If you are looking for a casual game that doesn’t require much commitment, check out SteamWorld Quest: Hand of Gilgamech. This is a game you can throw on when you just want to chill and not have to worry about leaderboards or storylines. While there is a cute little story full of puns and silly characters, it doesn’t require your undivided attention. The story is a bit on the basic side as it hits traditional RPG tropes, but the gameplay is fun enough where it doesn’t matter.
If you like deck builders and RPGs, SteamWorld Quest is a casual entry into both. The game relies heavily on deck building and hero management, but I never felt it was very intensive. I am a terrible deck builder, but I was always able to find a deck that suited my playstyle. There are guides and lists out there if you ever get stuck, but I never felt the need to look them up. As far as variety goes, there is enough diversity in the card pool to keep things fresh without being overwhelming.
The game also has some simple RPG elements. There is exploration, loot, hero management, and a grind that you have to consider.
Exploration was simple. Dungeons are small with only one real path, but there will be secret rooms that will grant you loot and cards. You can always go back to a dungeon to get everything. I never did, but I never felt like I was missing anything important. Dungeons will have a few straightforward puzzles that are manageable if you have been paying attention.
Hero management is also pretty simple. You can buy or collect items and weapons that boost the stats of your heroes and give them special abilities. There isn’t much variety and you will find there is only one real combination towards the end. You can buy items and weapons with gold and upgrade your cards with materials dropped by mobs. There is a grind to consider for this game, but it isn’t terrible. I never felt the need to spend hours in an area, but you can be under-leveled for certain fights if you rush too quickly.
Combat for this game is interesting. You choose your party of three heroes from the six total you collect along the way and create a deck with the cards specific to those heroes. The combat itself wasn’t difficult, although it isn’t something you can do too passively. If you aren’t paying attention, you can die. The RNG will screw you over, but it is rare when it does. The bosses were all unique, but they do feel like sponges towards the later part of the game. There is enough variety with the enemies that you will never use the same deck. I was constantly adjusting to counter enemy resistances and immunities, and it kept the gameplay from growing stale.
You should play this game. It is a neat and chill little card game that is fine for the whole family. I played it on the Nintendo Switch, but it is also available on Steam.