Tag Archives: indie game

Once Alive Review: A Narrative Adventure Worth Playing

I was sent a free copy of Once Alive to review for my blog. While I am very grateful for the opportunity, I won’t let it sway my opinions. This will be my honest review.

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What is Once Alive?

After a deadly virus nearly wipes out humanity, the remaining survivors struggle with adapting to the new unforgiving world. Survivors must hunt for limited resources, fend off against increasingly hostile wildlife, and cope with the loneliness of survival. James and his brother lived in isolation until they received a message about a settlement. James is weary of the invitation, but his brother rushes ahead without him, hoping this settlement means a fresh start for humanity.

Play as James as he ventures into the lonely world in search of his brother. What secrets will he uncover in the ruins of the old world? Will he be able to find his brother, or will they become another casualty in this cruel apocalypse?

Gameplay

Once Alive is effectively a first person simulator. As James, players explore the abandoned village of HaustVille, looking for clues about what happened to its citizens. As players explore the village, they collect written notes, sit through memories of past residents, and piece together the strange and ominous narrative. The game does have a few quick time events to keep players on their toes. The game also offers enough bread crumbs to keep players on track. It takes about two hours to complete Once Alive, but you can do it quicker if you don’t explore every nook and cranny like I did.

Review

Once Alive is the most impressive narrative game I’ve played all year, but it does have its issues. The animation in this game can be wonky at times. I noticed a few stutters during some pans and the talking animation looks scary. The writing has a few grammatical issues and a few times where the wrong word is used. There are also bits of exposition that are too on the nose. That said, this game is fantastic, and you should play through it at least once.

While there are issues with the animation at times, you’re mostly walking through a very cool isolated village. The developer does a phenomenal job of building a world worth exploring full of fantastic flavor. While the writing isn’t perfect, I love the attention to detail and general story beats that had me at the edge of my seat. I loved reading some random note in a house and then having it pop up in a natural way later in the story.

Once Alive is a fantastic horror game that effectively uses its world-building to create an ominous atmosphere. It is the sense of isolation and mystery that propels the player through the story, and it is powerful storytelling that makes this a great game. If you’re looking for a good horror game, Once Alive is a short one you need to have in your library. It is an impressive project by a clearly passionate developer that deserves a lot more attention.

You can pick up Once Alive on Steam for $11.99.

Mars 2120 Isn’t the Casual Metroidvania Game You’re Looking for

I was sent a free copy of Mars 2120 to review for my blog. While I am very grateful for the opportunity, I won’t let it sway my opinions. This will be my honest review.

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What is Mars 2120?

Mars 2120 is a metroidvania out now on Steam.

Sgt. Anna “Thirteen” Charlotte has been sent to the first human colony on Mars. Strange things have been hindering construction, and it is up to Sgt. Charlotte to figure out what. Travel across the red planet as you fight your way through swarms of strange enemies. Will your efforts be enough to cement humanities foothold on martian soil, or will you be another casualty to the planet’s harsh environment?

Gameplay

Players fight their way through 2D dungeons, unlocking new weapons, areas, and abilities. Dungeons feature intricate jumping puzzles, promise interesting boss fights, but only contain a limited amount of save points. Players can only save their progress at these points, and dying resets to the last save.

There is a story that exists through cut scenes and found documents and recorded logs. Exploration is important if you want to unlock extra bits of story, but it isn’t necessary. The main quest line tells the story well enough.

If you’re looking for a classic feeling Metroidvania, Mars 2120 might be what you need.

Review

Casual Metroidvania fans aren’t going to enjoy Mars 2120. While the game does a decent job of setting up its atmosphere and creating a challenging environment, it feels like a rough attempt at a classic title. For some modern players, the game will feel outdated, for others, the roughness will be hard to justify because the gameplay is boring.

The biggest issue this game has is its control scheme. This game is not smooth and the inputs don’t always work. There are parts of this game where I felt like I was fighting more with the jankiness of the game than the actual enemies. The game isn’t unplayable, but some of the combat and jumping puzzles are unnecessarily annoying.

Sporadic save points also ruin the game for the casual gamer. I don’t mind limited saves and high difficulty in games when they work, but Mars 2120 doesn’t always work. It sucks to have to repeat whole sections because the controls aren’t good. Better gamers and veterans of the genre will have less of an issue with the save points, but I don’t like the game enough to give it any more slack.

The story is fine, the flavor is cool, and I liked the art, but not enough to enjoy the game. It isn’t bad, but I’ve played better. Mars 2120 is made for a specific type of gamer. One that still enjoys the classic feel of the Metroidvania game, enjoys a challenging game with high stakes, can doesn’t mind the roughness that comes with an indie game. For the casual gamer looking for a new game, you have better options.

You can pick up Mars 2120 on Steam for $19.99.

Bang Bang Barrage Might Be the Most fun Couch Co-op

I was sent the Bang Bang Barrage demo to review for my blog. While I am very grateful for the opportunity, I will be honest with my coverage. Since the game isn’t finished yet, this will be my initial impression. I can’t wait to see the finished product.

What is Bang Bang Barage?

You find yourself in the middle of the ocean with Cuthulu and his minions hot on your tail. Team up with your friends or fair it alone as you blast through endless waves of enemies. Do you have what it takes to survive the onslaught, or will the sea prove too mighty?

Gameplay

Players will start each run on a boat with a basic weapon. There seems to be a good amount of loadout customization, but the demo only gives access to the basic handgun. In typical bullet hell roguelike fashion, players must fend off against swarms of enemies using their weapons. Players will occasionally get the chance to buy upgrades during their run. The upgrades that fill the shop are randomly generated, but I felt like the RNG was fair.

What makes this game unique is its movement mechanic. Movement Bang Bang Barrage uses recoil-driven navigation. When a player shoots her weapon, the boat they stand on moves the opposite way. The only way to move a character is to shoot in the opposite direction of where the character needs to go. When there are hoards of enemies swarming towards a player and other players fighting them off, things get crazy pretty quickly.

A run ends when a player runs out of health.

Impressions

Bang Bang Barrage is the cutest bullet hell roguelike you’re going to get to play. I am a huge fan of the cute simple art and flavor.

While the game does offer a valid single-player experience, you’re going to want to play with your friends. When the waves get going and everyone is shooting in all directions, things are going to get crazy. The fact that it allows couch co-op and PVP is a huge plus.

If you’re looking for a cute and fun party game to play with your friends, you’re going to want to look into Bang Bang Barrage. If you’re just looking for a fun casual game, you’re going to want to do the same. I can’t wait to see more of this game because the demo has me hooked.

The public playtest is up on Steam, so make sure you sign up if you haven’t done so. You won’t regret it. If you missed the playtest, make sure you add the Bang Bang Barrage to your wishlist so you’re ready for the next one!

The Dungeons of Hinterberg Demo was fine, but it’s not for me

I sat down to try Dungeons of Hinterberg because I liked the art style. The game features a fun and quirky style that I find soothing. I was also impressed by the bit of gameplay that I saw. While I did appreciate a few of the game’s quirks and gimmicks, the demo didn’t leave me wanting more. In its current iteration, you simply have better options. 

What is the Dungeons of Hinterberg?

Dungeons of Hinterberg is a puzzle dungeon crawler coming to PC and Xbox.

Hunterberg is a popular vacation spot. Its beautiful landscape and perilous dungeons attract brave adventurers from around the globe and provide a meaningful escape from their boring 9-5s. Play as Luisa as she makes her pilgrimage. Can she conquer the dungeons before the end of her holiday?

Impressions

Dungeons of Hinterberg isn’t a bad game. The art style is cool, the music is fine, and the game works. The problem I have with the game is that there are simply better options. As a puzzle game, it isn’t very fun. The puzzles are fine, but they felt like busy work for the most part. Combat in this game felt fine until the novelty wore off and it got stale. It feels like a phone game that got ported onto PC, which isn’t a bad thing, but again, you have better options. My biggest issue is that the tutorial took too long. By the time the game built its momentum, I had already lost interest in the game. 

I know it isn’t fair to judge a game by its demo, but the demo should at least make me want to play more. The Demo is up on Steam, but you have better options. 

Dungeons of Hinterberg releases on July 18 on Steam and Xbox. It will come to day one of game pass, I recommend you wait for that instead.

Drakanos May Update: Thomas Gameplay Revealed

Every month gets us closer to Drakantos launch. I’ve been following this game for a while, and my excitement never wavers. May was a spectacular month. The devs revealed an exciting amount of progress, but more importantly, I think I found my main in Thomas.

If you want to stay up to date on all the Drakantos news, make sure you join the official discord and read the official Dev Log. Don’t forget to add Drakantos to your Steam wishlist!

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Thomas Gameplay

I was going to play Thomas because he is a cat. After today, I am playing Thomas for the gameplay. Thomas seems like a supporting character with enough power to solo content if necessary. I have always been a support main, and I don’t think Drakantos will change that. Although, a couple of the DPS classes have gotten a bit of my attention.

Thomas is your typical bard. His instrument seems to buff allies and debuffs and damages enemies. That taunt ability is going to be fun in raids and PvP. What makes Thomas unique is the mini game you have to play for casting spells. From the Dev Log:

🧙‍♂️Dev Note: Playing with Thomas is like playing an instrument, you need to match the colors of the notes when using ‘Resonance’ to increase the effectiveness of the spell.

I was a Sona main in League. I dig the music magic flavor, and the mini-game is a nice touch. It makes spellcasting more engaging, and it could make Thomas a more technical character to play effectively. We will have to see what this looks like in the field, but I am curious.

If you’re looking for a ranged support character and don’t mind all the cat puns, Thomas is your cat.

Cultist Tower Gameplay

We got some dungeon gameplay. In the video, we get to see general mobs, and a mini-boss when the devs enter the elevator. The idea is that the events in elevators will always be different, to keep gameplay fresh and exciting. I am impressed with the general combat loop, and the dungeon looks really cool. I am a huge fan of the game’s art style.

Hydra Boss Fight

A hydra boss fight is being designed, and the art for the stage is fantastic. I can’t wait to see what the hydra looks like in its final incarnation.

Treasure Gnomes!

These work like treasure goblins in Diablo but with an adorable redesign. I will allow it!

Mimics!

There are going to be mimics in this game. I am a huge fan of the design, and it means more traps to look out for. I hope they drop some solid gear.

Pets

Terra Memoria: The Cute RPG You Should Already be Playing

I was sent a free copy of Terra Memoria to review for my blog. While I am very grateful for the opportunity, I won’t let it sway my opinions. This will be my honest review. If you enjoy these reviews, please leave a like, comment, and share this with your friends. If you’re looking for a quality budget headset, check out the Fifine H9 Gaming Headset using my Amazon Affiliate link. Make sure you check out my full review. Don’t forget to follow the socials!

What is Terra Memoria?

Terra Memoria is a pixel art turn based RPG out now for PC, Xbox, Switch, and PlayStation

Terra is a world of magic and magical technology. For years, innovation has been powered by magical crystals mined from the earth. But a shortage has hit Terra, and access to these crystals grows increasingly scarce by the minute. The citizens of Terra grow uneasy as the world around them begins to shut down. Luckily, Fate has willed a group together a group with the power to change everything. What secrets will they uncover? Can Terra ever be restored to what it used to be?

Gameplay

Terra Memoria is an adorable RPG with interesting mechanics that help it stand out against other titles in the genre. I particularly enjoyed how the game handles crafting, gear, and combat.

Crafting and leveling are done at campfires or inns in town. Make sure you visit them often. As you battle monsters in the field, you’ll collect materials and experience points. Getting to a rest area automatically levels your character, and I appreciate that simplicity. Crafting is what makes the rest areas an interesting mechanic.

Crafting armor and cooking is done during a party’s rest, provided you have the right amount of materials. This is not only flavorful, but it means you don’t have to keep running back to town for upgrades if you plan accordingly. Cooking is done through a simple rhythm mini-game that you can fail if you’re not paying attention. Failing a recipe means you lose the materials, and materials can be scarce in the beginning. Cooking permanently raises your party’s HP, so eat often. This is the only way to raise your HP, and tougher enemies will wipe your party if you haven’t been easy. I appreciate that cooking isn’t just a gimmick, and I didn’t mind the mini-game.

Crafting weapons is just a press of a button. Unlike most games, gear in Terra Memoria comes in the form of stickers. This is such a cute idea, and I wanted to craft them all. Stickers grant buffs to the elements a character can use. Each attaching character can only carry three stickers at a time, and these stickers make a difference.

Terra Memoria’s combat system is the reason why you should play this game. When combat starts, characters and enemies are placed in a space on the timeline. When a character uses an attack, they are moved several spaces on the timeline based on the attack. For example, casting a punch attack will move a character four spaces in the timeline.

Characters have access to fast and slow actions. Fast actions are weaker, but they cost less spaces. Slow actions are more powerful, but move your character to the end of the order. Landing in an occupied space means you go after. The key to combat in Terra Memoria is taking advantage of the action economy, enemy weaknesses, and shield breaks. Breaking an enemy’s shield moves them to the end of the combat round, so try to do so often.

What makes combat exciting is the RNG. The party is made up of three main attackers and three characters to support them as pairs. While the three main attackers are always the same, the pairs are chosen randomly at the start of each combat. You can restrict the pairs you don’t want, but you can never choose your pairs. Each support character has a unique ability that changes how the main character attacks. This gives the party a very diverse move pool, but it also means you’re going to get pairings that don’t feel optimal. Make sure you restrict your choices as soon as the option is available.

Some abilities are stagnant, but Opals is also driven by RNG. Sometimes you’ll pull the exact pairings with the correct elements, and others you’ll have to deal with what you are given. I never felt like the RNG was unfair, and it always felt amazing when the stars aligned perfectly.

There is a grind to this game, as there typical for the genre, but it doesn’t feel soul-crushing. The RNG kept things interesting, and there was always a chance I would mess up and have to start over.

Review

I loved Terra Memoria. If you’re looking for a new RPG, this game should be on your list. This game is cute, quirky, and a whole lot of fun. The story for this game is well written. It is a little on the silly side, but I appreciate the dedication to its tone and theme. It made the game feel like a wholesome good time.

If it wasn’t clear, I enjoyed the game’s mechanics immensely. Combat was engaging and fun, crafting didn’t feel like busy work, and collecting the cute stickers became an obsession. I didn’t even mind the grind. You can over-level, so be mindful. The bosses always seemed to offer a decent challenge, so it wasn’t a huge issue.

Puzzles in this game are creative, and challenging, but don’t require a guide. There is a building mechanic. I don’t care much for building, but it is cute and is sure to eat away at your life. My only complaint is that I would get lost a lot, but I am famously bad at directions. If you’re a fan of classic RPGs without waypoints, this game is for you.

I loved Terra Memoria, and I think you will do. It is cute, fun, and very addicting.

You can pick up Terra Memoria PC, Xbox, Switch, and PlayStation for $19.99.

S.O.L. Search of Light is an Interesting Little Puzzler

I was sent a free copy of S.O.L Search of Light to review for my blog. While I am very grateful for the opportunity, I won’t let it sway my opinions of the game. This will be my honest review. If you enjoy my reviews, please leave a like, comment, and share this with your friends. If you’re looking for a good budget gaming headset, check out the Fifine H9s using my Amazon Affiliate link. You can check my full review here

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What is S.O.L. Search of Light?

S.O.L. is a puzzle adventure game with unique tower defense mechanics to keep things interesting. The game is out now on Steam, Switch, and PlayStation

You find yourself alone in a dark and strange world. As you make your way through your journey you will uncover strange new technology that will help you find a brighter future. Build your base, search for resources, solve puzzles, and fight off monsters. Most importantly, keep your base safe. What secrets will you uncover in the darkness?

Gamplay

S.O.L. is split into three phases: build, adventure, and defense. 

In the build phase, players use their farmed resources to bolster their base’s defenses. They can construct buildings, upgrade existing ones, or assign roles to their hired drones. This stage is pretty straightforward. I don’t believe you’ll need a build guide, but you should be mindful of your resources. Resources are limited, and wastefulness will be punished.

Once a player is done with their build phase, they can set off on adventures. Adventures are set up in typical randomized roguelike fashion. Players have the choice of paths and activities they can do. They can solve puzzles for coins and materials, fight monsters for resources, or recruit drones to work at their base. There are also randomized events that will either grant a player a boon or give them a punishing debuff. Resources do influence a player’s decision, but the game never feels like a railroad. Most importantly, the RNG seems fair and the runs never feel repetitive. 

In between adventures, monsters will invade a player’s base. Players must defend their base against a wave of enemies. The portal closes when all enemies are defeated. Hopefully, your base doesn’t get too destroyed and you don’t die. Dying or losing your base means restarting from zero. This stage is very manageable, and I always felt there was enough time to prepare between invasions. My only complaint is that the AI for the drones is dumb, and they will run into enemies and die. In a game where resource management is important, this can be a bit annoying. This isn’t a deal breaker, but it is a noticeable issue. 

Combat in this game is pretty basic. Players have access to a basic melee attack for adventure and defense phases. In the defense phase, towers and traps will do most of the damage, but well-placed melee attacks are appreciated. Enemy AI can be outsmarted, which is nice. 

The puzzles in this game are challenging without being impossible. I love puzzle games, and S.O.L. is no exception. The blend of genres keeps the game refreshing. My only complaint is that it is possible to get stuck in a puzzle where you have to reset the whole game to get free. I wish there were a way to reset just the puzzle, but that would take away some of the pressure from the survival aspect of this game. 

Review

The game is fun and addicting. I was either stressed about building the perfect base or stressed about staying alive. This stress made the game engaging, and even though I wasn’t good enough to make it to the end, I had fun trying. 

If you’re looking for a unique puzzle game with neat flavor and interesting mechanics, S.O.L. Search of Light is a solid choice. Its cute, its fun, and its different in a good way. S.O.L is the type of game you want to pick up for a fun couple of hours, but don’t want a long term commitment.

You can buy your copy of S.O.L. Search of Light Steam, Switch, and PlayStation for $19.99.

Action Fubuki was Okay, but not Really Worth the Time or Money

I was sent a free copy of Action Fubuki to review for my blog. While I am very grateful for the opportunity, I won’t let it sway my opinions. This will be my honest review. If you enjoy my reviews, please leave a like, comment, and share this with your friends. If you’re looking for a great budget headset, pick up a pair of the Fifine H9 Gaming headset using my Amazon affiliate link. Check out the full review here

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What is Action Fubuki?

The Evil Elon Dusk, CEO of the EXE Company, is using his power and influence to conduct harmful experiments on innocent people. You have been recruited by the Special Action Agency (SAA) to stop his plans and save his victims. Armed with your famous Goro Taijutsu, you must fight your way through hordes of his minions. Do you have what it takes to save the world from his wrath?

Gameplay

Action Fubuki has a simple gameplay loop. Players enter a room where they must defeat all required enemies before advancing to the next stage. The difficulty increases between rooms, and progress is reset after death. Combat is chaotic, full of explosions and flashy animations, but the performable actions are limited. While there is some story for flavor, it doesn’t matter. The goal of Action Fubuki is to get as far as you can without dying while collecting all the points. 

Impressions

While Action Fubuki has some charm, I can’t recommend this game. None of the overly flashy animations can distract from the fact that this game isn’t finished. Combat feels clunky and unoptimized. While I had fun for the first few minutes, it got old quickly. Once you look past all the explosions and flashing lights, you really aren’t doing anything. There might be skill involved in this game, but the lack of optimization will ruin runs. I saw noticeable dips in the game’s performance when I tried to record it, and the game crashed a few too many times for my liking. It isn’t an unplayable piece of shovelware, but you can be spending your money elsewhere. 

I didn’t hate this game, but it’s not worth recommending in its current state. What’s more, Action Fubuki seems to be an abandoned project. The game’s official Twitter has been deleted, and the game’s last update was in February. I am all for supporting the little guy, but this gamble doesn’t seem worth the investment. At least not for $11. 

You can pick up your copy of Action Fubuki on Steam for $10.99, but I wouldn’t bother. 

Drakantos March Devlog: Iris Teasers, Challenges, & Mounts!

The March Devlog just went up for Drakantos, and I am hyped for what is to come. Each update brings us closer to a release date, I just hope I can get into a beta soon. If you’re looking for a game with a classic MMO vibe, a cool pixel art aesthetic, and the portability to play it anywhere, you’re going to want to look into Drakantos.  

Make sure you check out the Devlog for all the juicy details and don’t forget to add Drakantos to your wishlist. If you enjoy my comment, please give this a like, comment, and share this with your friends. Don’t forget to follow the socials!

Iris Teaser

The community has voted, and this month’s teaser is Iris gameplay. Make sure you join the official Discord to stay up to date on all the updates and to get hyped with the growing population of fans. Iris is a sorceress who uses illusion magic. She can create illusions of herself that can also attack, portals to teleport, and a magical shield. She definitely seems to be one of the flashier heroes I’ve seen gameplay for.

Challenges

Nil’varix is a demon clown who will appear to characters and offer them special challenges on their missions. Accepting these challenges will add new mechanics to a mission for added difficulty. One example is a giant demonic hand that follows the players and tries to smash them. Completing these challenges increases the rewards received by the players at the end.

Nil’varix is a demon clown who will appear to characters and offer them special challenges on their missions. Accepting these challenges will add new mechanics to a mission for added difficulty. One example is a giant demonic hand that follows the players and tries to smash them.

This sounds like such a cool feature because it gives some added diversity to the grind. Players may learn and memorize the mechanics for a certain mission, but you can never really be ready for the randomly generated challenges Nil’varix. I can see this being an issue if the game loops through the same type of challenge, but we’ll have to see the implementation.

There are currently 15 challenges programmed at the moment, with more planned for the future. Some examples given are:

  • Chain the players together, requiring them to move within the chain’s limited range.
  • The players swap places every X seconds.
  • Every enemy you kill drops a bomb that explodes after a while.
  • Randomize a card for each player, and some enemies will have this card displayed on their heads. The corresponding player must remove this mark. If the wrong player hits it, he will receive damage as punishment.
  • A giant hand follows your team for the entire mission, trying to smash you.

Traps

You can’t have a fantasy game or a dungeon without traps. Having environmental challenges and traps adds some depth and flavor to the world. I’ll have to see how random the traps are. It be cool if there were characters who could disarm traps in dungeons or use them against enemies.

More Mounts!

Adventurer’s Guild Tavern

The Adventurer’s Guild Tavern will be one of the main player hubs where players can buy supplies and accept missions. I love the flavor and aesthetic that went into this design. I love all the art that has been coming out for this game, and I can’t wait to see more.

Spy x Family is coming to Weiss Schwarz January 26th

If you haven’t seen the Spy x Family (the x is silent) anime, you need to because it is adorable. For fans of the series, you are going to want to pick up the Spy x Family set that is hitting Weiss Schwarz on January 26th! The set will feature art from the anime and will include a special promo card for store events, a trial deck, a booster box, and a Meister set. The set will bring

Make sure you always check with your LGS to see if they carry Weiss Schwarz or if they’ll be running events. If that isn’t an option, you pick up Spy x Family or any other Weiss Schwarz product from TCG player

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Promo Cards

In an effort to promote the game, stores will be relieving special promo packs to give out at events. Make sure you check with your LGS for details! There are six unique promo cards you can receive, and each pack contains one of the following:


Booster Box

Booster Boxes come with 16 9-card booster packs. You can pick them up now:


Meister Set

Now if you want some swag, you might want to spring for the Meister set. The set includes:

  • 1 Special Promo Card (Looks like Anya)
  • 1 Storage box for your cards
  • 10 Booster packs
  • 1 Rubber playmat

The Anya card is cute, and if you like the set, you might want to pick one up. You can up a set from TCG Player for $85 (including shipping), or from your favorite card shop!


Trial Deck

You get a 50 card deck, a paper playmat, and a deck manual to get you starter. You can pick up the Spy x Family trial deck for $26 (including shipping) or from your favorite card shop.