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Discover the Thrills of Godbreakers: A Co-op Adventure

Disclaimer

I was sent a free copy of Godbreakers to review for my blog. While I am very grateful for the opportunity, I won’t let it sway my opinion. This will be my honest review.

Shameless Self-Promotion

If you’re looking for a way to upgrade your aesthetic, check out my latest reviews for the Epomaker HE68 Mag or the KiiBoom Moonshadow V2. Check out my latest review of the Fifine M9 Microphone System and the Kiwi Ears Aventus Wireless Headset. If you’re buying anything from Amazon, feel free to use my affiliate link. It really helps me out if you do. You can also always buy me coffee!

Table of Contents

What is Godbreakers?

Godbreakers is a co-op action roguelike coming to Steam on October 23rd. Make sure you check out the demo, and don’t forget to wishlist!

Hook

Humanity is gone, but fate still has use for its existence. The AI we created to save the world has taken over. It now spreads across the universe, devouring planets. You have been resurrected from the void of eternity to stop its spread. Use your newly found powers to travel across the universe and destroy the AI before it is too late. Can you save the universe from something you created?

Game

Experience fast-paced fluid combat in this action-packed roguelike adventure. Team up with your friends or brave the universe alone in this chaotic story of salvation. There are six distinct planets to conquer, each with unique and memorial bosses guarding them. Be careful, the path to the boss will be full of traps and enemies who thirst for your blood. Customize your champion with powers and abilities you discover through play and become the ultimate warrior. What secrets will you uncover along the way?

Gameplay

I played this game solo, and can only talk about the solo experience, but the essence of the game is the same for both modes.

The Lobby

Players will all start in a lobby where they can customize their character’s appearance, abilities, and archetypes. Everyone starts with the same character, the spear, and unlock more as they complete the various objectives through normal play. Additional characters can be unlocked by beating certain bosses for example. There are cosmetic unlocks that don’t affect the gameplay, but offer players the opportunity to add some personality. When players are ready for a run, they can start a countdown that can be cancelled at any time. The Lobby is a good place to plan for the next run, or take a break.

The Run

Players will start a run by choosing a planet to explore. Players run through the level, beating the various waves of enemies. Each world has a boss and mini-boss with their unique flavor and attack pattern. In true roguelike fashion, players will unlock random abilities, skills, and upgrades from enemies they defeat. They can also buy upgrades and abilities from the vendor at the end of the level if they have enough currency.

Health

Healing in this game is extremely limited. Players can only heal through the pots given to them at the start of a run. There is no way to refill. Once you run out, you are on your own. You can buy some at the vendor at the end, but resources are so limited, it sort of feels like a waste. The run is over when the players HP drops to zero, a run is successful if they manage to beat the bosses.

Combat

Godbreakers has a very fast-paced combat system. Players have access to a basic/heavy attack, a special ability based on their archetype, and a dodge. There is a combo system in place that tests the players efficiency. For maximum DPS, players need to know how to dodge and combo efficiently. It helps to learn enemy attack animation and patterns, especially in the boss fights. Each archetype has their unique playstyle and strategy, so make sure you test them all out on the test dummy in the lobby.

Review

I really enjoyed Godbreakers for its flavor, story, and unique fast-paced combat sytstem. Although the game has its bugs, the game works well enough to earn at least a demo run.

Flavor

I love the cartoonist style because it gives the game its almost whimsical vibe. While the worlds are a little empty, the devs do a good job at making it work. While players can’t explore worlds outside the predetermined path, the maps do enough to feel expansive. The simple design helps shift the focus on smoother combat, especially multiplayer combat. I would say in that regard, it is mostly successful.

Players are either going to love the character art or hate it. The customization does have some ugly pieces I will never touch, but I am sure there is an audience for every piece. I found some pieces to work towards, and the art animation is cool enough where it all works. The bosses are all cool and flavorful, and I liked exploring the different zones to find out more.

Story

Godbreakers has a fun story with an interesting hook and fantastic voice actors. Each world had messages that players can collect and decode. Decoding them unlocks voice lines from the different bosses. I had a lot of fun collecting these because it not only gave the bosses their personality, but it did a good amount of world building. The game may not have very deep lore and story, but it does enough to give it substance as you plug away at the grind.

Unique Combat

Godbreakesunique combat system is why you should buy this game. I love that each archetype feels different, and switching between characters, and even just changing the abilities breathed new life to the game. There is a bit of a repetitive grind, but nothing out of the ordinary for the genre. The RNG does a decent job at making the runs feel unique, without the bad RNG to ruin a run.

Combat is a lot of fun, but it offers enough of a challenge to keep things engaging. I was constantly having to think about my moves in order to conserve my HP for the final boss. The Godbreak mechanic is a lot of fun. Getting to take an enemies ability and use it during battle is not only such a cool idea, it gave combat at bit of depth.

The boss fights were a lot of fun. Once I memorized the patterns, it just became a skill issue and that is perfectly fine. I love how the bosses change their tactics and become more aggressive the lower you get. This not only adds to the flavor and fantasy, but it makes combat more intense. It was very satisfying to finally beat a boss that I had trouble with. Unlocking the cosmetic was a nice bonus.

Bugs

The game does have a few noticeable bugs that I need to mention. Frames would drop randomly, the game would stutter, but I never got it to crash. I never hit a run ending bug, but there were enough of them present that they became hard to ignore. The devs are aware of the bugs and are working on fixing them, but if this sounds like an issue, I’d wait for a few patches.

Conclusion

If you are looking for an action roguelike with a fun combat system and cool flavor, grab your friends and pick up Godbreakers. You can pick your copy or check out the demo on Steam. If you want to check out another one cool action game, check out Strayed Lights.

Forgotten Fragments Review: A Challenging 2D Platformer

Disclaimer

I was sent a free copy of Forgotten Fragments to review for my blog. While I am very grateful for the opportunity, I won’t let it sway my opinions. This will be my honest review.

Shameless Self-Promotion

If you’re looking for a way to upgrade your aesthetic, check out my latest reviews for the Epomaker HE68 Mag or the KiiBoom Moonshadow V2. Check out my latest review of the Fifine M9 Microphone System and the Kiwi Ears Aventus Wireless Headset. If you’re buying anything from Amazon, feel free to use my affiliate link. It really helps me out if you do. You can also always buy me coffee!

Table of Contents

What is Forgotten Fragments?

Forgotten Fragments is a 2D platformer intended for the masochist who loves to struggle through their jumping puzzles. Make sure to check out the demo.

Hook

You wake up in a strange and beautiful world without your memories. Your memories have been scattered across this new landscape in collectable fragments, and it is up to you to collect them all. But this is no simple task. The road is perilous, full of traps and difficult puzzles. Do you have what it takes to conquer this terrain? Do you have what it takes to recover all your memories?

The Game

Brave this challenge alone as you work your way through the campaign, or team up with a friend and share the frustration as you solve unique jumping puzzles. With over 120 puzzles spanning over four unique worlds, Forgotten Fragments has enough content to keep its players busy. Make sure you keep an eye out for hidden collectibles and secret levels. And for those who are a bit more competitive, each level has a time and death counter so you can chase that perfect score. If you like platformers and don’t mind playing through a hard one, check out Forgotten Fragments.

Gameplay

Each world is separated by its collection of uniquely themed jumping puzzles. Puzzles are accessed through doors at a hub, which makes progression manageable. Players must beat all puzzles in a world to progress to the next one. To beat a puzzle, players need to collect all of the available memory fragments within the level. These fragments blow up after a certain amount of time, killing the player. Death resets the level, but it does not reset a run. This means that any progress you make in a level, i.e. collecting memories, will be lost. You will need to do everything again. You can die as many times as it takes to complete the level, but the goal is to die as little as possible and as fast as possible.

Mechanics

To beat a level, players must use the game’s mechanics to not only maneuver the character, but the different objects around them. Sometimes a player needs to throw an object over a pit to use as a platformer. Other times, the player will need to bounce the memory fragment off walls without setting off an explosion. A fragment can blow up if it hits the wrong structure, like a spike. The combination of these mechanics give way for creative solutions to some very interesting puzzles.

Review

Forgotten Fragments is a fantastic platformer, especially if you appreciate a challenge. The game has some very beautiful hand-drawn art that does a good job at catching attention. I am a huge fan of the retro-vibe, but the game’s mechanics create interesting interactions for some very challenging puzzles. There are some seemingly impossible levels, the feeling of satisfaction of finally beating a level is unmatched. If you’re looking for a new platformer, this is the one to try.

Gamplay Loop

The dangerous level design leave the room for some creative solutions. Sometimes you will need to bounce your fragment off walls before it blows up, other times you need to narrowly avoid spike pits to get to collect your fragments. The game starts off hard, but does a good job at slowly adding mechanics over time to make the game feel more manageable. Every time I felt like I mastered the game, it threw something new to complicate things. Mostly, I enjoyed seeing my progress as I moved through the worlds, collecting new skills.

Difficulty

Forgotten Fragments is difficult by design. The game opens up with a disclaimer and the ability to reduce the difficulty. I struggled with the default difficulty, but I never felt a level was impossible. Even though I could have changed the difficulty at any time, I never felt the need. I enjoyed the game enough to keep trying, even at my most frustrated. This is a game where you’re meant to die a lot, so consider that before picking up the controller.

Conclusion

I enjoyed Forgotten Fragments for its unique retro aesthetic and challenging gameplay. Even though I struggled through my playthrough, I appreciate the creativity that went into every level. If you enjoy retro platformers but are looking for a hard one, go check out Forgotten Fragments.

If you enjoy platformers, make sure you also check out Worldless if you’re looking for something more unique and Smurfs, if you need something more cozy to play with your kids.

Nezori Demo Review: First Impressions of an Anime RPG

Disclaimer

I was asked to cover the Nezori demo for my blog. I understand the game isn’t finished yet, and will try to be a bit more lenient with my review. That said, these will be my honest first impressions of the game.

Shameless Self-Promotion

If you’re looking for a way to upgrade your aesthetic, check out my latest reviews for the Epomaker HE68 Mag or the KiiBoom Moonshadow V2. Check out my latest review of the Fifine M9 Microphone System and the Kiwi Ears Aventus Wireless Headset. If you’re buying anything from Amazon, feel free to use my affiliate link. It really helps me out if you do. You can also always buy me coffee!

Table of Contents

What is Nezori?

Nezori is a cute anime themed action RPG planned for Q1 of 2026. The game is essentially a Ys clone with a bit of waifu bait to set it apart. There is a demo available if that sounds like a good time. Don’t forget to wishlist.

The Hook

Atsuko is a young warrior with a promising future. Atsuko is a prodigy with the sword, but a bit too stubborn for her own good. It is this character flaw that sets off the events in this game. When Atsuko learns about a magical hot spring with magical properties that sits on enemy land, she makes it her mission to find it. The springs magical properties would help heal the people in the town, and might even foster a new relationship with the Sothiens.

While there is no direct conflict with Sothiens, there is enough tension between the two nations to spark one. Against the advice of the village elder, Atsuko sets off into enemy land. With her trusty blade in hand, she will vanquish anyone that stands in her way. But what she finds on Sothien land may be a bit more than she bargained for. What will her journey uncover? What truths will she reveal?

Gampeplay

Nezori is a cute Ys clone, with a bit of a social element to pad out the story. The demo only takes players through the first chapter, and some of the missions can’t be complete.

Social Mechanic

Players can take their time and talk to each of the girls in the village. They can give players quests to complete, or are strictly there for a it of world building. They can even join the roster of fighters that will take on the adventure. Each of the girls has a unique style, story, and motivation along with their unique set of abilities. It is up to the player to unlock them all.

Neori will have a meta story for players to go through, but there are a few optional interactions to pad the world. There are side stories and quests that help players learn about the different charactes which can be skipped. Players will need to read through most of the dialogue. While voice acting is in progress for the game’s full release, the demo only has full Japanese voice acting for Atsuko.

The Adventure

Players will load into an area and complete any missions or objectives through action based combat. During combat, players can attack, dodge, use an ability. Each character has their main melee and strong attacks, with unique activated abilities to spice things up. The basic attack charges up the resource used to perform special attacks and abilities. Learning to efficiently dodge, attack, and use items and abilities will be key to surviving the adventure.

Impressions

Nezori is a promising action RPG, but one that needs a bit more work before it earns a recomendation.

Art

The character art for the game is fantastic. Anime fans will definately enjoy the strong cast of waifus on the roster. Each of the girls is unique, with a style that reflects their personality. There is a bit of fan service, but nothing too vulgar. Unfortunately, the art for the rest of the world is a little lacking and I wish it had a bit more substance.

The Game

The game in its current state feels unfinished, which is natural for demo’s at this stage of development. Combat feels a bit janky. The attacks feel slow, and using abilities feels a little clunky. This might have something to do with the minimal amount of animation. This wouldn’t be a problem if the world didn’t feel so empty. The levels are ugly with very little texture to make them pop. Its not a world I want to explore, not that there is much allowable exploration.

I am not a graphics snob. I’ve played minimilistic games I’ve loved like Worldless and Void Sols. Those games worked because while the world was simple, the gameplay was fun. I have no issue if Nezori wants to spend all their money and energy on making cute wiafus and having a minimilist world to fight in, as long as the perfromance is there and combat is fun. In its current incarnation, combat needs a few more tweeks.

The Story

The story is light-hearted, but a bit too cutesy for my taste. I love games with silly stories, Disgae 7 is one of my favorites, but the dialogue in this game can get a little cringey. Some of this may be translation issues, others may be fan service, but it does get a little awkward. If you’re the type of person who likes watching cute girls doing cute things, then the writing shouldn’t be a problem. It isn’t the worst story I’ve ever played through, but it isn’t the reason I am playing this game.

Conclusion

Nezori is an okay action RPG with a few promising elements. I am definately willing to give it a second chance, but it is kind of hard to recomend when you have something like Star Overdrive on the market. But if you like the art and need something to tide you over til the next Ys game, sure. Check out the Nezori demo on Steam and don’t forget to wishlist.

Bye Sweet Carol Review: A Darkly Beautiful Puzzle Adventure

Disclaimer

I was sent a free copy of Bye Sweet Carole to review for my blog. While I am very grateful for the opportunity, I won’t let it sway my opinions. This will be my honest review.

Shameless Self-Promotion

If you’re looking for a way to upgrade your aesthetic, check out my latest reviews for the Epomaker HE68 Mag or the KiiBoom Moonshadow V2. Check out my latest review of the Fifine M9 Microphone System and the Kiwi Ears Aventus Wireless Headset. If you’re buying anything from Amazon, feel free to use my affiliate link. It really helps me out if you do. You can also always buy me coffee!

Table of Contents

What is Bye Sweet Carol?

Bye Sweet Carol is a hand drawn narrative-horror puzzle game that takes players down a long and twisted mystery. It blends fantasy and reality with its Disney inspired art styles to tell a dark and compelling narrative.

The Story

Lana Benton lives in Bunny Hall with a group of other girls as the suffrage movement folds around them in 20th century England. Once a prominent institution where girls learned to be the “ideal” woman, now crumbles and rots with age. Lana and the girls feel the pressure of the oppressive traditions crumbling around them and do their best to get by.

The only light Lana has in her cold and dark life at Bunny Hall is her friendship with Carol. All seems good until the day Carol disappears. Lana suddenly finds herself being torn between two worlds, hers and Corolla, as she tries to find out the truth behind Carol’s disappearance.

Both worlds are full of danger. Although Lana has help, her path won’t be easy. Fight against the encroaching darkness, follow all the clues, and uncover the truth. What really happened to Carol?

Gameplay

Players take control of Lana as they move through the world, looking for clues, and solving puzzles. The game is a 2D side stroller, with the occasional jump scare and quick time event for added tension. As the player progresses through the story, they begin to unlock powers and abilities thanks to their connection to the Kingdom of Corolla. For example, players will get the ability to turn into a rabbit to help them explore the world and solve puzzles. Players can also take control of their allies for additional support. After completing their laundry list of tasks and puzzles, players will be able to find out the truth. If you get stuck, Intoindiegames has a very good guide you can use.

Review

Bye Sweet Carole is one of my favorite games. I love its unique look and feel, and the narrative is fantastic. There are few games that keep it from being perfect, but I was able to overlook them through my playthough. I was fortunate enough to not hit one of the game breaking bugs.

The Art

The art is Bye Sweet Carol‘s biggest draw. I love the classic-style, hand drawn art and the Disney feel. It makes the perfect contrast to the game’s dark story. Behind the cute and wholesome art, is a dark story with a creepy tone that makes it the perfect game for the spooky season. I admire the dev’s ability to make a beautiful Disney-looking game that feels creepy.

The Horror

While I did not have to play this game with all the lights on, it made my heart race. The game has some good jump scares that had me off my seat. The music knows exactly when to change into something more intense to set the mood, and those monsters that chase you are terrifying. There are a good amount of quick time events to player engaged. As someone who is really bad at quick time events, these made the game intense. When the game worked, Bye Sweet Carol is a solid horror game.

Performance

The game runs fine on my Nvidia RTX 3060 and Ryzen 5 5600x. There are a few bugs, and some made the game a little harder, but nothing that was game breaking. At least not for me. I’ve read a few comments that said their game became unplayable, so your mileage may vary. When the story is as good as it is, I am overlook a few bugs to get to the end.

Story

The story is what kept me playing the game. It is a dark and twisted story with a fantastic hook and a great ending. The story does get a little political as it deals with women suffrage. The message is delivered well without being preachy, but don’t play this game if you’re just going to hate on women. To everyone else, this a cool thematic story that deals with loss, grief, and the empowerment of woman. I love the blend of fantasy as a way to hyperbolize and personify the emotions and situations Lana struggles with. Lana’s grief is so powerful that it causes her to dissociate into the fantasy world of Corolla. The blending of the two worlds is very well done, and builds this powerful narrative of grief.

The Puzzles

Most of the puzzles in this game are fine. They are straight forward, creative, and work to tell the stories. Some of the puzzles felt like chore, like having to walk across a map to grab something you forgot because the game isn’t always clear. You are meant to find everything through clever exploration, but there are elements that don’t show up properly and can be easily missed. You might need look up a few solutions, and do a bit of trouble shooting. I never had to restart the game, but I did have to take a few breaks.

Gameplay Loop

The game itself does feel a little bland. There is a lot of walking, and the NPCs aren’t coded very well. NPCs are either godlike and impossible to defeat, or they are dumb. Bugs in this game makes some of the chase sequences annoying. Sometimes, NPCs would pull me out of hiding even when I had done everything right. Other times, I could just trick the NPCs so easily it was like they didn’t exist. Then there are times when I got caught because the input didn’t register. These issues get more apparent the deeper you get into the game. Since the focus is on the art and the story, I guess I can’t expect too much from the game. Just think of Bye Sweet Carole as interactive fiction you have to work extra to unlock.

Conclusion

Despite the game’s flaws, I still loved Bye Sweet Carole. The game has its unique and interesting flare that tells a very important story. It has a cast of fantastic voice actors and beautifully illustrated cut scenes to tell its well written story. If you want to play a cool looking game with a powerful message and can overlook a few bugs in your walking simulator, go pick up Bye Sweet Carole on Steam.

If you’re looking for another beautiful narrative puzzle game, check out Planet of Lana, or Murder on Space Station 52 if you want something sillier.

Rose Academy Demo Review: A Murder Mystery Adventure

Disclaimer

I was asked to cover Rose Academy, and review the demo. I understand the game isn’t finished, and will be a bit more lenient with my criticism. That said, this will be my honest impressions.

Shameless Self-Promotion

If you’re looking for a way to upgrade your aesthetic, check out my latest reviews for the Epomaker HE68 Mag or the KiiBoom Moonshadow V2. Check out my latest review of the Fifine M9 Microphone System and the Kiwi Ears Aventus Wireless Headset. If you’re buying anything from Amazon, feel free to use my affiliate link. It really helps me out if you do. You can also always buy me coffee!

What is Rose Academy?

Rose Academy is a murder mystery visual novel coming to Steam on March 26. There is a demo available on Steam and Itch. Make sure you check out the demo, and don’t forget to wishlist.

The hook

An old girlfriend calls out of the blue, ripping you from your sleep. You remember her fondly, and wonder how she’s been all these years. She needs your help, and as a seasoned detective, you ablidge. Curiousity has you chasing a memory you had thought you’d forgotten to the gates of an elite girl’s school. Before you can savor this sweet reunion, you learn about the dark truth that brought you there. A girl was found hanging in the pool changing room. While most suspect suicide, clues point to something much more sinister. Explore the school, ask your questions, and collect your clues. Can you piece it all together before it is too late?

The Demo

The game is visual novel explores dark and a few adult themes. While the game isn’t explicit, there are reference to alcohol, sex, and a few other triggering themes. This is your trigger warning.

The final version of the novel will feature about six to eight hours of game play, but the demo only includes about the first hour (depending on how fast you read). The demo introduces a few key characters and the setting they get to explore. Players also begin their investigation and collecting their initial bits of clues. There are a few important choices players need to make, but their impact to the narrative is left unknown. This is a game where choices matter. Make sure you choose carefully.

The Writing

The writing in Rose Academy is fine. There are few errors and some awkward translations, but nothing that made the story unreadable. There are a few holes and some plot points that feel a bit too convenient, but nothing that detract from the mystery. The setup for the mystery feels well paced, and introduces enough elements to spark a bit of intrigue. My issue is not with the story itself, but with some of the roughness that carries throughout. There are bits of weird dialogue and other sections that try too hard to be deep, but nothing that made me stop reading. If the writing were bad and the story boring, this review would be a lot angrier, if it happened at all.

The Story

The demo does a good job at setting up the mystery. I think I know who did it, but I can’t be confident. There is enough mystery behind the paywall to know for sure, and that’s frustratingly fantastic. The characters are a little sloppy, but they all manage to be unique and memorable. I’ll still be keeping notes, but I spent a lot of time getting invested in the interrogations. While the story does have its awkwardness, I still finished the demo mad that I don’t get to know what really happened. I really don’t want to wait till March to find out.

The art

The art is what I found most problematic. The style is a little awkward, and it leans a little too much into the fan service. While none of it is porn, there are a few panty shots that made me uncomfortable. Most of the story is pretty tame, but it is something to consider. Viewer discretion is advised.

The backgrounds are another problem. They feel a little generic and soulless. They work well enough as a visual aid, but they do little for the world building. Since the focus should be mystery and the characters involved, I am willing to let this go.

Final Thoughts

Rose Academy is a bit of an awkward, but it is at least worth reading through the demo. With its many faults, I still found myself lost in the mystery and wanting to know more. I have so many questions and am mad that I have to wait till March for the answers. Until then, I’ll be here with the game in my wishlist, waiting for the truth. I think you will too.

‘If you’re looking for a new visual novel and don’t mind a little cringe with your detective stories, go check out the demo on Steam or Itch. If you need a visual novel to tide you over while you wait for the official release, check out No Type-NOISE:Shonen Shojo.

Unyielder Review: Colorful Chaos in Roguelike Gaming

Disclaimer

I was sent a free copy of Unyielder to review for my blog. While I am very grateful for the opportunity, I won’t let it sway my opinions. This will be my honest review.

Shameless Self-Promotion

If you’re looking for a way to upgrade your aesthetic, check out my latest reviews for the, Epomaker HE68 Mag or the KiiBoom Moonshadow V2. Check out my latest review of the Fifine M9 Microphone System and the Kiwi Ears Aventus Wireless Headset. If you’re buying anything from Amazon, feel free to use my affiliate link. It really helps me out if you do. You can also always buy me coffee!

What is Unyielder?

Unyielder is a loud and chaotic roguelike looter out now on Steam.

Jump into the colorful explosion of a boss rush that is Unyielder. Players fight their way through waves of mechanized nightmares with some of the most insane weapons put into pixels. Whether you end up with a sword or bazooka, there is nothing that can stand in your way (if you can master the games unique combat mechanics). Do you have what it takes to become the best hunter of them all?

Content

Players are thrown into one of three unique arenas where they fight in fast-paced chaotic gunfights against one of over 40 unique bosses. Armed with one 30+ “absurd” weapons and a selection from the more than 90 perks and items, players can enjoy a bit of variety while they grind to unlock the different characters or permanent upgrades that give Unyielder its spice. Each character has its unique flavor, quirks, and abilities to change up the gameplay, and a set of traits to unlock. What character you choose depends on your playstyle, and the game promises enough choices for each player to find a combination they like. I am sure there is a solvable meta, but the fun comes from finding something that works best for you. The game does have its campaign, but there is an endless mode for those who just want to sit back and watch things explode.

Gameplay

The game doesn’t run as smooth as at needs to. I run an Nvidia 3060 with an AMD Ryzen 5600x and it stutters. I know this isn’t the most powerful configuration, but it can run everything else on the default configuration. It is playable, but it makes a few of the combat mechanics a bit frustrating.

Combat

Combat in Unyielder gives me Borderlands vibes, albeit a bit more chaotic ones. The gunfights have a similar energy, but the guns are a lot more creative in Unyielder. I will commend the devs creativity when it comes to the different flavors of death that fall into the players hands.

Players will start each round with a basic pistol and walk into the arena where they face off against a boss. Each boss has its unique movement and attack patterns, and learning each one gives players the advantage. Each character has a melee attack and can use their gun, provided they have enough ammo to spend. The goal of each fight is to kill the boss monster through a series of well timed parries and attacks without dying.

Parries

What makes Unyielding unique is its parry system. Each boss monster has a small window in which attacking it stuns them. Timing a perfect parry not only gives the user combat advantage, the boss also drops ammo, life, and recharges a players shield. Players are incentivized to master the parry system to not only survive, but also defeat the boss. Players do not start the encounter with enough ammo to defeat the boss. There are also no loot crates to open mid combat. Instead, players will need to live off the supplies they beat out of the boss with their well timed parries. More on why this is problematic below.

Bosses

Bosses for the most part are unique. Each has a interesting and creative design and a movement pattern to reflect this. Bosses will either jump around the map wildly, or charge in a more predictable pattern. Learning these patterns and their different animations help perfect the parry system. The problem that arises is that depending on the map, the movement can either be a slog, or incredibly trivial.

How is it on the Steam Deck?

I didn’t even try running Unyielder on a Steam Deck because it isn’t verified, and it didn’t seem worth testing. There were enough issues with how it runs on PC to discourage me from trying. That said, I am willing to try it if anyone is curious, or if the game gets a a good amount of updates.

Review

Playing Unyielder has left me torn. On one hand, I love that that the game attempts something new in the genre. I am a huge fan of the game’s explosive and colorful vibe, but the gameplay needs a bit of work.

The Art

I like Unyielder’s retro chaotic style. I love the cell shading, the explosion of color, and the weapon design. The monsters can look a little busy, but each is uniquely terrifying. The arenas feel a little empty, even though the design can make combat annoying. Some of the characters look cool, but it doesn’t matter because you don’t really see them. The weapons in this game are incredibly creative and I appreciate the time spent to make them affect the gameplay. Unfortunately, this effect is not always good.

The Bosses

I enjoyed the combat in Unyielder for the first few minutes when I was getting to learn the mechanics. However, the novelty of the gameplay quickly wears off when combat becomes a hassle. The main factor that defines success in Unyielder is timing. Timing the perfect parry grants players the power and sustainability to defeat the boss. Some bosses move slowly and predictably and can be taken down easily. Others Jump wildly across maps that make timing the perfect parry annoying. I am sure that getting better at the game and unlocking more upgrades and characters will soften some of this frustration, but I didn’t want to get there. Especially when I could be playing something like Revenge of the Mage instead.

But what truly makes the game hard to recommend is the RNG.

The Guns and RNG

After my hours of playing this game I can honestly say that the starter pistol is my favorite weapon. This is strictly due to the fact that there is no chance of it being absolutely useless.

Guns spawn with up to seven random perks. While this gamble means that a gun drops with the perfect everything, there are times where players are stuck with a useless gun that feels worse than the starter pistol. I appreciate the effort and love that went into creating the flavor of each weapon and perk, but sometimes the gun was too busy. This is bad in a game where timing is key and the guns gimmick makes is impossible to get it right. This could be a skill issue, but the average player isn’t going to endure the learning curve of a game that feels unfair and annoying. Especially when the performance isn’t good enough.

Melee is useless

My biggest issue with the game is how quickly and easily a player can run out of bullets, and how this ends a run. Each character has a melee attack, but melee in this game is the most useless skill. Everything in this game is more mobile, and chasing the different bosses across the map for a melee attack that doesn’t do enough damage is a chore. Sure you can find better melee weapons, but not in the beginning.

Conclusion

Unyielder game isn’t bad, but there are games that do this better. I love that the flavor and the chaotic nature of the game, but I don’t believe it does enough to be worth the price tag. The game needs some tuning. Combat needs to be smoother, weapons need to be less busy, and frames need to be stable. That said, at least it isn’t The Foglands.

If you do want to tackle this game, master its mechanics and many weapons and prove me wrong, I’d still wait for sale or at least a couple more updates. But if you don’t believe me, you can pick it up on Steam.

Is Northwind the Next Great Roguelike Deckbuilder?

Disclaimer

I was sent a free copy of Northwind to review for my blog. While I am very grateful for the opportunity, I won’t let it sway my opinions. This will be my honest review.

Shameless Self-Promotion

If you’re looking for a way to upgrade your aesthetic, check out my latest reviews for the Epomaker TH85, Epomaker HE68 Mag, Cypher81 or the KiiBoom Moonshadow V2. Check out my latest review of the Fifine M9 Microphone System and the Kiwi Ears Aventus Wireless Headset. If you’re buying anything from Amazon, feel free to use my affiliate link. It really helps me out if you do. If you’re looking for a VPN for some added protection, check out NordVPN through my affiliate link. You can also always buy me coffee!

What is Northwind?

Northwind is just another roguelike deckbuilder, but it experiments with a few mechanics that might make the game interesting, with a few tweaks. You can pick up Northwind on Steam early access.

You are a mercenary on the hunt for powerful monsters. Craft a deck of powerful attacks and abilities to take down everything that comes your way. With a bit of luck, some skillful deck-building, and the right equipment, there is nothing that can stand in your way. Do you have what it takes to take down the most powerful monsters?

Early Access

Early access gives you access to two mercenaries: The Duelist and Pyrotech. Everyone starts with the duelist and unlocks the Pyrotech by playing through a run. The Duelist is a melee class that hits hard with the right skills. The Pyrotech is good at stacking conditions to win her battles. There are 233 cards, 113 relics, 34 perks, 38 kinds of food, and 23 gems to ensure no two runs are ever the same.

There are three bioms ruled by a total of five bosses across them to keep players busy enough till the next major update. While the game may not be perfect yet, it shows a good amount of promise to at least be a blimp in your radar.

Roadmap

Northwind is not without its ambitions. While the game may promise a good amount of content in its current state, there are a few planned updates to keep fans excited. Planned updates for the next year include:

  • New shop: Monster Gear Engineer
  • 3rd Mercenary
  • Expanded Hazard Levels and Roguelite progression
  • Inspection feature
  • Controller and Steam Deck Support
  • Additional content: Relics, Gems, etc.
  • Visual and QoL upgrades

All we can do as wait for them the publishers to deliver.

Gameplay

Northwind has solid performance, but it does have basic minimal animation.

Players start each game by choosing one of the two mercenaries. I always picked the Pyrotech because I preferred the playstyle, but both seem equally capable of taking on the challenge. Players start with mostly the same deck, save three cards that are randomly generated each turn. Players then choose an encounter, be it combat, combat with a boss/miniboss, random event, or the campsite.

Combat

Combat is a tug-of-war style encounter between the player and the NPC. Each round, the NPC will spawn damage or an ability. A players must use choose the correct combination of cards to either match or beat the number the NPC spawns or take damage. The player looses if their health goes to zero. The player wins if the NPC’s health goes to zero.

To better visualize this, imagine the player encounters a goblin. In the first round, the globlin spawns five damage. The player looks at their hand and plays a number of cards that do five or more damage, provided they have mana.

The mana system is what makes Northwind unique. Mana does not regenerate like in other deck builders like Starvader. Instead, players must draw mana cards and spend or stockpile them strategically. Mana cards are interwoven into a players deck. A player can choose to pick up more along the adventure, but finding the balance between the number of mana cards and attack cards is key for a players success. Players can get mana flooded/screwed if they are not too careful. because of this mechanic, players are sometimes forced into taking the damage in order to stockpile for bigger attacks in a subsequent turn.

Leveling

Mana can be spent to cast attack cards, but they can also be used to level up. Players can level up their character up to level three anytime during each combat, provided they have enough mana. Leveling up a character makes them hit harder. All attacks do more damage when leveling, at the cost of sometimes spending a turn to power-up. This is not only thematic, but it adds a bit of complexity to the combat. Players will need to decide whether or not they want to spend a turn leveling their character or dealing damage. Knowing when to spend and save resources, especially on leveling is key for beating the harder bits of combat.

Relics and Items

Players will occasionally have find randomly generated items or relics to aid them on their journey. These items and relics give players abilities or boosts that give them an edge in combat. Players are either given these items are rewards in random events, paid for through currency or life, or dropped by monsters as treasure. Sometimes, players can choose from a collection of items. However these items find their way into a players, they can easily ruin a run if they aren’t good enough.

Encounters

Aside from the major Boss fights, players can choose not to fight. Throughout a run, players have the option to choose non-combat scenarios. These include but are not limited to shops and random events. A random event can be anything from encountering a stranger that gives a player a boon for a price (or free). The encounter can also be a difficult choice that can also result in a boon. For example, a player can choose to give up some of their health to upgrade one of their attack cards. There are also NPCs that allow players to edit their decks allowing them to buy, upgrade, or delete cards in their decks.

Rest

It wouldn’t be a roguelike deckbuilder without some kind of campfire mechanic. Players are given the occasional opportunity to heal their character. If a player doesn’t need to heal, they also have the option to upgrade cards in their deck and sometimes pick up a special boon to help them in their journey. The placement of these nodes, and knowing when to use them can make or break a run.

Permanant Upgardes

After a run ends, players earn in-game currency that they can spend on buying permanent upgrades. In theory, the game gets easier the more runs a player completes. I am sure there is a solvable way to buy upgrades, but I enjoyed choosing the upgrades that best fit my style. Earning these upgrades are a bit of a grind, but the built-in RNG promises to lessen a bit of that monotony.

Towns

A players will also get a chance to visit a town during a run where they can visit different vendors and buy foods, items, relics and upgrades with currencies they earn across their adventure. These upgrades are randomly generated, and can make or break a run.

Review

Northwind plays with a few interesting mechanics that make it a promising entry to the genre. While it does need a bit of tweaking, the game has enough substance to make it worth at least an add to the wishlist.

The Artstyle

The world of Northwind feels a little bare at the moment. The champions and a few of the monsters have cool design, but I feel like the world lacks flavor. There is not enough color or themes spread accorss the regions that give Northwind a tangible place in genre. People might be drawn in by the cool art for thew promotions, but will forget playing the game because the art isn’t very memorable. It doesn’t help that there isn’t much in terms of animation, but that is probable better for a game like this where the focus is card interactions. Improving visuals is part of the roadmap, so a few more updates may change things.

The Gameplay

Gameplay is where I am completely split on this game. On one hand, Northwind‘s unique mechanics are the breath of fresh air the genre needs, on the other, it has a glaring balancing issue.

Now the game runs great, as I would expect from a game with little animation. I didn’t experience any game breaking bugs, and I got all the frames I needed to play comfortable. The are also enough cards, relics, and items in the current Early Access build for a few fun and interesting decks. The RNG, while mostly fair, can end a run early. This is expected in the roguelike genre, and not enough to ruin the game.

What ruins game is the balancing in later fights. There are fights where you can do everything right, but still get hit with a 100 damage because the game decides its time. I am sure there are foods you can eat, upgrades you can buy, or decisions you can make to mitigate this, but it sucks. Having to spend mana on level feels bad when the boss can kill you with one hit. There are fights where you don’t even get the option to stockpile mana. These fights feel unfair and will turn away the player who isn’t trying to grind at a game that doesn’t have a cool memorable world or animation to distract them.

Final Thoughts?

Northwind needs a bit more time to bake in the oven. The game has a few good ideas that have me excited about its future, but it is kind of hard to recommend when you have games like Takara Cards or even Shogun Showdown. Don’t get me wrong, Northwind isn’t a bad game, it just isn’t ready yet. If you are looking for a new deckbuilder and don’t mind the roughness that comes with an early access game, it is a great way to support a publisher that is making an interesting attempt at the genre.

You can pick up Northwind on Steam Early Access.

Exploring Trauma in Visual No Type-NOISE: Shonen Shojo

Disclaimer

I was sent a free copy of Type-NOISE: Shonen Shojo to review for my blog. While I am very grateful for the opportunity, I won’t let it sway my opinions. This will be my honest review.

Shameless Self-Promotion

If you’re looking for a way to upgrade your aesthetic, check out my latest reviews for the Epomaker TH85, Epomaker HE68 Mag, Cypher81 or the KiiBoom Moonshadow V2. Check out my latest review of the Fifine M9 Microphone System and the Kiwi Ears Aventus Wireless Headset. If you’re buying anything from Amazon, feel free to use my affiliate link. It really helps me out if you do. If you’re looking for a VPN for some added protection, check out NordVPN through my affiliate link. You can also always buy me coffee!

What is Type-NOISE: Shonen Shojo

Type-NOISE: Shonen Shojo is a visual novel that effectively explores dealing with trauma. This is your trigger warning.

A group of boys and girls find themselves in a strange world world similar to theirs, but off somehow. They have no memory of who they are or how they got there. The world around them seems to be empty except for the mindless drones that seem to be put in place to keep them trapped. The only way out of this world is to solve a series of puzzles that will have each character deal with their trauma. There are multiple endings, a few interesting mini games, and a lot of dark themes to sit through in Noise Scramble City.

Gameplay

Players will read through each characters story, making the choices that affect the endings of the story. There are multiple endings to explore for a good amount of replayability. Each character has a unique set of puzzles and mini games that are thematic with their back story. The game is split into two segments: exploration and story. In exploration, players click around each uniquely themed room for clues and puzzle pieces. The goal is to piece together bits of a characters backstory to move to the next room. Outside of these rooms, players get to see the characters interact and their relationships with each other develop. It is a lot of reading with interesting puzzles and mini-games to break things up.

Review

The game starts off with a trigger warning and immediately gets dark You’ve been warned.

Type-NOISE: Shonen Shojo is a fantastic novel about facing and dealing with trauma. While the themes are dark, the game addresses its topics appropriately. Each character is unique and memorable, and the story is interesting and engaging. Unfortunately, the English translation isn’t perfect. There are a lot of grammar mistakes and noticeable typos that might take some of the immersion away from the story. As an former English Major, I had no issues because the story was good enough. I did skip over a few parts that felt slow, but I also read through this game in one sitting.

Type-NOISE: Shonen Shojo is an aesthetically pleasing novel. The game has a great artstyle for a unique and flavorful world and it fills with cool colorful characters. The game also has a fantastic soundtrack to set the mood and get players immersed. What makes Type-NOISE: Shonen Shojo the perfect visual novel is its balance between puzzles and all the reading. The puzzles are all very interesting. There is a guide available (with spoilers) if needed, but most of the puzzles are pretty straight forward.

I love that I got to collect all these parts of a narative, but the choices I made also meant I couldn’t get the whole story in one playthrough. I will be playing this game again soon because I need to know everything.

If you’re looking for a a good visual novel, don’t mind a few spelling errors here and there or the dark themes it deals with, pick up Type-NOISE: Shonen Shojo. This is one of those games you need to read through at least once.

You can pick up Type-NOISE: Shonen Shojo on Steam for $19.99.

Skygard Arena: A Unique Strategy Game Worth Playing

Disclaimer

I was sent a free copy of Skygard Arena to review for my blog. While I am very grateful for the opportunity, I won’t let it sway my opinions. This will be my honest review.

Shameless Self-Promotion

If you’re looking for a way to upgrade your aesthetic, check out my latest reviews for the Epomaker TH85, Epomaker HE68 Mag, Cypher81 or the KiiBoom Moonshadow V2. Check out my latest review of the Fifine M9 Microphone System and the Kiwi Ears Aventus Wireless Headset. If you’re buying anything from Amazon, feel free to use my affiliate link. It really helps me out if you do. If you’re looking for a VPN for some added protection, check out NordVPN through my affiliate link. You can also always buy me coffee!

What is Skygard Arena?

Skygard Arena is a unique strategy indie PVP game out now on Steam (Currently 35% off until October 2nd).

Skygard has been split into five unique factions, each with their own flavor and abilities. To avoid long and drawn out wars, the five factions come together to compete in the Arena. Each faction sends their collection of their best champions to duke it out in the ultimate show of power and wit. Choose your champion as you face off against other people through epic PVP matches, or see your favorite faction rise to the top in the campaign mode. Can you master your abilities and come out on top?

Gameplay

Players take turns controlling their team of three champions as they try to capture objectives and pick up resources. Players take turns controlling each of their champions as they strategize their victory. Turns are based on the character’s priority. Each character can move, use a main action and a fast action. Each character has a movement action for a bit of added mystery. Players must balance fighting off the enemy and taking objectives. The first team to take all the objectives wins. It is a game that has a bit of learning curve learned through experience. While the tutorial and the story do a good job at on-boarding players to the fundamentals of the game, there are a few nuances (like the combo system) that the player will need to pick up through experimentation and additional research.

Review

Skygard Arena is a solid PVP strategy game that ill fill its niche nicely. The game has a cool artstyle with a decent amount of flavor (I love the distinct styles of the different factions) and sound mechanics. Those who are looking for a unique strategy experience should definitely look into this game. The game runs well and it will earn its $15.

My biggest issue with the game is that the campaign isn’t very good. The voice acting is bad and the writing doesn’t do enough to capture my attention. I shouldn’t really be expecting much for a game with the focus on PvP, but that is where I would spend most of my time. I tried PvP and got wrecked, but that is more of a skill issue. The game ran fine, I am just bad. Even so, the game does need a bigger community. Make sure you join the official Discord. The people seem friendly towards beginners and casuals, and it is a great place to keep up with news and events.

The game does give players the option to play AI matches. For the most part, these are a great feature to explore different faction, combos, and strategies, but the turns can be a little long. The campaign is still a better way to learn the game, but this option is a great for casuals who aren’t ready for PvP, or those who want to explore something new without the pressure.

Honestly, the game is fine and deserves a bigger audience. I appreciate that the game tries new things in the space. Having to balance positioning, objectives, and enemy units creates enough complexity and depth to keep things engaging. I love that there aren’t 1000 different macro/micro actions to manage. Everything is pretty contained within the arena while still allowing for a good amount of strategy. The biggest barrier will be learning each character’s abilities and how they interact with others to build your team. Whether you have time for that will be up to you, but I am sure there are people in the community currently solving the meta.

Skygard Arena is going to do well in its niche if it can build its community. It needs and deserves more players. If you like strategy games and don’t mind the PvP, Skygard has a unique twist that is worth trying once.

You can buy Skygard Arena on Steam.

The Fame Game: A Cheesy but Fun FMV Experience

Disclaimer

I was sent a free copy of The Fame Game: Welcome to Hollywood to review for my blog. While I am very grateful for the opportunity, I won’t let it sway my opinions. This will be my honest review.

Shameless Self-Promotion

If you’re looking for a way to upgrade your aesthetic, check out my latest reviews for the Epomaker TH85, Epomaker HE68 Mag, Cypher81 or the KiiBoom Moonshadow V2. Check out my latest review of the Fifine M9 Microphone System and the Kiwi Ears Aventus Wireless Headset. If you’re buying anything from Amazon, feel free to use my affiliate link. It really helps me out if you do. If you’re looking for a VPN for some added protection, check out NordVPN through my affiliate link. You can also always buy me coffee!

What is The Fame Game: Welcome to Hollywood

The Fame Game is a dating sim FMV out now on Steam.

You find yourself in a leading role in a hit show. While you do your best to rise into your stardom, you find yourself the center of attention. Seven beautiful woman will compete for your attention, but only one can take the role. You will flirt, go on dates, and get to know each girl as you try as you jump start your acting career. Who will you choose? How far will you go?

Gameplay

The game is essentially a choose your own adventure game made into a movie. Players watch the story unfold and make the choices that will shape the overall story. There are multiple endings, and the game makes it easy to play for them all. The game lets players skip scenes they’ve already seen, and even rewind to a previous choice if they mess up a choice.

The game has two goals:

  1. Become a great actor
  2. Get the girl

Players must earn a certain amount of acting points by the end of the story for the great actor ending. The game offers players scenes with choices that affect how well they do in the series. The choices made during these segments determine if Jonathan’s trip to Hollywood leaves him a star, or sends him back to Ohio.

The main loop of the game is getting the girl. Each girl has a unique personality and affection meter. Players are given the opportunity to get to know each girl, and try to romance them. If players are able to fill the affection meter, they end up with the girl. The choices they make during the story affects the girls and endings they have access to by the end.

Review

The people behind The Fame Game: Welcome to Hollywood did a fantastic job at creating what is easily one of my favorite FMVs. While the game and story is incredibly cheesy, I can’t deny that I loved every minute of it.

The story is fine, but very cheesy. All the girls have an unexplainable affection for Jonathan and will chase him down, even when it feels forced. It reminds me of the cheesy harem anime’s of my youth, with almost as much fan service. If you like cheesy drama’s, this has that vibe.

The girls are each unique and memorable, but there are clearly some that are better actors. Some actors will bring their characters to life in very fun and memorable scenes, while others will leave with awkward yet passable performances. The acting doesn’t take away from the enjoyment, and honestly gives the game its charm.

The one thing to look out for is the fan service. While none it felt inappropriate, I wouldn’t play this in public for fear of being judged. Other than that, the game is a solid FMV. The story is fun, the characters are memorable, and the production is solid. If you like cheesy dramas and FMVs, this is a game you should at least play once. It is short enough to play in a sitting, and the game makes it easy to explore different narratives.

You can pick The Fame Game: Welcome to Hollywood for only $9.99 on Steam.