Category Archives: D&D

Mad Mage Chronicles – CH4

Breakfast With a Plan

This story is part of a longer series based on the published adventure “The Dungeon of the Mad Mage”

The bar is silent at sunrise. It is a also a mess with tables flipped to their side, a thick layer of sticky smelly mud coats the floor, and a young tired man lazily sweeps up the bits of broken glass scattered throughout.  A few patrons sleep off the night of drinking, slumped over on the floor or over a table. They snore loudly as the few disgruntled looking employees carefully clean around them. It’s quite a sight to see The Yawning Portal in it’s tranquil state.

Diljaris and Roakala are the first to come down. Diljaris in her usual chipper deadener gleefully galops down the steps while Roakala slinks behind her slowly. Her eyes half closed in her exhaustion. Her feet drag over the wooden boards. They sit at a table and Diljaris orders breakfast as Roakala’s slumps over the table and hides her face in her arms. “Why so early? We are the only people up this early” she says in a tone muffled by her current position.

“Well my dear” Diljaris responds as she begins setting up her workplace “We have a lot of dungeon to uncover and we are really behind.” She begis to neatly place before her books and journals and pens. Each placed neatly in their designated location.

Roakala raises her head slightly, her chin still touching the table. “I’m just here for the money, is there a way I can just join up with you later”

Diljaris smiles “So your intention is to join then?”

“That’s not what I meant” Roakala hides her face in her arms again.

“I need to see how well you do in combat before we can properly talk about you joining my group” Diljaris says as she studies her half conscious partner.

There is no response from Roakala except some heavy breathing.

A few minutes pass before Drungar and Gorak come down. “Good morning! I hope we haven’t been keeping you waiting long” Drugnar says extatically, his voice filling the room.

Diljaris who had been busy writing responds “I wouldn’t make tardiness a regular thing but it’s fine. Please join us eat we will depart after breakfast.” Before her, the table has already been set with a small feast of eggs bacon and toast.

The two men sit down at the table, filling their plates with the assortment of food. Gorak points to Roakala “What’s wrong with her?”

Without lifting her head Roakala lets out a muffled response. “It’s too early” is what the party can make out.

They begin to eat breakfast in silence. Diljaris writes in her journal, taking small nibbles here and there. Eventually Roakala lifts her head and eats from a plate Diljaris set aside for her. “So” Roakala begins, her mouth still full of food “you got a plan princess?’ Bits of egg  spray out from her mouth to the table.

Diljaris looks at the bits of discarded egg with disgust. “I am not a princess!” she responds, sounding a bit annoyed. “Of course I have a plan”

“Are you gunna share it with us or is this a you thing?” Gorak chimes in.

“Oh you meant for today. Well we are going to go down into the dungeon and find a few monsters to fight. I want to see how compatible we are as a group.”

“How much are you paying us for that?” Roakala asks.

“Well if we find anything while we are down there, we’ll split it evenly. Remember, I have yet decided on your membership status”

“This is a lot of danger for a test princess. I think it’s fair that we get a bit of compensation. Maybe some collateral in case you don’t make it back.” Roakala adds, reaching to get more eggs.

“Well I did pay for your meals and lodging and I did save you from that mob you incited. I think I’ve compensated you plenty”

Roakala looks at her plate full of eggs, thinking for a moment before letting out “I could have taken ’em”

“Well” Diljaris says smiling “There shouldn’t be much danger for someone of your skill set. If what you say is true that is.”

“Hey” Roakala responds, slightly agitated “You don’t have to worry about me. I ain’t just talk.” There is a moment of silence as the three stare at the half-orc who wears a pugnacious look on her face. The scents of breakfast fill her flared nostrils. She seems to calm and sighs “All I am saying, moving forward, Ima need more than just breakfast.”

There is a small lift that has been built against the old well at the center of the bar. It is made from a small system of pulleys that attach to a wooden platform big enough to hold a small party of adventurers. The party finds itself in front of its sleeping operator. He is a older man with grayed mangled hair and an untrimmed beard and an untidy appearance. He sleeps soundly leaning against tower wall.

“Excuse me sir?” Diljaris says as he pokes the man gently. He jumps suddenly, staring back at the party who now surrounds him. It takes him a moment to regain full consciousness before finally asking “What do you want?!”

“We would like to go down, can you please give us a lift?”

“1 gold each” he grumbles.

“1 gold? You have to be kidding me? What if we take the ladder?” Gorak points to an old dirty ladder that goes down the side of the wall.

“It’s a gold either way. Are you going or not?” the man snaps as he stares down the party.

“Can we give you 2 gold and take the stairs?” Drugnar asks as he starts counting coins in his purse.

“Look I don’t make the rules. I just sit here and charge the fee. If you have an issue, take it up with Durnan. Pay up or leave” The man was clearly in a foul mood.

The party looks at each other with undecided looks in their eyes. Roakala is clearly angered by the man’s disposition. Her first ball up tightly as she takes a step towards the man, but before she could say a word, Diljaris interjects “Alright that’s fair” She pulls out her coin purse “4 gold it is.” Diljaris hands over the four gold and places the purse back in her pocket. “But we would like to use the lift”

“Yeah yeah, hurry up. Hop on” The man says, putting the coins in his pocket.

The party squeezes into the small wooden platform. The wood is worn and dirty. The wood creeks as it bears the weight of the party. Despite it’s rugged appearance, the lift is well built.  The man begins to work the pully and the party begins its slow initial decent into the dungeon bellow. The darkness begins to hug them as the echoes of their decent bounce about the stone creating the a mountainous melody of their first adventure. They watch as the bar moves farther and father away until it is a small skylight. They land on the soft murky sand with a jolting thud. Gorak lights a torch. The light washes over the darkened walls revealing an explosion of colorful graffiti. Here the, names and words written in all the languages come together to form the story of the countless adventurers that have walked over this sand and through the old wooden doors. Confined in this small room, isolated from everything the party stands in admiration and excitement as boots crunch into the dirty sand. Fingers trace against the crumbling colored stone while Roakala digs through the pills of discarded refuse.

Her old glove digs through. Her fingers stop as they touch something hard. She pulls out a dirty clumping ball, perhaps something ceramic? She wipes it on her tunic, spitting on it every so often. The sand and mug begin to fade under her diligence, revealing an ivory colored orb. On closer inspection, she makes out a blackened iris. Staring back at her, a finely made glass eye sits on her hand.

“What did you find?” Drugnar asks as he moves towards the orc.

Roakala turns the iris so that it stares back at the dwarf. “Looks like someone is walking around with half their eyes.” She chuckles as she palms the eye and places it gingerly in her pocket. “What do we do now?”

The party looks at each other as the echoes of the lift returning to the top encapsulates them. They turn to the door. It seems out of place within its place on the wall. Surrounded by old dirty stone sits a freshly stained door on new hinges. A minute goes by before Drugnar finally breaks the silence. “I guess let’s see what’s behind door number 1.”

Modular Dungeons of the Mind

I ran a dungeon crawler the other day over discord using only theater of the mind and flashcards.

I usually use Foundy VTT to run my games but I wanted to switch things up and focus on the story telling and roleplaying aspect. What I did isn’t a particularly innovative idea, I borrowed a few elements from a few places. The most notable of the sources is little dungeon crawler by the name of One Deck Dungeon. The idea is simple, I grab a bunch of flash cards and design a room on each. A room can be a trap they overcome, a random room with secrets that they players can discover, or encounters. I create other complications such as dead ends or scenarios they have to overcome like a random cavein. Time is important in my campaign so I assign each card a difficulty and time associated for that difficulty. Because mine is a large dungeon, easy is 1 hour, medium is 2 hours, and hard is 3. If the room needs a detailed description, I write it on the back. I then shuffle the deck. The entranced of the dungeon is a good place to set the scene. Then you start drawing cards and playing them out as they go.

I like the randomness of drawing cards but you can have a strict order to follow. The key here is having certain challenges that they have to overcome rather than having them needlessly explore a large dungeon. There isn’t anything wrong with exploration, it’s just that for my table time is limited so exploration is cut out. Not all if the cards have to be encounters, you can add npcs or moments where you can allow for roleplay to switch things up. In one of my rooms, the challenge they had to overcome was to play Pictionary so we played Pictionary for a bit and that was super fun. You know your table so try to design things around that. If you are worried about leveling, that is not a problem. I design the rooms and the difficulty but I don’t include any monsters. That way, I can reuse them down the road and if they happen to level mid dungeon, I can adjust the difficulty.

Be sure to include doors and secret doors so that the players have a choice on what they have to do. At the end of the session, you can piece the dungeon together and see how far they have gotten. If you are doing a multiple level dungeon or if there is a boss at the end, I rolled a 10 sided dice and after that many rooms, I mixed a stairs card and shuffled the deck so when I pull it from the dwindling deck, they move on to the next floor. You can also decide the number when it seems appropriate to the plot. I like a bit of randomness in my games and it makes sense in the context of the game.

Why did I choose to run it this way?

Not everyone at my table has a top of the line gaming rig, I don’t either. Some people have Chromebooks that they use only for streaming and that’s ok. While Foundry is not particularly recourse demanding, we do hit a few issues here and there because of technical difficulties. I have run dungeon crawls online before on Roll20 and Foundry and found that it isn’t worth the trouble for my table. The biggest issue was that the large maps crashed the programs or made them painfully slow. We spent more time resetting and refreshing than on the actual dungeon crawl.

The non-technical issue is that the size of the map made my players to weary. We spent too much time in meaningless rooms and choosing what hallways to go down. Also, some of my players would get antsy and move through walls and ruin the surprise. Or, I would end up moving them to the next plot point and there was no real reason to have all of these hallways and rooms. I could have done a mix of theater of the mind and have maps for the important rooms, but I wanted try something new and I didn’t want to spend the time looking for maps.

Again this is all based on my group, and my group likes to speed run so if you have a group that enjoys the exploration, design as much as you need.

I will go back to using the VTT and actual maps when they clear this dungeon, but I thought it was a good way of giving my players a new experience. Let me know what you think.

Disclaimer: I am not associated with any of the links or products I like to, I just didn’t think I have them for people who want to learn more and the links provide the best explinations. Cheers.

Mad Mage Chronicles – CH3

Human and a Dwarf walk into a Bar

This Story is based on the published Wizards of the Coast advetnuter The Dungeon of the Mad Mage.

A young man and a dwarf arrive in Waterdeep as the town begins to close for the night.

The young man is in his 20’s. Tall and slender with dark brown hair that he keeps short and neatly slicked back. He has brown eyes and light brown skin. On his back he carries a quiver full of arrows and a finely made bow. His clothes aren’t new, but they are well kept with a few patches of dirt that have settled from their travel.  His partner is a stout dwarf with grey skin. His black hair is fixed up in a neat pony tail and his beard is neatly braded. He wears plated mail armor and a hammer swings at his side. On his chest, a small silver symbol of Paylor bonces against his chest as they walk.

They walk through a street where tired looking  vendors carry boxes and crates into shops or load them onto large wooden carts. One vendors smile at the newcomers and tries to make one last sale. The dwarf buys a couple apples and asks for directions to the Yawning Portal.

They continue through the streets of Waterdeep, twisting and turning through alleys as directed. The citizens of Waterdeep sit on their porches and watch the pair as they have loud exchanges of stories, jokes and the town gossip. The pair are hit with the smells of industry mixing with the sweet loving smells of traditional dinners. There is laughter as kids chase each other through the alleys. Lanterns begin to go up as the sky darkens.

Finally they turn the corner see the old face of the Yawning Portal. It is an older building made from ancient stone. It looks out of place here, yet it is the center of it  all. It’s old wooden doors let out loud screeches that echo off the buildings around them. The pair step over a drunkard, careful not to step in his vomit. A group of rowdy adventures stumbles past the pair, singing the incoherent song of inebriation. And as the sun begins to set over the skyline, they can see the light of the flickering hearth that casts the wild dancing shadows of its patrons on the surrounding buildings. They can hear the murmurs of singing chanting and shouting. The bar is alive and the two are unable hide their excitement.The dwarf takes a deep breath, the smell of stale alcohol and cheap tobacco fills his lungs. “Well boy, we made it” the Dwarf says with a giant grin on his face.

“That we did my friend” says the young man as his hand clasps onto the dwarfs shoulder. The pair take in scenery like one would a sunset. A man stumbles to the corner of the bar and throws up against the wall but they don’t seem to notice.

Finally the Drawf taps the young man at his side “Come let’s have a drink!” The Pair take an eager step towards the bar.

Without glancing at the sheet the young man responds “Well if you think if it’s a good idea, count me in. I’ll follow you anywhere brother”

The Dwarf nods as he pats the young man on the shoulder “It’s settled then, let’s go find this Dil-Jar-Us or whomever” the Dwarf says as he walks towards the bar. “But first, a drink!”

The young man follows the Dwarf to the bar. The barkeep is busy handing out drinks and doesn’t notice the pair. The Dwarf pulls up a stool and places his hands on the sticky counter and waits patiently. The young man watches the crowd and laughs at the jokes he overhears. Finally the Barkeep comes to the dwarf “What are ya havin?”

“We need food, drink, and information” says the Dwarf as he pulls up a stool to sit at the bar. His feet dangle over the stool. The young man stands besides him, watchful of the room.

“Food and drink we have. As for information? That depends on the kind you need”  The barkeep starts filling mugs.

“We are looking for the person who put this up” the Dwarf places the flyer on the bar and pushes it gently towards the barkeep.

The barkeep reads it. He chuckles and places the mugs on the sheet. “That’s an easy one. They’re sitting over there” he points to the corner to Diljaris and Roakala.

“Do you know anything about them?”

The barkeep shakes his head and shrugs “They just came in today. The dragonborn girl wants to start an adventuring party.  That’s all I know”

The Dwarf nods understandingly and places a silver piece on the bar. He thanks the barkeep and move towards the Diljaris with drink in their hand. “Howd!” Says the Dwarf Loudly, trying to get their attention. “My associate and I are here to inquire upon this here job listing” The Dwarf places the piece of paper on the table. “Might it be alright if we join you for a parlay? We don’t mean to impose of course” The young man watches the Dwarf in clear bewilderment.

“Of course you may, we would be delighted. My name is Diljaris Eshbis and this is my friend Roakala”

“We’re not friends” murmurs Roakala

“Oh right, excuse our rudeness, we’ve been on the road for a while now. My names is Drugnar Oathhammer and this is my companion Gorak Truthseeker. The pleasure is all ours of course” the Dwarf nudges at the young man’s side.

“Nice to meet you” Gorak replies, clearing his throat. He seems watchful of the pair and eyes over the Roakala suspiciously.

“Is there a problem?” Roakala asks aggressively, slamming her spoon down on the wooden table.

“Why are you all the way out here? Shouldn’t you be with one of the clans?” Gorak asks.

“I’m a half Orc. I never joined a clan. Is my presence going to be a distraction?” The vein on her temple begins to throb. She grinds her teeth and begins to reach for her sword.

A blue scaled hand reaches over the table. “Now Roakala, there’s no need for that.” Diljaris turns to Gorak who is also reaching for the dagger at this side. “And you need to be more sensible about what you say. That was rude and uncalled for. If you want to join my team you will need to be respectful of your teammates”

With a worried look on his face, Drugnar steps forward. “Please excuse my friend. We’ve been away from civilization for so long, he’s forgotten how to interact with people. You won’t have any problems from us, isn’t that right Gorak?”

Gorak’s hand tensely hovers over the dagger as he continues to watch the Orc. He remains silent as he studies the orc before finally relaxing and responding “Yes, we won’t cause any more trouble” Gorak sounds defeated as he sits down at the end of the table and begins to eat his bowl of stew without speaking

Diljaris smiles and responds “That’s quite alright, we understand” Roakala stares down the Dragonborn who doesn’t seem to notice. Diljaris flips to a new page in her journal and continues “Well down to bussiness. Why do you think you would be a good addition to our team?”

Drugnar brushes his beard as he ponders before finally saying  “We are great warriors and have travelled quite a distance to be here. We have successfully escorted merchants across the country. We saved a small mining village from goblins. If I continue to list our achievements you will find we are quite an impressive pair”

Diljaris diligently takes notes. Gorak peers over at the page of neat yet quickly scribbled draconic symbols. Diljaris turns to him “Do you have anything to add?”

Gorak is stunned for a moment as he ponders “I’ll shoot anything you need me to and this old man right here is the best medicine man you’ll ever need” he turns to look at the Roakala “What do you do?”

Roakala, who was in the midst of drinking her ale, puts down her mug and responds dismissively “I kill things with a sword”. She continues to eat her stew in silence.

“I’m not surprised” Gorak sneers

Roakala stands up, shaking the table almost spilling the bowls and plates that shake violently as they settle. “Are we gunna have a problem?”

“Only if you want to have one orc” Gorak says as he stands up, again reaching for his dagger. A grey heavy hand comes down on his shoulder and pulls him back. He attempts to resist but he wasn’t prepared and the hand pulls him back slightly, breaking his aggressive stance for the moment.

“This isn’t the time for that Gorak!” Drugnar says angrily. “These ladies have done nothing wrong except invite a couple of brutes to join them for dinner. Now apologize and act right.”

Gorak clenches his fists. He stands motionless at the center of the group, staring back at the Orc. Roakala mirroring his aggressing, her nostrils flare as she is ready to attack if given a reason. He takes a deep breath as his eyes meet with Drugnar who looks back angrily and disappointed. Gorak sighs as he moves his hand away from his weapon.  “Sorry” he finally says sullenly and sits back down.

Drugnar turns back to the pair “Please don’t this incident affect your decision, he’s just not used to people”

“You mean Orcs?” Roakala scoffs.

“Look we can do better, let’s start over. We would love to join your party, how much does it pay?”

“Well” Diljaris replies, examining the pair “if I decide on your eligibility, everyone in the party is subject to an equal cut to all treasure and payments we receive during our time together. That is of course if they are able to earn it?

“And how do we go about becoming eligible?” Drugnar continues, looking over the notes she continues to scribble neatly into.

“Through a simple trial. The first step you are already a part of. The next step I, if you move on, will be trial by combat. We will go down into the dungeon and you can properly showcase your skills there. But let’s not get ahead of ourselves. Why are you here? What do you want to achieve?”

“Well my friend, I need the money and any amount helps. My young excitable friend here wants to make a name for himself. They say those who are able to explore this dungeon in it’s entirety will gain access to unimaginable riches and become legends in the process. Is that reason enough?” Diljaris continues to fill the pages with notes. She mumbles to herself in draconic. A few moments of this pass when the dwarf turns to Roakala and asks “Is your friend ok?”

Roakala shrugs “She’s not my friend, I just met her today”

“Oh hush Roakala. We’re friends, you just don’t know it yet” She says as she shuts the notebook with an audible thump. “Well after careful review of all of the potential candidates I have come to the decision to move you all to the next phase.

“Aren’t we the only candidates?” Roakala asks.

Diljaris ignores the Remark and continues “You have proven to be the most promising of the lot. Congratulation. Now eat up, get some rest we start tomorrow morning”

“Err what are we doing?” Gorak asks, breaking his brooding silence.

Diljaris perks up and smiles sweetly. Her tail wags back and forth slowly. “Isn’t it obvious? Down into the Dungeon”

Mad Mage Chronicles – CH2

Chapter 2: An Orc Enters the Tavern

This story is based on the Wizards of the Coast published adventure Waterdeep: The Dungeon of the Mad Mage. There will be spoilers.

Hours go by and the bar fills up with adventurers returning from the dungeon. Some carry sacs full of treasure. Their voices full of glee as they order rounds of food and drink in celebration.  Others exit with gloom and sorrow weighing them down. Bloodied, carrying on them broken armor and thick coats of dirt. Some exit the bar without making a sound, others sulk silently in a corner, deep in thought. Some emerge in tears. They denounce adventuring and through their swords into the fire before they rent the next horse out of this god forsaken town.

It is this mixture of success and sorrow that create the dynamic atmosphere at the yawning portal and tonight is no exception. Ale is poured, food is brought out. The drunken bards start to play songs and the adventurers regale tales of what they’ve seen and defeated. The bar is filled with singing, chanting, and the clanking of mugs as the floor becomes sticky with ale.

Dilrajus continues to work at her journal. She studies the crowd of drunkards and takes notes diligently. Occasionally she will take a sip of the ale that grows warm at her side or take a bite from the stew that grows cold. No approaches. Diljaris continues to wait patiently. She flips through books, orders more drink and continues to watch the beautiful chaos brought by adventuring.

A female orc walks into the Yawning Portal. The sword at her side bounces with each step. Her mail armor is dirty, worn and a size too big. Bits of her dark green skin peer through the layers of soot and grime. Her boots are well travelled, caked in dried mud. She has long black dreadlocks that come down to the small of her back. She looks around as people start to notice her. Murmers start to circulate and suddenly the all attention is on this lone orc woman.

She makes her way through a crowd that seems to grow more agitated by her presence. Hands move to weapons, yes follow her closely, yet she continues to move through the bar confidently. She walks up to the bar, the barkeep has been watching her the whole time. Before the orc can say anything the barkeep  greets her aggressively “This is a place of business, don’t go startin trouble”

The ork shakes her head, lifting her hands to show the room her empty hands before responding “You won’t get any trouble from me. I just want food, drink and a place to stay”

“Food and drink is 2 silver. You want a place to stay? Look elsewhere. We’re all full for the night.”

There’s a moment of silence. The orc begins to shake slightly. “I am not some green horn adventurer you can dick around. What is the real price?” Upon hearing the aggression in her reply, the adventurers around her begin to reach for their weapons and move in closer.

“The price is the price. You want it or not” he says as he pulls out a crossbow from under the bar.

Her shaking becomes more visible. She grinds at her teeth before yelling “Listen” as she slams her fist on the bar.  “I didn’t start this! I’ve done nothing wrong, Are you gunna serve me or not?.” Weapons are drawn. People start throwing insults at the orc.

Watch yourself.

Get out of here filthy green skin

She is overcome by rage. She reaches for her sword, the room is ready to pounce on her. As she grabs for the hilt, but instead of the familiar worn leather of the hilt she feels cold scales.

“I think we’ve all gotten a bit carried away” Diljaris’ voice comes from behind the Orc “Let’s settle down. The girl just wants to eat. There’s no need to be unreasonable.” The orc turns around swiftly and defensively only to be greeted by a smiling blue Dragonborn. Diljaris continues “I like your style. You should come join me for a little chat. I want to talk to you about a very lucrative opportunity that might interest you”

“No thanks” the orc says, turning around and taking a step towards the exit. Diljaris grabs the Orc by the hand and pulls at it gently. The orc stops and attempts to break away but can’t. The Orc looks angry, confused and distressed by the situation.

Diljaris, still holding the Orc’s hand, continues “We can do it over dinner. My treat. Just hear me out. There’s no harm in talking”

The orcs stomach growls. Diljaris laughs at the sound. The Orc becomes more visibly distressed and unsure of what to do. She finally lets out a sigh as her shoulders relax a bit. She turns to Diljaris, who is still smiling, and responds “Fine, but I’m not promising anything just because you’re feeding me”

Diljaris lets go of the orcs hand and claps as she lets out a gleeful giggle. “Perfect!” She turns to the barkeep and in a serious and stern tone she says” You can bring us her order. Put it on my tab but I expect the normal rate.” She grabs the Orc woman by the hand and starts leading her through a crowd of people who eye the odd couple suspiciously. “Come, we’re over here”

“We?” the orc asks  sounding a bit distressed. There is no response as they continue through the bar. The table is neatly organized with books and journals spread out. The orc eyes pages filled with strange draconic symbols. “You just leave your stuff out like this”

“Oh” Diljaris says thinking for a moment “Well everyone was busy looking at you, I didn’t think they would come take it. Please, sit!” The orc places her small leather bag, sword and shield on the long bench and sits beside them. Diljaris still smiling, studies the Orc woman and quickly jots down notes on a new page. She writes for a moment before saying “How rude of me” she puts down her pen “My name is Diljaris Eshis. I am a wizard if you can’t tell. I am putting a team together to go down into the dungeon and you my friend, seem like a very strong candidate. I do have a few questions before we can talk about you joining the team. What is your name?”

“You won’t survive a day down there princess. Why do you wanna go down there anyways?”

Diljaris is shocked by the reply “I will have you know that I am a very capable person. Now please don’t be rude, what is your name?”

The orc sighs. “You can call me Roakala”

“Fair enough. Why do you think you should be able to join my crew”

“You are the one who asked me here. You should be trying to convince me” Roakala says, sounding a bit annoyed.

“Answer the questions please, you will have time to ask your own questions at the end. What skills will you be bringing to the group”

Roakala begins to gather he belongings silently, Diljaris watches before a server finally arrives with a  bowl of hot stew and a mug of ale. Roakala looks down at the bowl of stew. The scent fills her nose, making her take a long audible gulp. “Could you be so kind to bring us a pitcher of ale” Diljaris asks, still smilling “We are going to be a while”

Roakala stares at Diljaris and seems to be in deep thought. She looks down at the food and the ale and remains silence as she seems to contemplate a complicated decision. Roakala returns her equipment to the bench and sits down, bringing the bowl of stew to her. She begins to eat the soup  before replying “I’m good in a fight. My stuff might be old, but I know how to use it”

“And what are your goals for coming here?”

Roakala keeps eating hungrily. Slurping loudly. Diljaris watches and takes note. Roakala responds “I’m here to make money, so if you hiring, I think we should speak terms”

“We will speak terms if you qualify. To be clear, I am not looking for employees. I am looking for a group I can trust and can handle themselves down there”

“Does it pay?”

“Of course, you get a share of the loot. Indulge me for a bit longer” Diljaris says as her pen moves quickly, leaving behind it clean calculated calligraphy. “Tell me what you know about the dungeon”

Roakala washes down the stew with big gulps from the mug. Bits of foam and ale spill from the corner of her mouth. They move down her chin, leaving a shimmering trail. Small drops fall on her chain mail leaving behind dark circles. She slams the mug down letting out a loud resonating belch before finally replying “I hear there’s treasure down there that no one’s claimed. I’m here to collect it so I never have to work again”

“But you are here to work correct?” Diljaris looks up, a bit of concern in her eyes.

“Well I have to get to the treasure somehow.” Roakala continues scooping up the stew in her mouth. Seeing that the bowl is nearly empty, Diljaris pushes her untouched bowl of stew gently towards Roakala. Roakala surprised by the gesture, stops eating. She studies the bowl of stew. Smells it. Looks at the strange dragonborn who continues to stare at her, continues to smile, and insists on having conversation.

Roakala puts down the spoon. “What are you trying at?”

“Trying? I don’t understand”

“You saved me from a mob and you then feed me. If you’re looking for a servant, look elsewhere. I don’t serve no one”

“You misunderstand, If you are selected join, there won’t be any ranks and we all get an equal share”

Roakala continues to watch her suspiciously but picks up her food. She begins to work on the second bowl. “Can I ask questions now?”

“Just one last thing. What is your favorite part about adventuring?”

Roakala continues to eat. She doesn’t answer right away but continues to eat away at her bowl of stew. “I’m in it for the money” she finally replies, standing up to take a breath of air. She takes the pitcher of ale and fills it with the murky golden liquid.

“Do you need more to eat?”

“Do I gotta pay it back?”

“Oh no, it’s my treat. You look hungry”

“Then I’ll take 2 more of these” Roakala replies, lifting the side of the bowl to show that it was empty. Diljaris orders another tree bowls of stew and a pitcher of ale. She gives the waitress 1 silver and thanks her.

“Thank you for your time, you are a very intriguing candidate, but I will need to review all of the candidates before I can make a decision” Diljaris says as she closes the journal and takes a sip from her mug.

Roakala searches the room as she picks at her teeth before saying “There ain’t nobody else is there?”

Diljaris laughs loudly and responds “There are a few, but they aren’t here yet.”

Mad Mage Chronicles – CH1

A Dragonborn’s Listing

This story is based on the Wizards of the Coast published adventure “Waterdeep: Dungeon of the Mad Mage” and there will be spoilers.

They say that the city of Waterdeep has no permanent residents. That the people here just pass through on their journey to greatness. That it’s population is made up of this revolving and refreshing supply of adventurers and those who make money off of them. I have lived here my whole life, and there are others who have too. Although this lawless town seems to be a step for many, it is a home for a lot of us. Some say it is this place’s curse that keeps us here, trapped within the city limits. They say that it is the madness that was left behind from a different time that is embedded in the roots in this town. A madness that we are born with but that those who come to visit catch like some common contagion. A contagion that has slowly spread throughout the world and now it draws them all in, from all walks of life, from all parts of this miserable world. The magical curiosity to see what really lies bellow the Yawning Portal.

The Yawning Portal is a bar built on top of the ruins of an old mage tower. It is the only entrance we have to the dungeon bellow it. Most people who come flock to this quaint bar built on ancient stone searching for something. They say that deep below the dungeon are rooms filled to the rim with boundless treasure. They say that down below, in the farthest reach of the tower is a great library that houses the knowledge of everything including true power. Some people come to make money, to line their coffers with gold so they can ride into the sunset and live like royalty. Other’s pass through those doors expecting to come out the other side with the power of gods. And yet other’s come here for the thrill of the adventure.

But this town isn’t a forgiving one, and that dungeon even less so. It chips away at the hope and spirit of those who dare descend into its darkness. Some never lose the allure, and continue to make the trek day after day. Others return frightened and broken, treading their sword for a ride home, never to return. Others never return and their bodies rot away in the darkness, alone until another group of adventurers or beats stumble over them. It takes a special kind of crazy to venture into the dungeon. It takes a special kind of insane to keep going after the fact. Maybe the madness is contagious and there really is no treasure down there, just the side effect of delusion.

But this story isn’t about the city, it’s curse, or the countless adventurers this city eats up. This story is about the few who descended to the deepest parts of the tower and conquered it all. 

It is around noon when Dilrajis Eshbis, a blue Dragonborn, walks into the bar. The double doors screech loudly as they swing wildly behind her. The bar is mostly empty except for a few people  who are too busy with their drink to look up. She looks onto the random assorted tables and benches that orbit the large well that sits at the center of it all. The remnants of an old wizards’ tower and the entrance to the dungeon. She looks onto a bar where a lone large burly man is busy cleaning glassware. Behind him sit neat stacks of large barrels, a couple with spouts sticking out of them.

 As she looks into the bar, she notices that some people clean the tables. At the center of the bar there is a large well that sticks out of the ground. A large winch is propped up beside it, holding a wooden platform over the whole. There is a large bar across from her, lined with bottles made from different colored glass collecting dust over the large wooden barrels stacked neatly behind a burly man who slowly cleans at a glass. Above those are shelves lined with glass bottles made from glass of assorted colors.

Dilrajis pulls back her hood revealing bright blue and green scales that seem to shine even in the dimly lit bar. Her bright yellow eyes turn to a large wall covered in sheets of yellowing paper. She takes a deep breath, her nostrils filling with the thick stale scent of ale and old tobacco, and takes a step towards the wall covered in paper. She clutches at a piece of parchment in her left hand. In her right hand she holds a long staff plane staff that lands beside her in rhythm with her steps. She stops in front of the board and reads over the different posters. She glances over wanted signs and advertisements until she stops at a point near the center of the board. She ponders for a second before placing the staff gently against the wall and carefully pins her piece of parchment on the wall. In neat calligraphy the page reads:

Adventurers wanted. Only the best will do. Searching for a group of likeminded and strong individuals who want to conquer the dungeon. If you are interested, ask for Dilrajis Eshbis.

She studies the page with a smile on her face. Her tail wags in the air. She seems to linger on it’s message for a few minutes before she picks up the staff and walks towards the bar. She walks up to the man behind the bar who is still busy cleaning a mug.  He has a long neat greying beard. His hair is put back in a tight and messy ponytail.  A few strands of hair poke out. He stands a bit shorter than the dragonborn. He doesn’t look up when she approaches but continues to clean the glass he is holding.

She places her hands on the bar and sits on the stool. Her hands stick to the counter. She lifts her hands from the bar’s surface and rubs her fingers together, trying to get the mysterious substance that now coats the surface of her hand. For a brief moment, a look of slight disgust creeps over her smile, but she composes herself and the smile returns. She clears her voice and with a clear and confident voice she says “Excuse me, Hi. Yes. My name is Dilrajis Eshis, it is a pleasure”

Dilrajis extends her hand towards the barkeep. The barkeep stares at the blue extended hand and continues to clean the glass in his hand before he lets out “Can I help you with something”

“Well” Dilrajis responds as she awkwardly puts her hand away “I would like to admit I am a big fan of this place. I have come from far away to take care of the little problem you have in the basement” she says as lets out a laugh. The barkeep is no longer looking towards her but continues to clean through the box of mugs that sits in front of him. “Maybe you can help me with something, I want to start a powerful adventuring party. Do you know anyone that is looking to join one?”

“Look kid, this ain’t that kind of place. If you want a party, you gotta find one yourself. I serve food and drink” he says, picking up another mug to clean.

“Ok, that’s fair. Well if anyone asks about my poster, I will be over there” she says as she points to a table in the corner.

“That’s paying customers only, you can buy something to drink or you can fuck off”

Dilrajis nods her head in agreement as she takes out a small leather pouch and starts riffling through it’s contents. The sound of clanking coins fills the bar. She pulls out a silver piece and responds “I will have a drink and a bowl of food please.” She places the coin on the bar table. She takes out another silver coin and places it on the table “and this is so you don’t forget to send any proposing adventurer my way.”

The barkeep grabs the coins and bites them. Satisfied with them he puts them in his pocket. He grabs one of the mugs and goes to a barrel to fill it. The mug fills with dirty amber colored liquid that foams over, running down the side of the mug. He places it in front of Dilrajis and a small puddle starts to form around the base of the mug. “Someone will be out with your food. Now if you don’t mind, I got some cleaning to do”

Dilrajis takes the mug of ale and takes a small sip. She winces as the liquid makes its way down her throat. “Thank you, remember. I’ll be over there” she points towards the table in vain. The barkeep is no longer paying any attention to her. She makes her way to the corner of the room. She looks over at patrons who are either drinking in silence of passed out, hunched over tables. She sits on the long bench and places her bag next to her. She pulls out a stack of papers and a book that she places in neat precise piles in front of her. She pulls out a bottle of ink and a pen and starts reading through the large book. She stops from time to time to take a sip from her mug or jot notes down, but as time passes, she keeps her nose deep in a book. Almost as if entranced by its contents.

D&D Sessions:A Chat With the Mayor

This is part of a longer ongoing series. Click here to see all the parts.

The party arrives at the village of Chris after a few days of travelling. They’ve grown weary of Rodrigo’s terrible jokes. The sight of the town fills the party with the relief that they would get to part with the new addition to the crew.

“I was going to tell a time-traveling joke, but you didn’t get it.” The party groans. B.U.D. claps and lets out a genuine laugh. “Get it?” B.U.D. says, unable to hold back his laughter “Because he went back in time and told us the joke!” The party groans louder. Their pace quickens towards the village.

It is about noon when they arrive to Charis. Charis is a small logging village hidden in the Lotusden Greenwood, away from most of the world. It’s a rustic quiet village whose draw is it’s quaint charm, but today all this is undermined by its current state of disrepair. The houses are dirty, with planks of wood falling from its face. The windows are boarded up and the party walks over puddles of shattered glass that have settled into the dirt. There are a few people out and about. Most of them are guards who are busy with apprehensive gazes that scan the tree lines. They take no notice of the passing party except to give half-hearted greetings. Those who are not guards are in a rush and don’t acknowledge the party.

It’s about noon when they make it to town. The streets are empty except for the few guards who keep an apprehensive watch towards the treeline. They take little notice of the party except to exchange a quick polite greeting. Eventually the party asks for directions to the mayor’s house. A guard points the way, but his gaze never leaves the tree line. They make their way to the center of town where, although the buildings seem to sit in a better state, they are also in  a state of disrepair that has become the theme of the town. The mayor’s house is not much bigger than the buildings that surround it. It is built like a personal home, with nothing to distinguish it from the rest of the houses. As the party approaches, they notice deep scratches along the door and frame of the house all belonging to different animals. There is a blackened ring of burnt wood where a lamp used to hang. Bits of glass still linger scattered about, mixed in the ashes. Zarmir walks up to the door and knocks loudly. There is a moment of silence before the door opens revealing a young blond finely dressed man. There are dark circles under his blue eyes. He looks puzzled by the strangers at the door.

“Oh hello. Do you have business with the mayor?” He says as he looks over each of the members carefully.

“You aren’t the mayor?” B.U.D.  Asks.

The young man laughs nervously. “Me? Oh no I am just his assistant, Albert. Do you have business?”

“Yes, we’re are here from the school. We are here for a job. I have a letter” Tal says he pulls out a letter that with the dark red wax still sealing it’s contents. The symbol of the school, a screaming beholder with the initials XSH written neatly under.

The young man takes the letter and examines it without opening it “Please come in, we’ve been expecting you. You must be tired from travel.”

“Yes, quite” Zarmir exclaims. They follow him into a modestly decorated house. There is a bookshelf with unmarked books against one of the walls and a small desk and chair in which to read them. There are clear signs of neglect as thick puddles of dust collect and stick to every inch of the room. They follow the young man into an adjacent room where an older man is busy writing in a ledger. He stands when they enter the room. Confused by the strange company, he looks towards the young man who in anticipation says “This is the party the school sent over to help us with our issue” He hands over the letter.

The man looks at the seal and without breaking it, he sets the letter down on the table on top of a stack of disorganized papers and books. He is an older man with gray and thinning hair. He has a slender frame and behind his glasses lie deep dark circles, deeper than those of the assistant. He clears his voice and addresses the party “Welcome, I hope you’ve done well in your travels. You must be tired, please sit, would you like something to drink? Some water, tea?”

“Tea would be nice, if it’s not too much trouble” Tal is the first one to speak up. The mayor motions for his assistant to bring the party some refreshments.

“I am relieved to have you here. We have been requesting aid for quite some time, but you are the first and only to actually come and respond. We can’t afford much I am afraid to say, so we are forever grateful for your presence. I don’t know how much you know of this arrangement, but we don’t have that much money so at this point we can only pay you in gratitude”

“We aren’t getting paid?” Varus snaps

“Oh we already paid the school, it was part of the agreement. We pay them half, they send aid, and then we send the other half when the job is done. Did they not inform you?” the mayor answers, looking worried and sounding anxious.

“They didn’t tell us shit” Varus replies.

“Well that was the deal I have the contract somewhere here” He says as he begins to look through the mess on his desk “We can’t afford to pay you guys right now. We sent the money over” He continues to shuffle through the pile

“What is it we’re doing exactly?” Tal chimes in.

“Oh my apologies. We have been having issues with animals attacking our humble village.”

“We’re here for Animals?” Zarmir checks

The mayor steals a worried look towards Zarmir. He worries that the party will leave for having to deal with a problem so trivial. He desperately explains “I know. I know what this sounds like, but these aren’t normal animals.”

“How aren’t these animals normal?” Tal asks as he pulls out a small journal and a pen to jot down notes.

“Well when it all started, we thought it was just animals too. Animals that got rabies or maybe someone stepped on a nest. It started slow at first, there were odd instances of small birds and mammals randomly attacking but nothing serious, just strange. But then they started working together, and the attacks became coordinated. Then the type of animal changed. It started with birds and small rodents, then it was raccoons and small dogs. Boars. It’s like they are possessed by something. “

“Do you know where it all started?” Jalila asks

The mayor starts riffling through the books and pages scattered on his desk until finally he says “Like I said, we didn’t think about it too much when it all began. We thought it was just animals so it’s hard to pin point the exact time and place it all started. The earliest incident recorded was about three months ago and it occurred near one of our logging sites, right around here” the mayor says as he circles a point on a map of the area that he flips around for the party to see. “We had the most concentration there initially before they started moving in on us”

Tal raises his hand to his chin as he examines the map, without looking up he asks “Can we take this?”

“Please do! It is the least I can do” the mayor responds as he folds up the paper nicely and hands it to Tal.

“Do you have any working theories on what might be possessing them?” Jalila asks.

“Well we don’t have any working theories. We’ve searched the area but there doesn’t seem to be anything out of the ordinary. At least not how we understand it” The mayor responds.

“Tell them about the witch” the assistant says as he stands at the doorway, listening intently.

“What witch?” Varus asks, growing suspicious.

“Come now there’s no need for that” the Mayor interjects “There is no witch, that is just mean town gossip”

“Stop protecting her!” He exclaims, his face turning red, “This whole thing started when that old woman moved to town”

“What woman? What are we talking about?” Jalila asks concerned.

“There are people in this town who think, wrongfully so I might add, that Willow, the older woman who moved recently is behind the whole ordeal because the troubles started when coincidentally right around the time she moved to town. She is harmless and keeps to herself, there is no need to bother the woman”
 

“Joan said that she saw her performing strange rituals at night. She speaks in tongues and collects strange plants and creatures in jars” The young aid continues as he tries to convince the room on his theories.

“Well Joan is a drunk and we can’t go around trusting everything she says she saw. Just the other day she was in an uproar about the seeing Tiamat in a potato” The mayor changes his focus towards the party with a look of sincere apology on his face “Please ignore him, he is confused”

“Well maybe she knows something regardless. Doesn’t hurt to check all our leads. Where does she live?” Tal asks, still jotting down notes. Glancing over papers in hopes that they might reveal more.

The mayor examines the party and thinks for a second. “I will only give you her location if you give me your word that you won’t hurt her”

“I can’t make that promise” Zarmir replies, a smile begins to creep towards his ears.

Jalila smacks him on his shoulder “Don’t say that!” she shifts her focus towards the mayor. “We promise she won’t be hurt. We’re just want to see if she knows anything”

“Yes, please excuse my brother, he is just a bit hot headed but he means well” Tal says in an attempt to reassure the mayor of their intentions.

The mayor stays silent as he begins to weigh his options. His eyes find their way to the unopened letter of the recommendation that still sits on top of the pile. A neat stamp of a beholder screaming and the school’s initals, “XSH”, stare back at him in dark red wax. He sighs as he picks up a pen and motions for the map. He says “Okay, but please don’t hurt her, this is all just a huge misunderstanding” He marks up a point on the map opposite of the initial marking. “She lives in a small hut around here. You can’t miss it. It is the only building out there”

The aid grows visibly angry. His face is bright red, his eyes are blood shot, and his fists quiver as he says “Watch out. Make sure she doesn’t put a spell on you”

Without missing a beat, the mayor snaps “Stop it boy! I have had enough of your nonsense. Pick up your things and go home, I am done with you for today!” the young man is paralyzed by the sudden outburst, but he regains his senses, grabs his belongings and walks out. He murmurs something incoherent under his breath as he storms out of the house.

“I am sorry about that” the mayor says as he fixes his collar ” He means well, it’s just this whole situation has us all stressed. The people are desperate for a solution so they can go back to living their normal lives. I don’t know where this whole witch nonsense started but it’s getting out of hand. I am doing my best to quell it but people are tired of waiting” He stares after the aid who is no longer visible and becomes lost in thought. A clear moment goes by before he regains his composure and says to the party “Please be kind to the old lady. If there is a witch in these woods, it won’t be her.

“We will see” Varus murmurs as he pulls out his flask and takes a swig.


Jalila shakes her head and sighs “Ignore him too. We will be kind and cordial” Jalila moves forward and places her hand on the mayor’s shoulder. He looks exhausted and it is clear he hasn’t gotten much sleep. She notices the old stains on his clothes and he smells dirty.  But she also notices the sincerity in his eyes and reassured by his request.

He moves up to her and grabs her hand “Thank you so much. This means so much to us. If there is anything we can do for you, please let me know”

“Where can we sleep? Do we get food?” Zarmir asks

“Oh right, you can try the tavern in town “The Sleeping Toad”. We haven’t been getting much in the way of visitors so there should be rooms available. As for food, it’s not great, but it will fill you up”

“We can make it work” Varus says as he walks out of the room.

“We will come back if we get anymore leads” Tal says shaking the mayors hand before following the group out into the street.

“If it’s all the same to you all, I rather sleep outside” Varus says ” I feel safer at the edge of town away from the people. It’s harder to be surprised”

“I agree with Varus” Zarmir says “I’ve got weird vibes from this town”

Tal stops and turns to his brother and loudly exclaims “You litterally just asked for food and a place to stay”

Zarmir lets out a laugh at his brother “We both know I am not the smart one”

“Agreed” Jalila smirks “So I guess we’re camping”

Homebrew Idea: Inspiration for Boss Fights

I want to spend this post talking about another homebrew idea that I am working on. While not unique at all, I think it will help make my boss encounters feel different that the normal or random encounters. I believe that my combat is the weakest part of my campaign. Part of that is because I am not a very good war gamer, but mostly because I seem to have been cursed by the dice gods themselves. I must have been horrible in a past life with all the 1’s I roll. Sure I could simply fudge the dice or fix the modifiers, but my players don’t really appreciate that. Instead, I came up with an inspiration system for the boss fights.

I got to thinking, why can’t monsters and earn inspiration for the good they do while the players are off doing their adventure. Here is what I propose, bosses and mini bosses should have access to inspiration points that they can bestow to their minions. This is a finite resource that will be based on the PC’s level when they face the boss. This means that a boss facing a level 5 party will have 5 points to spend on re rolling attacks and saves. Mini-bosses will have access to half of these points rounded down. I think this will be al little more fair than fudging dice and it will at the very least make the boss fights seem harder. With my luck however, I will probably waste all the points re rolling only to get a 1’s.

In the future I think I would like to be able to exchange these points to give the monsters different tactics. This is similar to how it works in Warhammer where spending a certain amount of points will give the monsters access to different tactics. For example, maybe I can spend two points and gain an extra attack or three points to cast a spell.

A lot of the time I feel I spend my time researching and working hard to make a cool encounter for my party, only to have them cheese it in one go because I roll like terribly. I want to make it clear, I am not out to kill my players. The main focus of my campaign is not the combat but the collective narrative that we are creating. The problem is that I have players who like combat and as a DM I need to make sure that these players have their needs met. I think introducing this system into my campaign will make it the choices they make valid and still have the randomness that makes the game enjoyable. It is good to fail, but I have had my players look for the boss after they have killed him because they cheesed the whole encounter quickly.

I think most importantly, I spend hours working on a campaign, I should be able to have fun and do cool stuff too. Are there any ways that help you with your encounters? Do you fudge rolls? Let me know.

D&D Sessions: The Road to Charis

This is part of a larger series. Check out the full story here!

It was a warm day when they leave the school. I few birds fly overhead, slightly obscuring the cloudless sky. A light refreshing breeze passes over them, giving them a brief moment of respite from the heat of the sun. Dust settles on their boot straps as they move carefully through the forest. They leave the mountains and the school behind them. It disappears behind the growing canopy. B.U.D. moves the most confident, despite not quite knowing where he is going. His head is caught up on the parameters of his mission. There are a lot of new and wonderous items in this forest and B.U.D. attempts to collect them all. All in the name of the mothership.

Jalila and Tal follow close behind B.U.D., constantly pulling him back to the path whenever he veers too far from the path. Their sighs become as common as the bird songs that follow them on their journey.

“B.U.D. come back!” Jalila yells, sounding more and more annoyed as the day grows longer. For a moment, B.U.D. will follow the directions and walk at stride with his companions, but this is short lived as something new and shiny always plucks him from the path. Tal and Jalila continue after him. Making sure he never gets too far from the party.

Varus and Zamir keep their distance and watch the spectacle curiously. They are amused by their struggle and never once offer to help. Zarmir chuckles as he watches Jalila and his brother struggle with their large metal friend. Night begins to fall on the party. They are behind schedule but it is getting too dark to move safely through the forest. They search for a safe place to set up camp. Varus builds a small fire.  Zarmir sits and chews on some of his dried rations as he polishes his glaive. Tal begins to prep the various ingredients for a rabbit stew. Jalila finds a tree to lean against and drops to her seat. She takes off her boots and massages her feet letting out a sigh of relief. Without looking up she says “We need to tie you up B.U.D.

B.U.D Claps and replies “I had a busy day! Look at all the data I have gathered for the mother ship” B.U.D begins to set down a myriad of rocks, plants and other odd objects he found along the way. He begins to organize it by type and size, mentally documenting the novelty of each item. Satisfied with their placement, he begins to pop each item into his mouth, swallowing it in turn. He savors the item. Not the taste, B.U.D has no sense of taste, but the new experience he collects from each item. As much as he is proud to have collected items for the mothership, it is his own curiosity in tandem that motivates him to complete his mission.

“So” Tal asks as he chops carrots.  “What’s the mothership?”

“Thank you for asking” B.U.D. replies with a large grin in his face, “The mothership is where I come from. She made me and she gave me my mission.”

“Excuse me? What mission?” Zarmir perks up. He eyes his metal classmate suspiciously.

“The mothership has sent me to this planet to learn all I can about it” B.U.D. continues to eat away at his collection in between replies.

“What are you gunna do with it?” Zarmir grows more suspicious.

“Do? It is my mission to learn everything there is about this planet for the mothership” B.U.D says, excited to talk about the mothership to his friends.

“Why?” Varus asked, also suspicious by the answers.

“Because the mothership asked me too. It is my mission.”

“This isn’t going anywhere” Jalila chimes in “How do you collect data anyways?”

“Oh it’s quite a simple processes. I put the items I have collected into my mouth. They are pulled down into my, I guess you would call it a stomach, where nanobots break down the item to its basic components. I then analyze said components and collect the data. The data is then saved into my memory at which point it is duplicated and sent to the mothership  through a special connection I share with her”

“Ok?” Tal replies, not quite understanding the answer. There is a shared confusion that washes over the group as they try to piece together the nonsense of B.U.D.’s reply. “So, where does the mothership come from?”

B.U.D. perks up at the sound of the question and with his voice full of excitement he replies “Well the mothership has always been. She comes from mothership before that who comes from the mothership before that. And she comes from the mothership before that. And she comes before the mothership before that. And…”

“Ok we get it! But what planet do you come from?” Tal asks.

“I don’t come from a planet. I come from the mothership who comes from the”

“Stop!” Zarmir interrupts, his head beginning to throb ” We get it B.U.D. Thanks” He is unsure what to think of his new classmate or his mission, but he sure is annoyed by B.U.D’s strangeness.

B.U.D. continues eating his collection of items. He wanders a bit as he spots new mysteries around the camp.

The night settles and the only light they share is the fire that sits between all of them. Tal passes out the bowls of hot soup. The sounds of slurping and idle chatter fills the space and drowns out the sounds of the owls and crickets. They watch as the smoke floats away into darkness. Suddenly, a russtling in the forest interupts their peace. They can hear the sound of footsteps crunching at leaves and twigs and moving violently through shrubs and bushes.  Arms reach for weapons. Bowls are placed gently on the ground. Bodies stand up quietly and move slowly to greet whatever it is that comes for them.

A lone figure steps out of the forest. He is a slender man with shoulder length black hair. He is sweety and dirty. His hair matted from the sweat humidity. He looks at the party as the feeling of fear and apprehension overcomes him.  He throws his empty hands out in a feeble attempt to ward off oncoming attacks and shouts “No wait! I saw the fire and came to check it out. I mean no harm. I’m a bard!”

Zarmir and Varus keep their weapons trained on the stranger. They eye him closely. His clothes are dirty and covered in small tears from travel. Over his shoulders hangs a small worn bag that has begun to fray at the seams.  There is no visible weapon on him. Zarmir moves closer,  closing the distance between him and the stranger. He places the blade end of the glaive inches from the stranger’s chest. The metal rings that line the dull end of the glaive jingle as the blade comes to a stop. Zarmir in a hostile voice says “Who are you? What are you dong here?”

Caught off guard by the sudden hostility, the stranger nervously lets out “Um. I. My name. My name is. Is Rodrigo and I um. Can you please point that somewhere else?” Rodrigo motions slowly towards the glaive and waits for an answer. Without a word, Zarmir moves closer, now pressing the blade to Rodrigo’s chest. The cold polished steel makes a small cut in his tunic. Rodrigo swears he can feel the blade digging into his skin. He swallows hard, his hands start to shake. Cold sweat starts to run down his back. His voice shakes as he lets out  “I’m not. Im not here to fight. I saw the fire and thought you were adventurers. I didn’t want to be alone in the dark in this forest. I’m on my way to Charise. To visit my aunt. I swear that’s all it is. I don’t have any weapons, check my stuff” He drops his small bag by his feet. Zarmir watches Rodrigo closely, still filled with mistrust.

“Back up” Zarmir orders, he pushes the glaive a bit into Rodrigo’s chest who moves back slowly. His hands still shaking and raised. Sweat starts to fall down the side of his brow and glistens with the light of the fire. Zarmir reaches down and opens the bag. He spreads the contents around on the dirt. Within the small bag there is a journal full of stories and poems and songs.  A worn out pen and half a bottle of black ink. There is a flute, polished and delicately wrapped in cloth. There are a few dried food rations and a waterskin that is mostly full. Zarmir drops the blade from Rodrigo’s chest. We walks away from the mess he’s made, back to his bedroll where he picks up his bowl and continues to eat. He watches Rodrigo from the corner of his eyes.

Rodrigo picks up his belongings. Taking long breaths as he tries to calm himself. His hands still shake. “So. Would it be all right if I spent the night here with you guys. I won’t be any trouble I swear.” He slings the bag over his shoulder and waits for a reply.

“I don’t see a problem with that” Tal says as he begins to pluck at his lute.

“Thanks a lot. This forest is no joke” Rodrigo drops to the ground and takes off his bouts. He breaths a loud sigh of relief as he wiggles his toes in the fresh air. “So what brings you guys out here?”

Tal still a bit suspicious replies “We are going to Charis to investigate some issue the village is having.

Rodrigo perks up at the mention of the town. “Wow that’s a coincidence. Would you guys mind if I tagged along for the rest of the way? I can play music, tell stories, jokes?”

The party is silent until it becomes uncomfortable. B.U.D. is the first one to break the silence. He says in his happy go lucky tone “Yes that seems logical. We are going the same way.”

Rodrigo eyes B.U.D. curiously. With the tension settled, Rodrigo looks at B.U.D. for the first time. His metallic body glistens in the light of the fire. It isn’t armor, he thinks to himself. At least not the kind that can be removed. “What are you?” Rodrigo finally lets out, not quite sure what to make of this strange creature. He had never seen anything like this. He pulls out the journal from his bag and begins to take notes. He describes B.U.D. in short bullet points.

Metal humanoid. Seems to speak and understand common.

B.U.D. replies ” I am a Biomechanical Universal Diplomat and I was sent here by the mothership to learn everything I can about your planet. People here call me B.U.D.” Rodrigo starts taking notes furiously, squinting at the letters on the page he can just barely make out.

“What is the mothership?” Rodrigo asks without lifting his gaze from his notes.

“Well the mothership made me and tasked me to come to this planet to gather data. She comes from the mothership before that who comes from the mothership before that who…”

The rest of the party move as far away as possible from the two. Jalila and Tal relieved that someone else gets a turn with B.U.D. Zarmir and even Varus chuckle to themselves as they hear the murmurs of the endless loop that is the story of the mothership.  

The Gambler: A God for Homebrew

I want to take a moment to discuss a little homebrew idea I have been milling over. I have done some play testing, but the idea is still raw and I am more than open for any feedback.

The gambler is the trickster god. He appears to the players and offers them power, health, strength, and even a wish, but there is a catch depending on the deal they strike. I plan to have the gambler apear once per story arc in my campaign and interact with only one player character at a time. He will offer them four contracts and it is up to them to choose if they want to enter into one or not. If they do not, the gambler will move on to the next character. I will do this out of game to keep it an overarching mystery in my campaign. The gambler and the deal struck with him must always remain a secret. Any buffs and debuffs gained from entering a contract are permanent and can’t be undone, even by magic. Player characters are limited to one contract per session with the gambler.

There are two cardinal rules when dealing with gambler

  1. You must never speak about the gambler or the deal you have made with him. This includes above the table conversations that happen out of character.
  2. Deals that are made can’t be unmade

The gambler will present the players with four different contracts, of which they can only choose one. He will offer them accuracy, power, endurance, and a wish. Each contract has it’s own components and set of consequences.

Contract of Accuracy

This contract grants the user a truer aim against enemies. If the player chooses this contract, she will gain advantage on the first hit on a new enemy. This includes spell attacks and ranged attacks. A new enemy is one that has not been previously attacked by this character. The enemy can already be damaged. In exchange for this buff, the player must forfiet 30% of their total health excluding temporary hitpoints.

Example: The barbarian makes this deal. For simplicity she has 100 total hp. After this deal she will have 70.

Breach of contract will result in in disadavantage on all first attacks against new enemies and the 30% life lost.

Contract of power

Taking this contract grats the player better stats. If a player chooses this contract, they can choose one base stat to increse by one point. In exchange, the player character must give lose a point in another stat. Stat points can not surpass 20.

Example: The barbarian takes this contract because she wants a better constitution. Her current constitution is 16, if she takes this deal it will not be 18. In exchange she will give up a point in intellegence turning her 10 into an 8.

In addition to exchanging points, the player will owe the gambler one favor that he can call on at any time in the campaign. It doesn’t have to be right away and there should be tangible consequences that affect the story. It is important to note that this should be a task that uses a skill they are not proficient in. They will get three opertunities to complete a favor for the gambler, but they only have to succeed once. There is always the option to decline the proposal but doing so results in a fail. Failing to complete a favor for the Gambler will result in a breach of contract.

Example: The party goes to the magic shop to stock up on potions. As the barbarian waits for her turn she hears the Gambler’s voice in her head say “I am here to collect. This merchant has a very rare magical sword crafted with enchanted dwarven steel. Steal it for me and our deal deal is done” The barbarian with low stealth and sleight of hand will attempt to steal the sword if she chooses.

If this contract is breached, the character will take a -2 to the buffed stat. If she had a +3 in the buffed stat, she will now have a +1. The point that was traded previously will remain traded. This deal cannot be repeated unless the favor has been completed.

Contract of Endurance

Taking this contract will make the player sturdier. If the player takes this contract, they will gain 20% of their total health and 1 point added to their armor class. In exchange, the player will always start with 2 failed death saves.

Example: The barbarian who takes the deal starts off with 100 hp and will end up with 120 hp

If this contract is breached, the player will take a 20% loss in their hp and they will lose 1 point to their AC, in addition to the points added to their initial total. The 2 failed death saves will remain.

Wish

A player who enters this contract will get access to the wish spell in exchange for their soul. A player who chooses this contract will fail all their death saves and cannot be revived by any means. The sould of the player’s will be in the Gambler’s service. For the rest of the campain, the sould of the character will hunt down the party.

Example: The barbarian uses the wish spell to get a new axe. The barbarian dies and the gambler comes to take her soul. For the rest of the campain, the party will encounter the soul of the barbarian who comes to kill the party.

If this contract is breached, the gambler apears to the player and takes her soul right then and there. No saves, no fight, just instant death. There are a few caviats to this contract. Contracts made with the Gambler cannot be undone by the wish spell. The gambler cannot be undone by the wish spell. A soul taken by the gambler cannot be persuaded or reasoned with. Nor can it be retrieved or revived. This deal can only be made once.

This is Important

It is important that the players keep their deal a secret. Even if eventually all the players have made a deal with the Gambler, they can not speak about it. The gambler chooses who he wants to apear to and can’t be summoned, even after a deal has been struck.

What do you think? Any ideas on how I can improve this system?

D&D Sessions: A Warforged’s Backstory

This is part of a larger on going story. Click here for the full story!

Our story begins on a large bio-mechanical ship. The large circular ship moves through space on a mission to learn everything it can about the universe. It is within its metal walls where it all begins. The mothership is life. From the outside, the ship looks alone and almost abandoned as it journeys through space but inside it is alive. Inside you find the endless rows of pods of dormant warforges. Smaller versions of the mothership, designed and manufactured to carry out the ultimate mission. Each one is meticulously created for the greater purpose. In the darkness, large arms move franticly, checking vitals, making repairs, and birthing those ready to be awaken.

Today is B.U.D.’s birthday. A long arm connects to his pod. Slowly it checks for vitals as it begins the awakening protocols. It begins to upload the history of the mothership and feelings of fondness towards the her. It uploads important objectives and protocols and any pertinent to the mission. He is also imbued with  an unrivaled curiosity. Aside from that, B.U.D. is a blank slate, eager to learn.

The arm detaches from the pod. B.U.D.’s eyes open slowly. He is blinded by the light. He blinks wildly as his eyes become accustomed to the light. The shadows come first, slowly creeping up against the corners. Slowly the colors start to fill in, erasing the white that blinds him. Details are made clearer until he sits in his pod staring at an empty metal corridor. Hot steam blows out from a nearby vent. He is mesmerized by the beauty of the mothership and stands there motionless.

A voice in his head directs him to his first objective, get to the pod. Prepare for departure.

A strip of light on red light illuminates a path that turns down a corridor, leading him away from his ship. He follows it past the rows of dormant pods. Past arms in a frenzy with pre-programmed instructions. Past the pipes that leak hot steam at almost random intervals. As he walks, he takes it all in. Every curve, pipe, sound that fills his head with wonder and amazement. He commits everything to memory and moves in silence. He follows the lights until he comes to a pair of doors that slide open revealing an area just big enough for him to stand snuggly. He fits himself in and watches as the hatch closes. There is a small window for him to see out of. A large console wraps around him full of monitors, buttons, switches, dials, and blinking light. A moment of silence goes by as he sits in darkness. He feels a rumbling coming from somewhere in his new pod as he is spit out into space. 

In his amazement, he looks onto the Mothership. He analyses every feature he continues to float away slowly from the massive ship. Another strange rumbling from within and he watches as the pod adjusts itself, aiming towards an unknown direction The rockets fire and he watches as the Mothership disappears into the darkness. Time passes. He spends his waking hours looking out the window and listening some of the data that was left for him to learn.

Eventually the ship enters the orbit. B.U.D. watches the bright blue mass grow in front of him. Around him, the air heats up turning red as it falls through the atmosphere towards the continent of Wild Mount. The pod lands in a massive explosion that shakes the whole continent. Large chunks of earth and trees give way as it nestles itself into a giant burning crater. A large cloud of dust and smoke hide him from the rest of the world. The hatch pops off and a mixture of hot and cool air hit B.U.D. instantly. It takes him a moment to get out, mostly because he is distracted by the smoke and the dust and the fire. He takes his first step. His feat lands on soft chard earth. He feels bits of gravel scratch at the souls of his feet. With increasing confidence, he takes more steps until he is out of the massive crater.

He watches the crater as the smoke and dust continue to do their dance in the north blowing wind. But he also makes out the nature he has disrupted. The green of the trees that sit somewhat skewed away from him. He is overwhelmed by this new influx of color that he stands there motionless for a long lingering moment. He takes more slow steps towards nature as he stops constantly to collect new data. Rocks, sticks, flowers, anything new to send to the mothership. He pops them in his mouth, his body digests it. Analyzing everything in it’s composition and saves as data that he will later send out to the mothership in the form of what he calls prayer.

He is distracted when the army comes. Guards armed in shinning new armor. Weapons are drawn with fingers tightly laced around their hilts. He is distracted by the world so he doesn’t here the archers knot their bows and take cautious aim at this strange creature. He is so distracted that he doesn’t hear them advance slowly behind him. Studying him. Judging him. Trying to decide whether he be friend of foe.

Captain Trainer leads his men silently. His armor freshly polished, his sword sharpened, his heart beating furiously in his chest he moves forward. When he is at earshot he lets out in feigned confidence

“State your business. Are you friend or foe?”

B.U.D. hears the new sound and begins to process it. He turns around and sees for the first time humanoids slowly moving towards him. Data for the mothership he thinks to himself. He opens his mouth and parrots the words that greeted him.

“What the fuck is that?” a guard whispers nervously to his group. They move forward with caution as B.U.D puts another flower in his mouth. When he turns around, he spots a few soldiers inching forward. Unsure at what to do he waves his arms wildly.  The soldiers tense up. The captain of the troop is the first to speak

“Where are you from? What are you doing here? Did you cause that racket?” Bud repeats the words, not quite understanding the common.

“Do you understand me?” no real response. Captain Trainer sighs and in his growing frustration and confusion he asks “Are you a fucking Kenku?”

B.U.D keeps repeating the new sounds, stringing them in random order. Confused by this response, Captain Trainer tightens his grip on his sword. His men tense up as he inches closer and closer to the creature who stands, watches, and spouts nonsense in common. “My name is John Trainer. I am captain of the royal army military guard. We are here investigating a strange explosion. Did you cause that explosion?”

Still no answer, instead B.U.D. takes a flower he holds in his hand and pops it in his mouth.

Captain Trainer sees his and says “I’m going to get close to you and give you this flower, yum” Captain Trainer begins to mime with his hands, hoping the creature understands gestures. B.U.D. sees this and begins to mime as well. Captain Trainer reaches out his hand with the flower. B.U.D. moves to accept making all the soldiers tense up, ready to pounce at a moment’s notice. Captain Trainer uses his free hand to motion his men to continue holding. His heart races and a thick dirty beads of sweat run down his temple. He can see the detail etched into B.U.D.’s armor. It isn’t armor he realizes almost instantly, it is his skin. The metal beast moves his hands to accept the flower “Kenku Trainer Army” he spits out as he grabs the flower. Trainer feels the cold metal on his skin. He sees the unnatural mechanics that allow this creature to move. For a moment the world is still as they continue to decide on whether or not this beast is friend of foe.

It takes a bit of a coaxing and a lot of frustration but captain trainer is able to get B.U.D and back to a nearby barracks. For four years he remains the country’s most well-kept secret. For four years he was constantly watched as he learned everything he could learn about the new world he fell into.

Now B.U.D walks freely with a group of adventures he is growing fond of. Now he is free to continue his mission.