The full card list for the Supporter Pack 2 has been revealed, and you’re going to want to add these to your collection. Supporter packs will only be available for purchase at official or partnered events, like the upcoming Anime Expo or Ascent tournaments. While I am sad that it makes these beautiful cards unattainable for some of us, it is cool to see that they aren’t trying to take money away from the hard-working LGSs. You can check out the full announcement on the official website.
EDIT: Since this post, the company has revamped its goals and will continue as a TCG. Click here for more information.
The Kryptik Trading Card game will no longer be in production. The upcoming Atonement set has been canceled, and anyone who has preordered will be refunded. It is a sad day for fans of the trading card game, but the journey is not over. The creator of the game still has plans for the IP and lore, and I will be following its development closely.
The Announcement
On June 27th, Tanner announced on the official Kryptik Discord that they will no longer be partnering with SpeedRobo games for the manufacturing of their game, effectively cancelling the TCG. The announcement reads:
This is an official announcement that Kryptik TCG will no longer be working with SpeedRobo Games on the design and manufacturing of future products, including Wave 1 Atonement. While we are thankful for his enthusiasm and drive to get Atonement completed we feel that our team’s vision and his vision for the game are just a bit too far apart. We want to be clear that there is no bad blood or negative feelings associated with this decision. In fact, we had a great conversation today regarding the situation and both parties are in agreement that it is just not a good fit. We wish him well in all future endeavors. He will be selling his remaining 30 or so Wave 0 Atonement boxes online to recoup costs. I included the link to the product, so grab yours if you would like when they go live. He will also be issuing refunds for any Wave 1 pre-orders that were placed. Please reach out to SpeedRobo with any issues regarding your refund. This does unfortunately mean that as of right now, the future of the TCG component of the Kryptik Universe is on hold. Though a healthy TCG is extraordinarily difficult to cultivate given how the market functions, we still love making games and we still love Kryptik and our community. Our team definitely still has designs and plans for the lore and other projects related to the Kryptik Universe. We will be using this Discord to serve you guys updates in the coming weeks/months, so stay tuned. Thank you all for your support through the highs and the lows of this process. We love you all and hope that you’ll stay with us through this Tabula Rasa. Best, The Kryptik Team (Tanner, Connor, Chris, & Rikki)
Why was Kryptic Cancelled?
People with access to the numbers did the math and it was no longer feasible to continue production of the TCG. Alternative avenues like crowd-sourcing or even operating at a loss aren’t going to achieve enough of a return to save the game. While the game has earned its collection of loyal and dedicated fans, there isn’t enough of them to generate profit. This is the cold reality of a space with an incredibly volatile market, especially for a game no longer carried by the LGS.
There were a few factors that brought us to this outcome that I will attempt to summarize as best I can.
Kryptik came out of the gate wanting to be the American-made TCG that would revolutionize the space. It promised high-quality American-made cardboard, innovative gameplay, and rich expansive lore. The made-in-America sticker is an awesome idea, but this means more overhead and less profit when compared to something printed overseas. Unfortunately, the early product of the game featured poor-quality card stock. Players and Game Stores dropped the product because of this quality. With the game no longer in stores and lacking confidence in future quality, Kryptic’s fate as a TCG was pretty much sealed. A failed anime, a few bad hires, and other logistical miscalculations also played their part in this spiral.
Unfortunately, the TCG community isn’t patient. While the team learned from the mistakes made along the way, it wasn’t quite fast enough. Kryptic still has its dedicated fans who hold out hope for the game, but hope doesn’t pay the bills. Kryptic shut down because there is no money to keep it running, and no amount of loans, crowdfunding, or donations can give the revival it needs to keep going.
The Future of Kryptic
Kryptic may no longer exist as a physical TCG, but this isn’t the end of the IP. The creators will hold on to the IP as they continue to expand the lore and work on different projects to keep Kryptic alive.
If you enjoyed playing the card game, or want to start playing, the official Kryptic Tabletop Simulator mod will continue to get updates. There will be new cards and mechanics. Art will be tricky because it is expensive to pay the artists, but they said they will try to find a solution. If you want to play some Kryptic, get TTS (on sale for $9.99 until July 11) and ask around on the official Discord.
The company currently owes no money, so it won’t need to liquidate or sell the IP. Those passionate about Kriptic will continue with other projects to keep its rich and expansive lore alive, and other projects to conserve its gameplay.
The lore will continue to be made and is planned to be released as a book in the future. No further details have been released, but people lurking in the discord on the day of the announcement got to listen in on a solid rundown of the lore. It was awesome.
Kryptic as a card game will continue as a Living Card Game (LCG). The intention is to turn Kryptic into a tabletop game that is a fusion of Betrayal at The House on The HillandGloomhaven. The devs want a game with procedurally generated maps that allow players to make choices that permanently change the game. How they go about this is still in production, but I am excited to see the result. Kryptic has some fantastic lore, and I could always use another board game. There was also mention of a D&D 5E setting for Kryptic, but that is on the back burner. I wish them luck on their new endeavor. I can’t wait to see what they come up with.
If you would like to purchase the only booster box of Atonement that will ever exist, head over to the official speedrobogames. The sale will go live on July 4th 12AM CST and be limited to one box per customer. Get yours while supplies last.
The Eldritch Automata campaign has officially launched on Backerkit. The project was fully funded within the first 30 minutes of going live and continues to gain momentum. Most of the stretch goals have been unlocked which means excited fans will receive a generous amount of goodies. The campaign ends on July 25, leaving plenty of time to decide if you want to embark on this bleak adventure of survival featuring mechs. While Gehenna Gaming does have a solid record with their delivery, always be mindful of what you back on these types of crowdsourcing campaigns.
What is Eldritch Automata?
Eldritch Automatais a post-apocalyptic TTRPG powered by the award-winning Year Zero Engine.
Society crumbles under the weight of Eldritch invaders. Monsters and horrifying angels spread their rain and despair across the world. Humanity is pushed to the brink of extinction, but hope is not lost. Giant Mechs known as the Automata come to humanity’s salvation, but piloting them comes at a cost. Those brave and competent enough to pilot these mighty machines must risk their entire mind, body, and soul. Some will rise and become the shining pillars of hope and salvation, while others will lose themselves under the strain of piloting an Automata. How far can you push yourself to save humanity?
How to Play
Impressions
Pilots in Eldritch Automatamust survive the strain of an unforgiving world. Infighting between factions, the stress of survival, the strain of piloting the Automata, and facing the endless waves of Eldritch horrors wear down their spirit. Eldritch Automata is a game where even the bravest and brightest can lose themselves in the madness.
The game does a decent job of creating systems that emulate the strain of surviving in its world. The game is set up where players are constantly having to push their limits while risking their sanity. Piloting an Automata is cool, but it can make you go crazy or leave you with a permanent, life-altering injury. Having a player lose control of their character due to a dice roll is bound to lead to some interesting roleplay.
Gameplay seems solid and easy to learn. I’ve ran a few Year Zero games, and my table is always content with how they run. It makes for a nice break from D&D without being too big of a shift.
Ultimately, you’re playing Eldritch Automata for its flavor. I love the dark hopelessness that will inevitably seep into every session, and I am sure my players will enjoy fighting in giant mechs. The combat system seems to involve enough strategy to make it engaging without being overly complicated while establishing its unique flare in the space. As a GM, I like the amount of tables and charts available for a healthy amount of chaos. I can’t wait to see how my players react when they have to roll to keep their sanity. It is going to get tense.
If you’re looking to run a bleak survival adventure full of monsters, chaos, and mechs, you’re going to want to go back Eldritch Automata on Backerkit. The art is cool, the flavor is fantastic, and what I’ve seen of the system is impressive. There is a free quickstart available from the publisher if you would like to see if the Eldritch Automata is right for your table. The Quickstart comes with a streamlined version of the rules and a small haunted house-style adventure for you to run. I’ll leave the files below, but you can get the quickstart and the pre-generated characters on the DrivethruRPG.
Pixelborn has shut down, but my Lorcana journey will not end with it. While it was the best solution for playing Lorcana online, other options remain. Tabletop Simulator is a fantastic program for anyone trying to play their favorite tabletop games online. There are thousands of freely accessible mods available for download, including one for Lorcana. While this solution has its quirks, it is a solid solution. You can also check out untap.in which is a fine FREE browser-based solution for all your TCG needs, but it does require a bit of tinkering.
On an impulse, I opted for physical product. My buddy and I picked up an Ursula’s Return Illumineer’s trove and ran a draft using our pulls. A treasure trove is an 8-pack kit with special-themed dice, a cardboard spin-down counter, and a storage box.
The storage box looks nice, but it feels cheap. It is not surviving any serious wear and tear. The themed dice are nice, but not enough to chase treasure troves. I use the spindown because I paid for it, but there is no reason to use it over the app. I would have preferred buying packs instead. I know that it is always better to buy singles, but we enjoy cracking packs.
Drafting with eight packs is tricky because there aren’t enough cards for a two-color deck. We did three colors instead and reduced the deck sizes to 40 cards. We just shuffled the three colors we liked the best and enjoyed the randomness, but you can play without color restrictions and attempt to build a more coherent deck.
We played over Facetime and I had so much fun, I went and picked up a starter deck. If you’re getting into Lorcana, starter decks are a great place to start. Keep in mind that the decks are a little slow compared to meta decks, but they are good enough to build your foundation. My friend is pretty good at deck building. While he may be running decks he believes are fun, he had access to the better toolset. I still had fun, but now I need to fight to urge to buy more Lorcana.
Lorcana is a fun TCG that you can enter as casually as you like. The game is easy to pick up but with enough strategy to keep things engaging. Games do tend to become this race to 20, but it is a fun race that I enjoy participating in. As a collector, I love the art and quality of the cards. As a player, I enjoy the accessibility. Personally, I like that it gives me an excuse to hang out with a friend I hardly get to see anymore.
If you’re thinking of getting into Lorcana, find a playgroup and do it. Check with your LGS for a scene, or search one out if there isn’t one. I’ll be slowly amassing my collection as I continue to play casually with my friend.
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The Chicago Regional at 401 Kollectibles was this weekend, and it looks the meta is staying firm with Wind Allies Lorraine on top and Wind Tristain and Norm Tera Silvie following close behind. While it is kind of a bummer to see the same old archetypes in the format, it is important to remember that this is a young meta. I am curious to see if there will be any surprises come Ascent Chicago in August.
This time I will be featuring the top 4 decks since the top two are variations of Wind Allies Lorraine. You can check out the full event on Omnidex. I’ll also leave TCG Player affiliate links to the singles for those who need them.
If you’re thinking about getting into the Grand Archive competitive scene, you’re going to be buying some expensive staples. Luckily, you’ll only need a few copies that can easily transfer between decks. Don’t be surprised by the high initial investment. Now you don’t need these staples, but playing without them is a disadvantage because the decks are slower and lack consistency.
As is true with all TCGs, it is always cheaper and better to buy singles for the decks you want to build. Grand Archive has a generous print-n-play function, so you can test for the decks you want to try before committing. That said, there is nothing wrong with cracking packs if that’s how you want to enjoy the hobby. I love cracking packs and will probably continue to do so indefinitely.
I’ve gathered the few of the valuable and expensive staples you’re going to need. Some you’ll be able to use in every deck, but others will be specific to top performing meta decks. I won’t leave prices because of how much the market fluctuates, but I will leave TCG Player affiliate links for the singles. Please feel free to use them. It helps me out. If you enjoy my content, please leave a like, comment, and share this with your friends.
Dungeon Guide
If you’re playing a deck where you need to get to Level 3, you need a play set of Dungeon Guides. Leveling twice is so powerful, and paying one less card for a level 3 doesn’t hurt either. While you can probably get away with filling your deck with floating memory, you’ll never be able to outpace those pesky Dungeon Guides. I would compare prices to the Dawn of Ashes Prelude Starter Kit if you can find a sealed one. The deck comes with a play set of Dungeon Guides and three copies of Dream Fairy, which might make it a better deal. You’ll need Dream Fairy’s for some of the wind decks.
Grand Crusader’s Ring
Grand Crusader’s Ring goes in virtually every deck. If you have a vacant slot in your material deck, you can’t go wrong with including a copy of Grand Crusader’s Ring. It costs you nothing to cast, and you can crack it to draw a card. Drawing cards is never a bad thing, especially in a game where you need to be resourceful with your influence (total number of cards in your memory and hand). It’s expensive, but you only need one copy.
Backup Charger
Backup Charger just hit the format with Mercurial Heart, and it is already proving its value. While you may not need the generated Powercell token or run any automata, you’re going to appreciate the card draw. Card draw in this game is always valuable, and you could always throw in a couple of Turbo Charge if you don’t want to waste the Powercell. This isn’t as much of an auto-include as some of the other cards mentioned on this list, but it is a valuable card to consider when building.
Ghosts of Pendragon
While the previous three cards can be shuffled between deck lists, Ghosts of Pendragon is a little more specific. You can’t run a Crux deck without Ghosts of Pendragon because that card draw for two memory is too valuable to pass up. If you’re playing Lorraine or Merlin, you’re going to need a playset.
Sadi, Blood Harvester
If you’re running Tristan, you need to pick up Sadi, Blood Harvester. Sadi gives you agility on kills and extra preparation counters never hurt. You don’t need to always run four copies, but you’re going to at least want two.
Shadow’s Claw
Shadow’s Claw is the best card in Tristan’s toolset, but it is also the most expensive. Good thing you only need one. With enough counters, you can play it outside of your material deck and your Phantasia can use it for free!
Tickets for Ascent Singapore have just gone on sale and now is a great time to start planning your trip. The 2nd SEA Ascent will be held on September 28th – 29th, so make sure you mark your calendars. I am interested in seeing what the meta will look like by then.
The Ascent events are always a good time for every type of Grand Archive fan. Competitive players can compete in the Path of Steel main event for a chance at some solid pricing, and collectors can compete in the Path of Silver event for exclusive promos to add to their collection. Casual fans can enjoy exclusive merch, and special side events, and get to watch top-level competitive play. Whatever your draw to card game is, you are sure to find it at Ascent Singapore. Get your tickets today!
Sabrina, Spirit of Water Promo!
While the Path of Silver prizing hasn’t been announced yet, we do get to see the promo for the top 16, and it is so pretty! There is some solid cash prize support, but I am most excited about Sabrina, Spirit of Water. The art is so good, and I am sure the quality is spectacular.
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Mortal Ambition‘s release date has been set for October 11, 2024. The set explores a new world which means a new aesthetic, mechanics, and champions. The set will be released with two new starter decks, each with a chance at a random CSR. I know I won’t ever pull one, but I’ll be picking them up to keep the dream alive.
Jin Starter Deck
Jin is the newest champion to join the roster, and I am excited to see what changes he brings to the warrior class. Jin will use Wind and Exia elements in his 60-card main deck and 12-card material deck. At $14.99 MSRP ($119.99 for the case) might be a good way to get into the hobby. It won’t be as good as the Re:Collection decks out of the box, but the starter decks tend to be a solid introduction to the game. I’ll take 8.
Kongming Starter Deck
Along with Jin we are getting Kongming. Kongming is a Mage that taps into the Water and Tera elements, and I am excited to see what her gameplay will look like. At MSRP $14.99 ($119.99 for the case) you get the 60-card main deck, the 12-card material deck, and a chance at some unique CSR cards. Good luck to all the good folks chasing
Mortal Ambition
Mortal Ambitions will be hitting the shelves with:
229 Unique Cards
238 foil variations
Rarity Breakdown:
75C / 59U / 55R / 32SR / 8UR / 11CSR / 1CUR
First edition boxes only get one printing, so make sure you scoop yours fast before the boxes get expensive. This will be your only chance to pick up some of the exclusive collector rares. Booster packs of AMB will retail for $4.49, and boxes will go for $107.99. Make sure you get your preorders in at your LGS when they become available.
Conclusion
I know we just got Mercurial Heart, which is a fantastic set, but its always nice to look into the future. I am already digging the vibe for Mortal ambition, and the art we’ve been teased has me reaching for my wallet. I’ll probably pick up a box, but I’ll definitely be picking up the decks. I still regret not picking up any Alchemical Revolution when I had the chance.
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This week, I finished my campaign for The One Ring RPG. I ran it using a mixture of the starter set and a few events I made up along the way. Please note that Free League Publishing sent me free copies of the PDFs to review for my blog. While I am very grateful, this will be my honest review. If you enjoy these reviews, please leave a like, comment, and share this with your friends. Don’t forget to follow the socials!
The One Ring Roleplaying Gameis a ttrpg based in Tolkien’s iconic fantasy universe. Even though GMs can run their own stories within the world, events are meant to exist between those in The Hobbit and The Lord of The Rings. This is a game that is heavily driven by narrative and roleplay. The books are lore-rich and flavorful. While an extensive knowledge of the source material isn’t necessary to enjoy this system, fans of the series will have a deeper appreciation for its level of detail.
Gameplay
While The One Ring has an interesting skill and combat system, the game is roleplay and narrative-driven. Rolls can sway the narrative and lead to some funny moments, but the focus will always be on the story and creating an epic yarn within the universe.
The most unique aspect of The One Ring is the Council. The Fellowship phase is where players talk to a council and ask for permission, jobs, favors, etc. There are also bonuses associated with building a relationship with the fellowship and patrons. This is a neat feature for players and GMs who enjoy roleplaying diplomacy with the added spontaneity of dice rolls.
The system alsofeatures a very unique combat system. There is no initiative. Players always go first, unless ambushed, and they can pick typically pick the order they go in. Mechanics like combat stances, gear, and stances allow for strategy, but it isn’t meant to be min-maxed. While I’m sure some people could break this game, combat is designed to tell a story based on how the dice roll.
My favorite aspect of The One Ring is how it handles travel. To start travel, players will come together to map out their route. The GM version of this map may include obstacles the party may encounter but are kept secret till they become relevant. The party chooses then chooses from one of the four roles: Guide, Hunter, Scout, and Lookout. Players then roll their perspective skills, and a story is made based on those rolls. There are tables in the scorebook that help create this narrative, we typically just make up our own.
What I enjoyed most about travel is the fatigue mechanic. Based on the results, the party gains fatigue through the course of the adventure. Fatigue limits the amount of gear they can carry, and can make them go down quicker in combat. The only way to reduce fatigue is in town, and typically after a quest. This mechanic made travel feel more impactful, and players would be cautious of how they mapped their adventure to avoid unnecessary fatigue.
The Starter Set
The Starter set includes everything you need to run your first One Ring campaign. The box includes:
A 24-page rulebook
Lorebook for The Shire
An adventure book with 6 prewritten adventures
8 Double-sided pre-generated character sheets
Two Large maps for The Shire and Eriador
30 Item Cards
6 Double Sided Journey Role and Combat Stance Cards
2 D12 Feat Dice
6 D6 Success Dice
While having the physical product with the special dice, maps, and cards is nice, it isn’t necessary. You can get by with the PDF, theater of the mind, and normal dice. You can pick up the PDF version of the starter set on DriveThru RPG.
The adventure in the starter set is a great way to onboard new players to RPGs. The adventure does a lot of hand-holding. Players and GMs are slowly introduced to the different mechanics of the system, GMs get terrific examples of encounters and descriptions, and there is a detailed lorebook to help fill the world. While experienced GMs and players will find the adventure a little slow, it is an invaluable asset for players who have never played an RPG. My biggest piece of advice for GMs running through the adventure is to not be afraid of going off-book. What you and your party make up will always be better.
I ran through some of the adventures, but we quickly went off-book because the pacing was too slow, and our interest shifted elsewhere. The adventures are fine, but they left a bit to be desired. Fans of The Hobbit might enjoy the adventure more. I don’t think the starter set is necessary unless you need a place to start or want the items in the box for your main campaign. I can’t speak for the quality of the items in the box, but I would start with just the core book if you already know how to run an RPG.
Review
We enjoyed The One Ring, and I am happy I got to run it. It was a very different change of pace, but we had a blast making up the store. We stripped away some of the mechanics that didn’t make sense for our table, like the council, and I recommend you do the same.
This system isn’t going to be for everyone. The game is heavily dependent on roleplay and storytelling. I would avoid this game if you’re group isn’t comfortable with either of these aspects. I was surprised at how quickly my group took to the new style because I have players who don’t do either, but we’ve been friends long enough to feed off each other’s jokes. Ultimately, the most fun we had in this game was when we went off script and created the dumbest, most insane story within The Lord of the Rings universe.
I wouldn’t be afraid that this is a Lord of the Rings game. My table went into this game with a vague understanding of the lore and had fun. The books are well-written and have all the lore you’ll need if that’s the kind of game you want to run. I feel like my players enjoyed reading the lore about monsters and races more than they did playing the game. While I am sure fans of the series will appreciate the details, it isn’t going to be a problem if you go into it as a casual. The books also have some beautiful illustrations so at worst, you have a cool-looking fantasy book to sit on your shelf.
I liked that we played the system, but it isn’t something that we would ever rush to play. The system is unique, the gameplay is fun, and I loved the stories we came up with, but I enjoyed other systems better. The game isn’t bad, it’s just personal preference. This game is made for a specific type of gamer who likes to roleplay high fantasy and enjoys The Lord of the Rings lore. If you’re looking for a new fantasy TTRPG to get into, make sure you are comfortable with roleplaying and storytelling. This is the type of game that you can run successfully with only 5 minutes of prep time if you’re good at improving, and your players are comfortable participating. If you and you’re group aren’t there yet, I would look elsewhere.
You can pick up a copy of the core book ($49.99) or starter set ($39) on Amazon through my affiliate links.
The Replicant Rebellionexpansion is officially live on Kickstarter! If you’ve been enjoying the Blade Runner Roleplaying game, or are looking for something to spice up your next campaign, you’re going to want to back this project.
Replicant Rebellion is already fully funded, and if history is anything to go by, this is going to be a spectacular book. I am already a huge fan of the revealed art. Let’s dive into the expansion and get excited!
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InReplicant Rebellion, players run their crews in secret operations in the name of the cause. They can help fugitive Replicants hide, sabotage the Replicant trade, fight against enemy crews, and much much more. This 200+ page book is sure to have something for your table. Players must be careful to keep their intentions concealed from the Blade Runners and their records clean. How much are you willing to give up for the cause?
Art
I was sent a few of the Blade Runner books to review for my blog, and they are so pretty. The art in these books is just too good to overlook, especially if you’re a fan of the source material. What I’ve seen so far from Replicant Rebellion is no exception:
Thoughts
If you are thinking of picking up this book, please keep in mind that you will need the core rulebook to run it. The Blade Runner RPG has a solid system that is easy to learn and pick up, and the book is so pretty.
As for the expansion, I think the concept is great. Flipping the roles so that a player can experience both sides of society is such a cool way to refresh a campaign. I’ve been running TTRPGs for a few years now and understand the pain that comes with burnout. Sometimes you need to take a break to recharge. Other times you need to switch systems and experience something different. Having to play the same system from a different angle is fantastic because no one has to learn new rules, and you don’t need to stop playing.
Sure you can make up your own world with and homebrew your lore and rules to keep things fresh, but some of us don’t have the time. It’s also nice to have a reference ready in case it is ever needed.
The book looks great, the concept is fantastic, and as a fan of the base material, I am all in. I will probably be getting my copy for review, so make sure you stay tuned for that. Until then, make sure you back that Kickstarter!