Tag Archives: cozy

Pathless Woods is The Cutest Cozy Survival Sandbox Game

I was sent a Pathless Woods for free to review for my blog. While I am very grateful for the opportunity, I won’t let it sway my opinions. This will be my honest review. If you enjoy my reviews, please leave a like, comment, and share this with your friends. Don’t forget to follow the socials. 

What is Pathless Woods

Pathless Woods is a cozy open-world survival game available now in early access on Steam. Players will travel through an adorable thematic world, gathering resources, building bases, and doing everything necessary to stay alive. The game offers a single and multiplayer mode, allowing gamers to choose the type of experience they want to play. This review will be based on the single-player mode.

Gameplay

The game starts with an easy-to-follow tutorial quest line to help guide players through the essential mechanics. While a guide might be needed for efficiency or more complicated recipes, the game does a fantastic job of getting players up to speed without feeling slow. Farming and gathering doesn’t feel like an unnecessary grind, and the recipes are pretty easy to follow. Some recipes are locked behind the quest line, but the game does this to teach players some of the less intuitive mechanics unique to Pathless. 

Pathless Woods is an adorable entry to the genre, with enough depth to deserve its attention. Building and gathering mechanics are all designed for relaxing sessions, but the recipes and gathering locations might require a guide to be tabbed. Combat in this game is cute, with enough options for strategy without things getting too sweaty. The game’s survival mechanics like thirst, hunger, and illness make a meaningful impact without ever becoming unmanageable. If you enjoy survival games but aren’t in the mood for anything hardcore, Pathless Woods is an answer. 

Impressions

I had a lot of fun with Pathless Woods. The game is adorable, there is a lot to do, and it never became a job. The game is still in early access, so there are some imperfections, but none of the glitches were game-breaking. Sometimes I couldn’t lock onto an enemy, or things wouldn’t load, but I could still play the game and have fun. 

What sets this game apart is its cozy aesthetic. The art design, music, and mechanics all come together to create this relaxing and chill experience. You can die if you aren’t careful, but I never felt like I was up against impossible odds. This experience can change in multiplayer. 

I am a huge fan of Fantasy Life, and this game had similar vibes but with a lot more content. If you like survival games or are just looking for something cute and chill to play, you need to get on Pathless Woods. I wouldn’t be too worried about the game’s Early Access status. The game is playable, it’s fun, and there have been consistent updates since I started playing. There is also a demo available if you need further convincing. Honestly, if I didn’t have to move on, I’d still be playing. 

You can pick up Pathless Woods now on Steam for $17.99 (normally $19.99) until April 16. 

Backpack Hero: The inventory management roguelike you should be playing

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I was sent Backpack Hero as a review code, and while I am grateful for the opportunity, I will not let it sway my opinions. This will be my honest review of the game.

Backpack Hero is a charming little inventory roguelike that deserves a lot more attention. It has a cute art style, a nice soundtrack, and fun gameplay. This game is a lot more fun than an early-access game has the right to be. If you are looking for a chill game that will challenge you, get Backpack Hero.

Dive through procedurally generated dungeons as you fight enemies, find treasure, and manage your inventory. Space in your bag is limited, so choose carefully. How will you brave the unknown? Will you use magic? Poison? Swords? Ninja stars? The choice is yours! (and RNGesus’)

Players start with limited inventory space and gain more as their character levels. Dungeons are full of monsters, treasure, and random events that award players loot to shuffle around. Weapons, items, armor, and potions have unique skills that can interact with each other based on their placement in the backpack. Inventory management is almost like a deck builder as you work towards specific builds by collecting certain items.

As deceptively simple as this game appears, I spent a lot of time theory crafting and optimizing my build only to have my run ended by an enemy or ability I didn’t plan for. Losing was never a frustrating experience in Backpack Hero. I understood my shortcomings and planned for a better run. There are special challenges you can run if the normal game because too easy, but I mostly played in normal because I enjoyed the chill yet challenging vibe that came with it. 

What I liked most about this game is how different every run felt. I never had the same build, even when I started building toward a familiar one. There was always something dumb and alluring I wanted to try. It didn’t always work out, but I had a lot of fun exploring and testing my options. The combat is a little simple. It is turn-based, and what you can do is limited by action points. You spend your action points by casting spells, attacking with weapons, or blocking with shields. I never felt like combat got stale because my strategy was constantly changing. Some runs were more fun than others, but such is life with RNGesus. 

Inventory management is the most important mechanic in Backpack Hero. If you’ve played any MMO or RPG, you’ve become too familiar with the concept. I used to joke that most of my playtime on Guild Wars 2 was spent in my inventory. In Backpack Hero, you will consistently make difficult choices as you arrange and rearrange your bag. What you choose to keep in your bag affects how you play each round, so make sure you choose carefully. There are vendors and special events that will give you access to random and sometimes cool items, a smith that will upgrade your gear, and cursed items that will mess up your whole strategy. I spent a lot of time theory-crafting the perfect build and had a blast doing it, even if I never got impressively far. There are probably guides out there for the most optimal run, but I recommend you fail a couple of times on your own first.

If you have been considering getting this game or looking for a new game to get into, Backpack Hero is worth every penny. It is a cute casual game with enough kick to it to keep you entertained for hours. You can buy Backpack Hero on Steam for $16.99. Now would be a great time to pick it up because it is 20% off ($13.59) until the 13th.

The Quirky Puzzle Game: A Knight in the Attic

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I was sent A Knight in the Attic as a review code. While I am very grateful for the opportunity, this will be my honest review of the game.

A Knight in the Attic is a unique VR puzzle game designed for the Meta Quest. It is available on both the Meta Store and Steam VR. I played the Steam VR version.

King Arthur has gone missing, and it is up to Queen Guinevere to find him. Guide Guinevere through the many marble mazes and help her bring King Arthur back.

The game is cute, and the mechanics are creative. You can use the motion controls to move the board for a more immersive experience or use the sticks for a slightly easier one. I preferred the motion controls because it felt like a truer experience, but both are valid approaches with their own set of difficulties. If you do use the motion controls, make sure you are in a well-lit room otherwise the tracking will ruin your runs.

The Steam VR has a distinct bug that you should know about before purchasing. If you try to run A Knight in the Attic via the Virtual Desktop app on the Quest, the game won’t launch. You get a black screen and the game won’t load. You can only play this game through Quest Link. I also recommend you play with a wired connection. I have fast internet, but the wireless experience isn’t good enough for the type of puzzle game you are playing.

The most difficult part of this game is having the patience to move Guinevere through the maze. The puzzles aren’t necessarily hard, but it is easy to mess up, especially if you lose track. My ADHD made this game more difficult than it had to be.

This game isn’t bad. The art is cute, the mechanics are creative, and the music is fantastic. The problem with this game is that it fills a niche that won’t exist in most gamers. If you like relaxing puzzle games and have the patience for marble mazes, this game is fine. This is a great game for kids, especially young ones. It isn’t offensive, and the gameplay is engaging enough without being impossible. Starting this game isn’t very intuitive, so check the Steam comments if you get stuck. I don’t think it’s worth it because I couldn’t vibe with the gameplay, but $9.99 isn’t bad for something that will keep your kids busy for a couple of hours. 

You can buy this game directly on Meta or Steam

Images and gifs taken from the press kit

You Should Get Super Dungeon Maker

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I was sent Super Dungeon Maker as a review code. I am very grateful for the opportunity, but I will keep my review honest.

If you like old-school RPGs or have always dreamed of making your own, you need to go buy Super Dungeon Maker. This game has fun gameplay, an expansive dungeon editor, and the cutest art. If you have kids, this is a great game to add to their collection. The game does a fantastic job of giving players a basic understanding of RPGs so they can make their own later. The dungeon editor gives kids an outlet to be creative, and the consistent stream of content gives them hours of gameplay. Adults will have the opportunity to be creative and enjoy the return to a nostalgic era of gaming and the possible satisfaction of clearing some of the more impossible levels.

I am not creative, so I didn’t spend much time in the dungeon editor. From what little I did mess around in it, it seemed pretty expansive. I felt overwhelmed by the choices, but mostly because my brain couldn’t turn the different parts into a cohesive map. That said, I was impressed by the diverse selection of levels available this early into the game’s life. 

As a player, I loved how healthy the community is. There are a lot of games to choose from, but not all of them are great. The thing about these types of games is that the fun is community driven. You need players to motivate creators, and you need creators for content. You are going into this game knowing you have to sift through the expansive library to find your fun. You don’t have to finish the maps you don’t like, but I can see people being turned off by the rough nature of the level design. 

That said, Super Dungeon Maker is a fantastic game if you are looking for a classic RPG without much commitment. You don’t have to worry about extensive lore or investing in an expansive story. Everything is self-contained, cute, and fun. Now is a great time to get into Super Dungeon Maker because there is a healthy community driving and consuming its content.

Super Dungeon Maker is available on Steam and the Nintendo Switch for $19.99. I played the Steam version and loved it, and considering getting it on the Switch. Playing some of the maps, especially the Zelda-inspired ones on the go would be perfect. As it happens, Nintendo has it on sale for $15.99 until May 25th. Regardless of which version you choose to play, I guarantee it will be lots of fun.

Game Review: Havendock

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I was sent Havendock as a review code. I am very grateful for the opportunity, but this will be my honest review.

If you are looking for a fun village builder to add to your collection or need a good place to start with the genre, get Havendock. The game has great graphics, catchy music, and an addicting gameplay loop. 

You wake up alone and stranded in the middle of the ocean without a single memory. To survive, you must build a base from the materials that float by. As you slowly establish your haven, you will attract other survivors who will help you grow your haven. The trick to this game is efficiency. You must juggle between building, resource management, exploration, and research.

Do not let the game’s cuteness deceive you. You will become overwhelmed by your sloppiness, but that’s part of the process. I recommend that you go in blind on your first playthrough to get the truest Havendock experience. Once you get to the point where you get stuck, look up tips and tricks. If you need more of a challenge, there are settings you can tweak. 

What I like most about this game is how easily it eases players into the mechanics. All players start with a questline that does a fantastic job of teaching players the fundamentals, but it leaves enough room for error to make the game challenging. While I never thought the game was frustratingly difficult, there are enough obstacles to keep it engaging. The game is impossible if you don’t have at least a basic plan on what to research, build, or gather. Havendock will prove a tricky game to master, but it is such a satisfying and enjoyable ride. Even when my village was on the brink of collapse, I found myself humming along with the catchy music, enjoying myself. 

If you are looking for a new game to get into, you should buy Havendock. It is cute, fun, and great for those who’ve never touched a resource management game. The hardest part about this game is choosing when to walk away because there is always something you need to build, research, or work towards. I loved this game, and I think you will too. 

You can buy Havendock on Steam for $16.99. The game is in early access, but it doesn’t feel like it. But if you need further convincing, go try the demo

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