After a very successful Kickstarter campaign and a bit of community feedback, the people behind Paragon: Monsters & Mayhem have decided to relaunch a bigger and better campaign on October 1st. Mark your calendars. If you have backed the initial project, you should have gotten an email explaining the change. Original backers will also get 6 packs and a serialized Alt Art Flameskull card. If you’re looking for a new fantasy-themed TCG with creative gameplay, you’re going to want to check out Paragon: Monsters & Mayhem. Make sure you follow the Kickstarter to be notified when it goes live.
What is Paragon: Monsters & Mayhem
Paragon is a tactical TCG coming to Kickstarter on October first. Players face off against each other in a battle arena where they take control of a Paragon and their allies in an epic battle to the death. The game features creative movement, mana, and health mechanics making for interesting and creative interactions. if you want to play the game or help play test, make sure you join the official Discord server. It is pretty active and there are always people willing to play. Just make sure you have access to Tabletop Simulator and the official Paragon: Monsters & Mayhem module. Make sure you start with the Starter Deck Sample Modulefirst though to see where you stand.
There will be an official Paragon Monsters & Mayhem Draft on Staturday August 31st at 6PM PST. This is a great chance to get together with the community and try out the game. Prizes:
1st Place – 1 Golden Paragon Monsters & Mayhem Booster
2nd Place – 2 Paragon Monsters & Mayhem Boosters
3rd Place – 1 Paragon Monsters & Mayhem Booster
Gameplay
Rulebook
There isn’t an official rulebook yet, the game is still in production, but there is a quickstart guide available to get you started. The book is pinned on the official discord, but I’ll leave it below for your convenience.
The new kickstarter is launching with 251 unique cards and alt arts to pad it out to 560. There will also be box topers, case topers, and some extra goodies. I’ll leave the graphic below for the full details.
Conclusion
I am interested because the art looks cool. Check out the cards revealed so far! I love the deep fantasy vibes and the flavor of the cards. I need to see more, but I am impressed with the art I’ve seen so far. I am also impressed by the developers. They seem to be incredibly involved with the community, and obviously listening to their listening to suggestions. If you’re looking for a new fantasy TCG, you might be looking for Paragon: Monsters & Mayhem. There is always risk in backing a Kickstarter, so make sure you do your own due diligence.
The campaign launches on October 1st. Make sure you’re following the campaign to be alerted when it goes live. The game was already fully funded once, I have no doubt they can do it again.
Edge of Exile sent me a bunch of products to review for my blog. Edge of Exile is the new company behind the strategy TCG Genesis: Battle of Champions. While I am very grateful for the opportunity, I won’t let it sway my opinions. This will be my honest review of the game and the product.
What is Genesis Battle of Champions?
In the simplest of terms, Genesis: Battle of Champions is a tabletop wargame trading card game. The game is played on a 5×6 map where players take control of a champion and use their influence to command an army of monsters and magic to defeat their opponent. The goal of the game is to be the last champion standing. What makes Genesis unique are its movement, combat, and resource system.
While movement in a TCG isn’t unique to Genesis, it does give the game its tactical feel. The movement mechanics are easy to learn, but moving tactically on a 30-square space while navigating the randomness of a TCG is where this game gets complicated.
The Genesis combat system is truly unique. Each character and ability has a range of where they can do damage. This information is clearly marked on each card. This means that position and orientation matter when trying to deal with damage. The rest will resolve like your typical TCG after the stack resolves.
Finally, is the game’s resource system. In Genesis, players get a pool of mana based on their chosen champion. Players use this resource to cast their cards. A player can also cast cards by paying life or milling cards from their hand or deck if the ability calls for it. Having a diverse pool of resources means players can’t get locked out of a game for drawing poorly. These resources are finite, so the goal is to be efficient. This is my favorite aspect of the game and I will die on that hill.
The game is a little more complicated than my simple explanation, so I’ll leave an official tutorial to get you started down the Genesis rabbit hole.
How to Play Genesis
Here’s a great tutorial by DMArmada to help get you started.
New Vs. Old Cards
If you’re coming back to the hobby, you’ll notice that Genesis cards will be different from what you remember. Edge of Exile has decided to change the design of the card to better represent what they want for the game, and I think it’s for the better.
The most noticeable change will be on the back of the cards. They’ve removed the logo of the old company (RIP Haunted Castle Gaming) and changed the black background to a prettier purple and green gradient. I prefer the colorful back and new logo.
The front of the card has some major formatting changes that make the card cleaner. Abilities are easier to read, costs and line of sight are easier to understand, and the art looks better. There was nothing wrong with the old design, I quite like the retro vibe, but the new design makes the cards look modern. I’ll leave examples of champion cards from the newest Invasion set and the older Genesis set. Invasion is the first set with the redesign, and fingers crossed we get the upcoming metamorphosis.
Gamilla from Invasion
Iblis from Genesis
Quality
The quality of the cards is fantastic out of the box. The cards are a good thickness with a solid weight to them. They feel great to shuffle and hold, but I would advise you to sleeve them first. The art is clean and vibrant, and the text is easy to read. I did find one holographic card with visible track lines. It is the only misprint I’ve found so far, so it isn’t a huge deal.
Review
I was sent a booster box of Invasion and Genesis, all the Invasion starter decks, and a playmat. After learning how to play, opening a few packs, and testing a couple of the decks, my honest opinion is that this game is a lot of fun. I am not good at it, but I enjoyed every minute I sucked at it.
Genesis has beautiful art. I prefer the new style, but there is nothing wrong with the retro vibe of older sets. My favorite card has to be Harlequin. I love the twisting trees that disappear into the fog behind her. I love the purple glow of the fire from her eyes and heart. It’s a cool-looking demon, and I had a lot of fun with her deck. The rest of the set has been a lot of fun to collect because of how good the art is, and how much flavor went into it.
More important than the art is the gameplay. Genesis is a lot of fun. The movement system is great, there are no mana issues, and combat doesn’t feel slow. I am not huge on strategy games like this, but Genesis was a blast. It is definitely something I am going to keep in my rotation, especially since I have other decks I need to try. If you enjoy TCGs and wargaming, you’re going to want to look into Genesis. If you have the friend group, I recommend you get a few starter decks and at least give the game a try. Once you get hooked, you can buy a few booster boxes and never look back. The only other way to buy Genesis is through your LGS if they carry it. If they don’t, they can contact Edge of Exile directly and I am sure they’ll get hooked up with samples.
I know there is going to be some resistance because of how the game ended the first time. There are fans of the game that will never come back and others that will be hard to convince. The biggest hurdle Edge of Exile faces is earning back the goodwill that was lost. The company is making impressive strides to revitalize the game. They have a good relationship with distributors, they are growing the community by the day, and they are working on a new expansion that looks amazing. There is an active YouTube channel you need to follow to stay up-to-date on all the news.
Will their efforts be enough to save the game? It is hard to say at this point. The new set needs to come out, there needs to be an easy way to buy products, and there needs to be an accessible community. They are currently working on fixing this issue, and I hope that they do because this game is fun.
After a very successful Kickstarter campaign, Paragon: Monsters & Mayhemcelebrates with some new stretch goals and announces its first round of community days. With fifteen days left on the campaign, it is not too late to get in early on a game that promises to revolutionize the TCG space with its creative gameplay and fantastic flavor. I am a huge fan of the art, and there are a good amount of goodies available to make backing extremely tempting. Make sure you head on over to the Kickstarter and put in your pledge before the pledge ends on August 29 at 1PM PDT. Make sure you tune into the first community day on August 14 at 3PM over on the official Discord.
As always, there is always risk backing projects on Kickstarter. Spend your money responsibly.
What is Paragon: Monsters & Mayhem
Paragon Monsters & Mayhemis a two-player tactical trading card game. It features a grid system with interesting combat, movement, and mana mechanics. As a Paragon, you control the powers monsters, and mayhem as you face off against other equally worthy Paragons thirsting to be the best. Can you harness the powers of your deck to vanquish your foes, or will you be left holding your cardboard?
Gameplay
It’s better to see gameplay than to read about it. The developers of the game have a solid tutorial and some gameplay on their YouTube. Make sure you give them a follow to stay up to date on all the news. I’ll link the videos below for your convenience.
Impressions
The game looks fun. I need to do some testing, but I am interested. The art is great, the flavor is solid, and the gameplay looks interesting. There also seems to be a lot of passion behind the project, but I’ll need to see some product before I can make my judgement. I am excited to join the community night to learn more about the game, cards, and to get to know some of the people behind it. Make sure you tune in at 3PM tomorrow on the official Discord.
If you would like to try the game before you make your commitment, there is an official TTS module on steam with demo decks to get you started. I’m sure you can find people to play with on Discord if you ask nicely. If you’re ready to pull the trigger, you have 15 days as of writing this post to pledge over on the official Kickstarter. Might be your only chance to get some neat exclusive product.
As a reminder, I am not affiliated with the game, nor was I asked to cover this game. I thought it looked cool and thought I would share.
With the release of Invasion, Edge of Exile also released five new starter decks. These starter decks feature a sleek and modern new design as well as some reprints. I’ll be posting decklists soon, starting with the Playing with Fire Purple deck. This is probably my favorite deck because of its theme. I am still working on getting the modern versions of the list, but I think it’s cool to see some of the older cards mixed in. Most of the cards feature the same art except for Death’s Companion.
If you want to learn about Genesis: Battle of Champions, head on over to the official website.
Full disclosure: I was sent these decks for free, full review is coming soon.
I was sent a free copy of S.O.L Search of Lightto review for my blog. While I am very grateful for the opportunity, I won’t let it sway my opinions of the game. This will be my honest review. If you enjoy my reviews, please leave a like, comment, and share this with your friends. If you’re looking for a good budget gaming headset, check out the Fifine H9s using my Amazon Affiliate link. You can check my full review here.
S.O.L. is a puzzle adventure game with unique tower defense mechanics to keep things interesting. The game is out now on Steam, Switch, and PlayStation.
You find yourself alone in a dark and strange world. As you make your way through your journey you will uncover strange new technology that will help you find a brighter future. Build your base, search for resources, solve puzzles, and fight off monsters. Most importantly, keep your base safe. What secrets will you uncover in the darkness?
Gamplay
S.O.L. is split into three phases: build, adventure, and defense.
In the build phase, players use their farmed resources to bolster their base’s defenses. They can construct buildings, upgrade existing ones, or assign roles to their hired drones. This stage is pretty straightforward. I don’t believe you’ll need a build guide, but you should be mindful of your resources. Resources are limited, and wastefulness will be punished.
Once a player is done with their build phase, they can set off on adventures. Adventures are set up in typical randomized roguelike fashion. Players have the choice of paths and activities they can do. They can solve puzzles for coins and materials, fight monsters for resources, or recruit drones to work at their base. There are also randomized events that will either grant a player a boon or give them a punishing debuff. Resources do influence a player’s decision, but the game never feels like a railroad. Most importantly, the RNG seems fair and the runs never feel repetitive.
In between adventures, monsters will invade a player’s base. Players must defend their base against a wave of enemies. The portal closes when all enemies are defeated. Hopefully, your base doesn’t get too destroyed and you don’t die. Dying or losing your base means restarting from zero. This stage is very manageable, and I always felt there was enough time to prepare between invasions. My only complaint is that the AI for the drones is dumb, and they will run into enemies and die. In a game where resource management is important, this can be a bit annoying. This isn’t a deal breaker, but it is a noticeable issue.
Combat in this game is pretty basic. Players have access to a basic melee attack for adventure and defense phases. In the defense phase, towers and traps will do most of the damage, but well-placed melee attacks are appreciated. Enemy AI can be outsmarted, which is nice.
The puzzles in this game are challenging without being impossible. I love puzzle games, and S.O.L. is no exception. The blend of genres keeps the game refreshing. My only complaint is that it is possible to get stuck in a puzzle where you have to reset the whole game to get free. I wish there were a way to reset just the puzzle, but that would take away some of the pressure from the survival aspect of this game.
Review
The game is fun and addicting. I was either stressed about building the perfect base or stressed about staying alive. This stress made the game engaging, and even though I wasn’t good enough to make it to the end, I had fun trying.
If you’re looking for a unique puzzle game with neat flavor and interesting mechanics, S.O.L. Search of Light is a solid choice. Its cute, its fun, and its different in a good way. S.O.L is the type of game you want to pick up for a fun couple of hours, but don’t want a long term commitment.
You can buy your copy of S.O.L. Search of Light Steam, Switch, and PlayStation for $19.99.
I was sent a free copy of The Legend of Legacy HD Remastered to review for my blog. While I am very grateful for the opportunity, I won’t let it sway my opinons of the game. This will be my honest review. If you enjoy my reviews, please leave a like, comment, follow, and share this with your friends. Don’t forget to follow the socials!
Legend of Legacy is a classic JRPG that originally on the 3DS but it has recently been ported and remastered for PC, PlayStation, and Switch.
A mysterious island appeared suddenly in the Northern Sea ten years ago. People believe that the island once belonged to the prosperous continent of Avalon, a land inhabited by the gods. Adventurers from all over find themselves drawn to the island in search of truth, fame, and treasure. Strange creatures roam the island, and only those brave and competent will be able to conquer it. Are you and your friends strong enough to unlock the secrets of the island?
Gameplay
Although the game has gotten a cute little makeover, it feels like an older JRPG. The game runs great, but the loop is repetitive, and the grind can be unforgiving. You either over-level and destroy your enemies easily, or you hit a sponge that wipes your team.
Combat is fine, but it does feel dated. Players command a three-person team that you can swap as you recruit new adventurers. Each character has its unique set of skills and abilities that give players options for strategy. Ultimately, gameplay boils down to a repetitive grind as you progress through a story that doesn’t matter. I recorded footage, but it wasn’t interesting enough to share.
Impressions
Legend of Legacy is such a cute game. I love the character design, how the map fills like a pop-up book as you explore it, and it has a fantastic soundtrack. Unfortunately, the game feels like an older JRPG, and it isn’t going to be for everyone. Those who don’t mind the grindy nature of this era of RPG will enjoy the nostalgic adventure, but everyone else will find it repetitive and boring. The story is fine, but it didn’t do much to keep me engaged.
The Legend of Legacy HD Remastered is a solid port, but it’s made for a certain type of gamer. There are no quality of life changes like skips or auto-battles, you’re playing the original game as it was but with better graphics. If you’re a fan of the original, you probably already have it. You should pick up the Deluxe or Limited Editions for the physical goodies. If you’re a fan of the older era of JRPG, it’s cute and you’ll appreciate the nostolgia. Everyone else should wait for a sale or look elsewhere because the grind is killer. I liked it and thought it was cute, but I am also old and lived through this era of JRPG.
You can pick up The Legend of Legacy HD Remasterd on PC, PlayStation, and Switch for $49.99.
I was sent a copy of Dungeon Drafters for free to review for my blog. While I am very grateful for the opportunity, I won’t let it sway my opinions. This will be my honest review. If you enjoy my reviews, please leave a like, comment, and share this with your friends. Don’t forget to follow the socials!
Play as an eager adventurer and delve through unique perilous dungeons in search of treasure, fame, and more spell cards. Do you have what it takes to conquer every dungeon?
Gameplay
Players have access to five unique characters: shinobi, monk, mage, explorer, brawler, and bard. Each has access to a unique set of cards, abilities, and playstyle.
Shinobi
Monk
Mage
Brawler
Bard
Players enter the dungeon with a deck they can customize through the adventure. While other games have you build your deck between encounters, Dungeon Drafters lets you build your deck outside of the Dungeon through the shops like you would in a traditional RPG. This is a refreshing take on the genre, and it let me concentrate on each element of the game as it came up.
Combat is a turn-based system where players can perform only three actions per turn. A player can either move a square, use a melee attack, or cast a spell card. While it is a somewhat limiting system, it does encourage creativity. With the mage, I was often trying to bait my enemies into traps or freeze the ground so I could slide across the map. There is a bit of a grind as you build your deck to progress, but it’s the normal grind you would expect from a game in this genre.
Players make delve through the dungeon and clear each room of monsters and treasures. Dungeons do have unique bosses that need to be cleared. Combat can get a little repetitive, but the boss fights have unique mechanics to shake things up. Players can switch between dungeons at will to keep things fresh. Each dungeon has its unique aesthetic and feels like a different delve.
Thoughts
I enjoyed Dungeon Drafters, but it is a bit of a niche game. The three-action point limit will frustrate players, and others won’t enjoy the repetition. I enjoyed the repetition and found it a relaxing experience. Dungeon Drafters is an adorable game with solid flavor and unique gameplay.
My only complaint with the game is that you can accidentally waste your turn on movement. I would often press a direction on the d-pad, wasting my action points. This isn’t a deal breaker, but it is a warning for whoever needs it. You don’t want to waste your turns on a boss fight for accidentally moving towards a big attack.
If you’re looking for a chill game that isn’t a huge commitment, Dungeon Drafters is a solid choice. It has a great soundtrack, a relaxing and intuitive gameplay loop, and a very cool art and aesthetic. It certainly has enough options to refresh gameplay, but I would only pay $20 for it.
Dungeon Drafters is a solid retro-style game you can pick up now for $24.99 on Steam, Epic Games, Xbox, PlayStation, and Switch. It is currently on sale for $19.99 until March 28 on Steam, Epic Games, and Switch. Check out the Demo on Steam!
I was sent Timemeltersfor free to review for my blog. While I am very grateful for the opportunity, I won’t let it sway my opinions of the game. If you enjoy these reviews, please leave a like, comment, follow, and share this with your friends. You can also always buy me coffee.
What is Timemelters?
Timemelters is a first-person tower defense game with puzzle elements available now on Steam.
Demons have invaded the realm and have killed everyone you loved. Fate is on your side. You have been granted the power to jump between timelines and save the universe. With the magic of the spirits around you, set traps, bend time, and stop the demons from breaking the flow of time. Do you have what it takes?
Gameplay
Players wield the power of the spirits, but this power is limited to charges. Players can use these charges to set traps. What makes this game unique is the time travel mechanic.
Players have the ability to create echos. These echos are recorded moves and actions that a player makes before they are overwhelmed by an enemy. Players act alongside these echoes to solve puzzles and clear stages. You only have access to two echos, so use them wisely. These limitations create the complexity of the game. Misusing charges and echoes means you’ll have to start over.
Thoughts
As far as first-person tower defense games, I’d rather be playing Orcs Must Die. Don’t get me wrong, Timemelters is a neat concept, but it didn’t do enough to capture my attention. Combat feels like a slog, the story didn’t hook me, and the puzzles were boring.
Combat was a big issue for me because it was much too slow. There are all these moving parts that make it more complex than your traditional walking simulator, but it often felt like I was waiting around or moving too slowly through the puzzle. I love puzzles, but the ones presented in Timemelters don’t do it for me. They were challenging, but they weren’t fun.
The story is fine, but after the first cut scene, I stopped caring. The voice acting is solid, and the writing is okay, but once I lost interest in the gameplay, I had no reason to stay invested.
Aesthetically, the game is fine. I like its quirky vibe, the music is good, but the performance can be shaky in places. The game never crashed or broke, but I did enough issues that I felt the need to mention it.
This isn’t a bad game, but I just couldn’t get into it. My biggest issue with Timemeleters is that when you take into account the space it is trying to fill, you simply have better options. If you’re looking for a puzzle game, you have better options. If you’re looking for a first-person tower defense, go play Orcs Must Die instead.
If you’re thinking of getting this game, play the demo first! You’re either going to enjoy the slow combat and puzzles and stick with it through most of the story, or lose interest in a couple of hours and forget you ever owned it.
You can pick up Timemelterson sale now for $14.99 (normally $19.99) until March 11.
I was sent The Book of Warriorsfor free to review for my blog. While I am very grateful for the opportunity, I won’t let it sway my opinions. This will be my honest review. If you enjoy my reviews, please leave a like, comment, follow, and share this with your friends. You can also always buy me coffee.
What is The Book of Warriors
The Book of Warriorsis a cute little fantasy roguelike RPG out now for PC. Lead your party through the dungeon as you search for power, treasure, and fame. How much of the dungeon can you clear before your adventure ends?
Gameplay
You start each run by choosing a hero. There are nine different classes, each with unique abilities. Your run won’t end if you lose your initial hero. You then make your way through your dungeon, clearing procedurally generated rooms, unlocking upgrades, and recruiting heroes to your party. Upgrades, loot, and heroes you recruit are random, but occasionally you can choose the type of upgrade you can unlock. For the most part, the RNG is fair, but there are runs I lost because I was unlucky.
To clear a room, you either need to clear the room of enemies or lose your heroes. Maps will have hazards or cover that offer buffs and debuffs. Although not all the maps are fun, it does give combat enough complexity to keep things engaging.
Combat is simple. Heroes can move and perform one action per turn. The type of action changes as the characters level. The game feels a bit like a mobile game, but it is fine for the casual experience that it represents.
Like most games in this genre, the game is a little grindy, especially at later levels. You do unlock permanent upgrades the more you play, but enemies at later levels do feel like damage sponges. This is only a problem when you’re stuck on a bad run.
Thoughts
I enjoyed The Book of Warriors. The art is cute and the gameplay is relaxing. I enjoyed it for the change of pace that it offered, but I don’t see it being my main roguelike. While I appreciate the simplicity, the grind gets old after a while. You’ll get $8 worth of fun from this game, but it isn’t replacing anything in your current library. I would pick this up if you want a break from your current rotation but don’t want a massive commitment. If you enjoy tactical RPGs, or simply want to get into a new one, this is a solid option. You can pick up The Book of Warriorson Steam now for $7.99. It is currently on sale for $5.59 for the next 48 hours of writing this.
I was sent Roots of Yggdrasil for free to review for my site. While I am very grateful for the opportunity, I won’t let it sway my opinions. This will be my honest review of the game. If you enjoy my reviews, please leave a like, comment, follow, and share this with your friends. You can also always buy me coffee.
What is Roots of Yggdrasil
Roots of Yggdrasil is a roguelike deck builder that splashes village builder elements to create a unique gaming experience. The game releases on Steam in Early Access on January 24 for $14.99. Don’t forget to wishlist.
Sunna and her tribe have been trapped between time, and they must find a way out. Together you must build a settlement, explore the unknown, and discover the secrets that will take the tribe to the top of Yggdrasil. But the road won’t be easy, and failure means you will have to start over. Do you have the spatial awareness to make it to the top of the mountain?
Gameplay
Players start a run of Roots of Yggdrasil with a random deck that they upgrade throughout a run. These decks summon structures that can be built on procedurally generated levels. Space and resources are limited, making efficiency a player’s most important resource. To beat an encounter, players need to complete several tasks to power up the ship for the next leg of the voyage. A player can run out of space or resources, or have a random disaster make it impossible to complete a level. For example, there is a deadly fog that slowly eats up the map, leaving players without enough space to build.
Aside from the village builder elements, Roots of Yggdrasil plays like your typical deck builder. Heroes have special abilities players can cast periodically, there are random encounters that give players cards or resources, and there are permanent upgrades players can purchase in between runs. The hardest part about this game is building in the right order and leaving enough space for what you need.
Thoughts
Roots of Yggdrasil is a cute game with a fun art style, amazing flavor, and interesting mechanics. I enjoyed this game a lot, but the game isn’t finished, and you can tell. It isn’t unplayable. The game never crashed, and the mechanics were fine, but it needs a little polish and more content. The gameplay started to feel repetitive after a few runs, so most people will want to wait for more biomes, mechanics, and features to be added to the game.
If you don’t mind the roughness of an Early Access game and want to experience a unique deck builder, look into Roots of Yggdrasil. The bit I got to play is fun, and I can see the potential. I’ll be revisiting the game on a future release, so make sure you stay tuned for that. Until then, make sure you add it to your wishlist!