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Review of the Alien RPG Rapture Protocol Miniature Set

Disclaimer

Free League Publishing sent me the Alien Rapture Protocol miniature set for the Alien Role Playing Game Evolved Edition to review for my blog. While I am very grateful for the opportunity, I won’t let it sway my opinion. This will be my honest review. Make sure you also check out my reviews for Mutant Year Zero and Alient TTRPG.

Table of contents

Unboxing

What’s in the box?

  • 20 high quality miniatures
  • Skirmish rulebook
  • Tokens
  • Game Catalogue

What is it?

Free League Publishing has released a set of 20 high-quality figures to fill your next session of Alien TTRPG. The set comes with a condensed rulebook for skirmish play for players who want to enjoy some wargaming in the Alien universe. Most importantly, the miniatures are ready to fill your world whether you are following one of the prewritten adventures, like Rapture Protocol, or you are creating one of your own from one of the many high quality source books. Whether you leave them unpainted, or get a little creative with the paint, these are going to look great on any table.

What is Skirmish?

Skirmish is Alien TTRPG’s pvp mode. The game is designed for two players (or teams) as they fight for survival. Booklet includes three unique scenarios to help players get started, but there is room for some solid homebrew potential. For example, a team of humans must fight their way through a Xenomorph infested planet to retrieve keycards to help them escape. The game is over if the humans complete their objective, or the aliens kill all the humans. There are rules for army creation, combat, and even a fear mechanic to make the game very thematic. I am a huge fan of the radar mechanic because it makes the game flavorful. If you’re into Alien RPG for just combat, definitely look into the skirmish mechanics.

Thoughts on skirmish

I am not very good at wargaming, so I appreciate how easy this mode is to get into. I got destroyed the times I played, but I had a lot of fun doing so. The game mode is full of cool flavor that will make fans of the Alien series very happy. The fact that Xenomorphs start as blips of a radar until discovered is terrifying. The fact that one of them turns into a cat is fantastic.

Combat is strait forward, but engaging. I am not very good at army building, but there seems to be a good amount of options for some diversity. I am sure there might be a meta, but I had fun playing what was cool. I had a lot more fun playing the Xenomorphs, but only because I was better at it.

I love that the rulebook comes with the miniature because it makes the set a board game you can pull out when you are not running games.

Review

If you like the Alien movies, you might as well pick up this miniature set. This is a very cool set that will be a lot of fun to paint, even if you don’t end up playing the tabletop game.

Quality

I am amazed, but not surprised by how good the quality of these miniatures is. Free League Publishing consistantly produces high quality products for all their IPs, and it can be clearly seen in the amount of work that went into each sculpt. The Xenomorphs look terrifying, and the humans look like they are ready to survive the invasion. I had a lot of fun looking examining each figure and appreciating all the small features. The ripples of the muscles, the poses of the figures, and even face huggers look cool. I definitely wish I was good at painting.

Is it worth it?

Yes. If you are a fan of the series, the figures have the detail you need. Buy these, paint them, and add them to a cool scifi display.

You don’t need miniatures to run a campaign of Alien TTRPG. Before this set, I was just using coins, but it does make my players a lot more excited. The first time I pulled one of Xenomorps to attack the party is a memory I will treasure for ever. It is a very fun and useful accessory, if you have the space and need for it. I only bring these out for combat, so its nice that the set includes rules for a standalone game mode.

If you are buying this for skirmish, I think it is a fun little game mode that you can pull out when you don’t want to run a full session. Skirmish isn’t my thing, but I did have fun the times I played it. I’ll probably mostly use it for all my tabletop rpgs I run moving forward because of how good they look on the table. Now I just need to convince my wife to paint them for me.

You can pick up the Alien TTRPG Rapture Protocol miniature set on the official Free League Publishing website.

Discover Encounter: The Lost Cards – A Quirky Deckbuilding Adventure

Disclaimer

I was sent a free copy of Encounter: The Lost Cards to review for my blog. While I am very grateful for the opportunity, I won’t let it sway my opinions. This will be my honest review.

Shameless Self Promotion

If you’re looking for a way to upgrade your aesthetic, check out my latest reviews for the Epomaker HE68 Mag or the KiiBoom Moonshadow V2. Check out my latest review of the Fifine M9 Microphone System and the Kiwi Ears Aventus Wireless Headset.

Make sure you check out the free ways you can support me, like using my Amazon affiliate link before you buy anything. It really helps me out if you do. You can also always buy me coffee! Don’t forget to share this with your friends!

Table of Contents

What is Enconter: The Lost Cards

Encounter: The Lost Cards is a quirky roguelike deckbuilder out now on Steam Early Access with a demo available you should try. Don’t forget to wishlist.

Hook

Fate has been decided by the cards. Your journey will be filled with fated encounters, some good and some deadly. Evil will try to sway you, but you always have the choice to live your life virtuously. Fill your bag with useful items and go on a silly adventure you will never forget. Fight your way through powerful enemies, make good choices, and be prepared for some intense inventory management. How far will your choices take you?

Gameplay

A players encounters are randomly determined by a deck of tarot cards. Encounters can be combat, a curse, a shop, or a social encounter. The choices a player makes affects the loot and judgement they receive. But choice is only half the battle, the rest is inventory management. Players will need to be efficient with the limited space in their bag as they complete their run. A run is over when the player dies and fails judgement.

Loot

Items collected throughout the journey give players their actions economy. They allow players to cast magic, perform attacks, heal themselves, or cast boons during combat. Unfortunately, items will break after a set number of uses. Once an item breaks, it can no longer be used. They can be repaired in town for a cost, so make sure you are always keep your good items with enough uses to survive your adventure. You can be left stranded without weapons if you aren’t smart about your choices. It is hard to fight the boss with only your fists and no healing.

Encounters

It shouldn’t be a surprise that encounters are the core aspect of Encounter. Players will cycle through random encounters determined by a deck of tarot cards. They determine the type of encounter whether it be social or combat and the type of loot a player has access to. Choices made in past encounters affect future ones. Being sinful for example may turn some friendly and useful encounters hostile. There is an NPC that gives players useful items for free, but only if they are virtuous.

Judgement

Judgement is another big part of Encounters. Players will be tempted to sin throughout their adventure. They can steal the sword they can’t afford or overindulge in debauchery, and other actions that give useful buffs at the cost of your soul. Players who choose a virtuous run can get a free resurrection and other useful buffs on death, while those who sin find themselves at a Lilith’s mercy. Both options have their benefits and draw backs. What kind of life will you live?

Combat

Combat is turn based. Players will build a deck of useful items on their journey. This deck is limited by inventory space. The key is to be efficient.

Each player has a set number of action points they can spend per turn. This number is fixed at first, but can be increased through choices and luck based rolls. Action points can be spent to use the various items in your inventory to heal, attack, cast magic, or buff their character. Combat is over when the player or NPC dies.

Review

Encounter: The Lost Cards is still in early access. The game is not finished yet, and you can tell. It is full of bugs and I haven’t been able to connect to the server to take advantage of the wayfinder mechanic which locks me out of some choices. That said, none of the bugs are game breaking, and I haven’t been able to put the game down. Encounter is a cute and quirky game with enough depth to keep tings engaging. If you are looking for a different kind of deckbuilding roguelike and don’t mind the roughness, it is at least worth checking out the demo.

Encounters

The encounters in this game are fun for the first couple runs before they start to get repetitive. I appreciate the adult humor and the generally quirky tone of the writing. After a couple of runs though, encounters start to repeat. This is the norm for the genre so it wasn’t a big deal, but there are some encounters that will end your run. That said, the RNG in this game is mostly fair and makes each run feel different enough to keep the grind from becoming soulless.

The Grind

Encounter: The Lost Cards has its grind, especially if you want to unlock some permanent buffs that will help you go far. The game does get a little repetitive, especially if you aren’t able to make it far. Not making the right choices or taking advantage of the games nuanced mechanics can make the grind a little harder. The game doesn’t do a good job at onboarding a player, but I almost prefer having to figure things out on my own.

I find the repetitive grind soothing. Sure the RNG can kill a run, but it also kept each run feeling fresh. I always had a new strategy to try. A lot of the fun came from trying to figure out the different mechanics through trial and error. I could have looked at a guide, but I enjoyed making choices I thought were fun. It was the perfect grind for catching up on anime because it involved enough thought to keep me engaged without requiring my full undivided attention.

Aesthetic

The game looks great. I love the pixel art design and the music choice. The game has a solid retro vibe with a modern enough flare to set it apart from other similar styles. There is a bit of fan service to be aware of, but nothing I would consider too adult.

The Bad

I was only able to successfully run Encounter on my desktop once. It runs great on desktop and have no complaints, but switched to the Steam Deck to test the compatibility. Encounter is a fantastic Steam Deck game. It runs great and it is casual enough to make it the perfect game to play on the go, or in my case, in bed while I was bed ridden. Unfortunately, I was never able to connect to the server to take advantage of whatever the wayfinder boon gave me. I have no regrets. I prefer this game on handheld.

The game also doesn’t do a good job at explaining its mechanics. It sort of drops players into the game with a basic understanding of how things work and I sort of figured things out through trial and error. This wasn’t a deal breaker because that is how I usually play these sorts of games, but it did mean I was wasting some of my runs. Make sure you don’t waste your useful items on the easy encounters, and repair the items you like. I am sure you can find a guide if you rather just minmax.

Conclusion

Encounter: The Lost Cards is my current addiction. Sure there is some roughness involved, but the game works well enough to deserve its chance. It should at least be on a few more wishlists. Encounter is a unique twist on the deckbuilding roguelike with fun flavor and even better mechanics. If you are looking for a new casual game that doesn’t require too much of your attention, check out Encounter: The lost Cards on Steam Early Access.

First Impressions of PiPu Party: A Fun Puzzle Platformer

Disclaimer

I was invited to cover the PiPu Party demo on my blog. I understand the game is not finished yet, so I will try to be a bit more lenient with my review. That said, these will be my honest first impressions of the game.

Shameless Self Promotion

If you’re looking for a way to upgrade your aesthetic, check out my latest reviews for the Epomaker HE68 Mag or the KiiBoom Moonshadow V2. Check out my latest review of the Fifine M9 Microphone System and the Kiwi Ears Aventus Wireless Headset.

Make sure you check out the free ways you can support me, like using my Amazon affiliate link before you buy anything. It really helps me out if you do. You can also always buy me coffee! Don’t forget to share this with your friends!

Table of Contents

What is PiPu Party?

PiPu Party is a chaotic puzzle platformer. You can brave the puzzles on your own, or play with your friends. The game supports up to 8 players for those who want to get really crazy. There is a demo available you should definitely try.

Hook

Players will jump through creative puzzles in a race against time. Team up with your friends for some creative co-op solutions, or race against your crew in a wacky adventure you won’t forget. Use your inventory to control the world around you to find your way to the solution. Are you smart enough to clear the levels?

Gameplay

Players will use their character to jump across the platform puzzle without falling as they race to get the fastest clear possible. Falling means starting the level over which results in a slower clear. What makes Pipu Party unique is that players will pick up abilities they can use to manipulate the world around them. Abilities will move, rotate, or stop platforms. Players can only hold three abilities at a time, and abilities are used in order. Players will need to know when and how to use their abilities efficiently to get the solve.

The game can be played solo, or with friends in couch 2-player co-op. The inventory is shared in multiplayer. There is an up to 8 player race game that sounds fun for a party, but I do not have enough friends to test it out.

Impressions

Since I’ve starting this blog, I’ve gotten more fond of platformers. I was never a fan because I was never good at them. Having to review games of every genre, I am proud to say that I have developed enough skill to appreciate a good platformer. PiPu Party is shaping up like a good platformer, even for the people like me who don’t have enough friends to take full advantage of the game’s design.

Art

PiPu Party has a simple retro vibe that gives the game its charm. If you are a fan of classic platformers from the SNES era, you will appreciate how well these pixels are put together to create its unique world and platforming experience. The game also has a fantastic soundtrack to get you in the mood for some intense jumping puzzles.

Puzzles

The demo has a few puzzles to play through, but they give a solid grasp of what to expect from the game. They all felt creative and get challenging, without feeling impossible. This may change in the full game, but I didn’t feel too frustrated trying for a solve.

What makes the puzzles in Pipu Party unique are that they move with or without a players interaction. Sometimes, you will be dropped onto a puzzle in motion and you have to act fast to solve the puzzle. Precision and efficiency is key in solving these puzzles. Other times, you will need to move or affect the direction of the puzzle pieces to get to the goal. The experience is very memorable, and I can’t wait to see more.

Conclusion

If you are a fan of platformers, especially the more difficult ones, you should try out PiPu Party. The game has a very cute retro vibe with some puzzles that will have you only using the edge of your seat. I only tried the solo mode and liked it enough to play more, but I can see how the game’s potential for being that silly party game you bring out with your most competitive friends. Do yourself a favor, go check out the demo and don’t forget to add PiPu Party to your wishlist!

You can check out PiPu Party on Steam.

Kingdom of Night Review: A Retro RPG Adventure

Disclaimer

I was sent a free copy of Kingdom of Night on Steam to review for my blog. While I am very grateful for the opportunity, I won’t let it sway my opinions. This will be my honest review.

Shameless Self Promotion

If you’re looking for a way to upgrade your aesthetic, check out my latest reviews for the Epomaker HE68 Mag or the KiiBoom Moonshadow V2. Check out my latest review of the Fifine M9 Microphone System and the Kiwi Ears Aventus Wireless Headset.

Make sure you check out the free ways you can support me, like using my Amazon affiliate link before you buy anything. It really helps me out if you do. You can also always buy me coffee! Don’t forget to share this with your friends!

Table of Contents

What is Kingdom of Night?

Kingdom of Night is a hack and slash action RPG out now on Steam. If you’ve ever wanted to have a dungeons and dragons style adventure in the 80’s, this is the game for you.

Hook

A satanic cult has taken over the small town of Miami Arizona and summoned Baphomet and his demon army. The town is thrown into chaos and John seems to be the only one who can bring back this sleepy town’s peace. Take control of John as he navigates the streets of his sleepy home town, fending of waves of Bephomet’s demon army. Can he master his powers and defeat Bephomet before it is too late, or will this be everyone’s last night on Earth?

Gameplay

Players will take control of John, and one of of his friends if playing co-op. You get to choose from one of the five classes: Barbarian, Knight, Rogue, Necromancer, and Sorcerer. The game works like your classic hack and slash. Players explore the different bits of the town, hacking away at the endless waves of enemies as they work towards the final fight. The melee classes are pretty straight forward and more beginner friendly, but the game does introduce a unique magic system that you should try at least once.

Magic

Kingdom of Night has an involved magic system that helps it stand out from other games in the genre. To cast a spell, players will need to activate runes according to the spells order. Runes are tied buttons on the controller or keys on the keyboard. The game gives players access to their spellbook at anytime. Once the combination has been pressed, players can cast the spell as long as it is off cooldown.

Skill Tree and Gear

Along the way, players will find gear to upgrade their character. The gear is very thematic and there is a good amount of variety that allow a diverse amount of builds. Players can buy levels on their skill tree for even more customization. While the game may be solvable, it doesn’t feel like it. I enjoyed trying to find a build of the necromancer that fit my playstyle.

Review

Kingdom of Night is a the perfect fantasy adventure full of action and a solid story to keep players invested. The retro vibe and all the 80’s references help set the proper mood for an dark adventure through the sleepy town of Miami, Arizona. If you want a fun hack and slash that is guaranteed to be an instant classic, this game should be in your library.

Aesthetic

The game goes above and beyond to successfully capture the spirit of the 80’s in this dark fantasy adventure. The dialogue, the characters, and the world design are all full of 80’s flare. I liked seeing posters of terminator and other 80’s references.

I am a huge fan of the game’s artstyle. The pixel art gives the game its retro vibe, but is able to deliver the perfect amount of detail to make Kingdom of Night an epic adventure. The game has cool animations and memorable character designs. The soundtrack is also fantastic, and helps set the mood of the adventure.

Story

Kingdom of Night is a proper fantasy adventure. The story has a great hook, solid buildup, and good amount of mystery to keep things moving. The side quests are flavorful and add a good amount of world building. If you need something to tide you over as you wait for the last season of Stranger Things, Kingdom of Night can help scratch the itch.

Spellcasting

I played as the necromancer because I wanted a challenge. The spellcasters require a bit more skill, but gameplay is not impossible. I loved every minute of my necromancer journey. The spell casting is such a refreshing mechanic, and some of my favorite of any game. It does take some getting used to, but once it clicks, its going to be hard to play spell casters in other games. Activating the rune combos is so flavorful and kept the game from becoming a mindless hack and slash. I will go back to replay the game as other classes.

Character Builds

I appreciate the amount of flavor that goes into the game, especially when it comes to the loot. Players will pick up gear that is properly themed to fit the world like books or sneakers, but give stat boosts that give players some control over their build. There is some RNG involved, but it felt fair for the most part.

Players can also customize their character by upgrading their skill tree at level up. The skill tree does offer some additional customization for each class, but it is pretty strait forward. You won’t, and shouldn’t, need to look up a guide. I found success building what I thought was fun.

Combat

Combat is a lot of fun. The hack and slash aspect is engaging and the boss fights are fun and memorable. There is a grind to this game, but it isn’t too bad. You can and should start skipping some of the more mindless drones that roam the city or else it will take forever to beat the story. Aside from the few important quest lines, players have a good amount of freedom to explore the city at their own pace. The city feels huge for a small town, and exploration can take a long time if you are spending your time killing everything that gets in your way. Note that mobs respawn if you enter and exit buildings.

Other

I did not get to try couch co-op, but I like that the game has the option in case I ever have a friend to play with. Kingdom of Night works perfectly on the Steam Deck and it works perfectly! I actually preferred playing on the Steam Deck because it let me chill on the couch. The arcade style gameplay makes this game the perfect couch game, and I’ll take any excuse to be away from my computer.

Conclusion

If you are looking for a fun adventure game with a good story and a cool world to explore, pick up Kingdom of Night. This is a very well made game that earns every dollar it is asking for. If you are fan of those old school cabinet games, or need a game to play locally with a friend or sibling, it doesn’t get much better than Kingdom of Night.

You can pick up Kingdom of Night on Steam.

Is Netherworld Covenant Worth Playing?

I was sent a free copy of Netherworld Covenant to review for my blog. While I am very grateful for the opportunity, I won’t let it sway my opinion. This will be my honest review.

Shameless Self Promotion

If you’re looking for a way to upgrade your aesthetic, check out my latest reviews for the Epomaker HE68 Mag or the KiiBoom Moonshadow V2. Check out my latest review of the Fifine M9 Microphone System and the Kiwi Ears Aventus Wireless Headset.

Make sure you check out the free ways you can support me, like using my Amazon affiliate link before you buy anything. It really helps me out if you do. You can also always buy me coffee! Don’t forget to share this with your friends!

Table of Contents

What is Netherworld Covenant?

Netherworld Covenant is a topdown souls-like out now on steam. If you are a fan of games like Diablo or Path of Exile but always wanted them to be a little more roguelike, you definitely need to check out the demo.

Hook

The world has ended. The demons who have caused the world ending catastrophe still roam free. You are the only survivor, and it is up to you to take them down and avenge you fallen comrades. Make your way through procedurally generated dungeons and defeat its endless waves of guardians. But you are not alone. The spirits of your fallen comrades will come to your aid in battle. Do you have what it takes to avenge everything, or will you be another lost soul in this cold unforgiving world?

Gameplay Loop

Netherworld Covenant is your typical dungeon crawler roguelike with a few souls-like mechanics to help it set it apart from the rest of the genre.

Dungeon Crawl

Players choose one of the game’s unique dungeon and jumps into the dungeon. They must clear each room to earn a reward as they build up to a floor boss. Players are rewarded after clearing each room, and get to choose the type of reward. The run ends when the player dies or beats the floor boss.

Combat

Players will have a primary attack and a few lantern abilities to help them fight off enemies. They’ll have a primary attack they can spam or a strong attack they can charge that is based on their class. For example, the mage class will shoot a volley of magic arrows or charge it for a powerful blast. The lantern will give players additional abilities. Players can summon a ghost to help them in battle or use a secondary weapon. These abilities can be customized and upgraded between runs.

Gearing and Upgrades

In between runs, players will return to a hub where they can upgrade their character. They can craft different weapons and armor and upgrade their ghost’s abilities. This costs currency that the player will earn throughout a run. Some weapons and upgrades will need to be picked up as drops from the dungeon. Players also have the chance to buy levels off their skill tree. I am sure there is a way to minmax builds, but players have a general freedom for building their characters. As simple as the game may seem, it does offer a bit of customization for a bit of variety.

Review

Netherworld Covenant attempts an interesting twist to the genre, but it didn’t really vibe with me. While the game will earn a few hours of fun, I can’t see myself picking this over Void Souls.

Aesthetic

The game is fine if you enjoy dark fantasy, but it doesn’t have enough to make it stand out against the genre. Monster and character design is decent, but the maps feel repetitive and dull. Changing to a different realm didn’t change enough to be impactful. It all felt like I was slogging through the same rooms facing off against the same wave of enemies and it got old fast.

Gameplay

The game is a little buggy. There were noticeable frame drops and combat doesn’t feel as smooth as it needs to be for the genre. The combat system is interesting for the first few minutes. Unfortunately, when the novelty wears off, it starts to feel repetitive. This makes the grind feel worse than it is.

One of the issues I have with the game is with the RNG. The procedural generated dungeons aren’t very interesting and they start to look the same after a while. In addition, the upgrades you have access can ruin a run. On the time I beat the boss, it felt like I didn’t do anything because the buffs I got made me broken. The game needs a bit of rebalancing, and a few patches for smoothness.

Combat

The combat system is a little too simple. This makes it fine for a casual souls-like, but you have better options. The idea of summoning a ghost of a fallen comrade to fight with you seems cool, but it feels a little clunky in practice. Worst of all, the meta seems solvable. It feels like there is a right answer when it comes to the class you play and the choices you make, and I felt like I figured it early on into my my playthrough. The fun bit about roguelike for me is the ability to find random dumb builds that will take me to legendhood. Here it felt like if I didn’t choose optimally, I was going to have a bad time. Bosses are kind of interesting, but if you get the right build and grind long enough, it doesn’t matter.

Conclusion

Netherworld Covenant isn’t a bad game. I respect the attempt at freshening up the genre, but there are simply better options. If you are looking for a topdown souls like, Void Souls has better combat system. Or you can try Dethbound for something more unique. If you are looking for an ARPG, checkout Striving for Light. I have a soft spot for Liberte.

I can respect the game for trying to blend all these interesting ideas together, but it just doesn’t do them well enough to justify the price. If you really want to check it out, try the demo and I would argue to wait for the sale. Especially when you have better options.

You can pick up Netherworld Covenant on Steam.

Tingus Goose: A Surreal Idle Game Review

Disclaimer

I was sent a free copy of Tingus Goose to review for my blog. While I am very grateful for the opportunity, I won’t let it sway my opinions. This will be my honest review.

Shameless Self Promotion

If you’re looking for a way to upgrade your aesthetic, check out my latest reviews for the Epomaker HE68 Mag or the KiiBoom Moonshadow V2. Check out my latest review of the Fifine M9 Microphone System and the Kiwi Ears Aventus Wireless Headset.

Make sure you check out the free ways you can support me, like using my Amazon affiliate link before you buy anything. It really helps me out if you do. You can also always buy me coffee! Don’t forget to share this with your friends!

Table of Contents

What is Tingus Goose?

Tingus Goose is a surreal idle game where you bounce babies for money. This is the trippiest weirdest game you’ll ever play, but it might be worth trying at least once.

Hook

Help your ground goose grow tall enough to mate with the sky goose in what has to be the most laid back tower defense you’ll ever load to your computer. Bounce babies as they rain from the ground goose to earn the money to grow your goose. Unlock upgrades and buildings to help you increase your profit margin. Build a good enough structure and you can step away and watch your money grow. How many different stages of goose can you get through?

Gameplay

The goose will mate and transform into different creatures that spread across the world. While there is nothing sexual about this game, there are a few references that some might find offensive. Nothing explicit, but something to keep in mind.

The goose is born into the world from the love of their parents. In order to mate and continue to the cycle, players must help it grow. They do this buy spending money. To earn money in this game, players must bounce the babies that rain out of the ground goose. This is done by clicking on the falling babies to earn money actively, or arranging structures to do it passively.

Passive Income

As the ground goose grows, it will sprout random structures that can be used to bounce the babies. These structures are themed after the level and can be arranged along the neck of the goose. It is a very laid back tower defense game where there is no right answer or losing. You can leave the game running in the background and watch your money grow (or log off if you pick up the skill).

Skills

Players will unlock abilities as they play the game and grow their geese. Players have access to a comprehensive skill tree and a few RNG abilities that they can unlock throughout a run. These abilities help increase a players learning potential, but there is no real need to minmax (although you probably can). Buy whatever seems fun to you.

Structures

The ground goose sprouts random structures as it grows. These are randomly selected from a players pool of structures. All players start with the same limited pool, but unlock additional structures as they progress through the game. These structures will bounce, blow, suck, and manipulate a baby’s fall while earning players money. The game gets very creative and thematic with their structures, and leaves enough room for players to get creative with their Rube Goldberg machine.

Review

Tingus Goose is the weirdest adventure I’ve ever had to go on, and I am not mad about it. This game is an excellent example of creative surrealism and bundles it in a way that is digestible and relaxing. If you want to sit back and enjoy some weirdness with what little precious time you have for gaming, take it up with Tingus Goose.

Art

Tingus Goose has a fun and quirky aesthetic that gives the game its cozy atmosphere. The art is simple, but the cut scenes are wild the best possible way. I am having trouble finding the right words to describe what it is I just played, but I know I liked it. I commend the devs on how creative they get with their story telling with a style and aesthetic that definitely stands out not just against other games in the genre (if there are any) but all other games in general.

Story

The story is simple, but creative. A goose falls in love, grows, mates, and the cycle continues. There are 17 unique levels, each as creative as the next. I don’t think I fully understand what the story is about, but I needed to keep playing to find out what the next world looked like, and what structures I would get to use.

Gameplay

Tingus Goose is an idle game, but without the predatory micro-transactions you see in other games. While other games will eventually slow your play to encourage you to spend more money, Tingus Goose only asks for money once. This means players can enjoy the whole game without spending additional money.

The game itself is a soothing and simple loop that doesn’t take too much of a commitment. You can build your goose how ever you want (around the RNG) at your own pace. I am sure there is an optimal way of building and designing your goose, but I never felt the need and had fun messing around. I loved arranging my structures as they came, watching the cute animations of my machine in action, and occasionally clicking to get through the game faster. There might be a grind, but it doesn’t feel like it.

Conclusion

I enjoy a good idle game, but I hate how predatory they get. I usually can only get through the first few levels before the game will nerf my progress so that can start spending money. Looking at you League of Angles: Pact. I understand the need to make money to develop the game, but some companies get a little too greedy. Tingus Goose was fun throughout, with enough content to be worth the price tag.

I like that I can be active and design my Rube Goldberg machine to bounce babies and chose my upgrades for my goose, but I also like that I can just sit back and enjoy the general silliness. What I like most is that it never felt like there was a right answer. I could explore the games different mechanics at my own pace without the fear of messing up. In that way, Tingus Goose offers the purest gaming experience of any game in one of the most bizarre packages.

Even if you don’t like idle games, Tingus Goose is a strange trip that you need to go on once. I appreciate the devs doing something out of the box, and staying out there. I love this game, and will continue to run it in the background.

You can pick up Tingus Goose on Steam. Just be warned, this game gets wild.

Dungeons & Kingdoms: The Survival Game That Does Too Much

Disclaimer

I was sent a free copy of Dungeons & Kingdoms to review for my blog. While I am very grateful for the opportunity, I won’t let it sway my opinions. This will be my honest review.

Shameless Self Promotion

If you’re looking for a way to upgrade your aesthetic, check out my latest reviews for the Epomaker HE68 Mag or the KiiBoom Moonshadow V2. Check out my latest review of the Fifine M9 Microphone System and the Kiwi Ears Aventus Wireless Headset.

Make sure you check out the free ways you can support me, like using my Amazon affiliate link before you buy anything. It really helps me out if you do. You can also always buy me coffee! Don’t forget to share this with your friends!

Table of Contents

What is Dungeons & Kingdoms

Dungeons & Kingdoms is a survival game with village management and dungeon delving mechanics. The game is currently currently on Steam Early access. I will try to be a bit more lenient with my review because the game is not finished, but these are still my honest opinions.

The Hook

You have landed on the shores of the new world with only the shirt on your back. With the help of the few who have traveled with you, you must reform the world around you into the kingdom that will be your home. Gather resources, build your city, command its citizens, and go an adventure you will never forget. Can you forge to greatness from humble beginnings, or will the harsh environment consume you?

Gameplay

Dungeons & Kingdoms is an RPG where you build a kingdom, manage citizens, and delve dungeons. If this sounds like a lot, it is.

Survival Game

Players start their run with only the clothes on their backs. They must explore the world and gather its resources in order to discover the recipes they need to build a mighty empire. What sets Dungeons & Kingdoms apart is that players can command NPCs to help in the building effort.

Kingdom Builder/Management

One of the goals of Dungeons & Kingdoms is to build a mighty empire from scratch. Players get to command a growing population of NPCs to gather, build, craft, and send them on adventures. Like other village management games, players will need to be mindful of their citizen’s happiness. It is a very intricate game with many moving parts, but there is also a bit of dungeon delving to keep things fresh and interesting.

Dungeon Delve

Players can delve dungeons in search of treasure to fund the growth of their empire. Combat in this game is pretty simple, but requires a bit of fines to get the kills. Whatever flavor of the game you like, Dungeons & Kingdoms does a lot for its player, but is it any good?

Review

The game does a little too much, and none of it works well at this stage of development. While I like the game’s concept, you really need to be okay with the janky state the game is in. As far as Early Access games, you can do worse, but you can definitely do better. I like Core Keeper is my favorite survival game, and Pathless Woods if you want something a little more cozy.

Aesthetic

I am not a big fan of the visuals for Dungeons & Kingdoms. The world is boring, and feels a little too empty. The character and visual design is a little too pixelated and ugly. It feels like they are mashing too many styles for their assets together when they should try to go for something consistent and simple. The game is doing way too much and I can’t expect it to be realistic and perform well enough to be fun, not that it already is. They need to find a theme for their world and stick to it whether it be the weird 3D pixel art or something more realistic. I prefer a little weirdness personally.

Gameplay

I like that the game has a lot to do. The blending of genres is a very interesting idea with a good amount of potential, but all these moving parts can be overwhelming. If the game can successfully onboard players through those awkward early stages of the game, it can have its growing fandom. Unfortunately, the tutorial is boring and not very good. It doesn’t help that the performance isn’t great. While I like the idea of a survival game with all of these elements, the execution isn’t good enough to make a positive impression. If you have the patience to fight through the bugs and performance issues, your time is still better spent elsewhere. I really liked Enshrouded.

Performance

I usually give Early Access games a bit of a pass because they aren’t finished yet, but the performance issues make the game more work than its worth. There is a general wonkiness that carries over to every task. The game has bad UI that makes navigating through the many menus a chore. It got to the point where I was working too hard and wasn’t having fun. The problem is that the game is trying way too much at once. There are so many moving parts and while some may be working fine, I didn’t have it in me to get to that point. Most gamers won’t either. I am willing to try the game in a couple of updates if the performance improves, but I can’t recommend it in its current state.

Conclusion

Dungeons & Kingdoms has some cool ideas, it doesn’t do any of its parts good enough to earn a recommendation. For every genre this game mashes together, you simply have better options. Even if you want to help test a game that will most likely have a long early access, you can do so much better. I am willing to try a better version of what I got to test out, but I can’t ask people to spend their hard earned money on something that is this rough. Go play anything else and wait for a few more updates.

Dungeons & Kingdoms is currently on Steam Early Access.

Diggergun: A Deep Dive into Retro Puzzle Gaming

Disclaimer

I was sent a free copy of Diggergun to review for my gun. While I am very grateful for the opportunity, I won’t let it sway my opinions. This will be my honest review.

Shameless Self Promotion

If you’re looking for a way to upgrade your aesthetic, check out my latest reviews for the Epomaker HE68 Mag or the KiiBoom Moonshadow V2. Check out my latest review of the Fifine M9 Microphone System and the Kiwi Ears Aventus Wireless Headset.

Make sure you check out the free ways you can support me, like using my Amazon affiliate link before you buy anything. It really helps me out if you do. You can also always buy me coffee! Don’t forget to share this with your friends!

Table of Contents

What is Diggergun?

Diggergun is a retro puzzler out now on Steam. There is a demo you should definitely check out, and don’t forget to wishlist!

Hook

You have taken a mining job digging for Lithiurn on Bal Island. The deal is so good, you pack your things and set off to your new adventure. Unfortunately, there are some details you missed in the fine print. There are costs to living on Bal Island, and you start with adventure with a good amount of depth. The only way off this island is to delve into the depth of the mines in search of Lithium. Can you find enough Litheurn to buy your freedom and get off this island, or will you succumb to the mysterious illness that seems to plague the other miners?

Gameplay Loop

Miners on Bal Island are expected to meet their quota, regardless of health. The only way off the island is to settle up depths, and life on Bal island is not cheap. Players will need to dive into the darkest depths of the mines in search Lithium. Armed with their trusty diggergun, miners will need to break through the earth and many monsters and bring back as much Lithium as they can carry. Players are limited by their stats, energy they can spend, and the amount of time in a day. While the game does look and feel like a simple retro puzzle game, there are a few moving parts that give the game its depth.

Day/Night Cycle

Time flows on Bal Island like any other place in the world. Every action, decision, and puzzle takes up time. Losing track of might mean starting the next day at a disadvantage, or possibly even death. Time also affects what events are available to the player. There are time gated interactions. For example, the restaurant is only open at a certain time and there are NPCs that are only available at certain times of the day. Missing these interactions can mean the rest of your time on Bal Island will be at a disadvantage.

Social Interactions

The mines are full of characters, some more interesting than others. Throughout the adventure, players will interact with players and have the chance to build a rapport with each one. These interactions and the relationships forged from them affect the game’s ending. There are multiple endings. Can you unlock them all?

Energy Management

Players spend energy to complete their tasks. It is a resource that is more valuable than money. Diving the mines eats at a miner’s energy reserve, but there are activities that help replenish. To replenish energy, players can eat a meal at the restaurant, use the bathroom, take a shower, and sleep. The quality of sleep affects the energy, and food costs money. All of these activities cost time, and the trick is balancing these activities with time in the mine to meet the quota. Luckily, your energy reserve and other useful stats can be upgraded at level up.

Leveling

Spending time in the mine will earn player experience. This experience will turn into levels that a player can use to upgrade one of four stats: aim, strength, energy, and luck. This is the games These skills impact how much damage a player does, how much lithium a player can carry, what a player can do in a day, and what a player finds on a delve. Each level affects gameplay. Choose wisely.

Mining

Players use their diggergun to excavate the earth and fight off monsters, but they use their mind to get to the next level. A level in the mine is a simple square 2D square full of mineable blocks, traps, and sometimes monsters. There will also be visible lithium nodes and other treasures spread throughout the map. Players will need to plan a rout as they excavate to collect everything before moving to the next room. Once a players inventory is full or they finish their quota, they can leave the mines to do it all over again tomorrow.

Money

Money runs everything on Bal Island, and it is the reason you can’t leave. At the end of each day, players collect their earnings. Players who meet the quota will be paid for their haul, but be charged for the fees of company. A big chunk of a miners wage goes into paying debt and other miscellaneous costs, leaving with little money. Players can take out another loan if money ever gets tight, but hat means never leaving the island.

Review

Diggergun is a very pleasant surprise. I enjoyed the retro aesthetic, but there was enough depth to the gameplay to keep me invested. Some people won’t like that most of the time you are just walking through a room, but there is a demo you can try before you make your final decision.

Aesthetic

I played a lot of retro puzzlers growing up on my Gameboy pocket, and have a soft sport for the look and feel of this game. The pixel art is solid and the cutscenes are cool. Diggergun has a very cool retrovibe, but the sound leaves a bit to be desired.

Sound

The sound effects are solid. I like the sound of the gun movement. It really gives me the hit of nostogia I wasn’t quite ready for, and I am here for it. The music in the game isn’t very impressive, but it is not really a deal breaker. I use play this game with anime in the background anyways.

Gameplay

Diggergun has unique mechanics that give it depth, but it does have a loop that isn’t going to vibe with some gamers. The game’s resource management keeps the game from being a mindless slog. You will need to plan your day efficiently, but those actions are simple. Most of the time you are walking through the rooms or going back to town to complete your daily interactions to survive. Some rooms offer a bit of a puzzle, but most of the time you are making your way to the next door. The main challenge is knowing when to delve and replenish resources while still making the daily quota.

I liked the loop and while it does feel a bit repetitive, it is a thematic and flavorful loop. The point of this game is to criticize the predatory nature of the corporate system, and the work is supposed to feel representative. I don’t think the game would benefit from mini games or a different style of delve mechanics. It would change the spirit of the game and I like it for the valid criticism that it makes.

My only real complaint is that I couldn’t get it to run on the Steam Deck. I wanted to play Diggergun on a handheld for the nostalgic experience. I don’t this is a deal breaker, but I hope we can get it one day.

Story

The game has terrific flavor and a solid story around the otherwise mundane loop. As efficient as I am during the day, it always felt like I wasn’t accomplishing anything at the end of the day because of how badly the company robbed me. It is a simple and very powerful story that makes valid criticism without feeling too preachy. I will have to try a second playthrough, but I don’t know how much talking to different NPCs will change the outcome, but then again, I would often lose track of time in the mines. I might need to look up some guides.

Conclusion

I really like Diggergun. It is a very cool concept for a game with a solid execution. If you don’t mind the simple retro feel and the repetition, it is a game you try at least once. The developer put a lot of love and care into this project, and I think it paid off. Go check it out, or at least try out the demo.

You can pick up DIGGERGUN on Steam.

Is Riftbound Worth the Hype? A Honest Review

Disclaimer

I was sent a few packs a couple of the Riftbound trial deck to review for my blog. While I am very grateful for the opportunity, I won’t let it sway my opinions. This will be my honest review. If you want to buy Riftbound, try to support your LGS. Don’t pay scalper prices. Anything above MSRP is not worth it. Usually I would post my TCG Plug, but the prices on there are too crazy. I don’t want to support the inflated market.

Table of Contents

What is Riftbound

Riftbound tries to bring the action-packed gameplay of the popular moba to the tabletop. Play as your favorite champion as you battle for supremacy in an unforgettable tabletop experience.

Winning

Players control a hero that gives them certain passives, but also dictates the colors and strategy of the deck. Each champion will have the colors that they can use in battle, and each color has a specific strategy they excel at. The goal of Riftbound is to score eight points before your opponent. You earn points by taking control of one of the two battlefields, except for the game winning point that requires control of both. You take control by moving units into a battlefield, and successfully taking or defending against an opponent’s units.

Resource System

What makes Riftbound unique is its resource system. Runes are a player’s primary resource system. These are a separate two color deck that the player pulls two cards each turn (3 on your first turn if going second). The player places these cards into a pool to cast spells, use abilities, and summon allies. Rune cards are kept in the pool unless the player recycles them. Some cards have an additional recycle cost. Players pay this cost by putting runes back into their resource deck (the card shows the cost). This creates Riftbounds interesting resource management mechanic. Do you play with less resources next turn to utilize a powerful ability?

Movement

Riftbound has a movement mechanic, but one that is simple enough to keep the TCG feel while still feeling meaningful. There are three locations a players can have units, in the base or one of the two battlefields. Battlefields are cards that have different abilities. Each player places one of their battlefield cards on the field at the start of the game, and switches the card at the start of the next game. Units enter a player’s base tapped, and can move into one of the two bases when they lose that summoning sickness.

How to Play

I am a visual learner, and the best tutorial I watched was by the Tolarian Community College. Definitely go find your favorite YouTuber in the space, but I like how clearly the professor lays out the mechanics and gameplay loop. It is very easy to follow and the visuals make it easy to understand. I don’t think I will be winning any tournaments soon, but at least I know how to play. Make sure you give the professor a like, comment, and subscribe. He’s earned it.

Review

Riftbound is a fun TCG with unique mechanics and interactions. Unfortunately, if you are looking for a new TCG to get into, you might need to wait till they fix the supply issue. This game isn’t worth the scalper prices.

Art

The unique art for the champions is fantastic. If you are a fan of the Moba, you will appreciate the love and care that has gone into each champion, especially the foil cards. Unfortunately, the rest of the set is rather unimpressive. While there are a few cute poros that got my attention, most of the cards didn’t leave much of an impression. Maybe I’ve been away from the game for too long and failed to appreciate the references, but as a collector, there wasn’t much to excite me.

It is the same issue I have with the publisher’s other game, Universus. Fun game, but only some of the cards are fun to collect.

I can’t really blame the game for its art direction. When a game takes on an established IP, there are limitations that prevent the creativity I’m looking for in a card game. The company has to do right by the established IP. This is kind of the double edged sword games like deal with. On one hand, the game pulls in the fans of IP that want a game, in this case League of Legends. On the other hand, they aren’t able to be as creative with the art. Unfortunately, this means most of the cards in Riftbound aren’t fun to collect. But does convertibility matter when the game is fun?

Gameplay

Riftbound is a lot of fun. The game is easy to learn, but it has a few mechanics that make it difficult (not impossible) to master. Riftbound has a solid mulligan system to prevent players bricking as often on the first turn. RNG can still make you brick on a mulligan, but it doesn’t feel as bad as a bad start in Magic or Pokemon. The mana system is great. It is a straight forward system that eliminates the flooding and screwing that happens in magic. Having resources exist as a seperate deck is awesome because I love drawing cards, but it means I need to have my deck sleeved in multiple colors. (Make sure you buy your sleeves where you play your games).

What I liked most about the game is the movement system. I’ve played a few TCGs with movement mechanics, like Genesis Battle of Champions and Paragon, but none of those feature a grid based system that felt more like a board game. I loved my time with both those games, but I am not very good at strategically moving units across a battle field. Not to mention, movement can bog down the game. In Riftbound, movement is simple (just three spaces) but it felt meaningful. Most importantly, I didn’t feel overwhelmed by the number of choices.

Unfortunately, while the game may be fun, the quality isn’t quite there. At least on the first printing.

Quality

The more packs of Riftbound I opened, the more disappointed I became with the game as a collector. The card stock feels thin and like it can be easily damaged. All of my packs came damaged from the factory. All of my cards, including the foils, were already whitening around the edges. This is extremely disappointing as a collector, but something I would be willing to overlook because the game is fun.

I am glad I got my packs for free, and I am very glad they didn’t send me better quality cards because I would be very upset if I paid above MSRP. I am willing to support the game in the hopes that future sets and cards get better print quality, but I wouldn’t rush to pay the scalpers to play this game. It is a fun game, but I want my cardboard to be a little fancier.

Conclusion

Riftbound is a refreshing TCG that deserves a lot of the attention it has been getting. It has interesting and fun interactions, but the first set is a rough launch. In its current state, I can’t recommend it, but mostly because players can’t get their hands on reasonably priced product. If the supply issue improves and players are able to enter the competitive scene without having to sell their soul. Especially since the quality makes the first set not much fun to open. If this issue gets resolved, I’m willing to change my review because I had a lot of fun with Riftbound. I say proxy until you can find product at MSRP.

Why Diety 2 is the Next Must-Play Strategy RPG

Disclaimer

I was sent a free copy of Diety 2 to review for my blog. While I am very grateful for the opportunity, I won’t let it sway my opinions. This will be my honest review.

Shameless Self Promotion

If you’re looking for a way to upgrade your aesthetic, check out my latest reviews for the Epomaker HE68 Mag or the KiiBoom Moonshadow V2. Check out my latest review of the Fifine M9 Microphone System and the Kiwi Ears Aventus Wireless Headset.

Make sure you check out the free ways you can support me, like using my Amazon affiliate link before you buy anything. It really helps me out if you do. You can also always buy me coffee! Don’t forget to share this with your friends!

Table of Contents

What is Diety 2

Diety 2 is top-down turn-based strategy game out now on Steam. Think Fire Emblem, but with a few unique mechanics to set it apart.

Story

The Eternal Order exists to protect Verroa from all threats. The fragile, fragmented country struggles to find in the world political stage. The neighboring Asverellian empire chooses to take advantage of Verroa’s instability and expand its reach. The order’s strength will be put to the test as 25 powerful warriors push back against the Asverellian siege. Can and Riodian navigate the complicate political landscape of Verroa and keep the country free of Asverellian rule, or will their efforts be in vain?

What allegiances will you make? How ill your choices shape the future of Verroa?

Gameplay

Take control of a your group of heroes in a series of campaigns that will shape the future of nation. This is a game where your decisions in between missions shape the outcome of the story, so choose carefully.

Players will take control of their army as they fight in different battles. Each battle has its unique objective, with a few side objectives available to help players earn more loot. Some games will have players survive a certain number of rounds but push players to complete risky objectives for extra gold or upgrade materials. The difficulty for these campaigns can be adjusted from a very casual play through for those who just want to experience the story, to something more hard core with turn limits to test a players strategic prowess. I went with something in the middle and thought it was challenging enough to keep me engaged without much of the stress.

Players take turns moving their characters across the maps in grid based combat, and use the terrain to gain an advantage. What makes the game unique is the bond system that the characters have with one another. Characters who fight near one another gain a bond over the course of the campaign that unlocks bonuses like money or upgrade materials per each level. What I love most about Diety 2 is that players can save mid battle if you ever need to step away suddenly.

Between missions players can upgrade their heroes. They can buy better gear at the shop with gold they earn in the campaign, upgrade existing weapons with magical runes, craft magic rings for heroes to wear, upgrade a heroes abilities, or upgrade a heroes class. Each hero has a wide selection of upgrade paths for a truly unique army.

Choices Matter

Verroa has a few factions that make up its landscape. Players will often have to choose who to help as they defend against invaders. These choices shape the outcome of the story. Players can either choose the story they like the best, and help out whatever faction they think is right, or choose whatever faction gives them the best loot. Each choice has a different set of rewards, and sometimes the “right” choice isn’t the one that pays the best. What factors will shape your campaign?

Review

Deity 2 is a fantastic turn-based strategy game with a solid story and very engaging gameplay. If you like strategy games or want to take your first step into the genre, this is one of the titles that should be in your library.

Story

I did not play the first Deity, but I didn’t feel like I needed to. I might have missed some refrences here and there, but never felt lost by the events in two. The story of Deity 2 is very self contained.

The story may not be the epic campaign of some of the more popular titles like the Fire Emblem series, but it’s good enough to earn a playthrough. The characters are fun and memorable, but they can be a bit too quirky at times. Nothing that ruins the story, but there are a few cringe moments that come to mind. The voice acing is solid and I liked that I didn’t have to sit there and read. This game has long cut scenes, so be prepared to sit back and listen.

I really like that the game offers choices that shape the outcome of the story. It was hard choosing a path because the more lucrative paths weren’t always the most moral. I want to go back and experience what the other options had to offer.

Gameplay Loop

I played a more casual version of the game because I didn’t want to have turn limits. While it was a more casual run, it still provided enough of a challenge to keep me paying attention, especially in runs where I had to keep an NPC alive.

The upgrade system needs a bit of work. The UI is a little clunky and I don’t like the fact that I can’t tell what my upgrades do. I don’t like that I couldn’t compare weapons in the shop to see if it was an upgrade for what I have, and guessing with limited resources is frustrating. I never wasted money, but it was a bit of added work that shouldn’t exist.

Aside from that, the leveling adds some interesting depth to the game. Upgrades you get from runes, elixers, and rings felt impactful, and how you level up a heroes ability becomes important. The limited resources become less of a problem the more you play, and especially if you’re making riskier choices. Not all risks are created equal.

Conclusion

As a casual in the strategy rpg genre, Diety 2 is definitely a favorite. I think the story is good, the world building is solid, the art is fantastic, the music is epic, and the gameplay is good. If you are looking for a game that fills that Fire Emblem itch, Diety 2 is worth it at full price. Just be aware that you have to sit through a lot of dialogue.

You can pick up Diety 2 on steam. If you’re looking for some more turn-based strategy action, make sure you check out Arco.