Disclaimer
I was sent a free copy of Kitaria Fables to review for my blog. While I am very grateful for the opportunity, I won’t let it sway my opinions. This will be my honest review.
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Table of Contents

What is Kitaria Fables?
Kitaria fables is a cozy action RPG out now on Steam, GoG, Switch, and PlayStation. There is a Steam demo available, and it works great on the Steam Deck! If you ever wished your Zelda games had a little more farming, this might be the game for you.
Hook
Your grandfather has left you with his old farm and a bit of magic in a Kingdom that no longer wants magic. Armed with your sword, a bow, and a few magic spells you learn along the way you make your way through the deepest dungeons in search of treasure. Use your gifts to help those in need and don’t forget to do a little farming in between. In classic cozy game fashion, you will need to farm for more powerful items. What will this cozy adventure have in store for you?
Gameplay
Kitaria Fables is a simple hack and slash adventure game that encourages players to farm supplies and build their gear. Combat is very simple. Players will target a mob and spam their abilities. By default, players get a basic attack and sword ability and unlock magic abilities as they play the game. Abilities are on a cool down and use mana to cast. Mana is generated by hitting auto attacks. Players will learn patterns and beat down enemies to collect materials for loot or gold.
An arguably smaller part of this game is the farming mechanics. Players inherit a farm from their grandfather that they can use to cultivate ingredients for food. Food heals players but also grants them small buffs. In typical cozy game fashion, players can organize their plot of land however they want.
Review
As far as cozy games go, the game is fine but I found that after a couple of hours of play, I was done with it. The game is cute and runs well, but it gets representative to the point where it doesn’t seem worth it. The story isn’t anything special and I honestly already forgot what happens. You are special and powerful and will save the world, but who cares when nothing feels like it matters.

Aesthetic
The main draw for this game is the art. This an adorable game with with a cute world to explore. I love the character art! The animals are cute and the main character is even cuter. There is some clear bias because I am cat guy, but it was the cute cozy aesthetic that first drew me to the game. The game has very cool attack animations. The magic spells feel impactful and there is some creativity that went into the monster design, but that quickly falls flat as the game becomes more repetitive.
The Grind
The grind in the game isn’t soul crushing, but it is a little too steep for a cozy game. Crafting in this game seems neat at first until you start working towards unlocking more powerful items. I am not asking for the game to hand me my progression, but the balance needs to be adjusted. I don’t mind a repetitive grind, I have done more than my fair share, but it starts to feel like busy work. In games like Core Keeper or Gaucho and the Grassland, you can see your farm becoming nicer and feel your gear becoming stronger. Here, it just feels like they are just dragging out a short story. I can see the grind being worth it if you like the aesthetic, but it is really hard to recommend unless you get this game at a heavy discount.
Farming
The farming in this game is kind of pointless. While farming gives players access to useful buffs, the buffs are short and don’t feel very impactful. After doing the mandatory farming quest, I saw no real point to continue to build my farm except to break up the monotony of fighting monsters. What I like least about this system is how you have to keep switching your main item to do any task. Other games let you fill a bar you can switch between, but Kitaria Fables has you open up your inventory and equip each item. I somehow kept deleting my tools. While this is a skill issue, it took away from the cozy experience. I honestly wish the game just focused on the adventure side of the game, but I am also getting burnt out on cozy farming sims.
Combat
Combat in this game is fine. It is a basic hack and slash and that has its place in the world. I typically enjoy these types of games because it lets me sit back and relax without having to memorize a bunch of keybinds. The problem I have with combat is how quickly it becomes repetitive. Enemies in this game will respawn if you reenter an area. This means you are fighting the same enemies every time any time you want to go anywhere. You can easily skip these encounters, but it makes travel a chore. There is quick travel to help with some of this repetition, but it all starts to blend together after a couple of hours. I can’t remember an encounter that particularly stands out because the game increases difficulty by making enemies reflavored damage sponges. It isn’t the worst system I’ve seen, but why would I get this over Core Keeper?
Conclusion
Kitaria Fables is a cute cozy farm sim. If you can get this game at a heavy discount (like $4 or $5), sure, the game will be that fun. You’ve got cute character, and a decent enough loop to keep you busy. If you see it at full price, you can do better. The sequel is coming out and if they fix some of the issues with the first, I would just wait for that game instead. I didn’t find anything objectively bad with this game, it just didn’t have enough to it to stand out aside from the cute cat character. I didn’t hate playing this game, but I will forget ever playing it. But hey, at least its Steam Deck compatible.
You can pick up Kitaria Fables on Steam, GoG, Switch, and PlayStation.


