Tag Archives: video game

Is Scar-Lead Salvation Worth Your Time?

Disclaimer

I was sent a free copy of Scar-Lead Salvation to review for my blog. While I am very grateful for the opportunity, I won’t let it sway my opinions. This will be my honest reivew.

Shameless Self-Promotion

If you’re looking for a way to upgrade your aesthetic, check out my latest reviews for the Epomaker TH85, Epomaker HE68 Mag, Cypher81 or the KiiBoom Moonshadow V2. Check out my latest review of the Fifine M9 Microphone System and the Kiwi Ears Aventus Wireless Headset. If you’re buying anything from Amazon, feel free to use my affiliate link. It really helps me out if you do.

What is Scar-Lead Salvation?

Scar-Led Salvation is a 3D third-person action shooter out now on Steam and PlayStation.

Willow wakes up in a strange robot testing facility without the memories of her identity. With the help of her advanced AI companion, she must make her way out of the facility, and maybe find out what is going on. But this won’t be an easy task. The facility is filled with robots ready to attack, and its hallways are a winding and confusing maze. Will Willow find out what happened to her, why she is here, and who she is?

Gameplay

Players control Willow as they fight their way through rooms of enemies. Combat is a pretty strait forward third person shooter. Players gear Willow with random weapons and abilities they find throughout a run. These weapons and abilities can be upgraded through out the level at upgrade stations. If Willow dies, she is reset at save point with only her basic weapons and abilities.

Review

Scar-Lead Salvation is a fun game, for the first few minutes of play. The game looks fine, combat feels good, and discovering the right weapon is exciting. Once the novelty of the game wears off, the game starts to feel repetitive.

One of the issues I have with the game is with the gearing system. Once you find a build you like, which happens early on in the game, there really is no reason to try anything new. Most of the drops become useless, and I started ignoring loot pretty early on in my playthrough. There really is no reason weapons should be drops since a lot of the time, they offer nothing new. In a looter shooter like Borderlands, even when a lot of the drops are useless, there is always a chance you get a weapon with a cool ability worth swapping into. Here you might find a gun with slightly better stats, but the difference it makes isn’t worth the time it takes to verify.

Combat in this game is smooth, but there really isn’t anything exciting to it. Enemies have the same patterns, and once you learn them, you aren’t dying. It gets very repetitive, especially since most of the rooms feel the same. I do like how that abilities charge by parrying successfully, but it doesn’t add too much depth to the game. The abilities don’t add much to the game either.

This is a game that does railroad its players through the story. There is no room for exploration because the rooms are bare and simple, and most of the loot you find is pointless. The story itself is fine. It has solid voice acting, but its not good enough to play through the game to find out what happens.

The game isn’t bad, but there also isn’t anything that leaves an impression. This is a game I will definitely forget playing, and one that I would have been mad if I paid full price for. It feels dated, and not in a good way. If you like the art style, I would wait for sale. If you are looking for a new game to play, I’d probably look elsewhere.

You can pick up Scar-Lead Salvation on Steam for $59.99.

Drakantos Close Beta Signups are now Live!

it is finally happening! After a long anticipated wait, we finally get a date for the Drakantos closed beta! The closed beta will run from July 25th – July 27th, and signups are live! Make sure you join the official Discord and add the game to your watchlist! If you don’t know what Drakantos is, make sure you check out my initial post.

This will be a short post because not much is known aside from the dates. We will get news about the playable characters at a later date, and I will be sure to cover it then as well. For now, all we know is that you will be able to invite your friends to the beta if you get in (provided the Steam function properly works properly that weekend).

I have been following Drakantos since I got a chance to talk to a few of the devs during my time at GDC a couple years back. Every Dev log, and I recommend you check them all out both the official coverage and my own, has added to my excitement and made me impatient. I am really rooting for this game’s success because I love the art, the flavor, and the passion that is going into the project. I can’t wait for finally get my hands on this game! Until then, we wait for more news.

Star Overdrive Review: A fun Janky Scifi Adventure

Disclaimer

I was sent a free copy of Star Overdrive to review for my blog. While I am very grateful for the opportunity, I won’t let it sway my opinions. This will be my honest review.

Shameless Self-Promotion

If you’re looking for a way to upgrade your aesthetic, check out my latest reviews for the Epomaker TH85, Epomaker HE68 Mag, Cypher81 or the KiiBoom Moonshadow V2. Check out my latest review of the Fifine M9 Microphone System and the Kiwi Ears Aventus Wireless Headset. If you’re buying anything from Amazon, feel free to use my affiliate link. It really helps me out if you do.

What is Star Overdrive?

Star Overdrive is a fast-paced open world scifi adventure out now on Steam, Epic Games, PlayStation, Xbox, and the Nintendo Switch.

Bios finds himself stranded on the planet Cebete as he searches for his beloved Nous. Armed with only his Keytar and handy hoverboard, Bios must race across the strange planet to find her and bring her back. But the journey won’t be easy. The world is full of strange beasts he needs to fight off and strange machines he needs to activate. Can he find the right upgrades to conquer the terrain, save the girl, and get back home? Will he learn what really happened here?

Gameplay

Star Overdrive is an openworld adventure game with a hoverboard gimmick. The hoverboard can be upgraded, tuned, and customized to fit a players style. Players can do tricks, do jumps, and go through special gates to gain boosts. If you aren’t moving fast across the map, you aren’t doing it right.

There is a crafting mechanic baked into this game. Players will collect materials along their adventure to craft different upgrades for their board, or to change the aesthetic. The farming can feel like a grind, but it is worth the trouble, especially if you like to consistently change your boards style. The board will wear with use, and having a fresh coat of paint and polish will make it perform better.

Combat in this game is simple. Players use the keytar to chain normal and heavy attacks, and can earn new powers along the adventure. Players can mostly look forward to exploring the vast world, searching for new styles, upgrades, lore, and some cool tracks to listen to.

Review

I really like Star Overdrive, but not as much as I thought I would. While I do love the flavor, the gameplay, and the concept, I found it a bit lacking. I am aware that there were some limitations baked into the game so that it can perform for the switch, and it definitely feels like a switch game.

One issue I have with the game is how empty the world feels after a while. Everything in this game looks cool, but once you start exploring the world, there isn’t much more to see. Some of it has to do with how they need to make room for the hoverboard riding mechanics, and the other has to do with maintaining the performance. It made me not really want to explore the world, and instead, I tried to finish the story as soon as possible.

The story itself is fine. I liked collecting the small tidbits and piecing together the events of the catastrophe. All the voice logs, journals, and the story itself was fun to collect. I think it is the only reason I kept playing.

The gameplay is fun, until the gimmick wears off. Combat is simple, but it makes the game the casual RPG I’ll occasionally pull out. Riding the hoverboard is so much fun. once I figured out the mechanics, got a few upgrades, I was sold. I wouldn’t say it has revolutionary movement mechanics, but they are good enough to keep players engaged. Zooming through the desert doing tricks, landing sweet jumps, and listening to good music made this game hard to put down.

One thing I did not like about the hoverboard was the upgrade system. I like that the upgrades felt meaningful, and I like that there was unlockable customization, but I don’t like the crafting system. The crafting system is simple, and it produces visible upgrades to the board, but it makes upgrading the board a grind. You have to constantly be farming materials and gambling on the part you get in return. It doesn’t take away too much time from the game, but I would have preferred to find the parts as random loot.

Combat was fine, but it gets better once you unlock a few powers. There were abilities that did feel broken, but it was a fun little loop that kept me engaged.

Despite its flaws, the game is a solid open world adventure with a solid story and a cool gimmick that is worth trying once. Whether or not you value exploration and deep combat may be the deal breaker, but I enjoyed it for the casual fun it is on my Steam Deck.

You can pick up Star Overdrive on Steam, Epic Games, PlayStation, Xbox, and Nintendo Switch.

Exploring Moonlighter 2: Gameplay Impressions

Disclaimer

I was sent the Moonlighter 2: The Endless Vault demo to review for my blog. I understand the game isn’t out yet and will be a bit more lenient with my review. That said, these will still be my honest first impressions.

Shameless Self-Promotion

If you’re looking for a way to upgrade your aesthetic, check out my latest reviews for the Epomaker TH85, Epomaker HE68 Mag, Cypher81 or the KiiBoom Moonshadow V2. Check out my latest review of the Fifine M9 Microphone System and the Kiwi Ears Aventus Wireless Headset. If you’re buying anything from Amazon, feel free to use my affiliate link. It really helps me out.

What is Moonlighter 2: The Endless Vault?

Moonlighter 2 is a shop simulator with a dungeon crawler built into it.

Dive into the strange and fantastic world of the endless vault as you hunt for treasures to sell at your shop. When you are done adventuring, you will run the most profitable shop in all the land. Bring in customers, keep your shop clean and stocked, and make sure you get a healthy markup on everything that flows through your shelves. Can you make your shop the best in the land? Will you ever make enough to make it home and take it back?

Gameplay

Moonlighter 2 has two gamplay loops: dungeon crawling and shop keeping.

The dungeon crawl is easy. Players dive into strange levels of the endless vault in search of treasures where they fight off monsters and try to stay alive. While combat does require some strategy, it is simple. Players get a ranged attack, strong and normal attack, and the use of some items. It makes for a cute relaxing loop without distracting from what I believe is the main focus of the game.

The main draw to the game will be the shop simulator the story is built around. After picking up treasures from the vault, players will sell it to NPCs. The goal of the game is to earn money for upgrades and eventually, for useful items that will help them with the campaign. Players can use powers to upsell to their customers, and can complete certain challenges for added rewards. The player is also responcible for keeping the shop clean, clients happy, and the shelves stocked. Do you have what it takes to keep this double life?

Impressions

I was very excited to try Moonlighter 2 because I’ve heard good things bout the original Moonlighter. The game has a very cool artstyle, the concept seems interesting, and the gameplay looks relaxing. The demo is a bit unstable unfortunately, and it makes it hard to form a proper opinion. I was warned about a lot of the issues that came with this demo, but not being able to play the intended experience does hurt my impressions of it.

When the game did work, it was fine, but nothing too exciting. The combat is simple, but can be punishing if you aren’t paying attention. Unfortunately, I kept dying because of the performance issues, and I was unable to explore the full depth of the system. Shop keeping is also simple, which is fine if you just want a cozy game to relax too, but bad if you want to play a shop simulator. There are a few shop sim games I rather be playing instead.

Overall, I need to see a more polished version before I can recommend it. Some players might be patient enough to thug through the games quirks and give the game its proper chance, but most won’t. This is a huge demo that is too unstable to be worth the trouble. I would try it if you have nothing else to try, otherwise, I would wait for a better version.

You can check out the Moonlighter 2 demo on Steam. Don’t forget to wishlist!

Dark Fairy Tale: Dreamland Survivors Demo Impressions

Disclaimer

I was sent the Dark Fairy Tale: Dreamland Survivors to review for my blog. I understand the game is still a demo and will be a bit more lenient. That said, this will be my honest review.

What is Dark Fairy Tale: Dreamland Survivors?

Dark Fairy Tale is a survivor-like roguelike coming to Steam June 19 2025.

Play as Pinocchio as he attampts to escape his dark and twisted fairy tale. Unlock new powers, fight off monsters and their masters, and try to survive as best you can. Do you have what it takes to fight your way out of this nightmare?

Gameplay

This is a top-down autoshooter roguelike with some very cool art. Unlike other games in the genre, players unlock spells and abilities by increasing certain stats. Players can unlock more power by eating forbiden eggs at level up, or buy buying permanent powerups between runs. There are over 100 available powers to chose from, with 40 permanent buffs to create a good amount of choice for players. Like other games in the genre, the goal is to survive as long as possible, using the build earned along the way.

Impressions

I love this game’s art, but Dark Fairy Tale: Dreamland Survivors game isn’t fun. When it comes to survivor-like games, you simply have better options. My biggest issue with the game is that it feels like nothing is happening. Unlike other games with a similar loop, it just feels like you’re moving around the map collecting exp for a meaningless level-up. Leveling in this game feels meaningless. No matter what I chose, it felt like I wasn’t doing anything. This is a game where there is a grind, and it feels bad. Sure you might get a cool new animation, but watching it do absolutely nothing to overwhelming hordes or enemies is disheartening.

Another major issue I have with the game is how it handles permanent boosts. God forbid you build wrong because you will get stomped at a very early stage. This game feels like it has a solvable solution, and more often than not, the RNG won’t give you the chance to do so. The full game might have a more balance pool of abilities and skills, but I am not holding my breath.

If you’re looking for a new survivor-like, go play brotato. That is the best entry to this genre, and that is a hill I am willing to die one. That said, I am willing to give it a second chance when the full version does, until then, I wouldn’t even bother with the demo.

Review of Dragon is Dead: A Captivating Metroidvania Adventure

Disclaimer

I was sent a free copy of Dragon is Dead to review for my blog. While I am very grateful for the opportunity, I won’t let it sway my opinions. This will be my honest review.

Shameless Self-Promotion

If you’re looking for a way to upgrade your aesthetic, check out my latest reviews for the Epomaker TH85, Epomaker HE68 Mag, Cypher81 or the KiiBoom Moonshadow V2. Check out my latest review of the Fifine M9 Microphone System and the Kiwi Ears Aventus Wireless Headset. If you’re buying anything from Amazon, feel free to use my affiliate link. It really helps me out.

What is Dragon is Dead

Dragon is Dead is a dark fantasy 2D Metroidvania out now on Steam.

The black dragon is dead, and now an unholy force spreads across the land. You are his successor, and it is up to you to get rid of it. Using the powers granted by the gods, fight against the Corruption and restore the peace this world once new. Your journey will be one full of death, but luckily, you are able to learn from death and come back stronger. Can you be the successor this world needs?

Gameplay

Dragon is Dead is a 2D action platformer with roguelike tendencies. Players Journey across a linear 2D map, fighting off its monsters and bosses. Unlike most games in the genre, there are no save points. On death, the player resets at in the starting town of Cliffshire, keeping all their loot, gear, and runes accumulated during the run. While the loop can feel repetitive, it does start getting better the more experience a player gains throughout a run. Combat and and platforming is what you’d expect from the genre, with a unique build system. Players have a good amount of choice when building their character through a run. I am sure there is a meta for this game, but I had fun exploring the different builds and finding something that fit my play style. I like that players can reset the build between runs so there is always a bit of variety.

Review

If you don’t have Dragon is Dead in your library, it needs to be. This is definitely the most fun I’ve had with a Metroidvania, and I will recommend it to everyone. I love how diverse the skill tree is, and how each weapon feels different. While I did eventually settle on a group of skills and weapon types, I never felt like I chose the wrong path. There is a grind, and it can feel repetitive, it doesn’t feel too bad. Leveling and gearing feels impactful. It is nice to earn a weapon or level and seeing how much more effective it is against enemies.

I would argue that Dragon is Dead is a more casual entry to the genre. I like that the game didn’t force me to find my way through a dungeon in search of save points because I have a terrible sense of direction. I also like that I didn’t lose leveling and gearing progress on death because it made having to redo whole sections of the map feel less bad. The bosses are fun, flavorful, and creative, but they aren’t impossible. You can definitely over level and defeat them if all else fails. There is a story, but it does feel like I can pick up this title at any time and not be lost, especially if I just want a quick Metroidvania fix.

My only real complaint is the with the Steam deck experience. The game works great on the Steam deck, and I will only play this game on one, but the words are too small. The game does warn players that the words are too small, and there is a magnifying feature. The magnifying feature on the Steam Deck is too much trouble, I will just ruin my eyesight or invest on a real magnifying glass if it comes to it.

Aside from that small detail, this game is awesome. Dragon is Dead has great art, fantastic flavor, and a fun loop that any player will enjoy. If you are looking for a new game to play, I don’t think it gets much better.

You can pick up Dragon is Dead on Steam.

Exploring Backrooms Level X: A Disappointing Surreal Horror Experience

Disclaimer

I was sent a free copy of Backrooms Level X to review for my blog. While I am very grateful for the opportunity, I won’t let it sway my opinions. This will be my honest review.

Shameless Self-Promotion

If you’re looking for a way to upgrade your aesthetic, check out my latest reviews for the Epomaker TH85, Epomaker HE68 Mag, Cypher81 or the KiiBoom Moonshadow V2. Check out my latest review of the Fifine M9 Microphone System and the Kiwi Ears Aventus Wireless Headset.

What is Backrooms Level X?

Backrooms Level X is a survivor horror surreal adventure out now on Steam.

The corporation you work for has tasked you to investigate the strange dimension of Level X for a potential hotel. Unfortunately for you, you find yourself trapped with no easy way out. Make your way though this strange labyrinth as you fight for your sanity. Can you find your way of this ever changing living maze, or will its tricks and creatures be the end of you?

Review

Backrooms Level X is a walking simulator with some weirdness that will test your metal fortitude. The game makes a solid attempt at breaking its reality by creating its strange atmosphere. The problem I have with the game is that it doesn’t go far enough with its surrealism. When compared to other games that go for a similar vibe, you have better options. The first few minutes of this game fail to grab my attention as I am forced to walk through a silent twisting confusing corridor. I understand there is drama in silence and getting lost in a labyrinth can be scary, but it makes the game feel slow and empty.

I can’t recommend Backrooms Level X because there are better options. The whole time I was playing this, I was wishing I could be playing Go Home Annie instead. The game is just unimpressive, and I am definitely going to forget I ever played it.

You can pick up Backrooms Level X Steam, with it planned to release on major consoles soon.

Marble Maid 2 Review: The Good and the Bad

Disclaimer

I was sent a free copy of Marble Maid 2: The Negative Levels to review for my blog. While I am very grateful for the opportunity, I won’t let it sway my opinions. This will be my honest review. This is also a game meant for adults, discretion is advised.

Shameless Self-Promotion

If you’re looking for a way to upgrade your aesthetic, check out my latest reviews for the Epomaker TH85, Epomaker HE68 Mag, Cypher81 or the KiiBoom Moonshadow V2. Check out my latest review of the Fifine M9 Microphone System and the Kiwi Ears Aventus Wireless Headset.

What is Marble Maid 2: The Negative Levels?

Marble Maid is a marble puzzle game out now on Steam.

Take control of Nega Maid who has been tasked to clean up the mansion. roll across insane levels as you use your powers to get things done. Fight off the many dust bunnies, solve its intricate puzzles, and defeat any boss that gets in your way. Don’t forget to collect all the lewd pictures hidden around the world! Do you have what it takes to clean the mansion, beat its puzzles, and collect all the pictures?

Gameplay

Players control a marble across strange floors, using her arsenal of special abilities to get the job done. Players will have to use marble physics to avoid traps, fight monsters, and move between floors without falling. Occasionally there is a boss fight, and there is even a golf mode for a little extra padding.

Review

This game is only good if you like the art and want to collect everything, otherwise, I wouldn’t touch it. The game works well enough. It never crashed, the controls were responsive, and the movement felt good. My problem with the game is that each level felt like it was made with a randomizer. Each level was crammed with a random collection of traps and tiles, creating busy and chaotic maps with no rhyme or reason. I would have preferred a more thematic looking world, or at least puzzles that made sense.

If you’ve played enough video games, this game can be broken. The abilities are not balanced, and there are ways to cheese some of the levels. This is good if you want to collect everything, bad if you want a challenging and engaging puzzle game.

I got this game because it looked like a fun physics game. It isn’t, and there are better options. Marble Maid 2 has its audience, but I am not part of it. If you like the art and don’t mind doing the work to collect the pieces, go for it. Otherwise, its not worth it.

You can pick up Marble Maid 2: The Negative Levels on Steam for $9.99.


Devil Jam Demo Review: A Rocker’s Rhythm Ride

Disclaimer

I was asked to cover the Devil Jam demo on my blog. I understand the game is not done yet, so I will be a bit more lenient with my review. That said, these will still be my honest first impressions of the game.

Shameless Self-Promotion

If you’re looking for a way to upgrade your aesthetic, check out my latest reviews for the Epomaker TH85, Epomaker HE68 Mag, Cypher81 or the KiiBoom Moonshadow V2. Check out my latest review of the Fifine M9 Microphone System and the Kiwi Ears Aventus Wireless Headset.

What is Devil Jam?

Devil Jam is a survivor-like coming to PC and all major consoles.

You have made a deal with the devil, and now must fight your way through his legion of followers to become the best rocker you know you can be. Is the metal that flows through your veins powerful enough to fend off the mobs of groupies, angry mobs, and rival musicians? Will the sins favor your runs and give you the power you need to survive? You are going to have to play to find out.

Gameplay

Devil Jam is your typical survivor-like with a rhythm gimmick to help it stand out against others in the genre. Players start each run with basic abilities, and slowly gain more as they defeat enemies and collect XP points. The powers granted to players are selected from a random pool, and each ability (passive or otherwise) is themed after one of the deadly sins. What Devil Jam does differently is the inventory management mini game that happens at level-up. Players can arrange the gifts they gain from the sins in an inventory where they interact with each other based on their position. Players must think carefully of where they place their abilities in order to maximize their power output. Attacks are automated, but they follow the rhythm of the music playing.

Impressions

I was excited for the Devil Jam because the flavor is fun, I like the music, and the rythmn mechanic sounded interesting. Unfortunately, the demo isn’t very impressive. The enemies and animation isn’t very good. I appreciate that it was all done by hand, but it feels unfinished. The animation feels stiffs. There also isn’t enough variety in enemies. It always felt like I was just fighting off hordes of slimes, which got boring pretty quickly.

My biggest issue with the game is that it already feels solvable. There were abilities that are clearly the right choice, and a lot of filler abilities that will ruin a run. The RNG felt real bad at times, and it made me not want to keep playing. For a survivor-like to be good, the player’s choices need to feel impactful. Every build-path needs to feel viable, even when there is a clear meta.

Having a good balance between the chaos the RNG brings and the viable strategy available to players each run is important for a successful survival-like, and I don’t believe Devil Jam is there yet. I like the inventory mechanic the game implements, but I don’t think the demo demonstrates its full worth. Having to not only chose a powerful ability, but one that synergies with the ever changing puzzle the player is managing is a cool idea. The problem is that there already feels like there is a right answer. Maybe with access to the full game and a more polished ability pool, the 4.93 quadrillion possible combinations will come into play.

I’ll hold out some hope. I like the art and character design, the music is solid, and the rhythm mechanic is interesting. That said, I can’t recommend it until I get an experience that is better than some of the other survivors in my library.

If you don’t believe me, you can check out the Devil Jam demo on Steam now. Don’t forget to wishlist!

First Impressions of Bygone Dreams: Prophecy’s Gameplay

Disclaimer

I was asked to cover Bygone Dreams: Prophecy, which is the free to play demo of the games initial level. I understand the game is still a demo and will be a bit more lenient. That said, these will still be my honest opinions of the game.

Shameless Self-Promotion

If you’re looking for a way to upgrade your aesthetic, check out my latest reviews for the Epomaker TH85, Epomaker HE68 Mag, Cypher81 or the KiiBoom Moonshadow V2. Check out my latest review of the Fifine M9 Microphone System and the Kiwi Ears Aventus Wireless Headset.

What is Bygone Dreams: Prophecy?

Bygone Dreams is a souls-like that is scheduled to release in June 2025. In preparation, the developers have released the game’s prologue to generate some hype around the game. My review will be on the prologue.

A terrible nightmare threatens the peace known to Lume. One spirit alone hears the call to action and rises against the encroaching darkness. As Wa, travel across Lume’s surreal landscape, solve its many puzzles, collect its many powers, and defeat anything that threatens its peace. Do you wield the power to save Lume from this nightmare?

Gameplay

The demo acts as a tutorial for the game. It introduces a few essential mechanics for combat and exploration, and players get to experience a bit of the story and world. If you’ve played a souls-like, this game doesn’t veer too much from the path. What makes the game unique is the colorful world players get to explore on the rail-road the devs designed for them.

Impressions

Bygone Dreams: Prophesy didn’t do enough to excite me for the full game. The game has an interesting artstyle, but world is far too busy. There is a lot crammed to fill the spaces that become the walls for a rail road. Having a built in track for players to follow isn’t an issue. I understand the limitations of a demo, and I’ve played games where it works. It works here, but everything is so busy it distracts from how unique the world is. I don’t mind invisible walls or railroads if the gameplay is fun.

I found the gameplay in the demo to be a bit lacking. I can see bones with potential, but the game needs a lot more polish to be fun. Combat doesn’t feel smooth enough when compared to other games in the genre, and it was often a little boring. Enemies all felt the same and offered nothing interesting, and the combos weren’t fun to watch. The full version might have the polished combat the game needs and the enemies to make it fun, but I need to see it to get excited. The whole time I played the demo, I wanted to be playing something else and that’s a problem.

In its current state, this is one of those games I’ll play and forget it exists. Unless the full game gets a major performance polish, I think it will be one of those games you forget too. I’ll be trying to get a copy of the full version for an update, so stay tuned for that. In the mean time, check out Bygone Dreams: Prophesy and see for your self.