Tag Archives: game

Genesis TCG Returns with Metamorphosis Kickstarter

The Genesis TCG returns to Kickstarter with a unique campaign, a new design, and a lot of ambition. The state of the Genesis TCG has been a mystery since its abrupt end in April 2023 when its parent company, Haunted Castle Gaming, announced its closure. Since then, a group of dedicated and passionate fans have come together to keep the game they love alive. The game is now under the proud ownership of Edge of Exile Entertainment. We will have to see if their passion and love for the game will translate to its success.

Since the change of ownership, Genesis has seen a new impressive card design. I am impressed with the game’s new identity, but I’ll have to see the cards in person before I can make a definitive claim.

The canceled invitation set was also released under Edge of Exile’s leadership and new design., and the set looks good. Unfortunately, there is no way for me to get any product, so I’ll just settle for looking at the list online.

The game will have to rebuild trust as it competes for a player base. The game’s sudden initial closure has left the game with some sour connotations. Nobody wants to invest in a game with no future. Edge of Exile has addressed this issue on their Kickstarter page. The company has successfully released an expansion since its induction, albeit one that was already done before the closure. The company also has an established and proven relationship with distributors and a few game stores. They are also trying to get back onto TCG Player, and hopefully give more players access to the game.

The Kickstarter

Backing the Metamorphosis Kickstarter gets you a set of the alt art cards for all the champions featured in the set. $50 gets you a non-foil set and $92 gets you both foil and non-foil. There is additional swag and goodies at higher tiers. The money earned from this campaign goes to paying the printers. Metamorphosis will go to printing once the $29, 311 has been pledged.

What is Genesis TCG

Genesis TCG is a 5×6 grid based tactical TCG. Players move their champions through the arena, and the first player to kill all enemy champions wins. This is a very unique way of dealing with the TCG.Check out the tutorial to see if the game is right for you:

Thoughts

I’ve always been interested in Genesis because I found it to be an interesting concept for a trading card game. Unfortunately, the game died right as I was about to start buying product. I was surprised to see the Kickstarter. I had stopped following the game, and sort of forgot about it. It’s cool to see that the game hasn’t been abandoned, especially by its most loyal fans. It makes it easy to root for.

Most Kickstarter TCGs sell boxes and starter decks, but Edge of Exile is limited by their established agreement with their distributors. They don’t want to take away sales from the stores that will carry their game. While this is an admirable act, it makes the campaign hard to sell.

Having alt-art versions of the champions is awesome if you already have a deck to play with. New players trying to pick up the game will have to hope they can also find product after launch, and it’s a bit discouraging. While $50 is reasonable for a set of exclusive alt-art cards, it is a steep price for someone who hasn’t played the game before. It would be cool if they had a print-n-play option to help people decide. This seems like a campaign geared toward those hopeful for the longevity of the game or established fans of the game.

The fans of the game will be divided by this campaign. Those who are loyal and dedicated have already pledged and secured their exclusive playsets, some even at a discount. Other fans have been made weary by the string of dead and dying indie TCGs. The TCG space is unforgiving. If Edge of Exile doesn’t do enough, Genesis isn’t getting the resurgence it deserves.

I’ll be rooting for the success of the campaign because I like the idea of a game company run by its players. There seems to be a lot of ambition and passion behind this attempt at resurrection, and I will be following it closely for its definitive outcome.

If you’ve played Genesis, want to bling out your deck, or want to get into the game, you’re going to want to help with this Kickstarter. It is the only way Metamorphasis gets printed. Even though there is a proven record, there is always risk when backing a Kickstarter. Follow your gut.

Wixoss TCG: Concord Diva Set List is out and it is Good

This game isn’t going to be for everyone because of how waifu-centric it is, but I’ve been enjoying the art, and the anime, and the game isn’t too bad. I preferred the art and flavor of Dissonance Diva better, but there are some cards in this set I wouldn’t mind adding to my collection. Make sure you always support your LGS, but you can always get Concord Diva on TCG Player using my affiliate link.


Grand Archive TCG: Full Supporter Pack 2 Card List Revealed!

The full card list for the Supporter Pack 2 has been revealed, and you’re going to want to add these to your collection. Supporter packs will only be available for purchase at official or partnered events, like the upcoming Anime Expo or Ascent tournaments. While I am sad that it makes these beautiful cards unattainable for some of us, it is cool to see that they aren’t trying to take money away from the hard-working LGSs. You can check out the full announcement on the official website.


Collector Super Rares (CSR)

Super Rares (SR)

Rares (R)

Uncommons (UC)

Grand Archive TCG Meta Watch: Michigan Regionals 06/30/24

The Michigan Regionals were this weekend, and Lorraine Wind Allies remain on top. While Tristain continues to prove herself as a top-contending meta deck, the splash of Nico taking second is a welcomed surprise. There were a few other neat deck ideas at the event, but I will only focus on the top three. Make sure you check out the full event for more inspiration.

If you enjoy these updates, please leave a like, comment, and share this with your friends. I’ll be leaving TCG Player affiliate links for singles. Using them really helps me out!


1. Lorraine Wind Allies – Matt #162 (5 – 0 – 1)

Material Deck

Main Deck

Material Deck
1 Gwendolyn, Spirit of Wind
1 Lorraine, Wandering Warrior
1 Backup Charger
1 Eye of Argus
1 Grand Crusader’s Ring
1 Ornamental Greatsword
1 Poisoned Coating Oil
1 Safeguard Amulet
1 Smoke Bombs
1 Sword of Seeking
1 Tariff Ring
1 Wind Resonance Bauble

Main Deck
4 Charged Mannequin
4 Lurking Assailant
4 Manufacture Cell
4 Andronika, Eternal Herald
4 Armored Valkyrie
4 Eternal Magistrate
4 Fairy Whispers
3 Favorable Winds
4 Rallied Advance
3 Reclaim
4 Rose, Eternal Paragon
4 Second Wind
4 Shimmercloak Assassin
4 Stifling Trap
4 Windrider Vanguard
2 Zephyr


2. Mono Water

Material Deck

Main Deck

Material Deck
1 Spirit of Serene Water
1 Tonoris, Lone Mercenary
1 Nico, Whiplash Allure
1 Backup Charger
1 Bulwark Sword
1 Grand Crusader’s Ring
1 Smoke Bombs
1 Tithe Proclamation
1 Magebane Lash
1 Scepter of Lumina
1 Tideholder Claymore
1 Vaporjet Shield

Main Deck
1 Turbo Charge
1 Cell Sharpshooter
3 Cerulean Decree
4 Diffusive Block
4 Fractal of Rain
4 Fracturize
4 Freezing Steel
4 Frostsworn Paladin
4 Icebound Slam
4 Lost in Thought
3 Lunete, Frostbinder Priest
4 Ravishing Finale
4 Refracting Missile
3 Revitalizing Cleanse
4 Storm of Thorns
3 Tidal Sweep
4 Vaporjet Shieldbearer
2 Waverider Protector


3. Wind Tristan – tyguy #7388 (4 – 1 – 1)

Main Deck

Material Deck
1 Spirit of Wind
1 Tristan, Underhanded
1 Tristan, Hired Blade
1 Tristan, Shadowdancer
1 Tristan, Shadowreaver
1 Assassin’s Ripper
1 Backup Charger
1 Grand Crusader’s Ring
1 Poisoned Dagger
1 Safeguard Amulet
1 Windwalker Boots
1 Shadow’s Claw

Main Deck
4 Dungeon Guide
2 Incapacitate
4 Mastermind Scheme
4 Sable Remnant
4 Sadi, Blood Harvester
2 Slice and Dice
1 Turbo Charge
4 Corhazi Outlook
1 Disorienting Winds
3 Ensnaring Fumes
4 Fairy Whispers
2 Innervate Agility
4 Reclaim
4 Stifling Trap
4 Surveil the Winds
4 Veiling Breeze
4 Windmill Engineer
4 Shadowstrike
1 Umbra Sight

Sideboard
2 Incapacitate
3 Reprogram
3 Arrow Trap
3 Cleansing Reunion
3 Sirocco Operative
1 Innervate Agility

Eldritch Automata Campaign is Live and Fully Backed on Backerkit

The Eldritch Automata campaign has officially launched on Backerkit. The project was fully funded within the first 30 minutes of going live and continues to gain momentum. Most of the stretch goals have been unlocked which means excited fans will receive a generous amount of goodies. The campaign ends on July 25, leaving plenty of time to decide if you want to embark on this bleak adventure of survival featuring mechs. While Gehenna Gaming does have a solid record with their delivery, always be mindful of what you back on these types of crowdsourcing campaigns.

What is Eldritch Automata?

Eldritch Automata is a post-apocalyptic TTRPG powered by the award-winning Year Zero Engine.

Society crumbles under the weight of Eldritch invaders. Monsters and horrifying angels spread their rain and despair across the world. Humanity is pushed to the brink of extinction, but hope is not lost. Giant Mechs known as the Automata come to humanity’s salvation, but piloting them comes at a cost. Those brave and competent enough to pilot these mighty machines must risk their entire mind, body, and soul. Some will rise and become the shining pillars of hope and salvation, while others will lose themselves under the strain of piloting an Automata. How far can you push yourself to save humanity?

How to Play

Impressions

Pilots in Eldritch Automata must survive the strain of an unforgiving world. Infighting between factions, the stress of survival, the strain of piloting the Automata, and facing the endless waves of Eldritch horrors wear down their spirit. Eldritch Automata is a game where even the bravest and brightest can lose themselves in the madness.

The game does a decent job of creating systems that emulate the strain of surviving in its world. The game is set up where players are constantly having to push their limits while risking their sanity. Piloting an Automata is cool, but it can make you go crazy or leave you with a permanent, life-altering injury. Having a player lose control of their character due to a dice roll is bound to lead to some interesting roleplay.

Gameplay seems solid and easy to learn. I’ve ran a few Year Zero games, and my table is always content with how they run. It makes for a nice break from D&D without being too big of a shift.

Ultimately, you’re playing Eldritch Automata for its flavor. I love the dark hopelessness that will inevitably seep into every session, and I am sure my players will enjoy fighting in giant mechs. The combat system seems to involve enough strategy to make it engaging without being overly complicated while establishing its unique flare in the space. As a GM, I like the amount of tables and charts available for a healthy amount of chaos. I can’t wait to see how my players react when they have to roll to keep their sanity. It is going to get tense.

If you’re looking to run a bleak survival adventure full of monsters, chaos, and mechs, you’re going to want to go back Eldritch Automata on Backerkit. The art is cool, the flavor is fantastic, and what I’ve seen of the system is impressive. There is a free quickstart available from the publisher if you would like to see if the Eldritch Automata is right for your table. The Quickstart comes with a streamlined version of the rules and a small haunted house-style adventure for you to run. I’ll leave the files below, but you can get the quickstart and the pre-generated characters on the DrivethruRPG.

Quickstart

Pregenerated Characters

Tiers

Official Liveplay

Pathfinder 2E: Wardens of Wildwood – Pactbreaker 1st Impression

I was sent a free copy of the Pathfinder Adventure Path: Wardens of Wildwood 1: Pactbreaker by Andrew White to review for my blog. While I am very grateful for the opportunity, I won’t let it sway my opinions. I haven’t had a chance to run the game, but these are my honest first impressions.

What is Wardens of Wildwood?

Wardens of Wildwood is a three-book adventure module for your next Pathfinder campaign. Pactbreaker is the first of the books.

The Greenwood Gala is held in honor of the yearly signing of the treaty between the empire of Taldor and the citizens of the Verduran Forest. The treaty allows for peaceful and regulated trade between the two groups. This Gala is a large festival held leading up to the signing of this treaty, and it attracts people from all over to join in this magical week of revelry.

This year’s Gala is going to be big, and the organizers need additional volunteers. You and your party have been recruited to help keep the peace, but not without enjoying the festivities. The festivities end abruptly when several of the Verduran Forest’s leaders are murdered. It is now up to your party to find out the culprits and return peace to the forest without spilling too muchblood shed. Do you have what it takes?

The Book

The adventure comes in a nicely printed softcover book. The illustrations are beautiful, and the quality is sturdy. You will get a crease in the cover from use, but it isn’t a deal breaker. While hardcovers are always nice, I do appreciate the small form factor. The whole adventure is the size of a magazine, which makes transportation and storage incredibly easy. The included maps feel a little small, but you can cut them out or make copies if you would like to use them. Overall, Pactbreaker is a fine and quality product from our friends over at Piazo.

Impressions

Pactbreaker is the first part of the Wardens of Wildwood adventure path. All three parts are now available for purchase, but I only have access to Pactbreaker at the moment. I’ll be working on getting the other two installments. Stay tuned for that.

Pactbreaker is designed to take adventurers from levels 5 – 8. The idea is to give players access to a character that can make an impact in the world but still has room to grow. I enjoy running level 5 campaigns because players have enough tools to make things fun without being overpowered.

One important thing to note is that you will need access to the 2nd Edition rulebook. While most of the adventure is self contained within the book’s pages, it does not contain the rules. There is a list of supplemental reading materials for additional background and context for the campaign setting, but it isn’t needed. You can run this campaign with just the adventure book and a copy of the rulebook.

I like the flavor of the campaign. If you like woodland fantasy with cool druids, living plants, and ancient turtles, Pactbreaker is a great place to start. The adventure has cool lore, an interesting cast of NPCs, and some neat monsters that can carry into your other campaigns.

The adventure starts with a couple of encounters, but the focus of the first chapter is the downtime activities. I did find the initial encounters flavorful and open to creative solutions. I am sure your players will find a way to break them.

A big part of the first chapter will be spent on gaining influence with the various important NPCs and playing festival games. If you have ever wanted to run a festival in your campaign, the book has a good amount of rules for how to run all sorts of games. While the adventure will eventually have dungeon crawls and combat, your table should be comfortable enough with each other to participate in the festival. I can see this section being the most fun if your players are into the roleplay.

Pactbreaker is a great way to start your adventure in Verduran Forest if you don’t mind running a festival. I don’t think the festival is bad, I’ll be using some of the games in future adventures, but it isn’t going to be a fit for everyone. Once you get past the Gala, the adventure has a solid pace and a decent mystery. It definitely made me excited for part two.

You can pick up Wards of Wildwood: Pactbreaker on Amazon (using my affiliate link) or the official Paizo website for $29.99 ($19.99 for the pdf). If you run games online, you can pick up the official Foundry Module on the official Paizo website for $14.99. If you don’t know what Foundry is, check out my full review.

Life After Pixelborn: My Adventures in Lorcana

Pixelborn has shut down, but my Lorcana journey will not end with it. While it was the best solution for playing Lorcana online, other options remain. Tabletop Simulator is a fantastic program for anyone trying to play their favorite tabletop games online. There are thousands of freely accessible mods available for download, including one for Lorcana. While this solution has its quirks, it is a solid solution. You can also check out untap.in which is a fine FREE browser-based solution for all your TCG needs, but it does require a bit of tinkering.

On an impulse, I opted for physical product. My buddy and I picked up an Ursula’s Return Illumineer’s trove and ran a draft using our pulls. A treasure trove is an 8-pack kit with special-themed dice, a cardboard spin-down counter, and a storage box.

The storage box looks nice, but it feels cheap. It is not surviving any serious wear and tear. The themed dice are nice, but not enough to chase treasure troves. I use the spindown because I paid for it, but there is no reason to use it over the app. I would have preferred buying packs instead. I know that it is always better to buy singles, but we enjoy cracking packs.

Drafting with eight packs is tricky because there aren’t enough cards for a two-color deck. We did three colors instead and reduced the deck sizes to 40 cards. We just shuffled the three colors we liked the best and enjoyed the randomness, but you can play without color restrictions and attempt to build a more coherent deck.

We played over Facetime and I had so much fun, I went and picked up a starter deck. If you’re getting into Lorcana, starter decks are a great place to start. Keep in mind that the decks are a little slow compared to meta decks, but they are good enough to build your foundation. My friend is pretty good at deck building. While he may be running decks he believes are fun, he had access to the better toolset. I still had fun, but now I need to fight to urge to buy more Lorcana.

Lorcana is a fun TCG that you can enter as casually as you like. The game is easy to pick up but with enough strategy to keep things engaging. Games do tend to become this race to 20, but it is a fun race that I enjoy participating in. As a collector, I love the art and quality of the cards. As a player, I enjoy the accessibility. Personally, I like that it gives me an excuse to hang out with a friend I hardly get to see anymore.

If you’re thinking of getting into Lorcana, find a playgroup and do it. Check with your LGS for a scene, or search one out if there isn’t one. I’ll be slowly amassing my collection as I continue to play casually with my friend.

If you enjoy this content, please leave a like, comment, and share this with your friends. If you’re looking for any Lorcana product, like the new Ursula’s Return set, get it at TCG Player using my affiliate links.

Grand Archive Meta Watch: Chicago Regionals Top 4 (06/24)

The Chicago Regional at 401 Kollectibles was this weekend, and it looks the meta is staying firm with Wind Allies Lorraine on top and Wind Tristain and Norm Tera Silvie following close behind. While it is kind of a bummer to see the same old archetypes in the format, it is important to remember that this is a young meta. I am curious to see if there will be any surprises come Ascent Chicago in August.

This time I will be featuring the top 4 decks since the top two are variations of Wind Allies Lorraine. You can check out the full event on Omnidex. I’ll also leave TCG Player affiliate links to the singles for those who need them.

1. Wind Allies Lorraine – Matt #162 (4-0-1)

Material Deck

Main Deck

Material Deck
1 Gwendolyn, Spirit of Wind
1 Lorraine, Wandering Warrior
1 Backup Charger
1 Eye of Argus
1 Grand Crusader’s Ring
1 Ornamental Greatsword
1 Safeguard Amulet
1 Sword of Seeking
1 Tariff Ring
1 Water Resonance Bauble
1 Wind Resonance Bauble
1 Smoke Bombs

Main Deck
4 Charged Mannequin
4 Lurking Assailant
4 Manufacture Cell
4 Andronika, Eternal Herald
4 Armored Valkyrie
4 Eternal Magistrate
4 Fairy Whispers
4 Favorable Winds
4 Rallied Advance
2 Reclaim
4 Rose, Eternal Paragon
4 Second Wind
4 Shimmercloak Assassin
4 Stifling Trap
4 Windrider Vanguard
2 Zephyr


2. Wind Allies Lorraine – uwupuppygirlnyaa #101 (4-1-0)

Material Deck

Main Deck

Material Deck
1 Spirit of Wind
1 Lorraine, Wandering Warrior
1 Backup Charger
1 Eye of Argus
1 Grand Crusader’s Ring
1 Ornamental Greatsword
1 Poisoned Coating Oil
1 Safeguard Amulet
1 Smoke Bombs
1 Sword of Seeking
1 Tariff Ring
1 Viridian Protective Trinket

Main Deck
4 Deflecting Edge
3 Esteemed Knight
4 Gildas, Chronicler of Aesa
3 Imperial Recruit
3 Inspiring Call
4 Lurking Assailant
3 Woodland Squirrels
4 Aesan Protector
4 Attune with the Winds
3 Dream Fairy
2 Eternal Magistrate
3 Phalanx Captain
2 Rallied Advance
2 Rose, Eternal Paragon
1 Second Wind
3 Stifling Trap
2 Vigilant Sentry
3 Windmill Engineer
4 Windrider Vanguard
3 Zephyr


3. Wind Umbra Tristan – TeamTrueTerry #111 (3-0-2)

Material Deck

Main Deck

Material Deck
1 Spirit of Wind
1 Tristan, Underhanded
1 Tristan, Hired Blade
1 Tristan, Shadowdancer
1 Tristan, Shadowreaver
1 Backup Charger
1 Grand Crusader's Ring
1 Poisoned Dagger
1 Safeguard Amulet
1 Assassin's Ripper
1 Windwalker Boots
1 Shadow's Claw

Main Deck
4 Dungeon Guide
2 Incapacitate
4 Mastermind Scheme
4 Sable Remnant
4 Sadi, Blood Harvester
1 Turbo Charge
4 Corhazi Outlook
4 Dream Fairy
2 Ensnaring Fumes
4 Fairy Whispers
3 Innervate Agility
4 Reclaim
4 Stifling Trap
4 Surveil the Winds
4 Veiling Breeze
4 Windmill Engineer
4 Shadowstrike

Sideboard
2 Incapacitate
3 Reprogram
3 Slice and Dice
3 Arrow Trap
3 Cleansing Reunion
1 Ensnaring Fumes


4. Norm Tera Silvie – Guruthos #327 (3-1-1)

Material Deck

Main Deck

Material Deck
1 Spirit of Slime
1 Silvie, Wilds Whisperer
1 Silvie, With the Pack
1 Silvie, Slime Sovereign
1 Backup Charger
1 Beastbond Boots
1 Quicksilver Grail
1 Covenant of Thorns
1 Gaia’s Blessing
1 Horn of Beastcalling
1 Stonescale Band
1 Verdant Scepter

Main Deck
4 Baby Gray Slime
1 Bestial Frenzy
2 Blissful Calling
4 Dungeon Guide
2 Engineered Slime
4 Escape the Wreckage
4 Forest Cake
4 Limitless Slime
1 Turbo Charge
4 Baby Red Slime
3 Slime Eruption
3 Baby Blue Slime
4 Gather Slimes
4 Baby Green Slime
4 Slimeshield
4 Storm Slime
4 Ethereal Slime
2 Lustrous Slime
1 Slime King
2 Vampiric Slime

Tarisland Launches as the Most Disappointing WOW Killer

I followed Tarisland since its announcement. I got into the beta and played as much as possible before realizing that this alleged WOW killer failed to deliver on its promises. While I vowed never to pick this game up again, I wanted to give it another chance since it had just gone live. After giving the mobile MMO my fairest attempts, I continue to be disappointed.

Tarisland was meant to be the WOW killer, but this claim typically tends to be a buzzword used to aid in a game’s visibility. Such a bold claim is good for a game’s marketing, and it didn’t hurt that Tarisland’s art style is reminiscent of wows. I was drawn to the game because it was a good-looking MMO I could play on my phone. I understand the stigma behind mobile gaming, but sometimes I can’t or don’t want to be in front of my computer. Sometimes I just want to chill on the couch and play games on my phone.

Tarisland started its journey by promising to be the first free-to-play game that wouldn’t be pay-to-win. This promise was broken after their first beta when they introduced their cash shop featuring pay-to-win items. All mentions of this promise were quickly scrubbed from all their media. These events came as no surprise and should have been a huge flag. I kept playing because I was planning to run this game so casually, the pay-to-win aspect would never affect me. I also didn’t feel like the cash shop was as predatory as other mobile games.

Another issue I have with the game is its customization. While the game looks good, character creation is limited to their premade models. You can change their hairstyle and skin color, but these options are limited. The characters are fine, but people who like to spend hours on character creation will be disappointed by the abysmal amounts of choices. I understand that this is due to the limitations of mobile gaming, but why include character creation if all players are limited to the same pool of choices? Why have character creation when there are gender-locked classes? I feel like those resources could have been spent elsewhere, like making better-looking characters.

The story is rather generic and does little to hook its players. Most players will probably skip through the dialogue in their race to the end game, but the dozens of us who want to be immersed in this new fantasy, Tarisland leave us hanging. The voice acting is either lazy and robotic, or missing altogether. I wasn’t expecting a deep compelling story from a free-to-play mobile game, but I expected the story to at least be interesting enough to be engaging.

I wouldn’t mind the lack of the story if the game was fun, but the game is boring. Tarisland feels like a cheap mobile MMO. Combat is slow, clunky, and uninteresting. It felt like I was waiting for mashing buttons and waiting on cooldowns. What few dungeons I forced myself through were boring, and the whole experience didn’t feel rewarding. Once you get past the graphics and aesthetic, the game is pretty shallow.

I took the game’s limitations going into this game. I wasn’t expecting a genre-defining title from the gate, but I did expect it to be fun. Ultimately when it comes down to it, there are better games on the market that deserve more of your attention. You can try it since it’s free, but it isn’t worth your time.

If you enjoy my reviews, please leave a like comment, and share this with your friends. Check out my reviews for the Fifine H9 Gaming Headset and the AM8 Streaming Microphone if you are looking for high-quality, budget-friendly peripherals.

Akora Shuts Down: Upcoming World Beyond set Cancelled

In a bit of unfortunate news, Akora TCG has shut its doors. The upcoming World Beyond set has been canceled, and those who have made their preorders will be refunded. All the alt cards will be shipped in the next few weeks.

This sad news was delivered suddenly on the official Akora discord.

The Discord is still up and populated, but all of the rooms are now locked.

It is sad to see the end of such a unique game, but it is unsurprising. While the game held onto its closely-knit and dedicated fan base, it was slow to gain traction outside of it. This isn’t from lack of trying. The community held events and actively promoted the game on social media, but people weren’t playing at the LGS. This is common in a market that is becoming increasingly saturated. People are either already invested in their favorite game, moving towards something familiar, or afraid to try something that might die in a couple of years.

I was rooting for Akora‘s success and was excited for World Beyond. I first got Akora because I wanted a cheap booster box to open. I fell in love with the cozy aesthetic and began watching the game closely. I sat on a few events and joined Discord and liked what I saw. The community was always welcoming and friendly. It felt like your close friends got together to make a TCG, and that was cool to see. They had a solid 3 years, and I’m sure the long-time fans got their money’s worth in good times and memories.

If you’ve never played Akora, it was a unique game with interesting mechanics and flavor. The game was easy to learn, and pretty intuitive once you got used to it. You’ll probably be able to pick up products for cheap soon, I recommend you pick up a couple of the theme decks and a few booster boxes to play with friends. You can still pick up Akora product on TCG Player using my affiliate link.

I wish the creator and community well. While today marks the death of Akora TCG, it will always live in our hearts.