Tag Archives: tabletop gaming

Grand Archive Oceania Nationals 2024 Top 3 Decks

The results are in and it looks like Merlin and Lorraine were the stars of this weekend’s Oceania Nationals 2024. It’s always cool to see how the meta shifts between regions. I’ve gathered the list of the top three decks, but you can see the tournament’s full results on Omnidex. I can start collecting to the top three if there is ineterest.

If you want to build any of these decks, I left links to for the singles. I stuck with the cheapest copy of each card, but don’t be afraid to bling out your deck. Make sure you support your LGS, but you can always get your Grand Archive product, like the latest Alchemical Revolution set, get it over at TCG Player using my affiliate links. If you need accessories for your cards like decks, dice, or bags, get them over at Gem Tech. Use discount code churapereviews10 at checkout for 10% off your order.

If you enjoy these updates, please leave a like, comment, and share this with your friends. Don’t forget to follow the socials:


1. GlenyBoi #672 (9-1-0)

Main Deck

Main Deck

Material Deck
1 Spirit of Fire
1 Lorraine, Wandering Warrior
1 Merlin, Memory Thief
1 Merlin, Kingslayer
1 Bulwark Sword
1 Drawn Blade
1 Grand Crusader's Ring
1 Safeguard Amulet
1 Sword of Seeking
1 Tariff Ring
1 Viridian Protective Trinket
1 The Majestic Spirit

Flame-Rune SwordsmanMain Deck
4 Dungeon Guide
3 Fast Cure
3 Honorable Vanguard
3 Library Witch
2 Resolute Stand
2 Scry the Skies
4 Stalwart Shieldmate
4 Creative Shock
4 Cremation Ritual
2 Devastating Blow
4 Fireball
4 Flame-Rune Swordsman
3 Hasty Messenger
2 Incendiary Fractal
3 Purge in Flames
2 Spark Alight
2 Tether in Flames
2 Crux Sight
4 Ghosts of Pendragon
3 Incarnate Majesty


2. GAManiac #2507 (8-2-0)

Material Deck

Main Deck

Material Deck
1 Spirit of Water
1 Scepter of Lumina
1 Lorraine, Wandering Warrior
1 Lorraine, Blademaster
1 Lorraine, Spirit Ruler
1 Life Essence Amulet
1 Grand Crusader’s Ring
1 Fire Resonance Bauble
1 Wind Resonance Bauble
1 Water Resonance Bauble
1 Sword of Seeking
1 Bulwark Sword

Main Deck
4 Song of Frost
4 Fracturize
3 Frostbind
3 Freezing Hail
3 Savage Slash
3 Deflecting Edge
3 Spirit Blade: Dispersion
1 Ghosts of Pendragon
4 Imperial Recruit
4 Dungeon Guide
4 Esteemed Knight
4 Lurking Assailant
4 Snow Fairy
4 Gildas, Chronicler of Aesa
4 Corhazi Trapper
4 Frostsworn Paladin
4 Trained Sharpshooter


3. Dragowil #264 (7-1-2)

Material Deck

Aithne, Spirit of Fire (Promo)

Main Deck

Material Deck
1 Aithne, Spirit of Fire (Spirit of Fire)
1 Lorraine, Wandering Warrior
1 Merlin, Memory Thief
1 Merlin, Kingslayer
1 The Majestic Spirit
1 Prismatic Edge
1 Drawn Blade
1 Sword of Seeking
1 Bulwark Sword
1 Chalice of Blood
1 Nullifying Lantern
1 Grand Crusader’s Ring

Main Deck
4 Hasty Messenger
2 Clumsy Apprentice
4 Flame-Rune Swordsman
4 Creative Shock
4 Cremation Ritual
4 Fireball
2 Spark Alight
2 Focused Flames
4 Dungeon Guide
4 Library Witch
4 Stalwart Shieldmate
2 Honorable Vanguard
4 Fast Cure
2 Exorcise Curses
2 Resolute Stand
2 Sudden Steel
4 Ghosts of Pendragon
3 Crux Sight
1 Spirit Blade: Ascension
2 Incarnate Majesty

March of the Mortals: Top 3 Sorcery Decks & Where to Get Them

The March of the Mortals Sorcery: Contested Realm tournament was this weekend. I went ahead and collected the top three decks from the event, and I’ll leave links to the singles for those who need them. I tried to choose the cheapest singles, so I am sticking with beta. This is a beautiful game, and even if you’re not trying to get into the competitive scene, you should at least admire the art that went into it. 

Make sure you check with your LGS for a local scene and product, but you can always pick up Sorcery: Contested Realm off TCG Player using my affiliate links. If you enjoy these updates, please leave a like, comment, and share this with your friends. Don’t forget to follow the socials! 

1. Enchantress Control


2. Battlemage


3. Earth/Air Sorcerer

Coriolis: The Great Dark Coming Soon to Kickstarter

If you’re looking for a new sci-fi TTRPG for your next campaign, you might want to back Free League Publishing’s newest roleplaying game, Coriolis: The Great Dark, on Kickstarter

Synopsis

Refugees escaping the horrors of war attempt to settle in the forgotten reaches of the galaxy. Expeditions are led into ruins of ancient civilizations in search of supplies and salvation. Venture through harsh desolate space in grand ships and search for a new beginning. What adventures lie within The Great Dark?

Kickstarter

While Coriolis: The Great Dark to The Third Horizonthis will be a stand-alone game with new and unique rules and mechanics. The Great Dark uses the Year Zero system and will focus on the thrill of adventure and exploration. I like the idea of playing space archeologist. It is an interesting approach to the genre, and knowing Free League’s proven track record, it is bound to be flavorful. 

I’ve run a few games that use the Year Zero system and thought it was a great transition from D&D. The system is easy to learn, and it introduces some fun and interesting mechanics. Everything I’ve received from Free League Publishing has been of a high quality with lots of flavor. If you enjoy physical media and like the theme in The Great Dark, this is a safe bet. 

If you’re a fan of the original Coriolis, you’re probably already following the campaign. If you’re still on the fence, it doesn’t hurt to follow for the notifications. The campaign goes live on March 19. Backers who pledge on levels with physical rewards will receive a copy of the PDF early and a secret bonus reward. 

I’ll probably get a copy for review, so stay tuned for that. Until then, don’t forget to follow the campaign! If you enjoy these updates, please leave a like, comment, and share this with your friends. Don’t forget to follow the socials:

Pokemon TCG: Temporal Forces Water Type List and Translations

Temporal Forces releases on March 22nd, so let’s get excited and look through the Water Type cards it is bringing to the format. This set has some very cool art, and some cards you’re going to want in your collection. I do have the full list available for anyone interested. If you haven’t done so, make sure you go down to your LGS and get your preorders in. If you can’t find Temporal Forcesyou can still preorder product on TCG Player using my affiliate link. And if you need accessories like sleeves or deck boxes, get them over at Gem Tech. Use discount churapereviews10 for 10% off your purchase. It really helps me out. 

If you enjoy these updates, please leave a like, comment, and share this with your friends. Don’t forget to follow the socials


Totodile

[W] Big Bite: 10 damage. During your opponent’s next turn, the Defending Pokémon can’t retreat.

Croconaw

[W] Reverse Thrust: 30 damage. Switch this Pokémon with 1 of your Benched Pokémon.

Feraligatr

Ability: Torrential Heart
Once during your turn, you may put 5 damage counters on this Pokémon. If you do, attacks used by this Pokémon do 120 more damage to your opponent’s Active Pokémon during this turn (before applying Weakness and Resistance).

[W][W] Giant Wave: 160 damage. This Pokémon can’t use Giant Wave during your next turn.

Carvanha

[C][C] Wave Splash: 30 damage.

Sharpedo

[C][C] Bite Away: 50 damage. Flip 3 coins. For each heads, discard a random card from your opponent’s hand.

[W][C][C] Jet Headbutt: 100 damage.

Keldeo

[W] Rapid Draw: 20 damage. Draw 2 cards.

[W][W][C] Aqua Blade: 110 damage.

Snom

[W] Powder Snow: 10 damage. Your opponent’s Active Pokémon is now Asleep.

Frosmoth

[W][W] Freezing Cold: 100 damage. During your opponent’s next turn, the Defending Pokémon can’t attack.

Wiglett

[W] Lucky Find: Search your deck for an Item card, reveal it, and put it into your hand. Then, shuffle your deck.

[W][W] Aqua Bomb: 40 damage. This Pokémon does 20 damage to itself.

Finizen

[W] Rain Splash: 10 damage.

[W][C][C] Sharp Fin: 50 damage.

Palafin

[W] Vanguard Punch: 130 damage. This Pokémon also does 10 damage to itself for each damage counter on it.

[W][C][C] Double Hit: 90x damage. Flip 2 coins. This attack does 90 damage for each heads.

Walking Wake ex

Ability: Azure Wave
Damage from attacks used by this Pokémon isn’t affected by any effects on your opponent’s Active Pokémon.

[W][C][C] Cathartic Roar: 120+ damage. If your opponent’s Active Pokémon is affected by a Special Condition, this attack does 120 more damage.

Top 3 Decks From Houston Regionals and where to get them

The Houston regionals were this weekend. If you missed it, the VODs are up on the Grand Archive official YouTube. It seems the meta is shaping up with some familiar archetypes, but it is nice to see some new cards starting to trickle in. Congratulations to Matt for getting first place.

A detailed list of the tournament’s standings and decklist can be found on Omnidex, but I went ahead and collected the top three for you. I’ll also leave links to the singles for those who need them. If you need any Grand Archive product, like the latest Alchemical Revolution set, get it over at TCG Player using my affiliate links. If you need accessories for your cards like decks, dice, or bags, get them over at Gem Tech. Use discount code churapereviews10 at checkout for 10% off your order.

If you enjoy these updates, please leave a like, comment, and share this with your friends. Don’t forget to follow the socials:


1. Matt #162

Material Deck – 12 Cards

Main Deck – 60 Cards

Material Deck – 12 Cards

1 Spirit of Fire
1 Lorraine, Wandering Warrior
1 Rai, Spellcrafter
1 Lorraine, Blademaster
1 Arisanna, Lucent Arbiter
1 Channeling Stone
1 Discordia, Harp of Malice
1 Grand Crusader's Ring
1 Safeguard Amulet
1 Sword of Adversity
1 Tariff Ring
1 Viridian Protective Trinket

Main Deck – 60 Cards

1 Dusklight Communion
4 Library Witch
4 Stalwart Shieldmate
3 Cemetery Sentry
4 Clumsy Apprentice
4 Creative Shock
4 Cremation Ritual
4 Embersong
4 Erupting Rhapsody
4 Fiery Momentum
3 Fireball
2 Flame Sweep
4 Hasty Messenger
4 Increasing Danger
3 Innervate Fury
4 Spurn to Ash
4 Tempered Steel

2. OkaygeBusiness #596

Material Deck – 12 Cards

Main Deck – 60 Cards

Material Deck – 12 Cards

1 Spirit of Serene Fire
1 Zander, Prepared Scout
1 Zander, Deft Executor
1 Zander, Blinding Steel
1 Chalice of Blood
1 Fire Resonance Bauble
1 Nullifying Lantern
1 Quicksilver Grail
1 Safeguard Amulet
1 Tariff Ring
1 Insignia of the Corhazi
1 Luxera's Map

Main Deck – 60 Cards

4 Dungeon Guide
4 Exorcise Curses
4 Fast Cure
2 Gawain, Chivalrous Thief
4 Juggle Knives
1 Oasis Trading Post
3 Resolute Stand
4 Scry the Skies
2 Serum of Wisdom
4 Thieving Cut
4 Creative Shock
1 Focused Flames
4 Planted Explosive
4 Excalibur, Cleansing Light
4 Gleaming Cut
4 Lightweaver's Assault
4 Luxem Sight
3 Uncover the Plot

3. cactus #2143

Material Deck – 12 Cards

Main Deck – 60 Cards

Material Deck – 12 Deck

1 Spirit of Water
1 Tonoris, Lone Mercenary
1 Tonoris, Might of Humanity
1 Tonoris, Genesis Aegis
1 Fire Resonance Bauble
1 Grand Crusader's Ring
1 Nullifying Lantern
1 Ornamental Greatsword
1 Tariff Ring
1 Water Resonance Bauble
1 Wind Resonance Bauble
1 Scepter of Lumina

Main Deck – 60 Cards

4 Deflecting Edge
4 Dungeon Guide
3 Esteemed Knight
4 Gildas, Chronicler of Aesa
4 Heavy Swing
4 Imperial Recruit
4 Lurking Assailant
3 Trained Sharpshooter
4 Corhazi Trapper
3 Fracturize
4 Freezing Hail
4 Frostbind
4 Frostsworn Paladin
4 Snow Fairy
4 Song of Frost
3 Storm of Thorns

Sideboard – 8 Cards

1 Bulwark Sword
1 Safeguard Amulet
4 Seeking Shot
1 Tithe Proclamation
1 Viridian Protective Trinket

Check out Pokemon’s Twilight Masquerade Spoilers

The newest Pokemon set, Twilight Mascarade, releases May 24 which means it is spoiler season. I went ahead and collected all the spoilers and translations that are out so far, and I’ll do my best to keep things updated. The set has some cool art and some cards that are definitely shifting the meta. 

If you enjoy these updates, please leave a like, comment, follow, and share this with your friends. If you need any Pokemon product like the upcoming Temporal Forces (the booster box is currently on sale for $103) get it over at TCG Player.  If you’re looking for accessories to store your cards, get them over at Gem Tech. Use discount code churapereviews10 for 10% off.


Tangela

[C] Gentle Slap: 10 damage.

[G][C] Vine Slap: 30 damage.

Tangrowth

Ability: Jungle Body
This Pokémon takes 30 less damage from attacks (after applying Weakness and Resistance).

[G][C][C] Loom Over: 150- damage. This attack does 10 less damage for each damage counter on this Pokémon.

Pinsir

[G][C] Slow Crunch: Discard all Energy from this Pokémon. At the end of your opponent’s next turn, the Defending Pokémon will be Knocked Out.

[G][C][C] Superpowered Horns: 100 damage.

Spinarak

[G] Bug Bite: 20 damage.

Ariados

Ability: Big Net
Your opponent’s Active Evolution Pokémon’s Retreat Cost is [C] more.

[G] String Bind: 10+ damage. This attack does 30 more damage for each [C] in your opponent’s Active Pokémon’s Retreat Cost.

Sunkern

[G] Bullet Seed: 10x damage. Flip 4 coins. This attack does 10 damage for each heads.

Sunflora

[G] Sunshine Return: 60x damage. This attack does 60 damage for each [R] Energy attached to all of your opponent’s Pokémon.

[G][C] Mega Drain: 50 damage. Heal 30 damage from this Pokémon.

Volbeat

[C] Fast Sign: If you go first, you can use this attack during your first turn. Search your deck for up to 2 Basic Pokémon and put them onto your Bench. Then, shuffle your deck.

[C][C] Coordinated Strike: 20+ damage. If Illumise is on your Bench, this attack does 60 more damage.

Illumise

[C] Slowing Perfume: You can use this attack only if you go second, and only during your first turn. Shuffle 1 of your opponent’s Benched Pokémon and all attached cards into their deck.

[G][C] Glide: 30 damage.

Leafeon

[C] Leaflet Blessing: You may attach a Basic [G] Energy card from your hand to 1 of your Benched Pokémon. If you attached Energy to a Pokémon in this way, heal all damage from that Pokémon.

[G][C] Solar Beam: 70 damage.

Phantump

[G][C] Leech Seed: 20 damage. Heal 20 damage from this Pokémon.

Trevenant

[G][C] Giga Drain: 50 damage. Heal from this Pokémon the same amount of damage you did to your opponent’s Active Pokémon.

[G][G][C] Forest Dump: 160 damage.

Grookey

[G] Smash Kick: 10 damage.

[G][G] Branch Poke: 30 damage.

Thwackey

Ability: Boom Boom Drum
Once during your turn, if your Active Pokémon has the “Festival Lead” Ability, you may search your deck for a card and put it into your hand. Then, shuffle your deck.

[G][G] Beat: 50 damage.

Rillaboom

[G] Drum Attack: 60 damage. During your opponent’s next turn, attacks used by the Defending Pokémon cost [C] more, and its Retreat Cost is [C] more.

[G][G] Wood Hammer: 180 damage.

Applin

[G] Tumbling Attack: 10+ damage. Flip a coin. If heads, this attack does 20 more damage.

Dipplin

Ability: Festival Lead
If Festival Grounds is in play, this Pokémon may use any attack it has twice. If the first attack Knocks Out your opponent’s Active Pokémon, you may attack again after your opponent chooses a new Active Pokémon.

[G] Do the Wave: 20x damage. This attack does 20 damage for each of your Benched Pokémon.

Iron Leaves

[G] Recovery Net: Put up to 2 Pokémon from your discard pile into your hand.

[G][C][C] Avenging Edge: 100+ damage. If any of your Pokémon were Knocked Out by damage from an attack from your opponent’s Pokémon during their last turn, this attack does 60 more damage.

Poltchageist

Ability: Shadowy Concealment
As long as this Pokémon is on your Bench, prevent all damage done to this Pokémon by attacks (both yours and your opponent’s).

[G] Hook: 10 damage.

Poltchageist

Ability: Shadowy Concealment
As long as this Pokémon is on your Bench, prevent all damage done to this Pokémon by attacks (both yours and your opponent’s).

[G] Hook: 10 damage.

Sinistcha

[G] Cursed Drop: Put 4 damage counters on your opponent’s Pokémon in any way you like.

[G] Spill the Tea: Discard up to 3 Basic [G] Energy cards from your Pokémon in play. This attack does 70 damage for each card you discarded in this way.

Sinistcha ex

[C] Reciprocity: For each Basic [G] Energy in your discard pile, put 2 damage counters on 1 of your opponent’s Pokémon. Then, shuffle those cards into your deck.

[G][C] Matcha Splash: 120 damage. Heal 30 damage from each of your Pokémon.

Teal Mask Ogerpon

[C] Mountain Stroll: Search your deck for up to 2 Basic Energy cards, reveal them, and put them into your hand. Then, shuffle your deck.

[G][C] Ogre Comeback: 20+ damage. This attack does 20 more damage for each of your opponent’s Benched Pokémon.

Teal Mask Ogerpon ex

Ability: Teal Dance
Once during your turn, you may attach a Basic [G] Energy card from your hand to this Pokémon. If you attached any Energy to a Pokémon in this way, draw a card.

[G][G][G] Myriad Leaf Shower: 30+ damage. This attack does 30 more damage for each Energy attached to both Active Pokémon.

Vulpix

[R][R] Live Coal: 40 damage.

Ninetales

[R][R] Eerie Glow: 90 damage. Your opponent’s Active Pokémon is now Burned and Confused.

Slugma

[R][C] Hot Magma: 20 damage. Your opponent’s Active Pokémon is now Burned.

Magcargo ex

[R][C] Hot Magma: 70 damage. Your opponent’s Active Pokémon is now Burned.

[R][R][C] Ground Burn: 140+ damage. Each player discards the top card of their deck. This attack does 140 more damage for each Energy card discarded in this way.

Torkoal

[R][C] Ramming Shell: 30 damage. During your opponent’s next turn, this Pokémon takes 30 less damage from attacks (after applying Weakness and Resistance).

[R][C][C] Fire Spin: 110 damage. Discard 2 Energy from this Pokémon.

Chimchar

[R][C] Firebreathing: 20+ damage. Flip a coin. If heads, this attack does 20 more damage.

Monferno

[R][C] Chop: 40 damage.

[R][R][C] Heat Blow: 80 damage. Discard an Energy from this Pokémon.

Infernape

Ability: Fire Dancing
Once during your turn, you may attach a Basic [R] Energy, a Basic [F] Energy, or 1 of each from your hand to your Pokémon in any way you like.

[R][R][C] Scorching Fire: 200 damage. Discard an Energy from this Pokémon.

Darumaka

[R] Strength: 10 damage.

[R][R] Fire Tackle: 50 damage. This Pokémon also does 20 damage to itself.

Darmanitan

[R][R] Rolling Tackle: 60 damage.

[R][R][R] Inferno Onrush: 210 damage. This Pokémon also does 70 damage to itself.

Litwick

[R] Call for Family: Search your deck for a Basic Pokémon and put it onto your Bench. Then, shuffle your deck.

[R][C] Live Coal: 20 damage.

Lampent

[R] Live Coal: 20 damage.

[R][C] Burn Out: 60 damage. Discard all Energy from this Pokémon.

Chandelure

Ability: Inviting Light
Once during your turn, you may use this Ability. Each player draws a card.

[R] Mind Ruler: 30x damage. This attack does 30 damage for each card in your opponent’s hand.

Chi-Yu

[C] Allure: Draw 2 cards.

[R][C] Ground Melt: 60+ damage. If a Stadium is in play, this attack does 60 more damage. Then, discard that Stadium.

Hearthflame Mask Ogerpon ex

[R][C][C] Wrathful Hearth: 20x damage. This attack does 20 damage for each damage counter on this Pokémon.

[R][R][R] Dynamic Blaze: 140+ damage. If your opponent’s Active Pokémon is an Evolution Pokémon, this attack does 140 more damage, and discard all Energy from this Pokémon.

Poliwag

[W] Stampede: 10 damage.

[C][C] Tail Rap: 20x damage. Flip 2 coins. This attack does 20 damage for each heads.

Poliwhirl

[W] Hypnosis: Your opponent’s Active Pokémon is now Asleep.

[C][C] Double Slap: 30x damage. Flip 2 coins. This attack does 30 damage for each heads.

Poliwrath

[W] Hypnosis: Your opponent’s Active Pokémon is now Asleep.

[C][C] Jumping Uppercut: 120+ damage. You may do 120 more damage. If you do, shuffle this Pokémon and all attached cards into your deck.

Goldeen

Ability: Festival Lead
If Festival Grounds is in play, this Pokémon may use any attack it has twice. If the first attack Knocks Out your opponent’s Active Pokémon, you may attack again after your opponent chooses a new Active Pokémon.

[C][C] Whirlpool: 10 damage. Flip a coin. If heads, discard an Energy from your opponent’s Active Pokémon.

Seaking

[W] Peck Off: 50 damage. Before doing damage, discard all Pokémon Tools from your opponent’s Active Pokémon.

[C][C][C] Horn Drill: 90 damage.

Jynx

[C] Inviting Kiss: Search your deck for a Basic Pokémon, put it onto your Bench, and shuffle your deck. Then, move an Energy from this Pokémon to that Pokémon.

[W] Icy Snow: 30 damage.

Corphish

[W][W][C] Vise Grip: 60 damage.

Crawdaunt

[W][C] Snip Snip: 40 damage. Flip 2 coins. For each heads, discard a card from your opponent’s deck.

[W][W][C] Rampaging Hammer: 180 damage. During your next turn, this Pokémon can’t attack.

Feebas

[W] Flail: 10x damage. This attack does 10 damage for each damage counter on this Pokémon.

Milotic

Ability: Serenity
Your opponent’s Pokémon in play, and any cards attached to those Pokémon, can’t be put into your opponent’s hand.

[W][C][C] Hydro Splash: 100 damage.

Snorunt

[W][C] Astonish: Choose a random card from your opponent’s hand. Your opponent reveals that card and shuffles it into their deck.

Glalie

[W] Damage Beat: 20x damage. This attack does 20 damage for each damage counter on your opponent’s Active Pokémon.

[W][C][C] Crazy Headbutt: 140 damage. Discard an Energy from this Pokémon.

Froslass

Ability: Freezing Curtain
During Pokémon Checkup, put 1 damage counter on each Pokémon in play with an Ability (both yours and your opponent’s), except any Froslass.

[W][C] Frost Smash: 60 damage.

Glaceon

[W] Deep Chill: 30 damage. At the end of your opponent’s next turn, put 9 damage counters on the Defending Pokémon.

[W][C] Icicle Missile: 70 damage.

Phione

[C] Beckon: Put a Supporter card from your discard pile into your hand.

[W] Energy Press: 20x damage. This attack does 20 damage for each Energy attached to your opponent’s Active Pokémon.

Froakie

[W] Flock: Search your deck for up to 2 Froakie and put them onto your Bench. Then, shuffle your deck.

[W] Flop: 10 damage.

Frogadier

[W][C] Wave Splash: 40 damage.

Cramorant

[W] Water Gun: 20 damage.

[C][C][C] Spit Shot: Discard all Energy from this Pokémon. This attack does 120 damage to 1 of your opponent’s Pokémon. (Don’t apply Weakness and Resistance for Benched Pokémon.)

Finizen

[W] Aqua Slash: 30 damage. During your next turn, this Pokémon can’t attack.

Palafin

Ability: Zero to Hero
Once during your turn, when this Pokémon moves from the Active Spot to the Bench, you may search your deck for Palafin ex and switch it with this Pokémon. Any attached cards, damage counters, Special Conditions, turns in play, and any other effects remain on the new Pokémon. If you switched a Pokémon in this way, shuffle this card into your deck.

[W][C] Wave Splash: 30 damage.

Palafin ex

Ability: Hero’s Spirit
Put this Pokémon into play only with the effect of Palafin’s Zero to Hero Ability.

[W] Giga Impact: 250 damage. During your next turn, this Pokémon can’t attack.

Iron Bundle

[W][C] Interjet: 60 damage. Switch this Pokémon with 1 of your Benched Pokémon. If you do, switch out your opponent’s Active Pokémon to the Bench. (Your opponent chooses the new Active Pokémon.)

Walking Wake

[W] Aurora Gain: 20 damage. Heal 20 damage from this Pokémon.

[W}[W][C] Ripping Swell: 20x damage. Put up to 9 damage counters on this Pokémon. This attack does 20 damage for each damage counter you placed in this way.

Wellspring Mask Ogerpon ex

[C] Sob: 20 damage. During your opponent’s next turn, the Defending Pokémon can’t retreat.

[W][C][C] Torrential Pump: 100 damage. You may shuffle 3 Energy attached to this Pokémon into your deck. If you do, this attack also does 120 damage to 1 of your opponent’s Benched Pokémon. (Don’t apply Weakness and Resistance for Benched Pokémon.)

Zapdos

[L] Thunder Wave: Flip a coin. If heads, your opponent’s Active Pokémon is now Paralyzed.

[L][L][C] Thunderbolt: 190 damage. Discard all Energy from this Pokémon.

Shinx

[C] Curiosity: Your opponent reveals their hand.

[L][L] Static Shock: 30 damage.

Luxio

[L][L] Big Bite: 60 damage. During your opponent’s next turn, the Defending Pokémon can’t retreat.

Luxray ex

[C][C] Piercing Glare: 120 damage. Your opponent reveals their hand. Choose a card you find there and discard it.

[L][L] Bolt Strike: 250 damage. Discard all Energy from this Pokémon.

Emolga

[C] Sky Wave: 10 damage. This attack also does 10 damage to each Benched Pokémon (both yours and your opponent’s). (Don’t apply Weakness and Resistance for Benched Pokémon.)

Helioptile

[C] Collect: Draw a card.

[L] Static Shock: 10 damage.

Heliolisk

[L] Wild Charge: 70 damage. This Pokémon also does 20 damage to itself.

Morpeko

Ability: Snack Search
Once during your turn, you may look at the top card of your deck. You may discard that card.

[L] Pick and Stick: Attach up to 2 Basic Energy cards from your discard pile to your Pokémon in any way you like.

Tadbulb

[C] Tackle: 10 damage.

[L][C] Electro Ball: 20 damage.

Bellibolt

[L][C] Thunder Shock: 50 damage. Flip a coin. If heads, your opponent’s Active Pokémon is now Paralyzed.

[L][L][C] Electric Ball: 130 damage.

Wattrel

[L] Thunder Shock: 10 damage. Flip a coin. If heads, your opponent’s Active Pokémon is now Paralyzed.

Kilowattrel

[C] Wind Charge: 10 damage. During your next turn, this Pokémon’s attacks do 120 more damage to your opponent’s Active Pokémon (before applying Weakness and Resistance).

[L][C] Strong Volt: 100 damage. Discard an Energy from this Pokémon.Cha

Iron Thorns ex

Ability: Initialize
As long as this Pokémon is in the Active Spot, Pokémon with a Rule Box in play have no Abilities, except any Future Pokémon (Pokémon ex, Pokémon V, etc. have Rule Boxes).

[L][C][C] Bolt Cyclone: 140 damage. Move an Energy from this Pokémon to 1 of your Benched Pokémon.

Clefairy

[C][C] Moon Kick: 40 damage.

Clefable

[C][C] Metronome: Choose 1 of your opponent’s Active Pokémon’s attacks and use it as this attack.

[P][C][C] Magical Shot: 100 damage.

Abra

Ability: Teleporter
Once during your turn, if this Pokémon is in the Active Spot, you may shuffle it and all cards attached to it into your deck.

[P] Beam: 10 damage.

Kadabra

[P] Psychic: 10+ damage. This attack does 30 more damage for each Energy attached to your opponent’s Active Pokémon.

Alakazam

[P] Strange Hack: Your opponent’s Active Pokémon is now Confused. Move any number of damage counters on your opponent’s Pokémon to their other Pokémon in any way you like.

[P] Psychic: 10+ damage. This attack does 50 more damage for each Energy attached to your opponent’s Active Pokémon.

Girafarig

[C] Both Heads: 30 damage. This attack also does 10 damage to 1 of your Benched Pokémon. (Don’t apply Weakness and Resistance for Benched Pokémon.)

Farigiraf

[C][C] Mid Rumble: This attack does 40 damage for each Stage 1 Pokémon you have in play.

[P][C][C] Eerie Wave: 80 damage. Your opponent’s Active Pokémon is now Confused.

Chimecho

[P] Hyper Voice: 20 damage.

[C][C] Homecoming Chime: Shuffle 1 of your Benched Pokémon, and all cards attached to it, into your deck.

Flabébé

[C] Bind Wound: Heal 30 damage from 1 of your Pokémon.

[P] Fairy Wind: 10 damage.

Floette

[C] Minor Errand-Running: Search your deck for up to 3 Basic Energy cards, reveal them, and put them into your hand. Then, shuffle your deck.

[P][C] Spinning Attack: 40 damage.

Florges

Ability: Captivating Temptation
Once during your turn, you may flip a coin. If heads, switch in 1 of your opponent’s Benched Pokémon to the Active Spot. The new Active Pokémon is now Confused.

[P][C] Magical Shot: 120 damage.

Swirlix

Ability: Festival Lead
If Festival Grounds is in play, this Pokémon may use any attack it has twice. If the first attack Knocks Out your opponent’s Active Pokémon, you may attack again after your opponent chooses a new Active Pokémon.

[P] Sneaky Placement: Put 2 damage counters on 1 of your opponent’s Pokémon.

Slurpuff

[P][C] Licky Lick: 90x damage. Flip 2 coins. This attack does 90 damage for each heads. If both are tails, your opponent’s Active Pokémon is now Confused.

Sandygast

[P] Sand Attack: 10 damage. During your opponent’s next turn, if the Defending Pokémon tries to attack, your opponent flips a coin. If tails, that attack doesn’t happen.

[P][C][C] Spooky Shot: 30 damage.

Palossand

[P][C][C] Sand Attack: 60 damage. During your opponent’s next turn, if the Defending Pokémon tries to attack, your opponent flips a coin. If tails, that attack doesn’t happen.

[P][C][C][C] Spooky Sand: 150 damage.

Enamorus

[C] Heart Sign: 30 damage.

[P][C][C] Love Resonance: If you have a Pokémon with the same type as 1 of your opponent’s Pokémon in play, this attack does 120 more damage.

Houndstone ex

[C] Shriek: You can use this attack only if you go second, and only during your first turn. During your opponent’s next turn, they can’t play any Supporter cards from their hand.

[P][C][C] Crunch: 120 damage. Discard an Energy from your opponent’s Active Pokémon.

Munkidori

Ability: Adrenaline Brain
If this Pokémon has any [D] Energy attached, you may use this Ability. Once during your turn, move up to 3 damage counters from 1 of your Pokémon to 1 of your opponent’s Pokémon.

[P][C] Mind Bend: 60 damage. Your opponent’s Active Pokémon is now Confused.

Fezandipiti

Ability: Adrenaline Pheromones
If any damage is done to this Pokémon by attacks and this Pokémon has any [D] Energy attached, flip a coin. If heads, prevent that damage.

[P] Energy Feathers: 30x damage. This attack does 30 damage for each Energy attached to this Pokémon.

Sandshrew

[C] Rollout: 10 damage.

[F][C] Double Scratch: 20x damage. Flip 2 coins. This attack does 20 damage for each heads.

Sandslash

[C] Dig Claws: 30 damage.

[F][C] Earthquake: 120 damage. This attack also does 10 damage to each of your Benched Pokémon. (Don’t apply Weakness and Resistance for Benched Pokémon.)

Hisuian Growlithe

[.] Blazing Destruction: Discard a Stadium in play.

[F][C] Take Down: 40 damage. This Pokémon also does 10 damage to itself.

Hisuian Arcanine

[.] Proud Fangs: 30+ damage. If your Benched Pokémon have any damage counters on them, this attack does 90 more damage.

[F][F][C] Searing Flame: 90 damage. Your opponent’s Active Pokémon is now Burned.

Nosepass

[C][C][C] Power Rush: 60 damage. Flip a coin. If tails, during your next turn, this Pokémon can’t attack.

Probopass

[C][C][C] Assault Laser: 80+ damage. If your opponent’s Active Pokémon has a Pokémon Tool attached, this attack does 80 more damage.

[F][C][C][C] Land Crush: 120 damage.

Timburr

[F] Best Punch: 40 damage. Flip a coin. If tails, this attack does nothing.

Gurdurr

[F] Knuckle Punch: 20 damage.

[F][C][C] Superpower: 50+ damage. You may do 30 more damage. If you do, this Pokémon does 30 damage to itself.

Conkeldurr

[F] Tantrum: 80 damage. This Pokémon is now Confused.

[F][C][C][C] Gutsy Swing: 250 damage. If this Pokémon is affected by a Special Condition, ignore all Energy in this attack’s attack cost.

Greninja ex

[W] Ninja Blade: 170 damage. You may search your deck for up a card and put it into your hand. Then, shuffle your deck.

[W][C][C] Duplicates Barrage: Discard 2 Energy from this Pokémon. This attack does 120 damage to 2 of your opponent’s Pokémon. (Don’t apply Weakness and Resistance for Benched Pokémon.)

Hawlucha

[F][F] Prize Count: 50+ damage. If you have more Prize cards remaining than your opponent, this attack does 90 more damage.

Ting-Lu

[F] Ground Crack: If a Stadium is in play, this attack does 30 damage to each of your opponent’s Benched Pokémon. Then, discard that Stadium. (Don’t apply Weakness and Resistance for Benched Pokémon.)

[F][F][C] Hammer In: 110 damage.

Glimmet

[C] Stun Poison: Flip a coin. If heads, your opponent’s Active Pokémon is now Paralyzed and Poisoned.

[F] Venoshock: 30+ damage. If your opponent’s Active Pokémon is Poisoned, this attack does 100 more damage.

Glimmora

[C] Stun Poison: Flip a coin. If heads, your opponent’s Active Pokémon is now Paralyzed and Poisoned.

[F] Venoshock: 30+ damage. If your opponent’s Active Pokémon is Poisoned, this attack does 100 more damage.

Okidogi

Ability: Adrenaline Power
If this Pokémon has any [D] Energy attached, it gets +100 HP and its attacks do 100 more damage to your opponent’s Active Pokémon (before applying Weakness and Resistance).

[F][F] Good Punch: 70 damage.

Cornerstone Mask Ogerpon ex

Ability: Cornerstone Stance
Prevent all damage from attacks done to this Pokémon by your opponent’s Pokémon that have an Ability.

[F][C][C] Demolish: 140 damage. This attack’s damage isn’t affected by Weakness or Resistance, or by any effects on your opponent’s Active Pokémon.

Poochyena

[D] Continuous Steps: 10x damage. Flip a coin until you get tails. This attack does 10 damage for each heads.

[D][C] Darkness Fang: 20 damage.

Mightyena

[D] Pack Outing: 30+ damage. This attack does 90 more damage for each of your Benched Mightyena.

[D][C] Corner: 60 damage. During your opponent’s next turn, the Defending Pokémon can’t retreat.

Venipede

[D] Spit Poison: Your opponent’s Active Pokémon is now Poisoned.

[D][C][C] Spinning Attack: 40 damage.

Whirlpede

[D] Poison Ring: Your opponent’s Active Pokémon is now Poisoned. During your opponent’s next turn, that Pokémon can’t retreat.

[D][C][C] Spinning Attack: 60 damage.

Scolipede

[D][C] Unfair Game: Put damage counters on your opponent’s Active Pokémon until its remaining HP is 10.

[D][C][C] Sludge Bomb: 160 damage

Brute Bonnet

[D] Poison Spray: Your opponent’s Active Pokémon is now Poisoned.

[D][D][D] Rattling Strike: 50+ damage. This attack does 50 more damage for each damage counter on your opponent’s Active Pokémon.

Skarmory

[M] Cutting Wind: 30 damage.

[C][C][C] Big Storm: 90 damage. Discard any Stadium in play.

Aron

[M] Double-Edge: 20 damage. This Pokémon also does 10 damage to itself.

Lairon

[M] Steel Tackle: 40 damage. This Pokémon also does 20 damage to itself.

[M][C][C] Metal Claw: 60 damage.

Aggron

[M] Angry Slam: 50x damage. This attack does 50 damage for each of your Pokémon that has any damage counters on it.

[M][C][C] Guard Claw: 120 damage. During your opponent’s next turn, this Pokémon takes 50 less damage from attacks (after applying Weakness and Resistance).50x

Heatran

Ability: Incandescent Body
If this Pokémon is in the Active Spot and is damaged by an attack from your opponent’s Pokémon (even if this Pokémon is Knocked Out), the Attacking Pokémon is now Burned.

[M][C][C] Steel Burst: 50x damage. Discard all [M] Energy attached to this Pokémon. This attack does 50 damage for each card you discarded in this way.

Varoom

[C] Metal Coating: Attach a Basic [M] Energy card from your discard pile to this Pokémon.

[M][C][C] Ram: 50 damage.

Revaroom

[C] Rally Back: 30+ damage. If any of your Pokémon were Knocked Out by damage from an attack from your opponent’s Pokémon during their last turn, this attack does 90 more damage.

[M][C][C] Running Charge: 100x damage. Flip a coin until you get tails. This attack does 100 damage for each heads.

Applin

[C] Find a Friend: Search your deck for a Pokémon, reveal it, and put it into your hand. Then, shuffle your deck.

[G][R] Rolling Tackle: 30 damage.

Dipplin

[G][R] Candied Catcher: Switch in 1 of your opponent’s Benched Pokémon to the Active Spot. This attack does 70 damage to the new Active Pokémon.

Dreepy

[P] Slightly Bitter: 10 damage.

[R][P] Bite: 40 damage.

Drakloak

Ability: Reconnaissance Raid
Once during your turn, you may look at the top 2 cards of your deck and put 1 of them into your hand. Put the other card on the bottom of your deck.

[R][P] Dragon Headbutt: 70 damage.

Dragapult ex

[C] Jet Headbutt: 70 damage.

[R][P] Phantom Dive: 200 damage. Put 6 damage counters on your opponent’s Benched Pokémon in any way you like.

Tatsugiri

Ability: Attract Customers
Once during your turn, if this Pokémon is in the Active Spot, you may look at the top 6 cards of your deck, reveal a Supporter card you find there, and put it into your hand. Then, shuffle the other cards back into your deck.

[R][W] Surf: 50 damage.

Farfetch’d

Ability: Sonic Duty
When you play this Pokémon from your hand onto your Bench during your turn, you may search your deck for a Pokémon Tool card and attach it to this Pokémon. Then, shuffle your deck.

[C] Mach Cut: 30 damage. Discard a Special Energy from your opponent’s Active Pokémon.

Chansey

Ability: Sonic Duty
When you play this Pokémon from your hand onto your Bench during your turn, you may search your deck for a Pokémon Tool card and attach it to this Pokémon. Then, shuffle your deck.

[C] Mach Cut: 30 damage. Discard a Special Energy from your opponent’s Active Pokémon.

Blissey ex

Ability: Happy Switch
Once during your turn, you may move a Basic Energy card from 1 of your Pokémon to another of your Pokémon.

[C][C][C] Return: 180 damage. You may draw cards until you have 6 cards in your hand.

Eevee

[C] Ascension: Search your deck for a card that evolves from this Pokémon and put it onto this Pokémon to evolve it. Then, shuffle your deck.

[C][C][C] Quick Attack: 20+ damage. Flip a coin. If heads, this attack does 20 more damage.

Snorlax

[C] Refuel: Attach an Energy card from your hand to this Pokémon. If you attached Energy in this way, heal all 60 damage from this Pokémon.

[C][C][C][C][C] Heavy Impact: 160 damage.

Aipom

[C] Hang Down: 10 damage.

[C][C] Playful Kick: 20 damage.

Ambipom

Ability: Wicked Tail
When you play this Pokémon from your hand to evolve 1 of your Pokémon during your turn, you may flip 2 coins. For each heads, choose a random card from your opponent’s hand. Your opponent reveals that card and shuffles it into their deck.

[C][C][C] Gentle Slap: 100 damage.

Ducklett

[C] Double Draw: Draw 2 cards.

[C][C] Razor Wing: 20 damage.

Swanna

[C] Fighting Wing: 20+ damage: If your opponent’s Active Pokémon is a Pokémon ex or Pokémon V, this attack does 90 more damage.

[C][C] Gust: 70 damage.

Bloodmoon Ursaluna ex

Ability: Veteran’s Technique
This Pokémon’s Blood Moon attack costs [C] less for each Prize card your opponent has taken.

[C][C][C][C][C] Blood Moon: 240 damage. During your next turn, this Pokémon can’t attack.

Bug Catcher’s Set

Look at the top 7 cards of your deck. You may reveal up to 2 in any combination [G] Pokémon and Basic [G] Energy you find there and put them into your hand. Shuffle the other cards back into your deck.

Caretaker

Draw 2 cards. Then, if Community Center is in play, shuffle this Caretaker back into your deck.

Carmine

If you go first, you may play this card during your first turn.

Discard your hand and draw 5 cards.

Community Center

Once during each player’s turn, if that player played a Supporter card from their hand during that turn, they may heal 10 damage from each of their Pokémon.

Cook

Heal 70 damage from your Active Pokémon.

Enhanced Hammer

Discard a Special Energy attached to 1 of your opponent’s Pokémon.

Fable Flute

Reveal the top 5 cards of your opponent’s deck and put any number of Basic Pokémon you find there on your opponent’s Bench. Your opponent shuffles the other cards back into their deck.

Festival Grounds

Each Pokémon that has Energy attached can’t be affected by any Special Conditions. Remove any Special Conditions affecting those Pokémon.

Handy Circulator

If the Pokémon this card is attached to is your Active Pokémon and is damaged by an opponent’s attack (even if that Pokémon is Knocked Out), move an Energy attached to the Attacking Pokémon to 1 of your opponent’s Benched Pokémon.

Hassel

You can play this card only if any of your Pokémon were Knocked Out during your opponent’s last turn.

Look at the top 8 cards of your deck and put 3 of them into your hand. Shuffle the other cards back into your deck.

Jamming Tower

Pokémon Tool cards in play (both yours and your opponent’s) have no effect.

Hyper Aroma

Search your deck for up to 3 Stage 1 Pokémon, reveal them, and put them into your hand. Then, shuffle your deck.

Kieran

Choose 1:

  • Switch your Active Pokémon with 1 of your Benched Pokémon.
  • During this turn, your Pokémon’s attacks do 30 more damage to your opponent’s Active Pokémon ex or Active Pokémon V (before applying Weakness and Resistance).

Lana’s Care

Put up to 3 in any combination of Pokémon that don’t have a Rule Box and Basic Energy cards from your discard pile into your hand. (Pokémon ex, Pokémon V, etc. have Rule Boxes.)

Love Ball

Search your deck for a Pokémon with the same name as 1 of your opponent’s Pokémon in play, reveal it, and put it into your hand. Then, shuffle your deck.

Lucian

Each player shuffles their hand and puts it on the bottom of their deck. If either player put any cards on the bottom of their deck in this way, each player flips a coin. If heads, that player draws 6 cards. If tails, they card 3 cards.

Lucky Helmet

If the Pokémon this card is attached to is in the Active Spot and is damaged by an attack from your opponent’s Pokémon (even if it is Knocked Out), draw 2 cards.

Ogre’s Mask

Choose a Pokémon ex in your discard pile that has “Ogerpon” in its name, and switch it with 1 of your Pokémon ex in play that has “Ogrepon” in its name. Any attached cards, damage counters, Special Conditions, turns in play, and any other effects remain on the new Pokémon.

Perrin

Reveal up to 2 Pokémon from your hand and put them into your deck. If you do, search your deck for up to that many Pokémon, reveal them, and put them into your hand. Then, shuffle your deck.

Scoop Up Cyclone

Put 1 of your Pokémon and all attached cards into your hand.

Secret Box

You can use this card only if you discard 3 other cards from your hand.

Search your deck for an Item card, a Pokémon Tool card, a Supporter card, and a Stadium card, reveal them, and put them into your hand. Then, shuffle your deck.

Survival Cast

If the Pokémon this card is attached to has full HP and would be Knocked Out by damage from an attack from your opponent’s Pokémon, that Pokémon is not Knocked Out, and its remaining HP becomes 10. Then, discard this card.

Unfair Stamp

You can play this card only if 1 of your Pokémon was Knocked Out during your opponent’s last turn.

Each player shuffles their hand into their deck. Then, you draw 5 cards, and your opponent draws 2 cards.

Boomerang Energy

If this card is discarded by the effect of an attack used by the Pokémon this card is attached to, attach this card from your discard pile to that Pokémon after attacking.

Legacy Energy

As long as this card is attached to a Pokémon, it provides every type of Energy but provides only 1 Energy at a time.

Once per game, if the Pokémon this card is attached to is Knocked Out by damage from an attack from your opponent’s Pokémon, your opponent takes 1 fewer Prize card.

Other Gold Cards

Enhance Your Dragonbane Campaign with the Upcoming Bestiary

If you’ve been running Dragonbane and need to spice it up, consider preordering the Bestiary released on February 27. The book includes roll tables, random encounters, adventure hooks, and 67 new monster blocks. The book is available in a hardcover Standard Edition and a faux leather cover with gold foil print Collector’s Edition. The collector’s edition looks very pretty and will look amazing on any shelf. Both versions come with instant PDF access to the Bestiary. You will be able to purchase the PDF on DriveThru RPG at launch if don’t care about physical media. 

Standard Edition ($41.80)

Free League Publishing is also releasing cardboard Monsters Standee Set ($24.62) for folks in need of miniatures with the Dragonbane flavor. I can’t speak on the quality of the standees, but at least they look cool. 

Impressions

I was sent a free copy of the Bestiary PDF to cover for my blog. I haven’t had a chance to run any of the monsters as I finish my current campaign, but I am planning on running a couple of one-shots soon to close things out. I did flip through the book, and I remain impressed with the art and flavor. 

The book includes nine chapters of monster types: Nightkin, Rare Kin, Insectoids, Trolls, Giants, Beasts, Undead, Dragons, and Demons. Each monster introduces new lore, an adventure hook, and a random encounter for when you need it. At a glance, the stats and mechanics of the new monsters seem fun and fair, but I’ll need to test them to know for sure. For those of you who love Dragonbane and need access to new lore and monsters, go preorder the Bestiary. For those of you who don’t mind waiting, you can pick up a copy of the Standard Edition on Amazon for $39.99. 

I will be posting a more detailed review once I run a couple of encounters, so stay tuned for that. If you enjoy these updates, please leave a like, comment, follow, and share this with your friends.

Grand Archive TCG Ban List and Official Webcam Tournament

This news is a little old, but I’m posting it for those who missed it. The Grand Archive ban and restricted list have been posted, and if you’re participating in the online tournament this weekend February 24, you should already be compliant.

Those of you wanting to play some Grand Archive and win some National Qualifier Points (NQPs) should sign up for Yeti Gaming’s webcam regionals. It is a $10 entry fee for a tournament you play over Discord. The top 8 players will receive: 

  • Finalist Playmat
  • 18 packs of Alchemical Revolution
  • 4 Gold Packs
  • 6 Silver Packs

1st place will receive these rewards but with a Regional Champion playmat instead of the finalist one. Check the official site for more details. Sign-ups are still open.  

Ban List

The ban list effective February 16 has been announced, but the list is a bit confusing. There are three categories, but only category three is the ban list. Categories 1 and 2 are watch lists, with 2 being more problematic from what I gather. Sword of Avarice, Reckless Conversion, and Crystal of Empowerment are banned.

From the Website:

Crystal of Empowerment has been a mainstay in the competitive meta persistently. While the intention was to provide a cog in the strategy of level manipulation primarily for Mage and Cleric, it has proved to affect the game in more facets than intended, warping the tempo of the game. It limits design in other classes where it should be much harder to modulate levels compared to Mage and Cleric. However, an additional reason to ban it now rather than later, is that Crystal has been overperforming in the current meta even when used for its intended purpose.

Category 1 Watch List

Cards in this category are considered problematic for the future of the game. The newest additions to this list are Scepter of Lumina and Erupting Rhapsody.


Thank you for reading. If you enjoy these updates, please leave a like, comment, follow, and share this with your friends. If you need any Grand Archive, like the new Alchemical Revolution set, pick it up at TCG Player using my affiliate links!

Sign up for the Free Tales From the Loop RPG Workshop!

Free League Publishing is teaming up with Start Playing Games and Alchemy RPG for another free learn-to-play workshop this week! GMs and players interested in running the critically acclaimed Tales From the Loop should join this free event for a hands-on look at both the system and the innovative tabletop. If this workshop is anything like the Vaesen event hosted last year, it’s going to be worth your time. To sign up, make sure you sign up on the official page, and have an Alchemy account ready to go. You don’t need to download the client, you can run it from your browser.

When?

DateTime (Pacific Time – Los Angeles)
2/15/20243 PM
2/16/202410 AM
2/20/20243 PM
2/21/202410 AM
2/26/20243 PM
2/28/202410 AM

Sign up today!

What is Tales From the Loop

Fans of the Netflix series Stranger Things should look into running this system. The adventure is based on kids exploring an alternate timeline in the 80s where a mysterious corporation has moved into town with a series of strange phenomena following close behind. What strange secrets will you and your friends uncover in this retro sci-fi adventure?

What is Alchemy RPG

Alchemy RPG is a virtual tabletop whose goal is to enhance the theater of the mind experience. The VTT offers a growing library of RPGs and events with specially crafted modules for GMs to run the game. These modules will have a collection of sounds, music, and animated backgrounds to help a GM run their game. With integrated voice chat and character sheets, it makes things easy for players and GMs to connect through the system they love. There is an integrated video chat feature and streamer support coming to the platform, so there is a lot to be excited for.

I got to use it briefly with Vaesen and enjoyed using it. It was easy to use, to learn, and it had a lot of the features I needed. I like that I could add grid-based combat whenever I needed it. You don’t need to buy the modules to run a game in Alchemy, but it makes things a whole lot easier. After you see everything the modules come with, you’re going to want to buy them anyways. I’ll be joining and posting a review as soon as I can.

If you’re looking for a new system, make some time to check out the free Tales From the Loop. If you need a hard copy of the rule book, get it over at Amazon ($39.40) or the official website ($51.35)! If you enjoy these updates, please leave a like, comment, follow and share this with your friends.