Tag Archives: story

Digimon Seekers: Chapter 1-2: Abadin Electronics

I’ll be rewriting the novel to fix some of the awkwardness of the translation. My version comes out the Monday after the official release, but make sure you always check out the original. If you enjoy this project, please leave me a like, comment, follow, and share this with your friends!


Tokyo University of Electrical and Computer Engineering is a world leader in research and innovation. The school started as a government-funded program in an effort to promote the advancement of science and technology for the benefit of society. Despite being a newer institution, the universe has earned prestige through its advanced research in the field.

The campus is also home to the world-renowned Abadin Electronics Corp (AE). AE leads the industry in electronic terminals, network equipment, and fabless semiconductors. The site is also where you find the Abadin Electronics Lab (DDL), a world-famous research and development lab.

Digimon Seekers Chapter 1-2 professor ryusenji
Character design/illustration illustrator: malo

Eiji walks into the DDL to find a bare room with only a reception desk and a small metal bench sitting across it. There are no visible logos or markings to suggest the building was connected to AE except for a large display mounted on the wall. The display loops peaceful videos of nature to serene music, occasionally ending in one of Abadin Electronic’s promotional videos.

“Abadin Electronics Corp, discovering the impossible” the video trails off. The line makes Eiji smirk as he continues to make his way toward the front desk. The cute girl behind the desk watches Eiji suspiciously. She is shorter than Eiji, with thick short hair tucked at the collar. She is dressed plainly in her receptionist’s uniform.

Before Eiji could say a word, the girl says and says, “This is a research facility, if you are looking for the school, it’s out those doors and to the left.” It was a speech she’s made too often.

Eiji is dressed in his usual casual attire and looks out of place amongst the well-dressed professionals that occasionally walk around him. He can’t help but feel out of place. He smiles warmly. “Hi there. I have an appointment. Do you want me to sign in?”

The receptionist studies Eiji for a moment before handing him a tablet. A camera stares down at Eiji as he picks up the tablet and begins to fill out the form. The receptionist looks confused and slightly annoyed by the information as it appears on her screen. “Your name is Fang?” she asks incredulously.

“It’s an alias. I use it for work”

” Are you in streamer?”

“No”

Fang is Eiji’s code name. Most code crackers use them on the job. It was to keep anonymity in a field that wasn’t always on the legal side.

“Please use your real name,” the receptionist replies flatly.

Eiji updates his information on the tablet before setting it down. “Is that all you need from me…” Eiji reads over her nameplate “Hatsune?”

Hatsune turns to her computer and begins typing away. “Don’t be so casual.”

“Sure thing…Hatsune”

Hatsune’s temples give an involuntary twitch “If you are here on company business I need your company’s name”

“I don’t have a company yet.” Hatsune doesn’t seem to appreciate the response. Instead she continues to look annoyed as she waits for an answer. “I’m sort of a freelancer. I’m here to see…oh what’s his department” Eiji’s voice trails off as he pulls out his phone and begins scrolling through his messages “I’ll just wait for him over here..” his voice trails as he walks towards the bench.

Eiji clicks on the contact: Tomonori Ryusenji, professor. “I’m here” the message reads.

Eiji takes a seat. A few people wait with him. He begins to scroll through his phone as the serene lobby music plays around him.

“Fang!” a voice calls from behind the security gate.

Eiji turns to see Professor Ryunsenji waving at him. The professor was a chiseled man with graying hair. He must be in his sixties, but he looks younger. Everyone in the lobby is surprised by the professor’s sudden appearance.

“Hello Professor” Eiji says as he walks over to greet him.

Professor Ryunsenji is one of the founders of Abadin Electronics. He owns more than 20% of the company shares and is worth around $100 billion, making the professor one of the world’s richest people. Professor Ryunsenji’s work has been instrumental in making Aberdin Electronics a world-class company since its inception some 20 years ago.

“It’s nice to finally meet you Fang, but it feels like we’ve known each other well enough already” The professor shakes Eiji’s hand. The two had been talking over the phone for a while now, but this is the first time meeting in person.

Eiji fires back an untrusting smile “Eiji Nagasumi. It’s a pleasure.”

“Well Fang. ER. Eiji let’s get going. Sorry for all the trouble” He stops “Were you able to get your guest pass?” the professor looks over to Eiji. Before Eiji has a chance to answer, the professor continues, “I’ll get you one” as he walks over to the desk.

Hatsune is confused by the request. She looks over Eiji, then back at the professor before working on the guest pass.

“Oh and I’m going to D4, Eiji here is my guest”

“Excuse me, sir?”

“The board gave their approval this morning”

“Oh right, understood,” Hatsune taps away at the terminal.

Pass in hand, the two make their way towards the gate. The guards look at Eiji and nod as they walk through the metal detector. Eiji feels like a real professional as the pass hangs comfortably over his neck. They pass by employees and researchers who warmly greet the pair. Eiji does his best to keep up as he returns smiles and greetings. Eiji couldn’t help but enjoy the attention. It made him feel important.

“Why do they call you Professor instead of President or Chairman?”

“Because Professor describes me best.” Ryunsenji enjoyed research more than he enjoyed running a company. He had already left management to his formal subordinates so he could focus on his projects. “Before we go to the office, there is something I would like you to see. Follow me.”

Eiji agrees as he becomes filled with curiosity. They take an elevator to the next floor and cross another guarded gate. A large metal plate on top of the gate “D4”. It is a strange-looking building that seems to exist on its own.

“This is our secret department. It is where we keep our most important work” The Professor explains.

After a rigorous search, Eiji is forced to leave his phone and personal belongings at the gate. Eiji enters the room nervously and asks “What is it?”

The Professor smiles “It’s an experience”

Game Review: Lightracer Spark

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I was sent Lightracer Spark as a review code. I am very grateful for the opportunity, but I will keep my review honest.

Lightracer Spark is a sci-fi visual novel with light RTS elements. You play as an amender from an advanced alien cavillation on a mission to save the universe from collapsing. To do so, you must travel to developing planets and help with their evolution. You manipulate governments, stabilize economies, or eliminate anything stunting the growth of a civilization. But be wary of your choices. A single mistake could be the difference between the birth of an advanced civilization and the destruction of another. Can you bring enough planets into the modern era before it is too late?

If you like sci-fi novels, Lightracer Spark has an interesting narrative that is worth looking into. Only the first chapter of the story is playable, but there are two more chapters planned as free DLC for future releases. This game has some fantastic flavor. I love the idea of playing this god-like creature with the power to control the flow of a civilization, but the story has a few grammatical issues that are hard to overlook. Not enough to ruin the experience, but they are noticeable. 

At each planet, you are given a set of issues you need to fix. It can be anything from bringing peace to a war-torn country to helping discover new technology. How you approach solutions to these problems are limited by resources gained or gather in the game. You can use your resources for things like raising armies or on buildings that grant bonuses. I felt this part of the game was a bit too slow. There is a way to speed things up, but I was never confident enough to mess with it. If you are good at RTS games, you will enjoy the pacing and gameplay a lot better.

As far as RTS games go, Lightracer Spark is fairly manageable. The tutorial does a fantastic job of slowly introducing players to the game’s mechanics without it feeling like a tutorial. The tutorial felt like an immersive conversation with an AI, and I appreciated the touch. My only complaint is that I felt like I was taught mechanics that never came up again, but that could be due to user error.

So is it worth it? Lightracer Spark is a niche game, but that isn’t a bad thing. If you like sci-fi and don’t mind the light RTS elements, you should at least look into it. The story is solid, and the flavor is well-designed. It isn’t a bad game, but you do need to enjoy this type of gameplay loop. It’s a lot of reading and waiting on timers. For those interested, you can grab your copy on Steam for 12.99. It’s not a bad price for what you get. 

Gifs and images taken from the press kit

GDC Recap: Viewfinder

To conclude my coverage of GDC, I want to talk about the nifty puzzler, Viewfinder. Viewfinder is a first-person puzzle game where players can reshape the world by placing printed media like photos or drawings into the world. It is a cool concept that is masterfully implemented around an interesting story. If you like puzzle games like Portal, you need to get Viewfinder. 

The biggest draw to Viewfinder is the freedom of creativity that this game allows for. There are many ways to solve puzzles, and players are only limited by their imagination. I spent way too long reshaping the world because it was fun and not because I was solving the puzzles. This game has the potential to be a huge time sink if you like to mess around with map editors. It is unbelievably cool to watch how you reshape the world with different art styles. By the end of a puzzle, you will have this insanely beautiful fusion of art that you created.

I was blown away by the amount of work that went into making this game work so well. Everything in this game works smoothly. I tried to break this game, but the physics was just too good. You can make it rain sideways or make objects fall from the sky with no visible latency. I will be the first to say that Viewfinder has an unlimited potential for shenanigans and that alone should be enough to make you wishlist. 

I spent too much of my session admiring Viewfinder’s novel experience. Everything in this game from the art to its innovative gameplay is perfect for people who want to pick up a game to have fun.

Viewfinder is coming to the PlayStation and PC sometime this year, but no date has been set yet. Until then, do yourself a favor and wishlist it on Steam!

1 / 9

I want to thank the game’s writer for sitting down with me and answering all my questions. The game is great, the story is solid, and I can’t wait to play it!

I also want to thank you, guys, for your continued support. I was only able to go to this event because of you. I got to meet some cool people, make important connections, and play some cool games. I never thought people cared about what I had to say, and never dreamed I would have such a wonderful opportunity. I am overjoyed that there are people that enjoy my writing, and I will strive to keep doing better. Thank you so much. I love you all!

****Images are from press kit, gifs are from the steam store. I don’t own them.

Cart Life

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At GDC I got to play the interesting slice-of-life game, Cart Life. This is the most unique game I have ever played. While it may not be for everyone, it does deserve some attention.

I like the contrast between the simple pixel art and the complete narratives it tells. The art style reminds me of the Gameboy Pocket era games. Cart Life lets you play as everyday people as they work their jobs, build relationships, and deal with the hardships of living in a city. As you try to juggle your personal and work life, you realize that it is impossible to balance everything. You will be forced to make some difficult choices.

In the demo, I got to play the Ukrainian immigrant Andrus as he begins his life in the US. During the day, you run his newsstand, and by night you have to care for his cat. At work, I had to set prices, stock shelves, and service my customers. It seems simple, but there were a lot of factors to consider to make sure my day was successful. I didn’t get much time with this game, but I can see how easily everything can stack up and make the game difficult. It was a nice change of pace from what I am used to, but in a great way. I’ll be trying to get a copy for review as soon as I can.

If you like the slice-of-life genre and looking for a game with a strong narrative, you should consider looking into Cart Life. The gameplay is unique, the art is pleasant, and the narrative is award-winning. Cart Life is releasing on PC sometime this year, but there are plans for a console release if it does well. For now, I recommend you wishlist it on Steam and follow it on Twitter.

Gifs are from steam

Image By The box/cover art can or could be obtained from the distributor., Fair use, https://en.wikipedia.org/w/index.php?curid=69085837

Strayed Lights

If you like action-adventure games, you might want to look into the upcoming title, Strayed Lights. This game looks beautiful, and the bit of music I’ve heard is amazing! You play as this being of light and dark as you travel over this dreamlike world on a quest to become awakened. But the path is full of angry monsters. Use your powers to soothe the beasts and free them of their inner demons.

This game looks so pretty and promises a new form of combat that I am interested in trying. The soundtrack is composed by Grammy-winning Austin Wintory, so it might be at least worth the listen. I’ll be getting my review copy soon, and I can’t wait to hop on in.

Strayed Lights is releasing on April 25th for $24.99 on the PlayStation, Xbox, Nintendo Switch, and PC through Steam, Epic Games, and GoG. If you preorder from the official website, you will get a cool digital art book and a copy of the soundtrack. There is also a demo you can try on Steam.

To stay up to date on all the news, make sure to join the official Discord and follow the socials: YouTube, TikTok, Twitter, Instagram, and Facebook. Don’t forget to add it to your wishlist!

Images taken from the press kit

GDC Recap: Planet of Lana

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From the Steam page

I got to play Planet of Lana at GDC and was blown away by how beautiful this game is. I spent most of my session simply admiring the art. I loved all the little details that went into making this world so vibrant. I loved how the branches would sway in the breeze and how perfectly they got the water effects. You couple this with a solid gameplay loop and a wonderful music score, and you have an experience worth looking into.

I’ve added an album because it was hard to choose just one picture:

2 / 12

You play as a young girl whose sister has been taken by aliens. It is up to you and your cute little cat-like companion to brave the elements and bring her back.

Planet of Lana has a very relaxing loop. You and your cat travel through an impressive landscape and solve puzzles. The game is a 2D side scroller, but they use an impressive layering technique to give the world its depth. You give your companion commands and use them to interact with the world. The game gets creative with its puzzles, and it is cool to see how you affect the world as you solve the puzzles. The puzzles are well-designed. They are not too easy, and I felt that there were enough clues to help you solve them. If you like relaxing puzzle games, this should be on your list.

I loved the demo, but it is too early to tell if this game will be good. At the very least, this game is looking very promising and worth checking out. Planet of Lana will launch on PC and Xbox, but no release date has been set. It will also be launching on Game Pass. The demo is available on Steam, so go download it! Don’t forget to add it to your wishlist while you’re at it!

To stay up to date on all the news, make sure you join the official Discord and follow them on Twitter, Instagram, Facebook, Tiktok, and YouTube.

And of course the beautiful soundtrack for the hype!

Images were taken from the presskit

Game Review: Broken Spectre

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I was sent Broken Spectre as a review code. I am very grateful for the opportunity, but I won’t let it sway my opinions. This will be my honest review.

Broken Spectre is an unreleased horror narrative for VR that uses hand tracking instead of the remotes. You play as Casey as she goes into the mountains to search for her father who went missing 25 years ago. But the truths she uncovers are a lot more sinister than expected. 

Taken from the Press Kit

I don’t do well with horror games, so this title took me longer to complete than usual. That said, Broken Spectre is a great horror story. The music, the 3D sound, and hand tracking work together to create the game’s ominous atmosphere. The deeper I got into the story I got, the harder it was to convince myself to keep going.

It is hard to talk about the narrative because I don’t want to ruin the ending, but it is a well-crafted narrative. All the clues you find, the visuals you see, and the bits of dialogue you hear all build to the games satisfying conclusion. I found it a bit short, but enjoyable. 

The use of hand tracking was a nice touch because it made the game feel a lot more immersive. If you do use hand tracking, make sure the room is well-lit. I felt that the controls were buggy in dim or low light.

The game was released in June 2023, but it felt pretty finished to me. I did break the game a few times, but I was able to work around it. If you like horror and visual novels, you should look into getting this game. It is available on the App Lap if you don’t want to wait.

IGF’s Big Winner: Betrayal at Club Low

Betrayal at Club Low is a strange little indie game that took home this year’s Nuovo Award and the Seumas McNally Grand Prize. This game is a surreal journey through a silly story that is sure to delight its players.

An old acquaintance goes missing in the town’s new nightclub. You must put your skills of deception to the test as you go undercover to bring him back. Do you have what it takes to sneak in without being noticed?

The game borrows from mechanics from tabletop RPGs that are well-implemented. Outcomes hinge on the luck of the dice, and your decisions matter. The game promises 11 different endings, securing its replay value. I only got to play this game a bit during GDC, and I liked the vibe it gave out. It was weird, silly, and it has a fantastic soundtrack.

If you like tabletop RPGs and want a unique experience, check out Betrayal at Club Low. I’ll be trying to get myself a copy to review, but you can buy it on Steam for $9.99.

Excellence in Narrative: Immorality

This year’s winner for the IGF’s Excellence in Narrative award went to Immoralitya fantastically done mystery about the cinema. Marissa Marcel was a prominent actress with great promises, but she disappeared after making three unreleased movies. With your ability, you must jump between these movies to piece together what happened to Marissa Marcel.

Immorality is a beautiful mystery as you get to jump between scenes filmed with real actors. It is a very creative way to tell a story and one with many choices to make. I have always missed this genre of gaming, but I was fortunate to try this for a few minutes. My experience left me wanting more because everything was well done. I love the grainy feel of the footage you sift through, the acting is fantastic, and the concept is so good. I will be trying to get myself a copy of this for review, but till then, you should at least Wishlist this. 

You can buy Immorality on Steam, Xbox, and GOG for $19.99. The game is currently on sale at GOG for $14.99 or free on Game Pass if you have a subscription.

Excellence in Design: The Case of the Golden Idol

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This year’s winner of the IGF’s award for Excellence in Design went to the quirky mystery game, The Case of the Golden Idol. Take the role of the detective as you gather clues, pick your suspects, determine motives, and solve the mystery of twelve gruesome murders. The game has a unique art style that grows on you the more you play. The music is soothing, and its unique gameplay can be relaxing if you like solving mysteries. I felt overwhelmed by the amount of freedom I was given to solve the mystery, but I can see myself obsessing over this title if I had more time to explore it at my own pace.

If you love mysteries, this is a great one to look into. You can get your copy on Steam or GOG for $17.99. I suggest you at least try the demo and keep an open mind. I didn’t get enough time with this title to decide if I like it, but I will be adding The Case of the Golden Idol to the list of games I need to try. I will let you know how it goes if I can ever find the time. 

*Image from the presskit