Tag Archives: roguelike

Haunted House: A Spooky Stealthy Roguelite Adventure

I was sent Haunted House as a review code. While I am very grateful for the opportunity, I will not let it sway my opinions. This will be an honest review of the game. If you enjoy my reviews, leave a like, comment, follow, and share this with your friends. If you want to show your support, you can always buy me coffee

Haunted House is a roguelite reimagining of the Atari classic of the same name out now for Xbox, Switch, PlayStation 5, and PC via Steam and Epic Games

Famous treasure hunter Zachary Graves has gone missing, and it is up to his niece to find him. Play as Lyn as she makes her way through a ghost-infested mansion in search of a way to bring him back. As Lyn, you’ll have to solve puzzles, sneak carefully, and occasionally fight to survive. Can you stay alive long enough to bring your uncle back? 

Haunted House has fantastic flavor. The isometric design and cartoonish art style give it its classic feeling flare, while the mechanics and atmosphere it creates make it appropriately creepy. Halloween may be over, but this is the perfect addition to any spooky playlist. 

If you are a fan of stealth games, you are going to want to look into Haunted House. Don’t let the game’s cutesy aesthetics fool you. This is an unforgiving roguelike, and you will die a lot. While this game does offer players ways to fight off the ghouls and ghosts that roam the manner, it is almost always better to tread lightly. This game is punishing if you try to fight through every encounter. Although I don’t have the patience for it, I found sneaking to be exciting and fun. 

Like most games in the genre, the Haunted House gameplay look is a bit repetitive. Players will explore the manor one room at a time while completing similar tasks. Between each round, players have a chance to buy the upgrades that will help them venture deeper into the castle. I enjoyed the repetition and found the gameplay loop rather relaxing. While the stress and fear of getting caught loomed with each playthrough, I had a lot of fun exploring the manor, completing each room, and getting farther each time. 

I enjoyed my time with Haunted Mansion, and recommend it even if it isn’t Halloween. It’s cute with an engaging gameplay loop and has a classic feel without feeling too old for the current generation. If you have kids, it is a solid inoffensive game to add to their collection. If you don’t have kids but are looking for a stealth game that isn’t too stressful, you’ll definitely get $20 of fun out of it. 

You can pick up Haunted House on Xbox, PlayStation, Switch, and PC via Steam and Epic Games for $19.99. 

Spasms of Stupidity’s Kickstarter is live now! This game seems perfect for the fans of the Sega Saturn classic, DragonForce

The Kickstarter for Spasms of Stupidity: Quest for the Void is now live. Spasms of Stupidity is an auto-battler coming to Steam and Epic Games. The game is worth looking into if you are a fan of the classic Sega Saturn game, DragonForce. Spasms of Stupidity promises a modern twist to the classic with a neat combat system, interesting skill tree mechanics, and the ability to command your legion of demons. The rogue-like campaign and the countless amounts of customization promise players endless hours of gameplay. Make sure you check out the Kickstarter for a more complete breakdown of the game. 

The game looks neat, and I can see it doing well in the niche it fills. If you want to support the project, $16 gets you a copy of the game, your name in the credits, and early access to the game. Make sure you check the Kickstarter for the other goodies. 

It’s always a risk to back a Kickstarter, but someone has to support the little guys. This is a one-person team developing the game, so expect some delays. That said, if you are looking for a very indie Roguelike with a solid retro vibe, check the Spasms of Stupidity Kickstarter. The Kickstarter ends on December 1st. 

Shiren the Wanderer returns to the west in a brand new rogue-like dungeon crawler: Shiren the Wanderer: The Mystery Dungeon of Serpentcoil Island

Shiren returns to the West in an all-new roguelike dungeon crawler for the Nintendo Switch, Shiren the Wanderer: The Mystery Dungeon of Serpentcoil Island. After receiving a vision of a mysterious girl held captive by a terrible monster, Shiren and his ferret companion race fight their way to Serpentcoil Island to find her. Do you have what it takes to rescue her?

The game features procedurally generated, promising hours of gameplay and replayability. The art is so cute! I never played any of the Shiren games, so the mechanics seem unique and interesting. I am definitely adding this to the list of games I need to try.

Shiren the Wanderer: The Mystery Dungeon of Serpentcoil Island releases on February 27 at $59.99 MSRP. First-run copies will include a cute Shinren sticker in the original Japanese art while supplies last. You can preorder your copies from major retailers like Amazon, Target, GameStop, and Best Buy.

Spasms of Stupidity is a spiritual successor to DragonForce that you might want to look into

Spasms of Stupidity fell into my inbox, and I thought I would share it because it is a neat concept. Spasms of Stupidity is a roguelike wargame for pc reminiscent of the DragonForce game for the Sega Saturn. The game is still in its early stages, but I can see the potential. 

You command a legion of demons on a campaign to take over the world. There are skill trees, item crafting, and a campaign to complete. You will arrange your troops, set your orders, and watch as your army does battle. As you play, you will unlock new characters, skills, and items to help you with future runs, which is to be expected from any roguelike. If you enjoy war simulators, especially ones on a large scale, this project might be worth supporting. There are some complexities and mechanics I am I am brushing over, but the video does a better job of showing them in action. 

The game is still in its early stages, and looking for funding on Kickstarter. The Kickstarter launches on November 1st. It isn’t going to be for everyone, but with diligence, I can see it satisfying in its niche. Always be mindful of backing a Kickstarter, but someone has to bid on the little guys. 

If you want to stay up to date on the news, check out the Steam and Epic Games Store pages. If you’ve been enjoying these updates, make sure you like, comment, follow, and share this with your friends.

Hellsweeper VR was okay, but I could have been playing something better

I was sent Hellsweeper VR as a review code. While I am very grateful for the opportunity, I will not let this sway my opinions. This will be an honest review of the game. If you enjoy my reviews, don’t forget to like, comment, follow, and share this with your friends. 

Hellsweeper VR is a roguelike hack-and-slash game for Steam, Quest, and PlayStation VR. You play as a dammed soul trying to repent for your sins. You are tasked with spending your afterlife hunting down demons until your depth is paid, earning your passage to heaven. 

The game has cool flavor and a solid concept, but Hellsweeper is a bit too simple for its own good. Once the novelty of the experience wears off, the game becomes repetitive and boring. You dive into the dungeon and try to get as far as possible before dying and starting over. You start with simple weapons or magic and find upgrades throughout your run or you can buy them in between them. Combat feels clunky, and it grows stale after a while. You have options on how you fight the forces of hell, but I always felt the guns were the best way to go about it. The game tries to shake things up by having you complete different missions during each run, but not all of them are fun. By the end of my first run, there wasn’t any real reason to keep playing. 

The game isn’t bad, but there are better games you can play. Hellsweeper VR isn’t worth the $29.99 it asks for, and even at a discount, your money is better spent elsewhere.  

Songs of Silence closed beta sign ups are now open

Signups for the Songs of Silence closed beta for PC, which goes live on August 14th, are now open. Sign up to test out what looks to be a beautiful and unique strategy game for PC and console. Song of Silence promises to be a story-rich game, with a fantastic soundtrack, and competitive multiplayer.

Play as a young queen in search of a safe place for her people in story mode, or fight online in a competitive multiplayer mode.

Combat is turn-based. It looks like you can summon units or cast spells using cards. It reminds me a bit of a game like a clash royal, but with a bigger field to play with. Players will have control of a hero who will have unique abilities to help their armies earn their victories. They will also have access to 1000’s units, spells, and unique heroes for almost limitless combinations.

The closed beta will have three biomes available: The Light Side, The Dark Side, and the Silence. Each biome comes with a unique landscape, factions, and units. It is a great time to try the game out if you are interested in the game. Keep in mind, the beta will be rough and unfinished, so don’t judge it too harshly if you get in. The beta exists to test the game so that the devs can make it better at release, not as a demo for the actual product. I’ve already signed up and am now waiting to see if I get in. Make sure you join the official discord to stay up to date on all the news, and don’t forget to add it to your wishlist.

Songs of Silence is a very pretty game , and with Hitoshi Sakimoto as a composer, the soundtrack is going to be amazing! I am warming up to strategy games, and this one looked manageable enough for my skill level. I will be receiving my review copy when the game comes out, so stay tuned for that!

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I picked up Revita and thought it was cute and fun, but is it worth it?

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I picked up Revita for the Nintendo Switch because I was in the market for a casual game that didn’t require much commitment. The game features cute art, a fantastic soundtrack, and promised gameplay that seemed manageable with my current skill level. Revita delivered on most of my expectations. The game is a fun casual journey through a cute world that I will continue to pick up.

Revita is a unique twin-stick shooter roguelite with procedural dungeons. There is a story, but it serves more as flavor rather than creates the game’s identity. 

The gameplay loop for Revita is simple. You start each run with a set amount of life and fight through the floors of enemies until you either clear the tower or die and start again. Each floor is randomly generated, making each attempt feel unique. The RNG isn’t always fair, but you can easily and quickly restart without losing your progress. 

What makes this game unique is that it uses life as a currency. You can trade life for randomly generated upgrades at shrines or stores to give your character an edge against the monsters and bosses. There aren’t many chances to regenerate life. Life in Revita is a precious resource and the source of many difficult decisions. How much life will you be willing to sacrifice for power?

Revita is a game where you will die a lot by design. As you play the game and collect resources that you can use to buy permanent upgrades that make future runs easier. This game has a grind, but it doesn’t feel soul-crushing. The gameplay is a bit repetitive, but I found the repetition relaxing. That said, this isn’t a game I can main or no life because the loop gets stale after a while. This is a game you pick up in quick bouts when you don’t have enough time to game or are just looking for a quick and fun distraction.

I had a lot of fun with Revita. The art is great, the soundtrack is amazing, and the gameplay is solid. While I don’t necessarily regret my purchase, $17 is a bit too much for this game. Unless you know you are going to love this game and will be putting hundreds of hours into it, I would wait for it to go on sale. You can pick up Revita on Switch and Steam for $16.99. It is currently on sale on Steam for $11.04 until August 7th.

Don’t forget to check out the soundtrack!

The Wandering Village: A cute casual village builder you need to try once

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I was sent The Wandering Village as a review code. While I am very grateful for the opportunity, I won’t let it sway my opinions. This will be my honest review.

The Wandering Village is a cute and casual village builder with beautiful art, interesting mechanics, and a solid soundtrack. This game easily became one of my favorites due to its casual atmosphere. This game is simple enough to pick up quickly but offers enough of a challenge without becoming overwhelming. This game is the perfect entry point to the genre and a fantastic addition to any library. 

The world has become toxic and uninhabitable. The few remaining survivors have found refuge on the back of a giant wandering beast, the Onbu. Together you will wander the world as you attempt to rebuild a symbiotic civilization on the back of the Onbu. 

The Wandering Village is a beautiful game with many moving parts. I recommend you play a few runs without looking up guides. I believe most of the fun is trying to figure out how to grow your village properly, failing, and doing it better the next time around. I am sure there is an optimal way of running through this game, but I had as much fun failing as when everything was running smoothly. This game is casual enough that guides aren’t necessary.

The Wandering Village is one of the more casual village builders I’ve played. Worker, resource, and resource management are challenging enough to keep the game engaging without becoming overwhelming. There are settings you can tweak that makes the management mechanics more difficult, but I never felt like it lost its casual vibe. What does create a challenge is adapting to the random encounters throughout the Onbu’s journey. The types of scouting missions that become available, the types of biomes it walks through, and the Onbu’s health all affect the growth of your village. Players will often have to readjust quickly to changes. I lost a few villages because I wasn’t planning properly. You will eventually be able to have more control of the Onbu, but I enjoyed the random nature of the journey. It makes every run unique, giving the game lots of replayability. 

I had a lot of fun with The Wandering Village, and recommend it to anyone in the market for a new game. The art is beautiful, and the mechanics are fun and interesting. The game just got an update that added a new biome, buildings, and encounters. You can pick up The Wandering Village on Steam and Xbox for $24.99 or play it for free if you have Game Pass. 

Revita: The retro twin-stick roguelike you might need in your collection

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Revita is an interesting-looking twin-shooter roguelike that I just came across. It has a cool art style, a fantastic soundtrack, and fun-looking gameplay. If you are looking for a game with a solid retro arcade feel, you might want to consider looking into Revita.  

Play as a nameless child who has lost all their memories. Fight your way through procedurally generated floors and mobs of monsters to piece together the mystery of what has been lost. What secrets lie within the walls of this ominous tower? You will have to play to find out. 

The art in this game looks so good. I love pixel art and adore this renaissance of pixel art games we are going through. I hope Revita can be included in that because it’s such a pretty game. The soundtrack is what mostly sells it for me because it is phenomenal. I am listening to it now, and I recommend you do the same so that you can also get hyped for this game. I am pretty sure the score alone has convinced me to pick this game up for myself. 

Aesthetics aside, the game looks fun to play. It promises nearly unlimited builds, unique runs, and lots of customization so that you can play the game how you want. You will have access to settings that make the game as casual or hard-core as you want, such as adjustable aim assist, speed, and enemy visibility. The platforming is where I might have an issue with this game because I am not good at it, but it looks fun enough that I am willing to set prejudices aside. The combat looks easy enough to learn, but hard enough to keep the game engaging. It is hard to know how good the game will be from the trailer alone, but I will be picking it up for the Switch and getting that review out as soon as I can. Stay tuned for that.  

You can pick up Revita now for the Switch, PlayStation, and PC for $16.99. Nintendo has it on sale for $13.59 until July 26. Pre-orders for the deluxe edition of the game are also available if you want the poster, an acrylic standee, and some extra swag for €34.99. The deluxe edition is expected to release later this year, but no date has been announced yet. 

REVITA NINTENDO SWITCH™ (DELUXE EDITION)

REVITA PS4™ (DELUXE EDITION)

REVITA PS5™ (DELUXE EDITION)

Backpack Hero: The inventory management roguelike you should be playing

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I was sent Backpack Hero as a review code, and while I am grateful for the opportunity, I will not let it sway my opinions. This will be my honest review of the game.

Backpack Hero is a charming little inventory roguelike that deserves a lot more attention. It has a cute art style, a nice soundtrack, and fun gameplay. This game is a lot more fun than an early-access game has the right to be. If you are looking for a chill game that will challenge you, get Backpack Hero.

Dive through procedurally generated dungeons as you fight enemies, find treasure, and manage your inventory. Space in your bag is limited, so choose carefully. How will you brave the unknown? Will you use magic? Poison? Swords? Ninja stars? The choice is yours! (and RNGesus’)

Players start with limited inventory space and gain more as their character levels. Dungeons are full of monsters, treasure, and random events that award players loot to shuffle around. Weapons, items, armor, and potions have unique skills that can interact with each other based on their placement in the backpack. Inventory management is almost like a deck builder as you work towards specific builds by collecting certain items.

As deceptively simple as this game appears, I spent a lot of time theory crafting and optimizing my build only to have my run ended by an enemy or ability I didn’t plan for. Losing was never a frustrating experience in Backpack Hero. I understood my shortcomings and planned for a better run. There are special challenges you can run if the normal game because too easy, but I mostly played in normal because I enjoyed the chill yet challenging vibe that came with it. 

What I liked most about this game is how different every run felt. I never had the same build, even when I started building toward a familiar one. There was always something dumb and alluring I wanted to try. It didn’t always work out, but I had a lot of fun exploring and testing my options. The combat is a little simple. It is turn-based, and what you can do is limited by action points. You spend your action points by casting spells, attacking with weapons, or blocking with shields. I never felt like combat got stale because my strategy was constantly changing. Some runs were more fun than others, but such is life with RNGesus. 

Inventory management is the most important mechanic in Backpack Hero. If you’ve played any MMO or RPG, you’ve become too familiar with the concept. I used to joke that most of my playtime on Guild Wars 2 was spent in my inventory. In Backpack Hero, you will consistently make difficult choices as you arrange and rearrange your bag. What you choose to keep in your bag affects how you play each round, so make sure you choose carefully. There are vendors and special events that will give you access to random and sometimes cool items, a smith that will upgrade your gear, and cursed items that will mess up your whole strategy. I spent a lot of time theory-crafting the perfect build and had a blast doing it, even if I never got impressively far. There are probably guides out there for the most optimal run, but I recommend you fail a couple of times on your own first.

If you have been considering getting this game or looking for a new game to get into, Backpack Hero is worth every penny. It is a cute casual game with enough kick to it to keep you entertained for hours. You can buy Backpack Hero on Steam for $16.99. Now would be a great time to pick it up because it is 20% off ($13.59) until the 13th.

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