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Looking for a new TCG? Check out Genesis: Battle of Champions!

Edge of Exile sent me a bunch of products to review for my blog. Edge of Exile is the new company behind the strategy TCG Genesis: Battle of Champions. While I am very grateful for the opportunity, I won’t let it sway my opinions. This will be my honest review of the game and the product.

What is Genesis Battle of Champions?

In the simplest of terms, Genesis: Battle of Champions is a tabletop wargame trading card game. The game is played on a 5×6 map where players take control of a champion and use their influence to command an army of monsters and magic to defeat their opponent. The goal of the game is to be the last champion standing. What makes Genesis unique are its movement, combat, and resource system.

While movement in a TCG isn’t unique to Genesis, it does give the game its tactical feel. The movement mechanics are easy to learn, but moving tactically on a 30-square space while navigating the randomness of a TCG is where this game gets complicated.

The Genesis combat system is truly unique. Each character and ability has a range of where they can do damage. This information is clearly marked on each card. This means that position and orientation matter when trying to deal with damage. The rest will resolve like your typical TCG after the stack resolves.

Finally, is the game’s resource system. In Genesis, players get a pool of mana based on their chosen champion. Players use this resource to cast their cards. A player can also cast cards by paying life or milling cards from their hand or deck if the ability calls for it. Having a diverse pool of resources means players can’t get locked out of a game for drawing poorly. These resources are finite, so the goal is to be efficient. This is my favorite aspect of the game and I will die on that hill.

The game is a little more complicated than my simple explanation, so I’ll leave an official tutorial to get you started down the Genesis rabbit hole.

How to Play Genesis

Here’s a great tutorial by DMArmada to help get you started.

New Vs. Old Cards


If you’re coming back to the hobby, you’ll notice that Genesis cards will be different from what you remember. Edge of Exile has decided to change the design of the card to better represent what they want for the game, and I think it’s for the better.

The most noticeable change will be on the back of the cards. They’ve removed the logo of the old company (RIP Haunted Castle Gaming) and changed the black background to a prettier purple and green gradient. I prefer the colorful back and new logo.

The front of the card has some major formatting changes that make the card cleaner. Abilities are easier to read, costs and line of sight are easier to understand, and the art looks better. There was nothing wrong with the old design, I quite like the retro vibe, but the new design makes the cards look modern. I’ll leave examples of champion cards from the newest Invasion set and the older Genesis set. Invasion is the first set with the redesign, and fingers crossed we get the upcoming metamorphosis.

Gamilla from Invasion
Iblis from Genesis

Quality

The quality of the cards is fantastic out of the box. The cards are a good thickness with a solid weight to them. They feel great to shuffle and hold, but I would advise you to sleeve them first. The art is clean and vibrant, and the text is easy to read. I did find one holographic card with visible track lines. It is the only misprint I’ve found so far, so it isn’t a huge deal.

Review

I was sent a booster box of Invasion and Genesis, all the Invasion starter decks, and a playmat. After learning how to play, opening a few packs, and testing a couple of the decks, my honest opinion is that this game is a lot of fun. I am not good at it, but I enjoyed every minute I sucked at it.

Genesis has beautiful art. I prefer the new style, but there is nothing wrong with the retro vibe of older sets. My favorite card has to be Harlequin. I love the twisting trees that disappear into the fog behind her. I love the purple glow of the fire from her eyes and heart. It’s a cool-looking demon, and I had a lot of fun with her deck. The rest of the set has been a lot of fun to collect because of how good the art is, and how much flavor went into it.

More important than the art is the gameplay. Genesis is a lot of fun. The movement system is great, there are no mana issues, and combat doesn’t feel slow. I am not huge on strategy games like this, but Genesis was a blast. It is definitely something I am going to keep in my rotation, especially since I have other decks I need to try. If you enjoy TCGs and wargaming, you’re going to want to look into Genesis. If you have the friend group, I recommend you get a few starter decks and at least give the game a try. Once you get hooked, you can buy a few booster boxes and never look back. The only other way to buy Genesis is through your LGS if they carry it. If they don’t, they can contact Edge of Exile directly and I am sure they’ll get hooked up with samples.

I know there is going to be some resistance because of how the game ended the first time. There are fans of the game that will never come back and others that will be hard to convince. The biggest hurdle Edge of Exile faces is earning back the goodwill that was lost. The company is making impressive strides to revitalize the game. They have a good relationship with distributors, they are growing the community by the day, and they are working on a new expansion that looks amazing. There is an active YouTube channel you need to follow to stay up-to-date on all the news.

Will their efforts be enough to save the game? It is hard to say at this point. The new set needs to come out, there needs to be an easy way to buy products, and there needs to be an accessible community. They are currently working on fixing this issue, and I hope that they do because this game is fun.

Bang Bang Barrage Might Be the Most fun Couch Co-op

I was sent the Bang Bang Barrage demo to review for my blog. While I am very grateful for the opportunity, I will be honest with my coverage. Since the game isn’t finished yet, this will be my initial impression. I can’t wait to see the finished product.

What is Bang Bang Barage?

You find yourself in the middle of the ocean with Cuthulu and his minions hot on your tail. Team up with your friends or fair it alone as you blast through endless waves of enemies. Do you have what it takes to survive the onslaught, or will the sea prove too mighty?

Gameplay

Players will start each run on a boat with a basic weapon. There seems to be a good amount of loadout customization, but the demo only gives access to the basic handgun. In typical bullet hell roguelike fashion, players must fend off against swarms of enemies using their weapons. Players will occasionally get the chance to buy upgrades during their run. The upgrades that fill the shop are randomly generated, but I felt like the RNG was fair.

What makes this game unique is its movement mechanic. Movement Bang Bang Barrage uses recoil-driven navigation. When a player shoots her weapon, the boat they stand on moves the opposite way. The only way to move a character is to shoot in the opposite direction of where the character needs to go. When there are hoards of enemies swarming towards a player and other players fighting them off, things get crazy pretty quickly.

A run ends when a player runs out of health.

Impressions

Bang Bang Barrage is the cutest bullet hell roguelike you’re going to get to play. I am a huge fan of the cute simple art and flavor.

While the game does offer a valid single-player experience, you’re going to want to play with your friends. When the waves get going and everyone is shooting in all directions, things are going to get crazy. The fact that it allows couch co-op and PVP is a huge plus.

If you’re looking for a cute and fun party game to play with your friends, you’re going to want to look into Bang Bang Barrage. If you’re just looking for a fun casual game, you’re going to want to do the same. I can’t wait to see more of this game because the demo has me hooked.

The public playtest is up on Steam, so make sure you sign up if you haven’t done so. You won’t regret it. If you missed the playtest, make sure you add the Bang Bang Barrage to your wishlist so you’re ready for the next one!

Check out Cute Farming Sim Harvest Days: My Dream Farm

I was sent a free copy of Harvest Days: My Dream Farm to review for my blog. While I am very grateful for the opportunity, I won’t let it sway my opinions. This will be my honest review.

If you’re looking to upgrade your gaming/streaming setup, check out my reviews for Fifine H9 Gaming Headset, the AM8 Streaming Microphone, and the SC3 Gaming Mixer for high-quality, budget-friendly peripherals.

What is Harvest Days?

Harvest Days: My Dream Farm is a cozy farm simulator out now on Steam and GoG.

You always enjoyed the time you spend at your grandfather’s farm as a kid, and now it’s time to make y our own. Head to the country, tend to your crops, and build the farm you’ve always dreamed of. What will your dream farm look like?

Gameplay

Players are given a plot of land that they must tend to. Players start with a set amount of energy, and each activity costs energy. The longer you work on the farm, the easier activities get. Players can level at the end of the day based on their day of work. Did you spend all your day plowing the fields? Your plow skill will level and unlock new recipes.

Players can earn money by selling their crops. Money is used to buy food to restore energy, supplies for the farm, and decorations for those who want it. It wouldn’t be a real farm without animals. Players can buy and sell livestock, or adopt more pets to keep them company. The game is loaded with a good amount of features for players to make the farm their own. Quests and events pop up once in a while, but players are given the freedom to play the game as they want.

Review

I love farming simulators, and had a great time with Harvest Days: My Dream Farm. This is easily one of the genres where I can spend days on a session without concern for time. This has the potential to be one of those titles, but it needs a bit more content.

As far as farming sims go, Harvest Days is a solid title. It has a cozy art style and a few interesting mechanics that set it apart in the space, but it has a few issues that will turn off players.

The game has a slow start and a steep grind. I felt like I barely accomplished anything the first few days because I kept running out of energy. Leveling skills reduces an activity’s energy cost, but it doesn’t feel impactful until you’re a couple of days in. The money grind is also kind of slow. I normally love repetitive and grindy games, but here it feels too slow. I’m sure the intent is to have the farming get easier when players can level up their skills and acquire better tools, but I am having trouble seeing players get to that point.

Aside from a few bugs and awkwardness, the performance is fine. For example, driving a scooter can be very frustrating because it handles like a train. The experience gets better as you get used to it, but it is an issue. There are also times when the game doesn’t register player actions. None of the bugs I encountered were game-breaking. Your mileage may vary.

Harvest Days is a solid farming sim for the price, but it needs a bit more content. It feels a little basic, and that isn’t a bad thing. If you’re just looking for a cozy farming sim to sink some time into, Harvest Days is worth the $14.99. But if you’re looking for something polished without the grind, look elsewhere. It’s not the best farming sim, but it gets the job done.

You can pick up Harvest Days: My Dream Farm on Steam and GoG.

Discover the Cyberpunk 4X Strategy Game Neural Dominion

If you’re looking for a new 4X strategy game with a cool cyberpunk feel, you’re going to want to look into Neural Dominion. I was sent a demo of the game and will be back with my impressions, but I thought I would share because I like the vibe.

What is Neural Dominion

Neural Dominion is a 4X strategy game coming to Steam sometime next year. Players take control of one of five unique gangs as they fight to take control of the city. Recruit the strongest gang as you build your empire of brothels, drug dens, and extortion rings. Do you have what it takes to conquer this dark and gritty world, or will be just another crime statistic?

Gameplay

Neural Dominion 4X strategy with turn-based JRPG combat for an interesting twist to the genre. Players take control of the city by setting up their business (like drugs, gambling, etc) and recruiting more members. Players will have to manage their empire efficiently, upgrade their gang and structures, stay out of trouble with the cops. There will also be a bit of story for those who need it.

There will be a public demo will become available in October, so make sure Neural Dominion is on your wishlist. If you need a reason to get excited, check out the official pre-alpha footage that just went life. I’ll be playing a bit of the demo and will be back with my impressions. Stay tuned for that. t

Screenshots

All the Paragon: Monsters and Mayhem Cards Revealed So Far

If you haven’t backed Paragon: Monsters & Mayhem yet on Kickstarter, you still have time. It is a great way to help support an indie TCG in getting on its feet and earning some exclusive products. Be aware that there is always risk when backing a Kickstarter. I’ve done a more detailed post about the gameplay already, make sure you check that out first.

If you want to try out Paragon: Monsters & Mayhem, there is a free TTS module available with a few starter decks to get you started. There is also a pretty active Discord you can join.

The creators have revealed a few of the cards for their inaugural set, and they look amazing. I am a huge fan of the dark and gritty fantasy feel. This is such a good looking game.

As a disclaimer, I am not affiliate with the Paragon: Monster & Mayhem. I wasn’t even asked to cover this game. I just thought the game looked cool and I thought I would share.


Paragon: Monsters & Mayhem Announces Community Day!

After a very successful Kickstarter campaign, Paragon: Monsters & Mayhem celebrates with some new stretch goals and announces its first round of community days. With fifteen days left on the campaign, it is not too late to get in early on a game that promises to revolutionize the TCG space with its creative gameplay and fantastic flavor. I am a huge fan of the art, and there are a good amount of goodies available to make backing extremely tempting. Make sure you head on over to the Kickstarter and put in your pledge before the pledge ends on August 29 at 1PM PDT. Make sure you tune into the first community day on August 14 at 3PM over on the official Discord.

As always, there is always risk backing projects on Kickstarter. Spend your money responsibly.

What is Paragon: Monsters & Mayhem

Paragon Monsters & Mayhem is a two-player tactical trading card game. It features a grid system with interesting combat, movement, and mana mechanics. As a Paragon, you control the powers monsters, and mayhem as you face off against other equally worthy Paragons thirsting to be the best. Can you harness the powers of your deck to vanquish your foes, or will you be left holding your cardboard?

Gameplay

It’s better to see gameplay than to read about it. The developers of the game have a solid tutorial and some gameplay on their YouTube. Make sure you give them a follow to stay up to date on all the news. I’ll link the videos below for your convenience.

Impressions

The game looks fun. I need to do some testing, but I am interested. The art is great, the flavor is solid, and the gameplay looks interesting. There also seems to be a lot of passion behind the project, but I’ll need to see some product before I can make my judgement. I am excited to join the community night to learn more about the game, cards, and to get to know some of the people behind it. Make sure you tune in at 3PM tomorrow on the official Discord.

If you would like to try the game before you make your commitment, there is an official TTS module on steam with demo decks to get you started. I’m sure you can find people to play with on Discord if you ask nicely. If you’re ready to pull the trigger, you have 15 days as of writing this post to pledge over on the official Kickstarter. Might be your only chance to get some neat exclusive product.

As a reminder, I am not affiliated with the game, nor was I asked to cover this game. I thought it looked cool and thought I would share.

The Pathfinder Monster Core Book is Invaluable for any GM

I was sent a free copy of the Pathfinder Monster Core Book to review for my blog. While I am very grateful for the opportunity, I won’t let it sway my opinions of the game. This will be my honest review.

What is the Monster Core Book?

The Monster Core Book is a valuable resource for GMs searching for ways to spice up their next campaign. It features over 300 pages of monsters, creatures, and rules for those tired of the monsters that come with the Game Master’s Core. There is also a handy glossary of skills and abilities for those who want to homebrew their monsters. It’s going to be impossible to own this book and not use it.

Review

Like most TTRPG resource books of this nature, the Monster Core Book is optional. While it is hard to dispute its usefulness, all you need to run a successful Pathfinder campaign is dice, the rules, and an imagination. Some will argue that a real Game Master can create the perfect encounter from thin air at will, but I argue that it is always nice to have access to a concrete set of rules. I like that I can flip through the book, pick a few interesting monsters, and be ready for a session at a moment’s notice.

While having access to a ton of useful stat blocks, the book is full of lore and tips to use in your campaign. Struggling to fill your world? Look through the different races and build off the blurbs so generously provided. I loved flipping through the book and reading about all the creatures that could potentially fill my world, and I even got a few ideas on how to use them. You can always flavor the monsters to fit your campaign, but their lore is always there for when you need it.

What I love most about Pathfinder is how thorough it gets. You can always pick and choose how technical a campaign you want to run is, but the books are pretty thorough in explaining its many mechanics. I don’t use everything that is in these books, but I will be using the rules for making elite monsters.

My absolute favorite part of this book is the art. This is such a pretty book with a fantastic art style. If you like fantasy, Pathfinder is an interesting TTRPG with a lot of fantastic flavor. If you’re already playing Pathfinder, the Monster Core is a great addition to your collection.

For newer GMs, I would start with just the GM Core until you get your grove. While the Monster Manuel is useful, it isn’t necessary for those first couple of sessions. Eventually, you’re going to want to get yourself a copy of the Monster Core because of its undeniable utility. However you want to spend your money, you can’t go wrong with getting yourself a copy of the Monster core.

You can pick up the hardcover version of the Monster Core on Amazon for $59.99 (Currently $46.67) with my affiliate link, or the PDF on the official Paizo website if you don’t care about physical media.

Genesis: Battle of Chapions: Path of Fire Visual Deck List

With the release of Invasion, Edge of Exile also released five new starter decks. These starter decks feature a sleek and modern new design as well as some reprints. I’ll be posting decklists soon, starting with the Playing with Fire Purple deck. This is probably my favorite deck because of its theme. I am still working on getting the modern versions of the list, but I think it’s cool to see some of the older cards mixed in. Most of the cards feature the same art except for Death’s Companion.

If you want to learn about Genesis: Battle of Champions, head on over to the official website.

Full disclosure: I was sent these decks for free, full review is coming soon.

Champion

Harlequin

Deck

Blood Feast
Blood Speer
Dhuma Ejitr
Fire Break
Flame Jet
Inferno Crawler
Oten
Blood Rakshasa
Deaths Companion
Emergent Worm
Fire Pillar
Inferno Ghoul
Lambs for the Slaughter
Scavange Parts

Subconscious

Pox Spreader

Deck List

Champion
1 x Harlequin

Deck

  • 3 x Blood Feast
  • 4 x Blood Rakshasa
  • 3 x Blood Spear
  • 3 x Death’s Companion
  • 4 x Dhuma Ejitr
  • 4 x Emergent Worm
  • 5 x Fire Break
  • 4 x Fire Pillar
  • 5 x Flame Jet
  • 4 x Inferno Ghoul
  • 2 x Inferno Crawler
  • 4 x lambs for the Slaughter
  • 3 x Oten
  • 2 x Scavenge Parts

Subconscious

3x Pox Spreader

Sylvio: Black Waters is the Dark Twisted Journey You Need

I was sent a free copy of Sylvio: Black Waters to review for my blog. While I am very grateful for the opportunity, I won’t let it sway my opinions of the game. This will be my honest review.

If you’re looking to upgrade your gaming/streaming setup, check out my reviews for Fifine H9 Gaming Headset, the AM8 Streaming Microphone, and the SC3 Gaming Mixer for high-quality, budget-friendly peripherals.

What is Sylvio Black Waters?

Sylvio Black Waters is a psychological horror game out now for PC.

You wake up alone in a strange dark place with a vague resemblance to Earth. The only light in this world seems to illuminate a small path, the rest of the world is shrouded with darkness. You follow the path in search of answers and find a voice that promises to guide you out of the darkness. The voice guides you deeper into the darkness. The path twists and turns and the world begins to make less sense. Up is down, down is up and there is no way of knowing where you’re going. Along the way, the voices of the souls who also traveled the path will speak to you. They reveal bits of this world’s secrets. What are they trying to tell you? Will you ever find your way out of the darkness?

Gameplay

Sylvio: Black Waters is best described as a walking simulator with a dark and spooky atmosphere, some combat, and an interesting narrative. Most of the time, you are following the trail of illuminated breadcrumbs through a dark and twisted world that becomes more twisted the longer you are in it.

Combat in this game is a first-person shooter. Occasionally, an angry spirit will attack you. The game gives you weapons to defend yourself, but you will need to find the ammo. You will run out of ammo if you aren’t using your shots conservatively, and the ghost will kill you. Death resets you to your last checkpoint.

Along the way, you will also find clues about the world. Spirits will speak bits of dialogue that you have to collect, there are drawings on walls that you need to interpret and bits of film you need to play and interpret. The clues you gather are not in order and you will need to arrange them to make sense of them. This mechanic does a fantastic job at not only setting the mood but building the mystery. The more you collect, the more the story makes sense.

Review

I love Sylvio: Black Waters. It was the perfect twisted narrative with a spooky atmosphere that kept me on my toes. That said, this game isn’t going to be for everyone. The narrative style feels disjointed because it is meant to emulate the disoriented feeling the main character feels. The story you collect isn’t linear, and while it doesn’t make sense at first, does make sense the deeper you get into the game.

What will throw most players are the weird artsy liberties it takes with its storytelling. Cutscenes will be low quality, out of order, and fragmented, or you will sit through a weird low-reverb poem or song. I’d be lying if I said I understood all the choices, but I can see they have a purpose. Some moments act as a tool to create tension, others work to disorient the players, but mostly they help reinforce the idea that reality in this world is twisted. Not everyone is going to enjoy the artsy twisted direction this game takes, but it is a wonderful experience if you’re into it.

The other issue players will have with the game is the lighting. This game is dark, and it can be frustrating. The game uses the darkness to set the mood effectively, but it isn’t perfect. It is easy to get lost or not see the right path and walk in circles. This game is meant to be disorienting, but it is going to kill some player’s enjoyment of the game. As someone who isn’t good at directions, I spent too much time walking in circles.

The game is buggy, and some of those bugs are game-breaking. Using the mouse wheel to switch between weapons either crashed the game or left the weapon menu open. It didn’t happen every time, but it happened enough when I stopped using the mouse wheel. Sometimes I would get stuck on a wall or a random artifact. My biggest issue with the game is that interacting with items is a chore. You need to find the right angle to pick up some items, and finding that angle is more work than it needs to be. None of these issues were enough to make me stop playing, but they will for people who are looking for a more polished game. I think the game’s roughness gives it its charm.

If you’re looking for a horror game that isn’t all jump scares, with a solid story but doesn’t mind the roughness, you need to pick up Sylvio Black Waters. This game is the weird twisted trip you didn’t know you needed. It is a good and interesting game, but it is also not for everyone. If you don’t like how dark the game looks or don’t want to sit through artsy weirdness, you should go elsewhere.

You can pick up Sylio: Black Waters on Steam for $12.99.

Vaesen is the Prettiest Mystery TTRPG You Need at Your Table

I was sent a free copy of the Veasen core rulebook to review for my blog. While I am very grateful for the opportunity, I won’t let it sway my opinions. This will be my honest review.

What is Vaesen?

Long ago, Vaesen and man lived side by side in harmony. Vaesen are powerful creatures with the power to control the world around it. Man would make offerings to the Vaesen in exchange for their powers. The Vaesen would make it rain, fill the forests with game, and anything else supernatural. As the industrial age dawned on Sweden, people began their migration to the big cities. Soon, there was no need for the Vaesen’s power and they slowly faded into fairy tales. Most lost their ability to see Vaesen.

Man may have lost their ability to see Vaesen, but the creatures live on in their separate world alongside man. The Vaesen keep to themselves for the most part. Occasionally, however, man’s impact on the planet goes too far and sends the Vaesen into a terrorizing rage. Stories circulate of castles haunted by terrifying ghosts, of witches that snatch up children in the middle of the night, or of trolls terrorizing villages. The people have learned to cope with the unexplainable, and most have forgotten about the Vaesen.

But not all is lost. The society was formed to keep man safe from rampaging Vaesen. The society is a secret organization made up of the few people left in this world with the ability to see Vaesen. People gain this ability by experiencing some kind of supernatural trauma. While these folks may not be the most stable, they are humanity’s only hope.

Gather your friends as you investigate the supernatural in this dark and edgy tabletop roleplaying game. Can you bring peace to the Vaesen before it is too late?

The book

The Veasen core rulebook is the prettiest RPG book you’re ever going to own. The cover and pages are textured to feel like an old book. The formatting is easy to read and search through. The illustrations in this book are breathtaking. The art style is amazing and the use of color is astounding. I’ve read this book as a PDF, but nothing beats flipping through its pages. This is a very high-quality book and one that elevates the look and feel of any bookcase and table.

Gameplay


Vaesen is a D6 system that is easy to learn. Players will spend their sessions investigating mysteries and trying to bring peace to a raging Vaesen. This doesn’t have to mean combat. Vaesen seems to be a more roleplay-heavy system due to how investigations work, but you can always adjust the rules to fit the needs of your table. If you would like to learn how to play Vaesen before picking up the game, AlchemyRPG has a solid tutorial series. They also have a very good official module for their VTT. If you’re planning to run Vaesen online and don’t mind doing it through theater of the mind, AlchemyRPG might be the solution you’re looking for. I am not affiliated with the company, I just like the module.

Impressions

Veasen is a terrific RPG that deserves some attention. The system is unique and easy to learn, and the book is full of fantastic lore and flavor. The rulebook contains everything Gamemaster’s need to run a successful mystery, and there is even a prewritten module for those who need it. I felt like the system is better when players can get into character, struggle with their flaws, and roleplay through the investigation. While I am sure you can make the adjustments to focus on the needs of your table, the game is meant to be a monster of the week mystery-type game. I do like that there is a combat and skill system because things are better with RNG. Besides, it doesn’t matter what type of game you want to run, you’re players are always going to want to hit things.

The game has a tremendous amount of flavor. Even if you don’t end up playing a game of Vaesen, it’s going to be hard not to, you’re going to enjoy reading through the monster profiles. The lore is so good, and it reads like a fairy tale. The classes are all unique, but I like that they aren’t restricting. Classes feel like they are suggestions for roleplay because players have the freedom to play the character how they want. I like that the book gives a good amount of ideas for all sorts of creation for those who need it. The book ends with a well-written first mystery, making the core rulebook an invaluable resource for both players and gamemasters looking into running the game.

If you enjoy murder mystery roleplay, dig the 20’s aesthetic, or want something new to run at your table, check out Veasen. It is a beautiful book with some amazing lore that belongs on a lot more tables.

You can pick up the Vaesen rulebook in Hardcover on Amazon for $49.99 (Currently $40.79) through my affiliate link. If you don’t care about physical media, you can grab the PDF over on DriveThruRPG for $24.99.