The new Grand Archive ban list has been posted, and it is not the huge meta shifting announcement it was made to seem. They got me. The biggest change this time around is the Stonecale Band nerf, and Corhazi outlook being moved categories. I’m okay with the changes, and the explanation makes sense to me. Make sure you check out the official ban announcement if you want to know more.
Stonescale Band Errata
Stonescale Band has new text and made slower. This was done in hopes to re-balance the, and hopefully refresh the Silvie deck list. I think most people are getting tired of seeing her in the format. The new text reads:
The next ally card you activate this turn can be activated as though it had fast activation.
Limiting the amount of allies it can summon one ally per activation and increasing the cost is sure the slow the deck down, but will it be enough to change the format? We will have to wait and see.
There are new new banned cards, but make sure you keep these out of your deck if you’re heading to an official event.
Watch List (Most Likely to be Banned)
Cohazi outlook has been moved to the watch list. While this list isn’t an outright ban, it is a card that is being considered for a future ban. You can still enjoy the playing your wind decks, just don’t be surprised when she gets added to the ban list.
Watch List (Safe to Use)
Creative Shock has been removed from the watch list, and is longer considered for a ban. Although cards on this list are never in any real danger, it is nice to see cards being removed. Stonescale Band is the only new addition to the list. It is still safe to use, but Weebs of the Shore are keeping an eye on how it performs in the meta moving forward. This is an understandable move, especially since the meta seems to be dominated by the same three decks at the moment.
I was sent a free copy of Lost Castle 2 to review for my blog. While I am very grateful for the opportunity, I won’t let it sway my opinions. This will be my honest review.
Choose your class and make your way through the most adorable dungeons in search of treasure, money, and fame. Brave these procedurally generated dungeons on your friends online. What hilarious stories will you share around the campfire?
Gameplay
Players choose their class at the start of each run. These classes can be swapped freely at the blacksmith or through random weapon drops during a run. Players can choose between a melee, magic, or ranged class. Each class is unique, but I preferred the magic class for my play style.
Like most roguelikes, players will receive random upgrades and skills throughout their run. There are random shops within the dungeons that also sell player items. These upgrades are all RNG-reliant, which means luck can ruin a run. I thought RNG was fair for the most part.
Players will then move through the dungeon, clearing each room of its monsters. Enemies increase in difficulty with each room, but a player’s power level also increases. Players can choose the types of encounters after each room. They can fight regular monsters or elite monsters, rest and refill their positions, buy items from a shop, and eventually fight the area boss. These choices are mostly randomized. Make sure you plan your route wisely.
In between runs, players can buy permanent upgrades in town. They can level up facilities and give their character some valuable buffs for their future runs. While I am sure there is an optimal build path, I always went with what fit my playstyle the best.
If you have friends or want to make new ones, Lost Castle 2 has a built-in matchmaking system. I liked playing alone, but I can see this game being a lot of fun with other people. It definitely has a party game vibe similar to Castle Crashers.
Review
Lost Castle is incredibly cute, but that shouldn’t distract from its issues. The gameplay, while fun and engaging, can grow repetitive and stale if you let it. Multiplayer is what will extend the game’s shelf life, but you’ll at least get your money’s worth if you decide to go solo. The wacky quirky gameplay gives this game its charm, but it would be a lot better with friends. I definitely wish there was an opportunity for couch co-op.
If you’re looking for a fun party game you can only play online, this might be a solid solution. This is a cute game with a charming little loop, but one that won’t stay in your rotation for too long unless you can find a group of friends that can make the grind worth it. The grind isn’t terrible, but it gets repetitive. I enjoyed the repetition, but I also understand the value of a good friend group.
The game is in early access. While I thought the game was fine, I am sure there will be some valuable improvements on the horizon. Buy at your discretion. You can pick up Lost Castle 2 on Steam for $14.99.
Chicago Ascent just ended and unfortunately, there were no major updates to the format. The Re:collection decks showed up in full force with Tristan taking top spot. Hopefully today’s bans will create enough ripples in the format that we’ll get to see a different grouping at Ascent Singapore. The nerf to Stoneband Scale should help cull some of the Silvie decks. Either way, here are the top three performing decks in the meta right now. I’ll leave affiliate links to singles for those who need them. Check out the official event page for the full lists.
Material Deck 1 Spirit of Fire 1 Lorraine, Wandering Warrior 1 Tristan, Underhanded 1 Tariff Ring 1 Channeling Stone 1 Discordia, Harp of Malice 1 Flash Grenade 1 Grand Crusader’s Ring 1 Safeguard Amulet 1 Smoke Bombs 1 Sword of Seeking 1 Wind Resonance Bauble
Ascent Chicago just ended, and while there weren’t too many drastic changes to the meta, there were a few exciting announcements that we will need to go over. We got an update on the judge program and some very cool spoilers. If you’re looking for Grand Archive cards, get them over at TCG Player through my affiliate link. It really helps me out.
Errata to Silvie
There is a promise of some meta-shifting bans coming tomorrow. Meanwhile, there was an errata that is already creating ripples in the format. Effective August 4th, Stonescale Band has been slowed in the hopes of removing a bit of Silvie from the format. The cost to cast has been changed from 0 to 1, and the activation cost has been changed from 1 to 2. The effect now reads:
The next ally card you active this turn can be activated as though it had fast activation
This slows the card as you are no longer allowed to activate as many slimes as you can. It is unclear how much this change will break the deck, but a slower Silvie can’t be good for popularity. We will have to see if any of the other bans affect archetype, but hopefully this shifts the deck list a bit.
Mortal Ambition Spoilers
In the most exciting news, we got spoilers for the upcoming Mortal Ambition set. The set releases on October 11th, so make sure you put in your preorders. The flavor for this set is fantastic, and the art for these spoilers is so pretty. I hope the screenshots do them justice. I’ll post more high-definition images when they become available.
The Collector Rare
We also got a look at a collector rare and this card is so pretty! If this card doesn’t move boxes, I don’t know what will. As a collector, I am all in!
Developer Live Stream Announcement
There will be a developer livestream on September 14. While this news may not be exciting for everyone, this means more spoilers and some cool gameplay insight if you’re into that kind of thing. I’m hoping they run the online store so that I can finally get my hands on some supporter packs!
Reprints in Bound!
One of the biggest frustrations for new players of Grand Archive is the price of singles. Stock is limited, and prices for important staples make the game unfeasible for some. I still kick myself for not buying into the game sooner. In a bit of expected news, Alchemical Revolution Altered Edition has been announced. The set is expected in January 2025, and it is the perfect time to buy into the set if you missed out on it the first time. I need some Arisanna cards for I deck I’m building that I know won’t win me any prizes. The set is coming with some very important changes, so make sure you get those wallets ready!
Academy Teacher Promo
The Academy Teacher promo has been revealed, and it is such a pretty card. The Academy program is a special promotion to help promote the game to new stores. Experienced players who help stores teach new players how to play the game will receive a special copy of Vaporjet Shieldbearer and it has me reaching for my teacher’s hat. The program starts in September, stay tuned for more news.
The Judge Program
With the growing popularity of the game comes the increased demand for judges. The judge program for the MRC season awards judges with an exclusive and beautiful Careful Study card based on their level. The test to become a judge goes live on August 9th, so make sure you sign up when you can. There doesn’t seem to be a limit on how many times you can try the test, but there is a week cooldown for failed tests. Study hard and good luck!
The Paragon: Monsters & Mayhem Kickstarter is live, and it has already blown well past its goal. If you’re looking for a flavorful tactical card game with some unique new mechanics, you’ll want to check out the campaign at least. It’s going to be hard to resist buying those starter decks.
The Campaign
The Gameplay
Impressions
I am not very good at tactical games like Paragon, but I am willing to try. I like the mana system, the mechanics look interesting, and the art is phenomenal. The biggest draw will be the art, which has some pretty solid flavor. There is already some lore available for those interested.
If you want to try out Paragon: Monsters & Mayhem, there is an official module for Tabletop Simulator you can mess around with. It is only a demo at the moment, but it should give you an idea of whether you want to back the Kickstarter. There is also an official Discord you can join if you want to stay up on all the news and meet others who are as equally excited about the game. There are doing open playtesting for those who want to help make the game better.
Backers will receive some cool exclusives at every level. There are already a few stretch goal rewards you’re going to want to get your hands on if you’re thinking of becoming a collector. That said, there is always risk involved, so make sure you make your decision carefully.
I was sent a free copy of Minds Beneath Usto review for my blog. While I am very grateful for the opportunity, I won’t let it sway my opinions. This will be my honest review.
Minds Beneath Us is a very pretty cyberpunk visual novel out now on Steam.
The World is run by AI, and this AI is powered by the poor souls who can’t afford to work anywhere else. You are an AI designed to infiltrate the mind of a target and gather crucial information. But your first mission doesn’t go smoothly. Suddenly, you find yourself in the body of a mysterious man and having to live his life.
You find yourself working for a company responsible for hiring the poor souls that power the city. As you work to make sense of this new world, you find yourself making the choices that will influence the rest of your life. This life is yours to live now. What choices will you make? What secrets will you uncover?
Gameplay
Minds Beneath Us is a beautiful point-and-click visual novel. While there is some action, you are reading a beautifully illustrated mystery. Exploration in this game is limited to two dimensions and is very important to the story’s development. Missing clues or interactions with the environment will close off story paths, so make sure you click on everything.
Player choices affect the outcome of the story. The choices you make in conversation will dictate the type of story you enjoy. You can always restart from a checkpoint if you don’t like the outcome, but this system gives the game its replay value.
There is no voice acting in this game, but I don’t think it needs it. Players who don’t like to read might find it difficult to stay attentive, but the story is well-written and enjoyable for those looking for a new sci-fi visual novel.
Review
I loved the Minds Beneath Usand recommend it to anyone looking for a visual novel. This is a very pretty game with some beautiful illustrations that you have to look through once. This game has a simple art style, but one that successfully captures the complexities and tone of its narrative. Aside from a few awkward translation issues, the story is well-written. The pacing is solid, the themes are great, and the choices get hard when they need to be.
My only real complaint is that the save points are too far apart. If you have to leave halfway through a scene, you’ll have to go through the entire dialogue until you find your spot. This is only a real issue if you’re not able to play continuously, so it isn’t necessarily a deal breaker.
Minds Beneath Us is a cool story with some fantastically developed themes. This game should be in your library if it isn’t already.
The Kryptik TCG recently changed leadership after announcing that it would no longer exist as a TCG. There was talk of turning the game into an LCG, but the community came together to give the TCG its second life. You can read about the drama in my previous post.
This announcement caused a few ripples in the community. Some fans felt disheartened by the news. To them, it felt like they wasted money on another dead TCG busy making empty promises. The damage has been done and there is no mending this relationship. Despite a small exodus, some fans stuck around and continue to hold on to hope for the game that they love. A lot of the hope seems to be inspired by the passion the new leadership continues to carry for Kryptik. I for one am curious to see where this passion takes them.
Passion alone won’t be enough to restore the faith that has been lost. There is a lot of work that needs to be done, and a bit of radio silence since the change. Today, the silence has been broken, and a new competitive season has been announced on the official Discord. Starting August 17th, Kryptik Studios LLC will be hosting online tournaments on Discord through Tabletop Simulator.
The Announcement:
We are happy to announce that we are going to start hosting weekly tournaments through Tabletop Simulator (TTS). We will be using a points system called Kryptik Currency, which will allow participants to spend their Kryptik Currency to get promotional cards, sealed products and more. Each season will last 6 weeks beginning on August 17th. At the end of each season, we will give out prizes to the top 11 ranked players. We will be announcing additional prizing in the weeks leading up to the tournament season. At the end of four seasons, there will be a tournament between the top 8 players with the highest total points with additional exclusive prizing.
The prizing for the first season is as follows:
1st Place
1 set of Overlord Wave 2 Genesis Promos
9 Randomized Foil Lore Cards Story Choice: Does Selene seek retribution against Livia for the death of Boudicca?
2nd Place
1 set of Overlord Wave 2 Genesis Promos
6 Randomized Foil Lore Cards Story Choice: How does Andras handle Dookraka, his friend and mentor’s death?
Players will also be able to earn points for the season called Kryptik Currency, which can be exchanged for products in the future. The point breakdown works as follows…
Participation in all rounds of the tournament: 5 KC (Kryptik Currency) Loss: 1 KC Draw: 2 KC Win: 3 KC Special Rules Bonus (Per Event): 5 KC
Players will also be able to earn points for the season called Kryptik Currency, which can be exchanged for products in the future. The point breakdown works as follows:
Participation in all rounds of the tournament: 5 KC (Kryptik Currency)
Loss: 1 KC
Draw: 2 KC
Win: 3 KC
Special Rules Bonus (Per Event): 5 KC
It is cool to see official events because as cool as it is to collect the cards, there needs to be a thriving player base to move cardboard.
Attonement
While not everyone got a chance to get their hands on the limited run of Atonement by Speedrobo games, we were assured that there is an official run coming. Although, you might not have missed out on much. Some of the folks who received their Wave 0 have voiced complaints about the smell and quality of the product. The promo cards I received as compensation after an error on their part made me lose my preorder are already curled. Dropping Speedrobo Games as their official printer is starting to make a lot of sense.
In an official post on the discord, the community manager has made this promise:
In the near future, you will see how atonement was meant to be. W0 will become an afterthought. We are returning to our roots. Enlisting the best of the Genesis artists to create artwork we have all come to love.
It is very good to see a company acknowledging their mistakes and working with their community to do better. We will have to wait for the next Kryptik product to see if they can keep their promise. In the meantime, updates are being made to the official Kryptik Tabletop Simulator module to include the new Atonement cards, and they look sick!
Conclusion
I can’t wait to see where this new leadership takes this game. What I’ve seen so far is impressive, but I will need to see some new product before I go make any firm decisions. I’ll keep following the game and wishing them the best.
If you want to learn more about Kryptik, make sure you join the official Discord, and make sure you start getting ready for the new season!
I was sent a free copy of Dread Delusionto review for my blog. While I am very grateful for the opportunity, I won’t let it sway my opinions. This will be my honest review of the game.
Dread Delusionis a retro-style 3D hack-n-slash dark fantasy with an expansive world out now on Steam.
You are a prisoner of the Inquisition, serving your time for an unforgivable crime. Normally, you would rott in your cell like the bodies around you, but today is your lucky day. You have been called to work off your debt by fighting for the Inquisition. Travel over the vast and wonderful hellscape and bring an end to the enemies of the Inquisition. What secrets will you uncover about the Inquisition? About the world? About yourself? Will you die another faceless pawn, or will you get to taste sweet freedom once again?
Gameplay
Dread Delusionfeels like Morrowind with a trippier vibe and much less loading. If you’re looking for a classic feeling 3D RPG, Dread Delusion might be the game that scratches that itch.
If you’re looking for an RPG with a comprehensive combat system, you will be disappointed. Combat is simple and often optional. You can sneak past most enemies, and they don’t even give out XP. If you decide to engage in combat, it is a simple hack-n-slash system that feels like Minecraft combat. It isn’t a bad system, but it is geared for the type of gamer who doesn’t want to worry about timing blocks and parries.
Exploration in this game is fantastic. While the graphics feel dated, you will enjoy the trippy and strange open-world adventure that spans around them. You have access to a myriad of well-written quests in a world that feels like a twisted fever dream. If you’re looking for a classic and chill RPG experience, it doesn’t get any better than Dread Delusion.
Review
I was excited for Dread Delusion when it crossed my desk. I am a huge fan of the art direction and I am always looking for a new RPG. I was not ready for how much I was going to love this game. This game is the perfect casual RPG with enough substance to be worth the full price tag. I am a huge fan of the art direction. The retro vibe blended with the twisted grotesque aesthetic makes for an interesting world. This is one of the first RPGs in a long while that I wanted to explore to see what weird and twisted visage awaited me around the next corner. I understand that the graphics might turn some people away from the title, but the style gives its unique and unforgivable charm.
The combat in this game is good enough. While it is easy, I appreciate the fact that I can skip or engage in it depending on my mood. Sometimes I just want to mindlessly hit stuff and not have to worry about builds and strategy, and sometimes I want to explore. There is a hardcore mode that you can try if you want a challenge, but I enjoyed Dread Delusion for its casual experience and story.
The story was fun to play through, but there is enough to do in this game to get lost in its expansive world. While it may not be a massive game, it does a good job of feeling like one. The quests are well-written, the world-building is solid, and the dark humor is appreciated. The game is quirky, but its quirks give the game its identity.
If you’re looking for a casual RPG and don’t mind the weird aesthetic and retro vibe, Dread Delusion should be in your library. It is the game you didn’t know you needed.
I was sent a free copy of Veritusto review for my blog. While I am very grateful for the opportunity, I won’t let it sway my opinions. This will be my honest review.
Veritus is an adorable 2D retro RPG out now on Steam.
You are a miner asked to explore the mysterious temple of the god of shadows. This won’t be an easy task. Dangerous monsters lurk its halls, dark secrets hide in its shadows, and locked away somewhere deep inside, there is treasure to be had. Explore the temple, fight off its monsters, solve its many puzzles, and try to make it out alive. What secrets will you uncover? Do you have what it takes to conquer the god of shadow’s dungeon?
Gameplay
Fans of old-school hack-n-slash RPGs need to buy this game. Combat feels like a simple button mash, but there is a neat crafting system to keep things interesting. Boss fights are creative, manageable, and fun. Puzzles in this game are incredibly satisfying. They were hard enough to keep things engaging, but never so hard that I needed to look up the solution. Exploration can feel tedious, but the grind isn’t as soul-crushing as it could be. Overall, it is a solid RPG for those looking for something with a cool retro vibe.
Review
If you are a fan of old-school Zelda, this game should be in your collection. Veritus has a decent story, beautiful pixel art, and a fun gameplay loop. I loved it for its much-needed change of pace, and I appreciate it for its creativity. I love how they handled cutscenes, and won’t mind sitting through them again. Combat is fun, puzzles feel good, and the boss fights are creative.
That said, the game isn’t perfect. Exploration can feel tedious, especially when you have to move between checkpoints after dying. The simple dungeon and combat design can make the game feel monotonous. Most importantly, despite its modern mechanics and pacing, the game does feel old. As someone who loves the old-school hack-n-slash genre, I found the repetition soothing and the combat relaxing. These complaints aren’t dealbreakers, but it is something to consider before taking your dive.
If you’re looking for a casual new game with a lot of charm and some solid gameplay, I recommend you pick up Veritus. The game is cute, fun, and only $7. Pick up your copy on Steam today!
I was sent a free copy of Deathbound to review for my blog. While I am very grateful for the opportunity, I won’t let it sway my opinions. This will be my honest review.
Deathbound is a party-based soulslike coming to Deathbound releases on PlayStation, Xbox, and PC via Steam, Epic Games, and GoG on August 8. Make sure you add Deathbound to your wishlist and join the official Discord.
Long ago, the Goddess of Life tricked the Goddess of Death, stealing her power and creating a race of immortal men. From these men, an advanced and powerful civilization Zieminal formed. For a while, the Zieminal thrived in their immortality. But the Goddess of Death did not sit idly by while her sister made a fool of her. Slowly, she seduced the Zieminal to give up their immortality. Her seduction worked, and the civilization crumbled overnight.
Centuries pass, and a new civilization rises from the wreckage, one hungry for the immortality they once had. A zealot group of scholars work tirelessly to perfect the ritual for immortality but at a terrible cost. You are a result of these experiments.
Awakened by strange forces, you find yourself as one conflicting soul in a body. Now you must fight your way through the city of Akratya discover the truth of your existence, and put an end to the heresy. What secrets will you uncover?
Gameplay
Deathbound plays like Dark Souls, but with a well-implemented and unique party system to spice things up. The game features the same attack, parry, dodge, and item mechanics to make even the most casual Souls’ fan comfortable. There is a campfire mechanic for rest and leveling, and players drop their experience when they die. The party mechanic is what keeps Deathbound from being a soulless clone.
Players have access to four characters with unique abilities and values that they can swap between freely. Party placement gives characters buffs and debuffs based on their personal beliefs. Each character has a unique set of combat skills and utility. Switching between characters is not only circumstantial but also an important combat mechanic. Players can switch to a character with higher hp to heal an injured one, or they can use the switch to trigger powerful attacks and combos. It gives combat its unique flavor, and it felt more engaging than the traditional soulslike.
I particularly liked how stamina was tied to health. stamina is the energy a character uses to perform his or her actions. Running, attacking, dodging, and blocking all use stamina. A character who runs out of stamina can’t perform an action. Characters have as much stamina as they do health. stamina refills over time, but a damaged character has access to a smaller pool of stamina. Health becomes the most important resource because it keeps a character alive and allows him to do stuff.
It wouldn’t be an RPG without a skill tree, and Deathbound has an expansive one. There is probably a right way to build, but I had fun building to my tastes. I felt like I had enough choices without the experience become overwhelming. Filling the skill tree is a grind, but it is expected for the genre.
Impressions
Deathbound is a fantastic soulslike with a solid story, amazing flavor, and a cool mechanic. I love its dark atmosphere, and the story was a good watch. Combat felt wonderful, but it is easier than Dark Souls. At least I found it a lot more forgiving, and that isn’t a bad thing.
Deathbound‘s combat system is so much fun. I am a huge fan of the party system, and the switching mechanic made for some satisfying combos. My only complaint is with the health/stamina system. I think the system is brilliant, but there is one annoying issue. Sometimes, an enemy will push you into a crate, wall, or other artifact. There isn’t enough room to perform actions either because your weapon gets stuck on a wall or the enemy keeps pushing you into it, and then you run out of stamina to attempt your escape. It didn’t happen often, but it happened enough to be worth mentioning.
Aside from that, the game is a lot of fun. If you’re looking for a casual soulslike with unique flavor, you’re going to want Deathbound. Deathbound releases on PlayStation, Xbox, and PC via Steam, Epic Games, and GoG on August 8, so make sure its on your wishlist!