Tag Archives: video gam

Don’t Lose Aggro: An Engaging Survival Action Rogue-like Demo Review

Disclaimer

I was sent a copy of the Don’t Lose Aggro demo to review for my blog. I am very grateful and understand the game isn’t finished yet. While I will be a bit more lenient with my criticism, this will still be my honest review.

Shameless Self-Promotion

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What is Don’t Lose Aggro?

Don’t Lose Aggro is a unique twist on the survival action rogue-like coming to Steam.

Ever wanted the feeling of tanking in your favorite MMO but without any of the pressure? Well pick up your shield and your favorite ally and do just that in Don’t Lose Aggro. Fend off against waves of enemies and their bosses as you use your skills to keep allies alive. Do you have what it takes to beat the raid and unlock everything? Then check out the Don’t Lose Aggro today!

Gameplay

Players chose their shield and ally and load into a run where they defend against waves of enemies using their kit. All players start with the same shield, move pool, and ally, unlocking more as they play and beat challenges. During a run, players can auto attack in the beginning, but slowly learn new spells and abilities as they kill enemies to level. In typical rogue-like fashion, the spells are offered randomly at each level up, but the pool players choose from grows the more they play. Check out the trailer below for some gameplay footage.

Review

While the game does need a bit more substance and optimization, the game is fun and will find its niche. I like that I don’t have to learn dungeon mechanics or routs to jump into the fray. I especially love the lack of pressure to do well. The game does feel too hard at the beginning, and that kind of makes the grind feel worse. I get the idea is that the game will get easier the more you play, but getting through the first fight feels like it takes too long. This could be a skill issue.

The does feel a little bare, especially in the beginning. The maps are empty, except for enemies, and there aren’t enough choices. As a result, the game starts to feel very repetitive until you start unlocking new permanents that shake up the gameplay. That said, I don’t think this is a game you are meant to no-life, and picking it up here and there for few hours of fun has its value.

I had my fun with the demo and can’t wait for the full release. It has cool flavor, some interesting mechanics, and I love that I can play it on the Steam deck. If you enjoy MMOs and want to explore the wonderful world of tanking without any of the pressures that come with it, check out the Don’t Lose Aggro demo.

Drakantos Closed Beta is Live: First Day Impressions

Intro

The wait is finally over. After years of waiting and following this game, I finally got my hands on beta. The Drakantos closed beta will run from July 25 – 27th and it is looking like a very successful run. With over 150k applications for entry, this game is getting a proper test. Make sure you apply over on the official Steam page if you haven’t done so, and don’t forget to wishlist. It looks like they are still rolling out keys in waves. Make sure you also join the official Discord, you might get lucky with a giveaway.

Shameless Self-Promotion

If you’re looking for a way to upgrade your aesthetic, check out my latest reviews for the Epomaker TH85, Epomaker HE68 Mag, Cypher81 or the KiiBoom Moonshadow V2. Check out my latest review of the Fifine M9 Microphone System and the Kiwi Ears Aventus Wireless Headset. If you’re buying anything from Amazon, feel free to use my affiliate link. It really helps me out if you do. If you’re looking for a VPN for some added protection, check out NordVPN through my affiliate link. You can also always buy me coffee!

What is Drakantos?

Drakantos is a free-to-play pixel-art MMORPG coming to Steam and mobile devices. Players can choose from a collection of 20 diverse heroes as they explore the world of Eldras. Players can enjoy the worlds facinating story, fight players in a competative PvP Arena, or help each other out on PvE content. There are plans for raids, world bosses, and everything you’ve come to love from a PvP, but accessible to everyone. One thing to note is that all characters will not be playable at first. Characters will need to be unlocked through play or a battle pass, but I hope that none of it is locked behind a pay wall. I was assured that the cash shop would only be cosmetic last I spoke to the devs, but we will have to wait and see. I’ve been covering this game in great detail for a while now, make sure you check out my other articles on the subject.

Impressions

I have beta test a few of the newer MMO’s in recent years, and none have gotten me as excited as Drakantos. I know I’ve only played the game a day, but I am prepared to spend my Saturday playing this game. I love how alive the game feels in the hubs and in missions, which gives me hope for its success. I love the art. The game does a good job of creating fantasy through its pixel-art, and it has been a lot of fun exploring the world. Some of the maps do feel a little busy, but its nothing that will get me to quit. Playing this game on the Steam Deck gives me the nostolgic feeling of the gameboy days I spent playing JRPGs, and I am here for it. The fact that I can play this game properly on the Steam Deck during a beta is also a huge plus. Everything feels snappy and optimized, and I am preferring the handheld experience.

The combat uses a simple cooldown system. Instead of mana, players will need to wait on cooldowns. While the game looks simple, there are some nuances in rotation, and some skills you need to aim or hold. Make sure you read your spells

The grind so far has been pretty fun. Players have story content to play through that slowly introduces different mechanics. There are also a few side quests to fill space and unlock more content like gathering. Mostly, players can queue up for random jobs that scale based on a player’s power level. These jobs rotate on a timer and randomly pairs players into teams of threes (unless you have friends). There are different types of quests that scale with your power level, and give loot. They make it beneficial to explore the whole map and kill everything with hidden chests and additional rewards. You get more loot the more enemies you kill. There is no PvP yet, which is fine for the beta.

Now it is only the first day, so I need a bit more time for a fuller picture. I will be doing a more detailed version of my impressions when the beta is over. For now, I am very excited to keep playing more. Now if you’ve made it this far in the article, I do have an extra key to give away. First person who contacts me, gets it. Good luck!