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I Took Fire Zander and had a Blast, but it Needs Some Tweaks

I came into Grand Archive with the intention of being a collector because the art for the game is beautiful. After watching a few competitive streams, I decided to build a deck and head to locals. After my first bout, I was hooked. Over the weekend, I went to my second event with a better understanding and a better deck. While I didn’t perform as well as I could have, I am getting better and can’t wait to go back for more.

The Deck

After a bit of research, I decided to go with an Agro Fire Zander deck because I had most of the cards and I thought the added card draw was nice. You can find all the lists to Ascent Taipei on the official Omnidex event page. The list is as follows (I’ll leave affiliate links to the singles for those who need them):

Main Deck

Main Deck
1 Spirit of Fire
1 Zander, Prepared Scout
1 Zander, Deft Executor
1 Assassin's Ripper
1 Blinding Orb
1 Quicksilver Grail (Original Deck uses Grand Crusader's Ring) 
1 Mercenary's Blade
1 Poisoned Dagger
1 Backup Charger (Original uses Safeguard Amulet)
1 Smoke Bombs
1 Tariff Ring
1 Varuckan Soulknife

Main Deck
3 Gawain, Chivalrous Thief
4 Kingdom Informant
4 Sable Remnant
4 Stalwart Shieldmate
4 Arthur, Young Heir
4 Blazing Throw
4 Captivating Cutthroat
3 Clumsy Apprentice
4 Corhazi Courier
4 Creative Shock
3 Cremation Ritual
3 Hasty Messenger
2 Innervate Fury
3 Mark the Target
4 Planted Explosive
4 Rending Flames
3 Rococo, Explosive Maven

What I learned

While I did like the original list, most people run Quicksliver Grail as their divine relic. You want your turn one to be Quicksilver Grail to hide Poison Dagger so you can have it ready for your big wombo combo. The idea is to pop the grail at your opponent’s end phase so you can use the dagger on your turn. Instead of the GCR, I opted for Backup Charger. Poping the charger before recollection means you get a GCR and get to scoop up the cost.

After playing my matches, the deck felt very slow with too much drawing power. Oftentimes, I was left with a hand that was too big to use up my Rococos, or it took too long to set up my combo. This deck needs to win by turn 5 or else it becomes a very steep uphill battle. Some of the changes I’ll be making for the future of this deck:

Removing Gawain. She did nothing. My opponent rarely had cards they needed in their memory and often I was sacrificing for no reason. She felt like a waste of resources.

Removing Kingdom Informant. I love the permanent stealth and floating memory, but it didn’t have enough of an impact. I would have like something like a Lurking Assasin instead for my stealth.

Removing Stalward Shieldmate. I like Shieldmate in slower decks, but she slowed the deck down a little too much for my liking. The floating memory is nice and I guess she could attack with Arthur in later turns, but it doesn’t fit the playstyle I am looking for.

Creative Shock/Cremation Ritual. Unfortunately, this deck ended up having too much draw power. I did prefer Creative Shock to Cremation Ritual because it let me discard fire cards for Veruckan Soulknife,

but the deck already has better options. I definitely don’t want Cremation Ritual in this deck. It was never useful because there was never a moment I wanted to sacrifice an ally.

This isn’t a bad deck, it made it to top 32, but it didn’t vibe with my play style. While I definitely lack the experience to effectively pilot this deck, it wasn’t aggressive enough for my tastes. I like the deck and will continue to make my tweaks. I have a few ideas I want to try. Unfortunately, everyone at my locals seems to know how to counter this deck. While I don’t think I’ll be taking top spots at any events, everyone was nice enough to give me tips and pointers on how to make it better.

Conclusion

If you want to get into Grand Archive, you should do it. You should note that this is an awkward time in the game’s history because the cost of singles is expensive. There will be reprints and the market will cool, but entering the scene now means you’re buying expensive singles. I would argue that you don’t need a meta deck to have fun, but you will need a meta deck if you want to do well. My local scene is very competitive and anything that isn’t meta isn’t placing. That said, the player base is full of passionate fans who want to see the game grow and will help you out when you need it.

I didn’t do as well as I would have liked, but I was getting better as the day progressed. I liked that my opponents and players around me would stop to give me tips and pointers, even during a match. I appreciate that my opponents would give me the chance to undo a move when I made a mistake, even if I never took them on it. They were more than happy to help me out because they want to see their hobby grow. The community is the reason I’ve gotten so invested in the hobby, and it should be the reason you start it as well. Till next time, thanks for reading!

Wixoss TCG: Concord Diva Set List is out and it is Good

This game isn’t going to be for everyone because of how waifu-centric it is, but I’ve been enjoying the art, and the anime, and the game isn’t too bad. I preferred the art and flavor of Dissonance Diva better, but there are some cards in this set I wouldn’t mind adding to my collection. Make sure you always support your LGS, but you can always get Concord Diva on TCG Player using my affiliate link.


Why Super Farming Boy Could be Your Next Casual Farming Sim

I was asked to cover the Super Farming Boy demo for my blog. This will be my initial impressions of the game since a full version isn’t out yet.

Super Farming Boy is a farm simulator with a nifty little arcade mechanic that will leave you wanting more. If you enjoy the chill vibes of indie farming sim games like Stardew Valey with the chaotic excitement of a match-four, check out Super Farming Boy.

What is Super Farming Boy?

You are an expert farmer with the crop and skills to prove it. All seems good and happy on your little farm until the evil demon Korpo comes and takes everything away. Korpo makes you a deal, you can buy it all back. Now you must build your farm from scratch, fight off enemies, and earn the money to buy back everything that was stolen from you. Do you have what it takes?

Gameplay

Super Farming Boy consists of two major gameplay loops: farm management and a match four-like minigame.

In the farm management component, players will spend their day cleaning up their farm, planting their crops, and harvesting what they can before the sun sets. The most important resource for a farmer is their energy. Farming Boy has a limited amount of energy that he can use on the farm. This resource can be upgraded with money or replenished with food, which you also buy with money. Budgeting Farming Boy’s energy efficiently to maximize profit is always key.

Money is the second most important resource available to players. Players earn money from Korpo at the end of the day from resources you collect throughout the day. You can use this gold to purchase skills, upgrades, crops, and food. How you spend your money can slow down your progression, but I wouldn’t go seeking a guide from the start. Learning how to plant your crops effectively for the perfect combos is half the fun.

The second component of this game is its unique arcade-style harvest mechanic. Each crop in this game has a harvest rule that you want to pay attention to. For example, harvesting a corn crop will always harvest whatever crop is planted to the right of it. Planting a row of corn will create a chain, harvesting that entire row with one click. You can use these rules to clear out rubble and combo with other crops. Learning how to arrange your crops properly is the key to saving your mother.

Impressions

Super Farming Boy is a faster and flashier farming sim with a unique quirk that you need to try out at least once. The art is super cute, the soundtrack is fantastic, and the gameplay is a lot of fun. Super Farming Boy is perfect for those of you looking for another casual farming sim, but with a bit of a faster pace. I love farming sims, but the added arcade flavor made it my addiction. I can’t wait to try out a full version of this game.

No release date has been announced yet, but you can download the Super Farming Boy Demo now on Steam.

If you enjoy my reviews, please leave a like, comment, and share this with your friends. If you’re looking to upgrade your gaming setup, check out my reviews for Fifine H9 Gaming Headset and the AM8 Streaming Microphone if you are looking for high-quality, budget-friendly peripherals.

Noreya: The Gold Project is a Solid Metroidvania

I was sent a free copy of Noreya: The Gold Project to review for my blog. While I am very grateful for the opportunity, I won’t let it sway my opinions. This will be my honest review. If you enjoy my reviews, please leave a like, comment, and share this with your friends. If you’re looking to upgrade your gaming setup, check out my reviews for Fifine H9 Gaming Headset and the AM8 Streaming Microphone if you are looking for high-quality, budget-friendly peripherals.

What is Noreya: The Gold Project?

Noreya: The Gold Project is a 2D-pixel art dark fantasy Metroidvania game out now on PC.

Salluste, the God of Avarice, has taken over the city of Lemia and imprisoned the Goddess of Light. Once a glowing city, Lemia now stands as a twisted and tortured version of itself. Its inhabitants, smitten by greed, have sold themselves to Salluste and now roam the city as twisted shadowy creatures. Kali, with nothing left to lose, travels to Lemia in search of answers.

Travel through the City of Gold, battle creatures of shadow and gold, and pledge your allegiance to the god of your choice. Where will your devotion take you?

Gameplay

Noreya is your typical 2D action platformer. What makes this game unique is that you can use the gold you collect to heal at any time, and the god you devote yourself to controls your narrative. Choices do matter in this game, which may give the game replayability if you become invested enough in the story.

I am terrible at platforming, but found it very manageable in this game. Enemies are cool, but they will get repetitive. The game will spice things up with special events and boss fights. Special events change the flow of the game. In one instance, a giant snake chases Kali through the map, and it is up to you to navigate through the city and find her sanctuary. Boss fights are creative, but not unrelenting. I didn’t feel like I ever needed a guide to beat the bosses, I just needed to be better. That said, this game feels like a very casual entry to the genre, perfect for those newbies trying to find their start in the genre.

Combat feels fine, but I found the skill tree customization limiting compared to other titles. The skill tree can only be accessed at shrines throughout the city. Players can buy levels of their skill tree with gold at shrines around the city. The skill tree is expansive and gives players the freedom to build toward their play style. I don’t think the build matters in normal mode. I built towards what I thought would be fun and never felt I needed a guide. However, harder difficulties and speed runs will probably need a more efficient build.

Impressions

I like Noreya: The Gold Project. I love the art, the mechanics are manageable, and the flavor is neat. Choosing between Light and gold and the god you worship is a very cool idea. That said, Noreya isn’t the best Metroidvania on the market. After a while, it starts to feel stale. While I enjoyed the environment and music of each level, it started to feel repetitive. I understand repetition is somewhat expected, but the more I played, the less I wanted to keep playing. There just wasn’t enough to hold my attention.

Noreya isn’t a bad game. The game runs fine and has a few good moments, but you have better options. If you’re looking for a new Metroidvania game to add to your rotation, Noreya: The Gold Project is a solid choice, but I would wait for a sale.

You can pick up Noreya: The Gold Project on Steam for $24.99.

Grand Archive Releases Statement Regarding Game Accessibility

If you’re getting into Grand Archive or have been following for a moment, you’ve probably the outrageous pricing for singles. We’re in the moment of Grand Archive history where the demand for cards is higher than the supply. This is frustrating for those trying to onboard into the competitive scene but is priced out of important staples. On one hand, I understand the frustration, but I also understand the need for appropriate scaling. No one wants to be left with a wear house full of merch they can’t move.

Fortunately, there are plans for reprints of staples in future sets and possibly reprints of sets already on the market, possibly in an altered edition. A Statement Regarding Game Accessibility was posted today on the game’s official X account. The statement reads:

Thus begins the waiting game. The key takeaway is that future sets will reprint key staples like Dungeon Guide, which hopefully means the market will stabilize. While Grand Archive is nowhere near as expensive as some of the other big TCGs, it is expensive for new folks trying to enjoy some games at their LGS. I hate that I can’t support my LGS because they don’t have any stock.

I hope this announcement means more reprints, a bigger community, and a more accessible price point for entry. We will have to wait and see, but I have faith in a company that has been doing everything right so far.

If you’re mad about singles pricing, I would save up for future sets and reprints. You can enjoy games on TTS on the official Discord in the meantime. If you don’t want to wait to get into the competitive scene, I’m sure you can justify the premium with all the fun you’re about to have. Whatever you decide, welcome to Grand Archive!

Grand Archive TCG: Full Supporter Pack 2 Card List Revealed!

The full card list for the Supporter Pack 2 has been revealed, and you’re going to want to add these to your collection. Supporter packs will only be available for purchase at official or partnered events, like the upcoming Anime Expo or Ascent tournaments. While I am sad that it makes these beautiful cards unattainable for some of us, it is cool to see that they aren’t trying to take money away from the hard-working LGSs. You can check out the full announcement on the official website.


Collector Super Rares (CSR)

Super Rares (SR)

Rares (R)

Uncommons (UC)

Grand Archive TCG Meta Watch: Michigan Regionals 06/30/24

The Michigan Regionals were this weekend, and Lorraine Wind Allies remain on top. While Tristain continues to prove herself as a top-contending meta deck, the splash of Nico taking second is a welcomed surprise. There were a few other neat deck ideas at the event, but I will only focus on the top three. Make sure you check out the full event for more inspiration.

If you enjoy these updates, please leave a like, comment, and share this with your friends. I’ll be leaving TCG Player affiliate links for singles. Using them really helps me out!


1. Lorraine Wind Allies – Matt #162 (5 – 0 – 1)

Material Deck

Main Deck

Material Deck
1 Gwendolyn, Spirit of Wind
1 Lorraine, Wandering Warrior
1 Backup Charger
1 Eye of Argus
1 Grand Crusader’s Ring
1 Ornamental Greatsword
1 Poisoned Coating Oil
1 Safeguard Amulet
1 Smoke Bombs
1 Sword of Seeking
1 Tariff Ring
1 Wind Resonance Bauble

Main Deck
4 Charged Mannequin
4 Lurking Assailant
4 Manufacture Cell
4 Andronika, Eternal Herald
4 Armored Valkyrie
4 Eternal Magistrate
4 Fairy Whispers
3 Favorable Winds
4 Rallied Advance
3 Reclaim
4 Rose, Eternal Paragon
4 Second Wind
4 Shimmercloak Assassin
4 Stifling Trap
4 Windrider Vanguard
2 Zephyr


2. Mono Water

Material Deck

Main Deck

Material Deck
1 Spirit of Serene Water
1 Tonoris, Lone Mercenary
1 Nico, Whiplash Allure
1 Backup Charger
1 Bulwark Sword
1 Grand Crusader’s Ring
1 Smoke Bombs
1 Tithe Proclamation
1 Magebane Lash
1 Scepter of Lumina
1 Tideholder Claymore
1 Vaporjet Shield

Main Deck
1 Turbo Charge
1 Cell Sharpshooter
3 Cerulean Decree
4 Diffusive Block
4 Fractal of Rain
4 Fracturize
4 Freezing Steel
4 Frostsworn Paladin
4 Icebound Slam
4 Lost in Thought
3 Lunete, Frostbinder Priest
4 Ravishing Finale
4 Refracting Missile
3 Revitalizing Cleanse
4 Storm of Thorns
3 Tidal Sweep
4 Vaporjet Shieldbearer
2 Waverider Protector


3. Wind Tristan – tyguy #7388 (4 – 1 – 1)

Main Deck

Material Deck
1 Spirit of Wind
1 Tristan, Underhanded
1 Tristan, Hired Blade
1 Tristan, Shadowdancer
1 Tristan, Shadowreaver
1 Assassin’s Ripper
1 Backup Charger
1 Grand Crusader’s Ring
1 Poisoned Dagger
1 Safeguard Amulet
1 Windwalker Boots
1 Shadow’s Claw

Main Deck
4 Dungeon Guide
2 Incapacitate
4 Mastermind Scheme
4 Sable Remnant
4 Sadi, Blood Harvester
2 Slice and Dice
1 Turbo Charge
4 Corhazi Outlook
1 Disorienting Winds
3 Ensnaring Fumes
4 Fairy Whispers
2 Innervate Agility
4 Reclaim
4 Stifling Trap
4 Surveil the Winds
4 Veiling Breeze
4 Windmill Engineer
4 Shadowstrike
1 Umbra Sight

Sideboard
2 Incapacitate
3 Reprogram
3 Arrow Trap
3 Cleansing Reunion
3 Sirocco Operative
1 Innervate Agility

The Sun Sets on Kryptik TCG, but the Journey is far From Over

EDIT: Since this post, the company has revamped its goals and will continue as a TCG. Click here for more information.

The Kryptik Trading Card game will no longer be in production. The upcoming Atonement set has been canceled, and anyone who has preordered will be refunded. It is a sad day for fans of the trading card game, but the journey is not over. The creator of the game still has plans for the IP and lore, and I will be following its development closely.

The Announcement

On June 27th, Tanner announced on the official Kryptik Discord that they will no longer be partnering with SpeedRobo games for the manufacturing of their game, effectively cancelling the TCG. The announcement reads:

This is an official announcement that Kryptik TCG will no longer be working with SpeedRobo Games on the design and manufacturing of future products, including Wave 1 Atonement. While we are thankful for his enthusiasm and drive to get Atonement completed we feel that our team’s vision and his vision for the game are just a bit too far apart. We want to be clear that there is no bad blood or negative feelings associated with this decision. In fact, we had a great conversation today regarding the situation and both parties are in agreement that it is just not a good fit. We wish him well in all future endeavors. He will be selling his remaining 30 or so Wave 0 Atonement boxes online to recoup costs. I included the link to the product, so grab yours if you would like when they go live. He will also be issuing refunds for any Wave 1 pre-orders that were placed. Please reach out to SpeedRobo with any issues regarding your refund. This does unfortunately mean that as of right now, the future of the TCG component of the Kryptik Universe is on hold. Though a healthy TCG is extraordinarily difficult to cultivate given how the market functions, we still love making games and we still love Kryptik and our community. Our team definitely still has designs and plans for the lore and other projects related to the Kryptik Universe. We will be using this Discord to serve you guys updates in the coming weeks/months, so stay tuned. Thank you all for your support through the highs and the lows of this process. We love you all and hope that you’ll stay with us through this Tabula Rasa. Best, The Kryptik Team (Tanner, Connor, Chris, & Rikki)

Why was Kryptic Cancelled?

People with access to the numbers did the math and it was no longer feasible to continue production of the TCG. Alternative avenues like crowd-sourcing or even operating at a loss aren’t going to achieve enough of a return to save the game. While the game has earned its collection of loyal and dedicated fans, there isn’t enough of them to generate profit. This is the cold reality of a space with an incredibly volatile market, especially for a game no longer carried by the LGS.

There were a few factors that brought us to this outcome that I will attempt to summarize as best I can.

Kryptik came out of the gate wanting to be the American-made TCG that would revolutionize the space. It promised high-quality American-made cardboard, innovative gameplay, and rich expansive lore. The made-in-America sticker is an awesome idea, but this means more overhead and less profit when compared to something printed overseas. Unfortunately, the early product of the game featured poor-quality card stock. Players and Game Stores dropped the product because of this quality. With the game no longer in stores and lacking confidence in future quality, Kryptic’s fate as a TCG was pretty much sealed. A failed anime, a few bad hires, and other logistical miscalculations also played their part in this spiral.

Unfortunately, the TCG community isn’t patient. While the team learned from the mistakes made along the way, it wasn’t quite fast enough. Kryptic still has its dedicated fans who hold out hope for the game, but hope doesn’t pay the bills. Kryptic shut down because there is no money to keep it running, and no amount of loans, crowdfunding, or donations can give the revival it needs to keep going.

The Future of Kryptic

Kryptic may no longer exist as a physical TCG, but this isn’t the end of the IP. The creators will hold on to the IP as they continue to expand the lore and work on different projects to keep Kryptic alive.

If you enjoyed playing the card game, or want to start playing, the official Kryptic Tabletop Simulator mod will continue to get updates. There will be new cards and mechanics. Art will be tricky because it is expensive to pay the artists, but they said they will try to find a solution. If you want to play some Kryptic, get TTS (on sale for $9.99 until July 11) and ask around on the official Discord.

The company currently owes no money, so it won’t need to liquidate or sell the IP. Those passionate about Kriptic will continue with other projects to keep its rich and expansive lore alive, and other projects to conserve its gameplay.  

The lore will continue to be made and is planned to be released as a book in the future. No further details have been released, but people lurking in the discord on the day of the announcement got to listen in on a solid rundown of the lore. It was awesome.

Kryptic as a card game will continue as a Living Card Game (LCG). The intention is to turn Kryptic into a tabletop game that is a fusion of Betrayal at The House on The Hill and Gloomhaven. The devs want a game with procedurally generated maps that allow players to make choices that permanently change the game. How they go about this is still in production, but I am excited to see the result. Kryptic has some fantastic lore, and I could always use another board game. There was also mention of a D&D 5E setting for Kryptic, but that is on the back burner. I wish them luck on their new endeavor. I can’t wait to see what they come up with.

If you would like to purchase the only booster box of Atonement that will ever exist, head over to the official speedrobogames. The sale will go live on July 4th 12AM CST and be limited to one box per customer. Get yours while supplies last.

Eldritch Automata Campaign is Live and Fully Backed on Backerkit

The Eldritch Automata campaign has officially launched on Backerkit. The project was fully funded within the first 30 minutes of going live and continues to gain momentum. Most of the stretch goals have been unlocked which means excited fans will receive a generous amount of goodies. The campaign ends on July 25, leaving plenty of time to decide if you want to embark on this bleak adventure of survival featuring mechs. While Gehenna Gaming does have a solid record with their delivery, always be mindful of what you back on these types of crowdsourcing campaigns.

What is Eldritch Automata?

Eldritch Automata is a post-apocalyptic TTRPG powered by the award-winning Year Zero Engine.

Society crumbles under the weight of Eldritch invaders. Monsters and horrifying angels spread their rain and despair across the world. Humanity is pushed to the brink of extinction, but hope is not lost. Giant Mechs known as the Automata come to humanity’s salvation, but piloting them comes at a cost. Those brave and competent enough to pilot these mighty machines must risk their entire mind, body, and soul. Some will rise and become the shining pillars of hope and salvation, while others will lose themselves under the strain of piloting an Automata. How far can you push yourself to save humanity?

How to Play

Impressions

Pilots in Eldritch Automata must survive the strain of an unforgiving world. Infighting between factions, the stress of survival, the strain of piloting the Automata, and facing the endless waves of Eldritch horrors wear down their spirit. Eldritch Automata is a game where even the bravest and brightest can lose themselves in the madness.

The game does a decent job of creating systems that emulate the strain of surviving in its world. The game is set up where players are constantly having to push their limits while risking their sanity. Piloting an Automata is cool, but it can make you go crazy or leave you with a permanent, life-altering injury. Having a player lose control of their character due to a dice roll is bound to lead to some interesting roleplay.

Gameplay seems solid and easy to learn. I’ve ran a few Year Zero games, and my table is always content with how they run. It makes for a nice break from D&D without being too big of a shift.

Ultimately, you’re playing Eldritch Automata for its flavor. I love the dark hopelessness that will inevitably seep into every session, and I am sure my players will enjoy fighting in giant mechs. The combat system seems to involve enough strategy to make it engaging without being overly complicated while establishing its unique flare in the space. As a GM, I like the amount of tables and charts available for a healthy amount of chaos. I can’t wait to see how my players react when they have to roll to keep their sanity. It is going to get tense.

If you’re looking to run a bleak survival adventure full of monsters, chaos, and mechs, you’re going to want to go back Eldritch Automata on Backerkit. The art is cool, the flavor is fantastic, and what I’ve seen of the system is impressive. There is a free quickstart available from the publisher if you would like to see if the Eldritch Automata is right for your table. The Quickstart comes with a streamlined version of the rules and a small haunted house-style adventure for you to run. I’ll leave the files below, but you can get the quickstart and the pre-generated characters on the DrivethruRPG.

Quickstart

Pregenerated Characters

Tiers

Official Liveplay

Pathfinder 2E: Wardens of Wildwood – Pactbreaker 1st Impression

I was sent a free copy of the Pathfinder Adventure Path: Wardens of Wildwood 1: Pactbreaker by Andrew White to review for my blog. While I am very grateful for the opportunity, I won’t let it sway my opinions. I haven’t had a chance to run the game, but these are my honest first impressions.

What is Wardens of Wildwood?

Wardens of Wildwood is a three-book adventure module for your next Pathfinder campaign. Pactbreaker is the first of the books.

The Greenwood Gala is held in honor of the yearly signing of the treaty between the empire of Taldor and the citizens of the Verduran Forest. The treaty allows for peaceful and regulated trade between the two groups. This Gala is a large festival held leading up to the signing of this treaty, and it attracts people from all over to join in this magical week of revelry.

This year’s Gala is going to be big, and the organizers need additional volunteers. You and your party have been recruited to help keep the peace, but not without enjoying the festivities. The festivities end abruptly when several of the Verduran Forest’s leaders are murdered. It is now up to your party to find out the culprits and return peace to the forest without spilling too muchblood shed. Do you have what it takes?

The Book

The adventure comes in a nicely printed softcover book. The illustrations are beautiful, and the quality is sturdy. You will get a crease in the cover from use, but it isn’t a deal breaker. While hardcovers are always nice, I do appreciate the small form factor. The whole adventure is the size of a magazine, which makes transportation and storage incredibly easy. The included maps feel a little small, but you can cut them out or make copies if you would like to use them. Overall, Pactbreaker is a fine and quality product from our friends over at Piazo.

Impressions

Pactbreaker is the first part of the Wardens of Wildwood adventure path. All three parts are now available for purchase, but I only have access to Pactbreaker at the moment. I’ll be working on getting the other two installments. Stay tuned for that.

Pactbreaker is designed to take adventurers from levels 5 – 8. The idea is to give players access to a character that can make an impact in the world but still has room to grow. I enjoy running level 5 campaigns because players have enough tools to make things fun without being overpowered.

One important thing to note is that you will need access to the 2nd Edition rulebook. While most of the adventure is self contained within the book’s pages, it does not contain the rules. There is a list of supplemental reading materials for additional background and context for the campaign setting, but it isn’t needed. You can run this campaign with just the adventure book and a copy of the rulebook.

I like the flavor of the campaign. If you like woodland fantasy with cool druids, living plants, and ancient turtles, Pactbreaker is a great place to start. The adventure has cool lore, an interesting cast of NPCs, and some neat monsters that can carry into your other campaigns.

The adventure starts with a couple of encounters, but the focus of the first chapter is the downtime activities. I did find the initial encounters flavorful and open to creative solutions. I am sure your players will find a way to break them.

A big part of the first chapter will be spent on gaining influence with the various important NPCs and playing festival games. If you have ever wanted to run a festival in your campaign, the book has a good amount of rules for how to run all sorts of games. While the adventure will eventually have dungeon crawls and combat, your table should be comfortable enough with each other to participate in the festival. I can see this section being the most fun if your players are into the roleplay.

Pactbreaker is a great way to start your adventure in Verduran Forest if you don’t mind running a festival. I don’t think the festival is bad, I’ll be using some of the games in future adventures, but it isn’t going to be a fit for everyone. Once you get past the Gala, the adventure has a solid pace and a decent mystery. It definitely made me excited for part two.

You can pick up Wards of Wildwood: Pactbreaker on Amazon (using my affiliate link) or the official Paizo website for $29.99 ($19.99 for the pdf). If you run games online, you can pick up the official Foundry Module on the official Paizo website for $14.99. If you don’t know what Foundry is, check out my full review.