I was sent a free copy of Terra Alia: A Multilingual Adventure VR to review for my blog. You can read the original review here. I was asked to revisit the title and reevaluate my initial review based on recent improvements and a new online multiplayer game mode. As always, while I am very grateful for the opportunity, I will remain unbiased.
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What is Terra Alia?
Terra Alia is a VR RPG that attempts to teach its players a new language. Magic and technology in Terra Alia are powered by words and phrases in another language, and it is up to the players to explore the world and learn them. The game accomplishes this through its minigames and puzzles. Players must speak the words to learn them and eventually cast them as spells. There are also word-matching puzzles that help players practice and associate the new words and phrases they learn. The power is out there, it’s up to you to find and harness it.
What’s new?
The most important change this time around has to be the performance. While the game ran fine when I first picked it up, there has been a noticeable improvement. Combat and movement feel smoother, and the voice recognition is better. It wasn’t unplayable before, but there were some challenges I couldn’t complete because the game didn’t understand me. It is cool to see that the team is hard at work trying to make their game better.
There are also three new locations to explore, with new quests to complete. The new locations are neat, and they come with some noticeable improvements to visuals and animations.
The biggest change is the inclusion of the online multiplayer game mode. This is a four-player game mode (2v2) where players race to be the first team to fill their vocabulary meter. There are holograms scattered across the field that players must find and correctly name. The mode is available in ten languages, and a creative way to think about multiplayer.
Impressions
I have to commend the team for working so hard to make this game work. You can see the passion behind the project with each update. This time around, the experience was a lot smoother and the game looked better. That said, the game is still hard to recommend.
As a tool to learn a new language, it works fine. Exploring the world to pick up new words to cast magic is a cool idea, and the mini-games make for good practice. It is a very creative approach to learning language, but one that can grow stale. The leveling felt less of a grind, but the grind still feels repetitive. This isn’t necessarily a bad thing, but it makes this one of those games I can’t play for too long without losing interest.
The story is fine. It isn’t anything genre-defining, but it was good enough to hold my attention. The flavor of the world, especially for the new locations is neat and and helped keep my attention longer.
I have no interest in the Multiplayer mode, not that I could find the game. It is a neat concept, but I can see it losing its luster after a couple of games. It could be fun with a good group of friends, but I didn’t like the little I got to play enough to try. This is just personal preference.
So is this game worth it with its new update? It depends. Terra Alia is a very mid-RPG with an interesting gimmick. If you like the gimmick and want to pick up a few words in a new language, you’ll get your
$20 worth of entertainment. If you’re looking for a new game for your kids, this is an inoffensive one that teaches them a new language without being boring. If none of these apply to you, I’d move on. The gimmick isn’t strong enough to make the game a good RPG, but the gimmick is valuable for those who want to learn a new language. This game won’t make you fluent, but you’ll have some fun learning a new way to say hello.
You can pick up Terra Alia: A Multilingual Adventure for the Meta Quest for $19.99 (currently $10.99 until August 23, 2024).
