Tag Archives: video game review

Game Preview: Project F4E Beta

All images are from the screenshots I was able to recover after my hard drive died

I got to play the beta for Project F4E this weekend, and I thought I’d share my experience. While it is too early to form a proper critique of the game, the beta offered a taste of what the full game has in store. Because the game is still in an early alpha build, I will not speak on the crashes and bugs I encountered.

Project F4E is a MOBA with some RPG elements to it. The objective is simple, kill the world bosses before the timer runs out. You are one of three players who roam a large open map, searching for bosses to kill. You can build some towers, or animate and power up large statues that will help you with the mobs and bosses. Although there is a direct path to take to the bosses, the world is pretty open. You can clear the mobs in any order, but be mindful of the ever-ticking timer. 

The beta had four different champions to choose from: a tank, support, a ranger, and a healer. You start with a basic ability, and game stats and abilities as you level. At each level, you get a choice from the cards you draw from this deck. Each level offers you two cards to choose from. This mechanic offers some variety in the gameplay because it is unlikely you will pull the same set of cards twice. I enjoyed the randomness this brings to the game, but I can see it becoming unfairly broken. I can only hope that they can make the champions balanced. 

You get rewarded for completing matches and quests, and bonuses for winning. The in-game currency is used to power up your abilities. Leveling up your abilities gives them permanent buffs. As you level your champion, you gain new abilities and boosts that you can use to change up your deck. As is the tradition in MMOs, there is also loot to be had. Matches and quests drop items that boost your character’s stats. 

So what did I think of Project F4e? It was fun once I got the hang of it, but the gameplay got stale pretty quickly. Although I always had a different deck, the game felt the same each time. Matches were either a slow-moving escort mission to the world bosses, or they were an aimless and frustrating walk about. 

The combat was ok, but it was stiff and slow. Most of the time I spent waiting for cooldowns or dying because the level-up menu would pop up at the worst times. The mobs in this game all felt the same regardless of what biome we ended up in. It got stale and repetitive pretty quickly despite having a random element.

This is a Moba, and strong communication and coordination are important. I lost a lot of games because we couldn’t coordinate correctly or someone wanted to solo everything. F4E at the very least offers a true MOBA experience. The gameplay is a bit repetitive, but it is too early for it to be absolute.

If you like MOBA’s but need a break from the toxic ones, you should at least keep F4E on your radar. You can find out more about the game on their official website. Don’t forget to sign up for their future betas.

Game Preview: Sovereign Syndicate (Review Code)

All pictures are screenshots from the game

I got the Sovereign Syndicate demo as a review code. While I am very grateful, I will not let this sway my opinion. These will be my honest thoughts and opinions about the demo.

This demo is too short for me to form a meaningful opinion about the game, but it is long enough to at least get a taste of the gameplay. Sovereign Syndicate is a top-down cRRP that takes place in a steampunk fantasy version of London. The full game gives you the choice of three characters, but the demo had me playing as the minotaur Atticus Daley. At the start of the game, you are given the option of four classes that provide boosts to certain attributes. I played as each one, but I never felt like the choice made much of a difference gameplay-wise. 

This game ran real smooth. The top-down view was interesting, and the city was nice, but there wasn’t much room for exploration. If the demo is any indication of what the game will be like, the setting is going to be dank, dark, and dirty. Most of the gameplay was in the form of dialogue. I got to speak with a couple of NPCs, each providing you with a choice of responses and the occasional skill challenge. Skill challenges are neat in that they are determined by picking from a set of tarot cards. Your skill points affect the kinds of cards you can pull, but the game was too short for choices to matter. The choices you make can provide buffs and debuffs, but mostly they affect the types of responses you get from the NPCs. 

My biggest complaint about this game is the font. Some of the dialogue is written in an italicized font which was hard on my dyslexia. The writing itself is inconsistently flowery. Some descriptions are fine, but others are long and awkwardly worded. It wasn’t so bad that I stopped playing, but it is something that gave me trouble. It is also written in an English dialect I am not familiar with, but it offers definitions for certain slang words and phrases. Unfortunately, there isn’t enough gameplay in the demo to judge this game on its character and world-building.

I am very much interested in learning more about this game and possibly getting a longer demo. I liked the text-based choose your own adventure aspect of this game. I can only hope the full game will include meaningful choices that affect the story. I also enjoyed that the skill points are personified. Wit, for example, is an old woman who will give you advice on how to respond to an NPC. Each skill point will offer its suggestion, but the choice is always in the hands of the players. This is a neat little feature for people like me who can’t make a single decision. I will certainly be keeping an eye on this game. 

The game is planned to release during the 4th quarter of 2023 for Xbox, PC, and Playstation. If you want more information, check out and wish list it on steam.

Game Review: Noel the Mortal One (2022)

Screenshot

I received Noel the Mortal Fate as a review code. I want to thank Playism for the opportunity to review this title. That said, I will not let this sway my opinion of the game. This will be an honest review of the game.

Noel the Mortal Fate is a visual novel with some minor gaming elements to it. This is a book, and any gameplay, whether it be puzzles or boss fights, is a railroad you to a certain ending. The choices you make and any exploration available don’t matter. The puzzles and boss fights are simple, as the focus of this title is to tell a story. If you like manga or anime, this is a solid revenge plot with a lot of the anime tropes you are familiar with. I had a lot of fun with this title, but I understand that it isn’t for everyone.

Noel is a young prodigy pianist who has lost the most important piano competitions in her town. Angered by the loss, she is tricked into making a deal with the devil. Unbeknownst to her, the deal will restore her honor at the cost of her limbs. Caren, the devil she summons, takes pity on Noel and promises to help her get her revenge on the person who tricked her into making the deal. The game then follows Noel’s journey toward vengeance. This is a game full of interesting characters, epic fights, and devil pacts. Will Noel be able to exact her revenge? You will need to play to find out.

Gameplay-wise, this is a book. There is a lot of reading and no voice acting. The reading is occasionally broken up by puzzles, fights, and light exploration. I enjoyed the story, but I am speaking as an anime fan. The characters are unique and interesting, although some of them are anime archetypes. I loved the style of storytelling. Most of the story exists in 2D animated sprites, but they make it work. The use of flashbacks, fight scenes, music, and comic strips all come together to tell an engaging narrative. Boss encounters felt epic, character growth was exciting, and the flashbacks were woven in nicely. My only complaint would be with the translation. I noticed some grammatical errors and awkward phrasing, but none of it was unplayable. 

I played this game on the Nintendo Switch and loved it. Undocked, the game runs great. The letters are easy to read, and the maps were very visible. When docked I used a controller. It was nice to have a bigger screen, but it isn’t necessary. In both modes, I preferred the d-pad for movement because it allowed for more control. Movement in this game is awkward, and I often overshot targets. The d-pad offers more control over the movement, but it isn’t perfect. The awkward movement added unnecessary difficulty to the puzzles and boss fights.

Overall, I enjoyed this game a lot. I liked the story and loved the music, but I wish the game offered meaningful choices to give it replayability. It would be nice to have multiple endings instead of being railroaded into one. Some of the gameplay feels like padding, like when you control a character to walk through a hallway. That said, I still enjoyed it. There was enough world-building where I wasn’t lost or overwhelmed. The characters were interesting and memorable. I ended up becoming very invested in the narrative, often rooting for the heroin’s success. 

This is a niche game. If you like anime and visual novels, this is a solid one. If you are curious about the genre, Noel the Mortal Fate is a nice starting point. The story is interesting but easy to follow, the characters are unique and well developed, and it isn’t overly sexualized. Just know that you aren’t buying a game, but a novel with gaming elements. 

It is available for the Nintendo Switch, Sony Playstation 4, Xbox One, and PC. Links lead to respective store page.

Game Review: Blackguards 2 (Nintendo Switch)

I received this Blackguards 2  as a review code for the Nintendo Switch. I would like to take this moment to thank Daedalic Entertainment for the opportunity, and I hope I can continue to do more reviews for the company in the future. That said, I will not let this affect my review. This will be my honest opinion of the game. 

Screenshot from my playthrough

Blackguards 2 is an action turn based-strategy RPG where you control a team of heroes and mercenaries through a series of combat scenarios and puzzles. The game focuses on Cassia, a wronged woman who seeks revenge by taking her ex-husband’s kingdom from him. Her husband locked her up and left her to die. Will she be able to lead her army and achieve her revenge, or will she succumb to her ever-creeping madness?

I had a lot of fun with this game when it worked properly. You can set traps, ambush enemies, and use the environment to earn your victory. Unfortunately, the enemy AI is inconsistent, and some levels will not work as intended. Sometimes I was greeted by tactical enemies who forced me to earn my victory. Other times the enemy would stand still while I slaughtered them relentlessly. If you are smarter than me (and you probably are) you can find ways to break the Ai and breeze through combat easily. There is also a light puzzle element that is heavily impacted by how the enemy AI chooses to act. I failed a few puzzles because the AI became ungodly.

My biggest issue with the combat was the pathing. There are levels where you will have to choose your pathing hex by hex; this will prove tedious. If you allow the pathing to be chosen for you, your heroes will run into fire or traps that will kill them instantly. Each level can also have invisible traps that require special skills to see. These will create incredibly frustrating moments as you watch your heroes die instatly for stepping on random particles. This game can become incredibly frustrating and impossible to beat if you are not careful or paying attention. 

The graphics for the game are fine, but nothing special. On some levels, the bloom and high contrast make it hard to see enemies and traps. I felt this to be especially true in handheld mode where it would be hard to see even the pathing. It doesn’t help that the camera controls don’t let you rotate the camera horizontally, making it hard to select some units or objectives. If you are going to play this game, I suggest you play this on a bigger screen. 

Customization can be overwhelming if you are new to the genre. You can buy and earn gear to customize your units to fit your play style. You can also buy skills, spells, and feats to make your heroes more heroic. I found customizing my units to be a hassle as the UI felt clunky most of the time. Unfortunately, skills and feats you buy impact combat, making dealing with the UI a necessary evil. 

Screenshot

I enjoyed the story for the most part. I adored the voice acting, although the sound mixing isn’t consistent. I thought the characters were fine although they do fall into the same tropes you are probably used to. The world-building in this game comes from conversations you have with NPCs in the hubs, but it stops the information you gather stops being interesting halfway through. The game does offer you choices to make, but I didn’t feel like they impacted gameplay. 

I didn’t hate this game, but I can’t ignore its issues. When this game worked, I had a blast! Unfortunately, the bugs make victories anticlimactic, losses frustrating, and on some levels unnecessarily difficult. This game fills a specific niche, so if you don’t like strategy games, I wouldn’t bother. If you do like the genre, I would wait for it to go on sale. It isn’t worth the $10. You can play this on Mac, PC, Xbox, Playstation, and on the Nintendo Switch.

This game is currently on sale on steam for $.99. It is definitely worth that much.