Tag Archives: video game

Dark Quest: Remastered Review – A Nostalgic Dungeon Crawler

Disclaimer

I was sent the Dark Quest remastered edition to review for my blog. While I am very grateful for the opportunity, I won’t let it sway my opinions. This will be my honest review.

Shameless Self Promotion

If you’re looking for a way to upgrade your aesthetic, check out my reviews for the Epomaker QK108, the Redragon Antonium K745 Pro, and the adorable KiiBOOM Meow Pudding keycaps. Check out my latest review of the Fifine M9 Microphone System and the Kiwi Ears Aventus Wireless Headset. The Huanuo Nitroglide dual monitor arm is also pretty cool.

Make sure you check out the free ways you can support me, like using my Amazon affiliate link before you buy anything. It really helps me out if you do. You can also always buy me coffee! Don’t forget to share this review with your friends!

Table of Contents

What is Dark Quest?

The classic dungeon crawler, Dark Quest, just got a well deserved remaster. This classic has been adapted for a modern audience with updated graphics, art, systems, and a new shiny engine to make it run smoothly. Owners of the original Dark Quest on Steam and enjoy the remaster edition as a free upgrade.

Hook

An evil sorcerer builds a dungeon deep beneath the village of Darkwood. Its evil leaks onto the surface, spreading death and despair to the neighboring villages. A small band of heroes dares to brave the darkest depths of these dungeons and bring an end to the end of terror. Do these three brave heroes have what it takes to take down the evil sorcerer and his dark army, or will his darkness consume the planet?

Gameplay

This is a very classic feeling dungeon crawler. Players control a party of three unique heroes: Wizard, Dwarf, and Barbarian. Players explore each floor of the dungeon in a turn-based system similar to a board game. During a turn, a character can move, attack, loot, or use an item. Players explore the floor until they complete the objective, or all characters die. Dying takes a player back into town where they can prep for the next delve.

Exploration

Dark Quest is a grid based dungeon crawler. A character’s speed determines how far across the grid a character can move per turn. A character’s speed can be increased with items they buy from town. Dungeons in Dark Quest are hidden behind a fog of war. The fog of war limits a character’s movement. War Fog is lifted as players explore the dungeon.

Dice of Fate

Occasionally, the evil sorcerer will roll the dice of fate against a character. This roll can either deal damage to a character or heal them. This RNG is a gamble that will either save or ruin a run.

Combat

Combat in this game is simple. If a character is in range with an enemy, they can attack. Attacks can miss, and there are death saves. Players can buy items in town that can help skew the numbers in their favor.

Town

Between delves, players can use the gold the earn from the dungeon to buy useful items like potions, weapons, and gear. Money earned during a run is carried out, even if the party wipes. Being strategic with the purchases is key for success.

Does it work on the Steam Deck?

The game works great on the Steam Deck, but I would expect it to. The low-poli simple style of the game is ideal for handheld, although there are a few quirks that make the game annoying. I often would lose the mouse over when trying to move a character, and it was annoying to get it back so I could move my character. Otherwise, the game is a solid, chill experience on the Steam Deck.

Review

If you are fan of classic dungeon crawlers, or want the experience of playing a dungeon crawler on Roll20 without a dungeon master, Dark Quest has its appeal. The problem I have with this game is that even as a remaster, the game feels dated. Why would you play this over Dark Quest 4?

Aesthetic

I like the simple UI and concept of the game. The sprites look very cool and I appreciate the fantasy vibe the game successfully captures. You are either going to love the old school feel of this game, or hate it. I would look at the trailer and go from there.

Gameplay

The game is fine if you are looking for a laid back dungeon crawler that is simple and doesn’t demand much resources. It is a very chill game that is easy to master, but one that has a bit of a slow grind. At least it feels slow compared to later installments of the game. I think this was made for those enjoy the nostalgia of this type of dungeon crawler. It feels like playing a board game, but there are a few quirks that make it a little annoying to play. I enjoyed my time with it, and definitely got $5 of fun of it, but it is hard to recommend it over one of the later installments.

Conclusion

Dark Quest is a decent remaster. The game has cool art and solid gameplay. If you are a fan of the old school style dungeon crawlers, you’ll get your fun, but I still recommend you start with Dark Quest 4. Dark Quest 4 improves on so many of the issues I have with this game, and is definitely worth getting into if you haven’t.

You can pick up Dark Quest: Remastered on Switch, Xbox, PlayStation and Steam.

Trailer

Aula x Epomaker F75 Max Review: The Best Budget Mechanical Keyboard

Disclaimer

Mechlands sent me the Epomaker x Aula F75 Max for free to review for my blog. While I am very grateful for the opportunity, I won’t let it sway my opinions. This will be my honest review. Make sure you also check out my reviews for the Vibe108 and Vibe99. I’ll be using my Mechlands affiliate link where possible. It really helps me out if you end up buying from them directly.

Table of contents

What’s in the box?

  • F75 Max Mechanical Keyboard
  • USB-C to USB-A Cable
  • 2 x Extra LEOBOG Reaper Switches
  • Shortcut Sheet
  • Wireless Dongle
  • Key/Switch Puller
  • User Manual

Features

Aula and Epomaker come together to make another spectacular, stylish compact keyboard that is ready to not only take on your next raid night, but upgrade your aesthetic. Whether you need a work horse for that nine to five, or a daily beater for your epic grind, the F75 Max is looking like a strong contender with a very reasonable price tag.

Aesthetic

The Aula x Epomaker F75 Max comes to us as a 75% keyboard with a TFT customizable screen and a knob. The 75% layout means that it is compact enough to fit on any desk, but with enough utility to make it worth it. The keyboard comes in four flavors: White Blue, Black, Pink White, and Caramel Pudding.

This keyboard looks great in every color, but all the keys and switches can be easily swapped if you ever want to change up the aesthetic. Each key is lit up by south facing LEDs for some added customization, but you can always use the keyboard with everything off.

Gimmicks

What makes this 75 a Max edition is its included TFT screen and Knob. The TFT screen displays useful information like date, time, battery life, and connection type. Meaning you don’t have to memorize any shortcuts to know how much gaming you have left on your current charge. Most notably, the keyboard comes with built in media and volume controls, so you never have to leave the game to adjust your volume.

Comfort

The F75 Max comes with a comfortable typing angle out of the box that should be suitable for most users. It does have a two-stage kickstand for people like me who prefer a steeper angle. The gasket design helps mitigate some of that sound so you still get that satisfying thack, without keeping the whole house up with your typing. Most importantly, the switches and the board give users the soft typing feel they crave at a very reasonable price.

The F is for Gaming

For those of you who need a little more utility for your gaming needs, the F75 Max is compatible with NKRO. The fast wireless connections on both wireless and bluetooth make it a strong competative tool, and the 1000hz poling rate on USB make it invaluable. There is a wired version for those who prefer the edge and don’t mind the cable clutter.

Performance

At this price, the F75 Max promises to be an unrivaled work horse. The switches promise long lasting, anti ghosting technology for accurate inputs out of the box. The impressive 4000 mAh battery promises about 30 hours of use with all of the lights on so you don’t have to worry about reaching for a wire during your most important team fight. Whether you need to spend long hours at the office or finish that last paragraph for finals, you can can count on the Aula x Epomaker F75 Max to be there for you.

Sound Test

Review

The Aula x Epomaker F75 Max is an impressive budget keyboard that has all the keys you need, plenty of the style you want, and all more utility than you can handle. If you are looking for an upgrade for your setup, make it the F75 Max.

Looks

These Aula colabs always look good. If your intention is to have a good looking keyboard that isn’t going to drain your bank account, these colabs are a great entry point. My issue with these colabs is that while they look good, they are hit or miss. Some of them look good, but have a general cheapness that can’t be ignored. Others strait up don’t worth. Luckily, the F75 Max seems to be a step in the right direction where you get a good amount of value and utility as well as a good looking keyboard. I got the Caramel Pudding keyboard and absolutely love the scheme. The other colors look good too, but the unique ones with the prints are fun.

Quality

With the F75 Max, you are still getting a cheap keyboard. If you’ve never used a finer keyboard, you won’t notice the flaws. But there is some cheapness. With the Carmel Pudding, some of the designs looks smudged and the print quality isn’t great. It doesn’t seem like they will rub off any time soon, but you can definitely buy better custom keycaps. For what it is it, the keyboard is still fun and looks nice on the table. The machining is fine, the keycaps feel nice to the touch, and all of the keys work. Most people will be impressed by the unique, and quirky vibe this keyboard will bring to your aesthetic.

Gimmicks

I’ve mentioned it before, I don’t care much for screens on my keyboards. It is nice to have a battery indicator, but I get a notification popup on screen when the battery is low anyways. Aside from the initial novelty, I never really look down to look at the screen. It is nice to have, but not as nice as the knob. The knob works as intended. It is smooth, responsive, and one of the features I look for in my keyboards.

Comfort

The F75 Max is small, but it doesn’t feel small. I have big hands and always worry when I get these types of keyboard, but I never had issues with the F75 Max. The keys feel really nice, and the switches are soft to reduce hand strain. The typing angle is perfect out of the box. Honestly, this is one of the rare instances where I didn’t have to adjust or get used to a keyboard. The F75 Max was comfortable out of the box.

Performance

I’ve used keyboards from this line that straight up didn’t work. I’ve had to change out switches or give up on them entirely. I am happy to report that I had no issues with the F75 Max. The keyboard works out of the box, with little noticeable latency. It handles my MMO grind on wireless comfortably and without issue. The battery life is incredible. It boasts 30 hours with all the lights on, and I got about that. I even lost the charging cable from how little I needed it throughout my testing. I don’t use any of the NKRO stuff for gaming, but I am sure it has its uses for those who need it.

Conclusion

If you are looking for a high quality budget keyboard with a cool aesthetic, get the Aula x Epomaker F75 Max. This is a fantastic entry mechanical keyboard at an unbeatable price. I definitely recommend it, especially if you don’t need to get that fancy with your setup.

You can pick up the Aula x Epomaker F75 Max on AliExpress, or through Mechlands using my affiliate link.

Why Anthem#9 is the Must-Play Game of 2026

Disclaimer

I was sent a free copy of Anthem#9 to review for my blog. While I am very grateful for the opportunity, I won’t let it sway my opinions. This will be my honest review.

Shameless Self Promotion

If you’re looking for a way to upgrade your aesthetic, check out my reviews for the Epomaker QK108, the Redragon Antonium K745 Pro, and the adorable KiiBOOM Meow Pudding keycaps. Check out my latest review of the Fifine M9 Microphone System and the Kiwi Ears Aventus Wireless Headset. The Huanuo Nitroglide dual monitor arm is also pretty cool.

Make sure you check out the free ways you can support me, like using my Amazon affiliate link before you buy anything. It really helps me out if you do. You can also always buy me coffee! Don’t forget to share this review with your friends!

Table of Contents

What is Anthem#9?

Anthem#9 is a stylish, colorful gem matching roguelike out now on Steam. There is a demo available that you should download, and a 10% discount until February 18, 2026.

Hook

You are an agent of the secret organization, Anthem#9. You have been tasked with maintaining the world order from the shadows. Use your special abilities to take down enemies, complete missions, and achieve the highest score possible. Can you pull off the epic combos that will save the world? Do you have what it takes to beat the challenge modes or be the worlds best gem matcher? You’ll need to play to find out.

Roguelike

Players will set off on a classic roguelike adventure with a basic set of skills. The game currently has three playable characters:Rubit, Phannie, and Beni. Each character has unique abilities, playstyles, and flavor. Players can unlock more powerful abilities throughout their adventure, or upgrade existing cards. Players can play through the story, or explore one of the endless modes. A run in Anthem#9 is over when the player’s health drops to zero.

Combat

Combat in Anthem#9 seems simple, but there are a bit of nuances that give the game its depth. Players are given two decks, each with three abilities they can cast. These abilities can be swapped between encounters or at shops. Each ability has a gem cost. Players cast the abilities by playing the gem cost. Gems are randomly generated each round, and gems that aren’t used carry over.

For example, the cost an ability is red and blue, players must pay on red and blue gem in that order to cast the ability. Gems used for casting carry over. Players can use the same gem to cast two different spells. This means I could play a card that starts with blue without having to spend another blue gem.

The key is to create combos of abilities by blending the different card costs into a powerful epic attack. If done correctly, an enemies abilities can be cancelled by getting high enough combos. The trick is to create decks that make it easy to pull of huge combos that not only do a lot of damage, but are able to cancel enemy actions.

Blessings

Players also pick up blessings along their adventure. Blessings are cards that can be cast at the start of each round that give players special abilities. Once a blessing is used, it gets discarded. You can deck out during combat, so use your blessings wisely. Players can choose from three random blessings at the end of combat to build more powerful decks.

Review

I knew I wanted to play Anthem#9 since I first saw the trailer. The game has very cool art, and I am always down to play puzzle games. I tried the alpha when it came out and have been waiting anxiously ever since. After playing the game for a few hours, I can honestly say that this game has become my obsession. I love Anthem#9, and I can see it being one of my favorite games this year.

Aesthetics

Most people will be drawn into Athem#9 for its artstyle. The art is the reason I started playing the game in the first place. The game has a cool Persona vibe that I can get behind. It has cool looking characters, fun animations, and a fantastic soundtrack. If you like the cool anime aesthetic, you won’t be disappointed. I hope they come out with new characters to give the game some longevity.

Story

The game has a story, but it is a little basic. None of it really stood out, and it didn’t really add much to the characters. There are some interesting moments of flavor, but I am not playing this game for the story. I am playing this game for the gem matching goodness I didn’t know I needed.

Steam Deck?

Anthem#9 game plays perfectly on the Steam Deck. Some of the text is a little small, but it doesn’t matter. It plays great on PC, but I love that I can play this in bed. If you are looking for a chill Steam Deck game, you will be hard pressed to find one better than Anthem#9.

Gameplay

The Gameplay is my favorite aspect of Anthem#9. This game is my new addiction, and it has successfully earned a permanent spot on my Steam Deck. I never thought a gem matching game could be so much fun, but here I am, obsessed. The animations are flashy and fun, the abilities are cool and flavorful, and the strategy side of things keeps me engaged. I love the feeling of finally finding the right assortment of blessing and abilities that let me pull of those insane combos. It feels even better when I cancel all of the enemy abilities. My only regret is that I am not playing Anthem#9 right now. In fact, I almost didn’t write this review because I wanted to keep playing.

Conclusion

If you are looking for a fun, chill puzzle game with cool art and flavor, you need to play Anthem#9. I had a lot of fun with this game, and plan to continue to have fun with it moving forward. It is definately the game I am picking up on my down time, and it is the game I will be recommending to everyone moving forward. I really hope that the devs introduce new characters in the future because I want to see what cool mechanics they come up with. Until then, there is enough content available for you to have $15 of fun.

You can pick up Anthem#9 on Steam, or check out the demo if you don’t believe me.

Rainbow Legends: A Unique Deckbuilding Roguelike Review

Disclaimer

I was sent the Rainbow Legends demo to review for my blog. I understand the game isn’t finished yet, so I will try to be a bit more lenient with my review. That said, I won’t let it sway my opinions. This will be my honest review.

Shameless Self Promotion

If you’re looking for a way to upgrade your aesthetic, check out my reviews for the Epomaker QK108, the Redragon Antonium K745 Pro, and the adorable KiiBOOM Meow Pudding keycaps. Check out my latest review of the Fifine M9 Microphone System and the Kiwi Ears Aventus Wireless Headset. The Huanuo Nitroglide dual monitor arm is also pretty cool.

Make sure you check out the free ways you can support me, like using my Amazon affiliate link before you buy anything. It really helps me out if you do. You can also always buy me coffee! Don’t forget to share this review with your friends!

Table of Contents

What is Rainbow Legends?

Rainbow Legends is a unique take on the deckbuilding roguelike where the goal is to use your deck to cover the whole board with your color. There is a demo available on Steam. Make sure you check it out, and don’t forget to wishlist!

Hook

You a powerful hero on an adventure of your choosing. Use your abilities to capture more of the territory to defeat your enemies. Build powerful decks, protect your structures, and find some valuable relics along the way. Will RNGesus bless your adventure with good fortune and powerful cards, or will you end up another fallen adventurer in this godforsaken world? Pull up and find out.

Gameplay

Aside from its unique territory mechanics, Rainbow Legends is your tipical deck building roguelike. Players will choose from one of the mighty heroes (the demo only has the mage as a playable character). Players start with a basic deck that they power up through the course of the adventure. They can find more powerful cards through encounters and combat, or buy them in the shops. There are also events that allow players to level up and customize their cards. The game does a good job at giving players a certain level of freedom to build a deck to fit their playstyle while the RNG keeps playthroughs fresh and exciting.

Combat

Combat in Rainbow Legends is unique. Instead of the regular back and forth style seen in traditional deckbuilders, Rainbow Legends has players fighting over territory of a map. To deal damage in this game, players must own more territory than the their opponent by the end of each round. The game is over when either the player or NPC’s health hits zero.

To claim territories, players must cast abilities using their mana. Mana is fixed, but the capacity can be increased through cards or powerups. Cards cast can give players buffs, summon buildings that give players access to useful resources, or take over/buff territory. Enemy attacks are telegraphed. Players must play around these attacks while maximizing their territory gains.

Imprssions

The demo is a little broken and there are clear signs that the game isn’t finished. That said, the core mechanics of the game work well enough to make Rainbow Legends a serviceable demo. Players will get a solid sense of a roguelike that is honestly a little addicting if you can ignore some of the general roughness. If you are looking for a deckbuilder that feels different and is fun, Rainbow Legends is a solid game to keep on your radar.

Aesthetic

I love the pixel art style of Rainbow Legends. The game’s simple style makes it perfect for running on most computers, but with cool enough art to make the game interesting to look at. It has characters with cool designs, and some very creative abilities. The demo does have some missing elements and a few poorly translated, or not translated sections. This made it hard to understand a few of the mechanics because either I had to translate the text into English, or guess because the text was missing. There have been some updates to the game since I’ve played it, and hopefully this gets patched on full release.

Roguelike

Most roguelikes have players travel across nodes on a map as they work their way to a final boss. All paths lead to the same final boss, but the choice is up to the player. Rainbow Legends does things a little differently. Instead of traveling across nodes, players can travel across an open map. Players don’t lose options after choosing an encounter, and can return or choose the order of their adventure. I like that I can save the camps and shops till the end before the boss fight. It is a unique twist on the roguelike formula, and one that adds a bit of depth to the game.

Combat

Combat was a little strange at first because the tutorial is a little awkward and some important information is missing or not translated correctly. Once I got the gist of things through trial and error, the game became an addiction. While the concept is simple (you are just playing shapes on a grid), there is a lot of strategy involved. The choices a player in both the overworld exploration and combat prowess shape a successful run. RNG may ruin a few runs, but it never felt like it did any of mine.

I love that it always felt like I was doing something in combat, instead of waiting for the back and forth. Combat felt like a creative puzzle I was trying to solve, and the RNG made the puzzle more interesting. Choices like when to expand my territory, build structures, or use an ability weighed heavily on my soul. I became too invested in trying to solve these puzzles that I lost track of time. This game is a lot of fun.

Conclusion

If you are looking for a new deckbuilding roguelike/strategy to add to your collection, Rainbow Legends should be in your Wishlist. Rainbow Legends is the most interesting spin on the genre that I have seen since Talystro. Definitely check that out if you want a little math in your roguelikes.

That said, the Rainbow Legends demo is a little broken. I didn’t experience any gamebreaking bugs, but there are elements that are missing, and a few translation issues that are hard to ignore. I was able to play through regardless, but it does feel like I am missing out on a few important mechanics and nuances. I still think the demo is worth trying, especially if you if you enjoy puzzle games. I’ll be around for a full release, and will let you know what I think about it then. Make sure you follow along for more reviews.

You can check out the Rainbow Legends demo on Steam.

Echoes of Elysium: A Unique Take on Survival RPGs in Early Access

Disclaimer

I was sent a free copy of Echoes of Elysium to review for my blog. While I am very grateful for the opportunity, I won’t let it sway my opinion. This game is still in Early Access, so I will try to be a bit more lenient with my review. That said, these will be my honest impressions.

Shameless Self Promotion

If you’re looking for a way to upgrade your aesthetic, check out my reviews for the Epomaker QK108, the Redragon Antonium K745 Pro, and the adorable KiiBOOM Meow Pudding keycaps. Check out my latest review of the Fifine M9 Microphone System and the Kiwi Ears Aventus Wireless Headset. The Huanuo Nitroglide dual monitor arm is also pretty cool.

Make sure you check out the free ways you can support me, like using my Amazon affiliate link before you buy anything. It really helps me out if you do. You can also always buy me coffee! Don’t forget to share this review with your friends!

Table of Contents

What is Echoes of Elysium?

Echoes of Elysium is a high flying, co-op survival RPG out now on Steam Early Access.

Hook

Take to the skies with up to five friends in a colorful adventure you won’t forget. Gather supplies to build the the airship that will take you across this scattered and abandoned lands. But the skies aren’t empty. The Heron faction hunts you down, but you can build the weapons to fight back. Explore the broken remains of a lost civilization or take to the skies in your powerful glider. What secrets will you uncover? Can you build a powerful airship and master the skies?

Gameplay

Echoes of Elysium early access offers players a small map to explore and mine. Like most survival games, players will start at zero. They collect resources and use them to build the tools and upgrades for their ships. What sets Echoes of Elysium apart from other games in the genre is the flying mechanics. Unlike other survival games that allow players to build a base, players are encouraged to build and customize an airship. Instead of moving over flat land, players are encouraged to fly across the map in both their unique airship, and their jetpack. There is a co-op mode (with some public servers to join if you don’t have any friends) but I play solo. Mostly because I don’t have any friends, but I do enjoy playing survival games at my own pace.

Floating Islands

The world of Elysium is made up of floating islands and boulders that are scattered across a sky. Players use their jetpack and ship to fly between these lands to collect their resources, and uncover their secrets. Early Access provides a good amount of room to explore, but you will hit the end after a while.

Impressions

Echoes of Elysium is rough, but it is playable. There are a lot of bugs and a bit of jankiness, but it is playable. You can do a lot worse for a lot more money. The main selling point for this game is the flying and airship mechanics. It does take some getting used to, and I ask you stick with it until the mechanics start to click. I was about ready to write this game off, but I am glad I stuck with it. It needs a lot more work, but I believe you will get $19 of fun out of it.

Art

The game looks fantastic. There are some sunsets in this game that had me frozen in admiration. I am a big fan of the tech design and archecture. Echoes of Elysium has the bones of a cool looking world I want to explore, I just wish there was more.

World

One of my issues with the game is how empty the world feels, especially in the early stages. Most survival games start off slow, but players have a large map to explore. The map for early access does have a good amount of exploration available, but it feels too spread out and it makes things feel empty. Before you can afford the upgrades that make the airship fly faster, the gathering feels like a chore. I prefer the chill early game of the traditional survival RPG, but it does get better. Once I mastered flying and got my upgrades, things got a bit more tolerable.

Flying

Players are either going to love flying or hate it. I was not a fan at first, but I quickly learned it was a skill issue. Once I learned how to fly properly, the game got a lot more fun. It felt so cool to zoom across from rock to rock or across one of the larger islands. It is a nice change of pace from those slower survival games, but there are times where I just want to walk and chop trees. Flying on the airship is a little more strait forward. This part still feels a little clunky, but I can see the potential.

The Airship

I am not a fan of the Airship. Flying the airship is fine, but I am not creative enough to build one. Building out the Airship feels very limiting, and it makes crafting a little cumbersome. This is honestly a matter of tastes. I have never been very creative when it comes to housing, and often go for simple functional designs. That said, if you’ve always wanted to build a flying fortress to explore the skies, the game does it well enough in this stage of development.

Crafting

Crafting in this game is fine, but a bit of a grind in the beginning. Once I got my ship upgraded and could get to my first large island, it got better. I don’t think the grind is worse than other game in the genre, but if you don’t like flying around or the Airship, it’s going to be a bad time.

Conclusion

Echoes of Elysium has a solid foundation to make for an interesting survival RPG. Unfortunately, the game is a bit of an acquired taste. You have to really love the airship concept otherwise you are going to have a bad time. Personally, I have to be in the mood for something like this. Sometimes I just want to chill and play something more traditional like Pathless Woods.

However, if you’ve always wanted to be a captain of your very own airship, Echoes Elysium should at least be in on wishlist. Just know that in its current state, you are paying to test, support, and help build a game with a good amount of potential. You will need to be okay with dealing with a rough and buggy game that still needs time to cook.

You can pick up Echoes of Elysium on Steam Early Access.

Nocturnal 2: A Promising Metroidvania Experience Awaits

Disclaimer

I was sent the Nocturnal 2 demo to review for my blog. I am grateful for the opportunity, but understand the game isn’t finished. That said, I will try to be a bit more lenient in my review, but these will still be my honest impressions of the game.

Shameless Self Promotion

If you’re looking for a way to upgrade your aesthetic, check out my reviews for the Epomaker QK108, the Redragon Antonium K745 Pro, and the adorable KiiBOOM Meow Pudding keycaps. Check out my latest review of the Fifine M9 Microphone System and the Kiwi Ears Aventus Wireless Headset. The Huanuo Nitroglide dual monitor arm is also pretty cool.

Make sure you check out the free ways you can support me, like using my Amazon affiliate link before you buy anything. It really helps me out if you do. You can also always buy me coffee! Don’t forget to share this review with your friends!

Table of Contents

What is Nocturnal 2?

Nocturnal 2 is a beautifully drawn metroidvania coming out on Steam later this year.

Hook

Play as Ardeshir, bearer of the Enduring Flame as he explores the forgotten city of Ytash in order to break the curse that consumes his homeland. But the path will not be easy. The city has been sunk into darkness, with only his Enduring Flame to light the way. Bring as much of this city to life as you fight your way through mobs of enemies, creative bosses, and discover new abilities in between. Will his flame be enough to free his homeland from the darkness, or will it consume his very soul?

Gameplay

The demo has players go through the tutorial, but gives them a large area of exploration. This is your typical metroidvania where players are moving from checkpoint to checkpoint, collecting xp, powerups, and abilities in between. What makes Nocturnal unique is that Ardeshir’s flames can go out, and without light, he becomes powerless. Players must find ways to not only light the world around them, but sometimes find ways to keep their light alive.

Combat

Nocturnal has a traditional metroidvania feel. Players start the game with a minimal move list, but unlock new abilities as they progress through the city of Ytash. The combos get more complex as the game progress, but so do the enemies. Enemies in this game have easily telegraphed attacks and movements that players will need to learn to play around. Effectively fighting around these combos through skillful dodging can help players survive until the next checkpoint.

Impressions

I picked up Nocturnal 2 because Nocturnal is one of my favorite metroidvania. It has a cool atmosphere, solid story, and great mechanics. If you are looking for a new metroidvania while you wait for sequel, you won’t be disapointed. The demo for 2, has me excited. The game still feels like the dark epic adventure of the first, with a few solid improvements. The art is still great, combat is smooth, and it left me wanting more. It has definitely been added to my wishlist, and I can’t wait to try out the full version.

Aesthetic

One of the biggest draws for Nocturnal is its world building and aesthetic. This series has some incredible art, and I am very excited to explore more of this world. The lore in that is sprinkled throughout gives the game the mysterious atmosphere that makes the story feel even more epic than it is. My only complaint is that I didn’t get much of the story in this game, but at least I got a solid impression of what is to come in terms of gameplay.

Gameplay

First of all, this demo is playable on the Steam Deck which is the cherry on top of a solid metroidvania experience. Any game that allows me to whip out my Steam Deck outside my house is a good game, and this is looking like a good game. The Nocturnal 2 demo has smooth combat with interesting combos and interactions, a good amount of exploration, and some solid platforming. And this is coming from someone who hates platformers. At least, I used to hate them until I played Nocturnal. It does get a bit repetitive towards the middle of the demo, but it gave me enough to be excited about.

Conclusion

I can’t wait for the full release of Nocturnal 2. This is a solid demo, especially if you are in the market for a new metroidvania. I don’t think you’ll need to play the first game to understand the sequel, but the Nocturnal is such a good game, you need to play through it once. I still prefer the first game, but it is still too early to make that declaration. Until then, play through the first game, check out this demo, and don’t forget to add Nocturnal 2 to your wishlist!

You can pick up the Nocturnal 2 demo on Steam.

Don’t Stop Girlypop! is the High Octane Shooter You Need

Disclaimer

I was sent a free copy of Don’t Stop Girlypop! to review for my blog. While I am very grateful for the opportunity, I won’t let it sway my opinions. This will be my honest review.

Shameless Self Promotion

If you’re looking for a way to upgrade your aesthetic, check out my reviews for the Epomaker QK108, the Redragon Antonium K745 Pro, and the adorable KiiBOOM Meow Pudding keycaps. Check out my latest review of the Fifine M9 Microphone System and the Kiwi Ears Aventus Wireless Headset. The Huanuo Nitroglide dual monitor arm is also pretty cool.

Make sure you check out the free ways you can support me, like using my Amazon affiliate link before you buy anything. It really helps me out if you do. You can also always buy me coffee! Don’t forget to share this review with your friends!

Table of contents

What is Don’t Stop Girlypop!?

Don’t Stop Girlypop! is a Y2K themed arena movement shooter where you can’t stop moving coming to Steam on January 29, 2026. Go check out the demo and don’t forget to add it to your wishlist.

Hook

The evil mining corporation Tirgis Nix wants to grain your world of The Love, the valuable resource that keeps the planet alive. A resistance has formed to push back the corporation’s forces, but the evil robot army proves too difficult a force. You are the only one with the power, guns, and speed to take this planet back from Tirgirs Nix. Jump, run, and slide your way through waves of enemies and you jam out to high energy girly pop and kill anything that stands in your way. Can you keep moving long enough to save the planet before all The Love is drained from the planet?

Gameplay

The key in Don’t Stop Girlypop! is to not stop moving. Player movement is slow at first, but build momentum overtime. This momentum not only increases speed players move through the world, but increases the amount of damage they output. Combat is chaotic as players jump, swing, and do everything they can to keep their momentum up while shooting down every evil robot that gets in their way.

The game is split into stages with a clock to insentient speed. Players can race for the high score, or settle for the story. Players also unlock new weapons that open up the room for a diverse amount of playstyles. All this is done against an excellent Girlypop soundtrack that will get you in the mood for killing robots. Just don’t, stop, moving!

Review

Don’t Stop Girly Pop has become one of my favorite games. I love the perfect blend of Y2K aesthetics, its fantastic soundtrack, and the high octaine gameplay that kept my heart rate at dangerous levels.

Aesthetic

Don’t Stop Girlypop! is the perfect love letter to Y2K era aesthetic and gaming. I love the contrast between the rough, retro, quake like graphics against the more girly pop themes. You can decorate your weapons to be as flashy as you want, and of course the music is the cherry that makes this game such a treat. If you’re old like me, or enjoy revisiting those classic retro era arena shooters, you will appreciate the amount of effort that was put into building this unique world. Things do get a little hectic with all the exploding colors and fast paced movement, but if you slow down long enough to enjoy the level design, you won’t be disapointed.

The Soundtrack

The soundtrack to this game is fantastic and should be one of the reasons you are playing this game. I love the music so much, I’ve added the songs to my running mix. Do yourself a favor and listen to the OST. I will link the playlist below, but first, credit where credit is due:

  • Don’t Stop, Girlypop! (Theme) – Sarah Wolfe and Xavier Dunn
  • Slam! Hop! Dash! – Sarah Wolfe and Xavier Dunn
  • I Am The Revolution – Sarah Wolfe and Xavier Dunn
  • Just Don’t Stop Moving – Candice Susnjar
  • In A Dream – Candice Susnjar
  • Freak of Nature – Sarah Wolfe and Xavier Dunn

Story

There has been a good amount of effort put into building a world around this game. The story is strait forward, but with enough flavor to keep me invested. I liked going out of my way to pick up the different bits of the story to learn about the world. The game does have voice acting, and while a little rough in parts, I appreciate that I don’t have to read.

Gameplay

I was ready to right this game off because if felt like there was too much going on, but this was strictly a skill issue. When everything started to click, it has been very hard to put this game down. I am still bad at this game, but I am having fun trying to get better. Maps are creatively designed to keep players moving. Some of the weapons feel better than others, but I found use for all of them as I got a better understanding of the game’s mechanics. Each weapon opens up a player to a unique playstyle without taking away from the lore or flavor of the world. Best of all, they can be customized to fit the best Girlypop version of you that you can dream of.

Combat

Once I got a grasp of the mechanics, combat felt so fluid. It is important to understand the mechanics so you can make full use of the weapons, environment, and momentum mechanics. At first, combat does feel a little too chaotic, but when it clicks, I welcomed the chaos. I would describe combat in Don’t Stop Girlypop! as the most exhilarating combat you’ll experience with a soundtrack that will help keep you into gear. The game does a good job at making the mob fights feel fresh and exciting, and the boss fights are very creative and memorable. If you aren’t sweating by the end of the level, you’re doing everything wrong.

Conclusion

Don’t Stop Girlypop! is now one of my favorite games. I love the fastpaced combat, the solid worldbuilding, and the fantastic soundtrack. If you are looking for a unique shooter to add to your collection, it needs to be Don’t Stop Girlypop! This game is nonstop fun from the moment you pick up the first weapon, till the moment you clear the last stage. Go add it to your wishlist, and make sure you pick up on release on January 29, 2026.

You can pick up Don’t Stop Girlypop! on Steam. If you’re looking for other unique shooters with a cool soundtrack, check out El Paso: Nightmare.

Blightstone: A Promising Roguelike Experience

Disclaimer

I was sent a free copy of Blightstone to review for my blog. While I am very grateful for the opportunity, I won’t let it sway my opinion. This will be my honest review.

Shameless Self Promotion

If you’re looking for a way to upgrade your aesthetic, check out my reviews for the Epomaker QK108 and the adorable KiiBOOM Meow Pudding keycaps. Check out my latest review of the Fifine M9 Microphone System and the Kiwi Ears Aventus Wireless Headset. The Huanuo Nitroglide dual monitor arm is also pretty cool.

Make sure you check out the free ways you can support me, like using my Amazon affiliate link before you buy anything. It really helps me out if you do. You can also always buy me coffee! Don’t forget to share this review with your friends!

Table of contents

What is Blightstone?

Blightstone is a turn-based strategy roguelike out on Steam Early access. If you like Darkest Dungeon vibes in your roguelike strategy grind, this game should be in your watchlist.

Hook

The powerful demon overlord Korghul spreads his reign of terror relentlessly across this land. You command the heroes who are destined to end it, but this is no easy task. The path to salvation is full of death and despair. Fight against waves of the demon lords army, loot as much as you can, and use the landscape for to your advantage. Can you overcome death, keep the Earthglass Christal safe, and rid the world of this powerful evil, or will you be another one of Korghul’s victims.

Gameplay

Players take command of three mighty heros: a warrior, a mage, and a hunter and his canine companion. Make your way through a map full of enemies, events, and a few shops to boost your companions. Can you make it to the end before death or the blight consumes your characters?

Combat

Combat is a turn-based strategy combat. Each character has 2 action points that they can use to move, attack, or use an ability. Players can spend these actions in any order. For example, you can attack with the mage, attack with the hunter, and go back to the mage to finish his turn. Terrain affects combat. Players and NPCs can use the map to gain advantage through effective use of the cover and line of sight mechanic. Characters can heal at the campfire at the end of the day, but they cannot be revived. Once a character dies, it is gone forever.

Loot

Like most roguelikes, players can choose from a selection of random items after certain events. These items can be equipped to boost a parties power level. Items can be equipped before any encounter.

Events

As of writing this, events seem to only be additional combat or skipping additional combat. Choosing an extra encounter has a chance for an additional reward, but it is not always guaranteed. It helps to roll for map information at a campfires.

Campfire

The party sets up camp at the end of each day. A day passes after two event nodes on a map. These can be combat, shopping, or a random encounter. While at a campfire, players can spend camp points to heal their characters, activate buffs, or gain map information. Gaining map information reveals a reward on the map to help players plan their progression.

Progression

Stage progression is tied to meta progression. Players are given general quests to complete in order to move to the next map, simply clearing the stages isn’t always enough.

Review

Blightstone has a good amount of potential, but it doesn’t have enough content to make it worth it. If you want to support a game that is trying innovate the genre with a few interesting mechanics, it is worth checking out at least once. Fortunately, the devs seem to be active enough to inspire some hope, but the lack of content is a tricky sell.

Aesthetic

Blightstone has fantastic art. I love the grimdark vibe and the comicbook feel of the world. The characters look very good, and the animation is solid. It also has a solid soundtrack to get you in the mood for epic combat. Aesthetic alone should spark interest in gamers looking for something new to try.

Combat

Combat is a lot of fun. I love the gridless maps and the action economy system makes it feel like a tabletop RPG. I am very bad at strategy games, so the difficulty seems high, but that is by design. I wouldn’t call it a frustrating experience, but basic understanding of the game’s mechanics helps with the grind. There is a grind, and it does get repetitive. Some of it is due to lack of content, the rest is by design.

Blightstone doesn’t take the traditional turn-based strategy rout. The RNG upgrades make each run feel fresh, and it feels for the most part. The line of sight and friendly fire mechanic give combat its depth. I love that I can use the map to gain an advantage, it it sucks when the NPCs do the same. The NPC AI is intellegent enough to make things interesting. Having to keep the Earthglass Crystal safe also affects you move your units. I wish there was a bit more variety on the type of units so the grind doesn’t feel as repetitive, but repetition is part of the roguelike experience.

Content

At the moment, there seems to be enough content for many three hours of gameplay. The game is fun for those three hours, but it is up to you if is worth the $16. After the first couple of runs, the game starts to feel repetitive because the encounters start to repeat. There needs to be a lot more events rather than just having an extra encounter. I wish I could make a deal with a devil or encounter or random merchant, anything to add a little more choice to my playthough. I don’t mind repetition in my roguelikes, I play a lot of Encounters, but here it feels like I finish the content too quickly.

Conclusion

Blightstone is a cool game that attempts some very interesting mechanics in an oversaturated genre. The game looks good, plays well, but it needs a bit more content. It definitely needs more attention, and should be in your watchlist. Just know that at this stage in its development, you are paying to support a good demo for a game that might be good in the future.

You can pick up Blightstone on Steam Early Access. If you are looking for other cool roguelikes to add to your collection, check out Talystro.

Talystro: A Fun Deckbuilding Game with Math Mechanics

Disclaimer

I was asked to cover the Talystro playtest for my blog. I understand the game is not finished, so I will be a bit more lenient with my review. That said, these will be my honest opinions of the game.

Shameless Self Promotion

If you’re looking for a way to upgrade your aesthetic, check out my reviews for the Epomaker QK108 and the adorable KiiBOOM Meow Pudding keycaps. Check out my latest review of the Fifine M9 Microphone System and the Kiwi Ears Aventus Wireless Headset. The Huanuo Nitroglide dual monitor arm is also pretty cool.

Make sure you check out the free ways you can support me, like using my Amazon affiliate link before you buy anything. It really helps me out if you do. You can also always buy me coffee! Don’t forget to share this review with your friends!

Table of contents

What is Talystro?

Talystro is a a unique dice based deckbuilding game coming to Steam. The game features adorable mouses and require a bit of math to defeat your enemies.

Hook

The evil Necrodicer has started the forgiben ritual of Talystro, unleashing waves of evil numbers to disrupt the worlds peace and tranquility. All hope rests in the hands of Math Mouse and his proficiency in simple arithmatic. With the help of many dice rolls and well placed attacks, Math Mouse must fight through these evil numbers and put an end to the Talystro. Will his math skills be enough to save the world? Will RNG be in his favor? You will need to play to find out.

Gameplay

Players must fight their way through many waves of ruthless monsters with only the help of a deck they build along the way. Unlike most deckbuilders, Talystro has players build their attacks from a pool of dice rolls.

Casting

Players roll 6 dice at the start of each round to play the five cards they draw to their hand. Each card has a slot or a series of slots in an equation. To cast a card, players fill these slots with the numbers from their dice pool results. Cards will do damage equal to the total of the card after all required slots are filled. For example, if a user has a card with a slot _ + _ and they fill it with the numbers 1 and 2, the card will do three damage.

Combat

Players can attack as many times per turn as they have available dice, assuming they can get to the correct number. The monsters in this game are numbers. Unlike other deckbuilders where players need to slowly chip away at an enemies health, players need to reach the exact number of the monster they are fighting. For example, if the monster they are fighting is a 7, players must combine their dice and cards to deal out 7 damage and destroy the monster. You can play multiple cards per turn, so mix and match accordingly.

Monsters

Monsters carry attack die. Any monster left with an attack die at the end of the turn does one point of damage to Math Mouse. Players progress to the next stage if they kill off all the numbers. The game ends if the Math Mouse’s health drops to zero.

Abilities

The game has a few abilities to give combat its depth. Players start with three abilities: block, reroll, and adjust. Players all start with one charge of each ability. These abilities can be recharged by playing a card that has a recharge ability.

Block

Monsters get an attack die with the result visible to the player. Players can break these attack dice by stacking a dice with the same result. For example, if a monster has a 4 attack dice, stacking another four negates the attack.

Reroll

Reroll is self explanatory. Players use this ability to reroll their available pool of dice and hope for better numbers. Reroll only affects dice you have left in play. If you have three dice, you only reroll three.

Adjust

This ability allows players to adjust a dice by one value. For example, if you only have a three and need a four or a two, you use the adjust ability to get the number you need.

Impressions

I am a little bummed that this game is only a playtest because it is already an addiction. I did not know I could have so much fun with math, but then again, I played a lot of Math Blaster growing up.

Aesthetic

Talystro has fantastic art. I love the cartoon style art and the world that goes around it. The game has an old school aesthetic, but with gameplay that makes it incredibly addicting.

Gameplay

I am a little bummed it doesn’t work on the Steam deck because this would be a fantastic hand held game. It isn’t resource intensive, and the game is casual enough to enjoy on the go. However, this game is so much fun. I like that it breaks away from the same tired deck builder formula with mechanics that make combat a lot more engaging. I liked that I was always trying to figure out something and it made the grind a lot of fun. Every round was a cool puzzle I needed to solve, even if it involved a lot of math.

Conclusion

If you are looking for a different kind of deckbuilder that isn’t afraid to be different, you need to keep an eye out on Talystro. This is the most fun I’ve ever had doing math, and I am not a huge math person. The game has fun flavor and solid mechanics to keep things engaging. This is a very successful playtest, and I can’t wait to see what else in store. You can still try to get into the playtest. Don’t forget to wishlist!

Discover Encounter: The Lost Cards – A Quirky Deckbuilding Adventure

Disclaimer

I was sent a free copy of Encounter: The Lost Cards to review for my blog. While I am very grateful for the opportunity, I won’t let it sway my opinions. This will be my honest review.

Shameless Self Promotion

If you’re looking for a way to upgrade your aesthetic, check out my latest reviews for the Epomaker HE68 Mag or the KiiBoom Moonshadow V2. Check out my latest review of the Fifine M9 Microphone System and the Kiwi Ears Aventus Wireless Headset.

Make sure you check out the free ways you can support me, like using my Amazon affiliate link before you buy anything. It really helps me out if you do. You can also always buy me coffee! Don’t forget to share this with your friends!

Table of Contents

What is Enconter: The Lost Cards

Encounter: The Lost Cards is a quirky roguelike deckbuilder out now on Steam Early Access with a demo available you should try. Don’t forget to wishlist.

Hook

Fate has been decided by the cards. Your journey will be filled with fated encounters, some good and some deadly. Evil will try to sway you, but you always have the choice to live your life virtuously. Fill your bag with useful items and go on a silly adventure you will never forget. Fight your way through powerful enemies, make good choices, and be prepared for some intense inventory management. How far will your choices take you?

Gameplay

A players encounters are randomly determined by a deck of tarot cards. Encounters can be combat, a curse, a shop, or a social encounter. The choices a player makes affects the loot and judgement they receive. But choice is only half the battle, the rest is inventory management. Players will need to be efficient with the limited space in their bag as they complete their run. A run is over when the player dies and fails judgement.

Loot

Items collected throughout the journey give players their actions economy. They allow players to cast magic, perform attacks, heal themselves, or cast boons during combat. Unfortunately, items will break after a set number of uses. Once an item breaks, it can no longer be used. They can be repaired in town for a cost, so make sure you are always keep your good items with enough uses to survive your adventure. You can be left stranded without weapons if you aren’t smart about your choices. It is hard to fight the boss with only your fists and no healing.

Encounters

It shouldn’t be a surprise that encounters are the core aspect of Encounter. Players will cycle through random encounters determined by a deck of tarot cards. They determine the type of encounter whether it be social or combat and the type of loot a player has access to. Choices made in past encounters affect future ones. Being sinful for example may turn some friendly and useful encounters hostile. There is an NPC that gives players useful items for free, but only if they are virtuous.

Judgement

Judgement is another big part of Encounters. Players will be tempted to sin throughout their adventure. They can steal the sword they can’t afford or overindulge in debauchery, and other actions that give useful buffs at the cost of your soul. Players who choose a virtuous run can get a free resurrection and other useful buffs on death, while those who sin find themselves at a Lilith’s mercy. Both options have their benefits and draw backs. What kind of life will you live?

Combat

Combat is turn based. Players will build a deck of useful items on their journey. This deck is limited by inventory space. The key is to be efficient.

Each player has a set number of action points they can spend per turn. This number is fixed at first, but can be increased through choices and luck based rolls. Action points can be spent to use the various items in your inventory to heal, attack, cast magic, or buff their character. Combat is over when the player or NPC dies.

Review

Encounter: The Lost Cards is still in early access. The game is not finished yet, and you can tell. It is full of bugs and I haven’t been able to connect to the server to take advantage of the wayfinder mechanic which locks me out of some choices. That said, none of the bugs are game breaking, and I haven’t been able to put the game down. Encounter is a cute and quirky game with enough depth to keep tings engaging. If you are looking for a different kind of deckbuilding roguelike and don’t mind the roughness, it is at least worth checking out the demo.

Encounters

The encounters in this game are fun for the first couple runs before they start to get repetitive. I appreciate the adult humor and the generally quirky tone of the writing. After a couple of runs though, encounters start to repeat. This is the norm for the genre so it wasn’t a big deal, but there are some encounters that will end your run. That said, the RNG in this game is mostly fair and makes each run feel different enough to keep the grind from becoming soulless.

The Grind

Encounter: The Lost Cards has its grind, especially if you want to unlock some permanent buffs that will help you go far. The game does get a little repetitive, especially if you aren’t able to make it far. Not making the right choices or taking advantage of the games nuanced mechanics can make the grind a little harder. The game doesn’t do a good job at onboarding a player, but I almost prefer having to figure things out on my own.

I find the repetitive grind soothing. Sure the RNG can kill a run, but it also kept each run feeling fresh. I always had a new strategy to try. A lot of the fun came from trying to figure out the different mechanics through trial and error. I could have looked at a guide, but I enjoyed making choices I thought were fun. It was the perfect grind for catching up on anime because it involved enough thought to keep me engaged without requiring my full undivided attention.

Aesthetic

The game looks great. I love the pixel art design and the music choice. The game has a solid retro vibe with a modern enough flare to set it apart from other similar styles. There is a bit of fan service to be aware of, but nothing I would consider too adult.

The Bad

I was only able to successfully run Encounter on my desktop once. It runs great on desktop and have no complaints, but switched to the Steam Deck to test the compatibility. Encounter is a fantastic Steam Deck game. It runs great and it is casual enough to make it the perfect game to play on the go, or in my case, in bed while I was bed ridden. Unfortunately, I was never able to connect to the server to take advantage of whatever the wayfinder boon gave me. I have no regrets. I prefer this game on handheld.

The game also doesn’t do a good job at explaining its mechanics. It sort of drops players into the game with a basic understanding of how things work and I sort of figured things out through trial and error. This wasn’t a deal breaker because that is how I usually play these sorts of games, but it did mean I was wasting some of my runs. Make sure you don’t waste your useful items on the easy encounters, and repair the items you like. I am sure you can find a guide if you rather just minmax.

Conclusion

Encounter: The Lost Cards is my current addiction. Sure there is some roughness involved, but the game works well enough to deserve its chance. It should at least be on a few more wishlists. Encounter is a unique twist on the deckbuilding roguelike with fun flavor and even better mechanics. If you are looking for a new casual game that doesn’t require too much of your attention, check out Encounter: The lost Cards on Steam Early Access.