The KiiBoom x Strawberryjam1986 Strawberry Jello Switch Set comes with 35 5-pin switches. These are linear switches compatible with MX keycaps. Rated for up to 50,000,000 keystrokes, these switches are built to last. These switches were also built to perform and take on any workload with its ideal actuation and high-accuracy feedback. Most importantly, the housing promises a comfortable typing experience with that satisfying typing ASMR enthusiasts seek.
Sound Test
Review
I used the Strawberry Jello switches to replace the ones that came with one of my budget keyboards. I did not know how budget the keyboard was until I started taking it apart. These switches were a fantastic upgrade, and made an a very usable keyboard into a delight. I first noticed the soft creamy sound that I have come to crave when I am typing. I then noticed how much more comfortable the switches were to use. Each press felt softer and I felt my hard hurt less and less the more I used this keyboard. I did not notice any change in performance. The previous switches did the job, and these handled my workload just as well. The only real difference is that the old switches feel cheap, and I have no intention in putting them back.
If you are looking for a set of switches to either give new life to an old mechanical keyboard or if you’re building a brand new one, these are the KiiBOOM Strawberry Jellos are a great place to start. They are easy to install, they are well crafted, perform well, and they are very cute. If you’re looking to build a cozy setup, you can’t go wrong with KiiBOOM stuff, especially with these switches.
I was sent a free copy of Valthirian Arc: Hero School Story to review for my blog. While I am very grateful for the opportunity, I won’t let it sway my opinion. This will be my honest review.
You are the new principle of a school for aspiring heroes. As principle, it your job to recruit the best the land has to offer and train them to be the heroes the realm needs. You will have to start from zero, as you build your school, expand its facilities, and improve its accreditation. Do you have what it takes to make your school the most prestigious of the land? Will your heroes define the future of the realm?
Gameplay
The game is split into three different loops: school management, party management, and adventuring.
As principle of the school, players will need to upgrade and manage their facilities to provide them most for their students. The structures and rooms that fill the walls of the school will help level the students for adventures, boost their stats, and boost resource production. Knowing what room or facility to build is kind of important, but there isn’t a real need to play optimally. The game feels very forgiving to a point. There will also be random events that pop up around the school that give random rewards and a bit of flavor. The game will ask players if they want to give a pop quiz and reward the player based on their answers.
Students who go to the school earn XP by going to class or visiting the different facilities. This is all automated. Gearing, party creation, and a students acceptance is up to the player. Players will need to craft weapons for their players, assign their classes, and fill the party with eager students. The hard part is leveling and gearing players enough to successfully complete missions and ultimately graduate from the school. A school earns prestige based on the graduates. You are attempting to generate fame and a legacy.
While students can earn XP and level by attending class or using the many facilities, nothing beats earning real world experience. Players can send their students on quests that scale in difficulty. Players can manage multiple parties and fill those parties with different types of units. Participating in quests earn units XP, and completing quests earns players resources. Players must learn how to manage their parties efficiently to progress through the story.
Review
I am sure Valthirian Arc: Hero School Story has its niche, but the game is really boring. What kills the game for me is the grind. Everything, even in the earliest stages of the game, feels like it takes forever. I don’t mind a grind, even if it is very repetitive, but i found each gamaplay loop basic and uninteresting.
So as a village management game, there really isn’t much to do. I don’t like that there isn’t a fast forward function, especially since the game feels slow from the beginning. I appreciate the casual approach to the genre, but it almost feels too casual with very little depth. I messed up really early and graduated all my good units and all I could do was wait around a long time before I could properly take on quests again. This destroyed any interest I had in the game, and it made it hard to want to keep playing.
Gearing and party management is an very interesting concept, but the implementation is on the simpler side. This wouldn’t be a problem if farming for the materials didn’t take so long, and the grind is very boring. I do like that i had to discover and unlock new weapons by playing the game, but it just takes so long to get to anywhere meaningful.
The adventuring loop is probably my least favorite part of this game. Quests feel repetitive and combat isn’t interesting until you can unlock classes. Unlocking classes takes too long, and leveling every single student starts to feel like a chore. I kind of wish this part was also automated because I didn’t feel like it added much to the game. I would have preferred to build my school, prepare my students, send them on quests, and wait for them to return with rewards. Of course, I would have loved to be able to fast forward through all of this process.
That said, there are parts of this game I do like. I love the game’s whimsical artstyle, and the music that fills the world. I like the idea of building up my school and student body, but the execution doesn’t vibe with me. I can see this title being a fun casual game you pull up when you are in the mood for some cozy gaming, but there are also better options. It isn’t a bad game, but I wouldn’t get it at full price.
If you like the art and want a village management that isn’t a huge commitment, sure. Otherwise, the game is boring and you can do a lot better.
I was asked to cover Monmusu Girls: Autobattler and was given free ingame items for my review. While I am very grateful for the opportunity, I won’t let it sway my opinions. This will be my honest review. I also did not redeem any of the in-game items until I was done with my review. I wanted to see how free-to-play friendly the experience was.
Collect your army of cute monster girls and face off against the Demon King’s army. Upgrade your units to make them stronger, go on different quests and missions, and make a few friends along the way. How far will this magical journey take you? What will your team look like in the end?
Review
Monmusu Girls: Autobattler is a phone app that has been ported as a steam game. As a result, some of the controls are clunky. Playing it on the Steam Deck is preferred because this game works great with the touch screen. The gameplay loop is simple. You click through the different screens, collecting cute anime girls and sending them to earn materials. There is a story, but it is poorly written and not the reason to play the game. You are playing the game for the art. I love the art, but you are getting a censored version of what they show in the promotional images on Steam. The girls are a lot more covered up, but that doesn’t ruin the game. I personally like that I can play the game in public without it ever getting to lewd.
What will ruin the game is its gameplay, it is very simple. I am sure there are some nuances I wasn’t catching, buffs I wasn’t maximizing, and I was very wasteful with my resources, but you really are just clicking until you run out of resources. Resources in the beginning are bountiful, and leveling feels fast. This is a little shady tactic common in gacha games to get people hooked, and the game does it well. The problem I have with the game is that once you get past this grace period, the game stops. You stop winning battles and don’t have the resources to level up without grinding. Luckily, you can grind in the background, but that jarring shift in tempo is going to turn off people to the game. I wish this progression was done a little more casually so people are eased into it, but the goal is to make money from people who don’t want to wait for the grind.
Leveling in this game sucks. Players have to buy levels for their Valkyrie with essence material they earn by completing missions. Weapons need to be leveled by cannibalizing other items. There are extra special levels you can buy for each Valkyrie by pulling their puzzle pieces. These are systems put in place to slow players down, and once you run out of resources, it essentially locks you out of the game.
Leveling Valkyrie by buying levels is a terrible system. There are important progression missions that require players to own a certain amount of Valkyrie at a certain level. Once you get past the grace period, it takes a very long time to level each required character. God forbid you pull a character you like more after you’ve invested all your resources leveling something you will end up replacing. There are also events that forces players to use different teams, and that means you’re facing off these challenges with a few level 1s with no gear. I wish I could level characters through normal XP gain with the option to buy ascensions like other games in the genre. This would just make the grind feel less wasteful because I would want to build a powerful themed team to earn better rewards.
Valkyrie also have extra levels that can only be leveled by exchanging enough puzzle pieces. That means players will have to continue to gamble until they have enough puzzle pieces to max out their character, and that feels greedy.
items in this game are pointless. They don’t do much except offer buffs, and leveling them is a worse experience than leveling the units. It would be cool if legendary items would be craftable, and I wish they had abities like poisons and debuffs. Then I would be forced to decide what items to cannibalize instead of mindlessly clicking for my power level to go up. It takes a lot of resources to do this, and the changes don’t feel as impactful as leveling.
To earn puzzle pieces to turn in, Valkyrie to fight for you, or weapons to equip or cannibalize you need to buy chests. Chests all use the same currency and that means you will need a lot of it to level up your team to do better content. The grind for this after you pass that grace period feels bad, and good luck pulling what you need.
Where this game will lose players is that you can skip all of this with real money. You can buy essence to level your team, weapons to gear them up, and puzzle pieces to max them out. You can even buy powerful units and weapons that are guaranteed. How do I know this? Because the game doesn’t stop bombarding me with ads for special deals or notifying me of parts of the game that I am missing out on. I get that they are trying to make money, but this gets annoying quick. It also kind of sucks that the PvP part of this game is going to be dominated by the folks who spend the money, leaving the poor folks to click towards what I assume will be an ever moving goalpost.
So what did I think of the game? I have a very healthy addiction to gacha games, so I will probably keep playing. The art is cute and I already feel invested. For the record, what I was given for free only gave me a few levels of progress, now I am stuck grinding with the rest of them.
I do like that the game developers are actively working to make the experience better. At least they are actively working on fixing the bugs. I also like the music and artstyle. What I don’t like about the game is how pay to win the game can be if you let it. If you’re playing casually here and there, the bottle neck shouldn’t be a problem. If you like the game and have the means, you should support them financially.
So should you get this game? Well if you like the art and want the thrilling gameplay of collecting waifus, sure. You can through this in the background and click your way to victory. However, if you want a deep RPG with cute anime girls, this isn’t it. It is free to play, but the end of the day, it is a gacha game designed to take your money.
I was sent a free copy of Space Adventure Cobra – The Awakening to review for my blog. While I am very grateful for the opportunity, I won’t let it sway my opinions. This will be my honest review.
Cobra makes his triumphant return in this nostalgic action platformer available now on on Steam, Xbox, PlayStation, and Switch. . The game takes players through the first twelve episodes of the anime, staying as true as possible to the source material.
Play as Cobra as you make you travel across exotic planets and fighting everything that stands in your way with. With a bit of skillful platforming, well placed shots from his Psycogun, and a little help from Lady Armaroid, there is nothing that can stand in his way. He is determined to live his life as a free space pirate, but will this be the end of his journey? You are going to have to play to find out.
Review
I wanted to love this game because the flavor and the tone is so much fun. I am a huge fan of this era of anime, and although I’ve never seen the source material, I felt a strong sense nostolgia. Everything around the actual game is fantastic. You have fun vibrant art and cinematic and a cool cast of characters with fantastic voice actors to bring them to life. The story is cheesy, but that 90’s epic cheese that makes you feel good and safe. The soundtrack is epic and will get you hyped for a game that at its best is pretty mediocre.
As a platformer, the game isn’t good. The levels, enemies, and bosses are all boring. Every chapter feels the same but with a different skin, and it gets old and repetitive quickly. It doesn’t help that the controls suck and there is no way to rebind your keys, at least not on controller. On controller, aim and move are bound to the same stick making combat an annoying endeavor. The platforming itself is fine. I am bad at platformers and thought it was easy. What makes it hard is the controls, but you might get better results with a keyboard. I wanted to play it on the Steam Deck, and while it works great, the controls made it difficult to keep playing. You can power through if you enjoy the anime and flavor of the game, and there are definitely ways to cheese some of the fights, but you need to be a dedicated fan.
If you are looking for a new platformer, you should look elsewhereunless you are a fan of the anime. I would argue that you are better off rewatching the anime. If you are interested in the story, go watch the anime or wait for a sale.
I was sent a copy of the Don’t Lose Aggro demo to review for my blog. I am very grateful and understand the game isn’t finished yet. While I will be a bit more lenient with my criticism, this will still be my honest review.
Don’t Lose Aggrois a unique twist on the survival action rogue-like coming to Steam.
Ever wanted the feeling of tanking in your favorite MMO but without any of the pressure? Well pick up your shield and your favorite ally and do just that in Don’t Lose Aggro. Fend off against waves of enemies and their bosses as you use your skills to keep allies alive. Do you have what it takes to beat the raid and unlock everything? Then check out the Don’t Lose Aggro today!
Gameplay
Players chose their shield and ally and load into a run where they defend against waves of enemies using their kit. All players start with the same shield, move pool, and ally, unlocking more as they play and beat challenges. During a run, players can auto attack in the beginning, but slowly learn new spells and abilities as they kill enemies to level. In typical rogue-like fashion, the spells are offered randomly at each level up, but the pool players choose from grows the more they play. Check out the trailer below for some gameplay footage.
Review
While the game does need a bit more substance and optimization, the game is fun and will find its niche. I like that I don’t have to learn dungeon mechanics or routs to jump into the fray. I especially love the lack of pressure to do well. The game does feel too hard at the beginning, and that kind of makes the grind feel worse. I get the idea is that the game will get easier the more you play, but getting through the first fight feels like it takes too long. This could be a skill issue.
The does feel a little bare, especially in the beginning. The maps are empty, except for enemies, and there aren’t enough choices. As a result, the game starts to feel very repetitive until you start unlocking new permanents that shake up the gameplay. That said, I don’t think this is a game you are meant to no-life, and picking it up here and there for few hours of fun has its value.
I had my fun with the demo and can’t wait for the full release. It has cool flavor, some interesting mechanics, and I love that I can play it on the Steam deck. If you enjoy MMOs and want to explore the wonderful world of tanking without any of the pressures that come with it, check out the Don’t Lose Aggro demo.
I was sent a free copy of Trials of Proelium Remastered to review for my blog. While I am very grateful for the opportunity, I won’t let it sway my opinions. This will be my honest review.
The emperor of Proelium will step down, and only one of the lands masters can take his place. Play as Latha as she travels across the realm searching for the other masters and fighting anything that gets in her way. Go on various quests as you and your companions become stronger. What will her journey uncover? Does she have what it takes to become the next emperor of Proelium?
Review
Trials of Proeliumhas its quirks, but it is the quirks that give the game its charms. I love the awkward artstyle and sloppy map design, and I love the awkwardness of the writing. The game does have a slow start as it sets up its story, but it is well worth the wait. The writing may be awkward, but the story is good. It has interesting characters that I wanted to know more about and an world I wanted to learn more about. There is clearly a lot of passion put into this game, and it pays off greatly.
The game also has a solid loop. I love that it runs flawlessly on the Steam Deck because playing this game as a handheld just feels right. It does run great on the PC as well, but I like that I can take this game anywhere. The gameplay loop is what you would expect from your typical turn-based RPG. Players pick their moves, use up their resources, and try not to die. I like that encounters can be turned off, difficulty can be adjusted, and combat can be automated. There is a grind, but it honestly doesn’t feel bad because there are ways to adjust the experience. I particularly like how each character had multiple jobs and access to different move pools and the versatility that gave me with my strategy.
Most importantly, the world was a lot of fun to explore. The monsters were unique, the regions to explore felt diverse, and the bosses were fun. As flawed and awkward some of the bits of this game may seem at first glance, there is a decent and flavorful fantasy to explore. I recommend anyone play this game once, especially if you enjoy a good RPG.
I was sent a free copy of Killing Floor 3to review for my blog. While I am very grateful for the opportunity, I won’t let it sway my opinions. This will be my honest review.
Megacorp Horzine is at it again, sending out its endless horde of bioengineered monsters across the world in their campaign for complete dominance. The rebel group Nightfall is the last remaining force of resistance standing in its way. Fight off the hordes alone or team up with 5 other members as you try to survive and create a better future. Can you survive the onslaught, or will you be another fallen soldier in this seemingly endless war for humanities future?
Gameplay
Killing Floor 3 is essentially the Call of Duty Zombies game mode. Players load into one of the various maps with a preset loadout and fight their way through the objectives until they fight off the boss. Players earn upgrades throughout the run by killing monsters, and can buy permanent upgrades between matches by playing the game.
Review
Killing Floor 3 is possibly the worst modern game I’ve had the displeasure of trying out. I have a decent computer that can run games consistently at the highest settings, but I had to turn everything down to get a workable game. Even at the lowest setting however, the game plays like garbage. The game is playable, but what is playable looks bad and the game is boring. When you compare it to games in the same genre and even the same series, you have better options. This feels like a very greedy installment of the series and you should not be supporting this garbage.
To make matters worse, the game performs best in solo mode. Playing multiplayer kills any frames you were able to generate by lowering the settings. This is horrible for a game where the main draw is online co-op. At least the cash shop works properly. I can’t speak on how greedy the micro-transactions are for this game, but the fact that the game feels incomplete and doesn’t work makes the whole experience feel greedy. Don’t support this game in its current state, you have way better options.
Epomaker sent me the Magcore 87 Mechanical Wired keyboard to review for my blog. While I am very grateful for the opportunity, I won’t let it sway my opinions. This will be my honest review. Check out my reviews for the Epomaker EK21 numbpad and the Click lite gaming mouse.
What’s in the box?
Magcore 87 Mechanical Keyboard
USB-C to USB-A Braided Cable
3 Extra Switches
Key/Switch Puller
Extra Key Caps
User Manual
Features
The Magcore 87 is Epomaker’s premium wired keyboard for the enthusiasts who needs customizable utility. The TKL layout puts every key in reach to maximize space and efficiency. The 87 keys are powered by the Kaih Box Inductive switches with adjustable actuation for the perfect level of comfort and typing experience. These are durable switches that promise a stable and consistent performance with 8K polling rate though its high quality wired connection. To complete the package, the clean aluminum body gives it the sturdy premium feel and the customizable RGB backlights give it the perfect amount of flare. You will be hard pressed to find a better performing and luxurious keyboard on the market.
Sound Test
Review
Users will be impressed by the Magcore 87‘s premium feel. The gasket is cleanly manufactured and the keys are clearly printed. I love how the clear purple keys accents the black. The kit includes extra keycaps if you prefer to have an all black keyboard. Once plugged in, users can appreciate an RGB effect that is customizable and not too distracting. There is no denying that the Magcore 87 is a very pretty keybaord.
Using the keyboard, I was impressed by how comfortable it became. The layout and shape took some getting used too, but once everything clicked, I had no issue. I wouldn’t call it an ergonomic solution, but I was able to handle my typical long sessions in front of my computer with minimal soreness. I am a little bummed that the the height isn’t adjustable, but the typing angle should be good for most users.
My only complaint is that the keyboard adds clutter to my desk. I would love to reduce the amount of wires that reach across my desk, but I can’t complain about the performance. The adjustable actuation is a nice feature for those who need it, but it is battle ready out of the box. It was able to handle all my gaming and workflow needs, but I can’t speak on how it performs at a more competitive level of gaming. It is at the very least, good for the higher end of casual play.
If you are looking for a premium feeling wired keyboard, the Epomaker Magcore 87 is a fantastic choice. This keyboard is comfortable with solid performance and a clean modern aesthetic that will upgrade any workspace or battle station.
I was sent a free copy of Our World Is Ended. on Steamto review for my blog. While I am very grateful for the opportunity, I won’t let it sway my opinions. This will be my honest review.
Our World is Ended is a visual novel out now on Steam.
A team of young developers is on the verge of a breakthrough with AR technology that will revolutionize the space. As they get busy with the development of their new game, they find that the line between the fantasy they’ve created through their games and reality has been skewed. Characters from their past games have invaded the real world and threaten its stability. It is up to the young developers to find out what is going on and put an end to it. Will they be able to save the world before it is too late?
Review
Our World is Ended is a niche title that isn’t for everyone. The novel has some cool art and a solid cast of voice acting, but the writing will make or break the story. I was not a fan of the perverted humor or overall tone of the story because it took away from a lot the more serious moments of the story. Characters are also poorly written. They aren’t deep and are very forgettable, unless they are the main source of humor. The main character is a very generic edgy anime main character which you will either find comforting or entirely grating. I found it hard to care about much of what he had to say because he isn’t interesting.
If you don’t mind the perverted humor and the edgy main character, the story is fine. You’ll enjoy some cool art and and the story is okay. Personally, there isn’t enough to this game or story for it to be worth $40. I would wait for a sale even if you enjoy this type of anime, and even then, you have better options.
I was sent a free copy of Holy Shootto review for my blog. While I am very grateful for the opportunity, I won’t let it sway my opinions. This will be my honest review.
Holy Shootis an action roguelike first person shooter out on Steam Early Access.
Dive into the darkest reaches of Hell armed with only your gun, and any guns you find along the way. Upgrade your hero as you fight off endless waves of demons in this fast-paced adventure. Occasionally, bosses will make the rounds and give you a run for your money. Do you have what it takes to keep Hell under control, or will you be another lost soul victim to its unrelenting heat?
Gameplay
Players start off by playing Supersonic Samuel, but can unlock a second character through gameplay. Each character has access to unique kit of weapons and abilities to help them fight off demons. Players will pick up new weapons as random loot drops and buy from a random assortment of abilities between levels. During a run, players must clear each level of its demons to move on. Dying means starting the run over. Combat is straight forward. The game is a fast paced looter shooter and enemies all have weak points players can target to deal extra damage. The levels do seem to be randomly generated for a bit of variety, but there is a slight repetitive grind that gets easier the more you play and earn permanent upgrades.
Review
I understand the game is still in Early Access and try to be a bit more lenient. Out of the gate, I was impressed with the game’s artstyle. There is some fun whimsy in the character design and the world looks good. The game also has a solid sound track which is always nice. Playing my first few rounds reminded me of the time I spent blasting through the Borderlands series. Unfortunately, the game doesn’t leave much of impressions, especially against similar games I’ve played in the past.
The game plays with some interesting ideas. I like the idea of monsters having weakpoints for dealing extra damage. I also like the fast pace of the game. I also think the world and its monsters are fun and interesting. Unfortunately when the novelty wears off, the game becomes stale. The upgrades you get at each level are all the same or they feel the same. None of the upgrades I picked up felt like they made an impact and some of the weapons felt worse than the starter. I am sure the full game will give players access to more guns and abilities, but I don’t know if I want to wait that long. That said, it does look like the devs are working hard on making the improvements, and I am willing to try a more patched version of the game.
As it stands, whether or not you should try this game in Early Access really depends on how much you want to support the game’s development. While the game looks good, it clearly isn’t finished. The roguelike aspect seems solvable with the limited pool of upgrades and loot and the performance isn’t good. When compared to other similar games, you have better options. I would wait for a more patched version. If you want to support Holy Shoot in Early Access, you can pick up your copy for $19.99.