The Diablo IV open beta has just ended, and it has made me excited for its release. The art is great, the skill tree is massive, and the combat is so much fun. Even though we had limited content for the beta, there was so much to do that I didn’t have the time to get to it all. I can only imagine how much content there will be at the launch.
The beta had access to the story quests, side quests, and dungeons. I didn’t get a chance to finish the available story because I was having so much fun doing the dungeons and side quests. What little story I got to was enough to hook me to all the new incoming lore. The cutscenes in this game are beautiful, and they do a great job of setting up its grim dark universe.
The best part of this game is how versatile each class can be. With access to a massive skill tree, players can create a character that truly fits their playstyle. I recommend that you play around with your build till you get something you like before you start looking into meta builds. I went for a werebear druid build that might not have been optimal but was a lot of fun.
Combat is a blast in this game. With the new mechanics, I had to think differently about how I approached each fight. Boss fights were a lot harder than I was used to, and I found myself having to manage my supply of potions while avoiding all attacks. It made for intense sessions that had me on the edge of my seat. Losing focus means death.
I wasn’t able to get to max level or fight the world boss during the beta because I had so much content to keep myself busy. Diablo IV is looking to be a casual friendly MMO, but one that has enough challenging content for when you are ready to level up your experience. If you are thinking of buying this game, the beta suggests 4 is going to be a very solid Diablo experience. If I am not overwhelmed by my backlog this summer, this is a title I will most definitely be getting into.
feature image By Blizzard Entertainment – Giant Bomb, Fair use, https://en.wikipedia.org/w/index.php?curid=72522405