Tag Archives: free league publishing

Coriolis: The Great Dark Quickstart Guide is out!

There are only ten days left on the Coriolis: The Great Dark Kickstarter, so go back the campaign if you are looking for a lore-rich, dark sci-fi adventure to run at your table. The campaign only has one stretch goal left, which means backers are receiving a nice amount of goodies. If you like physical media, it is your only chance to score a pretty special edition version of the rulebook. 

Since my last post, the publisher has released a free quickstart guide on DriveThru RPG to give people a chance to explore the system without any of the commitments. The quickstart guide includes a more streamlined and condensed version of the rules, but it will include everything you need to run a meaningful oneshot. It includes some of the rules, a pre-written adventure, and pre-generated characters. I did notice some grammar issues, but the game isn’t out yet and this isn’t the final version. I’ll leave copies of the PDF here, but you can always get them on DriveThru RPG

The Mission

A prospecting expedition has gone awry. The blight has taken its victims, and only one survivor made it back to Astroid City. The Explorer’s Guild will now send its best crew into the depths of Gilen’s point to retrieve any survivors and extract any valuable artifacts. But this mission is not without its typical dangers. The shady criminal organization, Black Toad, also has its sights on the contents of Gilen’s point and will do anything to get there first. Can the explorers survive another day in the depths of the Great Dark, or will they be another casualty the unforgiving void of space?

Impressions

Coriolis: The Great Dark uses the Year Zero system. If you’ve played any game that runs Year Zero before, you know how to play Coriolis. There are some shifts in mechanics for flavor, but most of it will feel familiar. If you haven’t played any game in the system, Year Zero is incredibly easy to learn. The system uses D6es and you pass checks when you roll a 6. 

What makes Coriolis unique is its lore and flavor. Coriolis is a neat story about space settlers trying to find their place in the universe. It the Great Dark is a sequel, but I didn’t feel like I needed to have played the original to understand what was going on. There are some references, but the guide does a good job at explaining everything you need to get started. I assume the full version will as well. 

Coriolis: The Great Dark features neat mechanics that help foster this sense of surviving in this unknown and unforgiving ancient place in space but also fuels a sense of wonder and exploration. It’s a neat concept that I would love to see a more complete version, but the quickstart gives a solid snapshot. 

I haven’t had a chance to run through the quickstart, but it seems like a solid adventure. It comes with maps, handouts, and pre-generated characters to get you started. It is an incomplete version of the game, but it should provide you and your table with a solid understanding of what to expect. Ultimately, if you’re thinking of running Coriolis: The Great Dark, or are looking for a new Sci-Fi TTRPG to run at your table, you should start with the quickstart guide and move from there. It’s a good idea to check if the system is a good fit for your table. If you end up liking it, go back the Kickstarter

I’m impressed with what I’ve seen so far, I can’t wait to see more. If you enjoy these updates, please leave a like, comment, and share this with your friends. Don’t forget to follow the socials!

Quickstart Guide

Pregenerated Characters

My First Session of The One Ring RPG was a Blast!

I did receive a copy of The One Ring RPG rulebook and starter set as PDFs to review for my blog. While I am very grateful for the opportunity, I won’t let it sway my opinions. These are my honest impressions.

I’ll be writing a more detailed review when I get a little deeper in the campaign, so stay tuned for that. If you enjoy these updates, please leave a like, comment, and share this with your friends. Don’t forget to follow the socials!

I ran my first session of The One Ring roleplaying game this week and had a blast. I am running through the starter set adventures, and I was a little nervous because it is a little more roleplay and lore-heavy than what we’re used to. I was surprised by how quickly my players found their characters, and even more surprised at how true they stayed to their characters. It was a huge shift from where we started three years ago where we were all a band of murder hobos. 

Typically, our roleplay is just dominated by the person with the most TTRPG experience, but this time it was pretty consistent. Even my player with the least experience was into it. Having that session zero where we all came together to make the characters broke the ice enough to get the RP juices flowing. I never thought I would have so much fun in a game where we didn’t do combat and barely made any rolls. 

The Adventure

The starter set comes with five pre-written quests and pre-generated characters to get you started. While I understand the adventure was designed for these characters, I didn’t see the harm in letting my players create their own. We might encounter some balance issues in the future, but I can always balance on the fly if I need to.

The first quest is designed to set the scene for the adventure and get players comfortable with the game’s mechanics. The adventure starts at a party where the players can use the time to find their character and get comfortable with roleplay. It’s a solid way to start a campaign, but it’s only fun if everyone can get into character and participate. The adventure starts with a simple fetch quest, but it took us the entire session to get to the first skill check because we were having so much fun hanging out in this world with our characters.

Tips

Don’t be afraid to go off the book. We’ve all fallen into the trap of overpricing, but the most I’ve had in any RPG were in the sessions that I went into with only a handful of notes. TTRPGs are supposed to be a collaborative experience, and while you may have your plans, the players will always do something else. It’s okay if they do. 

The One Ring RPG has a well-written template of how to run the campaign. The prewritten sections have paragraphs with descriptions and dialogue to set the scene. We didn’t use any of it. I spent my prep time setting up Foundry VTTreading over the adventure, and practicing what I had to say. Except for using Foundry for a couple of checks, we didn’t use any of it. My players started exploring the world outside of the script, and I went along. Occasionally I would gently nudge them towards a checkpoint, but I lost track of time and barely started the campaign. 

Another tip to run this campaign is to use the motivation and features offered at character creation. It helped my players find characters outside what they usually play, and it was fun to see the characters start to take shape at the table. Depending on your playgroup, you might want to brush up on the lore. At my table, lore isn’t so important, but it’s nice to have a reference for when it comes up. We usually make it up as we go because it is easier to keep track of, but The One Ring has interesting lore, and my players are actively trying to stick to it. 

The last bit of advice is to create an opening scene where the players can interact with each other as they walk to Bags End to start their adventure. This helps the players get into character and breaks the ice if it needs to. Once at Bags End, spend as much at the party as necessary. We spent most of our session at the party and exploring the world in character. We’ll eventually get to the combats, quests, and skill checks, but the party was a proper way to get the players excited for the rest of the adventure. 

Impressions

I was nervous about starting The One Ring because of how different it is from everything else I’ve run. We aren’t the biggest Lord of the Rings fans, and aside from the movies, our connection to the lore is minimal at best. That said, I love reading the lore that fills the pages of the rulebook, and I am enjoying the world it is trying to create. We may not stick to every bit of lore, but it’s the first time my players actually seem to care. I see them putting more effort into memorizing characters and places at least. 

The One Ring RPG is a narrative-focused system. Its mechanics are designed to foster this collaborative story between you and your friends. It is a beginner-friendly system, even if you’re not familiar with the works. The mechanics are easy to learn, and the lore is an interesting read, but you and your playgroup should be comfortable enough with each other to actively participate. There won’t always be a battle to fight or a check to roll. Sometimes, you just get to party as a dwarf. 

I’m enjoying the system so far and like the starter set as a way to get things started. If you’ve been looking for a new system to run, love The Lord of the Rings, and aren’t afraid to roleplay, go give it a shot. I will be writing a more detailed review once I get deeper into the book. Stay tuned for that.

Coriolis: The Great Dark RPG Fully Funded in First 7 Minutes

Coriolis: The Great Dark RPG just launched on Kickstarter, and it was fully funded in only seven minutes. At $381,234, it has unlocked seven of its eight goals, which means backers will get some exclusive goodies. If you’re looking for run a dark adventure about space exploration and discovery, you might want to go back Coiolis: The Great Dark on Kickstarter. 

What is Coriolis: The Great Dark

Coriolis: The Great Dark is the sequel to The Great Horizon, Free League Publishing’s first sci-fi TTRPG. The campaign takes place a couple of generations after the events of the first and explores the evolution of a culture pioneering through space. This means there will be new mechanics, new ideologies, and new goals introduced in this unique yet stand-alone adventure. While playing the original game may help players catch on to the nuances and history, it isn’t necessary for jumping into this new adventure. 

Some brave inhabitants of the Ship City take on jobs for the Explorers Guild to delve into the unknown in search of resources, information, and a better life. These expeditions eventually uncover abandoned ruins that spark a new era of exploration and adventure. What secrets will be uncovered within these ruins? Where will these answers take you?

Spreads

Art

Q&A

Kickstarter Levels

Digital Edition ($24)

  • Digital PDF of the Core Rulebook

Digital Combo ($43)

  • Digital Pdfs of the Core Rulebook & Campaign

Standard Edition ($48)

  • Standard Edition of Core Rulebook
  • Instant access to PDF of Core Rulebook

Kickstarter Exclusive Collectors Edition ($87)

  • Deluxe Collectors Edition of Core Rulebook
  • Instant access to PDF of Core Rulebook

Standard Combo ($87)

  • Standard Edition of Core Rulebook
  • Campaign Boxed Set
  • Instant access to PDF of Core Rulebook

Collectors Combo ($125)

  • Deluxe Collectors Edition of Core Rulebook
  • Campaign Boxed Set
  • Instant access to PDF of Core Rulebook

Deluxe Bundle ($154)

  • Deluxe Collectors Edition of Core Rulebook
  • Campaign Boxed Set
  • Instant access to PDF of Core Rulebook
  • GM Screen
  • Extra Dice set

Conclusion

If you’re trying to support a very cool-looking game, now is the time to do it. The flavor is cool, the art looks amazing, and the quality is going to be spectacular based on the other books I’ve gotten from the publisher. Most of you can probably wait for the full release of the game, but now is the time for some very cool exclusives, like the collector’s edition rulebook. Backing a Kickstarter always has its risks, but Free League Publishing regularly delivers on its promises. Go check out Coriolis: The Great Darkand back it today!

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The Alien RPG is a Bleak and Unforgiving TTRPG, but I like it?

I was sent a physical copy of the Alien the roleplaying game core book for free to review for my blog. While I am very grateful for the opportunity, I’ll be honest with my impressions. I haven’t had a chance to run a campaign in the system yet, but I have read through the book and have some thoughts.

If you enjoy my reviews, please leave a like, comment, and share this with your friends. Don’t forget to follow the socials:

The Book

What is Alien RPG

Alien RPG takes players into the unforgiving vacuum of space as humanity makes its feeble attempt at conquering the universe. You and your crew have been brought together by the siren’s call of necessity. Whether you’re on this ship for money, knowledge, or fame, you are all insignificant against the vastness of the universe. 

You are not alone, and the unknown is full of danger. Xenomorphs hunt you from the shadows, marauders chase after your cargo, or you can find yourself on the wrong side of a mutiny. To make matters worse, your resources are limited. While you are busy watching your back and doing your job, you must also manage your resources. Survival will take its toll, and as brave and tough as you may be, the stress will wear on you. 

Alien RPG is a bleak and dark tale of survival and horror. There is no winning, you’re just trying to stay alive long enough to cash your paycheck. Do you have what it takes?

Gameplay

Alien RPG is a D6 system. Players roll a number of dice based on their stats and stress levels and succeed on every six they roll. You only need one 6 to succeed, but rolling additional 6s allows players to perform stunts. Stunts are helpful bonuses specific to the skill a player is rolling against. For example, a stunt when fighting could mean extra damage or let you help a teammate succeed in their role.  

On the reverse side, failing can leave a player stressed. Stress that builds up leads to adverse effects that affect gameplay. You can waste your bullets and empty your clip or even go on a rampage and start killing your crewmates. Add all the rolls you need for survival, and you have a very unforgiving adventure, as you should expect from a game in the Alien universe. 

Combat uses a simple D6 system with a few factors to affect the outcome, such as cover, enemy size, and aim. The panic, stress, stealth, and resource mechanics are what give combat its complexity. Do you have enough ammo to kill a Xenomorph? Do you have enough nerve to stay and fight? Is it even worth fighting?

In the end, Alien RPG is a game of survival, and its unique mechanics attempt to capture that spirit. 

Thoughts

If you like physical media, the Core Rulebook is a solid purchase. You get a nice hardcover book with beautifully printed pages. The physical copy of the rulebook also gets you a copy of the PDF at no extra charge. I have both versions and while I like the convenience of the pdf, nothing beats that new book smell. I spent a lot of time just flipping through the pages and admiring all the beautiful illustrations. 

If you are a fan of the Alien franchise, you’re going to love the amount of flavor that is put into this book. You’ll enjoy the carefully crafted sci-fi aesthetic, the carefully selected quotes and references, and the unique lore that fills its pages. I loved the lore and reading about all the factions, worlds, and aliens so much that I’m planning a deeper dive into the universe after this review. I’m already working on a list of books and movies. 

The game itself seems like a solid RPG experience. The mechanics are simple to learn and seem to leave enough room for RP and drama. The book also includes enough lore, items, and monsters to fill a campaign. If you need a little extra help, the game also has tables for encounters, events, maps you can reference, and even a couple of quests you can use for one shot. If you’re thinking of running the game, the core rule book is a solid resource for any GM. 

What I appreciate the most about this system is its flavor. As small as it may seem, I love that GM in Alien RPG is short for Game Mother. Aliens have a queen, and this game has one too and I love it! The rest of the game is filled with this bleak and almost hopeless adventure that can easily end from a bad roll, and I am here for it. 

I am very impressed with how the survival mechanics work in this game. I love the stress of having to survive a situation where everything seems stacked against the players. It is a lot different than the fantasy we are used to at my table, so it may take some getting used to, but I think they can come around. 

It’ll be a while before I run a campaign of Alien RPG, but we will get around to it eventually. I am getting ready to run The One Ring for my group because even though I have read through my physical copy of the Alien RPG core rulebook, my friend wants to play Legolas and I got outvoted. Stay tuned for that. 

If you’re looking for a new RPG that is dark, gritty, and full of danger, consider the Alien Roleplaying Game. You can pick up a copy of the core rulebook on the official Free League Publishing website ($54.21) or Amazon ($42.30) if you need it a little faster. 

Enhance Your Dragonbane Campaign with the Upcoming Bestiary

If you’ve been running Dragonbane and need to spice it up, consider preordering the Bestiary released on February 27. The book includes roll tables, random encounters, adventure hooks, and 67 new monster blocks. The book is available in a hardcover Standard Edition and a faux leather cover with gold foil print Collector’s Edition. The collector’s edition looks very pretty and will look amazing on any shelf. Both versions come with instant PDF access to the Bestiary. You will be able to purchase the PDF on DriveThru RPG at launch if don’t care about physical media. 

Standard Edition ($41.80)

Free League Publishing is also releasing cardboard Monsters Standee Set ($24.62) for folks in need of miniatures with the Dragonbane flavor. I can’t speak on the quality of the standees, but at least they look cool. 

Impressions

I was sent a free copy of the Bestiary PDF to cover for my blog. I haven’t had a chance to run any of the monsters as I finish my current campaign, but I am planning on running a couple of one-shots soon to close things out. I did flip through the book, and I remain impressed with the art and flavor. 

The book includes nine chapters of monster types: Nightkin, Rare Kin, Insectoids, Trolls, Giants, Beasts, Undead, Dragons, and Demons. Each monster introduces new lore, an adventure hook, and a random encounter for when you need it. At a glance, the stats and mechanics of the new monsters seem fun and fair, but I’ll need to test them to know for sure. For those of you who love Dragonbane and need access to new lore and monsters, go preorder the Bestiary. For those of you who don’t mind waiting, you can pick up a copy of the Standard Edition on Amazon for $39.99. 

I will be posting a more detailed review once I run a couple of encounters, so stay tuned for that. If you enjoy these updates, please leave a like, comment, follow, and share this with your friends.

Building Better Worlds Expansion for Alien RPG is out now!

The Building Better Worlds expansion for the Alien RPG just released, and you might want to pick it up for the colony mechanics. You will need the core rulebook to use this resource, so either the Core Rulebook ($54.08) or the Starter Set ($51.22) should be enough to get you started. 

Starter set doesn’t include GM Screen

The Starter set has everything you need to get you started:

  • 5 generated character sheets
  • prewritten adventure
  • 84 game makers to keep track of characters, motions, and more
  • 54 custom cards for weapons, personal agenda, and initiative
  • 10 specially designed base dice
  • 10 specially designed stress dice
  • 864x558mm double-sided map

You do get a condensed version of the rules, but this should be perfect for new players. If you want to create your own adventure, I recommend you pick up the core rulebook! You get a pdf version for either physical copy.

Thoughts on the Expansion

Building Better Worlds is a neat resource for GMS who need a little extra help to spice up their next Alien campaign. I typically like to make up my adventure, even when working from a book, but I appreciate being able to fall back on other people’s ideas from time to time. This book has some neat ideas I definitely want to try at my table, like having my players become stranded on a prison planet of deranged criminals and Xenomorphs. 

The book introduces new ships, NPCs, planets, solar systems, and weapons to help aid GMs with flavor and world-building. It includes several plot hoots, ideas on how to run certain planets or colonies, and even a campaign players can run through if they need a jumping-off point. Most importantly, the book introduces the colony mechanic.

From my brief understanding, players will need to travel to foreign planets and either start, maintain or save a colony for humanity’s expansion into the cosmos. This won’t be an easy task. Planets are inhospitable, conditions are unpredictable, and there are bloodthirsty aliens lurking in the shadows. In space, if the stress of survival doesn’t kill you, the Xenos will. This sounds like the perfect bleek setting for any table that needs a change of pace, and I am here for it. 

Where to Buy

Remember, you need access to the core rules before picking up this expansion. Those interested in the Building Better Worlds expansion can get their hardcover copy from the official Free League Publishing website for $45.51. Those who don’t care about physical media can pick up the PDF on DriveThruRPG for $19.99. If you play online, I recommend picking up the official Building Better Worlds module for Foundry VTT. I’ve written a post explaining why you should use Foundry VTT if you want to know more.

I do plan on running Alien RPG at some point after Dragonbane. I have a huge collection of RPGs I need to get through, and I like to take my time and live in them for a bit. Until then, stay tuned! If you enjoy these updates, please leave a like, comment, follow and share this with your friends.

Ruins of Symbaroum 5E is Getting Two Exciting Expansions!

The Ruins of Symbaroum 5E is getting two new expansions: The Throne of Thorns Part I and The World of Symbaroum. You will need the 3 core Ruins of Symbaroum (Player’s Guide, Gamemaster’s Guide, and Bestiary) and a fundamental understanding of the 5E OGL rules to play the expansion. I can see you running games with just the Gamemaster’s guide, but there is always room for more flavor. The expansions bring new characters, monsters, and adventures to fans of Ruins of Symbaroum 5E. If you’re looking for a way to spice up your next campaign, you might want to look into the Ruins of Symbaroum 5E.

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What is Ruins of Symbaroum 5E?

Ruins of Symbaroum is a dark fantasy TTRPG that uses the 5th Edition OGL rule set as a foundation, but expands on it with its intruduction of new settings, mechanics, and classes. If you enjoy 5E but want to change things up without having to learn a new system, Ruins of Symbaroum might be worth looking into. While there is a lot of content to keep you busy for a while, all you really need is the Gamemaster’s Guide. Everything else you can purchase as you need it. 

Synopsis

The rich and nuanced Symbaroum setting revolves around the Ambrians – a civilization that two decades ago were forced to flee their ancestral soil after a devastating war. Their new and promised land borders on the vast forest of Davokar, covering the remnants of the Empire of Symbaroum which fell into ruin hundreds of years ago. Brimming with natural resources and mythical treasures, the forest calls out to the Ambrians to be explored and plundered, but the road into its depths lays far from open. Not only are the shadows beneath the foliage fraught with danger, monsters and infectious Corruption; there are also the elves of the Iron Pact who have vowed to die to keep anyone from disturbing the ruins of old, warning that the ancient evil of Symbaroum stirs in its sleep. 

Throne of Thornes I

Throne of Thornes I contains the first two episodes of the epic adventure chronicle. Designed for players levels 7-9, the book takes adventures on a perilous expedition into the dark depths of the Davokar Forst. The stakes of this adventure are high as heroes must fight off cultists, monsters, and other horrifying dangers that fill its pages. The book introduces:

  • 20+ color maps with new towns and areas to explore
  • 50+ stat blocks for new NPCs, monsters, and advesaries
  • New side quests and adventures
  • Handouts for clues and other important information

I’ll need to see the book and read through it to form a better opinion, but the world seems pretty neat so far. If you’re looking for a new campaign in the Ruins of Symbaroum universe, Throne of Thornes I might be worth the preorder. You can preorder the beautiful hardcover from the official Free League Publishing website for $47.85. Preordering the book also gives you instant access to PDF so you don’t have to wait for shipping. 

The World of Symbaroum

The World of Symbaroum is more of a resource book for the GMs who enjoy the world but want to create their own campaign. The book expands on existing lore and settings presented in the Ruins of Symbaroum Gamemaster’s Guide by diving into the history of the world and introducing new people, places, and events. The book also provides Gamemasters with 34 plot hooks, 18 historical secrets, and 7 adventure landscapes in the forest of Davokar for level 5-10 adventurers. 

I’ll need to get my hands on this first before I can form an opinion, but this seems like a wonderful resource for people who are already invested in this game. If you have a table that cares about lore, or just need some ideas to freshen up that next session, go preorder The World of Symbaroum. You can preorder The World of Symbaroum from the official Free League Publishing website for $47.85. Preordering the book gets you instant access to the PDF so you don’t have to wait for shipping. 

Conclusion

These expansions seem to be geared more toward people who are already invested in the system. I recommend you check out the core book and move from there. If you’re already invested, make sure you put in your preorder! I’ll be doing a preview of the core book soon, so make sure you stay tuned for that.

Lovecraft Classic The Dunwich Horror just got a beautiful update

My full review is up


Free League Publishing has just released a copy of H.P. Lovecraft’s The Dunwich Horrorand it looks amazing! The book is illustrated by François Baranger, and the images are terrifyingly beautiful. 

Synopsis

In the remote Massachusetts village of Dunwich, lost in the depths of the inhospitable countryside with its dark, bramble-covered valleys, ancient witch stories live on and strange underground noises sometimes echo beneath the hills topped by mysterious stone circles.

On an isolated farm in the area, the simple-minded Lavinia Whateley gives birth to a child, Wilbur, whose father is unknown. Old Whateley, Lavinia’s father, raises Wilbur with the distrust of the locals, who are frightened by the child’s rapid growth and repulsive face. Rumors of witchcraft have always circulated about old Whateley, and after his death, Wilbur, as an adult, seems determined to increase the ungodly knowledge that was passed to him.

To this end, he travels to Miskatonic University in Arkham to borrow the copy of the sinister Necronomicon that resides in its famous library. Professor Armitage, understanding the malicious intentions of his visitor, refuses to grant his request. Determined to get the book, Wilbur tries to break into the library at night, triggering a series of tragic events…

The Book

The book looks amazing, and I like the concept of bringing classic stories like these into the modern lens in such a cool format. I’ve never read any Lovecraft, but I appreciate the media it has inspired. I’ll be getting my copy over the weekend, and I am excited to start on a journey that I have been putting off for some time now. Stay tuned for that!

You can pick up your special copy of The Dunwich Horror, and other special illustrated versions of classic Lovecraftian stories from the official Free League Publishing site for $33.14 each. I’ll have to get my hands on it first, but this seems like a fantastic addition to the book shelf.

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The Electric State RPG Kickstarter fully funded after only 30 mins!

The Electric State Roleplaying Game Kickstarter campaign just went live, and it was fully funded after only half an hour. That’s a fantastic sign for a beautifully illustrated RPG with an interesting concept. 

The year is 1997, and the world is on the brink of collapse. America faces its second civil war. People find escape through cheap VR headsets but become lost in the Electric State. Set off on an adventure through a war-torn countryside, and occasionally risk becoming lost yourself. The goal of this game isn’t the end but the journey you make. 

The Electric State Roleplaying Game is based on Simon Stålenhag’s art book of the same name. The art is beautiful, and if you are a fan of the art book, the RPG will feature never-before pieces from the same collection. There’s a movie in the works, which I hope is as awesome as this book looks. 

The game uses Free League Publishing’s Year Zero Engine, which I have been enjoying a lot. I love the flavor. What’s not to love about a post-apocalyptic 90’s aesthetic? If you like sci-fi and story-driven adventures, or what promises to be a very pretty rulebook, you’re going to want to look into this Kickstarter. The Kickstarter runs until December 20. People who are back during the first 24 hours of the campaign also get a bonus 216mm x 279mm print of the cover art for display. Backers of the Kickstarter will also get access to an alpha rulebook to get their journey started. 

If you don’t like physical media, the PDF is $24. You’ll get access to everything you need to get started instantly, and any of the early versions as well. 

If you want the book in your library, there are two levels you’ll need to consider. Both come with PDFs and all the stretch goals. $87 gets you the regular book, and $127 gets you a special edition only available to Kickstarter patrons. If you’re a fan of the art book or know this will be your main RPG for a while, there’s nothing wrong with paying a little extra for the special edition book. Whether you back or not, it’s worth at least looking at the project to appreciate its art. 

I’ll be reviewing the game as soon as I get a copy. Stay tuned for that. If you enjoy these updates, make sure you leave a like, comment, follow, and share this with your friends. 

Can you survive The Walking Dead Universe in this new TTRPG?

If you like survival horror, zombies, The Walking Dead, or simply looking for a new system, check out The Walking Dead RPGThis officially licensed product puts players in the stressful post-apocalyptic world based on the popular series where the goal is survival, but there is no winning.

There are two ways to play the game: Campaign Mode and Survival Mode. Campaign Mode is played over a longer period of time. Choices the players make matter, and the table works together to create a communal narrative. Survival Mode features dangerous situations players need to overcome, like one-shots. However you choose to play it, the experience promises to be intense.

The Walking Dead RPG is up on the official Free League Publishing site and in hobby stores across the world. You can also pick up digital copies from DriveThruRPG or the official module for Foundry VTT. I’ll list prices and links below.

The art in this book is beautiful, and the system seems interesting. I was lucky enough to be sent an early copy and will post my review as soon as possible. I have to get through all my Dragonbane content first. Stay tuned for that.

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Physical Release

Core Rules ($47.96)

The Walking Dead RPG Core Rules book also get a copy of the PDF so you can get started while you wait for your copy.


Starter Set ($42.18)

The Walking Dead RPG starter set includes:

  • A 40-page condensed rulebook. The game rules are based on the acclaimed Year Zero Engine, but further developed and uniquely tailored for The Walking Dead Universe Roleplaying Game.
  • The 16-page booklet The Wolves’ Den – presenting the first full‑length survival mode scenario for the game.
  • Six pre-generated characters to play.
  • Carol, Gabriel, Glenn and Michonne from the TV series as playable pre-generated characters.
  • A double-sided area map in format 558 mm × 432 mm, depicting an area north of Atlanta, Georgia, and a region in Virginia.
  • Three adventure maps in format 432 mm × 279 mm, showing locations in The Wolves’ Den scenario.
  • Ten custom Base Dice and as many Stress Dice, specifically designed for the game.
  • A Threat Meter, to keep track of the threat from walkers in the surroundings.

The Bundle ($116.90)

The Walking Dead RPG Bundle is currently on sale for $96.10 as of writing this post. I am not sure when the sale ends. The Bundle includes:

  • The full-color hardback Core Rulebook.
  • The boxed Starter Set.
  • A deluxe Game Master’s Screen in landscape format.

Digital

If you play online but want the book for your collection, make sure you use the discount codes TWDStarterVTTBundle or TWDCoreVTTBundle at checkout for 60% off the corresponding module when you buy both physical and digital versions.


Foundry VTT Module – Core Rules ($26.77)

The Core Rules Foundry VTT module includes:

  • 112 Actors.
  • 78 Journal Entries.
  • 175 Items.
  • 114 Rollable Tables.
  • 3 Scenes.
  • 45 Macros.
  • The Rules

Foundry VTT Module – Starter Set ($26.77)

The starter set Foundry VTT module includes:

  • Condensed rules. The game rules are based on the acclaimed Year Zero Engine, but further developed and uniquely tailored for The Walking Dead Universe Roleplaying Game.
  • The Wolves’ Den – presenting the first full‑length survival mode scenario for the game.
  • Six pre-generated characters to play.
  • Carol, Gabriel, Glenn and Michonne from the TV series as playable pre-generated characters.
  • Maps depicting an area north of Atlanta, Georgia, and a region in Virginia.
  • Three adventure maps showing locations in The Wolves’ Den scenario.
  • 23 Actors.
  • 40 Journal Entries
  • 101 Items.
  • 14 Rollable Tables.
  • 5 Scenes.
  • 4 Macros.