Harmony: The Fall of Reverie was sent to me as a review code. While I am very grateful for the opportunity, I won’t let it sway my opinions. This will be my honest review.
Harmony: The Fall of Reverie is a visual novel available now for the Switch, Xbox, PS5, and PC via Steam.
Polly discovers that she can travel between her world and a spirit realm ruled by five aspirations: Glory, Bliss, Power, Chaos, Bond, and Truth. The two worlds are on the brink of collapse, and Polly is the only one who can save it. Although Polly can rely on her loved ones and the Asperations for support and guidance, she is the only one with the power to decide. Polly must make the difficult choices that could save the world. What kind of story will your decisions unlock?
The choices players make are what drive the narrative. Players are presented with multiple possibilities, but their path narrows as they make choices. Players will find themselves locked out of certain outcomes because of a previous decision. It is a cool way of making players live with the consequences of their actions, but it also makes the game highly replayable.
The game is beautifully illustrated with terrific voice acting, a fantastic soundtrack, and a compelling narrative. I finished this game in one sitting because of how much I enjoyed the story. I even debated starting a second run to experience a different outcome. I now understand why this game is award-winning. Even though you are essentially just sitting and listening to a story happens, it is a good story to sit through.
My only recommendation is that you go into this game as blind as possible. Your first playthrough should be unaffected by outside influences so that you can get a story of your own choosing. You can look up guides after if you need them, but it’s not difficult to work towards your desired outcome.
I don’t want to say more because I don’t want to spoil the story or influence any decisions. This game is worth your time and money. There are so many choices, paths, and outcomes in this game that it is going to be hard to only beat it once. If you are looking for a new visual novel, or simply trying to get into the genre, Harmony: The Fall of Reverie should be in your collection. It is available now on Switch, Xbox, PS5, and PC via Steam for $24.99.
My impressions of the Battle Shapers demo
I was sent the Battle Shapers demo to review, but it is unfair to review a game that is still this early in development. While the game looks fine, it isn’t finished. Instead, I will write about my impressions of the demo.
Battle Shapers is a fast-paced arcade shooter for PC where players fight off hordes of robots as they try to take their city back from the evil overlords that now run it.
This demo is not the best start for this game. If the goal was to spark interest for the game, it fails to do so. I wasn’t able to enjoy the demo because it stuttered so badly that it became unplayable. It isn’t a hardware issue because my computer can easily run this game on the highest settings. I tried playing the game on the lowest setting, but encountered the same issues. It might be an issue with Windows 11, but I am unable to test the theory. I forced myself to play this game as long as possible, but the constant stuttering ruined the experience.
If ignore the performance issues, the game play is okay. I enjoy the fast pace, there is an interesting melee mechanics, but I can see it become a bit repetitive. You make your way through areas, clearing room of mobs, and gathering loot. Unless the full release comes with different areas, mobs, and bosses that introduce different mechanics and require different strategies, this game is doomed to grow stale. It’s a game that sort of reminds me of Borderlands, but I would rather be playing Borderlands. At least based on my experience with the demo, this opinion could change at release.
It is a shame because the game looks cool. I love the art style, I enjoy fast pacing, and it has a fantastic sound track. Unfortunately, I can’t recommend it because it isn’t a good demo. I can only hope that they patch the demo and start working closely with the community to make the game better, or at the very least playable. I’ll keep an eye out for future updates and try to get my hands on the full game, but as it stands, I am not impressed.
You can download the demo now on Steam.
Nocturnal, the puzzle platformer where you get to solve it with fire!
I was sent Nocturnal as a review code. While I am very grateful for the opportunity, I will keep my review honest.
Nocturnal is a unique Metroidvania game with an interesting mechanic and a beautiful art style. You play as a soldier who returns after years at war to find his home afflicted by an evil darkness. As you investigate the cause, you will face off against the monsters that now inhabit the island, dodge deadly traps, and fight citizens afflicted by the darkness. Will your flame be strong enough to rid the land of this darkness, or will you fall victim to its inescapable allure?
What makes this game unique is its light and dark mechanic. You have learned to wield the flame as your own. Use it to light your way through the shadow, fight shadow monsters, solve puzzles, and even heal yourself. But beware, your flame isn’t permanent. If you don’t tend to your flame, it will go out. Stay in the dark too long, and the shadows will consume you.
Like any other Metroidvania game, you have to memorize enemy locations, attack patterns, and trap locations. What makes Nocturnal unique is that you also have to memorize fire sources. Your flame is on a timer. The only way to recharge it is by hitting lit torches. Torches are scattered throughout the levels, but not all of them are permanent. Some traps and monsters will snuff out your flame, leaving you helpless. I loved this mechanic because of how creative it is implemented, and how intense it makes certain moments of the game.
There is a story to this game, but you won’t need charts to keep it straight. I enjoyed the flavor it adds to the world, but I enjoyed the gameplay more. Even though I am bad at this game, I had a lot of fun with this game. The art is beautiful, the music is fantastic, and the puzzles were creative. The combat can feel a little repetitive at times, but I didn’t find it to be an issue. If you are a fan of the genre, Nocturnal needs to be in your library. If you have never played a game in this genre, this is a great place to start. If you are a veteran of the genre, there is a harder difficulty, permadeath, and some nifty speed run features you might want to check out.
You can pick up your copy of Nocturnal on Switch, PlayStation 5, and Xbox for $19.99, and Steam for $16.99.
Nocturnal: A Unique Platformer You Might Want in Your Library
Nocturnal is a beautiful-looking metroidvania-type game that definitely has gotten my attention. I don’t normally play games in this genre, but when I saw the gameplay, I had to reach out and get myself a copy to review. It has a simple yet beautiful art style that I enjoy and an interesting fire and shadow mechanic that promises to make this a unique experience.
Ardeshir has returned to his home Island Nahran, only to find it afflicted by a mysterious shadowy mist. Use fire he can wield to solve puzzles, fight enemies, and light your way through the darkness. Can you find the cause and heal your home of this strange affliction?
This game seems perfect for those who enjoy the genre. It has a permadeath mode for those who need the extra challenge, and some nifty speed run features like faster transitions, skippable cutscenes, and a pausable timer if that’s more your speed. For everyone else, the gameplay just looks fun.
You can get Nocturnal on PlayStation, Switch, Xbox, and Steam. The game is $19.99 for consoles, and $16.99 for PC. The game doesn’t seem to have been launched on PS5 in NA yet, but I’ve added the European link just in case. There is a 10% discount for the Switch and Steam version if you buy them before June 14th. I’ve already gotten my review copy and will be posting my review sometime next week. Until then, thank you for reading!
Dr. Fetus’ Mean Meat Machine Coming June 22nd
I covered Dr. Fetus’ Mean Meat Machine in a previous post when I got to try the game early at GDC. I loved the little I got to play and have been eager for its release since. This game will be one of the most stressful yet addicting match-four games you’ve never played. It is a neat concept set in a familiar world with a cute yet gruesome aesthetic. What more can you want?
Dr. Fetus has built a machine to clone his own Meat Boy. The machine weeds through DNA samples to collect the perfect specimen. Players will match DNA while avoiding terrifying traps. There are over 100 puzzles to solve and a few difficult bosses along the way. Can you make it through this game without breaking your controller?
I’ve only played a couple of the Meat Boy games, but I am impressed with how creative they get with the IP. It’s hilariously frustrating to sit there and try to match colors while avoiding saws or missiles. The challenge this game will have to overcome is finding the perfect balance where the game carries the difficulty now synonymous with the IP while still being fun. I am curious to see how well they find this balance.
Dr. Fetus’ Mean Meat Machine comes out on Switch, Xbox, PlayStation, and PC via Steam, Epic Games, and GOG on June 22nd. No price has been announced yet, but you can add it to your wishlist. I’ll be publishing my review as soon as the embargo gets lifted. Make sure you check out the demo available for Switch and PC via Steam and Epic Games.
Game Review: Super Meat Boy Forever
I was sent Super Meat Boy Forever as a review code. I am very grateful for the opportunity, but this will be my honest review.
Super Meatboy Forever brings the infamously difficult platformer to Android and IOS. DR. Fetus has stolen the meat baby Nugget, and it is up to Meat Boy and Bandage Girl to get him back. But can they survive the deadly traps that wait for them?
I’ve only ever played the unreleased Dr. Fetus’ Mean Machine, so I can’t speak on how it compares with the original platformer. I have never been a fan of platformers, so I’ll admit that I was hesitant to start this title. I quickly learned that as frustrated as this game made me, I couldn’t put it down.
In classic Meat Boy fashion, this game is hard. You will die a lot, but the sense of accomplishment when you finally complete a level remains unrivaled. There were moments when I couldn’t put it down because I just needed to beat the level.
Super Meatboy Forever plays like the Super Mario Run mobile game, but I would argue it is more fun. The characters run automatically, and you tap either side to jump or complete other actions. When you die, you restart at a checkpoint. This game is generous with checkpoints, so you won’t need to replay too much of a level when you die. To clear a world, you must complete a set number of stages before facing off against the world’s boss. Boss fights are creative, but you might break a few phones trying to clear them. This game also has challenges, a leaderboard, and collectibles to help motivate players further.
Super Meat Boy Forever is the cutest platformer to make you angry. I loved this game despite my aversion to platformers. The gameplay loop is addicting, the art is great, the music is fantastic, and the story is adorably dark. If you are looking for a fun phone game and don’t mind the challenge, you need to buy this game. You can pick up Super Meat Boy Forever for $0.99 on Android or IOS, and for that price, it’s worth it.
Portal Fantasy Beta Impressions
I’ve written about Portal Fantasy in a previous post where I discuss my impressions of the game and Web3 gaming. Since then, I was given beta access and have had a deeper exposure to the game.
Portal Fantasy is a pixel art monster capture MMO coming to your favorite browser. While Portal Fantasy will have some Web3 features that will require a digital wallet, the game will be free to play. The beta is only available if you have a digital wallet, but setting up a wallet is very easy if you follow these instructions. Access to the beta isn’t guaranteed, so make sure you follow the game on Twitter or join the official Discord for news on when keys will drop. They hold regular contests and competitions for beta keys, so make sure you check in regularly.
The beta has you play as an adventurer who must travel the land catching porbles and completing quests. There is a story, but I recommend you go read the official webcomic instead. The story quests follow the same story as the comics, but the webcomic has a bit more flavor. I love the art for the comic, and the story is a lot darker than I expected. Reading the comic isn’t necessary, you will get the same story if you play through the game, but I appreciate the attempt at making the IP more than just the video game.
The game plays more like an RPG than a traditional Pokemon game. Catching, trading, and healing porbles play similarly to Pokemon, but the combat feels more like a traditional RPG. Each porble comes with unique abilities, but in battle, you only have access to the basic attack until you can generate enough mana to cast stronger abilities. Type advantages do matter, so make sure you learn them as soon as possible. I will say that the initial grind is a bit steep. In the early part of the game, I kept having to pop potions or run back to the fountain in the main town to heal my Porbles. If you’ve played any grindy JRPG or even the original Pokemon games, the grind isn’t bad.
Outside battles, you will be traveling to unique lands and solving puzzles. The puzzles are manageable, and the different ecosystems are unique. every location has its flavor, and exploring them was relaxing. When the architect class releases, players will get a chance to design their own maps, quests, and bases. I am very excited to see what the community will come up with.
As far as the performance goes, it ran pretty well for a beta. It is unfair to talk about the bugs and other issues because the game isn’t finished yet. I will, however, commend the dev team for its diligence in fixing bugs. Bugs I would encounter one day would be gone the next. I tried repeating to break this game and found that it wouldn’t always break the same. It is clear that the game still needs work, but I have faith that there is enough passion, love, and diligence to get it done.
The art style gives me Scott Pilgrim vibes, and the porbles are cute and cool enough to make me want to collect them all. I like that the game plays on a browser because players won’t need an expensive machine to run the game. I am always in favor of games that don’t limit access to those who can’t afford it. It reminds me of the time when the only source of gaming I could afford was on the library’s computers. I know that this design choice was made to accommodate the Web3 side of things, but the resulting accessibility is a huge pro for me.
Portal Fantasy will have NFTs, but they are entirely optional. Porbles will be mintable and the game’s license will be an NFT you can purchase for $19.99. With a license, you will get a unique avatar to play and some to-be-announced quality-of-life bonuses, but nothing pay-to-win. If you ever choose to exit the game, you can sell your NFTS and make back some of the money you spent on it. I wouldn’t go into any game with NFTs thinking you’ll turn a profit, but it is nice to have the option to transfer assets when you’re done.
Gamers might dismiss this game because of the negative connotations surrounding Web3. While I understand the position, it is becoming invalid. We have entered the Web3 era of gaming, and there is no going back. Big companies have been slowly implementing these changes and will continue to do so. If you think about your gaming history, you have already purchased digital assets in the form of skins or digital licenses. The only difference between the skin you buy for your League of Legends character and an NFT is that you can’t sell your skins when you no longer want to play League. I am not here to sell you NFTs or even on Web3, but I do want to dismantle some of the apprehensions. It’s time to accept Web3 as the future of gaming. But before you dive into any game, make sure you do your own research.
So what do I think? I enjoyed my time with this game. I enjoy the lore and world, the art is cute, the music is fantastic, and the gameplay is relaxing. This might change for the PVP side and end game, but I wasn’t able to try either to be able to speak on it. I’d say that if you’ve enjoyed classic Pokemon or RPGs, you should look into this game. It certainly has potential. Make sure you follow them on Twitter and Discord to keep up on all the news, but in the meantime, go read the comic and get hyped.
Suffer the Night
Suffer the Night just came out on PC, and it might be worth looking into if you are a fan of retro horror. Stacey plans on a quiet night of gaming, alone in her secluded cabin one dark and stormy night. But her quiet night turns into a night of nightmares and survival. Stacey must now beat her game and survive the horrors that manifest from it. Will Stacey survive the night, or is this Game Over?
Suffer the Night combines a text-based dungeon crawler with first-person survival horror. As Stacey, you must play through the retro dungeon crawler to progress through the story and survive rounds of traps and monsters in between. The text-based game will help players relieve a different era of gaming, while the first-person gameplay will give them anxiety. The trailer shows terrifying mayhem with fast-paced gameplay.
I like the game within a game motif for Suffer the Night. The meta-narrative, when done correctly, creates a dynamic where the game is given its depth by how well the two genres mesh. It isn’t a new concept, but it is one that I’d love to explore. I enjoy text-based games, and if done correctly, might prove harder than the fps that will exist outside it. I don’t do well in horror games, but I will try to get a review copy.
You can pick up your copy of Suffer the Night for PC through Steam, GOG, and itch.io. You can buy the game for $12.49, but it is currently on sale for $9.99 till April 24. There is also a demo available if you aren’t ready to commit.
To stay up to date on the news for this game, make sure you join the official Discord or follow the socials: Twitter, Instagram, and Facebook.
Game Review: Liberte
I got to play Liberte at GDC this year and liked it enough to try to review it for my site. I was lucky enough to have been given a review code for this game, but this will be my honest review.
Liberte is an ARPG with a unique deck-building mechanic. Instead of finding gear and customizing a skill tree, you play with a deck of cards that give your character weapons, items, and talents.
A revolution has broken out in France, and Rene finds himself in the middle. You must navigate between the four factions, choosing sides and fighting the good fight. But there is something strange behind the revolution. A mysterious plant has sprung up, turning people into monsters. Will you be able to solve the mystery, or will this be the fall of humanity?
I liked the story, but I will keep it vague to not ruin the surprise. You can figure everything out early, but I want to avoid spoilers. I love the flavor of the lore and how the game gives you choices. You choose the factions you help out during your missions, but this only affects the flavor of enemies you fight against and the rewards you unlock. I suggest you pick whatever you think is coolest since it doesn’t affect the story.
There are four factions in Liberte: the rebels, the crown, the church, and the Tribe. Each faction has a hero you can play with and unique cards you can unlock. My issue with this mechanic is that it takes a long time to unlock all the heroes. While it may be good to allow players to live with characters for a bit, I would prefer that I could choose the class from the start. There are a total of 5 classes to choose from, but I imagined Anna because she fits my playstyle the best. The character you choose only affects gameplay. You will always be Rene for the cutscenes.
Combat is what I liked most about this game. The RNG made it so I was constantly having to change my playstyle to adapt to whatever cards I pulled. This gave the game its wavering difficulty. I had the most fun on the harder playthroughs where I wasn’t pulling the cards I needed because of how safe I had to play it. The dodge and parry mechanic felt fantastic, and the kiting was very satisfying. Liberte controller support, but I preferred the accuracy I got with the keyboard and mouse.
There is an undeniable clunkiness to this game. Some hitboxes are too small, and my abilities wouldn’t go off. It isn’t so bad that the game is unplayable, but it is hard to ignore. If you run multiple monitors, you can click out of the game. This will minimize the screen without pausing it. Most of the time I was able to get back in time without dying, but not always. Dying means you have to start leveling your character all over, but you don’t lose your progress in the story. Make sure you make an offering at the altar before starting a new run for a nice little boost.
The grind for this game is the barrier to entry. To unlock new cards, you need to find blueprints, complete faction reward tracks, and farm for materials. When you get blueprints for the cards you need, you will find that you don’t have enough materials. You can increase the difficulty of each run to have better drop rates, but it will take you longer to get through the story. This wouldn’t be a problem if you weren’t constantly running through the same missions on the same maps. I found comfort in the reputation and felt the RNG did enough to keep the playthroughs fresh, but different maps and quests would have been better. The game does have a story difficulty that makes things a lot quicker. You get access to a full deck, and it is harder to die. I still found I needed to try during combat, but there isn’t as much risk involved. I suggest you try this mode if you don’t have enough time for the grind, but still want to enjoy the story.
The game is still in early access, and I find it unfair to complain about the bugs and performance. There are bugs, but the game is playable. The devs are working hard to make the game better. The launch date has been moved to May, but no specific date has been announced. It does need some polish, but the story and experience are solid. If you don’t mind the early access nature and the grind, I recommend you go pick up your copy. The aesthetic is fantastic, the flavor for the story and lore is nice and dark, and the gameplay is a lot of fun. You can grab your copy on Steam, or Wishlist it so you are ready for the full release. The game is $19.99, but on sale for $14.99 at the time of writing this.
Game Review: Drop – System Breach
I was given Drop – System Breach as a review code. I am grateful for the opportunity, but I will not let it sway my opinions. This will be an honest review of the game.
Drop is a fast-paced hacker simulator for PC that you should consider if you like these types of puzzle games. In a city full of hackers, you must prove your worth. Take odd jobs, join a faction, and test your hacking skills. Do you have what it takes to be the best?
I had to uninstall this game because of how addicted I became to the gameplay. I understand it may not be for everyone, but there is something in its simple gameplay loop that I couldn’t get enough of.
I love the aesthetic of this game. The graphics aren’t high-end, but they are appropriate for the game. It looks like something you would see in a movie or tv show about hacking.
The gameplay loop is simple. You log into a network of computers and start unlocking the network of nodes until you complete the objectives. You will install viruses, steal data, or do anything else a hacker will do. But you will not be without resistance. Systems will have alarms, viruses, and other defenses to obstruct you. The trick to this game is to efficiently manage your resources while you finish the objectives to maximize your profits. The deeper you get into this game, the more you have to mitigate. This game appears simple, but it gets intense.
There is a story, but it isn’t important. There are also factions, but like the story, they only exist to add flavor. If you miss any text, you aren’t missing out on anything important. I read all the messages, and while I appreciate the flavor it added, I noticed a lot of syntax errors. It won’t ruin the game, but it is hard to overlook.
So should you buy this game? It depends. I enjoyed the game way more than I should have, but it is repetitive. The puzzles feel different because the system’s defenses are always different, but the loop will always be the same. If you don’t like the repetitive loop that is common in roguelikes, you won’t like this game. If you don’t mind the reputation, this game is fantastic. The aesthetic is cool, the gameplay is fun, and the soundtrack is fantastic. You can buy Drop – System Breach for $9.99 on Steam. I think it’s worth the money.
