Tag Archives: ink

Ink. Is a Cute Game, but it Needs a Lot More Work

I was sent a free copy of Ink. to review for my blog. While I am very grateful for the opportunity, I won’t let it sway my opinions. This will be my honest review.

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What is Ink.?

Ink. is an explosive roguelike RPG adventure currently in Early Access on Steam.

Play as an adorable cat as you fight to clear the dungeon from a myriad of monsters. The dungeons are procedural generated, meaning no two rooms or runs will ever be the same. What will you uncover in this quirky new adventure? How deep will your delve go?

Gameplay

Ink. is a twin stick shooter where players must explore a procedural generated dungeon to fight monsters, find treasure, and unlock power ups. Players must clear each room of all its enemies proceed, and a run ends when a player’s health point goes to zero. Players are encouraged to use their environment for cover or to create the chaos needed to get to the next room.

The game does support playing with a Mouse and keyboard, but I recommend using a controller instead. The mouse and Keyboard experience is awful.

Review

I try to give games as much of a chance, especially when they aren’t finished, but Ink. is hard to recommend. Combat feels a bit clunky, which I am sure a few patches will fix, but the cramped level design kills any possible fun a player may have with the game. There isn’t enough space to play this game because the maps are too small. This means that in some of your runs will end early because you have no where to go. Map design is also a problem. The generated maps are boring, and some are unplayable. I like the idea of true randomness, but it doesn’t really work here.

I understand the game is in early access, and I went in a bit more lenient, but I can’t recommend the game in its current state. At the moment, Ink. doesn’t have enough substance. I’ll give it another shot if it gets a bigger update, but it’s looking like one of those games I will forget I ever played.