The March Devlog just went up for Drakantos, and I am hyped for what is to come. Each update brings us closer to a release date, I just hope I can get into a beta soon. If you’re looking for a game with a classic MMO vibe, a cool pixel art aesthetic, and the portability to play it anywhere, you’re going to want to look into Drakantos.
Make sure you check out the Devlog for all the juicy details and don’t forget to add Drakantos to your wishlist. If you enjoy my comment, please give this a like, comment, and share this with your friends. Don’t forget to follow the socials!
Iris Teaser
The community has voted, and this month’s teaser is Iris gameplay. Make sure you join the official Discord to stay up to date on all the updates and to get hyped with the growing population of fans. Iris is a sorceress who uses illusion magic. She can create illusions of herself that can also attack, portals to teleport, and a magical shield. She definitely seems to be one of the flashier heroes I’ve seen gameplay for.
Challenges
Nil’varix is a demon clown who will appear to characters and offer them special challenges on their missions. Accepting these challenges will add new mechanics to a mission for added difficulty. One example is a giant demonic hand that follows the players and tries to smash them. Completing these challenges increases the rewards received by the players at the end.
Nil’varix is a demon clown who will appear to characters and offer them special challenges on their missions. Accepting these challenges will add new mechanics to a mission for added difficulty. One example is a giant demonic hand that follows the players and tries to smash them.
This sounds like such a cool feature because it gives some added diversity to the grind. Players may learn and memorize the mechanics for a certain mission, but you can never really be ready for the randomly generated challenges Nil’varix. I can see this being an issue if the game loops through the same type of challenge, but we’ll have to see the implementation.
There are currently 15 challenges programmed at the moment, with more planned for the future. Some examples given are:
- Chain the players together, requiring them to move within the chain’s limited range.
- The players swap places every X seconds.
- Every enemy you kill drops a bomb that explodes after a while.
- Randomize a card for each player, and some enemies will have this card displayed on their heads. The corresponding player must remove this mark. If the wrong player hits it, he will receive damage as punishment.
- A giant hand follows your team for the entire mission, trying to smash you.
Traps
You can’t have a fantasy game or a dungeon without traps. Having environmental challenges and traps adds some depth and flavor to the world. I’ll have to see how random the traps are. It be cool if there were characters who could disarm traps in dungeons or use them against enemies.
More Mounts!
Adventurer’s Guild Tavern
The Adventurer’s Guild Tavern will be one of the main player hubs where players can buy supplies and accept missions. I love the flavor and aesthetic that went into this design. I love all the art that has been coming out for this game, and I can’t wait to see more.
