The Altered TCG Kickstarter was fully funded in only two minutes. Since then, it has continued to see support, and I can see why. The art is beautiful, the concept is neat, and the gameplay seems fun. I think it can break two million.
I’ve listed the starter deck lists, now let’s move on to the rest of the set. There are a lot of cool and interesting cards in this set, so let’s kick things off with Lyra:
I think Lyra is the faction I am most interested because I like the RNG involved in their power. The power level for this faction seems be locked behind dice rolls, and I like the chaos that can create. With my luck, I am probably going to lose a lot, but the RNG is going to make for some truly memorable moments.
If you want to try the game, the starter decks are available for print and play in both letter and A4 format. PnP support for the rest of the set is on the way. Looks like I’m going to need to buy a printer.
If you enjoy these updates, please leave a like, comment, follow, and share this with your friends. Don’t forget to back the Kickstarter and join the Discord!
The Altered TCG Kickstarter was fully funded in only two minutes. Since then, it has continued to see support, and I can see why. The art is beautiful, the concept is neat, and the gameplay seems fun. I think it can break two million.
I’ve listed the starter deck lists, now let’s move on to the rest of the set. There are a lot of cool and interesting cards in this set, so let’s kick things off with Axiom.
If you want to try the game, the starter decks are available for print and play in both letter and A4 format. PnP support for the rest of the set is on the way. Looks like I’m going to need to buy a printer.
If you enjoy these updates, please leave a like, comment, follow, and share this with your friends. Don’t forget to back the Kickstarter and join the Discord!
The Altered TCG Kickstarter just launched, and it was fully funded in the first couple of hours. The initial $54,000 goal has since been blown out of the water, and the project sits at a comfortable $1,425,675 at the time of writing this. I am sure this number is going to keep rising because there seems to be a healthy amount of buzz and interest for this game, and I can see why.
If you enjoy these updates, please leave a like, comment, follow, and share this with your friends.
What is Altered?
Altered is a unique TCG where players win by completing their adventure first. Unlike most TCGs, there is no combat. Players must instead use their deck to traverse the unique world of Asgartha with the help of their faction, tools, and allies. Do you have what it takes to conquer this new land?
This game looks like a nice combination of board games and TCG, which I am sure will bring in a new audience to the hobby. The artwork is amazing, the concept is interesting, and the creator has experience in the field. I love that they have print and play option so that you can try the game out before you back. Having the companion app is an interesting concept, but I have to see it in action before I can make my judgment. It isn’t the first game that has tried something like this, but I hope it is the first one to succeed.
How to Play
I’ll leave a download for the the rulebook, but Maindeck has put out a fantastic video where you can see it in action that you should check out.
I was first drawn to Altered because of the art. I am a huge fan of the style, the factions, and the world it creates. I haven’t had a chance to dive too deeply into the gameplay, but it seems like a solid fusion between board games and TCG, and I am willing to try. I am always fascinated by games that try to redefine the hobby, and this seems to have its strong start.
What I love most about the game is that they have a print-and-play option so that you can try before backing. Nothing is worse than dropping money on something you end up not liking. There is also a growing Discord you should join if you have any questions or reservations. If you are looking for a new TCG that is unique, you might want to go back the Altered Kickstarter.
Kickstarter
The Kickstarter launches with six starter decks, a booster box, sleeves, special foils, and other themed accessories. The stretch goals have almost all been unlocked, and there are a lot of goodies. There is always risk when backing a Kickstarter, but this is from the designer who has brought us Dice Forge and Seasons, which inspires a bit more confidence.
I know we are still waiting on Paldean Fates, but we did get some spoilers for the upcoming Temporal Forces, hitting shelves on March 22nd. There are some cool cards in this set, and a lot to be excited for. With the upcoming rotation shaking up the meta, it’s never too early to see what’s on the horizon. None of my decks will be legal soon, but I am very excited to play something new.
If you enjoy these updates, please leave a like, comment, follow, and share this with your friends. If you want to buy any Pokémon product like the current Paradox Rift, or if you still need to preorder Paldean Fates, get it over at TCG Player through my affiliate links!
Scyther
[C] Cut Up: 10 damage.
[C][C] Slashing Strike: 60 damage. During your next turn, this Pokémon can’t use Slashing Strike.
Pineco
[C][C][C] Ram: 50 damage.
Seedot
[G] Rigidify: During your opponent’s next turn, this Pokémon takes 30 less damage from attacks (after applying Weakness and Resistance).
[C][C] Low Kick: 20 damage.
Nuzleaf
[G] Corkscrew Punch: 20
[C][C] Continuous Slap: 30x damage. Flip 3 coins. This attack does 30 damage for each heads.
Shiftry
[G] Expulsive Tornado: Choose 3 of your opponent’s Benched Pokémon. Your opponent shuffles any others, and all cards attached to them, into their deck.
[C][C] Energy Loop: 140 damage. Put an Energy attached to this Pokémon into your hand.
Shroomish
[C] Double Headbutt: 10x damage. Flip 2 coins. This attack does 10 damage for each heads.
[G][C] Seed Bomb: 20 damage.
Breloom
[C] Punch: 30 damage.
[G][C] Knuckle Impact: 120 damage. During your next turn, this Pokémon can’t attack.
Roselia
Ability: Poison Point If this Pokémon is your Active Pokémon and is damaged by an opponent’s attack (even if this Pokémon is Knocked Out), the Attacking Pokémon is now Poisoned.
[C] Leaf Step: 10 damage.
Roserade
Ability: Poison Point If this Pokémon is your Active Pokémon and is damaged by an opponent’s attack (even if this Pokémon is Knocked Out), the Attacking Pokémon is now Poisoned.
[C][C] Bind Down: 70 damage. During your opponent’s next turn, the Defending Pokémon can’t retreat.
Turtwig
Ability: Solid Shell This Pokémon takes 20 less damage from attacks (after applying Weakness and Resistance).
[G][C][C] Leafage: 30 damage.
Grotle
[G] Cut: 20 damage.
[G][C][C] Ramming Shell: 50 damage. During your opponent’s next turn, this Pokémon takes 20 less damage from attacks (after applying Weakness and Resistance).
Torterra
[G] Forest March: 30x damage. This attack does 30 damage for each [G] Pokémon you have in play.
[G][C][C] Jungle Hammer: 150 damage. Heal 50 damage from this Pokémon.
Shaymin
[G] Pinpoint Dive: This attack does 60 damage to 1 of your opponent’s Benched Pokémon ex or Benched Pokémon V. (Don’t apply Weakness and Resistance for Benched Pokémon.)
[C][C] Rear Kick: 50 damage.
Cottonee
[G} Triple Spin: 10x damage. Flip 3 coins. This attack does 10 damage for each heads.
Whimsicott
Ability: Uplifting Heal When you play this Pokémon from your hand to evolve 1 of your Pokémon during your turn, you may heal all damage from your Active [G] Pokémon. If you do, discard all Energy from that Pokémon.
[G] Seed Bomb: 40 damage.
Deerling
[C] Flop: 10 damage.
[G][C][C] Autumn Tackle: 40 damage. Discard a [G] Energy from this Pokémon.
Sawsbuck
Ability: Seasonal Change Once during your turn, you may search your deck for a Stadium card, reveal it, and put it into your hand. Then, shuffle your deck.
[G][C][C] Superpowered Horns: 110 damage.
Grubbin
[C] Flock: Search your deck for up to 2 Grubbin and put them onto your Bench. Then, shuffle your deck.
[C][C] Vise Grip: 10 damage.
Dhelmise
[C][C] Spinning Attack: 30 damage.
[G][G][C] Steel Anchor: 80+ damage. If you have any Benched [M] Pokémon, this attack does 80 more damage.
Bramblin
[C][C] Spike Sting: 30 damage
Brambleghast
Ability: Weedy Resilience For each Prize card your opponent has taken, this Pokémon gets +50 HP.
[G][C][C] Powerful Needles: 80x damage. Flip a coin for each Energy attached to this Pokémon. This attack does 80 damage for each heads.
Rellor
[C] Slight Intrusion: 30 damage. This Pokémon also does 10 damage to itself.
Rabsca
Ability: Spherical Shield Prevent all damage from and effects of attacks done to your Benched Pokémon by attacks from your opponent’s Pokémon.
[G] Psychic: 10+ damage. This attack does 30 more damage for each Energy attached to your opponent’s Active Pokémon.
Iron Leaves ex
Ability: Rapid Vernier Once during your turn, when you play this Pokémon from your hand onto your Bench, you may switch this Pokémon with your Active Pokémon. If you do, you may move any number of Energy from your Benched Pokémon to this Pokémon.
[G][G][C] Prismatic Edge: 180 damage. During your next turn, this Pokémon can’t attack.
Ponyta
[C] Charge Energy: Search your deck for up a Basic Energy card, reveal it, and put it into your hand. Then, shuffle your deck.
[R][C] Flame Tail: 20 damage.
Rapidash
[C] Combustion: 20 damage.
[R][C] Inferno Onrush: 120 damage. This Pokémon also does 30 damage to itself.
Slugma
[R] Torch Sear: 10+ damage. If your opponent’s Active Pokémon is Burned, this attack does 40 more damage.
Magcargo
Ability: Lava Pools Whenever your opponent’s Active Pokémon moves to the Bench during their turn, the new Active Pokémon is now Burned.
[R][C][C] Heat Blast: 100 damage.
Victini
[C] Flippity Flap: Shuffle your hand into your deck. Then, draw 6 cards.
[R] Burn Away: 30 damage. Discard a Special Energy from your opponent’s Active Pokémon.
Heatmor
[R] Live Coal: 20 damage.
[R][R][C] Licking Fire: 130 damage. Flip 3 coins. For each tails, discard an Energy from this Pokémon.
Litten
[R] Fake Out: 10 damage. Flip a coin. If heads, your opponent’s Active Pokémon is now Paralyzed.
Torracat
[R] Bite: 30 damage.
[R][C][C] Flare Strike: 80 damage. This Pokémon can’t use Flare Strike during your next turn.
Incineroar ex
Ability: Hustle Play Attacks used by this Pokémon cost [C] less for each of your opponent’s Benched Pokémon.
[R][C][C][C][C] Blaze Bomb: 240 damage. Your opponent’s Active Pokémon is now Burned.
Turtonator
[R][C] Spit-Out Shot: This attack does 40 damage to 1 of your opponent’s Benched Pokémon. (Don’t apply Weakness and Resistance for Benched Pokémon.)
[R][R][C] Steam Artillery: 100 damage.
Sizzlipede
[R] Heat Dive: 30 damage. This Pokémon also does 10 damage to itself.
Centiskorch
[R] Singe: Your opponent’s Active Pokémon is now Burned.
[R][R] Charring Breath: 180 damage. If your opponent’s Active Pokémon isn’t Burned, this attack does nothing.
Gouging Fire ex
[R][C] Heat Blast: 60 damage.
[R][R][C] Explosive Fire: 260 damage. This Pokémon can’t use Explosive Fire again until it leaves the Active Spot.
Totodile
[W] Big Bite: 10 damage. During your opponent’s next turn, the Defending Pokémon can’t retreat.
Croconaw
[W] Reverse Thrust: 30 damage. Switch this Pokémon with 1 of your Benched Pokémon.
Feraligatr
Ability: Torrential Heart Once during your turn, you may put 5 damage counters on this Pokémon. If you do, attacks used by this Pokémon do 120 more damage to your opponent’s Active Pokémon during this turn (before applying Weakness and Resistance).
[W][W] Giant Wave: 160 damage. This Pokémon can’t use Giant Wave during your next turn.
Carvanha
[C][C] Wave Splash: 30 damage.
Sharpedo
[C][C] Bite Away: 50 damage. Flip 3 coins. For each heads, discard a random card from your opponent’s hand.
[W][C][C] Jet Headbutt: 100 damage.
Keldeo
[W] Rapid Draw: 20 damage. Draw 2 cards.
[W][W][C] Aqua Blade: 110 damage.
Snom
[W] Powder Snow: 10 damage. Your opponent’s Active Pokémon is now Asleep.
Frosmoth
[W][W] Freezing Cold: 100 damage. During your opponent’s next turn, the Defending Pokémon can’t attack.
Wiglett
[W] Lucky Find: Search your deck for an Item card, reveal it, and put it into your hand. Then, shuffle your deck.
[W][W] Aqua Bomb: 40 damage. This Pokémon does 20 damage to itself.
Finizen
[W] Rain Splash: 10 damage.
[W][C][C] Sharp Fin: 50 damage.
Palafin
[W] Vanguard Punch: 130 damage. This Pokémon also does 10 damage to itself for each damage counter on it.
[W][C][C] Double Hit: 90x damage. Flip 2 coins. This attack does 90 damage for each heads.
Walking Wake ex
Ability: Azure Wave Damage from attacks used by this Pokémon isn’t affected by any effects on your opponent’s Active Pokémon.
[W][C][C] Cathartic Roar: 120+ damage. If your opponent’s Active Pokémon is affected by a Special Condition, this attack does 120 more damage.
Pikachu
[L] Random Spark: This attack does 10 damage to 1 of your opponent’s Pokémon. (Don’t apply Weakness and Resistance for Benched Pokémon.)
Raichu
[L][C] Entangling Bolt: This attack does 50 damage to each other Pokémon in play with any damage counters on it. (Both yours and your opponent’s. Don’t apply Weakness and Resistance for Benched Pokémon.)
[L][C][C] Electric Ball: 120 damage.
Electabuzz
[L] Chop: 20 damage.
[L][C][C] Electric Punch: 50 damage.
Electivire
[C][C] Short Circuit Knuckle: 40+ damage. If your opponent has any [W] Pokémon in play, this attack does 120 more damage.
[L][L][C][C] Electroslug: 140 damage.
Charjabug
[L][L] Static Shock: 60 damage.
Vikavolt
[L] Mach Bolt: 50 damage.
[L][L] Serial Cannon: 120+ damage. This attack does 80 more damage for each of your Benched Charjabug.
Zeraora
[C] Shocking Knuckle: 20 damage. Flip a coin. If heads, your opponent’s Active Pokémon is now Paralyzed.
[L][L][C] Strong Volt: 120 damage. Discard an Energy from this Pokémon.
Yamper
[C] Whimsy Tackle: 20 damage. Flip a coin. If tails, this attack does nothing.
Boltund
[C] Electrifying Dash: 50 damage. Search your deck for up to 2 Basic [L] Energy cards and attach them to your Benched Pokémon in any way you like. Then, shuffle your deck.
Wugtrio ex
[W] Triple Pump: Discard up to 3 Energy cards from your hand. This attack does 60 damage to 1 of your opponent’s Pokémon for each Energy card you discarded in this way. (Don’t apply Weakness and Resistance for Benched Pokémon.)
[W][W] Stun Hold: 120 damage. During your opponent’s next turn, the Defending Pokémon can’t retreat
Iron Hands
[L][C] Volt Wave: 30 damage. Flip a coin. If heads, your opponent’s Active Pokémon is now Paralyzed.
[L][L][C] Super Alloy Hands: 80+ damage. If your opponent’s Active Pokémon is a Pokémon ex or Pokémon V, this attack does 80 more damage.
Iron Thorns
[L][C] Destropressor: 70x damage. Reveal the top 5 cards of your deck. This attack does 70 damage times for each Future card you find there. Then, discard the revealed Future cards and shuffle the other cards back into your deck.
[L][L][L][C] Megaton Lariat: 140 damage.
Mr. Mime
[C] Mime Show: Your opponent reveals their hand. You may use the effect of a Supporter card you find there as the effect of this attack.
[P] Eerie Wave: 20 damage. Your opponent’s Active Pokémon is now Confused.
Marill
[C] Ball Roll: 10x damage. Flip a coin until you get tails. This attack does 10 damage for each heads.
[P][C][C] Magical Shot: 40 damage.
Azumarill
[C] Play Rough: 30+ damage. Flip a coin. If heads, this attack does 30 more damage.
[P][C][C] Power Tackle: 140 damage. During your next turn, this Pokémon can’t attack.
Girafarig
[P][C] Psychic Assault: 20+ damage. This attack does 10 more damage for each damage counter on your opponent’s Active Pokémon.
Latias
[C] Allure: Draw 2 cards.
[P][C] Lagoon Flight: 60 damage.
Bronzor
[P] Mirror Attack: 10+ damage. If your opponent’s Active Pokémon is a [P] Pokémon, this attack does 30 more damage.
Bronzong
[P] Evolution Jammer: 30 damage. Your opponent can’t play any Pokémon from their hand to evolve their Pokémon during their next turn.
[P][C][C] Super Psy Bolt: 100 damage.
Solosis
[C] Surprise Attack: 30 damage. Flip a coin. If tails, this attack does nothing.
Duosion
[C] Double Trick: 30x damage. Flip 2 coins. This attack does 30 damage for each heads.
Reuniclus
[C] Summoning Gate: Look at the top 8 cards of your deck and put any number of Pokémon you find there onto your Bench. Shuffle the other cards into your deck.
[P][C] Brain Shake: 100 damage. Your opponent’s Active Pokémon is now Confused.
Elgyem
[P] Hide: Flip a coin. If heads, during your opponent’s next turn, prevent all damage from and effects of attacks done to this Pokémon.
Beheeyem
[P] Cosmic Beat: 20x damage. This attack does 20 damage for each of your Pokémon in play.
Cutiefly
[C] Mini Drain: 10 damage. Heal 10 damage from this Pokémon.
Ribombee
[C] Bzzz-ness Wages: 30 damage. If the Defending Pokémon is Knocked Out during your next turn, take 2 more Prize cards.
Scream Tail
[C] Songful Encouragement: Heal 100 damage from 1 of your Benched Ancient Pokémon.
[C][C] Hyper Voice: 40 damage.
Flutter Mane
Ability: Witching Hour Flutter As long as this Pokémon is in the Active Spot, your opponent’s Active Pokémon has no Abilities, except for Witching Hour Flutter.
[C][C][C] Flying Curse: 90 damage. Put 2 damage counters on your opponent’s Benched Pokémon in any way you like.
Iron Valiant
[P] Calculate: Look at the top 4 cards of your deck and put them back in any order.
[P][P][C] Majestic Sword: 100+ damage. If you played a Future Supporter card from your hand during this turn, this attack does 100 more damage.
Iron Valiant
[C] Twin Lasers: 20 damage. This attack also does 20 damage to 1 of your opponent’s Benched Pokémon. (Don’t apply Weakness and Resistance for Benched Pokémon.)
[P][P][C] Zen Blade: 120 damage. During your next turn, this Pokémon can’t use Zen Blade.
Iron Crown ex
Ability: Cobalt Command Your Future Pokémon’s attacks, except any Iron Crown ex, do 20 more damage to your opponent’s Active Pokémon (before applying Weakness and Resistance).
[P][C][C] Twin Shotels: This attack does 50 damage to 2 of your opponent’s Pokémon. This attack’s damage isn’t affected by Weakness or Resistance, or by any effects on those Pokémon.
Meditite
[F] Slap: 10 damage.
[C][C] Kick: 30 damage.
Medicham
[F] Low Sweep: 40 damage.
[C][C][C] High Jump Kick: 110 damage.
Relicanth
Ability: Memory Dive Each of your evolved Pokémon can use any attack from its previous Evolutions. (You still need the necessary Energy to use each attack.)
[R][C] Razor Fin: 30 damage.
Drilbur
Ability: Dig About When you play this Pokémon from your hand onto your Bench during your turn, you may search your deck for up to 3 Basic [F] Energy and discard them. Then, shuffle your deck.
[F][C] Sand Spray: 20 damage.
Excadrill
[C] Mud Shot: 20 damage.
[F][F][C] Wild Tackle: 180 damage. This Pokémon also does 50 damage to itself.
Golett
[F] Iron Defense: Flip a coin. If heads, during your opponent’s next turn, prevent all damage done to this Pokémon by attacks.
[C][C][C] Punch: 40 damage.
Golurk
[F] Iron Defense: Flip a coin. If heads, during your opponent’s next turn, prevent all damage done to this Pokémon by attacks.
[C][C][C][C] Fighting Fist: 120+ damage. If your opponent’s Active Pokémon is a Pokémon ex or Pokémon V, this attack does 120 more damage.
Rockruff
[C] Paw Punch: 10 damage.
Lycanroc
[C] Turbo Edge: 50 damage. Attach up to 2 [F] Energy cards from your discard pile to your Benched Pokémon in any way you like.
Mudbray
[F] Smash Kick: 10 damage.
[F][C][C] Mud-Slap: 50 damage.
Mudsdale
[F] Mud Stock: Attach a Basic [F] Energy card from your discard pile to each of your Benched Pokémon.
[F][C][C] High Horsepower: 140 damage. This Pokémon also does 40 damage to itself.
Rolycoly
[F] Rolling Tackle: 10 damage.
[F][C] Power Gem: 30 damage.
Carkol
[F] Knock Away: 20+ damage. Flip a coin. If heads, this attack does 40 more damage.
[F][C][C][C] Boulder Crush: 80
Coalossal
[F] Gatling Tar: 40+ damage. This attack does 80 more damage for each [R] Energy attached to this Pokémon.
[F][C][C][C] Cragalanche: 150 damage. Discard the top 2 cards of your opponent’s deck.
Great Tusk
[C][C] Ground Collapse: Discard the top card of your opponent’s deck. If you played an Ancient Supporter card from your hand during this turn, discard 3 more cards.
[F][F][C][C] Giant Fangs: 160 damage.
Great Tusk
[F][C] Lunge Out: 30 damage.
[F][C][C] Angry Charge: 80+ damage. If your Benched Pokémon have any damage counters on them, this attack does 80 more damage.
Sandy Shocks
[F] Magnetic Blast: 20+ damage. If you have 3 or more Energy in play, this attack does 70 more damage. This attack’s damage isn’t affected by Weakness.
[F][C] Power Gem: 60 damage.
Iron Boulder ex
[F][C] Repulsor Axe: 60 damage. During your opponent’s next turn, if this Pokémon is damaged by an attack (even if it is Knocked Out), put 8 damage counters on the Attacking Pokémon.
[F][F][C] Power Stomp: 200 damage. Discard 2 Energy from this Pokémon.
Ekans
[D] Mixed Poison: Flip a coin. If heads, your opponent’s Active Pokémon is now Confused and Poisoned.
[D][D] Bite: 30 damage.
Arbok
[D] Panic Poison: Your opponent’s Active Pokémon is now Burned, Confused, and Poisoned.
[D][D] Darkness Fang: 70 damage.
Gastly
[D] Mysterious Beam: Flip a coin. If heads, discard an Energy attached to your opponent’s Active Pokémon.
[D][D] Suffocating Gas: 30 damage.
Haunter
[D][D] Super Poison Breath: 30 damage. Your opponent’s Active Pokémon is now Poisoned.
Gengar ex
Ability: Gnawing Curse Whenever your opponent attaches an Energy card from their hand to 1 of their Pokémon, put 2 damage counters on that Pokémon.
[D][D] Tricky Steps: 160 damage. You may move an Energy from your opponent’s Active Pokémon to 1 of their Benched Pokémon.
Poochyena
[D][C] Gnaw Off: 30+ damage. Flip a coin. If heads, this attack does 20 more damage.
Mightyena
[D][C] Kick Away: 50 damage. Switch out your opponent’s Active Pokémon to the Bench. (Your opponent chooses the new Active Pokémon.)
[D][D][C] Sharp Fang: 130 damage.
Sableye
[D] Claw Slash: 20 damage.
[C][C] Damage Collector: Move any number of damage counters from your opponent’s Benched Pokémon to their Active Pokémon.
Farigiraf ex
Ability: Armor Tail Prevent all damage done to this Pokémon by attacks from your opponent’s Basic Pokémon ex.
[P][C][C] Dirty Beam: 160 damage. This attack also does 30 damage to 1 of your opponent’s Benched Pokémon. (Don’t apply Weakness and Resistance for Benched Pokémon.)
Roaring Moon
[D][D] Vengeful Feathers: 70+ damage. This attack does 10 more damage for each Ancient card in your discard pile.
[D][C][C][C] Speed Wing: 120 damage.
Forretress
[M] Spike Cannon: 30x damage. Flip 3 coins. This attack does 30 damage for each heads.
[C][C][C] Steel Tackle: 130 damage. This Pokémon does 40 damage to itself.
Scizor ex
[C][C] Steel Wing: 70 damage. During your opponent’s next turn, this Pokémon takes 50 less damage from attacks (after applying Weakness and Resistance).
[M][M] Cross Breaker: 120x damage. Discard up to 2 [M] Energy from this Pokémon. This attack does 120 damage for each Energy card discarded in this way.
Mawile
[C][C] Teasing Invitation: Switch in 1 of your opponent’s Benched Pokémon to the Active Spot. This attack does 30 damage to the new Active Pokémon.
[M][M][C] Sharp Fang: 100 damage.
Beldum
[M] Dig Claws: 10 damage.
[M][C][C] Iron Tackle: 50 damage. This Pokémon also does 10 damage to itself.
Metang
Ability: Metal Maker Once during your turn, you may look at the top 4 cards of your deck and attach any number of Basic [M] Energy cards you find there to your Pokémon in any way you like. Shuffle the other cards and put them on the bottom of your deck.
[M][C][C] Beam: 60 damage.
Metagross
[M] Meteor Mash: 60 damage. During your next turn, this Pokémon’s Meteor Mash attack does 60 more damage (before applying Weakness and Resistance).
[M][C][C][C] Lustrous Blast: 200 damage. Discard 2 Energy from this Pokémon.
Meltan
[M][M] Headbutt: 50 damage.
Melmetal
[M][M][C] Hammer In: 120 damage.
[M][M][M][M][C] Iron Bash: 230 damage.
Iron Treads
Ability: Dual Core As long as this Pokémon has a Future Booster Energy Capsule attached, it is [F] and [M] type.
[M][C] Passing Wheel: 60 damage. Move an Energy from this Pokémon to 1 of your Benched Pokémon.
Koraidon
[F][C] Primeval Battering: 30x damage. This attack does 30 damage for each of your Ancient Pokémon in play.
[F][F][C] Shred: 130 damage. This attack’s damage isn’t affected by any effects on your opponent’s Active Pokémon.
Koraidon ex
[C][C] Vengeful Hammer: 20+ damage. This attack does 10 more damage for each damage counter on this Pokémon.
[R][F][F] Kaiser Tackle: 280 damage. This Pokémon does 60 damage to itself.
Miraidon
[C] Accelerating Peak: 40 damage. Search your deck for up to 2 Basic Energy cards and attach them to your Future Pokémon in any way you like. Then, shuffle your deck.
[L][L][P] Sparking Strike: 160 damage.
Miraidon ex
[L][P] Repulsion Bolt: 60+ damage. If your opponent’s Active Pokémon already has any damage counters on it, this attack does 100 more damage.
[L][P][C] Cyber Drive: 220 damage. During your next turn, this Pokémon can’t use Cyber Drive.
Raging Bolt ex
[C] Bursting Roar: Discard your hand and draw 6 cards.
[L][F] Climactic Descent: 70x damage. You may discard any amount of Basic Energy from your Pokémon. This attack does 70 damage for each card you discarded in this way.
Lickitung
[C] Tongue Reel: Your opponent reveals their hand. Put up to 2 Basic Pokémon you find there onto your opponent’s Bench.
[C][C][C] Strength: 50 damage.
Lickilicky
[C][C] Body Slam: 50 damage. Flip a coin. If heads, your opponent’s Active Pokémon is now Paralyzed.
[C][C][C][C] Tonguenado: 70x damage. Flip 4 coins. This attack does 70 damage for each heads.
Hoothoot
[C][C] Silent Wing: 20 damage. Your opponent reveals their hand.
Noctowl
[C][C] Talon Hunt: 70 damage. You may search your deck for up to 2 cards and put them into your hand. Then, shuffle your deck.
Dunsparce
[C] Gnaw: 10 damage.
[C][C] Dig: 30 damage. Flip a coin. If heads, during your opponent’s next turn, prevent all damage from and effects of attacks done to this Pokémon.
Dudunsparce
Ability: Dashing Draw Once during your turn, you may draw 3 cards. If you do, shuffle this Pokémon and all attached cards into your deck.
[C][C][C] Land Crush: 90 damage.
Skitty
[C] Call for Family: Search your deck for a Basic Pokémon and put it onto your Bench. Then, shuffle your deck.
[C][C] Tackle: 20 damage.
Delcatty
[C] Tail Trickery: 30 damage. Your opponent’s Active Pokémon is now Confused.
[C][C][C] Energy Mixer: 110 damage. You may move any amount of Energy from your Pokémon to your other Pokémon in any way you like.
Chatot
[C] Acapella: Search your deck for up to 3 Basic Pokémon and put them onto your Bench. Then, shuffle your deck.
[C] Gust: 20 damage.
Pidove
Ability: Emergency Evolution Once during your turn, if this Pokémon’s remaining HP is 30 or less, you may search your deck for an Unfezant or Unfezant ex and put it on this Pokémon to evolve it. Then, shuffle your deck.
[C] Gust: 10 damage.
Tranquill
[C] Speed Dive: 20 damage.
[C][C] Jet Wing: 70 damage. During your next turn, this Pokémon can’t attack.
Unfezant
[C][C] Reverse Wind: 70 damage. You may put 2 Energy attached to your opponent’s Active Pokémon into their hand.
[C][C][C] Boundless Power: 180 damage. During your next turn, this Pokémon can’t attack.
Minccino
[C] Beat: 10 damage.
[C][C] Cleaning Up: Discard up to 2 Pokémon Tool cards attached to your opponent’s Pokémon.
Cinccino
[C] Gentle Slap: 30 damage.
[C][C] Special Roll: 70x damage. This attack does 70 damage for each Special Energy card attached to this Pokémon.
Drampa
[C] Gentle Slap: 20 damage.
[C][C][C] Raging Charge: If all of your Benched Pokémon have at least 1 damage counter on them, this attack does 120 more damage.
Iron Jugulis
Ability: Auto Marshal If this Pokémon is in the Active Spot and is damaged by an attack from your opponent’s Pokémon (even if this Pokémon is Knocked Out), put 3 damage counters on the Attacking Pokémon.
[C][C][C] Blasting Wind: 110 damage.
Awakening Drum
Draw a card for each of your Ancient Pokémon in play.
Bianca’s Sincerity
Heal all damage from 1 of your Pokémon that has 30 HP or less remaining.
Buddy Poffin
Search your deck for up to 2 Basic Pokémon with 70 HP or less and put them onto your bench. Then, shuffle your deck.
Cryptomaniac’s Deciphering
Search your deck for 2 cards, shuffle your deck, then put those cards on top of it in any order.
Dangerous Jungle
During Pokémon Checkup, put 2 more damage counters on each Poisoned Pokémon (except any [D] Pokémon).
Emergency Board
The Retreat Cost of the Pokémon this card is attached to is [C] less. If that Pokémon has 30 HP or less remaining, it has no Retreat Cost instead.
Eri
Your opponent reveals their hand. Choose up to 2 Item cards you find there and discard them.
Explorer’s Guidance
Look at the top 6 cards of your deck and put 2 of them into your hand. Discard the other cards.
Full Metal Lab
All [M] Pokémon (both yours and your opponent’s) take 30 less damage from attacks from the opponent’s Pokémon (after applying Weakness and Resistance).
Hand Trimmer
Each player discards cards until they have 5 cards in their hand. (Your opponent discards first. Players with 5 or fewer cards in their hand don’t discard any cards.)
Heavy Baton
If the Pokémon with a Retreat Cost of exactly 4 this card is attached to is your Active Pokémon and is Knocked Out by damage from an attack from your opponent’s Pokémon, move up to 3 Basic Energy cards from that Pokémon to your Benched Pokémon in any way you like.
Hero’s Cape
The Pokémon this card is attached to gets +100 HP.
Master Ball
Search your deck for a Pokémon, reveal it, and put it into your hand. Then, shuffle your deck.
Maximum Belt
Attacks used by the Pokémon this card is attached to do 50 more damage to your opponent’s Active Pokémon ex (before applying Weakness and Resistance.)
Morty’s Conviction
You can use this card only if you discard another card from your hand.
Draw a card for each of your opponent’s Benched Pokémon.
Order Box
Search your deck for up to 2 Item cards, reveal them, and put them into your hand. Then, shuffle your deck.
Your turn ends.
Prime Catcher
Switch in 1 of your opponent’s Benched Pokémon to the Active Spot. If you do, switch your Active Pokémon with 1 of your Benched Pokémon.
Reboot Pod
Attach a Basic Energy card from your discard pile to each of your Future Pokémon in play.
Salvatore
Search your deck for a Pokémon, except any Pokémon with an Ability, that evolves from 1 of your Pokémon in play and put it on that Pokémon to evolve it. Then, shuffle your deck. (You can use this card on a Pokémon that was put into play when setting up to play or on the turn it was put into play.)
Mist Energy
As long as this card is attached to a Pokémon, it provides [C] Energy.
Prevent all effects of attacks from your opponent’s Pokémon done to the Pokémon this card is attached to. (Existing effects are not removed. Damage is not an effect.)
Neo Upper Energy
As long as this card is attached to a Pokémon, it provides [C] Energy.
If this card is attached to a Stage 2 Pokémon, this card provides every type of Energy but provides only 2 Energy at a time instead.
Eldritch Automata just went live on Kickstarter and has already made 13k on the first day. There is still a bit to go before they get to their $65k goal, so go back if you’re looking for a horrific mech tabletop RPG.
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Story
The world is overrun by unspeakable horrors that have left humanity hanging by its last tread. Those unfortunate to survive must face off against the ever-present threat of bloodthirsty eldritch abominations and nightmares. Hope sits on the shoulders of those few in the world who can pilot the mighty Automata, giant mechs that appeared at the start of the calamity. Piloting the Automata is no easy feat. Pilots must be of strong resolve, because the pressures of responsibility, the strain of piloting the Automata, and the constant threat from monsters and other survivors constantly eat away at their morale.
The world of Eldritch Automata is no easy picnic. Do you have what it takes to survive?
What is Eldritch Automata
Eldritch Automatais a survival horror TTRPG that uses the award-winning Year ZeroEngine. I’ve played a few games that use the Year ZeroEngine, and love it so far. It’s easy to pick up, and not an impossible transition from D&D. What makes Eldritch Automata unique is the giant mechs, Automata. I am very curious to see how the Mech and Kaiju fights work, especially when players have to worry about their morale. I bet it not only makes for fun roleplay, but will also make things tense and exciting.
Kickstarter also mentions that there will be a focus on a social aspect where players need to navigate different factions, worry about treacherous factions, and form different alliances. I already have some cool ideas for roleplay, and I am excited.
The rulebook will be about 400 pages long and include accessories, depending on the tier you support and what stretch goals get reached.
If you’re looking for a horror survival game with the potential for epic kaiju battles, go back the Eldritch Automata Kickstarter today! The campaign is live until February 1st, and the product plans to ship in August.
I was sent Onitamafor free to review for my blog. While I am very grateful for the opportunity, I will not let it sway my opinions. This will be my honest review. If you enjoy my reviews, please leave a like, comment, follow, or share this with your friends. You can also always buy me coffee.
Onitama is a two-player strategy board game where players face off against each other as masters of a dojo. There are two ways to win in Onitama:
Capture your opponent’s master
Moving your master into your opponent’s shrine.
The game offers a simple setup, easy-to-learn gameplay, and an interesting loop if you enjoy chess.
Quality
The map, while beautifully printed, feels like a cheap playmat. My copy looked like the printing was already pealing, which has me doubt its longevity. You’ll get your money’s worth out of this mat, but don’t expect it to be part of the inheritance.
The game pieces are made from nice sturdy plastic. The pawn designs are cute and simple, but they do have visible injection points. You can probably sand them down, but it’s not a huge issue. The cards are big and easy to read and made on nice card stock. Mine came bent, but it made them easier to pick up.
Overall, the game comes in a decent quality. Sturdy enough to get your money’s worth, and unique enough to stand out against your collection.
How to Play
This game is the quickest game you can set up at your table, and one of the easiest to learn. Each player picks a color, sets up their meeples, and gets two cards. The game plays like chess, except game pieces move based on the cards each player has available. The cards rotate each turn, turning Onitama into a unique strategy experience. Watch It Played has a great tutorial on YouTube:
Gameplay
Matches of Onitama take about 10 minutes, which makes it ideal for people who want to play a strategy game but not spend hours on setup and gameplay. I enjoyed the spontaneity of each turn, and the limitations of the small board space make for a unique strategy experience. Onitama is a cute and light strategy game, but it isn’t for everyone. You don’t want to pull this for anyone who doesn’t like strategy or chess. Even though my wife understood how to play the game, she had a terrible time.
Conclusion
If you like strategy games but don’t want to commit to something bigger, Onitama is an excellent choice. It is a nice quality board game with a creative design and gameplay loop. Most importantly, it is a game you can pull out without investing too much time on teaching, setup, or game time.
I enjoyed it for the novelty and casual experience it offered, but it isn’t something I could pull regularly because people I know don’t like strategy games. The strategy involved isn’t intense, but the game feels enough like a strategy game to turn off the more casual players.
Pick up Onitamaat your LGS, or order it off Amazon for $29.99.
The Ruins of Symbaroum 5Eis getting two new expansions: The Throne of Thorns Part I and The World of Symbaroum. You will need the 3 core Ruins of Symbaroum (Player’s Guide, Gamemaster’s Guide, and Bestiary) and a fundamental understanding of the 5E OGL rules to play the expansion. I can see you running games with just the Gamemaster’s guide, but there is always room for more flavor. The expansions bring new characters, monsters, and adventures to fans of Ruins of Symbaroum 5E. If you’relooking for a way to spice up your next campaign, you might want to look into the Ruins of Symbaroum 5E.
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What is Ruins of Symbaroum 5E?
Ruins of Symbaroumis a dark fantasy TTRPG that uses the 5th Edition OGL rule set as a foundation, but expands on it with its intruduction of new settings, mechanics, and classes. If you enjoy 5E but want to change things up without having to learn a new system, Ruins of Symbaroum might be worth looking into. While there is a lot of content to keep you busy for a while, all you really need is the Gamemaster’s Guide. Everything else you can purchase as you need it.
Synopsis
The rich and nuanced Symbaroum setting revolves around the Ambrians – a civilization that two decades ago were forced to flee their ancestral soil after a devastating war. Their new and promised land borders on the vast forest of Davokar, covering the remnants of the Empire of Symbaroum which fell into ruin hundreds of years ago. Brimming with natural resources and mythical treasures, the forest calls out to the Ambrians to be explored and plundered, but the road into its depths lays far from open. Not only are the shadows beneath the foliage fraught with danger, monsters and infectious Corruption; there are also the elves of the Iron Pact who have vowed to die to keep anyone from disturbing the ruins of old, warning that the ancient evil of Symbaroum stirs in its sleep.
Throne of Thornes I
Throne of Thornes I contains the first two episodes of the epic adventure chronicle. Designed for players levels 7-9, the book takes adventures on a perilous expedition into the dark depths of the Davokar Forst. The stakes of this adventure are high as heroes must fight off cultists, monsters, and other horrifying dangers that fill its pages. The book introduces:
20+ color maps with new towns and areas to explore
50+ stat blocks for new NPCs, monsters, and advesaries
New side quests and adventures
Handouts for clues and other important information
I’ll need to see the book and read through it to form a better opinion, but the world seems pretty neat so far. If you’re looking for a new campaign in the Ruins of Symbaroum universe, Throne of Thornes I might be worth the preorder. You can preorder the beautiful hardcover from the official Free League Publishing website for $47.85. Preordering the book also gives you instant access to PDF so you don’t have to wait for shipping.
The World of Symbaroum
The World of Symbaroumis more of a resource book for the GMs who enjoy the world but want to create their own campaign. The book expands on existing lore and settings presented in the Ruins of Symbaroum Gamemaster’s Guide by diving into the history of the world and introducing new people, places, and events. The book also provides Gamemasters with 34 plot hooks, 18 historical secrets, and 7 adventure landscapes in the forest of Davokar for level 5-10 adventurers.
I’ll need to get my hands on this first before I can form an opinion, but this seems like a wonderful resource for people who are already invested in this game. If you have a table that cares about lore, or just need some ideas to freshen up that next session, go preorder The World of Symbaroum. You can preorder The World of Symbaroumfrom the official Free League Publishing website for $47.85. Preordering the book gets you instant access to the PDF so you don’t have to wait for shipping.
Conclusion
These expansions seem to be geared more toward people who are already invested in the system. I recommend you check out the core book and move from there. If you’re already invested, make sure you put in your preorder! I’ll be doing a preview of the core book soon, so make sure you stay tuned for that.
The Holiday season is here, and now is the best time to introduce the kids in your life to a nerdy hobby. Whatever the hobby is, nothing beats sitting down with a loved one and just having fun.
For me, the hobby is Heroclix. Heroclix is a superhero miniatures game that should definitely be at your table. It features nice quality miniatures of popular heroes, a creative dial system for streamlined gameplay, and creative mechanics. If you enjoy wargames and superheroes, you need to check out Heroclix.
I’ve tried multiple times to get into the hobby but have never had anyone to play with. My work schedule prevented me from going to the locals, so my collection remained boxed up. Most of my collection is gone now, but I still have the Wonder Woman 80th Anniversary set from the last time I tried picking up the hobby. Sad that it was just picking up dust in the closet, I decided to teach one of my younger cousins how to play. The kid is ten and has never played a miniatures game.
The most important thing to remember when bringing someone into a hobby is to keep things simple. You don’t want to overwhelm them and risk scaring them away. Start small and slowly add rules over time for retention. Everyone learns at a different pace, so be patient.
The Game
My cousin loves video games and superheroes, so selling him on Heroclix wasn’t an issue. I didn’t even have to tell him what we were playing, he was just happy to spend time with me. I explained the basic action economy, line of sight, and terrain, but we ignored her skills and abilities. We started with one of the basic scenarios included with the set but quickly abandoned it. He wanted to make his own team, and I wanted him to have fun. We reset, and he demolished me. I wasn’t taking it easy on him. He was thinking tactically, using cover, and got super lucky on all his attack rolls. We changed a few rules on the fly because he had some cool ideas. The goal was to have fun and not to win a tournament. I’ll teach him the rules if we get more serious.
My cousin loved Heroclix and definitely wants to play again. He asked about other heroes and even hinted about wanting to play Iron Man. I guess I’ll have to find money for that. He even asked me about my abilities and got excited to try playing with them next time. The experiment was a success, and I am excited to see what else we can get into.
Where to Start
If you are trying to get into the hobby, or want to teach someone how to play, the starter kit is the best place to start. The sets come with enough minis for two balanced teams, maps, dice, and a copy of the rule book. You can buy into a booster you want to start collecting, but it’s always cheaper to buy the minis you want. Opening boosters is the most fun way to get started, but you are gambling.
Wonder Woman Starter Set
If you aren’t going to tournaments and only want to play Heroclix for fun, the Wonder Woman 80th anniversary is the cheapest way to get into this hobby. I like the minis and map it comes with are high quality, and the dice are cool. I wasn’t too crazy about the scenarios, but that might be a personal issue. The rule book is outdated so you’ll need to go the Rules | HeroClix (wizkids.com) to download the most current edition.
The set comes with:
A meaty multi-session campaign for 2 players that pivots and turns based on the results of the last session
10 Premium Quality Pre-Painted Miniatures each with TWO ways to play for beginner or advanced play
20 Character Cards
18 Object, Terrain, and Bystander tokens
6 Double-Sided Thick Map Tiles. No folds!
2 Custom Wonder Woman six-sided dice
2 All-new Powers and Abilities Cards with Wonder Woman imagery
The Wonder Woman Starter set goes for $39.99 MSRP, but you can get pick it up for $19.79 at Macy’s or $18.50 at Walmart.
2024 Starter Sets
If you’re trying to go to locals or tournaments, your best bet is to pick up one of the two starter sets for 2024: Marvel or DC. Both kits retail at $39.99 and will have mostly everything you need to get started. The map isn’t tournament legal. Both kits come with:
4 Premium Painted Figures
8 Character Cards
8 Map Tiles
2 All-New Dice
2 Token Sheets
1 Powers and Abilities Card
1 Starter Rulebook
Marvel Starter Set 2024
The Marvel Starter set comes with Iron Man, Captain Marvel, Spider-Man and Black Panther. I love the Spideman mini, but you can’t go wrong with the kit. Always support your LGS, but you can pick up the Marvel starter sets from
The DC Starter Set comes with Batman, Wonder Woman, Superman and Harley Quinn. Check with your LGS to see if they carry Heroclix, but you can get them online from:
Disney’s Lorcana’s second expansion, Rise of the Floodborn, releases this Friday. Unfortunately, the scalpers are in full force, and the game is looking as expensive as ever. Check with your LGS to see if they have something more reasonable, and never pay scalper prices. You can check TCG Player, but it’s a little expensive at the moment. Unfortunately, the investors are making it difficult for people who want to play the game, but cards will be reprinted, and the market will cool.
I am nowhere near financially stable enough to pick up another card game, let alone Lorcana, but I still enjoy looking at the cards and reading what they do. I absolutely adore looking at the artwork for this game. Join me as we do some hopeful window shopping and look through this set’s new releases starting with the Amber cards. Amber certainly has some cute editions, especially if you are a fan of Snow White.
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The newest booster set for the Digimon TCG, Blast Ace, comes out November 17, so it’s time to get hyped. The set is introducing new mechanics like ACE and Mind Link. It will also feature important figures from the web novel, Digimon Seekers, which is really exciting to see. Go check out my translation if you’re interested. The set has some very cool art, so let’s dive into it!
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