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Bye Sweet Carol Review: A Darkly Beautiful Puzzle Adventure

Disclaimer

I was sent a free copy of Bye Sweet Carole to review for my blog. While I am very grateful for the opportunity, I won’t let it sway my opinions. This will be my honest review.

Shameless Self-Promotion

If you’re looking for a way to upgrade your aesthetic, check out my latest reviews for the Epomaker HE68 Mag or the KiiBoom Moonshadow V2. Check out my latest review of the Fifine M9 Microphone System and the Kiwi Ears Aventus Wireless Headset. If you’re buying anything from Amazon, feel free to use my affiliate link. It really helps me out if you do. You can also always buy me coffee!

Table of Contents

What is Bye Sweet Carol?

Bye Sweet Carol is a hand drawn narrative-horror puzzle game that takes players down a long and twisted mystery. It blends fantasy and reality with its Disney inspired art styles to tell a dark and compelling narrative.

The Story

Lana Benton lives in Bunny Hall with a group of other girls as the suffrage movement folds around them in 20th century England. Once a prominent institution where girls learned to be the “ideal” woman, now crumbles and rots with age. Lana and the girls feel the pressure of the oppressive traditions crumbling around them and do their best to get by.

The only light Lana has in her cold and dark life at Bunny Hall is her friendship with Carol. All seems good until the day Carol disappears. Lana suddenly finds herself being torn between two worlds, hers and Corolla, as she tries to find out the truth behind Carol’s disappearance.

Both worlds are full of danger. Although Lana has help, her path won’t be easy. Fight against the encroaching darkness, follow all the clues, and uncover the truth. What really happened to Carol?

Gameplay

Players take control of Lana as they move through the world, looking for clues, and solving puzzles. The game is a 2D side stroller, with the occasional jump scare and quick time event for added tension. As the player progresses through the story, they begin to unlock powers and abilities thanks to their connection to the Kingdom of Corolla. For example, players will get the ability to turn into a rabbit to help them explore the world and solve puzzles. Players can also take control of their allies for additional support. After completing their laundry list of tasks and puzzles, players will be able to find out the truth. If you get stuck, Intoindiegames has a very good guide you can use.

Review

Bye Sweet Carole is one of my favorite games. I love its unique look and feel, and the narrative is fantastic. There are few games that keep it from being perfect, but I was able to overlook them through my playthough. I was fortunate enough to not hit one of the game breaking bugs.

The Art

The art is Bye Sweet Carol‘s biggest draw. I love the classic-style, hand drawn art and the Disney feel. It makes the perfect contrast to the game’s dark story. Behind the cute and wholesome art, is a dark story with a creepy tone that makes it the perfect game for the spooky season. I admire the dev’s ability to make a beautiful Disney-looking game that feels creepy.

The Horror

While I did not have to play this game with all the lights on, it made my heart race. The game has some good jump scares that had me off my seat. The music knows exactly when to change into something more intense to set the mood, and those monsters that chase you are terrifying. There are a good amount of quick time events to player engaged. As someone who is really bad at quick time events, these made the game intense. When the game worked, Bye Sweet Carol is a solid horror game.

Performance

The game runs fine on my Nvidia RTX 3060 and Ryzen 5 5600x. There are a few bugs, and some made the game a little harder, but nothing that was game breaking. At least not for me. I’ve read a few comments that said their game became unplayable, so your mileage may vary. When the story is as good as it is, I am overlook a few bugs to get to the end.

Story

The story is what kept me playing the game. It is a dark and twisted story with a fantastic hook and a great ending. The story does get a little political as it deals with women suffrage. The message is delivered well without being preachy, but don’t play this game if you’re just going to hate on women. To everyone else, this a cool thematic story that deals with loss, grief, and the empowerment of woman. I love the blend of fantasy as a way to hyperbolize and personify the emotions and situations Lana struggles with. Lana’s grief is so powerful that it causes her to dissociate into the fantasy world of Corolla. The blending of the two worlds is very well done, and builds this powerful narrative of grief.

The Puzzles

Most of the puzzles in this game are fine. They are straight forward, creative, and work to tell the stories. Some of the puzzles felt like chore, like having to walk across a map to grab something you forgot because the game isn’t always clear. You are meant to find everything through clever exploration, but there are elements that don’t show up properly and can be easily missed. You might need look up a few solutions, and do a bit of trouble shooting. I never had to restart the game, but I did have to take a few breaks.

Gameplay Loop

The game itself does feel a little bland. There is a lot of walking, and the NPCs aren’t coded very well. NPCs are either godlike and impossible to defeat, or they are dumb. Bugs in this game makes some of the chase sequences annoying. Sometimes, NPCs would pull me out of hiding even when I had done everything right. Other times, I could just trick the NPCs so easily it was like they didn’t exist. Then there are times when I got caught because the input didn’t register. These issues get more apparent the deeper you get into the game. Since the focus is on the art and the story, I guess I can’t expect too much from the game. Just think of Bye Sweet Carole as interactive fiction you have to work extra to unlock.

Conclusion

Despite the game’s flaws, I still loved Bye Sweet Carole. The game has its unique and interesting flare that tells a very important story. It has a cast of fantastic voice actors and beautifully illustrated cut scenes to tell its well written story. If you want to play a cool looking game with a powerful message and can overlook a few bugs in your walking simulator, go pick up Bye Sweet Carole on Steam.

If you’re looking for another beautiful narrative puzzle game, check out Planet of Lana, or Murder on Space Station 52 if you want something sillier.

Rose Academy Demo Review: A Murder Mystery Adventure

Disclaimer

I was asked to cover Rose Academy, and review the demo. I understand the game isn’t finished, and will be a bit more lenient with my criticism. That said, this will be my honest impressions.

Shameless Self-Promotion

If you’re looking for a way to upgrade your aesthetic, check out my latest reviews for the Epomaker HE68 Mag or the KiiBoom Moonshadow V2. Check out my latest review of the Fifine M9 Microphone System and the Kiwi Ears Aventus Wireless Headset. If you’re buying anything from Amazon, feel free to use my affiliate link. It really helps me out if you do. You can also always buy me coffee!

What is Rose Academy?

Rose Academy is a murder mystery visual novel coming to Steam on March 26. There is a demo available on Steam and Itch. Make sure you check out the demo, and don’t forget to wishlist.

The hook

An old girlfriend calls out of the blue, ripping you from your sleep. You remember her fondly, and wonder how she’s been all these years. She needs your help, and as a seasoned detective, you ablidge. Curiousity has you chasing a memory you had thought you’d forgotten to the gates of an elite girl’s school. Before you can savor this sweet reunion, you learn about the dark truth that brought you there. A girl was found hanging in the pool changing room. While most suspect suicide, clues point to something much more sinister. Explore the school, ask your questions, and collect your clues. Can you piece it all together before it is too late?

The Demo

The game is visual novel explores dark and a few adult themes. While the game isn’t explicit, there are reference to alcohol, sex, and a few other triggering themes. This is your trigger warning.

The final version of the novel will feature about six to eight hours of game play, but the demo only includes about the first hour (depending on how fast you read). The demo introduces a few key characters and the setting they get to explore. Players also begin their investigation and collecting their initial bits of clues. There are a few important choices players need to make, but their impact to the narrative is left unknown. This is a game where choices matter. Make sure you choose carefully.

The Writing

The writing in Rose Academy is fine. There are few errors and some awkward translations, but nothing that made the story unreadable. There are a few holes and some plot points that feel a bit too convenient, but nothing that detract from the mystery. The setup for the mystery feels well paced, and introduces enough elements to spark a bit of intrigue. My issue is not with the story itself, but with some of the roughness that carries throughout. There are bits of weird dialogue and other sections that try too hard to be deep, but nothing that made me stop reading. If the writing were bad and the story boring, this review would be a lot angrier, if it happened at all.

The Story

The demo does a good job at setting up the mystery. I think I know who did it, but I can’t be confident. There is enough mystery behind the paywall to know for sure, and that’s frustratingly fantastic. The characters are a little sloppy, but they all manage to be unique and memorable. I’ll still be keeping notes, but I spent a lot of time getting invested in the interrogations. While the story does have its awkwardness, I still finished the demo mad that I don’t get to know what really happened. I really don’t want to wait till March to find out.

The art

The art is what I found most problematic. The style is a little awkward, and it leans a little too much into the fan service. While none of it is porn, there are a few panty shots that made me uncomfortable. Most of the story is pretty tame, but it is something to consider. Viewer discretion is advised.

The backgrounds are another problem. They feel a little generic and soulless. They work well enough as a visual aid, but they do little for the world building. Since the focus should be mystery and the characters involved, I am willing to let this go.

Final Thoughts

Rose Academy is a bit of an awkward, but it is at least worth reading through the demo. With its many faults, I still found myself lost in the mystery and wanting to know more. I have so many questions and am mad that I have to wait till March for the answers. Until then, I’ll be here with the game in my wishlist, waiting for the truth. I think you will too.

‘If you’re looking for a new visual novel and don’t mind a little cringe with your detective stories, go check out the demo on Steam or Itch. If you need a visual novel to tide you over while you wait for the official release, check out No Type-NOISE:Shonen Shojo.

Unyielder Review: Colorful Chaos in Roguelike Gaming

Disclaimer

I was sent a free copy of Unyielder to review for my blog. While I am very grateful for the opportunity, I won’t let it sway my opinions. This will be my honest review.

Shameless Self-Promotion

If you’re looking for a way to upgrade your aesthetic, check out my latest reviews for the, Epomaker HE68 Mag or the KiiBoom Moonshadow V2. Check out my latest review of the Fifine M9 Microphone System and the Kiwi Ears Aventus Wireless Headset. If you’re buying anything from Amazon, feel free to use my affiliate link. It really helps me out if you do. You can also always buy me coffee!

What is Unyielder?

Unyielder is a loud and chaotic roguelike looter out now on Steam.

Jump into the colorful explosion of a boss rush that is Unyielder. Players fight their way through waves of mechanized nightmares with some of the most insane weapons put into pixels. Whether you end up with a sword or bazooka, there is nothing that can stand in your way (if you can master the games unique combat mechanics). Do you have what it takes to become the best hunter of them all?

Content

Players are thrown into one of three unique arenas where they fight in fast-paced chaotic gunfights against one of over 40 unique bosses. Armed with one 30+ “absurd” weapons and a selection from the more than 90 perks and items, players can enjoy a bit of variety while they grind to unlock the different characters or permanent upgrades that give Unyielder its spice. Each character has its unique flavor, quirks, and abilities to change up the gameplay, and a set of traits to unlock. What character you choose depends on your playstyle, and the game promises enough choices for each player to find a combination they like. I am sure there is a solvable meta, but the fun comes from finding something that works best for you. The game does have its campaign, but there is an endless mode for those who just want to sit back and watch things explode.

Gameplay

The game doesn’t run as smooth as at needs to. I run an Nvidia 3060 with an AMD Ryzen 5600x and it stutters. I know this isn’t the most powerful configuration, but it can run everything else on the default configuration. It is playable, but it makes a few of the combat mechanics a bit frustrating.

Combat

Combat in Unyielder gives me Borderlands vibes, albeit a bit more chaotic ones. The gunfights have a similar energy, but the guns are a lot more creative in Unyielder. I will commend the devs creativity when it comes to the different flavors of death that fall into the players hands.

Players will start each round with a basic pistol and walk into the arena where they face off against a boss. Each boss has its unique movement and attack patterns, and learning each one gives players the advantage. Each character has a melee attack and can use their gun, provided they have enough ammo to spend. The goal of each fight is to kill the boss monster through a series of well timed parries and attacks without dying.

Parries

What makes Unyielding unique is its parry system. Each boss monster has a small window in which attacking it stuns them. Timing a perfect parry not only gives the user combat advantage, the boss also drops ammo, life, and recharges a players shield. Players are incentivized to master the parry system to not only survive, but also defeat the boss. Players do not start the encounter with enough ammo to defeat the boss. There are also no loot crates to open mid combat. Instead, players will need to live off the supplies they beat out of the boss with their well timed parries. More on why this is problematic below.

Bosses

Bosses for the most part are unique. Each has a interesting and creative design and a movement pattern to reflect this. Bosses will either jump around the map wildly, or charge in a more predictable pattern. Learning these patterns and their different animations help perfect the parry system. The problem that arises is that depending on the map, the movement can either be a slog, or incredibly trivial.

How is it on the Steam Deck?

I didn’t even try running Unyielder on a Steam Deck because it isn’t verified, and it didn’t seem worth testing. There were enough issues with how it runs on PC to discourage me from trying. That said, I am willing to try it if anyone is curious, or if the game gets a a good amount of updates.

Review

Playing Unyielder has left me torn. On one hand, I love that that the game attempts something new in the genre. I am a huge fan of the game’s explosive and colorful vibe, but the gameplay needs a bit of work.

The Art

I like Unyielder’s retro chaotic style. I love the cell shading, the explosion of color, and the weapon design. The monsters can look a little busy, but each is uniquely terrifying. The arenas feel a little empty, even though the design can make combat annoying. Some of the characters look cool, but it doesn’t matter because you don’t really see them. The weapons in this game are incredibly creative and I appreciate the time spent to make them affect the gameplay. Unfortunately, this effect is not always good.

The Bosses

I enjoyed the combat in Unyielder for the first few minutes when I was getting to learn the mechanics. However, the novelty of the gameplay quickly wears off when combat becomes a hassle. The main factor that defines success in Unyielder is timing. Timing the perfect parry grants players the power and sustainability to defeat the boss. Some bosses move slowly and predictably and can be taken down easily. Others Jump wildly across maps that make timing the perfect parry annoying. I am sure that getting better at the game and unlocking more upgrades and characters will soften some of this frustration, but I didn’t want to get there. Especially when I could be playing something like Revenge of the Mage instead.

But what truly makes the game hard to recommend is the RNG.

The Guns and RNG

After my hours of playing this game I can honestly say that the starter pistol is my favorite weapon. This is strictly due to the fact that there is no chance of it being absolutely useless.

Guns spawn with up to seven random perks. While this gamble means that a gun drops with the perfect everything, there are times where players are stuck with a useless gun that feels worse than the starter pistol. I appreciate the effort and love that went into creating the flavor of each weapon and perk, but sometimes the gun was too busy. This is bad in a game where timing is key and the guns gimmick makes is impossible to get it right. This could be a skill issue, but the average player isn’t going to endure the learning curve of a game that feels unfair and annoying. Especially when the performance isn’t good enough.

Melee is useless

My biggest issue with the game is how quickly and easily a player can run out of bullets, and how this ends a run. Each character has a melee attack, but melee in this game is the most useless skill. Everything in this game is more mobile, and chasing the different bosses across the map for a melee attack that doesn’t do enough damage is a chore. Sure you can find better melee weapons, but not in the beginning.

Conclusion

Unyielder game isn’t bad, but there are games that do this better. I love that the flavor and the chaotic nature of the game, but I don’t believe it does enough to be worth the price tag. The game needs some tuning. Combat needs to be smoother, weapons need to be less busy, and frames need to be stable. That said, at least it isn’t The Foglands.

If you do want to tackle this game, master its mechanics and many weapons and prove me wrong, I’d still wait for sale or at least a couple more updates. But if you don’t believe me, you can pick it up on Steam.

Is Northwind the Next Great Roguelike Deckbuilder?

Disclaimer

I was sent a free copy of Northwind to review for my blog. While I am very grateful for the opportunity, I won’t let it sway my opinions. This will be my honest review.

Shameless Self-Promotion

If you’re looking for a way to upgrade your aesthetic, check out my latest reviews for the Epomaker TH85, Epomaker HE68 Mag, Cypher81 or the KiiBoom Moonshadow V2. Check out my latest review of the Fifine M9 Microphone System and the Kiwi Ears Aventus Wireless Headset. If you’re buying anything from Amazon, feel free to use my affiliate link. It really helps me out if you do. If you’re looking for a VPN for some added protection, check out NordVPN through my affiliate link. You can also always buy me coffee!

What is Northwind?

Northwind is just another roguelike deckbuilder, but it experiments with a few mechanics that might make the game interesting, with a few tweaks. You can pick up Northwind on Steam early access.

You are a mercenary on the hunt for powerful monsters. Craft a deck of powerful attacks and abilities to take down everything that comes your way. With a bit of luck, some skillful deck-building, and the right equipment, there is nothing that can stand in your way. Do you have what it takes to take down the most powerful monsters?

Early Access

Early access gives you access to two mercenaries: The Duelist and Pyrotech. Everyone starts with the duelist and unlocks the Pyrotech by playing through a run. The Duelist is a melee class that hits hard with the right skills. The Pyrotech is good at stacking conditions to win her battles. There are 233 cards, 113 relics, 34 perks, 38 kinds of food, and 23 gems to ensure no two runs are ever the same.

There are three bioms ruled by a total of five bosses across them to keep players busy enough till the next major update. While the game may not be perfect yet, it shows a good amount of promise to at least be a blimp in your radar.

Roadmap

Northwind is not without its ambitions. While the game may promise a good amount of content in its current state, there are a few planned updates to keep fans excited. Planned updates for the next year include:

  • New shop: Monster Gear Engineer
  • 3rd Mercenary
  • Expanded Hazard Levels and Roguelite progression
  • Inspection feature
  • Controller and Steam Deck Support
  • Additional content: Relics, Gems, etc.
  • Visual and QoL upgrades

All we can do as wait for them the publishers to deliver.

Gameplay

Northwind has solid performance, but it does have basic minimal animation.

Players start each game by choosing one of the two mercenaries. I always picked the Pyrotech because I preferred the playstyle, but both seem equally capable of taking on the challenge. Players start with mostly the same deck, save three cards that are randomly generated each turn. Players then choose an encounter, be it combat, combat with a boss/miniboss, random event, or the campsite.

Combat

Combat is a tug-of-war style encounter between the player and the NPC. Each round, the NPC will spawn damage or an ability. A players must use choose the correct combination of cards to either match or beat the number the NPC spawns or take damage. The player looses if their health goes to zero. The player wins if the NPC’s health goes to zero.

To better visualize this, imagine the player encounters a goblin. In the first round, the globlin spawns five damage. The player looks at their hand and plays a number of cards that do five or more damage, provided they have mana.

The mana system is what makes Northwind unique. Mana does not regenerate like in other deck builders like Starvader. Instead, players must draw mana cards and spend or stockpile them strategically. Mana cards are interwoven into a players deck. A player can choose to pick up more along the adventure, but finding the balance between the number of mana cards and attack cards is key for a players success. Players can get mana flooded/screwed if they are not too careful. because of this mechanic, players are sometimes forced into taking the damage in order to stockpile for bigger attacks in a subsequent turn.

Leveling

Mana can be spent to cast attack cards, but they can also be used to level up. Players can level up their character up to level three anytime during each combat, provided they have enough mana. Leveling up a character makes them hit harder. All attacks do more damage when leveling, at the cost of sometimes spending a turn to power-up. This is not only thematic, but it adds a bit of complexity to the combat. Players will need to decide whether or not they want to spend a turn leveling their character or dealing damage. Knowing when to spend and save resources, especially on leveling is key for beating the harder bits of combat.

Relics and Items

Players will occasionally have find randomly generated items or relics to aid them on their journey. These items and relics give players abilities or boosts that give them an edge in combat. Players are either given these items are rewards in random events, paid for through currency or life, or dropped by monsters as treasure. Sometimes, players can choose from a collection of items. However these items find their way into a players, they can easily ruin a run if they aren’t good enough.

Encounters

Aside from the major Boss fights, players can choose not to fight. Throughout a run, players have the option to choose non-combat scenarios. These include but are not limited to shops and random events. A random event can be anything from encountering a stranger that gives a player a boon for a price (or free). The encounter can also be a difficult choice that can also result in a boon. For example, a player can choose to give up some of their health to upgrade one of their attack cards. There are also NPCs that allow players to edit their decks allowing them to buy, upgrade, or delete cards in their decks.

Rest

It wouldn’t be a roguelike deckbuilder without some kind of campfire mechanic. Players are given the occasional opportunity to heal their character. If a player doesn’t need to heal, they also have the option to upgrade cards in their deck and sometimes pick up a special boon to help them in their journey. The placement of these nodes, and knowing when to use them can make or break a run.

Permanant Upgardes

After a run ends, players earn in-game currency that they can spend on buying permanent upgrades. In theory, the game gets easier the more runs a player completes. I am sure there is a solvable way to buy upgrades, but I enjoyed choosing the upgrades that best fit my style. Earning these upgrades are a bit of a grind, but the built-in RNG promises to lessen a bit of that monotony.

Towns

A players will also get a chance to visit a town during a run where they can visit different vendors and buy foods, items, relics and upgrades with currencies they earn across their adventure. These upgrades are randomly generated, and can make or break a run.

Review

Northwind plays with a few interesting mechanics that make it a promising entry to the genre. While it does need a bit of tweaking, the game has enough substance to make it worth at least an add to the wishlist.

The Artstyle

The world of Northwind feels a little bare at the moment. The champions and a few of the monsters have cool design, but I feel like the world lacks flavor. There is not enough color or themes spread accorss the regions that give Northwind a tangible place in genre. People might be drawn in by the cool art for thew promotions, but will forget playing the game because the art isn’t very memorable. It doesn’t help that there isn’t much in terms of animation, but that is probable better for a game like this where the focus is card interactions. Improving visuals is part of the roadmap, so a few more updates may change things.

The Gameplay

Gameplay is where I am completely split on this game. On one hand, Northwind‘s unique mechanics are the breath of fresh air the genre needs, on the other, it has a glaring balancing issue.

Now the game runs great, as I would expect from a game with little animation. I didn’t experience any game breaking bugs, and I got all the frames I needed to play comfortable. The are also enough cards, relics, and items in the current Early Access build for a few fun and interesting decks. The RNG, while mostly fair, can end a run early. This is expected in the roguelike genre, and not enough to ruin the game.

What ruins game is the balancing in later fights. There are fights where you can do everything right, but still get hit with a 100 damage because the game decides its time. I am sure there are foods you can eat, upgrades you can buy, or decisions you can make to mitigate this, but it sucks. Having to spend mana on level feels bad when the boss can kill you with one hit. There are fights where you don’t even get the option to stockpile mana. These fights feel unfair and will turn away the player who isn’t trying to grind at a game that doesn’t have a cool memorable world or animation to distract them.

Final Thoughts?

Northwind needs a bit more time to bake in the oven. The game has a few good ideas that have me excited about its future, but it is kind of hard to recommend when you have games like Takara Cards or even Shogun Showdown. Don’t get me wrong, Northwind isn’t a bad game, it just isn’t ready yet. If you are looking for a new deckbuilder and don’t mind the roughness that comes with an early access game, it is a great way to support a publisher that is making an interesting attempt at the genre.

You can pick up Northwind on Steam Early Access.

Exploring Trauma in Visual No Type-NOISE: Shonen Shojo

Disclaimer

I was sent a free copy of Type-NOISE: Shonen Shojo to review for my blog. While I am very grateful for the opportunity, I won’t let it sway my opinions. This will be my honest review.

Shameless Self-Promotion

If you’re looking for a way to upgrade your aesthetic, check out my latest reviews for the Epomaker TH85, Epomaker HE68 Mag, Cypher81 or the KiiBoom Moonshadow V2. Check out my latest review of the Fifine M9 Microphone System and the Kiwi Ears Aventus Wireless Headset. If you’re buying anything from Amazon, feel free to use my affiliate link. It really helps me out if you do. If you’re looking for a VPN for some added protection, check out NordVPN through my affiliate link. You can also always buy me coffee!

What is Type-NOISE: Shonen Shojo

Type-NOISE: Shonen Shojo is a visual novel that effectively explores dealing with trauma. This is your trigger warning.

A group of boys and girls find themselves in a strange world world similar to theirs, but off somehow. They have no memory of who they are or how they got there. The world around them seems to be empty except for the mindless drones that seem to be put in place to keep them trapped. The only way out of this world is to solve a series of puzzles that will have each character deal with their trauma. There are multiple endings, a few interesting mini games, and a lot of dark themes to sit through in Noise Scramble City.

Gameplay

Players will read through each characters story, making the choices that affect the endings of the story. There are multiple endings to explore for a good amount of replayability. Each character has a unique set of puzzles and mini games that are thematic with their back story. The game is split into two segments: exploration and story. In exploration, players click around each uniquely themed room for clues and puzzle pieces. The goal is to piece together bits of a characters backstory to move to the next room. Outside of these rooms, players get to see the characters interact and their relationships with each other develop. It is a lot of reading with interesting puzzles and mini-games to break things up.

Review

The game starts off with a trigger warning and immediately gets dark You’ve been warned.

Type-NOISE: Shonen Shojo is a fantastic novel about facing and dealing with trauma. While the themes are dark, the game addresses its topics appropriately. Each character is unique and memorable, and the story is interesting and engaging. Unfortunately, the English translation isn’t perfect. There are a lot of grammar mistakes and noticeable typos that might take some of the immersion away from the story. As an former English Major, I had no issues because the story was good enough. I did skip over a few parts that felt slow, but I also read through this game in one sitting.

Type-NOISE: Shonen Shojo is an aesthetically pleasing novel. The game has a great artstyle for a unique and flavorful world and it fills with cool colorful characters. The game also has a fantastic soundtrack to set the mood and get players immersed. What makes Type-NOISE: Shonen Shojo the perfect visual novel is its balance between puzzles and all the reading. The puzzles are all very interesting. There is a guide available (with spoilers) if needed, but most of the puzzles are pretty straight forward.

I love that I got to collect all these parts of a narative, but the choices I made also meant I couldn’t get the whole story in one playthrough. I will be playing this game again soon because I need to know everything.

If you’re looking for a a good visual novel, don’t mind a few spelling errors here and there or the dark themes it deals with, pick up Type-NOISE: Shonen Shojo. This is one of those games you need to read through at least once.

You can pick up Type-NOISE: Shonen Shojo on Steam for $19.99.

Skygard Arena: A Unique Strategy Game Worth Playing

Disclaimer

I was sent a free copy of Skygard Arena to review for my blog. While I am very grateful for the opportunity, I won’t let it sway my opinions. This will be my honest review.

Shameless Self-Promotion

If you’re looking for a way to upgrade your aesthetic, check out my latest reviews for the Epomaker TH85, Epomaker HE68 Mag, Cypher81 or the KiiBoom Moonshadow V2. Check out my latest review of the Fifine M9 Microphone System and the Kiwi Ears Aventus Wireless Headset. If you’re buying anything from Amazon, feel free to use my affiliate link. It really helps me out if you do. If you’re looking for a VPN for some added protection, check out NordVPN through my affiliate link. You can also always buy me coffee!

What is Skygard Arena?

Skygard Arena is a unique strategy indie PVP game out now on Steam (Currently 35% off until October 2nd).

Skygard has been split into five unique factions, each with their own flavor and abilities. To avoid long and drawn out wars, the five factions come together to compete in the Arena. Each faction sends their collection of their best champions to duke it out in the ultimate show of power and wit. Choose your champion as you face off against other people through epic PVP matches, or see your favorite faction rise to the top in the campaign mode. Can you master your abilities and come out on top?

Gameplay

Players take turns controlling their team of three champions as they try to capture objectives and pick up resources. Players take turns controlling each of their champions as they strategize their victory. Turns are based on the character’s priority. Each character can move, use a main action and a fast action. Each character has a movement action for a bit of added mystery. Players must balance fighting off the enemy and taking objectives. The first team to take all the objectives wins. It is a game that has a bit of learning curve learned through experience. While the tutorial and the story do a good job at on-boarding players to the fundamentals of the game, there are a few nuances (like the combo system) that the player will need to pick up through experimentation and additional research.

Review

Skygard Arena is a solid PVP strategy game that ill fill its niche nicely. The game has a cool artstyle with a decent amount of flavor (I love the distinct styles of the different factions) and sound mechanics. Those who are looking for a unique strategy experience should definitely look into this game. The game runs well and it will earn its $15.

My biggest issue with the game is that the campaign isn’t very good. The voice acting is bad and the writing doesn’t do enough to capture my attention. I shouldn’t really be expecting much for a game with the focus on PvP, but that is where I would spend most of my time. I tried PvP and got wrecked, but that is more of a skill issue. The game ran fine, I am just bad. Even so, the game does need a bigger community. Make sure you join the official Discord. The people seem friendly towards beginners and casuals, and it is a great place to keep up with news and events.

The game does give players the option to play AI matches. For the most part, these are a great feature to explore different faction, combos, and strategies, but the turns can be a little long. The campaign is still a better way to learn the game, but this option is a great for casuals who aren’t ready for PvP, or those who want to explore something new without the pressure.

Honestly, the game is fine and deserves a bigger audience. I appreciate that the game tries new things in the space. Having to balance positioning, objectives, and enemy units creates enough complexity and depth to keep things engaging. I love that there aren’t 1000 different macro/micro actions to manage. Everything is pretty contained within the arena while still allowing for a good amount of strategy. The biggest barrier will be learning each character’s abilities and how they interact with others to build your team. Whether you have time for that will be up to you, but I am sure there are people in the community currently solving the meta.

Skygard Arena is going to do well in its niche if it can build its community. It needs and deserves more players. If you like strategy games and don’t mind the PvP, Skygard has a unique twist that is worth trying once.

You can buy Skygard Arena on Steam.

The Fame Game: A Cheesy but Fun FMV Experience

Disclaimer

I was sent a free copy of The Fame Game: Welcome to Hollywood to review for my blog. While I am very grateful for the opportunity, I won’t let it sway my opinions. This will be my honest review.

Shameless Self-Promotion

If you’re looking for a way to upgrade your aesthetic, check out my latest reviews for the Epomaker TH85, Epomaker HE68 Mag, Cypher81 or the KiiBoom Moonshadow V2. Check out my latest review of the Fifine M9 Microphone System and the Kiwi Ears Aventus Wireless Headset. If you’re buying anything from Amazon, feel free to use my affiliate link. It really helps me out if you do. If you’re looking for a VPN for some added protection, check out NordVPN through my affiliate link. You can also always buy me coffee!

What is The Fame Game: Welcome to Hollywood

The Fame Game is a dating sim FMV out now on Steam.

You find yourself in a leading role in a hit show. While you do your best to rise into your stardom, you find yourself the center of attention. Seven beautiful woman will compete for your attention, but only one can take the role. You will flirt, go on dates, and get to know each girl as you try as you jump start your acting career. Who will you choose? How far will you go?

Gameplay

The game is essentially a choose your own adventure game made into a movie. Players watch the story unfold and make the choices that will shape the overall story. There are multiple endings, and the game makes it easy to play for them all. The game lets players skip scenes they’ve already seen, and even rewind to a previous choice if they mess up a choice.

The game has two goals:

  1. Become a great actor
  2. Get the girl

Players must earn a certain amount of acting points by the end of the story for the great actor ending. The game offers players scenes with choices that affect how well they do in the series. The choices made during these segments determine if Jonathan’s trip to Hollywood leaves him a star, or sends him back to Ohio.

The main loop of the game is getting the girl. Each girl has a unique personality and affection meter. Players are given the opportunity to get to know each girl, and try to romance them. If players are able to fill the affection meter, they end up with the girl. The choices they make during the story affects the girls and endings they have access to by the end.

Review

The people behind The Fame Game: Welcome to Hollywood did a fantastic job at creating what is easily one of my favorite FMVs. While the game and story is incredibly cheesy, I can’t deny that I loved every minute of it.

The story is fine, but very cheesy. All the girls have an unexplainable affection for Jonathan and will chase him down, even when it feels forced. It reminds me of the cheesy harem anime’s of my youth, with almost as much fan service. If you like cheesy drama’s, this has that vibe.

The girls are each unique and memorable, but there are clearly some that are better actors. Some actors will bring their characters to life in very fun and memorable scenes, while others will leave with awkward yet passable performances. The acting doesn’t take away from the enjoyment, and honestly gives the game its charm.

The one thing to look out for is the fan service. While none it felt inappropriate, I wouldn’t play this in public for fear of being judged. Other than that, the game is a solid FMV. The story is fun, the characters are memorable, and the production is solid. If you like cheesy dramas and FMVs, this is a game you should at least play once. It is short enough to play in a sitting, and the game makes it easy to explore different narratives.

You can pick The Fame Game: Welcome to Hollywood for only $9.99 on Steam.

Upgrade Your Keyboard with KiiBoom Strawberry Jello Switches

Kiiboom sent me KiiBoom x Strawberryjam1986 Strawberry Jello Switch Set to review for my blog. While I am very grateful for the opportunity, I won’t let it sway my opinions. This will be my honest review. Make sure you also check out my reviews for the Jade75 and the Phantom81 V3.

Unboxing

Features

The KiiBoom x Strawberryjam1986 Strawberry Jello Switch Set comes with 35 5-pin switches. These are linear switches compatible with MX keycaps. Rated for up to 50,000,000 keystrokes, these switches are built to last. These switches were also built to perform and take on any workload with its ideal actuation and high-accuracy feedback. Most importantly, the housing promises a comfortable typing experience with that satisfying typing ASMR enthusiasts seek.

Sound Test

Review

I used the Strawberry Jello switches to replace the ones that came with one of my budget keyboards. I did not know how budget the keyboard was until I started taking it apart. These switches were a fantastic upgrade, and made an a very usable keyboard into a delight. I first noticed the soft creamy sound that I have come to crave when I am typing. I then noticed how much more comfortable the switches were to use. Each press felt softer and I felt my hard hurt less and less the more I used this keyboard. I did not notice any change in performance. The previous switches did the job, and these handled my workload just as well. The only real difference is that the old switches feel cheap, and I have no intention in putting them back.

If you are looking for a set of switches to either give new life to an old mechanical keyboard or if you’re building a brand new one, these are the KiiBOOM Strawberry Jellos are a great place to start. They are easy to install, they are well crafted, perform well, and they are very cute. If you’re looking to build a cozy setup, you can’t go wrong with KiiBOOM stuff, especially with these switches.

You can pick up your set of 35 KiiBoom x Strawberryjam1986 Strawberry Jello Switches on the official KiiBOOM store for only $19.99.

Is Valthirian Arc: Hero School Story Worth Playing?

Disclaimer

I was sent a free copy of Valthirian Arc: Hero School Story to review for my blog. While I am very grateful for the opportunity, I won’t let it sway my opinion. This will be my honest review.

Shameless Self-Promotion

If you’re looking for a way to upgrade your aesthetic, check out my latest reviews for the Epomaker TH85, Epomaker HE68 Mag, Cypher81 or the KiiBoom Moonshadow V2. Check out my latest review of the Fifine M9 Microphone System and the Kiwi Ears Aventus Wireless Headset. If you’re buying anything from Amazon, feel free to use my affiliate link. It really helps me out if you do. If you’re looking for a VPN for some added protection, check out NordVPN through my affiliate link. You can also always buy me coffee!

What is Valthirian Arc: Hero School Story?

Valthirian Arc: Hero School Story is a unique village management game out now on Steam, PlayStation, and the Nintendo Switch.

You are the new principle of a school for aspiring heroes. As principle, it your job to recruit the best the land has to offer and train them to be the heroes the realm needs. You will have to start from zero, as you build your school, expand its facilities, and improve its accreditation. Do you have what it takes to make your school the most prestigious of the land? Will your heroes define the future of the realm?

Gameplay

The game is split into three different loops: school management, party management, and adventuring.

As principle of the school, players will need to upgrade and manage their facilities to provide them most for their students. The structures and rooms that fill the walls of the school will help level the students for adventures, boost their stats, and boost resource production. Knowing what room or facility to build is kind of important, but there isn’t a real need to play optimally. The game feels very forgiving to a point. There will also be random events that pop up around the school that give random rewards and a bit of flavor. The game will ask players if they want to give a pop quiz and reward the player based on their answers.

Students who go to the school earn XP by going to class or visiting the different facilities. This is all automated. Gearing, party creation, and a students acceptance is up to the player. Players will need to craft weapons for their players, assign their classes, and fill the party with eager students. The hard part is leveling and gearing players enough to successfully complete missions and ultimately graduate from the school. A school earns prestige based on the graduates. You are attempting to generate fame and a legacy.

While students can earn XP and level by attending class or using the many facilities, nothing beats earning real world experience. Players can send their students on quests that scale in difficulty. Players can manage multiple parties and fill those parties with different types of units. Participating in quests earn units XP, and completing quests earns players resources. Players must learn how to manage their parties efficiently to progress through the story.

Review

I am sure Valthirian Arc: Hero School Story has its niche, but the game is really boring. What kills the game for me is the grind. Everything, even in the earliest stages of the game, feels like it takes forever. I don’t mind a grind, even if it is very repetitive, but i found each gamaplay loop basic and uninteresting.

So as a village management game, there really isn’t much to do. I don’t like that there isn’t a fast forward function, especially since the game feels slow from the beginning. I appreciate the casual approach to the genre, but it almost feels too casual with very little depth. I messed up really early and graduated all my good units and all I could do was wait around a long time before I could properly take on quests again. This destroyed any interest I had in the game, and it made it hard to want to keep playing.

Gearing and party management is an very interesting concept, but the implementation is on the simpler side. This wouldn’t be a problem if farming for the materials didn’t take so long, and the grind is very boring. I do like that i had to discover and unlock new weapons by playing the game, but it just takes so long to get to anywhere meaningful.

The adventuring loop is probably my least favorite part of this game. Quests feel repetitive and combat isn’t interesting until you can unlock classes. Unlocking classes takes too long, and leveling every single student starts to feel like a chore. I kind of wish this part was also automated because I didn’t feel like it added much to the game. I would have preferred to build my school, prepare my students, send them on quests, and wait for them to return with rewards. Of course, I would have loved to be able to fast forward through all of this process.

That said, there are parts of this game I do like. I love the game’s whimsical artstyle, and the music that fills the world. I like the idea of building up my school and student body, but the execution doesn’t vibe with me. I can see this title being a fun casual game you pull up when you are in the mood for some cozy gaming, but there are also better options. It isn’t a bad game, but I wouldn’t get it at full price.

If you like the art and want a village management that isn’t a huge commitment, sure. Otherwise, the game is boring and you can do a lot better.

You can pick up Valthirian Arc: Hero School Story on on Steam, PlayStation, and the Nintendo Switch.

Exploring Monmusu Girls: Autobattler Gameplay and Mechanics

Disclaimer

I was asked to cover Monmusu Girls: Autobattler and was given free ingame items for my review. While I am very grateful for the opportunity, I won’t let it sway my opinions. This will be my honest review. I also did not redeem any of the in-game items until I was done with my review. I wanted to see how free-to-play friendly the experience was.

Shameless Self-Promotion

If you’re looking for a way to upgrade your aesthetic, check out my latest reviews for the Epomaker TH85, Epomaker HE68 Mag, Cypher81 or the KiiBoom Moonshadow V2. Check out my latest review of the Fifine M9 Microphone System and the Kiwi Ears Aventus Wireless Headset. If you’re buying anything from Amazon, feel free to use my affiliate link. It really helps me out if you do. If you’re looking for a VPN for some added protection, check out NordVPN through my affiliate link. You can also always buy me coffee!

What is Monmusu Girls: Autobattler?

Monmusu Girls: Autobattler is a an anime-themed autobattler gacha game.

Collect your army of cute monster girls and face off against the Demon King’s army. Upgrade your units to make them stronger, go on different quests and missions, and make a few friends along the way. How far will this magical journey take you? What will your team look like in the end?

Review

Monmusu Girls: Autobattler is a phone app that has been ported as a steam game. As a result, some of the controls are clunky. Playing it on the Steam Deck is preferred because this game works great with the touch screen. The gameplay loop is simple. You click through the different screens, collecting cute anime girls and sending them to earn materials. There is a story, but it is poorly written and not the reason to play the game. You are playing the game for the art. I love the art, but you are getting a censored version of what they show in the promotional images on Steam. The girls are a lot more covered up, but that doesn’t ruin the game. I personally like that I can play the game in public without it ever getting to lewd.

What will ruin the game is its gameplay, it is very simple. I am sure there are some nuances I wasn’t catching, buffs I wasn’t maximizing, and I was very wasteful with my resources, but you really are just clicking until you run out of resources. Resources in the beginning are bountiful, and leveling feels fast. This is a little shady tactic common in gacha games to get people hooked, and the game does it well. The problem I have with the game is that once you get past this grace period, the game stops. You stop winning battles and don’t have the resources to level up without grinding. Luckily, you can grind in the background, but that jarring shift in tempo is going to turn off people to the game. I wish this progression was done a little more casually so people are eased into it, but the goal is to make money from people who don’t want to wait for the grind.

Leveling in this game sucks. Players have to buy levels for their Valkyrie with essence material they earn by completing missions. Weapons need to be leveled by cannibalizing other items. There are extra special levels you can buy for each Valkyrie by pulling their puzzle pieces. These are systems put in place to slow players down, and once you run out of resources, it essentially locks you out of the game.

Leveling Valkyrie by buying levels is a terrible system. There are important progression missions that require players to own a certain amount of Valkyrie at a certain level. Once you get past the grace period, it takes a very long time to level each required character. God forbid you pull a character you like more after you’ve invested all your resources leveling something you will end up replacing. There are also events that forces players to use different teams, and that means you’re facing off these challenges with a few level 1s with no gear. I wish I could level characters through normal XP gain with the option to buy ascensions like other games in the genre. This would just make the grind feel less wasteful because I would want to build a powerful themed team to earn better rewards.

Valkyrie also have extra levels that can only be leveled by exchanging enough puzzle pieces. That means players will have to continue to gamble until they have enough puzzle pieces to max out their character, and that feels greedy.

items in this game are pointless. They don’t do much except offer buffs, and leveling them is a worse experience than leveling the units. It would be cool if legendary items would be craftable, and I wish they had abities like poisons and debuffs. Then I would be forced to decide what items to cannibalize instead of mindlessly clicking for my power level to go up. It takes a lot of resources to do this, and the changes don’t feel as impactful as leveling.

To earn puzzle pieces to turn in, Valkyrie to fight for you, or weapons to equip or cannibalize you need to buy chests. Chests all use the same currency and that means you will need a lot of it to level up your team to do better content. The grind for this after you pass that grace period feels bad, and good luck pulling what you need.

Where this game will lose players is that you can skip all of this with real money. You can buy essence to level your team, weapons to gear them up, and puzzle pieces to max them out. You can even buy powerful units and weapons that are guaranteed. How do I know this? Because the game doesn’t stop bombarding me with ads for special deals or notifying me of parts of the game that I am missing out on. I get that they are trying to make money, but this gets annoying quick. It also kind of sucks that the PvP part of this game is going to be dominated by the folks who spend the money, leaving the poor folks to click towards what I assume will be an ever moving goalpost.

So what did I think of the game? I have a very healthy addiction to gacha games, so I will probably keep playing. The art is cute and I already feel invested. For the record, what I was given for free only gave me a few levels of progress, now I am stuck grinding with the rest of them.

I do like that the game developers are actively working to make the experience better. At least they are actively working on fixing the bugs. I also like the music and artstyle. What I don’t like about the game is how pay to win the game can be if you let it. If you’re playing casually here and there, the bottle neck shouldn’t be a problem. If you like the game and have the means, you should support them financially.

So should you get this game? Well if you like the art and want the thrilling gameplay of collecting waifus, sure. You can through this in the background and click your way to victory. However, if you want a deep RPG with cute anime girls, this isn’t it. It is free to play, but the end of the day, it is a gacha game designed to take your money.

You can check out on Monmusu Girls: Autobattler Steam.