All posts by josechurape

Pokemon’s upcoming set, Obsidian Flames, has some beautiful alt art cards!

In preparation for the upcoming for the upcoming Pokemon set, Obsidian Flames, I thought it would be a cool idea to show off some of the full art cards that have been revealed. There are some cool cards in this set, not as cool as Paldea Evolved yet, but I can see the potential. Obsidian Flames comes out on August 11th so make sure you preorder from your LGS or TCG Player if you don’t have one. If you’ve been enjoying these updates, make sure you comment, like, subscribe, and share this with your friends.


Charizard Ex

I’ll start off with what is probably the card that is going to move this set. I mean who doesn’t love another Charizard and the alt arts are just beautiful. It’s hard to choose a favorite, but the gold is going to looks so nice in a binder!

Cleffa

The art card for Cleffa is so cute! This would probably my reason to buy into this set, but just see for your self.

Pidgeotto

I think I prefer the regular print of the Pidgeotto better, but maybe this is one of those cards you have to appreciate in person.

Lechonc

This is just too cute! It also a pretty accurate mood.

Ryme

I wish it was a but more colorful, but I like the spray paint style for this Ryme card. But the effect is not bad. You get a draw and you get to switch your Opponents Pokemon?

Revita: The retro twin-stick roguelike you might need in your collection

If you have been enjoying my content and want to support what I do make sure you like, comment, subscribe, and share this with your friends. You can also buy me a coffee

Revita is an interesting-looking twin-shooter roguelike that I just came across. It has a cool art style, a fantastic soundtrack, and fun-looking gameplay. If you are looking for a game with a solid retro arcade feel, you might want to consider looking into Revita.  

Play as a nameless child who has lost all their memories. Fight your way through procedurally generated floors and mobs of monsters to piece together the mystery of what has been lost. What secrets lie within the walls of this ominous tower? You will have to play to find out. 

The art in this game looks so good. I love pixel art and adore this renaissance of pixel art games we are going through. I hope Revita can be included in that because it’s such a pretty game. The soundtrack is what mostly sells it for me because it is phenomenal. I am listening to it now, and I recommend you do the same so that you can also get hyped for this game. I am pretty sure the score alone has convinced me to pick this game up for myself. 

Aesthetics aside, the game looks fun to play. It promises nearly unlimited builds, unique runs, and lots of customization so that you can play the game how you want. You will have access to settings that make the game as casual or hard-core as you want, such as adjustable aim assist, speed, and enemy visibility. The platforming is where I might have an issue with this game because I am not good at it, but it looks fun enough that I am willing to set prejudices aside. The combat looks easy enough to learn, but hard enough to keep the game engaging. It is hard to know how good the game will be from the trailer alone, but I will be picking it up for the Switch and getting that review out as soon as I can. Stay tuned for that.  

You can pick up Revita now for the Switch, PlayStation, and PC for $16.99. Nintendo has it on sale for $13.59 until July 26. Pre-orders for the deluxe edition of the game are also available if you want the poster, an acrylic standee, and some extra swag for €34.99. The deluxe edition is expected to release later this year, but no date has been announced yet. 

REVITA NINTENDO SWITCH™ (DELUXE EDITION)

REVITA PS4™ (DELUXE EDITION)

REVITA PS5™ (DELUXE EDITION)

Obsidian Flames: Trainer Card List and Translations

In preparation for the release of Obsidian Flames, I’ll be sharing the card list in sections by type. Today’s focus will be the Normal types. Make sure you check out the rest of the previews as well. Obsidian Flames comes out August 11th, make sure you go put in your pre-order at your LGS or TGC Player if you don’t have one. And if you’ve been enjoying these updates, don’t forget to like, comment, subscribe, and share this with your friends.


Atticus

You can use this card only if your opponent’s Active Pokémon is Poisoned.

Shuffle your hand into your deck, then draw 7 cards.

Brassius

Shuffle your hand into your deck. Then, draw cards until you have 1 more card in your hand than you shuffled in.

Letter of Encouragement

You can play this card only if any of your Pokémon were Knocked Out during your opponent’s last turn.

Search your deck for up to 3 Basic Energy cards, reveal them, and put them into your hand. Then, shuffle your deck.

Nemona

Draw 3 cards.

Poppy

Move up to 2 Energy from 1 of your Pokémon to another of your Pokémon.

Revenge Punch

When the Pokémon this card is attached to is Knocked Out by damage from an attack from your opponent’s Pokémon, put 4 damage counters on the Attacking Pokémon.

Town Department Store

Once during each player’s turn, that player may search their deck for a Pokémon Tool card, reveal it, and put it into their hand. Then, that player shuffles their deck.

Obsidian Flames: Normal Type Card List and Translations

In preparation for the release of Obsidian Flames, I’ll be sharing the card list in sections by type. Today’s focus will be the Normal types. Make sure you check out the rest of the previews as well. Obsidian Flames comes out August 11th, make sure you go put in your pre-order at your LGS or TGC Player if you don’t have one. And if you’ve been enjoying these updates, don’t forget to like, comment, subscribe, and share this with your friends.


Lillipip

[C] Rear Kick: 20 damage.

Herdier

[C] Rear Kick: 30 damage.

[C][C] Hammer In: 50 damage.

Stoutland

[C] Chomp Chomp Panic: 50x damage. This attack does 50 damage for each [C] in your opponent’s Active Pokémon’s Retreat Cost.

[C][C][C] Sharp Fang: 140 damage.

Audino

[C] Find a Friend: Search your deck for a Pokémon, reveal it, and put it into your hand. Then, shuffle your deck.

[C][C][C] Slap: 80 damage.

Bouffalant

Ability: Bouffer
This Pokémon takes 20 less damage from attacks (after applying Weakness and Resistance).

[C][C] Damage Rush: 50+ damage. Flip a coin until you get tails. This attack does 30 more damage for each heads.

Yungoos

[C] Knock Away: 10+ damage. Flip a coin. If heads, this attack does 10 more damage.

Gumshoos

[C] Headbang: 30 damage.

[C][C] Crunch: 60 damage. Discard an Energy from your opponent’s Active Pokémon.

Skwovet

[C] Sneak a Bite: Discard the top card from your opponent’s deck.

[C] Gentle Slap: 10 damage.

Greedent ex

[C] Get Greedy: Look at the top 3 cards of your deck. You may put those cards into your hand or discard them and draw 3 cards.

[C][C][C] Foolish Rolling: 210 damage. During your next turn, this Pokémon can’t use Foolish Rolling.

Lechonk

[C] Headbutt Bounce: 10 damage.

[C][C] Mudshot: 20 damage.

Oinkologne

[C][C] Hula Hula Perfume: 30 damage. Your opponent’s Active Pokémon is now Confused.

[C][C][C] Immersion Kick: 160 damage. Flip a coin. If tails, this Pokémon also does 60 damage to itself.

Obsidian Flames: Dragon Type Card List and Translations

In preparation for the release of Obsidian Flames, I’ll be sharing the card list in sections by type. Today’s focus will be the Dragon types. Make sure you check out the rest of the previews as well. Obsidian Flames comes out August 11th, make sure you go put in your pre-order at your LGS or TGC Player if you don’t have one. And if you’ve been enjoying these updates, don’t forget to like, comment, subscribe, and share this with your friends.


Dratini

[C] Tail Snap: 20 damage.

Dragonair

[C] Ram: 30 damage.

[W][L] Dragon Tail: 70x damage. Flip 2 coins. This attack does 70 damage for each heads.

Dragonite ex

[C] Wing Attack: 70 damage.

[W][L] Meteor Break: 140 damage. Flip a coin. If heads, this attack does 140 more damage. If tails, this Pokémon can’t attack during your next turn.

Drampa

[C][C] Outrage: 60+ damage. This attack does 10 more damage for each damage counter on this Pokémon.

Obsidian Flames: Steel Type Card List and Translations

In preparation for the release of Obsidian Flames, I’ll be sharing the card list in sections by type. Today’s focus will be the steel types. Make sure you check out the rest of the previews as well. Obsidian Flames comes out August 11th, make sure you go put in your pre-order at your LGS or TGC Player if you don’t have one. And if you’ve been enjoying these updates, don’t forget to like, comment, subscribe, and share this with your friends.


Scizor

[M] Punishing Scissors: 10+ damage. This attack does 50 damage for each of your opponent’s Pokémon in play that has an Ability.

[M][M] Cut: 70 damage.

Skarmory

[C] Peck: 20 damage.

[M][M][C] Steel Slash: 120 damage. During your next turn, this Pokémon can’t use Steel Slash.

Mawile

Ability: Special Eater
When you play this Pokémon from your hand onto your Bench during your turn, you may discard a Special Energy from your opponent’s Active Pokémon.

[M][C][C] Sharp Fang: 90 damage.

Bronzor

[M] Mirror Draw: Draw cards until you have the same number of cards in your hand as your opponent.

[M][M] Speed Dive: 30 damage.

Bronzong

[M] Oracle Press: 20 damage. Prevent all effects of your opponent’s attacks, except damage, done to this Pokémon during your opponent’s next turn.

[M][M] Extrasensory: 70+ damage. If you have the same number of cards in your hand as your opponent, this attack does 90 more damage.

Excadrill

[M] Pierce: 60 damage.

Pawniard

[M] Triple Cutter: 10x damage. Flip 3 coins. This attack does 30 damage for each heads.

Bisharp

[M] Metal Claw: 20 damage.

[M][C] Fury Cutter: 50+ damage. Flip 3 coins. If 1 of them is heads, this attack does 20 more damage. If 2 of them are heads, this attack does 60 more damage. If all of them are heads, this attack does 120 more damage.

Kingambit

[M] Execute: If your opponent’s Active Pokémon has 4 or more damage counters on it, it is Knocked Out.

[M][C][C] Massive Rend: 140 damage.

Togedemaru

[C] Defense Curl: Flip a coin. If heads, prevent all damage done to this Pokémon by attacks during your opponent’s next turn.

[M][C] Rolling Tackle: 50 damage.

Meltan

[M] Melt: 20 damage.

Melmetal ex

[M] Metal Absorption: Search your deck for up to 2 Basic [M] Energy cards and attach them to this Pokémon. Then, shuffle your deck.

[C][C][C][C] Full Metal Knuckle: 90+ damage. This attack does 30 more damage for each [M] Energy attached to this Pokémon.

Revavroom ex

Ability: Tune-Up
This Pokémon may have up to 4 Pokémon Tools attached to it. If it loses this Ability, discard Pokémon Tools from it until only 1 remains.

[M][M][C] Wild Drift: 170 damage. During your opponent’s next turn, this Pokémon takes 30 less damage from attacks (after applying Weakness and Resistance).

Backpack Hero: The inventory management roguelike you should be playing

If you have been enjoying my content and want to support what I do make sure you like, comment, subscribe, and share this with your friends. You can also buy me a coffee

I was sent Backpack Hero as a review code, and while I am grateful for the opportunity, I will not let it sway my opinions. This will be my honest review of the game.

Backpack Hero is a charming little inventory roguelike that deserves a lot more attention. It has a cute art style, a nice soundtrack, and fun gameplay. This game is a lot more fun than an early-access game has the right to be. If you are looking for a chill game that will challenge you, get Backpack Hero.

Dive through procedurally generated dungeons as you fight enemies, find treasure, and manage your inventory. Space in your bag is limited, so choose carefully. How will you brave the unknown? Will you use magic? Poison? Swords? Ninja stars? The choice is yours! (and RNGesus’)

Players start with limited inventory space and gain more as their character levels. Dungeons are full of monsters, treasure, and random events that award players loot to shuffle around. Weapons, items, armor, and potions have unique skills that can interact with each other based on their placement in the backpack. Inventory management is almost like a deck builder as you work towards specific builds by collecting certain items.

As deceptively simple as this game appears, I spent a lot of time theory crafting and optimizing my build only to have my run ended by an enemy or ability I didn’t plan for. Losing was never a frustrating experience in Backpack Hero. I understood my shortcomings and planned for a better run. There are special challenges you can run if the normal game because too easy, but I mostly played in normal because I enjoyed the chill yet challenging vibe that came with it. 

What I liked most about this game is how different every run felt. I never had the same build, even when I started building toward a familiar one. There was always something dumb and alluring I wanted to try. It didn’t always work out, but I had a lot of fun exploring and testing my options. The combat is a little simple. It is turn-based, and what you can do is limited by action points. You spend your action points by casting spells, attacking with weapons, or blocking with shields. I never felt like combat got stale because my strategy was constantly changing. Some runs were more fun than others, but such is life with RNGesus. 

Inventory management is the most important mechanic in Backpack Hero. If you’ve played any MMO or RPG, you’ve become too familiar with the concept. I used to joke that most of my playtime on Guild Wars 2 was spent in my inventory. In Backpack Hero, you will consistently make difficult choices as you arrange and rearrange your bag. What you choose to keep in your bag affects how you play each round, so make sure you choose carefully. There are vendors and special events that will give you access to random and sometimes cool items, a smith that will upgrade your gear, and cursed items that will mess up your whole strategy. I spent a lot of time theory-crafting the perfect build and had a blast doing it, even if I never got impressively far. There are probably guides out there for the most optimal run, but I recommend you fail a couple of times on your own first.

If you have been considering getting this game or looking for a new game to get into, Backpack Hero is worth every penny. It is a cute casual game with enough kick to it to keep you entertained for hours. You can buy Backpack Hero on Steam for $16.99. Now would be a great time to pick it up because it is 20% off ($13.59) until the 13th.

Monolith: Requiem of the Ancients: A colorful adventure coming pc and consoles early 2024

If you have been enjoying my content and want to support what I do make sure you like, comment, subscribe, and share this with your friends. You can also buy me a coffee

If you are looking for an action-adventure game to add to your collection, you might want to look into Monolith: Requiem of the Ancients. I just saw the trailer, and it looks like a fun and whimsical adventure I’d love to go on.  

Monolith: Requiem of the Ancients is a third-person action-adventure game coming to PC, Switch, PlayStation, and Xbox in early 2024. The world of Gliese is threatened by an ancient evil, and it is up to Astor to save it. Play as the young warrior as he explores a mystical world, solves puzzles, fights monsters, and uncovers the secrets that will save his planet. 

I love the cartoonish and colorful aesthetic of this game. I find the art style cute, and the world looks like something I’d love to explore. Aesthetics aside, the combat is what draws me the most about this game. Monolith promises an engaging combo-based combat system, and based on the trailer, it looks well done. I am very curious to see how magic works in this game because the few moments where Astor uses magic left me hyped for the title. I would need to see more before making an informed decision, but what I’ve seen so far has convinced me enough to add it to my wishlist.

Monolith: Requiem of the Ancients has an interesting vibe that I am very much about. I will be following the game closely, but I recommend you add it to your wishlist to stay up to date. 

Obsidian Flames: Fighting Type Card List and Translations

In preparation for the release of Obsidian Flames, I’ll be sharing the card list in sections by type. Today’s focus will be the Fighting types. Make sure you check out the rest of the previews as well. Obsidian Flames comes out August 11th, make sure you go put in your pre-order at your LGS or TGC Player if you don’t have one. And if you’ve been enjoying these updates, don’t forget to like, comment, subscribe, and share this with your friends.


Diglett

[F] Drilling Head: 30 damage. Discard the top card of your deck.

Dugtrio

[F] Dig: 50 damage. Flip a coin. If heads, during your opponent’s next turn, prevent all damage from and effects of attacks done to this Pokémon.

Larvitar

[F] Corkscrew Punch: 10 damage.

[F][F] Confront: 30 damage.

Pupitar

[F] Rock Throw: 20 damage.

[F][F] Jet Tackle: 60 damage. This attack also does 20 damage to 1 of your Benched Pokémon. (Don’t apply Weakness and Resistance for Benched Pokémon.)

Barboach

[F] Hide: Flip a coin. If heads, during your opponent’s next turn, prevent all damage from and effects of attacks done to this Pokémon.

[F][C] Mud-Slap: 20 damage.

Whiscash

[F] Rock Wildly: For each [F] Energy attached to this Pokémon, discard the top card of your opponent’s deck.

[F][F][C][C] Land Crush: 140 damage.

Drilbur

[C] Rising Lunge: 10+ damage. Flip a coin. If heads, this attack does 10 more damage.

Crabrawler

[F][C] Knuckle Punch: 30 damage.

[F][F][C] Magnum Punch: 60 damage.

Crabominable

[F][C] Confront: 50 damage.

[F][F][C] Knuckle Impact: 170 damage. During your next turn, this Pokémon can’t attack.

Klawf ex

Ability: Countering Claws
If this Pokémon is damaged by an attack from your opponent’s Pokémon (even if it is Knocked Out), discard an Energy attached to that Pokémon.

[F][C][C] Falling Press: 100+ damage. Flip a coin. If heads, this attack does 80 more damage.

Toedscruel

[C][C] Beat: 40 damage.

[F][C][C] Double Whip: 100x damage. Flip 2 coins. This attack does 100 damage for each heads.

Koraidon ex

[F] Splitting Beam: 20 damage. This attack also does 20 damage to 2 of your opponent’s Benched Pokémon. (Don’t apply Weakness and Resistance for Benched Pokémon.)

[F][F][C] Gaia Press: 230 damage. This Pokémon also does 30 damage to itself

Digimon Seekers: Chapter 2-3: Marvin’s Room

Make sure to check out the official release. If you’ve been enjoying this project, make sure you like, comment, subscribe, and share this with your friends. See you next week!


Only eight members of the Sons of Chaos attend the Operation Infinity briefing. Eiji stares nervously at the seven other avatars around him. He only recognizes Marvin. The rest are strangers who occasionally share idle chatter, but the room is mostly silent.

A large screen suddenly flashes above them and fills with maps, pictures, and charts.

“Our Target is the Nation of X,” Marvin begins. His voice is more stern and serious than it was the day before. “They are a small nation with an almost negligible GDP, but they are one of the world’s biggest sponsors of terrorism. Bombings, kidnappings, genocide, you name it, they’ve done it. Recently, they’ve moved their operations into digital world.” Marvin flips through the slides filled with related news clippings. “A large number of cyber-attacks originate Nation X. Their latest exploit? The digital exchange where they made off with billions of dollars in crypto…”

“That was them?” Eiji involuntarily blurts out, interrupting Marvin’s flow.

Marvin nods. “Yep, it is state sponsored Digimon crime, and it has to stop. Attacks like these will destabilize the market, but more importantly, it goes against the fundamental beliefs we were built on. Nation X threatens freedom in Digital World.”

Eiji takes a hard swallow as the scale of the operation hits him. This was bigger than any freelance job he had ever taken. His hands tremble slightly as Marvin continues his explanation. Most of it goes over his head. Eiji understands bits and pieces, but his nerves become a distraction. Eiji takes a deep breath and tries to remember why he’s there. His breath echos throughout the small dark apartment as he tries to calm himself and focus on Marvin’s words.

“Nation X is using a Machindramon to commit their crimes and pinning it on us.” Marvin throws an image of the metallic dinosaur on the screen. “I don’t think I need to explain why we can’t let that continue.” There aren’t many forces that can take down a Mega Digimon. This wasn’t mission wasn’t going to be easy.

Marvin finishes his explanation. The room remains silent as they look over one another.

“Good, we’re all here,” a mysterious voice says suddenly. “Since there are some fresh faces, allow me to introduce myself. I am Tartarus, and I’ll personally be running this operation.”

Tartarus is here?! Eiji thinks to himself. He tries to recover from the shock an stay professional. He wasn’t expecting to get this close to Tartarus so soon.

“This is a simple mission. We crash their servers and capture the Machinedramon.”

Eiji studies the image of Machinedramon. This Digimon has the power to penetrate the toughest national security. Such a tool has already proven catastrophic in the hands of a small country, Eiji couldn’t imagine what a group of skilled Code Crackers could do with it.

“It’s time we show this dictator his place,” Tartarus continues. “This is a fight for the freedom of the network.”

“For the freedom of the network!” Marvin echoes enthusiastically.

“For the Freedom of the network!” The others repeat loudly.

“No team of code crackers are as unified or powerful as the Sons of Chaos. Soon the world will see that we are a force to be reckoned with. They will see that we are a team that can topple nations!” Tartarus continues charismatically. His voice commanded respect, and those who gathered around him were ready to give it.

One by one, the SOC higher-ups start bringing out their Digimon. Most of them were Cyborg types. Eiji mutes his mic and looks down at his Digimon Linker. “This is it Loogamon. You Ready?” Eiji takes a deep breath as he looks down at his pixel art companion, “Here we go!”

Marvin’s room empties as one by one the members blink out of existence. Eiji scrolls through the options on his linker, stopping on the mindlink option. There was no going back now. Eiji is overwhelmed by a warm dizzying sensation that was growing more familiar.

They were now mindlinked. In the void of Loogamon’s Digicore, Eiji’s heart races. He goes over the mission directives in his head, repeating them like a mantra to calm himself.

Disable the servers, steal the Machinedramon, Eiji repeats to himself. This should be easy right? He takes a small breath to sooth his nerves.

“Loogamon, this is your conscious. You should let Eiji pet you,” Eiji manages in a playfully spooky voice.

“Shut up!” Loogamon retorts smugly. “Get serious Eiji.”

“I’m just trying to lighten up the mood. This can be our pregame ritual.” Eiji says, each word finding a more confident purchase.

“Pregame?”

“It’s something we do to pump ourselves up. Something to do before a big mission like this for good luck.”

“This isn’t a game. I need you to be serious for a moment and watch this.” Loogamon’s tone is stern as he pulls up a video on one of the screens.

Character design/illustration illustrator: malo

Eiji stares at a man strapped to a reclining chair. Wires run neatly from the man and connect to nearby monitors and machines. A neat overlay over the video records his vitals.

“Who is that?”

“He was a hacker that used to work at the DDL. He was one of the institutes most promising subjects. He’s logged more mindlink hours than anyone else, and I think his record still stands. Keep watching, you need to see this.”

The video speeds up. The time stamp makes its quick climb, and Eiji watches the man’s vitals closely. Before he could ask what he was supposed to look for, the man starts convulsing wildly. The man fights against the restraints holding him to the chair, but they keep him from falling to the ground. The medical staff rushes to the man. Eiji watches as their silent screams carry useless instructions. He watches as they attempt to hold the man down in their wasted efforts. After a few moments, the man stops moving. The video cuts as the staff begins unplugging him from the machine.

Eiji swallows hard. “What happened?”

“Their Digimon ran into trouble. We believe the encounter overloaded the mindlink.”

“Overloaded? How?”

“There are limits to mindlink. Those limits depend on the skill of the code cracker, their compatibility with their partner Digimon, and the level of their Digimon. The higher the disparity between these factors are, the shorter the window becomes. If you go above this limit, your consciousness becomes melded to the Digital World. You’ll become trapped here.”

“What do you mean by melded?”

“I don’t have an answer for that. Worst case, your consciousness is destroyed. Best case, you’ll float aimlessly through the vast networks, forever lost in the endless stream of data.

A shiver runs down Eiji’s spine. The answer disturbs him. The cold reality of the assignment hits him like a bullet train. He tries to find his nerve again.

“So what happens to the body?” Eiji asks, knowing the answer.

“It becomes an empty husk.”

For the first time since he took the assignment, Eiji thinks about the stakes involved. He thinks about his body sitting alone in his tiny apartment. How long would it take for someone to find his body? His rent was set up for automatic payments. It would be a few months before his account drained. Would his neighbors complain about the smell? Eiji imagines his corps, rotting away on his bed. Another computer junkie dead from too much gaming.

Eiji shakes off the dark thoughts. It’s too late to think about that. I just have to make sure I don’t pass the limit. Easy Peasy. The speach does little to settle his nerves.

“For your safety, I’ve set another limit to make sure you return to the real world,” Loogamon replies as if reading his mind.

“Aw! You do care!” Eiji teases in an attempt to find his nerve.

“Can’t risk having you melded to my Digicore,” Loogamon says snidely. “I can’t spend the rest of my life with your voice in my head. I’d rather be deleted.”

Eiji lets out a nervous laugh. “Come on, Loogamon. Get serious. Their waiting for us”