Tag Archives: resource management

Game Review: Havendock

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I was sent Havendock as a review code. I am very grateful for the opportunity, but this will be my honest review.

If you are looking for a fun village builder to add to your collection or need a good place to start with the genre, get Havendock. The game has great graphics, catchy music, and an addicting gameplay loop. 

You wake up alone and stranded in the middle of the ocean without a single memory. To survive, you must build a base from the materials that float by. As you slowly establish your haven, you will attract other survivors who will help you grow your haven. The trick to this game is efficiency. You must juggle between building, resource management, exploration, and research.

Do not let the game’s cuteness deceive you. You will become overwhelmed by your sloppiness, but that’s part of the process. I recommend that you go in blind on your first playthrough to get the truest Havendock experience. Once you get to the point where you get stuck, look up tips and tricks. If you need more of a challenge, there are settings you can tweak. 

What I like most about this game is how easily it eases players into the mechanics. All players start with a questline that does a fantastic job of teaching players the fundamentals, but it leaves enough room for error to make the game challenging. While I never thought the game was frustratingly difficult, there are enough obstacles to keep it engaging. The game is impossible if you don’t have at least a basic plan on what to research, build, or gather. Havendock will prove a tricky game to master, but it is such a satisfying and enjoyable ride. Even when my village was on the brink of collapse, I found myself humming along with the catchy music, enjoying myself. 

If you are looking for a new game to get into, you should buy Havendock. It is cute, fun, and great for those who’ve never touched a resource management game. The hardest part about this game is choosing when to walk away because there is always something you need to build, research, or work towards. I loved this game, and I think you will too. 

You can buy Havendock on Steam for $16.99. The game is in early access, but it doesn’t feel like it. But if you need further convincing, go try the demo

Cart Life

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At GDC I got to play the interesting slice-of-life game, Cart Life. This is the most unique game I have ever played. While it may not be for everyone, it does deserve some attention.

I like the contrast between the simple pixel art and the complete narratives it tells. The art style reminds me of the Gameboy Pocket era games. Cart Life lets you play as everyday people as they work their jobs, build relationships, and deal with the hardships of living in a city. As you try to juggle your personal and work life, you realize that it is impossible to balance everything. You will be forced to make some difficult choices.

In the demo, I got to play the Ukrainian immigrant Andrus as he begins his life in the US. During the day, you run his newsstand, and by night you have to care for his cat. At work, I had to set prices, stock shelves, and service my customers. It seems simple, but there were a lot of factors to consider to make sure my day was successful. I didn’t get much time with this game, but I can see how easily everything can stack up and make the game difficult. It was a nice change of pace from what I am used to, but in a great way. I’ll be trying to get a copy for review as soon as I can.

If you like the slice-of-life genre and looking for a game with a strong narrative, you should consider looking into Cart Life. The gameplay is unique, the art is pleasant, and the narrative is award-winning. Cart Life is releasing on PC sometime this year, but there are plans for a console release if it does well. For now, I recommend you wishlist it on Steam and follow it on Twitter.

GDC Recap: SteamWorld Build

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I got to try out SteamWorld Build at GDC before the title was made public. I am extremely excited about this cute entry into the SteamWorld universe. I love city builders, and with my limited exposure to the title, I already know Build is taking all of my free time. If you are a fan of the genre, go wishlist SteamWorld Build. 

Build takes place after the events of Dig 2. The planet is dying, and you must make a final push to escape it. With the help of your citizens, you must gather resources, build your town, and fight off the wildlife that endangers our town. Can you escape before it is too late?

At first glance, Build can seem overwhelming with how much there is to manage. You have to build a city, keep your workers happy, mine resources, and defend your base all at once. The game does a fantastic job at easing the player into its mechanics, and once you get used to them, the management isn’t bad The pacing of this game can be stressful if you aren’t actively planning your moves, but the pacing of the game was rather relaxing. You will have plenty of time to maneuver between your tasks, and the game does a great job of alerting the players about what needs to be done. 

1 / 10

There is a story to this game, but it acts more as a tutorial as it guides you through the different mechanics. Each section of the story will have you unlock and repair buildings that will open up more of the game. The main draw of this game will be its sandbox mode, where you will have the freedom to build and establish your base without restrictions. I recommend going through the story to at least get a basic understanding of its fundamentals. 

The game is all about managing your base. Your base is split into different levels. At the top, you have a town of your design where you will recruit your workers. Below the town, you will mine for resources and defend against monsters. You will spend most of your time moving between levels to make sure all your worker’s needs are met while advancing your base. 

My favorite thing about this game is the art. The steampunk western aesthetic is adorable. I love the art in the SteamWorld games, and the translation from 2D to 3D art was done beautifully. The art for this game was done by the same people that did the costumes for Little Big Planet, and they did a fantastic job. I spent most of my session admiring all the little details that went into the design. The world reminds me a lot of the Ork aesthetic in 40k where everything is made from recycled metal, except here it’s cute. I loved watching the little robots complete their chores or interact with buildings. The small details make me see the passion there is for this game and have me excited to see a finished product. 

I didn’t get to play SteamWorld Build enough to have a fleshed-out opinion, but I am very excited by what I experienced. If you like city builders or are looking to get into one, Build is worth looking into. The game will be available on all consoles and PC. Go try out the demo on Steam or Epic Games. There is no release date yet, but you can wishlist it on Steam, Epic Games, GOG, and Playstation.

Shoutout to the devs that took the time to show me the game and answer all my questions. Keep up the good work!

Make sure you join the official SteamWorld Build Discord server to stay up-to-date on all the news. It is a very active server that occasionally has giveaways. You can also follow them on Twitter

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