All posts by josechurape

The Uhuru WM-09 is the Perfect Budget Gaming Mouse

I was sent the Uhuru WM-09 gaming mouse for free to review for my blog. While I am very grateful for the opportunity, I won’t let it sway my opinions. This will be my honest review.

What’s in the box?

Inside you get:

  • The Uhuru WM-09 Gaming Mouse
  • Instruction Booklet
  • Grip tape for sides and button
  • USB-C to USB-A Charging Cable
  • USB-C Wireless Dongle

Features

The Uhuru WM-09 is a lightweight mouse that supports up to 70 hours of wireless gaming, but a wired connection won’t slow you down. With 26000 DPI, a 2.4G wireless connection, and a 100-500 hz scroll, the WM-09 is ready to take you on your most epic of quests. Its sleek and simple design is for gamers who prefer a cleaner aesthetic, but 11 preprogrammed RGB modes make it ready for any mood. I particularly like that the RGB and logo are simple, clean, and unimposing. Plus you can toggle off the RGB with a switch is a major plus. Best of all, the buttons are programable with third-party software so you can always have a loadout that works best for your playstyle.

Review

At first, the Uhuru WM-09 is going to feel and sound like a cheap plastic mouse, but that feeling will go away after some use. I was instantly blown away by how reactive this mouse is without any tinkering. The weight and DPI make reflexive games feel better. It took some getting used to because I preferred a heavier mouse before the WM-09, but my aim felt like it got better once I did.

The WM-09 has a beautiful glide that works on any surface. I still recommend using a mouse pad, especially in the dark, but you don’t really need one. The mouse felt just as responsive on my desk as it did on a mousepad.

My favorite feature has to be the included grip tape. I have excessively sweaty hands, especially during intense gaming sessions, but the grip tape made it feel less gross and I was able to maintain my traction.

This wouldn’t be a gaming mouse without RGB, and the preset profiles are just beautiful. The mouse gives off enough light to look good on the desk without turning the room into a rave. I like that it acts as a subtle accent, but I also like that I can turn it off when I don’t need it.

The most impressive feature has to be the mouse’s battery life. I’ve had the mouse for a couple of weeks now and have only needed to charge it twice after regular heavy use with the RGB turned on. Uhuru boasts a 70-hour battery life, and I am inclined to believe it.

The only complaint I have with the mouse is with the ergonomics. If you’re looking for a budget mouse that will save your hands from pain, this isn’t in. While my RSD doesn’t flair up as quickly or as badly as with other cheap mice, it does flair up after an hour or so of use. If you don’t spend the unnatural amount of hours in front of a computer that I do, this isn’t going to be a problem. This will vary between users.

If you’re looking for a solid budget gaming mouse that will take your gaming to the next level, try the Uhuru WM-09. It is a lightweight responsive mouse with a sleek design and amazing battery life.

You can pick up the Uhuru WM-09 Gaming Mouse on Amazon for $27.99 (Currently on sale for $19.59) using my affiliate link.

Murder on Space Station 52 Is Decent Detective Noir

I was sent a free copy of Murder on Space Station 52 to review for my blog. While I am very grateful for the opportunity, I won’t let it sway my opinions. This will be my honest review of the game.

If you’re looking to upgrade your gaming/streaming setup, check out my reviews for Fifine H9 Gaming Headset, the AM8 Streaming Microphone, and the Epomaker P75 Mechanical Keyboard for high-quality, budget-friendly peripherals.

What is Murder on Space Station 52?

Murder on Station 52 is a murder mystery point-and-click narrative game out now on PC via Steam, GoG, and Epic Games.

Your arrival at Station 52 has been marred by the murder of the person you are there to replace. The Keychain Killer is on the loose, and it seems like you’re the only one who can catch them. Explore the station, collect clues, solve intricate puzzles, and put an end to this madness. Can you catch the Keychain Killer before it is too late?

Gameplay

Murder on Station 52 is sort of like a visual novel that needs to be pieced together. Players move around the station collecting clues, interrogating suspects, and slowly unraveling the narrative. For the player to progress through the story, players must solve the station’s many puzzles. This is done by collecting and combining objects, interacting with various points around the station, or solving visual puzzles, some with very little guidance. Players are essentially clicking through the story, trying to get to the end.

Does it work on the Steam Deck?

Murder on Station 52 works great on the Steam Deck. Players can use the joysticks, touch pads, and touch screen to play this game. I preferred the Steam Deck experience to the desktop because a combination of the touch screen and shoulder buttons felt perfect. The aspect ratio does make some puzzles difficult to interact with. It isn’t unplayable, but they do require a bit more work. Other than that, it is a solid experience.

Review

This game was made for fans of the detective noir genre. The game is filled with fun and quirky references and dialogue that I felt pay the perfect homage. The main character’s snark, especially during his inner monologues, can be a little cheesy, but I feel it gives the game its charm. It isn’t going to be for everyone, but it does help that the voice acting is fantastic.

The only issue I have with Murder on Space Station 52 is its puzzles. Some of the puzzles are creative and satisfying, but there are a few that aren’t intuitive and frustrating. The game offers no hints, guides, or direction for some puzzles, leaving players to scramble with the same mystery as the game’s protagonist. This is a great idea, but its execution feels lacking. For the less intuitive puzzles, the lack of direction will end a playthrough without a guide. The solution will always make sense in the end, but not being able to solve a puzzle because what can be clicked isn’t obvious is frustrating. For example, a lot of the puzzles are solved by combining items. Most of the time, players will pick up an item and combine it with another in their inventory. Some items require specific events to have occurred before you can interact with them, others will need the player to be in a specific location, and some will need a double-click. As a result, some of these puzzles feel less like critical thinking challenges and more like trial and error. This is fine for the person who likes puzzle games, but it’s going to be an issue for the more casual player. Luckily, there are a few good walkthroughs available already.

Ultimately, the game is fine and I enjoyed my time with it, but it isn’t going to be for everyone. The art and voice acting are fantastic and are a valid draw to the game, but the story and tone will be a barrier. If you enjoy the cheesy detective noir genre, this is a solid entry to the genre with a decent mystery. If you aren’t, the protagonist’s snark and the story’s quirky tone will get old fast. As far as puzzle games go, it’s fine and thematic, but the less intuitive puzzles make it hard to recommend. Hardcore puzzlers might appreciate the lack of direction and hints, but casual puzzlers will find the game more work than it’s worth. Most will be better off just watching a playthrough.

You can pick up Murder on Space Station 52 on Steam, GoG, and Epic Games for $14.99

VAMPIRE: THE MASQUERADE: Reckoning of New York Isn’t Good

I was sent a free copy of Vampire the Masquerade: Reckoning of New York to review for my blog. While I am very grateful for the opportunity, I won’t let it sway my opinions. This will be my honest review.

If you’re looking to upgrade your gaming/streaming setup, check out my reviews for Fifine H9 Gaming Headset, the AM8 Streaming Microphone, and the Epomaker P75 Mechanical Keyboard for high-quality, budget-friendly peripherals.

What is Vampire the Masquerade: Reckoning of New York?

Vampire the Masquerade: Reckoning of New York is a visual novel based on the TTRPG of the same name out now on Switch and PC via Steam and GoG.

You are a vampire attempting to live your life and navigate the complicated political space of New York City. The city has been divided, old traditions must be respected, and someone is hunting vampires. To make matters worse, your sire has gone missing, and the council is looking for him. The race is on to find him or become a scapegoat. What secrets will you uncover? Can you find out what you need to know before it is too late? Can you do it while keeping your hunger in check?

Gameplay


Reckoning of New York is a visual novel that occasionally gives its players choices, but most of the story feels like a railroad. Your choices don’t matter except for changing a few lines of dialogue. The player will also encounter skill checks, which seem to have little impact on the narrative. What makes Reckoning of New York a unique visual novel is its hunger mechanic. Eventually, players will have to eat, but they must do so discretely. The idea is that the hunger mechanic raises the risk of failing the investigation and getting caught, but it also seems to have little impact on the narrative.

Review

I was very excited to play Vampire the Masquerade: Reckoning of New York because I have always heard great things about the TTRPG. I am still working on getting my players to agree to a campaign. I will get there one day. Unfortunately, Reckoning of New York isn’t a good entry to the IP.

One of my issues with the game is the poor writing. The dialogue is loaded with cliches that will make your eyes roll, and the tone is too edgy for its good. If the game were good, I could excuse the poor writing. I can even see the cheesy tone being part of the charm of the game. But it’s not, and I can’t.

My biggest issue with the game is that the player doesn’t seem to make an impact on the story. The game offers players options at various stages, but they all seem to lead in the same way. Sure there might be a couple of bad endings sprinkled in for good measure, but there is no reason to try for the good ending. There is nothing to hook readers into any part of the story if I am being honest.

Reckoning of New York is a part of an existing series. I’ve read the other installments are a better entry point to the world, but I have no interest in seeing for myself. Reckoning of New York does feel like it is a self-contained story, so I guess it has that going for it.

If you’re looking for an exciting visual novel about vampires, don’t waste your time with Reckoning of New York. This book is boring, and you have better options.

If you don’t believe me, you can pick it up now on Switch and PC via Steam and GoG

Starcom: Unknown Space is a Decent Space ARPG

I was sent a free copy of Starcom: Uknown Space to review for my blog. While I am very grateful for the opportunity, I won’t let it sway my opinions. This will be my honest review.

If you’re looking to upgrade your gaming/streaming setup, check out my reviews for Fifine H9 Gaming Headset, the AM8 Streaming Microphone, and the Epomaker P75 Mechanical Keyboard for high-quality, budget-friendly peripherals.

What is Starcom: Unknown Space?

Starcom: Unknown Space is a top-downspace exploration action RPG on Steam.

You are a proud Starcom count tasked with the important task of spreading the organization’s reach across the universe. Take your little scout ship across the darkest reaches of space as you explore new planets, fight off enemies, and build the mighty starship of legends. What secrets will you uncover? Do you have what it takes to survive the cold unforgiving vacuum of space, or will you merely disappear into the darkness?

Gameplay

Starcom is like any other RPG. Players pick from the main base or different NPCs and fly through space to complete them. There is a lot of flying through the darkness, but there is combat and exploration to break up some of the monotony.

Flying in this game takes a bit of getting used to. The ship feels like it is flying over ice as it moves through frictionless space, but you won’t need extensive knowledge of physics or a fancy flight stick to beat this game. While there is some realism, this isn’t a 1-for-1 space simulator. Combat works like your typical top-down ARPG like Diablo. Players move around the map with the movement keys and use the mouse to point and shoot. Players do need to maneuver skillfully around enemy fire, but it remains a pretty casual experience overall.

Exploration can feel a tad bit repetitive. Players will move from galaxy to galaxy, scanning new planets and sending out scientific expeditions. Scanning planets and conducting expeditions reward players with research points and sometimes even new tech for ship upgrades. Exploration is tied to simple point-and-click mechanics with the occasional piece of lore to make things interesting.

Questing is the main driving force of this game. Make sure you talk to everyone everywhere or you will get stuck.

Finally, there is a neat ship customization mechanic that sets this game apart. As players spread their influence across the universe, money will start flowing and their reputation will start opening access to more upgrades. Starcom gives players the freedom to design their ship however they want. This includes color, look, and shape. There is probably a practical way to build a Starship, but players have the right to go nuts. This is my favorite mechanic and the part of the game that I spent most of my time on.

Review

I enjoyed Starcom: Unknown Space, but it isn’t going to be for everyone. The gameplay loop is repetitive, and there will be a lot of flying through the darkness (sometimes even in the wrong direction). Combat feels engaging at first, but all battles eventually start feeling the same. Starcom has its grind, but it can be an oddly relaxing one if you don’t mind the repetition.

The game has an auto-pilot mode that lets players sit back as the ship flies itself to a destination. There will be the occasional dogfight, expedition, or scanning to keep things engaging. I thought it was enough for me, but I also understand that not everyone finds repetition as soothing as I do.

Combat in this game can be exciting, especially when you have to account for the lack of friction. You aren’t getting the adrenaline-pumping dog fights from Star Wars, but there is enough strategy involved to require some effort. While the fights eventually start to feel the same, players are still required to win them.

If you’re looking for a realistic space simulator, look elsewhere. This isn’t for you. If you’re looking for something relaxing to pop on that is fun and engaging and don’t mind the repetition, Starcom: Uknown Space is a fantastic option. Starcom has a solid story to hook players, a relaxing gameplay loop, and a creative ship-building system.  

You can pick up Starcom: Unknown Space on Steam for $24.99.

Call of Sentinels Failed to Leave Much of an Impression

I was sent a free copy of Call of Sentinels to review for my blog. While I am very grateful for the opportunity, I won’t let it sway my opinion of the game. This will be my honest review.

If you’re looking to upgrade your gaming/streaming setup, check out my reviews for Fifine H9 Gaming Headset, the AM8 Streaming Microphone, and the Epomaker P75 Mechanical Keyboard for high-quality, budget-friendly peripherals.

What is Call of Sentinels?

You are a champion of the gods, chosen to bring down the foes who threaten peace in the land. With your skill and the blessing of the sentinels, you will repel the endless waves of monsters and their bosses, or die trying. But this won’t be an easy task. You’ll have to be quick, cunning, and strong. Do you have what it takes?

Gameplay

Players start each run with a basic and strong attack as they face off against endless waves of enemies. Waves start easy but increase in difficulty over time.

Throughout the run, the sentinels will drop random quests for the player to complete. Completing a quest allows players to choose a blessing. Blessings are passive thematic power-ups for a player’s character. What sentinel decides to bless the player, the type of quest offered by the sentinel, and the blessings available to the player are all randomly generated. Bad RNG will ruin a run, and it is frustrating.

Between runs, players can use coins they earn to buy items to boost their character’s stats. This seems to give players the option to build a character to fit their playstyle, but it also feels like there is a correct build path to follow. The main loop for Call of Sentinel seems to be grinding out waves of enemies, hoping the run is blessed with good RNG, buying power-ups, and repeating until you beat the story or beat the high score.

The game offers two game modes in this game: story and an endless mode. The story isn’t interesting enough to hook a player, and the grind is too steep to make endless worth it.

Review

Call of Sentinels did little to leave a meaningful impression. It isn’t a bad game, but it leaves a lot to be desired. One issue I have with the game is that combat and movement feel clunky. It almost feels unfinished, which normally wouldn’t be a problem if the game was more interesting.

I like the idea of the gods giving a player random buffs, and often a choice on what god they want to curry favor with, but the RNG doesn’t seem fair. There are blessings in this game that are worthless, and it sucks to find out after the fact. The missions often put players in situations where they have to take damage, and getting a worthless blessing ruins the game. Maybe these blessings get better after a few upgrades, but upgrades are never guaranteed.

To make matters worse, some of the quests are bugged and are difficult to finish properly. When a quest isn’t completed properly, players get fewer blessings to choose from. If a player gets a worthless boon, it is essentially game over.

My biggest issue with the game’s unnecessary grind. Buying the items you need to progress the story or do well in Endless is going to take more time than it is worth. In between runs, players can buy items with coins they earn during a run. These items grant permanent passive stat boosts and can be upgraded. To upgrade an item, players have to buy materials and pay for the upgrade.

From a flavor perspective, this is an interesting system. It is cool to think about forging a powerful ring of attack with a rare magic stone. The problem is the execution. Why make me convert gold into materials when I can just buy the upgrade with money? It turns the game into a needless grind, and the gameplay is too boring for the grind to be worth it.

Call of Sentinels isn’t a bad game. The art is fine, and the concept is interesting, but the execution is lacking. There isn’t a real reason to play this game, especially when you have better options.

You can pick up Call of Sentinels on Steam for $7.99.

Whispers of the Eyeless: An Interesting Take on Cult Management

I was sent the Whispers of the Eyeless demo to cover for my blog. While I am very grateful for the opportunity, I won’t let it sway my opinion on the game. I understand the game is still in development, and will try to be a bit more lenient with my impressions.

If you’re looking to upgrade your gaming/streaming setup, check out my reviews for Fifine H9 Gaming Headset, the AM8 Streaming Microphone, and the Epomaker P75 Mechanical Keyboard for high-quality, budget-friendly peripherals.

What is Whispers of the Eyeless?

Whispers of the Eyeless is a unique CRPG with stylized dungeon crawling and an interesting resource management mechanic. The game will go on Steam Early Access either Q4 2024 or sometime Q1 2025. A demo is planned for February. Make sure you add it to your wishlist.

You are a prophet of the New Age of Whispers. People have forgotten the old gods, some believe them dead, but they are alive and in need of a new flock. Infiltrate the city and spread the gospel of whisper as you recruit new members to your sect, upgrade your temple, and delve into the dungeon. Will your influence be strong enough to take hold of new believers? Will you bring forth a new age?

Gameplay

Whispers of the Eyless has three gameplay loops: dungeon crawling, exploration, and resource management.

Dungeon crawling is how players earn money and influence. Players equip themselves with blessings they receive from the old gods and explore a dungeon. This part of the game feels like a choose-your-own-adventure point-and-click game with a bit of turn-based combat sprinkled in between. Players can go as deep into the dungeon as they want, but the difficulty increases with each level. The deeper a player goes, the better the rewards. Dying on the run will cause a player to lose favor, so make sure you delve carefully.

Combat is a simple turn-based system. Players choose their attacks and blessings (buffs) and try to defeat their enemies. There is an auto-battle function early on that I recommend using for early grinding. I would also speed up the animation after the first fight. While I love the style and art of this game, the grind feels too slow at normal speed. There is a strategy involved when fighting harder monsters, but it is nice to have the option to passively grind levels before then.

Exploration is a point-and-click event that happens in between delves. During these events, players can enter combat, find treasure, or have the opportunity to recruit members that grant the players valuable passive skills. Players are offered choices during these events that affect the outcome of the story, so make sure you choose carefully.

I particularly enjoyed the resource management aspect of the game. In between runs, players will have time to perform valuable upkeep for their cult. They can build new structures, upgrade existing ones, send cultists to perform jobs, and attempt to recruit new members. The choices made in the resource management stage affect how efficiently a player can maintain and grow their influence over the city. Players start with a dirty old cave with only access to the dregs of society, but they will slowly spread into the more affluent parts of the city until they gain complete control of the city.

Impressions

There are parts of this demo that feel slow and unfinished, but the overall experience has me excited for the full game. The art is fantastic, the story has me hooked, and the mechanics are solid. The art style make exploration fun, and I am obsessed with managing my cult. The amount of decisions I had to make felt a bit overwhelming at times but in the best possible way. It was cool to see my actions and decisions affecting the growth of my influence, but running a cult isn’t easy.

The combat is the only part of the game I am unsure about. The dungeon crawling is fine, but combat feels slow, even with the animation sped up. There is strategy involved, but most of the time I felt like passive farming. Thank god for the auto-battle feature. The demo only features an early stage of the game, and I am holding out hope that combat will get more fun as the game gets more difficult.

From what I’ve seen from the demo, I am ready to see more. I’ll be working on getting the full version for review, so make sure you stay tuned for that. Until then, make sure Whispers of the Eyeless is on your wishlist. Don’t forget to try the demo in February during Steam Next Fest!

Grand Archive All AMB Content Creator Spoilers Revealed So Far

We have officially entered spoiler season for the anticipated Grand Archive set, Mortal Ambition. The set will be released on October 11th, so make sure you check with your LGS and get your preorders in if it is not too late. I know I have mine ready to go. While we wait patiently for this exciting new set, Weebs of the Shore has given a few select content creators spoilers to reveal for the next few days. I’ll be collecting them here, and updating this post as we go.

You can always pick up Mortal Ambition on TCG Player, but I’d wait till after launch unless you don’t mind paying scalper prices. If you’re looking for unique sleeves or deck boxes to keep your cards safe, get them over at Gem Accessories. Use discount code churapereviews10 at checkout for 10% off your order.


2/2/3 Terra Ally

Kryptik TCG Ressurected After Successful Ambassador Program

After a bit of a rocky start, the Kryptik community rallied and has given their beloved game the second chance it deserves. If you’re out of the loop, there were plans to move Kryptik away from the TCG model and turn it into an LCG. The community spoke up, and after a leadership change, a name change, and a new printer, there were plans to revitalize the Kryptik TCG.

The first of these efforts has been an Ambassador Program to raise money for the next Kickstarter campaign. The campaign allows players to support the game they love and give by buying exclusive collector products and other interesting rewards. Full details below:

The $50,000 goal was met, and the program proved successful. This means that Ambassador Program boxes will be printed, and there will be money for the Kickstarter. Fans of the hobby are elated. It is not too late to support the game. The Ambassador Program has been extended, so make sure you backing before then.

It makes me happy to see the game continue to thrive, and I wish them the best. If you want to stay up to date on all the news, or play in official weekly online events, make sure you join the Kryptik Discord.

If you need sleeves or unique cases to keep your Kryptik cards safe, get them over at Gem Accessories. Use discount code churapereviews10 at checkout for 10% off your order.

NanoApostle is the Best Boss Rush Game You Haven’t Played Yet

I was sent a free copy of NanoApostle to review for my blog. While I am very grateful for the opportunity, I won’t let it sway my opinions. This will be my honest review of the game.

If you’re looking to upgrade your gaming/streaming setup, check out my reviews for Fifine H9 Gaming Headset, the AM8 Streaming Microphone, and the Epomaker P75 Mechanical Keyboard for high-quality, budget-friendly peripherals.

What is NanoApostle?

NanoApostle is an adorable 2D sprite boss rush game out now on Steam and Switch.

Deep in a secret underground lab, Anita is born from a series of experiments. Implanted with an advanced weapon system and a sentient nanomechanical entity known as the Apostle, she must fight against a series of powerful bioweapons. Anita needs to find a way out of her prison or risk becoming a weapon herself. Is she strong enough, or will she end up another failed experiment?

Gameplay

NanoApostle is split into two modes. The first is a challenge mode where players must complete certain tasks to earn skill points and upgrade modules. Upgrade modules give Anita passive upgrades to her move set. Players find modules as drops for completing certain tasks and can unlock them as equipment by spending skill points. Each level offers three challenges that scale in difficulty. Players only need to complete the level once for the pass, but completing the higher difficulties grants more skill points to spend. This can be a long grind, but a rewarding one for those who can master the game’s mechanics.

The second mode is the boss rush. Players can queue up for the boss fight at any time. Boss fights are unique, and creative, and challenge a player’s knowledge of the mechanics. Complete mastery of the game’s mechanics, or at least an advanced understanding, is almost a prerequisite. Do not be fooled by the NanoApostle’s cute aesthetic, this game is meant to be hard but rewarding if you stick with it.

Combat is simple. Players have access to a normal, heavy, and ranged attack. It also has a pery and dodge mechanic that keeps things fast and engaging. All monsters and bosses telegraph their attacks clearly, the trick to this game is understanding the timing and reacting efficiently. Players who can parry all attacks, set off proper combos, and utilize the heal mechanic effectively will have a good time. Getting to that point, however, is going to take practice. A lot more than $20 worth.

Review

I love NanoApostle, and recommend it to anyone looking for a new game. This game has an adorable aesthetic that hooked me, and a gameplay loop that made it impossible to put down. This game is hard, and I enjoyed the challenge. I liked how every time I reloaded a level, I got a little farther and got a little better. I’ve come to terms that I’ll never be a pro at this game, but I’ll still be playing it regardless.

The story is a little predictable, but it doesn’t matter because it got my attention. The story is what kept me trying each level again because I needed to know what happened next.

The only complaint I have for this game is that it can get a little repetitive if you aren’t good at it. You’ll have to grind through a lot of the same monsters and bosses until you master the mechanics enough to move forward. It didn’t feel like much of a grind because I could see the progress I was making with each consecutive run. I assume this will be less of an issue for better gamers.

If you’re in the market for a fun, rewarding, and challenging game, you need to get your hands on NanoApostle. This will be the best boss rush game you’ll play all year, and it will possibly end up being a household favorite. It did for me.

You can pick up NanoApostle on Steam and Switch for $19.99.

The Reasons Why You Should Play Genesis: Battle of Champions

Edge of Exile has released a brand new animation that helps introduce new players to the unique card game and gives valid explanations on why they should give it a try. If you want to pick up some Geneis product, get it over at Indie Pro Games. I am not affiliated with either of the companies, I just like the game and want to see it succeed.

If you need sleeves or a unique deck box to protect your new Genesis cards, get them over at Gem Accessories. Use discount code churapereviews10 at checkout for 10% off your order.

Impressions

I was sent a bit of Genesis: Battle of Champions product and was very impressed with the game. Make sure you check out my full review.

My biggest takeaway from the video is Edge of Exiles commitment to keep the game affordable by only releasing two sets a year. While this may seem like a little, Sorcery can get away with one. It is also nice to have the time to get used to a set. I get that for competitive players, the shift in the format every three months is a welcomed refreshment, but as a casual, I want more time to enjoy a set before I have to worry about buying a new one. I think their commitment to their players and the local game stores is admirable, and I hope they can see success.

If you enjoy miniature wargames and TCGs, Genesis combines the best of both worlds in a unique and exciting experience. What sets Genesis apart from other games is that the people behind its resurgence are former store owners passionate about the game. After Haunted Castle Games announced its sudden closure, fans rallied to keep the game they loved alive. I’ve opened the packs and see the passion in the game mechanics, the quality of the game pieces, and the amount of work already done to expand the game’s reach. There is still a lot of work to be done, but I am impressed with what has been accomplished so far.

If you haven’t played Genesis before, it doesn’t hurt to pick up a couple of starter decks and give it a try. I’ll be following the game closely and will be giving updates when I can, but make sure you follow the official Genesis: Battle of Champions YouTube page.