Tag Archives: indie game

Drakantos Beta Announcement and a few Key updates

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Introduction

It has been a while since I’ve posted about Drakantos, but after reading the latest dev log, I had to post something. I’ll be summarizing the bits of the log that were most interesting to me, so make sure you check out the official post for all the details. Make sure you add Drakantos to your wishlist!

Yuki Gameplay Teaser

I was planning on playing support when this game finally releases, but all of the teased DPS rolls look like a lot of fun. Yuki is no exception and if you’re looking for a high mobility champion and don’t mind listening the voice, Yuki is going to be a beast.

The Delay

The game has been delayed, but for good reason. The original morphing into something different because the devs seem to be listening to the community. Make sure you join the official Discord to join the conversation. Lets cover a few of the changes that I am most excited about.

Customization

The original plan for customization were the skins players can get from the cash shop or the battle pass. I know the idea of monetization is going to raise some flags, but the devs need to get paid. We can only hope it isn’t predatory. Customization will still be limited the set skins, but players are allowed a few small tweeks to create a unique look. Players will be able to change the dye of items and characters, and even change hairstyles and armor pieces. How much a character can be customized is yet to be seen, but it is a nice feature for those who enjoy the fashion side of MMOs.

Open World

Drakantos was originally supposed to be a dungeon crawler MMO, one with a central hub and dungeons and content for players to queue for. The devs have decided to expand their world and allow players to explore what the new world has to offer. I assume there will be limitations because it is still a mobile game, but I am all for running around the world, questing, and finding treasure.

Artifacts and Trophies

The system I am most excited for is the artifact system. Artifacts are items players collect throughout their journey that give characters unique active abilities. This gives players a way to customize their character and shake up the combat. I am sure there will be a meta for this after a while, but it will be interesting to see what they come up. I’ll be gunning for the wackiest build I can find.

The artifact system has the potential of being a very cool system. Ideally, assuming the balance is there, players will have to switch between artifacts depending on the activity. I just hope the grind isn’t bad for unlocking multiple artifacts. This is a great way to shake up a season between character releases, and a quick way to shake up the meta when necessary. We’ll have to see what they do with it, but I am hopeful.

Mini Bosses

I love the art for this game, and these mini bosses are no exception. This game has a ton of flavor and I can’t wait to explore all of it.

Pets and Mounts

The more art I see for pets and mounts, the more excited I become for the system. There are a few I wouldn’t mind chasing, especially the mimic pet! I know this won’t be for everyone, but it is cool to see some variety.

Emotes

What is finished?

Looks like a few of the systems are done, which means we are one step closer to a playable version.

  • Loot Tables
  • Quest logs
  • Databook – Lore and Locations
  • Bestiary
  • Achievements

Beta Announcement!

In the best news we’ve gotten all year, the closed beta is planned for sometime in July. That means we will finally get to play the game, and I for one can’t wait! Make sure you are following the official Discord to stay up to date on the news on signups. Don’t forget to add Drakantos to your wishlist!

Escape Tales: The Awakening Game Review

Disclaimer

I was sent a free copy of Escape Tales: The Awakening to review for my blog. While I am very grateful for the opportunity, I won’t let it sway my opinions. This will be my honest review.

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What is Escape Tales: The Awakening?

Escape Tales: Awakening is the video game adaptation of the board game of the same name. This is a escape room game where players need to solve puzzles to complete the narrative. There is a demo available that gives players the perfect snapshot of what to expect.

After his daughter falls into a mysterious coma, Sam is desperate to find the cure. A friend comes to him with a meritorious book and ominous intentions. Sam quickly begins flipping through the book and completing its rituals in hopes that it will mean his daughter’s salvation, but it might have been more than Sam bargained for. Sam must now survive a strange night filled with horrors as he tries to solve various puzzles. Can Sam save his daughter before it is too late?

Gameplay

Escape Tales: The Awakening is a point and click narrative. Players will click through a room collecting clues and trying to solve the various puzzles. There is no time limit to rush players through the game, but there is a stamina system that affects the ending. Players use stamina to explore each room for clues and can meditate to regain stamina. Meditating triggers an event like a memory, but meditating too many times will affect the outcome of the story.

Review

If you enjoy Escape Rooms and puzzles games, Escape Tales might be a good solution. The story is fine, but the puzzles are challenging enough to keep things engaging. There are a few puzzles that feel the same, but there is enough variety and creativity between them that I will let it slide. Puzzle difficulty does vary. Some puzzles are strait forward and easy, others might require a guide or a couple of hints. I do like that the game has built in tools to help players solve the puzzles. There is a note pad and players, but most importantly, players can resize, manipulate, and mark up the clues. Some might prefer pen and paper, but it is a handy feature.

I have mixed feelings about the stamina system. On one hand, I like the events that it triggers. Thematically, it is fantastic flavor to see the affects of the night slowly eating away at Sam, but it also feels punishing to have the outcome tied to this system. It might have been done to add a bit of replayability, but I don’t think I liked the game enough to give it another go. At least not for a while. It is not a deal breaker, but it is something to think about.

Regardless of this fact, Escape Tales: The Awakening is a solid puzzle game and I recommend it to people who enjoy escape rooms. The game offers a nice challenge, has a decent narrative to follow, and it is a pretty laid back experience regardless of the dark themes.

You can pick Escape Tales: The Awakening on Steam for $7.99.

Fledgling Manor Review: Vampire Drama in a Reality Show

I was sent a free copy of Fledgling Manor to review for my blog. While I am very grateful for the opportunity, I won’t let it sway my opinions. This will be my honest review.

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What is Fledgling Manor?

Fledgling Manor is a visual novel out now on Steam. The first chapter is available as a demo for those interested.

Rocky wakes up in a strange place with an even stranger affliction. He has been turned into a vampire against his will and must now fight for his survival. In order to live his life as a new vampire, he must win the highly rated reality television show, Fledgling Manor. In it, newly formed vampires compete in a series of challenges to earn their place in the manor and live another day. But each day is marred by the execution of one unpopular soul. Will Rocky make enough of an impact to earn his new life as a vampire, or will he be another culled contestant?

Review

Fledgling Manor is an interesting concept for a narrative with cool artwork to grab a reader’s attention. This game has very cool character design, but I found the story lacking. The writing is a little too on the edgy side, and while the game does have its audience, it wasn’t for me. Some of the dialogue is a bit cringy, but by no means poorly written. The author does a great job creating its dynamic characters and capturing the spirit of a cheesy reality tv show. There is no voice acting, which I don’t think it needs any.

If you want a serious deep narrative about vampires, you will be disappointed. However, if you’re looking for a fun quirky story and don’t mind the edgy characters, Fledgling Manor is a solid piece. I recommend trying out the demo as it does a great job at setting the tone. If you find yourself not liking any of the characters, it doesn’t get any better. But if you enjoy the tone of the demo, congratulation, you are the target audience and you will find this visual novel delightful.

The game features multiple endings, enough for replayability, unique characters to engage and fall in love with, and a fantastic soundtrack to set the mood. You can pick up Fledgling Manor on Steam for only $11.75.

Exploring the Surreal World of Go Home Annie—Game Review

I was sent a free copy of Go Home Annie to review for my blog. While I am very grateful for the opportunity, I won’t let it sway my opinions. This will be my honest review.

If you’re looking for a way to upgrade your aesthetic, check out the new Epomaker HE75 Mag or their Galaxy 100 keyboard. Check out my latest review of the Fifine M9 Microphone System. If you would like to start your own blog on WordPress, sign up using my Affiliate Link!

What is Go Home Annie?

Go Home Annie is a psycological horror walking sim out now on Steam and Epic Games.

Annie works for the SCP Foundation, an organization tasked with keeping the public safe from supernatural anomalies. She and her team are tasked with recreating and summoning a particular anomaly but have seen little success. However, there seem to be ulterior motives surrounding Annie’s involvement in the foundation, and it is about time she finds out what. Move through Annie’s strange and surreal adventure as she attempts to unravel the mystery. Solve puzzles, navigate strange phenomena, and try to survive the night. Can you uncover the truth?

Gameplay

Go Home Annie is a walking sim that takes players through a strange shifting world as they piece together a mystery. The story is a linear railroad with a few manageable puzzles to slow down progression. Players are essentially walking to each bit of the narrative and sitting through excellent voice acting.

Review

Go Home Annie is a surreal narrative with a creepy atmosphere that should be played through at least once. The game has excellent flavor with some interesting and creative bits of world building. The narrative itself is solid, but nothing that hasn’t been done before. It has solid pacing, but predictable twists and beats. That said, the story is enjoyable enough where it won’t matter and the voice acting is fantastic. The story is very linear and although the world is cool, players are limited to walking along the railroad.

The game itself is fun, but there are a few bugs that make progressing annoying. There are a couple of puzzles that soft locked my progression. Although the puzzles are mostly easy, a few didn’t work right and made the experience a bit frustrating. Some of the puzzles are also a bit boring. It isn’t unplayable, but it can be hard to play through in one sitting. The game is only about four hours long, so it shouldn’t be a huge issue.

Go Home Annie is a decent horror narrative for the gamer who wants to sit back and enjoy a decent story and doesn’t mind the few puzzles that pop up. It doesn’t do anything new or exciting, and while I wouldn’t rush to play it, it does scratch the itch for the niche it tries to fill. I would wait for a sale, but there are worse ways to spend $20.

Discover Songs of Silence: The Casual 4X Strategy Game

I was sent a free copy of Songs of Silence to review for my blog. While I am very grateful for the opportunity, I won’t let it sway my opinions. This will be my honest review.

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What is Songs of Silence?

Songs of Silence is a casual yet engaging turn-based 4X strategy game out now on steam.

Lead one of three unique factions through victory as you claim land, upgrade settlements, and strengthen your empire. The world is unforgiving, but you are the brilliant strategist that will lead your people to victory. Do you have what it takes to cement your place in history as your people’s greatest hero, or will your story be lost to time?

Gameplay

Players take turns moving their units, conquering camps, building their ranks, and fighting over territory. Combat is automatic, but certain factors like terrain, the placement of units, and types of units affect the outcome. What makes Songs of Silence unique is its deck-building mechanic. Each commander and clan has a unique set of abilities they can cast on a cool down. These cards can cast abilities like healing or attack spells, or send commands to their units for powerful attacks.

Players can enjoy the rich, story-driven campaign at their own pace. The story is well written and does a fantastic job at setting the tone for the game. Players can also enjoy endless amount of fun playing against the well scripted AI as they try to conquer randomly generated maps. There is also an active discord community and online matchmaking for those who prefer to play PVP.

Review

I have been excited about Songs of Silence since I tried the first alpha, and I was not disappointed. This game has some beautiful art and incredible flavor. The story is okay. It was enough to hook me, but not the reason you should be rushing to play this game. Instead, you should be looking at this game for its unique and interesting take on the 4X genre.

Songs of Silence has the most relaxing, engaging, and accessible solo experience of any strategy game I have ever played. Its unique card mechanic keeps the auto battles from being boring, and the game demands enough strategy to be engaging without becoming too sweaty. I enjoyed playing through the campaign, but I loved playing scrimmage. I had a lot of fun exploring the different factions, champions, and units. I didn’t always win, but I had a lot of fun trying.

I did try a couple of online matches, but they aren’t my thing. I always found matches easily, but the game felt too slow sometimes, especially when I was losing. If you’re looking for a strategy game with a good competitive scene, I am not sure Songs of Silence is the place. The game has a growing active community, but I can’t speak on how good of a multiplayer game this is because I didn’t enjoy the experience. I like playing this game at my own pace.

If you’re looking for a strategy game that is unique, fun, and Steam Deck compatible, pick up Songs of Silence on Steam, just make sure you wait for the Steam Fall sale (Nov 27 – Dec 4) just in case, but you can pick up Songs of Silence and its amazing soundtrack on Steam.

Once Alive Review: A Narrative Adventure Worth Playing

I was sent a free copy of Once Alive to review for my blog. While I am very grateful for the opportunity, I won’t let it sway my opinions. This will be my honest review.

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I am happy to announce my newest sponsor, Game Nerdz. If you’re looking to buy any card games, board games, miniatures, and more, get it over at Game Nerdz using my affiliate links. Game Nerdz offers some fantastic pricing on anything you need, and it really helps me out.

What is Once Alive?

After a deadly virus nearly wipes out humanity, the remaining survivors struggle with adapting to the new unforgiving world. Survivors must hunt for limited resources, fend off against increasingly hostile wildlife, and cope with the loneliness of survival. James and his brother lived in isolation until they received a message about a settlement. James is weary of the invitation, but his brother rushes ahead without him, hoping this settlement means a fresh start for humanity.

Play as James as he ventures into the lonely world in search of his brother. What secrets will he uncover in the ruins of the old world? Will he be able to find his brother, or will they become another casualty in this cruel apocalypse?

Gameplay

Once Alive is effectively a first person simulator. As James, players explore the abandoned village of HaustVille, looking for clues about what happened to its citizens. As players explore the village, they collect written notes, sit through memories of past residents, and piece together the strange and ominous narrative. The game does have a few quick time events to keep players on their toes. The game also offers enough bread crumbs to keep players on track. It takes about two hours to complete Once Alive, but you can do it quicker if you don’t explore every nook and cranny like I did.

Review

Once Alive is the most impressive narrative game I’ve played all year, but it does have its issues. The animation in this game can be wonky at times. I noticed a few stutters during some pans and the talking animation looks scary. The writing has a few grammatical issues and a few times where the wrong word is used. There are also bits of exposition that are too on the nose. That said, this game is fantastic, and you should play through it at least once.

While there are issues with the animation at times, you’re mostly walking through a very cool isolated village. The developer does a phenomenal job of building a world worth exploring full of fantastic flavor. While the writing isn’t perfect, I love the attention to detail and general story beats that had me at the edge of my seat. I loved reading some random note in a house and then having it pop up in a natural way later in the story.

Once Alive is a fantastic horror game that effectively uses its world-building to create an ominous atmosphere. It is the sense of isolation and mystery that propels the player through the story, and it is powerful storytelling that makes this a great game. If you’re looking for a good horror game, Once Alive is a short one you need to have in your library. It is an impressive project by a clearly passionate developer that deserves a lot more attention.

You can pick up Once Alive on Steam for $11.99.

Mars 2120 Isn’t the Casual Metroidvania Game You’re Looking for

I was sent a free copy of Mars 2120 to review for my blog. While I am very grateful for the opportunity, I won’t let it sway my opinions. This will be my honest review.

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What is Mars 2120?

Mars 2120 is a metroidvania out now on Steam.

Sgt. Anna “Thirteen” Charlotte has been sent to the first human colony on Mars. Strange things have been hindering construction, and it is up to Sgt. Charlotte to figure out what. Travel across the red planet as you fight your way through swarms of strange enemies. Will your efforts be enough to cement humanities foothold on martian soil, or will you be another casualty to the planet’s harsh environment?

Gameplay

Players fight their way through 2D dungeons, unlocking new weapons, areas, and abilities. Dungeons feature intricate jumping puzzles, promise interesting boss fights, but only contain a limited amount of save points. Players can only save their progress at these points, and dying resets to the last save.

There is a story that exists through cut scenes and found documents and recorded logs. Exploration is important if you want to unlock extra bits of story, but it isn’t necessary. The main quest line tells the story well enough.

If you’re looking for a classic feeling Metroidvania, Mars 2120 might be what you need.

Review

Casual Metroidvania fans aren’t going to enjoy Mars 2120. While the game does a decent job of setting up its atmosphere and creating a challenging environment, it feels like a rough attempt at a classic title. For some modern players, the game will feel outdated, for others, the roughness will be hard to justify because the gameplay is boring.

The biggest issue this game has is its control scheme. This game is not smooth and the inputs don’t always work. There are parts of this game where I felt like I was fighting more with the jankiness of the game than the actual enemies. The game isn’t unplayable, but some of the combat and jumping puzzles are unnecessarily annoying.

Sporadic save points also ruin the game for the casual gamer. I don’t mind limited saves and high difficulty in games when they work, but Mars 2120 doesn’t always work. It sucks to have to repeat whole sections because the controls aren’t good. Better gamers and veterans of the genre will have less of an issue with the save points, but I don’t like the game enough to give it any more slack.

The story is fine, the flavor is cool, and I liked the art, but not enough to enjoy the game. It isn’t bad, but I’ve played better. Mars 2120 is made for a specific type of gamer. One that still enjoys the classic feel of the Metroidvania game, enjoys a challenging game with high stakes, can doesn’t mind the roughness that comes with an indie game. For the casual gamer looking for a new game, you have better options.

You can pick up Mars 2120 on Steam for $19.99.

Bang Bang Barrage Might Be the Most fun Couch Co-op

I was sent the Bang Bang Barrage demo to review for my blog. While I am very grateful for the opportunity, I will be honest with my coverage. Since the game isn’t finished yet, this will be my initial impression. I can’t wait to see the finished product.

What is Bang Bang Barage?

You find yourself in the middle of the ocean with Cuthulu and his minions hot on your tail. Team up with your friends or fair it alone as you blast through endless waves of enemies. Do you have what it takes to survive the onslaught, or will the sea prove too mighty?

Gameplay

Players will start each run on a boat with a basic weapon. There seems to be a good amount of loadout customization, but the demo only gives access to the basic handgun. In typical bullet hell roguelike fashion, players must fend off against swarms of enemies using their weapons. Players will occasionally get the chance to buy upgrades during their run. The upgrades that fill the shop are randomly generated, but I felt like the RNG was fair.

What makes this game unique is its movement mechanic. Movement Bang Bang Barrage uses recoil-driven navigation. When a player shoots her weapon, the boat they stand on moves the opposite way. The only way to move a character is to shoot in the opposite direction of where the character needs to go. When there are hoards of enemies swarming towards a player and other players fighting them off, things get crazy pretty quickly.

A run ends when a player runs out of health.

Impressions

Bang Bang Barrage is the cutest bullet hell roguelike you’re going to get to play. I am a huge fan of the cute simple art and flavor.

While the game does offer a valid single-player experience, you’re going to want to play with your friends. When the waves get going and everyone is shooting in all directions, things are going to get crazy. The fact that it allows couch co-op and PVP is a huge plus.

If you’re looking for a cute and fun party game to play with your friends, you’re going to want to look into Bang Bang Barrage. If you’re just looking for a fun casual game, you’re going to want to do the same. I can’t wait to see more of this game because the demo has me hooked.

The public playtest is up on Steam, so make sure you sign up if you haven’t done so. You won’t regret it. If you missed the playtest, make sure you add the Bang Bang Barrage to your wishlist so you’re ready for the next one!

The Dungeons of Hinterberg Demo was fine, but it’s not for me

I sat down to try Dungeons of Hinterberg because I liked the art style. The game features a fun and quirky style that I find soothing. I was also impressed by the bit of gameplay that I saw. While I did appreciate a few of the game’s quirks and gimmicks, the demo didn’t leave me wanting more. In its current iteration, you simply have better options. 

What is the Dungeons of Hinterberg?

Dungeons of Hinterberg is a puzzle dungeon crawler coming to PC and Xbox.

Hunterberg is a popular vacation spot. Its beautiful landscape and perilous dungeons attract brave adventurers from around the globe and provide a meaningful escape from their boring 9-5s. Play as Luisa as she makes her pilgrimage. Can she conquer the dungeons before the end of her holiday?

Impressions

Dungeons of Hinterberg isn’t a bad game. The art style is cool, the music is fine, and the game works. The problem I have with the game is that there are simply better options. As a puzzle game, it isn’t very fun. The puzzles are fine, but they felt like busy work for the most part. Combat in this game felt fine until the novelty wore off and it got stale. It feels like a phone game that got ported onto PC, which isn’t a bad thing, but again, you have better options. My biggest issue is that the tutorial took too long. By the time the game built its momentum, I had already lost interest in the game. 

I know it isn’t fair to judge a game by its demo, but the demo should at least make me want to play more. The Demo is up on Steam, but you have better options. 

Dungeons of Hinterberg releases on July 18 on Steam and Xbox. It will come to day one of game pass, I recommend you wait for that instead.

Drakanos May Update: Thomas Gameplay Revealed

Every month gets us closer to Drakantos launch. I’ve been following this game for a while, and my excitement never wavers. May was a spectacular month. The devs revealed an exciting amount of progress, but more importantly, I think I found my main in Thomas.

If you want to stay up to date on all the Drakantos news, make sure you join the official discord and read the official Dev Log. Don’t forget to add Drakantos to your Steam wishlist!

If you enjoy these updates, please leave a like, comment, and share this with your friends. If you’re looking for a headset for gaming or a mic for streaming, check out my reviews for the Fifine H9 gaming headset and AM8 streaming mic.

Thomas Gameplay

I was going to play Thomas because he is a cat. After today, I am playing Thomas for the gameplay. Thomas seems like a supporting character with enough power to solo content if necessary. I have always been a support main, and I don’t think Drakantos will change that. Although, a couple of the DPS classes have gotten a bit of my attention.

Thomas is your typical bard. His instrument seems to buff allies and debuffs and damages enemies. That taunt ability is going to be fun in raids and PvP. What makes Thomas unique is the mini game you have to play for casting spells. From the Dev Log:

🧙‍♂️Dev Note: Playing with Thomas is like playing an instrument, you need to match the colors of the notes when using ‘Resonance’ to increase the effectiveness of the spell.

I was a Sona main in League. I dig the music magic flavor, and the mini-game is a nice touch. It makes spellcasting more engaging, and it could make Thomas a more technical character to play effectively. We will have to see what this looks like in the field, but I am curious.

If you’re looking for a ranged support character and don’t mind all the cat puns, Thomas is your cat.

Cultist Tower Gameplay

We got some dungeon gameplay. In the video, we get to see general mobs, and a mini-boss when the devs enter the elevator. The idea is that the events in elevators will always be different, to keep gameplay fresh and exciting. I am impressed with the general combat loop, and the dungeon looks really cool. I am a huge fan of the game’s art style.

Hydra Boss Fight

A hydra boss fight is being designed, and the art for the stage is fantastic. I can’t wait to see what the hydra looks like in its final incarnation.

Treasure Gnomes!

These work like treasure goblins in Diablo but with an adorable redesign. I will allow it!

Mimics!

There are going to be mimics in this game. I am a huge fan of the design, and it means more traps to look out for. I hope they drop some solid gear.

Pets