Tag Archives: lovecraft

Eresys: The Spooky Lovecraft Horror Game that just wasn’t fun

I was sent Eresys for free to review for my blog. While I am very grateful for the opportunity, I won’t let it sway my opinions. This will be my honest review. If you enjoy my reviews, please leave a like, comment, follow, and share this with your friends. You can also always buy me coffee

What is Eresys

Eresys is a Lovecraftian horror survival game out now on PC. Team up with friends, or brave it alone as you collect clues while a horror hunts you. Do you have what it takes?

Gameplay

There are three different hunts currently available in this game, but one hunt is basically unplayable. The game does very little hand-holding and throws the players into the fray without much guidance, or a tutorial. It is up to the player to read through the comprehensive guide made available from the start. Players spend the hunt sneaking around, looking for magical pages, and avoiding the horror. If the horror catches you, it’s game over unless you have friends to revive you. I never did, so it meant I needed to restart a lot. The game runs great, but I felt like the AI was a bit unfair. It always knew where I was, no matter what I did.

Thoughts

This game looks so good. I love the aesthetic, the environment is spooky, and I like the art style. Eresys has the bones of a solid horror game, but the game isn’t fun. I felt like no matter what I did, I couldn’t win. The AI felt unfairly omnipotent, and the few times I was able to survive for longer, it felt like I was wandering aimlessly. The game has seen some improvement, and it looks like it will continue to get more, but I don’t have it in me to wait for a better version. 

If you love the Lovecraftian aesthetic and don’t mind the roughness of the game, you might have a better time with this title. Otherwise, I can’t recommend this game. It’s not the worst game I’ve ever played, but I just don’t see it being worth the trouble. 

Eresys is available now on Steam for $8.99, but I’d at least wait for a sale. 

Baranger’s Illustration of Lovecraft’s The Dunwich Horror is Amazing!

I was sent a copy of H.P. Lovecraft’s The Dunwich Horror illustrated by Baranger to cover on my blog. I am very grateful for the opportunity, but these will be my honest impressions. If you enjoy my content, please leave a like, comment, follow, and share this with your friends! You can also always buy me coffee.


Impressions of the Book

Our friends at Free League Publishing have a series of Lovecraft books they’ve been releasing works of Lovecraft illustrated by Baranger, and if you’re a fan of Lovecraftian horror, you need to get yourself some copies. As of writing this, you can pick up The Call of Cthulhu, The Dunwich Horror, and At the Mountains of Madness Vol 1 & Vol 2 for $33.87 each. You can pick up both volules of At the Mountains of Madness for $52.53. If the quality and detail of my copy of The Dunwich Horror is anything to go by, you can’t go wrong with any of these books.

The book turns Lovecraft’s classics into a unique storybook that you’ll need to hold to appreciate. This is a massive book, it does not fit on your traditional shelf. It was designed to fit the story without compromising Baranger’s illustrations, and it works. The illustrations are beautiful and full of rich detail and imagination. I love the style and attention to detail. The way the scenes he chooses to illustrate and the way they interact with the narrative give this classic new life. I love seeing how art inspires art, and this book is a wonderful example of that.

The quality of the book is exceptional. The binding is great, and the work is printed on high-quality paper. I felt guilty flipping through the pages, even though the book is going to outlive me.

If you’re a fan of Lovecraft, the Baranger-illustrated versions are a wonderful addition to your collection. I recommend you get them all, but The Dunwich Horror is a good place to start


Impressions of the Story

I love H.P. Lovecraft’s clinical and calculated voice. The way he crafts his images describes the sleepy town and contrasts it against the peculiarity of this family creating this decaying image of society. You have this sleepy town of Dunwich that exists isolated outside of industrialized America. Despite the town existing in the middle of all this natural beauty, the isolation sets up the horror. Readers get the sense that whatever happens in Dunwich is inescapable because of how removed it is from the rest of the world. 

What’s more terrifying are these ancient evils that exist around mankind. All the institutions, science, and discoveries that have come into existence throughout are meaningless against the might of a single failed ritual. They are meaningless against the might of this other terrifying world. Ultimately, it’s these ancient magics that somehow have seeped into the world that save humanity for the time being, but the danger still exists, and next time it might be successful. 

I love how Lovecraft is able to create all this magic, world, and lore in such a small amount of space. The way he uses language, existing works of literature, and even dialect helps create such an authentic experience that the terror comes from the tale’s possibility. 

Mostly, I enjoyed the tragedy of The Dunwich Horror. You have a man who spends his whole life trying to complete this ritual, but he dies before he can see it through. You get a mother who only wants to love her child, but her child hates her and becomes a monster. You have Wilbur who spends his entire existence being hated. Whose only reason to live is to complete this ritual, but he’s never strong enough. Finally, you have the horror who spends his existence alone and in agony, spending his final moments calling for a father who is never there for it.

I liked the book, and am glad I got to read it. While the Baranger Illustrated copy is a fantastic way to enjoy this book, a copy from your local library is just as good. And for those who don’t have the time, the Audiobook on YouTube is fantastic and free!

Lovecraft Classic The Dunwich Horror just got a beautiful update

My full review is up


Free League Publishing has just released a copy of H.P. Lovecraft’s The Dunwich Horrorand it looks amazing! The book is illustrated by François Baranger, and the images are terrifyingly beautiful. 

Synopsis

In the remote Massachusetts village of Dunwich, lost in the depths of the inhospitable countryside with its dark, bramble-covered valleys, ancient witch stories live on and strange underground noises sometimes echo beneath the hills topped by mysterious stone circles.

On an isolated farm in the area, the simple-minded Lavinia Whateley gives birth to a child, Wilbur, whose father is unknown. Old Whateley, Lavinia’s father, raises Wilbur with the distrust of the locals, who are frightened by the child’s rapid growth and repulsive face. Rumors of witchcraft have always circulated about old Whateley, and after his death, Wilbur, as an adult, seems determined to increase the ungodly knowledge that was passed to him.

To this end, he travels to Miskatonic University in Arkham to borrow the copy of the sinister Necronomicon that resides in its famous library. Professor Armitage, understanding the malicious intentions of his visitor, refuses to grant his request. Determined to get the book, Wilbur tries to break into the library at night, triggering a series of tragic events…

The Book

The book looks amazing, and I like the concept of bringing classic stories like these into the modern lens in such a cool format. I’ve never read any Lovecraft, but I appreciate the media it has inspired. I’ll be getting my copy over the weekend, and I am excited to start on a journey that I have been putting off for some time now. Stay tuned for that!

You can pick up your special copy of The Dunwich Horror, and other special illustrated versions of classic Lovecraftian stories from the official Free League Publishing site for $33.14 each. I’ll have to get my hands on it first, but this seems like a fantastic addition to the book shelf.

If you enjoy these updates, please leave a like, comment, follow, and share this with your friends!

Game Review: Lovecraft’s Untold Stories 2

I want to start out by saying that I got this game as a review code and while I am grateful for the opportunity, I will not let that sway my opinion. This will be an honest review of the game.

Lovecraft Untold Stories 2 is a 2D isometric dungeon crawler for pc based on Lovecraft lore. You start off choosing from three playable characters: the witch, the professor, and the detective. Each character has its own unique abilities, armor, and weapons. You control your character through randomly generated dungeons as you try to solve a mystery.

All pictures are from screenshots.

I was very excited about this game. I liked the art, I liked that the cutscenes were comic-like, and I had fun at the intro level. But once you get out of the intro mission, the game becomes frustratingly unplayable. Movement becomes clunky and slow in the cluttered rooms. I was constantly getting stuck on boxes, holes, and trees, making kiting enemies virtually impossible. To make matters worse, I was getting stuck on the invisible boundaries of boxes and trees. The witch has a cool teleport ability that could pass through enemies but would get stuck on invisible artifacts. I died so many times because my teleport was constantly being canceled by nothing. There are instances where I would teleport only to be trapped in between an inescapable grouping of trees. When the environment is more deadly than the enemies, that is bad game design.

I thought the randomly generated dungeons were cool at first, but that view quickly turned sour. I quickly learned that the room generation was quite unbalanced. Some rooms were laughably easy, with only two enemies standing in my way. Others were impossibly hard, with too many enemies and no way to escape. There was one room I couldn’t even complete because there was a wall blocking the exit. I love the randomness of life as much as any other gamer, but this experience was frustrating. 

The insanity mechanic is nonsense. If you get hit by an enemy, you slowly get stacks of insanity. If you get too many, you die. The problem is, there is no clear indication of how much insanity you have, nor is there an easy way to clear it. Because the environment made movement difficult, it was impossible to clear a level without getting stacks of insanity. You either got killed because you got stuck trying to run away, or you died because you gathered too much insanity. This poorly designed mechanic made this game harder than it should be. 

I was beyond excited about this game because it reminds me of the Arkham Horror board game. I have been desperately trying to find a group to play with, and I believed this game would be my only chance. The disappointment I collected from this game was so painful, I couldn’t muster the strength to finish this game. I forced myself to play as much as I could, but I can only be so patient. This game is broken to the point where you won’t get any meaningful enjoyment out of it. Lovecraft Untold Stories 2 isn’t worth your time as a free game, let alone the $25 it is asking for. But if you don’t believe me, you can buy it on steam.

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