Tag Archives: action

You Need to Be Playing Shogun Showdown

I was sent a free copy of Shogun Showdown to review for my blog. While I am very grateful for the opportunity, I won’t let it sway my opinions. This will be my honest review.

If you’re looking to upgrade your gaming/streaming setup, check out my reviews for Fifine H9 Gaming Headset, the AM8 Streaming Microphone, and the SC3 Gaming Mixer for high-quality, budget-friendly peripherals. If you enjoy my content and want to help me with my hosting fees, consider buying me coffee or donating to my Patreon.

What is Shogun Showdown?

Shogun Showdown is an amazing roguelike deckbuilder out now on Xbox, PlayStation, Switch, and PC via Steam and Itch.io.

A warrior’s journey is full of parallel, but legend has it you have what it takes. Grab your weapons, hone your skills, and kill anyone that gets in your way. Do you have what it takes to defeat the Shogun?

Gameplay

A warrior’s journey is full of parallel, but legend has it you have what it takes. Grab your weapons, hone your skills, and kill anyone that gets in your way. Do you have what it takes to defeat the Shogun?

Players start their journey with basic weapons and abilities. As they kill enemies and earn experience, they can purchase more powerful cards. I am sure there is an efficient build for speedrunning, but the game gives players the freedom to build their character to fit their playstyle.

Like most roguelikes, players will earn temporary skills and buffs at certain nodes of their journey. These rewards are random, but they felt fair for the most part. I never felt like I had a weak or useless ability. The levels are the same each, so there is a bit of repetition. The RNG helps break up some of the monthly, and players will eventually unlock new areas to explore. New content just dropped, and there is more planned for future releases.

The combat is the best part of this game. Players can perform one action per turn, and actions alternate between the player and enemies. During a turn, players can move one space, turn their character in the opposite direction, or perform an activity or set of abilities. Players can see the enemy’s actions between turns to plan accordingly. The key to this game is efficiently moving, dodging attacks, and setting up killing blows. A run ends when a player’s health drops to zero, and the goal is to get to the end of the run and beat the one true boss.

Review

I loved every minute of this game. Shogun Showdown is the most creative deckbuilder I’ve ever played. It has great flavor, beautiful art, a fantastic soundtrack, and fun gameplay. If you’re looking for a deckbuilding roguelike that breaks away from the norm, this is the game you need to get.

I love that it always feels like I am doing something. I am a huge fan of deck builders, but they all are starting to feel the same. The flavor may change, but it always feels like I am playing Slay the Spire. It is nice to play a game that changes up the strategy in a unique and fun way that looks good and plays flawlessly.

I recommend this game on any system because this is a game you need to try once. It is the perfect game for those who want something new without having it be a huge commitment, just be prepared to sink a respectable amount of time into it.

You can pick up Shogun Showdown on Xbox, PlayStation, Switch, and PC via Steam and Itch.io for $14.99.

An Amazing Wizard is Looking Like a Very Promising Metroidvania

I was sent an early copy of the An Amazing Wizard demo to cover on my blog. Since the game is still in development, I will be a bit more lenient but honest in my impressions. If you want to stay up to date on all the news, make sure you join the official Discord!

If you’re looking to upgrade your gaming/streaming setup, check out my reviews for Fifine H9 Gaming Headset, the AM8 Streaming Microphone, and the SC3 Gaming Mixer for high-quality, budget-friendly peripherals. If you enjoy my content and want to help me with my hosting fees, consider buying me coffee or donating to my Patreon.

What is An Amazing Wizard?

An Amazing Wizard is a fast-paced 2D action RPG coming to PC. The demo is available, so make sure you head over to Steam and try it out.

In a world full of wizards and magic, you are the only one without it. Instead of casting spells in the traditional sense, magic hands cast them for you. The prophecy says you are destined for greatness, but a mysterious force has stolen your memories before it can be realized. Travel across a dangerous plane as you recollect your memories, fight monsters, and try to uncover the truth behind your powers. Will you be strong enough to live up to your legend?

Gameplay

The demo allows players to fight their way through procedurally generated levels as they learn the fundamentals of the game. The wizard always starts with a basic magic spell and collects random ones during each run. The spells unlocked throughout a run are random, and the RNG seems fine. The full game will feature over a hundred spells for an insane amount of customization.

At certain points of a run, players can combine spells to create new ones. There is always a chance that the fusion will fail, but a successful fusion grants the player a new more powerful spell. This ensures that a run will never be the same, and things are going to get crazy.

Combat is a fast-paced Metroidvania-style loop. Players fight their way through a 2D dungeon, killing monsters, farming materials, and finding more powerful spells. Players have access to a basic spell, three swappable spells, and a swappable weapon. This is more than enough to keep things fun and exciting.

Between deaths and levels, players can trade in materials they gather for power-ups. This gives players access to new abilities and powers, and makes each run easier. The upgrade tree is pretty expansive. While I am sure there will be a correct way to build it out, I recommend you buy for your playstyle.

The full game will have a story, but the demo is only limited to the roguelike dungeon to get players hooked on the gameplay.

Impressions

I need more of this game. The art is fantastic, the flavor is great, the music is amazing, and the gameplay is a lot of fun. If you’re looking for a new Metroidvania game, An Amazing Wizard is looking very promising. The game features an interesting combat system, cool enemies, and a ton of customization for that added replay value. Obviously, I am going to need to see a completed version, but I am excited.

I did run into an issue where the dungeon generated a way forward, soft-locking my progress. I would have to rest the run and lose my progress, but it didn’t happen enough to cause any real concern. The demo works fine for the most part, but there will be some instances of roughness as they continue to iron out the kinks. Other than that, this game is very fun and I recommend you try it for yourself and get equally excited.

Please go check out the An Amazing Wizard demo on Steam, and don’t forget to add it to your wishlist!

Looking for an Action Adventure Game? Go Play Creatures of Ava!

I was sent a free copy of Creatures of Ava to review for my blog. While I am very grateful for the opportunity, I won’t let it sway my opinions. This will be my honest review.

If you’re looking to upgrade your gaming/streaming setup, check out my reviews for Fifine H9 Gaming Headset, the AM8 Streaming Microphone, and the SC3 Gaming Mixer for high-quality, budget-friendly peripherals. If you enjoy my content and want to help me with my hosting fees, consider buying me coffee or donating to my Patreon.

What is Creatures of Ava?

Creatures of Ava is an action adventure game out now for PC and Xbox.

You were sent to the planet Ava to save it from the Withering. The withering is a spreading corruption that is slowly killing the planet and its inhabitants. Catastrophe strikes and you are sent crashing to its surface. With the aid of some locals, you set out to continue your mission. Do you have what it takes to stop the corruption?

Gameplay

Ava finds a magical staff with the power to rescue the planet. Players use this staff to solve puzzles and cleanse wild life. This staff can be upgraded throughout out the adventure by buying nodes off a skill tree. XP in this game is earned when a player successfully studies and catalogues new data on the planet’s wildlife. This mechanic incentivizes exploration, even when the incentive isn’t needed.

Combat is nonviolent, which is extremely flavorful for the game’s theme. The goal of the game is to save the planet, so players use the staff to free the wildlife from a disease rather than to fight monsters. Combat is pretty basic, but manages to be engaging. The staff emits a beam of healing energy that reduces the corruption while the player dodges attacks. Players can learn new abilities to help them cleanse the planet more efficiently. Cleansing the planet removes obstacles from the surface. Cleansing an animal makes it friendly.

Friendly animals can be tamed by playing the flute. Each animal has a unique song that the player must emulate to gain its trust. This exists in the form of a Simon Says-like rhythm game. Players can link with a tamed animal and use their abilities to solve puzzles. While the rhythm game itself isn’t innovative or exciting, it is cool to become an animal from time to time.

The map for this game is a great size for an adventure. Players have a good amount of freedom to explore Ava’s strange and beautiful world, but there is a main quest line available for guidance.

Review


If you are looking for a new action-adventure game, you need to play Planet of Ava. This game is unique, beautiful, and a lot of fun. The game also features a solid story with a pretty amazing cast of voice actors. The game has so much to do that it is easily worth the money.

I loved every minute of this game. I have a hard time putting it down, but also staying focused. The world is so beautiful and vibrant that I kept having to fight the urge to keep exploring. I love crafting, and the fact that there was a crafting and gathering mechanic was extremely dangerous. If I wasn’t on a deadline, I could have easily spent hours making potions and exploring the world without ever touching the main story. Best of all, the game is pretty inoffensive. Aside from a few dark moments, a game about saving animals is a wholesome good time.

Planet of Ava is available now on PC, Steam, and Game Pass. This game is worth at least a first play through.

Deathbound is a Solid Soulslike for Your Collection

I was sent a free copy of Deathbound to review for my blog. While I am very grateful for the opportunity, I won’t let it sway my opinions. This will be my honest review.

If you’re looking to upgrade your gaming/streaming setup, check out my reviews for Fifine H9 Gaming Headset, the AM8 Streaming Microphone, and the SC3 Gaming Mixer for high-quality, budget-friendly peripherals.

What is Deathbound

Deathbound is a party-based soulslike coming to Deathbound releases on PlayStation, Xbox, and PC via Steam, Epic Games, and GoG on August 8. Make sure you add Deathbound to your wishlist and join the official Discord.

Long ago, the Goddess of Life tricked the Goddess of Death, stealing her power and creating a race of immortal men. From these men, an advanced and powerful civilization Zieminal formed. For a while, the Zieminal thrived in their immortality. But the Goddess of Death did not sit idly by while her sister made a fool of her. Slowly, she seduced the Zieminal to give up their immortality. Her seduction worked, and the civilization crumbled overnight.

Centuries pass, and a new civilization rises from the wreckage, one hungry for the immortality they once had. A zealot group of scholars work tirelessly to perfect the ritual for immortality but at a terrible cost. You are a result of these experiments.

Awakened by strange forces, you find yourself as one conflicting soul in a body. Now you must fight your way through the city of Akratya discover the truth of your existence, and put an end to the heresy. What secrets will you uncover?

Gameplay

Deathbound plays like Dark Souls, but with a well-implemented and unique party system to spice things up. The game features the same attack, parry, dodge, and item mechanics to make even the most casual Souls’ fan comfortable. There is a campfire mechanic for rest and leveling, and players drop their experience when they die. The party mechanic is what keeps Deathbound from being a soulless clone.

Players have access to four characters with unique abilities and values that they can swap between freely. Party placement gives characters buffs and debuffs based on their personal beliefs. Each character has a unique set of combat skills and utility. Switching between characters is not only circumstantial but also an important combat mechanic. Players can switch to a character with higher hp to heal an injured one, or they can use the switch to trigger powerful attacks and combos. It gives combat its unique flavor, and it felt more engaging than the traditional soulslike.

I particularly liked how stamina was tied to health. stamina is the energy a character uses to perform his or her actions. Running, attacking, dodging, and blocking all use stamina. A character who runs out of stamina can’t perform an action. Characters have as much stamina as they do health. stamina refills over time, but a damaged character has access to a smaller pool of stamina. Health becomes the most important resource because it keeps a character alive and allows him to do stuff.

It wouldn’t be an RPG without a skill tree, and Deathbound has an expansive one. There is probably a right way to build, but I had fun building to my tastes. I felt like I had enough choices without the experience become overwhelming. Filling the skill tree is a grind, but it is expected for the genre.

Impressions

Deathbound is a fantastic soulslike with a solid story, amazing flavor, and a cool mechanic. I love its dark atmosphere, and the story was a good watch. Combat felt wonderful, but it is easier than Dark Souls. At least I found it a lot more forgiving, and that isn’t a bad thing.

Deathbound‘s combat system is so much fun. I am a huge fan of the party system, and the switching mechanic made for some satisfying combos. My only complaint is with the health/stamina system. I think the system is brilliant, but there is one annoying issue. Sometimes, an enemy will push you into a crate, wall, or other artifact. There isn’t enough room to perform actions either because your weapon gets stuck on a wall or the enemy keeps pushing you into it, and then you run out of stamina to attempt your escape. It didn’t happen often, but it happened enough to be worth mentioning.

Aside from that, the game is a lot of fun. If you’re looking for a casual soulslike with unique flavor, you’re going to want Deathbound. Deathbound releases on PlayStation, Xbox, and PC via Steam, Epic Games, and GoG on August 8, so make sure its on your wishlist!

Drakantos Gets Closer to Release and a Solid Gameplay Teaser

This month’s Dev log was a little late, but it was juicy. While we don’t have a firm release date, we do have a time frame. Drakantos plans its release for 2025. This seems like a long time, especially for those of us following from the beginning, but I’ve made it this far, what is a couple of more months. I rather have a finished game than a rushed one. Make sure you check out the official log for all the details, and don’t forget to Wishlist!

In a bit of sad news, dev logs will be moved to a three-month schedule. This means longer waits between devlogs, but it also means we’ll be getting juicier ones. There will be a consistent stream of teasers on the official Drakantos Discord, so make sure you join up and check regularly. I’ll try to do a monthly update of the teasers of they are juicy enough.

Liam Teaser

This month’s teaser was fantastic. We not only got to see Liam gameplay, but we got to get a good look at how the world of Drakantos works. We get a peak at the player hub and how questing works. I like the clean UI and the guild hall has a fantastic vibe to it. Most importantly, we got to see group combat. I love the art and am always impressed with how good they make the attack animations. I can see it being a little too busy for some folks, but I find it the perfect amount of world-shattering chaos without it ever being too distracting. I am curious to see how it things will work with busier instances like PvP and World Bosses.

I wasn’t too impressed with Liam’s gameplay, but I don’t tank. He seems too slow for my taste, but in the right hands, he can be a menace. Liam has a solid taunt, access to valuable debuffs, AOE, and he can close gaps quickly when needed. The cherry on top is his cool animations and voice acting. If you are looking to tank in Drakantos, you definitely need to consider Liam.

Game Info

Drakantos will be an MMO with dungeon-crawler elements. It will have an open world to explore, quest, and make friends in. There will be an overarching story which I am very excited to dive into. The game already has a solid amount of lore, I can’t wait to see what they do with it. There will also be a traditional player market. As long as players aren’t allowed to sell real money items, I’m cool with a player-run economy.

Drakantos will include character-specific prologues that will eventually lead to the starting zone. This will include a character story, a great way to start the game. The devs talk about moving away from the traditional linear system of questing in the hopes of giving the system purpose. Quests will reward players with gold and experience, but it will also unlock new systems, shops, and areas for the players. Some side quests will be class-specific, requiring players to use a character that knows magic for example. Most importantly, these types of quests will offer horizontal progression, which means completing a mission counts for the entire account. I like that the game isn’t forcing a tedious grind with their unique system.

The Dungeon Crawl

We got to see a bit of the Adventurer’s Guild in the Liam teaser above. The Guild is the main player hub where players can gather and queue for instances. Instances will take players to over 120 different maps and have them complete different quests. The intention is to always have players complete a different quest every time, even if they queue up for the same map. This is a very cool feature. While I do find comfort in repetition, the grind can get soul-crushing and monotonous. I can’t wait to see how this system is implemented. There will also be a random secondary objective or rare event to make things extra spicy. This can be a random encounter or a golden gnome for example. Completing side quests will net you more rewards, but they are optional.

Some instance bosses

Matchmaking

Matchmaking for an instance is tied to a player’s power level. There is no lobby. Instead of waiting for others to join, the game jumps you to the instance as it continues to look for other players. Difficulty scales based on the number of players in an instance (max 3), and rescales if someone drops suddenly. This is fantastic for a mobile game where internet connection can be spotty. Premade groups can be up to four for when you eventually join your guild and make your friends.

Conclusion

I continue to get hyped for the Drakantos release because this game looks fantastic. I’ve been waiting for an MMO to fill the void PSO left behind, and I am hoping this will be it. I love the art, the flavor, and the fact that this thing is portable. I can play it anywhere! Each month brings us closer to a release, and I’m just waiting for a beta. Make sure you join the official Drakantos Discord to stay up to date on all the news, and don’t forget to add the game to your Wishlist.

Noreya: The Gold Project is a Solid Metroidvania

I was sent a free copy of Noreya: The Gold Project to review for my blog. While I am very grateful for the opportunity, I won’t let it sway my opinions. This will be my honest review. If you enjoy my reviews, please leave a like, comment, and share this with your friends. If you’re looking to upgrade your gaming setup, check out my reviews for Fifine H9 Gaming Headset and the AM8 Streaming Microphone if you are looking for high-quality, budget-friendly peripherals.

What is Noreya: The Gold Project?

Noreya: The Gold Project is a 2D-pixel art dark fantasy Metroidvania game out now on PC.

Salluste, the God of Avarice, has taken over the city of Lemia and imprisoned the Goddess of Light. Once a glowing city, Lemia now stands as a twisted and tortured version of itself. Its inhabitants, smitten by greed, have sold themselves to Salluste and now roam the city as twisted shadowy creatures. Kali, with nothing left to lose, travels to Lemia in search of answers.

Travel through the City of Gold, battle creatures of shadow and gold, and pledge your allegiance to the god of your choice. Where will your devotion take you?

Gameplay

Noreya is your typical 2D action platformer. What makes this game unique is that you can use the gold you collect to heal at any time, and the god you devote yourself to controls your narrative. Choices do matter in this game, which may give the game replayability if you become invested enough in the story.

I am terrible at platforming, but found it very manageable in this game. Enemies are cool, but they will get repetitive. The game will spice things up with special events and boss fights. Special events change the flow of the game. In one instance, a giant snake chases Kali through the map, and it is up to you to navigate through the city and find her sanctuary. Boss fights are creative, but not unrelenting. I didn’t feel like I ever needed a guide to beat the bosses, I just needed to be better. That said, this game feels like a very casual entry to the genre, perfect for those newbies trying to find their start in the genre.

Combat feels fine, but I found the skill tree customization limiting compared to other titles. The skill tree can only be accessed at shrines throughout the city. Players can buy levels of their skill tree with gold at shrines around the city. The skill tree is expansive and gives players the freedom to build toward their play style. I don’t think the build matters in normal mode. I built towards what I thought would be fun and never felt I needed a guide. However, harder difficulties and speed runs will probably need a more efficient build.

Impressions

I like Noreya: The Gold Project. I love the art, the mechanics are manageable, and the flavor is neat. Choosing between Light and gold and the god you worship is a very cool idea. That said, Noreya isn’t the best Metroidvania on the market. After a while, it starts to feel stale. While I enjoyed the environment and music of each level, it started to feel repetitive. I understand repetition is somewhat expected, but the more I played, the less I wanted to keep playing. There just wasn’t enough to hold my attention.

Noreya isn’t a bad game. The game runs fine and has a few good moments, but you have better options. If you’re looking for a new Metroidvania game to add to your rotation, Noreya: The Gold Project is a solid choice, but I would wait for a sale.

You can pick up Noreya: The Gold Project on Steam for $24.99.

The Dungeons of Hinterberg Demo was fine, but it’s not for me

I sat down to try Dungeons of Hinterberg because I liked the art style. The game features a fun and quirky style that I find soothing. I was also impressed by the bit of gameplay that I saw. While I did appreciate a few of the game’s quirks and gimmicks, the demo didn’t leave me wanting more. In its current iteration, you simply have better options. 

What is the Dungeons of Hinterberg?

Dungeons of Hinterberg is a puzzle dungeon crawler coming to PC and Xbox.

Hunterberg is a popular vacation spot. Its beautiful landscape and perilous dungeons attract brave adventurers from around the globe and provide a meaningful escape from their boring 9-5s. Play as Luisa as she makes her pilgrimage. Can she conquer the dungeons before the end of her holiday?

Impressions

Dungeons of Hinterberg isn’t a bad game. The art style is cool, the music is fine, and the game works. The problem I have with the game is that there are simply better options. As a puzzle game, it isn’t very fun. The puzzles are fine, but they felt like busy work for the most part. Combat in this game felt fine until the novelty wore off and it got stale. It feels like a phone game that got ported onto PC, which isn’t a bad thing, but again, you have better options. My biggest issue is that the tutorial took too long. By the time the game built its momentum, I had already lost interest in the game. 

I know it isn’t fair to judge a game by its demo, but the demo should at least make me want to play more. The Demo is up on Steam, but you have better options. 

Dungeons of Hinterberg releases on July 18 on Steam and Xbox. It will come to day one of game pass, I recommend you wait for that instead.

Terra Memoria: The Cute RPG You Should Already be Playing

I was sent a free copy of Terra Memoria to review for my blog. While I am very grateful for the opportunity, I won’t let it sway my opinions. This will be my honest review. If you enjoy these reviews, please leave a like, comment, and share this with your friends. If you’re looking for a quality budget headset, check out the Fifine H9 Gaming Headset using my Amazon Affiliate link. Make sure you check out my full review. Don’t forget to follow the socials!

What is Terra Memoria?

Terra Memoria is a pixel art turn based RPG out now for PC, Xbox, Switch, and PlayStation

Terra is a world of magic and magical technology. For years, innovation has been powered by magical crystals mined from the earth. But a shortage has hit Terra, and access to these crystals grows increasingly scarce by the minute. The citizens of Terra grow uneasy as the world around them begins to shut down. Luckily, Fate has willed a group together a group with the power to change everything. What secrets will they uncover? Can Terra ever be restored to what it used to be?

Gameplay

Terra Memoria is an adorable RPG with interesting mechanics that help it stand out against other titles in the genre. I particularly enjoyed how the game handles crafting, gear, and combat.

Crafting and leveling are done at campfires or inns in town. Make sure you visit them often. As you battle monsters in the field, you’ll collect materials and experience points. Getting to a rest area automatically levels your character, and I appreciate that simplicity. Crafting is what makes the rest areas an interesting mechanic.

Crafting armor and cooking is done during a party’s rest, provided you have the right amount of materials. This is not only flavorful, but it means you don’t have to keep running back to town for upgrades if you plan accordingly. Cooking is done through a simple rhythm mini-game that you can fail if you’re not paying attention. Failing a recipe means you lose the materials, and materials can be scarce in the beginning. Cooking permanently raises your party’s HP, so eat often. This is the only way to raise your HP, and tougher enemies will wipe your party if you haven’t been easy. I appreciate that cooking isn’t just a gimmick, and I didn’t mind the mini-game.

Crafting weapons is just a press of a button. Unlike most games, gear in Terra Memoria comes in the form of stickers. This is such a cute idea, and I wanted to craft them all. Stickers grant buffs to the elements a character can use. Each attaching character can only carry three stickers at a time, and these stickers make a difference.

Terra Memoria’s combat system is the reason why you should play this game. When combat starts, characters and enemies are placed in a space on the timeline. When a character uses an attack, they are moved several spaces on the timeline based on the attack. For example, casting a punch attack will move a character four spaces in the timeline.

Characters have access to fast and slow actions. Fast actions are weaker, but they cost less spaces. Slow actions are more powerful, but move your character to the end of the order. Landing in an occupied space means you go after. The key to combat in Terra Memoria is taking advantage of the action economy, enemy weaknesses, and shield breaks. Breaking an enemy’s shield moves them to the end of the combat round, so try to do so often.

What makes combat exciting is the RNG. The party is made up of three main attackers and three characters to support them as pairs. While the three main attackers are always the same, the pairs are chosen randomly at the start of each combat. You can restrict the pairs you don’t want, but you can never choose your pairs. Each support character has a unique ability that changes how the main character attacks. This gives the party a very diverse move pool, but it also means you’re going to get pairings that don’t feel optimal. Make sure you restrict your choices as soon as the option is available.

Some abilities are stagnant, but Opals is also driven by RNG. Sometimes you’ll pull the exact pairings with the correct elements, and others you’ll have to deal with what you are given. I never felt like the RNG was unfair, and it always felt amazing when the stars aligned perfectly.

There is a grind to this game, as there typical for the genre, but it doesn’t feel soul-crushing. The RNG kept things interesting, and there was always a chance I would mess up and have to start over.

Review

I loved Terra Memoria. If you’re looking for a new RPG, this game should be on your list. This game is cute, quirky, and a whole lot of fun. The story for this game is well written. It is a little on the silly side, but I appreciate the dedication to its tone and theme. It made the game feel like a wholesome good time.

If it wasn’t clear, I enjoyed the game’s mechanics immensely. Combat was engaging and fun, crafting didn’t feel like busy work, and collecting the cute stickers became an obsession. I didn’t even mind the grind. You can over-level, so be mindful. The bosses always seemed to offer a decent challenge, so it wasn’t a huge issue.

Puzzles in this game are creative, and challenging, but don’t require a guide. There is a building mechanic. I don’t care much for building, but it is cute and is sure to eat away at your life. My only complaint is that I would get lost a lot, but I am famously bad at directions. If you’re a fan of classic RPGs without waypoints, this game is for you.

I loved Terra Memoria, and I think you will do. It is cute, fun, and very addicting.

You can pick up Terra Memoria PC, Xbox, Switch, and PlayStation for $19.99.

S.O.L. Search of Light is an Interesting Little Puzzler

I was sent a free copy of S.O.L Search of Light to review for my blog. While I am very grateful for the opportunity, I won’t let it sway my opinions of the game. This will be my honest review. If you enjoy my reviews, please leave a like, comment, and share this with your friends. If you’re looking for a good budget gaming headset, check out the Fifine H9s using my Amazon Affiliate link. You can check my full review here

Don’t forget to follow my socials! 

What is S.O.L. Search of Light?

S.O.L. is a puzzle adventure game with unique tower defense mechanics to keep things interesting. The game is out now on Steam, Switch, and PlayStation

You find yourself alone in a dark and strange world. As you make your way through your journey you will uncover strange new technology that will help you find a brighter future. Build your base, search for resources, solve puzzles, and fight off monsters. Most importantly, keep your base safe. What secrets will you uncover in the darkness?

Gamplay

S.O.L. is split into three phases: build, adventure, and defense. 

In the build phase, players use their farmed resources to bolster their base’s defenses. They can construct buildings, upgrade existing ones, or assign roles to their hired drones. This stage is pretty straightforward. I don’t believe you’ll need a build guide, but you should be mindful of your resources. Resources are limited, and wastefulness will be punished.

Once a player is done with their build phase, they can set off on adventures. Adventures are set up in typical randomized roguelike fashion. Players have the choice of paths and activities they can do. They can solve puzzles for coins and materials, fight monsters for resources, or recruit drones to work at their base. There are also randomized events that will either grant a player a boon or give them a punishing debuff. Resources do influence a player’s decision, but the game never feels like a railroad. Most importantly, the RNG seems fair and the runs never feel repetitive. 

In between adventures, monsters will invade a player’s base. Players must defend their base against a wave of enemies. The portal closes when all enemies are defeated. Hopefully, your base doesn’t get too destroyed and you don’t die. Dying or losing your base means restarting from zero. This stage is very manageable, and I always felt there was enough time to prepare between invasions. My only complaint is that the AI for the drones is dumb, and they will run into enemies and die. In a game where resource management is important, this can be a bit annoying. This isn’t a deal breaker, but it is a noticeable issue. 

Combat in this game is pretty basic. Players have access to a basic melee attack for adventure and defense phases. In the defense phase, towers and traps will do most of the damage, but well-placed melee attacks are appreciated. Enemy AI can be outsmarted, which is nice. 

The puzzles in this game are challenging without being impossible. I love puzzle games, and S.O.L. is no exception. The blend of genres keeps the game refreshing. My only complaint is that it is possible to get stuck in a puzzle where you have to reset the whole game to get free. I wish there were a way to reset just the puzzle, but that would take away some of the pressure from the survival aspect of this game. 

Review

The game is fun and addicting. I was either stressed about building the perfect base or stressed about staying alive. This stress made the game engaging, and even though I wasn’t good enough to make it to the end, I had fun trying. 

If you’re looking for a unique puzzle game with neat flavor and interesting mechanics, S.O.L. Search of Light is a solid choice. Its cute, its fun, and its different in a good way. S.O.L is the type of game you want to pick up for a fun couple of hours, but don’t want a long term commitment.

You can buy your copy of S.O.L. Search of Light Steam, Switch, and PlayStation for $19.99.

Lose all Sense of Time With Deceptively Addicting STARNAUT

I was sent a free copy of STARNAUT to review for my blog. While I am very grateful for the opportunity, I won’t let it sway my opinions. This will be my honest review. If you enjoy these reviews, please leave a like, comment, and share this with your friends. Don’t forget to follow the socials. 

What is STARNAUT

STARNAUT is a unique action roguelike out now on Steam early access. Starnaut travels the multiverse in search of Omega rockets full of memories in the hopes of resurrecting a dead earth. Before their demise, the people of Earth sent off rockets full of their memories in hopes they would find salvation. How many memories can you collect? Will you be Earth’s salvation?

Gameplay

Take control of a STARNAUT you upgrade as you fight off endless waves of enemies, explore trippy environments, and collect Omega ships. The game starts slow as the player fights off manageable waves of enemies. Weapons in this game auto-attack. You can punch and shoot enemies, but I prefer playing it like your typical top-down bullet hell. The longer you play a level, the harder it becomes. Plan accordingly! 

Players earn coins by killing enemies or breaking gotcha pon capsules and use these coins to buy powerups. The powerups matter, so buy carefully. I never felt like I needed a guide, but the game rewards careful planning. By the time you get to the end of a level, or die, its going to be longer than you expected. 

Impressions

I almost gave up on STARNAUT, but I am glad I didn’t. STARNAUT has a very slow start, but I urge people to power through. Once this game gets going, it’s hard to put it down. I lost all sense of time as I theorized my build and fought like hell to stay alive. 

I wasn’t the biggest fan of the artwork going into this game. The game feels like a random collection of assets swarming toward your little Starnaut, but it slowly grew on me. The rough mismatched aesthetic gives the game its charm and flavor. By the end of my session, the chaos, the music, and the action all came together into a beautiful experience I couldn’t put down. STARNAUT is a good time worth every penny. If you’re looking for a game that isn’t a huge commitment but will challenge you, get STARNAUT. I know it is still in early access, but the game needs more love and support. 

You can pick up your copy of STARNAUT on Steam for only $7.99.