I was sent the Royal Revolt Warriors demo to review for my blog. I understand the game isn’t finished yet, so I will be a bit more lenient with my impressions.
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What is Royal Revolt Warriors?
Royal Revolt Warriors is an action roguelike fantasy bullet hell coming to early access on Steam.
Players take control of powerful warriors and defend against an endless onslaught of powerful monsters. The demo only supports single-player at the moment, but the full version will let you team up with your friends for a quirky good time. Choose the right weapons, buy permanent buffs, and be the hero the realm needs. Do you have what it takes?
Gameplay
Royal Revolt Warriors is a top-down isometric roguelike that fuses bullet hell twin stick mechanics with the arcade hack and slash mechanics. The demo only features three classes (the warrior, hunter, and mage) with more planned for the official release.
Players start each run with a basic attack and can choose a random buff or ability after gaining a level. These buffs and abilities are random, and the RNG isn’t great. All players start with the same limited pool of spells and abilities, but unlock more as they complete challenges. Players can also buy permanent stat increases from gold they earn from a run. This is a game that rewards the player the more time they spend playing the game. A player either clears a level by completing all the objectives, or dying.
Does it Work on the Steam Deck?
The demo works fine on the Steam Deck. The aspect ratio is easy to see, the controls are intuitive without any tweaking, and the gameplay is casual enough for on-the-go gaming. It is not the best twin-stick bullet-hell game you can be playing on the Steam Deck, but it is free. It doesn’t hurt to try.
Impressions
Royal Revolt Warriors feels slow in the beginning, but it starts to pick up when the player starts unlocking new buffs and abilities. The problem with the game is the grind to get to that point feels a bit too steep. I almost gave up on the demo because the grind didn’t feel worth it. The problem with the initial grind is that it makes all the runs feel the same. The limited pool makes it so there are really only a few valid answers when leveling. As a result, bad RNG ruins runs and makes the game feel repetitive. A larger pool of choices initially will make the grind feel less repetitive, even if it only offers an illusion of choice.
The class system feels a bit underwhelming. While I do like the attempt at giving players an option to customize their experience, there really isn’t a reason to choose anything but the mage. The other classes might get better after unlocking stats, but most players won’t make it that far.
The biggest issue with the demo is that it takes too long to get interesting. There still seem to be updates coming, but I will have to wait to see if it makes a difference. It isn’t the worst game you can play in the genre, but it needs a bit more work before it is worth buying. I will be following the game and seeing if it gets any better.
You can check out the demo on Steam.
