Disclaimer
I was asked to cover the Devil Jam demo on my blog. I understand the game is not done yet, so I will be a bit more lenient with my review. That said, these will still be my honest first impressions of the game.
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What is Devil Jam?
Devil Jam is a survivor-like coming to PC and all major consoles.
You have made a deal with the devil, and now must fight your way through his legion of followers to become the best rocker you know you can be. Is the metal that flows through your veins powerful enough to fend off the mobs of groupies, angry mobs, and rival musicians? Will the sins favor your runs and give you the power you need to survive? You are going to have to play to find out.
Gameplay
Devil Jam is your typical survivor-like with a rhythm gimmick to help it stand out against others in the genre. Players start each run with basic abilities, and slowly gain more as they defeat enemies and collect XP points. The powers granted to players are selected from a random pool, and each ability (passive or otherwise) is themed after one of the deadly sins. What Devil Jam does differently is the inventory management mini game that happens at level-up. Players can arrange the gifts they gain from the sins in an inventory where they interact with each other based on their position. Players must think carefully of where they place their abilities in order to maximize their power output. Attacks are automated, but they follow the rhythm of the music playing.
Impressions
I was excited for the Devil Jam because the flavor is fun, I like the music, and the rythmn mechanic sounded interesting. Unfortunately, the demo isn’t very impressive. The enemies and animation isn’t very good. I appreciate that it was all done by hand, but it feels unfinished. The animation feels stiffs. There also isn’t enough variety in enemies. It always felt like I was just fighting off hordes of slimes, which got boring pretty quickly.
My biggest issue with the game is that it already feels solvable. There were abilities that are clearly the right choice, and a lot of filler abilities that will ruin a run. The RNG felt real bad at times, and it made me not want to keep playing. For a survivor-like to be good, the player’s choices need to feel impactful. Every build-path needs to feel viable, even when there is a clear meta.
Having a good balance between the chaos the RNG brings and the viable strategy available to players each run is important for a successful survival-like, and I don’t believe Devil Jam is there yet. I like the inventory mechanic the game implements, but I don’t think the demo demonstrates its full worth. Having to not only chose a powerful ability, but one that synergies with the ever changing puzzle the player is managing is a cool idea. The problem is that there already feels like there is a right answer. Maybe with access to the full game and a more polished ability pool, the 4.93 quadrillion possible combinations will come into play.
I’ll hold out some hope. I like the art and character design, the music is solid, and the rhythm mechanic is interesting. That said, I can’t recommend it until I get an experience that is better than some of the other survivors in my library.
If you don’t believe me, you can check out the Devil Jam demo on Steam now. Don’t forget to wishlist!
