Tag Archives: story

Excellence in Audio: The Forest Quartet

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This year’s winner of the IGF award for Excellence in Audio was a delightful little puzzle adventure game, The Forest Quartet. Take control of a recently deceased singer, Nina, as she travels into the minds of her old bandmates, attempting to reignite their love for music as they grieve for their lost friend. Can you solve the puzzles that will help the band move through the stages of grief?

The Forest Quartet’s minimalistic style and music score create a soothing gaming experience, but one that leads to a powerful narrative. While I was only able to play the game for a bit, I was struck by its pleasing art and music. I love Jazz, so there might be some bias in my assessment. If you love jazz or are in the market for a new puzzle game, The Forest Quartet is worth looking intoI didn’t play it enough to be able to critique it, but I am at least interested to try it out. Hopefully, I can find the time. The Forest Quartet is available on Steam and PlayStation for $9.99. PlayStation has it on sale for $7.49 ($5.99 for gold members) until March 29, 2023.

Octopath Traveler 2

I played the first Octopath Traveller and liked it enough to want to play the sequel. It was a cute and relaxing little JRPG with an interesting article. I found the story a bit lacking, but not enough to be turned off by it. 

Take control of unique heroes as you make your way through their stories. You are offered enough choices in your playthrough that the game should stay fresh. Some stories were better than others, but if the sequel is anything like the first, it will be a relaxing journey. I might be busy with Digimon World: Next Order when this game releases, but I plan to pick it up when I need something casual.

Octopath Traveller 2 is set to release on February 24, 2023, on the Nintendo Switch and the Playstation 4 & 5. You can preorder yours today! For those considering a physical copy, try using my affliate links: Switch, PS4, PS5

Square Enix also offers a collectors bundle

Get your copy from the official Square Enix website

OCTOPATH TRAVELER II ART ALBUM

This art book features a collection of package art, world maps, and illustrations depicting eight travelers and their Crossed Path. The pages are specially bound to open flat at 180 degrees, making it very easy to view and appreciate the full-size spreads. The cover has a smooth matte finish with foil stamping giving the book a luxurious feel.

※Size: B5 (182 x 257 mm) / Hard Cover Album Bound / 44 pagesOCTOPATH TRAVELER II –Extended Battle Tracks–

This mini OST includes 24 variations of Extended Battle Tracks, with unique intro melodies for each of the eight protagonists, which play when taking on a strong foe. This is a special CD with song variations not included in the complete soundtrack which will be sold separately.

※These song variations may be sold separately at a later date.OCTOPATH TRAVELER II Travelers Bust Set

A set of bust figures depicting the eight travelers, the protagonists of the title. The striking expressions in their respective gazes foreshadow each of their journeys about to begin. Also the background inside the figure package features a map of the Solistia continent. When displaying this map as a backdrop for the figures, it feels the epic world of OCTOPATH TRAVELER II unfolds right in front of you. Of course, these stylish figures can be displayed on their own as well.

※Approximate Figure Size: W 32 mm x D 24.6 mm x H 76 mm

Game Review: The Fantastic Kitty Rue

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I was sent The Fantastic Kitty Rue as a review code. While I am very grateful, I won’t let it sway my opinions. This will be an honest review.

All pictures and Video taken from Game

The Fantastic Kitty Rue is an interactive visual novel with a rhythm game baked into it. You take control of a young cat girl as she tries to become a famous performer to help her family financially. It’s a cute short title with puzzles, decent voice acting, and a solid story.

The gameplay is split into two parts. There is a rhythm game where you perform to captivate an audience of onlookers and some minor exploration where you scroll through rooms to find items you need to solve puzzles.

I thought the rhythm mechanic was rather clever. Kitty dances to ragtime music, and you are positioned on your keyboard as if you were playing the piano she dances to. The gameplay isn’t very challenging, growing stale after the first song. The music you play isn’t very catchy and part of the reason I grew bored. The animation isn’t finished yet, but promises were made for future updates. What animation exists is fine, but I was so focused on not missing any notes that it didn’t matter.

The exploration is where I take issue with this game. While I did appreciate the bits of world-building presented through the exploration bits, it feels clunky. Moving the camera around feels slow, and some of the puzzle pieces are hard to see. 

The story was the best part of this game. It tells a sad but solid narrative while building up to a proper climax. There is a part of this game that gave me anxiety because of how invested I was in Rue’s adventure. I was a big fan of the art and the storytelling, but I wish there was more.

You can buy this game for $16.99 on Steam, but it isn’t worth it. This game is short. It took me 2 hours to finish even though I explored everything. This game is cute but lacks the substance and polish to be worth your attention. I would wait for a sale unless you really want to support the developers. I would be interested to see what they can do in a longer title. Skip this game for now. 

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Game Review: Xenoblade Chronicles 3

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All images and video are taken from the game

I never played any games in the Xenoblade series, but I thought it was about time I tried. The trailer sold it very well, and I was in the market for a new Switch game. Xenoblade Chronicles 3 is a turn-based JRP with a unique twist on the genre. Where most games in the genre let you plan your turns, this one makes you wait for cooldowns. Attacks are automatic, but you have full control of your abilities and positioning. If you haven’t played any games in this series, this mechanic will take some getting used to.

At first, combat feels very passive. I felt like I was waiting around for cooldowns, and a lot of it is, but as you start unlocking more skills and classes, it becomes more about managing your teams, builds, and abilities. If you can make it past the tutorial, this game becomes more enjoyable. I found the grind very relaxing, but I suggest you play on mute, or else you will get tired of the voice lines.

There is a strategy to this game as you build your characters and combos, Don’t be discouraged. As dumb as I am, I was able to figure it out. I just went with whatever worked with my play style, but there is ample opportunity to min-max. I am sure there are guides available to help you do so.

The game keeps combating interesting by introducing new classes, mechanics, and abilities as you get deeper into the story. You are encouraged to explore, do side missions, and play different as different characters, but it isn’t mandatory. There is a lot to do in between cutscenes, but it doesn’t get overwhelming.

The story is the main draw for this game. I loved the story, but it is a bit of an anime cliché. I didn’t mind it because the voice acting was fantastic, and I love anime. One thing to note about this game is that the cut scenes are long. The game has enough gameplay in between that I can’t count it as a visual novel, but be aware that you will have to sit through a lot of narratives. But trust me when I say, it’s a great one. 

This game is a huge commitment. It takes about 100 hours to complete, more if you start doing side quests. I skipped a lot of them because I wanted to finish them while I still had free time, but I will be going back to do them on my second playthrough. I didn’t feel like I needed to do them, but they will help and add valuable world-building. It is up to you how much time you want to invest in this world, but the investment is worth it.

There is a reason Xenoblade Chronicles 3 was nominated for game of the year. The story is great, the gameplay is fun, and the art is cool. That said, this is a very niche game. I didn’t like combat at first, but I found myself enjoying it more the more I played. I found it a relaxing experience, but one that proved a challenge if I wasn’t cautious. If the gameplay is something you can sit through, then I highly recommend this game. If you want a game with a great story, add this to your collection. Xenoblade Chronicles 3 is only available on the Nintendo Switch. Go get your copy today!

Now for a shameless plug, check out Canva. If you need a quick and easy photo or video editor that works in your browser, try Canva. It is free, easy to use, and you get access to a wide selection of templates for those who are like me and aren’t that creative. Check out my affiliate link today! You can also try Amazon Prime with my Affiliate link!

The Party That Saved Christmas – Part 3

Snow drifts down slowly. Endless white canvas in every direction. Small banks of snow and a few mountains break its monotony. Peace falls against this lifeless tundra. Peace and silence. A bright flass at the center leaves the party at the center of it all. A cold air brushes up against the party, creating involuntary shivers.

The party is awestruck by the sudden change in scenery. Hox drops to his knees and starts handling the snow. His tail wags excitedly. “I never seen so much!” His ears twitch as the snow crunches between his fingers.

Euphemia giggles as she packs a snowball to throw at Hox. It explodes against his hood. He shakes it off, but a bit lingers at the end of his snout. “So cold” he exclaims”

The faintest giggle escapes Belyis’ lips. Hearing this, Euphemia smiles and throws a snowball at the Tiefling. “Heads up Bel!”

Belyis lets out a squeal as her reflexes kick in and her hands move to catch the projectile. The snowball explodes in her hands. She begins to blush from the attention.

Aus is busy searching the horizon. “Focus,” he says as his gaze fixes into the distance. “We have a job to do.”

“Lighten up” Euphemia replies as she packs another snowball “We’re just having a bit of fun. It’s not every day we get to see snow”

“That’s fine. You’ve had your fun, but we need to focus now. Mr. Duke said that Santa’s villiage is due north,” Aus says as he raises his hand and points straight ahead “North is that way.”

“How do you know that?” Euphemia asks as she walks over and looks in the direction he is pointing.

“It’s a weird thing I can do. I can also tell you what time it is”

“Nah” replies Euphemia as she plops to the ground and begins to put on her shoes. “North is fine”

The party moves across the snow. Their boots land with a crunch as Aus takes the lead. Peaceful tranquility falls with the steady snowfall.

Twenty minutes pass. Aus searches for enemies. Euphemia hums quietly to herself. Hox sticks his tongue out as he attempts to catch falling snowflakes. Belyis treks behind the party. Her head is down, but her eyes scan the tundra for enemies.

A loud rumbling nearby stops the party. Weapons are drawn as they each search for its source. The rumbling stops. An even more menacing silence follows suit. Hands clench nervously at hilts and staves. A small bead of sweat starts to form on Euphemia’s brow.

The ground before Belyis explodes. Large chunks of snow fly through the air as the small bits of aftermath begin to settle. A large, almost invisible creature rises from the snow. Ten feet tall and almost just as wide, with fur as white as the snow that falls around it. There are places where the fur is matted and tangled. Other spots are bald, exposing scars from battles past. Its massive hands are hairless, with long black claws at the tip of each finger. On its head, there are two twisting grey horns. Wide nostrils sniff angrily at the air. It roars. Chunks of frozen saliva flies from its mouth. Its ice blues yes are full of blood thirst as it studies the party. It is a yeti.

The yeti’s claws come down on Belyis, ripping into her shoulder. Hot blood runs down her arm. Belyis’ expression changes as her meekness is replaced with anger. The second claw comes down with the same ferocity, but this time Belyis has time to react. Her hands blur through the air, blocking the beast’s attack. Her muscles are tense as she holds back the beast. The yeti grows angry.

Belyis pushes the hand to the side and ducks under the frustrated yeti’s desperate retaliation. She moves in close with her fist clenched tightly. A soft glow comes off her hands as she swings with all her might. The punch digs into the beast’s stomach. The yeti stumbles back as the air gets knocked out of his lunges. It takes a moment for it to regain its balance. It takes a step towards the Tiefling before a soft yellow glow glosses over the beast’s eyes. It stops advancing as his eyes go white. It remains paralyzed, its gaze lost in the distance.

Euphemia begins to charge at the Yeti, rapier in hand. Her stride is broken by another explosion of snow. A small, young yeti lunges at her back. Euphemia doesn’t get a chance to react as the creature’s fangs sink her shoulder. Strong hairy arms wrap around her. The young yeti stands at a similar height.

The pain from the bite is new to her. She screams in agony as a stream of blood falls down her back.

Hox, hearing her yell, grips his staff tightly. His eyes begin to glow purple as he waves his staff above his head. His raspy voice shouts “jennu ir! tluog ve dout vers. nomenoi souls re douta”

Above him, a glowing purple light begins to form. The snow around him glows as it reflects the purple light. He raises his free hand and points at the young yeti. “Loreat!” he shouts as the purple orb of eldritch energy flies towards the young beast. It crashes against its back. The Creature releases his bite and turns to the Kobold who begins reciting his next spell. Frozen foam and blood spill from the corners of the young yeti’s mouth.

Four more identical baby yetis jump from below. They make their way towards the Kobold whose eyes remain fixed on the yeti attacking Euphemia.

Euphemia free from the jaws of her attacker turns. Her free hand moves to cover her fresh wound. Blood pours from the lane of small holes that wrap around her shoulder. “By the light of the stars and the guidance of the moon, cure these wounds and grant me strength”. The wound begins to seal under her touch.

Hox begins to cast another spell. Before he can tap into any of his magic, he finds himself surrounded. Four young yeti circle the kobold. They snarl and growl as they lunge at him. Hox raises his staff in an attempt to fend off his assailants, but the claws rip into his scales. Drops of his blood and shreds of his cloak fall onto the snow around him. The Kobold lets out agonizing yells as he pushes against one of his attackers, keeping him away. An arrow sinks into its head. The body grows heavy against Hox’s staff. With a slight push, the yeti falls lifeless to the ground.

Aus has taken to the air. His wings flap confidently against the frigid air. They almost vanish against the white backdrop. He notches another arrow and takes aim. The arrow whistles through the air as it strikes another yeti. Its last helpless yelp escapes his lungs as it falls to the ground.

One of the young yeti turns to run. Hox tries to strike the fleeing beast but the remaining yeti blocks his line of sight. The yeti stares at Hox. Its eyes are full of bloodthirst. Hox readies grips his staff tightly as the yeti lunges at him. Fangs and claws dig into the Kobold as he tries to push the yeti away.

Belyis stares down the large beast before her. The yeti is dazed; its white eyes lost in the void. Belyis moves in close and unleashes a flurry of punches. The muffled thuds echo over the snow. The faint sound of bones slowly breaking follow suit. The beast coughs up blood as rage begins to gloss over its eyes.

It stares down at the Tiefling. Belyis readies herself as she hops against the snow. Hot steam rises from the yetis flaring nostrils. It roars as red frozen foam falls to the ground. The air around Belyis grows colder. Ice begins to gather against her coat and hair. The cold cuts through her skin. She stands there, frozen in place. Its black claws dig into Belyis’ coat, tearing at the fabric. Blow after blow comes down on the defenseless Tiefling. The yeti’s fur turns red with her blood. Belyis falls to the ground. The yeti stands over her lifeless body, its eyes searches for its next victim.

Euphemia’s yeti rushes towards the kobold. She swipes at it with her rapier, but she misses. She drops the sword to the ground. She pulls a small pan flute to her lips and begins to play a sweet melody. The young yeti stops in its tracks. Its eyes are no longer bloodshot. Its mouth no longer foaming. It sits on the ground and it stares onto the snow, peacefully.

Hox looks around and smiles. “feed sia thurirl. nomenoi souls re douta ekess clax!” Behind him, a spark of light flashes. A portal begins to grow. Dark purple lightning spews in every direction as the portal begins grows behind him. A loud wailing spills from the other side. Hox stands proudly as he holds his staff tightly. The portal grows to about 10 feet. Lightning continues to fly from its edges as purple energy swirls around, obscuring the landscape. From it, two large tentacles reach for the young yetis. One tries to run, but it is too slow. The tentacles wrap tightly around the creature. It struggles in vain as it is pulled into the portal. The portal vanishes. Hox stands alone in the middle of the blood-stained snow. His smile is unwavering and his tail waves behind him.

The large yeti finds his target in Hox. He begins to charge at the Kobold. Each step shakes the frozen landscape. The kobold braces himself. His knees shake as his grip on his staff tightens.

On the other side, Belyis lays in the snow motionless. The pool of blood continues to grow around her. The front of her coat is completely torn off. Deep gashes run down her chest as her breathing slows. A teary-eyed Euphemia runs towards her. Her little feet struggle to move her through the snow. “Don’t die.”

The yeti continues its charge. Large chunks of snow fly behind it. It closes in on Hox. Seeing the large creature up close, Hox takes an involuntary step back. An arrow rains from the sky and digs into the yeti’s back. The impact breaks the yeti’s stride. In this moment of confusion, Hox finds his words. A blast of purple eldritch energy strikes at the yeti’s face. It stumbles back as it tries to recover from the shock. A second arrow whistles through the cold air. This one digs into the creature’s skull. The yet stumbles about as the last bit of life bleeds from its wounds. It falls over lifeless.

Hox and Aus stare at the creature for a moment. When it doesn’t move they rush over to Belyis. Euphemia falls to her knees beside the dying Tiefling. Tears fall down her cheeks. She places her hands on Belyis’ chest “Please wake up!”

The Party That Saved Christmas – Part 1

It is snowing in the town of Drecshire. It creates a thin layer over freshly shoveled paths. The Conroy Taffy company building sits at the center of this busy town. Today, however, the streets are empty except for the few people who must run out to finish some errands. It is Christmas eve and the town is quiet, except of course for Conroy Taffy Company.

Inside the Conroy Taffy building, people through the halls. The phones are ringing none stop and everything is abuzz with the cacophony of frantic conversations.

On the top floor, inside a small windowless conference room sleeps a young white-feathered Aarakocra. His chair leans against the wall. His bow sits to his left and a small quiver lies to his right. He snores softly as his wings twitch occasionally but they remain snuggling his body. His worn leather armor looks dull against his plumage.

The room has bare walls except for a small black clock on the north side of the room. It ticks away quietly. Aside from the clock, there is a small rounded wooden table with the seven remaining chairs arranged neatly around it.

A small hooded figure walks into the room. A small crimsoned scaled hand carries a simple staff that reaches above the creature’s head. A red pierced tale follows suit. The Aarakocra jolts from his sleep, grabbing at his bow. The hooded figure raises his hands out in defense. “Sorry sorry, I mean no threat,” Says the hooded figure as he removes the cloak revealing a Kobold.” My name is Hox. I am here for mission. You give mission?” The Aarakrocra is stunned by the Kobold’s presence.

The Kobold is a bright crimson color. His eyes are a bright yellow. His ears are pierced and they twitch nervously as they wait for the Aarakocra to answer. On his face, odd symbols run down his cheeks almost like tears. Hox’s chest rises and falls quickly.

The Aarakocra relaxes. He puts his bow on the ground and retakes his seat. “Sorry, bud. It’s a reflex. They call me Aus. I’m here for the quest too”

“Do you know what quest is?” Hox asks, also relaxing as he takes his seat next to Aus.

Aus shakes his head as he closes his eyes and leans back against the wall. His yellow beak shines under the lights. “Not a clue”

Hox calms as he walks towards Aus. “This is strange no? We no have no information”

Aus nods “yeah but” he is cut off midsentence as the door opens once again. The two turn to the small figure at the door. A brown-skinned halfling walks in. Her raven black hair comes to just past her shoulders. She wears clothes made with the finest fabrics. Her ears are pierced with diamond earrings. A small gold necklace hangs from her neck with a tiny pendant at the end. Gold bangles hang from her arms and they jingle as they walk. She walks in with the grandeur and elegance of a noble. On her right, a rapier with a jewel-encrusted hilt bounces against her hip. On her left, nestled in her belt is a small pan flute.

She looks at the two characters who watch her curiously before saying “Good, I am not the smallest one here. My name is Euphemia Hogscallar. It is a pleasure!” She smiles as she makes her way to the two. They shake hands and introduce themselves.

“Do you have quest for us?” Hox asks. His nostrils catch a whiff of her sweet perfume. His tail wags slowly. His mouth begins to water.

“Me?” Euphemia asks curiously “I am here for the quest. I don’t know anything else. I was only told a time and place.”

“That’s odd” Aus adds. Looking at the clock on the wall. “Well I guess we keep waiting”

Not much later, the door opens one more time. This time a purple Tiefling walks in with a bewildered and startled look on her face. She has slightly darker purple ram horns that wrap around on either side of her head. She has a few piercings. Four on each ear. A small stud on the bridge of her nose. Four 4 studs go across her forehead. Her eyes are pitch black. She quickly averts her gaze away from the party.

She wears simple cotton clothes. Her shirt is sleeveless. Tribal tattoos run down both her shoulders into cloth wrappings that go from her knuckles to almost her elbow. Her shoes are worn, thin, and dirty. The number four is tattooed on the right side of her neck. “I’m” she begins softly, barely audible. “I’m he-here for the um quest.” Her voice shakes. Her eyes stare at her shoes. She rubs her right forearm nervously.

Euphemia walks up to the Tiefling. “Well, you are in the right place!” Euphemia’s voice is booming in comparison. She reaches up and grabs the Tiefling’s hand. Her hand is much smaller as it wraps around two of the fingers. She pulls the Tiefling deeper into the conference room. The Tiefling follows reluctantly.

“Well this is Aus and Hox and I,” she says letting go of the hand and turning to the Tiefling “am Euphemia. It is a pleasure to meet you! What’s your name?”

The Tiefling glows red. She averts her gaze and stares at the floor. “My…um..my name is Bel…Belyis. Nice to meet you.” Her voice is a whisper, almost inaudible.

“You’re a shy one aren’t you. Can’t say I’ve ever met a shy Tiefling before” Euphemia replies.

“Well aren’t we a strange collection of heroes. A kobold, an Aarakroca, a halfing and Tiefling. Sounds like there might be a joke in there somewhere. I can’t say I want to find out the punchline.” says Aus as he scratches his head, examining his partners.

“Trust me, as someone who tells jokes for a living. If this is a joke, it’s probably a really good one!” Euphemia says as she turns to Aus.

Before anyone could answer, the door opens. A man with dark glasses and a neatly ironed grey suit walks in. His brown skin is covered in old faded scars. He carries with him a suitcase. He pulls out a gold plane pocket watch from his pocket and checks the time. He sets down the briefcase and opens it.

“Thank you for coming on such short notice. I am sure you have a lot of questions, please save them till the end. I have a lot to go over and we don’t have a lot of time. Please take a seat” The party arranges themselves around the strange man.

“You can call me Mr. Duke. I am what you might call a middle man. I contract people with special skills, such as yourselves, to fix problems and clean up messes. You have been hand-selected because you have a particular set of skills that will prove useful to us.” He pulls out a stack of folders from the briefcase. Folders thick with documents and pictures. He throws them on the table between the party. On the front of the folders is a sticker with a phoenix and the words “The Ministry for Magical Defense”

“At 0600 we received an emergency transmission from the North Pole.” Mr. Duke pulls out a crystal ball from the case and sets it gently on the table in front of the party. He taps it twice. A dim light shines around where his finger taps the glass. The ball begins to fill with thick purple smoke.

When the ball is full, an image of a bloodied dirty halfling appears. “My name is Finmin Goldwood. My team and I were sent here on a rescue mission. Santa is in trouble. Our transport was shot down at the edge of Santa’s Village. We…” Loud banging from away stops him mid-sentence. “My team is dead. The toys are alive. I don’t know how to explain it. It’s as if..”

More banging stops him mid-sentence. There is the sound of wood cracking slightly. “We tried to make our way through the city, but it’s overrun with living toys. They hunted us down” The banging gets more violent. “There might still be people held up in the workshop. Whatever this is, whoever unleashed this evil must be stopped.” More banging. The sound of wood breaking is clear. “If you get this, I am already dead. Please hurry. Save Santa.” The ball goes black and the smoke fades to nothing.

“Communications have gone dark since. Your mission is to infiltrate Santa’s village and figure out what the hell is going on. Now, this isn’t going to be easy. You are going in blind and alone. If anything goes wrong, you are on your own.”

“Um,” Aus asks as he raises his hand “what exactly are we doing?”

“It’s a rescue mission. You are there to save Santa”

The party looks at each other in confusion.

Seeing the confusion on everyone’s faces, Mr. Duke adds “Yes. Santa is rea. Set whatever you beliefs aside and focus. This is your mission. Everything you need to know… Everything we know is in those folders.” He leans up against the table and looks at the party. “So what do you say? Will you help us?”

Hox grins as his tale wages wildly behind him. “Think of all new things out there. I’ll help. Hox will help!”

Euphemia and Aus flip through the documents. Studying them carefully. Euphemia is the first to speak. “Can I have the book rights to this little venture?”

“You’ll have to change a few things and submit it for approval but as long as you don’t mention me or the Ministry of Magical Defense, there shouldn’t be an issue.” Mr. Duke replies.

Aus puts down the stacks of papers. “I don’t like this. What is the Ministry of Magical Defense? Why don’t we have more back up?”

“The Ministry of Magical Defense is a secret organization that was created to deal with world-ending threats” Mr. Duke explains.

“You’re sending us to deal with a world-ending threat?” Aus asks.

“Yes”

Aus leans back on his chair and takes a deep breath. “You’re asking for a lot. We just met you. You expect us to just drop everything and go on some suicide mission?”

Mr. Duke clears his throat. “Look, I know this is a lot to take in. I wish we had more time. I wish we could ease you in better. I wish we could send a bigger team but this is the best we can do with the time we have. It’s not going to be easy, but it needs to be done. If you want to leave, there’s the door. Just know this. This isn’t just some isolated incident. If those toys finish their business, they will spread to the rest of the world. We need to get a handle on this before it gets out of control. We did the math, you guys are the best shot we have at nipping this in the bud”

Aus’s Talons scratch at the floor. He shakes his head. “I don’t like it.” He goes silent as he thumbs through the pages “If there’s no other way. I guess you can count me in.”

“There isn’t” Mr. Duke replies. He turns to Belyis who is watching from her corner of the table. “That just leaves you”

The party turns to her too. Belyis who had returned to her natural purple color turns red again. She averts her eyes. “Um,” she says, her voice a squeak. “I don’t know. I don’t um…”

Euphemia walks up to Belyis. She looks up at her with a sweet smile. “What do you say Bel? Do you want to be part of the team?”

Belyis’s face burns with embarrassment. “Sure,” says her whisper.

Euphemia claps and giggles with glee. “Yay! We’re going to be such good friends!” She wraps her arms as much around Belyis as she can and squeezes her. Belyis’s face is frozen with fear and confusion. Her face glows red from the embarrassment.

“A strange Kobold, a loud Halfling, a shy Tiefling, and an Aarakroca walk into Santa’s Village. You’re right. This is a pretty good joke”

The Mad Mage Chronicles: Chapter 9

The party finds themselves in endless darkness as they walk through a tunnel that snakes with little reason. The dim light from the cursed sword guides the party. The light looks almost sicky down. It washes over hastily made scaffolds. Careful cautious footsteps propel the party through the darkness. Their hands clench at their weapons. The air is stale down here. Musty from the lack of flow. It is hard to breath in places, almost suffocating.

It seems hopeless. An endless journey down unknown darkness. The party debates on returning and giving up but they never do. They round one last bend and are greeted with strange dim light. Footsteps quicken as the source reveals another room.

The tunnel empties into a large walled room. The walls have begun to crumble, leaving scattered piles of ancient discarded brick. At the center of the room there is a statue that is buried up to its shoulders. It’s face has degraded over time making it unrecognizable.

There are clear signs of heavy traffic in this room. There are deep wheel wells that seem to flow against the same path. There are dark dirty foot prints all about the room. There are small pieces of discarded trash and food scraps that have been left behind. Whatever moves through here, does so often.

“I wonder how long we’ll be alone” Gorak asks Roakala as he studies a fresh set of foot prints. He points at them “these look fresh”

Roakala nods in agreement as the rest of the party watches curiously. “We should keep moving then” Roakala responds, taking the lead once more. There are three ways out of this room. The one they came in and two on either side of the room. Rokala takes one hesitant step forward before turning to the group “Which way princess?”

Diljaris shakes her head as a small smile begins to form at the corners of her mouth. “I’m not a princess” she says as her tail twitches “You can choose this one”

Roakala studies both exits carefully. She looks at the trails and the signs for a few minutes before she turns to Drugnar and asks “You mind flipping your coin again?”

Drugnar is visibly shocked by the question. He chuckles as he reaches for the coin. “Well don’t you know how to keep things interesting?” The coin gleams in his hand as he thumbs it between his fingers.  Heads we go left, tails we go right” Everyone nods and he flips the coin. “Heads”

The party moves through more of the ancient dungeon. The next room they arrive at is a prison. Rusted chains hang from the wall. Two cages hang from the ceiling. One still holds it’s captive, rotted and wilted to almost nothing but rags and bits of bone and dust. Against the wall lies another creature. It looks like a man. His flesh has begun to rot away in the parts where the rats haven’t nibbled at. He wears the tethers of a fine robe that now clings loosely off his body. The rusting shackles that bind him to the wall he leans against have melded with the skin on his wrist. Above the figure, in deep dark red letters there is a message that reads “Talk to me please!”

The party moves past the skeleton with the intent to move forward.

“Wait” says Drugnar as he stops near the figure “Shouldn’t we see what he wants?”

“What who wants?” Diljaris twitches her head in confusion.

“Our long departed friend here. He might have some good information” Drugnar says pointing at the corpse.

“Interesting” Diljaris says as her tail begins to wag in excitement “Can you speak with the dead”

“I sure can” Drugnar replies

“OH!” Diljaris cannot hide the excitement in her voice. “How exciting. I’ve read about this spell but I’ve never actually seen it in person.” She digs through her bag for her journal and moves close to Drugnar. Opening it to a new page, she begins jotting down notes.

Roakala turns to Gorak with a concerned look on her face. “Is this a good idea”

Gorak has already began go get comfortable. Sitting down for a moment while still keeping a careful eye in each direction. He nods at the question “It’s a thing he likes to do. It’s his duty to help lost souls find their way to the afterlife or something. He just asks some questions and then they are on their way”

Roakala steps away from Drugnar. With her sword drawn, she stands against the wall eyeing the dwarf closely.

Drugnar closes his eyes. He mumbles something incoherent before he opens his eyes. From his pocket he produces a small plain bronze tin. There are small scratches and dents all along its face. He pops it open to reveal it to be filled with black powder. “My friend” he begins as he dips the his thumb into the powder. “With this earth I tie your soul to this plane one last time.” He draws a circle on the figures forehead. His face is sunken in and his eyes are gone. “Let the earth mother bring you to us so you can see this world once more.” He underlines his sunken eyelids with thick black lines of soot. He moves to his mouth as he draws a long smile, one that reaches ear to ear. “Let the earth mother give you breath so that you may speak”

His hand moves back to the corpse’s forehead and presses his thumb against the black circle. “Spirit! Heed my call. Come forth and take your form. Earth mother, grant me the power to pull this poor soul from this darkness and help me deliver him to the light”

At first, nothing happens. The room is deathly silent. Then, a light begins to glow. First from under Drugnar’s thumb, then from the other markings. There is a light creaking sound that comes from the figure as he begins to shift and jolt in his seat. A few awkward twitches and he moves upright suddenly. The markings glow white as the figure sits up right on his own. The chains rattle as he tries to stand up. He looks around, his glowing eyes never blinking.

“Good morning my friend” Drugnar greets the man.

The figure says nothing at first. Instead he begins to inspect himself. He shakes his shackled arms. He wiggles what is left of his toes. He studies the room and the strangers that occupy it. The silence goes on for a moment before his raspy dry voice lets out  “Well shit. I died.”

Mad Mage Chronicles – CH6

The Fight at the End of the Hall

This story is part of a larger series based on the published adventure “Waterdeep: Dungeon of the Mad Mage”. There will be spoilers.

Source

The party continues through dark desolate passages of ancient dirty stone. Black soot and long deep scratches cover these tunnels. They record the history of the dungeon. The party steps over pools of dried blood and broken decomposing bodies. The further them move in, the mustier and warmer it gets. Drips of water can be heard somewhere in the darkness. Roakala leads the party with the dim glow of her new blade guiding her. She eyes for danger with each cautious step she makes. She steps on a piece of discarded bone, it shatters under her wait but she seems to take little notice. Instead, she moves forward until she enters a small room.

Here is where the tunnel ends. A room etched at the end of the hall. A room full of the remains of failed adventurers. Bodies, both whole or in pieces, are scattered in small piles. Those with flesh intact rot away slowly in the darkness. Those who aren’t have long since become bone and are now lost here forever. Roakala pauses for a moment, her eyes trying to make sense of the scene before her but her eyes begin to water from the foul odor that assaults her nostrils. The party moves in carefully, each scanning the room for dangers or valuables. As the party makes its way around the room, carefully trying to stay close to one another, two piles of discarded flesh begin to move. From them sprout large floating flesh creatures with bodies like brains and beaks for mouths. Attached to each are long tentacles that wave wildly below them. They raise with loud deafening screeches.

Source

“What the fuck is that?” Roakala lets out as she moves her sword and shield into position.

“They’re Grell. Watch out for their tenticles, they’re poisones” Diljaris replies.

Before she can say anymore, the Grell is on top of her. Its skin slimy and full of discolored ridgels. It swipes at her with its long heavy tentacles. The force of the impact knocks the breath out of her. The tentacles wrap around her tightly and begin to carry her off. She coughs and gasps as she struggles to breath. The monster pulls her to its mouth and takes a nip at her with its sharp beak. She screams in agony as the beak tears into her flesh, ripping through her robe. Warm blood begins to seep down her shoulder. The monster turns and begins to take her away.

Roakala takes a step to help her the young dragonborn, but her path is blocked by the other Grell whose tentacles flare angrily and its beak snarls violently. Tentacles snap towards the Orc like whips, but Roakala’s instincts kick in as she doges and blocks the incoming flurry. She quickly closes the gap between her and the Grell who now faces her. Its eyeless face turns to her and takes a large nip at her side but instead of the soft Orcish flesh it excepted, its mouth bangs against the cold metal face of her shied. The force of the impact shakes Roakala to her core. It forces her to step back as her arm shakes under the weight of the monster’s attack but she stands strong. Sweat begins to form on her brow as she attempts to create an opening for her blade.

Diljaris begins to regain her breath as the shock from the blow begins to wear off. She begins to catch her breath. The grip on her body tightens as the slimy grey tentacles squeeze at her side. With the little breath she is able to mumble in an ancient tongue. Her eyes begin to glow blue. Her fingers spark with a bright blue flame. Where her burning hands she shimmies to touch the beast. Its skin begins to sizzle under the heat of the magical flame. A sudden burst of blue fire leaps from her hands, singing the creature. It screeches in pain and drops her to the ground. Diljaris lands in a loud and painful thug, once again knocking the breath from her lands. With the little strength she is able to muster, she stands up slowly. She takes wobbled labored steps away from the beast as the smoke and scent of burning flesh surrounds her.

Drugnar watches the dragonborn get swooped up and dragged away, he takes a step before the monster is able to make it far. He watches as the dragon born drops to the ground and struggles to make her escape. He moves as his legs can take him. Each step landing with heavy metaled determination. His right hand reaches for the pendant around his neck. Another gold coin hidden under his armor. This one houses the image of a beautiful woman carefully carved on its face. Drugnar moves himself between the monster and Diljaris and reaches out to touch his wounded ally.

“Sune lend me your light. Protect this creature as your own. Give her the strength to move forward. To continue to see the beauty of this world.”

There is a moment of silence as the two continue to move slowly. Suddenly, the coin in his hand begins to glow softly. The light spills through the cracks between his fingers. His left hand begins to glow warmly over Diljaris’s blue scales. Her steps begin to quicken as she appears to have newfound strength to move her forward. She no longer clutches at ther ribs, but moves quickly to make distance between her and the Grell. “Thanks” she expresses the two move away from the assailant.

An arrow flies by them from the darkness. It wisps by Drugnar’s head and connects with the floating monstrosity. Gorak stands at the other end, loading a second arrow onto his bow. He squints into the darkness, takes a breath and fires. The second arrow whiles through the air, piercing into the cold grey flesh. Drops of blood spray out, splashing against the filthy dungeon floor. A small river of blood starts to make its way down the shaft of the arrow. The Grell begins a hastened retreat. Blood drips bellow it, creating a trail in it’s wake.

On the other side, the second Grell is still locked in combat with Roakala. It snarls and flails against the orcs shield. The Grell makes quick swipes against the orc who has no choice but to move back and look for an opening. The Grell continues to make careless attacks, landing in loud cold slaps against the floor of the dungeon. Roakala dodges them, using the momentum of her movement to quickly close the gap between her and the monster. Before the Grell has a chance to react, Roakala is near the beast. She takes a strong confident swipe at the monster. The blade slices through the skin, leaving behind a deep gushing would and pain. In its desperation, the Grell takes swipe at the orc, but Roakala proves too fast. Instincts kick in and the blade comes down against the assailing tentacle. The blade swipes through easily. It’s soft glow momentarily obscured by the blood that slowly drips down its face. A large half of tentacle drops on the floor besides her. It flails uselessly without it’s body until finally, the last bit of life it held fades away into the darkness surrounding it. The Grell turns to run. It begins to float away in fear leaving itself open to Roakala’s third attack. The blade swipes quickly towards the retreating beast, slicing into unsuspecting flesh. It screeches in undeniable agony as it hastens it’s retreat.

Diljaris now stands more confidently, although her hands still shake. She closes her eyes, takes a long calming breath as she begins to recite the ancient words that fill the pages of her book. Her tail wages in a circle, her hands flail above her head. Her eyes glow blue as flames erupt from her hands. She goes silent as her eyes glare down the retreating monsters. ‘With this flame, I purge you from this world”. The flames launch from her hands, landing and creating a large explosion that engulfs the two Grell. The room fills with blinding light. When the fire fades and the room dim, the two Grell are left blackened and still burning. They float away weakly, their tentacles no longer flailing but instead left singed and curled against their scared bodies.

Drugnar takes advantage of the situation. With holy coin in hand he begins to say “Sune, mistress of beauty, show these beasts your light!” A flash of light chases down the farthest Grell. Instinct kicks in and the Grell moves out of the way. The soft glow of the spell reveals the battered beast and its desperation. It crashes against the wall. Small bits of it crumble to the floor as the Grell passes by, still in its attempt to escape. An arrow whiles into its back. This time instinct fails the creature. The arrow digs itself deep into the Grell’s body. Large spouts of blood poor from it. It falls from the air and squirms as it’s last ounce of life escapes it.

Gorak turns his head to the last remaining Grell who continues to burn and move through the darkness. His eyes squint as he takes careful aim. The arrow finds its place in burnt flesh. Agony and terror echo inside the last desperate squeals of the retreating Grell. In its desperation, it never noticed Roakala closing the distance until her cold glowing blade sunk deep into its flesh. Blood pours out of the wound and washes over Roakala’s hands as she uses all her strength to continue to cut the beast. The Grell grows heavy on her blade as blood as entrails begin to spill from the new wound. She takes the blade out, the blood drips over the runes making them illegable. The Grell drops heavily on the ground, lifeless.

The party stands in silence, still weary of danger, still searching for hostiles.

“Good news guys” Diljaris finally says, breaking the tense silence “You passed the test. Congratulations”

Mad Mage Chronicles – CH2

Chapter 2: An Orc Enters the Tavern

This story is based on the Wizards of the Coast published adventure Waterdeep: The Dungeon of the Mad Mage. There will be spoilers.

Hours go by and the bar fills up with adventurers returning from the dungeon. Some carry sacs full of treasure. Their voices full of glee as they order rounds of food and drink in celebration.  Others exit with gloom and sorrow weighing them down. Bloodied, carrying on them broken armor and thick coats of dirt. Some exit the bar without making a sound, others sulk silently in a corner, deep in thought. Some emerge in tears. They denounce adventuring and through their swords into the fire before they rent the next horse out of this god forsaken town.

It is this mixture of success and sorrow that create the dynamic atmosphere at the yawning portal and tonight is no exception. Ale is poured, food is brought out. The drunken bards start to play songs and the adventurers regale tales of what they’ve seen and defeated. The bar is filled with singing, chanting, and the clanking of mugs as the floor becomes sticky with ale.

Dilrajus continues to work at her journal. She studies the crowd of drunkards and takes notes diligently. Occasionally she will take a sip of the ale that grows warm at her side or take a bite from the stew that grows cold. No approaches. Diljaris continues to wait patiently. She flips through books, orders more drink and continues to watch the beautiful chaos brought by adventuring.

A female orc walks into the Yawning Portal. The sword at her side bounces with each step. Her mail armor is dirty, worn and a size too big. Bits of her dark green skin peer through the layers of soot and grime. Her boots are well travelled, caked in dried mud. She has long black dreadlocks that come down to the small of her back. She looks around as people start to notice her. Murmers start to circulate and suddenly the all attention is on this lone orc woman.

She makes her way through a crowd that seems to grow more agitated by her presence. Hands move to weapons, yes follow her closely, yet she continues to move through the bar confidently. She walks up to the bar, the barkeep has been watching her the whole time. Before the orc can say anything the barkeep  greets her aggressively “This is a place of business, don’t go startin trouble”

The ork shakes her head, lifting her hands to show the room her empty hands before responding “You won’t get any trouble from me. I just want food, drink and a place to stay”

“Food and drink is 2 silver. You want a place to stay? Look elsewhere. We’re all full for the night.”

There’s a moment of silence. The orc begins to shake slightly. “I am not some green horn adventurer you can dick around. What is the real price?” Upon hearing the aggression in her reply, the adventurers around her begin to reach for their weapons and move in closer.

“The price is the price. You want it or not” he says as he pulls out a crossbow from under the bar.

Her shaking becomes more visible. She grinds at her teeth before yelling “Listen” as she slams her fist on the bar.  “I didn’t start this! I’ve done nothing wrong, Are you gunna serve me or not?.” Weapons are drawn. People start throwing insults at the orc.

Watch yourself.

Get out of here filthy green skin

She is overcome by rage. She reaches for her sword, the room is ready to pounce on her. As she grabs for the hilt, but instead of the familiar worn leather of the hilt she feels cold scales.

“I think we’ve all gotten a bit carried away” Diljaris’ voice comes from behind the Orc “Let’s settle down. The girl just wants to eat. There’s no need to be unreasonable.” The orc turns around swiftly and defensively only to be greeted by a smiling blue Dragonborn. Diljaris continues “I like your style. You should come join me for a little chat. I want to talk to you about a very lucrative opportunity that might interest you”

“No thanks” the orc says, turning around and taking a step towards the exit. Diljaris grabs the Orc by the hand and pulls at it gently. The orc stops and attempts to break away but can’t. The Orc looks angry, confused and distressed by the situation.

Diljaris, still holding the Orc’s hand, continues “We can do it over dinner. My treat. Just hear me out. There’s no harm in talking”

The orcs stomach growls. Diljaris laughs at the sound. The Orc becomes more visibly distressed and unsure of what to do. She finally lets out a sigh as her shoulders relax a bit. She turns to Diljaris, who is still smiling, and responds “Fine, but I’m not promising anything just because you’re feeding me”

Diljaris lets go of the orcs hand and claps as she lets out a gleeful giggle. “Perfect!” She turns to the barkeep and in a serious and stern tone she says” You can bring us her order. Put it on my tab but I expect the normal rate.” She grabs the Orc woman by the hand and starts leading her through a crowd of people who eye the odd couple suspiciously. “Come, we’re over here”

“We?” the orc asks  sounding a bit distressed. There is no response as they continue through the bar. The table is neatly organized with books and journals spread out. The orc eyes pages filled with strange draconic symbols. “You just leave your stuff out like this”

“Oh” Diljaris says thinking for a moment “Well everyone was busy looking at you, I didn’t think they would come take it. Please, sit!” The orc places her small leather bag, sword and shield on the long bench and sits beside them. Diljaris still smiling, studies the Orc woman and quickly jots down notes on a new page. She writes for a moment before saying “How rude of me” she puts down her pen “My name is Diljaris Eshis. I am a wizard if you can’t tell. I am putting a team together to go down into the dungeon and you my friend, seem like a very strong candidate. I do have a few questions before we can talk about you joining the team. What is your name?”

“You won’t survive a day down there princess. Why do you wanna go down there anyways?”

Diljaris is shocked by the reply “I will have you know that I am a very capable person. Now please don’t be rude, what is your name?”

The orc sighs. “You can call me Roakala”

“Fair enough. Why do you think you should be able to join my crew”

“You are the one who asked me here. You should be trying to convince me” Roakala says, sounding a bit annoyed.

“Answer the questions please, you will have time to ask your own questions at the end. What skills will you be bringing to the group”

Roakala begins to gather he belongings silently, Diljaris watches before a server finally arrives with a  bowl of hot stew and a mug of ale. Roakala looks down at the bowl of stew. The scent fills her nose, making her take a long audible gulp. “Could you be so kind to bring us a pitcher of ale” Diljaris asks, still smilling “We are going to be a while”

Roakala stares at Diljaris and seems to be in deep thought. She looks down at the food and the ale and remains silence as she seems to contemplate a complicated decision. Roakala returns her equipment to the bench and sits down, bringing the bowl of stew to her. She begins to eat the soup  before replying “I’m good in a fight. My stuff might be old, but I know how to use it”

“And what are your goals for coming here?”

Roakala keeps eating hungrily. Slurping loudly. Diljaris watches and takes note. Roakala responds “I’m here to make money, so if you hiring, I think we should speak terms”

“We will speak terms if you qualify. To be clear, I am not looking for employees. I am looking for a group I can trust and can handle themselves down there”

“Does it pay?”

“Of course, you get a share of the loot. Indulge me for a bit longer” Diljaris says as her pen moves quickly, leaving behind it clean calculated calligraphy. “Tell me what you know about the dungeon”

Roakala washes down the stew with big gulps from the mug. Bits of foam and ale spill from the corner of her mouth. They move down her chin, leaving a shimmering trail. Small drops fall on her chain mail leaving behind dark circles. She slams the mug down letting out a loud resonating belch before finally replying “I hear there’s treasure down there that no one’s claimed. I’m here to collect it so I never have to work again”

“But you are here to work correct?” Diljaris looks up, a bit of concern in her eyes.

“Well I have to get to the treasure somehow.” Roakala continues scooping up the stew in her mouth. Seeing that the bowl is nearly empty, Diljaris pushes her untouched bowl of stew gently towards Roakala. Roakala surprised by the gesture, stops eating. She studies the bowl of stew. Smells it. Looks at the strange dragonborn who continues to stare at her, continues to smile, and insists on having conversation.

Roakala puts down the spoon. “What are you trying at?”

“Trying? I don’t understand”

“You saved me from a mob and you then feed me. If you’re looking for a servant, look elsewhere. I don’t serve no one”

“You misunderstand, If you are selected join, there won’t be any ranks and we all get an equal share”

Roakala continues to watch her suspiciously but picks up her food. She begins to work on the second bowl. “Can I ask questions now?”

“Just one last thing. What is your favorite part about adventuring?”

Roakala continues to eat. She doesn’t answer right away but continues to eat away at her bowl of stew. “I’m in it for the money” she finally replies, standing up to take a breath of air. She takes the pitcher of ale and fills it with the murky golden liquid.

“Do you need more to eat?”

“Do I gotta pay it back?”

“Oh no, it’s my treat. You look hungry”

“Then I’ll take 2 more of these” Roakala replies, lifting the side of the bowl to show that it was empty. Diljaris orders another tree bowls of stew and a pitcher of ale. She gives the waitress 1 silver and thanks her.

“Thank you for your time, you are a very intriguing candidate, but I will need to review all of the candidates before I can make a decision” Diljaris says as she closes the journal and takes a sip from her mug.

Roakala searches the room as she picks at her teeth before saying “There ain’t nobody else is there?”

Diljaris laughs loudly and responds “There are a few, but they aren’t here yet.”

Mad Mage Chronicles – CH1

A Dragonborn’s Listing

This story is based on the Wizards of the Coast published adventure “Waterdeep: Dungeon of the Mad Mage” and there will be spoilers.

They say that the city of Waterdeep has no permanent residents. That the people here just pass through on their journey to greatness. That it’s population is made up of this revolving and refreshing supply of adventurers and those who make money off of them. I have lived here my whole life, and there are others who have too. Although this lawless town seems to be a step for many, it is a home for a lot of us. Some say it is this place’s curse that keeps us here, trapped within the city limits. They say that it is the madness that was left behind from a different time that is embedded in the roots in this town. A madness that we are born with but that those who come to visit catch like some common contagion. A contagion that has slowly spread throughout the world and now it draws them all in, from all walks of life, from all parts of this miserable world. The magical curiosity to see what really lies bellow the Yawning Portal.

The Yawning Portal is a bar built on top of the ruins of an old mage tower. It is the only entrance we have to the dungeon bellow it. Most people who come flock to this quaint bar built on ancient stone searching for something. They say that deep below the dungeon are rooms filled to the rim with boundless treasure. They say that down below, in the farthest reach of the tower is a great library that houses the knowledge of everything including true power. Some people come to make money, to line their coffers with gold so they can ride into the sunset and live like royalty. Other’s pass through those doors expecting to come out the other side with the power of gods. And yet other’s come here for the thrill of the adventure.

But this town isn’t a forgiving one, and that dungeon even less so. It chips away at the hope and spirit of those who dare descend into its darkness. Some never lose the allure, and continue to make the trek day after day. Others return frightened and broken, treading their sword for a ride home, never to return. Others never return and their bodies rot away in the darkness, alone until another group of adventurers or beats stumble over them. It takes a special kind of crazy to venture into the dungeon. It takes a special kind of insane to keep going after the fact. Maybe the madness is contagious and there really is no treasure down there, just the side effect of delusion.

But this story isn’t about the city, it’s curse, or the countless adventurers this city eats up. This story is about the few who descended to the deepest parts of the tower and conquered it all. 

It is around noon when Dilrajis Eshbis, a blue Dragonborn, walks into the bar. The double doors screech loudly as they swing wildly behind her. The bar is mostly empty except for a few people  who are too busy with their drink to look up. She looks onto the random assorted tables and benches that orbit the large well that sits at the center of it all. The remnants of an old wizards’ tower and the entrance to the dungeon. She looks onto a bar where a lone large burly man is busy cleaning glassware. Behind him sit neat stacks of large barrels, a couple with spouts sticking out of them.

 As she looks into the bar, she notices that some people clean the tables. At the center of the bar there is a large well that sticks out of the ground. A large winch is propped up beside it, holding a wooden platform over the whole. There is a large bar across from her, lined with bottles made from different colored glass collecting dust over the large wooden barrels stacked neatly behind a burly man who slowly cleans at a glass. Above those are shelves lined with glass bottles made from glass of assorted colors.

Dilrajis pulls back her hood revealing bright blue and green scales that seem to shine even in the dimly lit bar. Her bright yellow eyes turn to a large wall covered in sheets of yellowing paper. She takes a deep breath, her nostrils filling with the thick stale scent of ale and old tobacco, and takes a step towards the wall covered in paper. She clutches at a piece of parchment in her left hand. In her right hand she holds a long staff plane staff that lands beside her in rhythm with her steps. She stops in front of the board and reads over the different posters. She glances over wanted signs and advertisements until she stops at a point near the center of the board. She ponders for a second before placing the staff gently against the wall and carefully pins her piece of parchment on the wall. In neat calligraphy the page reads:

Adventurers wanted. Only the best will do. Searching for a group of likeminded and strong individuals who want to conquer the dungeon. If you are interested, ask for Dilrajis Eshbis.

She studies the page with a smile on her face. Her tail wags in the air. She seems to linger on it’s message for a few minutes before she picks up the staff and walks towards the bar. She walks up to the man behind the bar who is still busy cleaning a mug.  He has a long neat greying beard. His hair is put back in a tight and messy ponytail.  A few strands of hair poke out. He stands a bit shorter than the dragonborn. He doesn’t look up when she approaches but continues to clean the glass he is holding.

She places her hands on the bar and sits on the stool. Her hands stick to the counter. She lifts her hands from the bar’s surface and rubs her fingers together, trying to get the mysterious substance that now coats the surface of her hand. For a brief moment, a look of slight disgust creeps over her smile, but she composes herself and the smile returns. She clears her voice and with a clear and confident voice she says “Excuse me, Hi. Yes. My name is Dilrajis Eshis, it is a pleasure”

Dilrajis extends her hand towards the barkeep. The barkeep stares at the blue extended hand and continues to clean the glass in his hand before he lets out “Can I help you with something”

“Well” Dilrajis responds as she awkwardly puts her hand away “I would like to admit I am a big fan of this place. I have come from far away to take care of the little problem you have in the basement” she says as lets out a laugh. The barkeep is no longer looking towards her but continues to clean through the box of mugs that sits in front of him. “Maybe you can help me with something, I want to start a powerful adventuring party. Do you know anyone that is looking to join one?”

“Look kid, this ain’t that kind of place. If you want a party, you gotta find one yourself. I serve food and drink” he says, picking up another mug to clean.

“Ok, that’s fair. Well if anyone asks about my poster, I will be over there” she says as she points to a table in the corner.

“That’s paying customers only, you can buy something to drink or you can fuck off”

Dilrajis nods her head in agreement as she takes out a small leather pouch and starts riffling through it’s contents. The sound of clanking coins fills the bar. She pulls out a silver piece and responds “I will have a drink and a bowl of food please.” She places the coin on the bar table. She takes out another silver coin and places it on the table “and this is so you don’t forget to send any proposing adventurer my way.”

The barkeep grabs the coins and bites them. Satisfied with them he puts them in his pocket. He grabs one of the mugs and goes to a barrel to fill it. The mug fills with dirty amber colored liquid that foams over, running down the side of the mug. He places it in front of Dilrajis and a small puddle starts to form around the base of the mug. “Someone will be out with your food. Now if you don’t mind, I got some cleaning to do”

Dilrajis takes the mug of ale and takes a small sip. She winces as the liquid makes its way down her throat. “Thank you, remember. I’ll be over there” she points towards the table in vain. The barkeep is no longer paying any attention to her. She makes her way to the corner of the room. She looks over at patrons who are either drinking in silence of passed out, hunched over tables. She sits on the long bench and places her bag next to her. She pulls out a stack of papers and a book that she places in neat precise piles in front of her. She pulls out a bottle of ink and a pen and starts reading through the large book. She stops from time to time to take a sip from her mug or jot notes down, but as time passes, she keeps her nose deep in a book. Almost as if entranced by its contents.

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