I post my version the Monday after release, but make sure you always support the original. If you enjoy this project, please make sure you like, comment, follow, and share this with your friends.
Launch day started like any other day. The sun rose as it always did, and the buses and trains filled with people commuting to the start of their day. Across Japan, it was business as usual, but at Ryusenji Technologies, the air was a thick nervous stew of uncertainty.
People sat on empty stomachs full of butterflies, and time seemed to pass too slowly. The code was checked and double-checked, equipment was thoroughly inspected, and the coffee pots boiled furiously throughout the morning. When the time came, Yulin, Kosuke, and Saya were carefully plugged into their stations. A final walk-through was conducted. Scientists and investors watched, filled with nervous excitement. Mindlink Initiated Palmon, Tentamon, and Agumon flew through the sea of networks in a ship controlled by their human partners. The humans struggled to make sense of the Lofi image that was rendered before them, but the excitement remained immeasurable. They were explorers braving a new frontier. They were making history. Saya was making her initial descent into the Digital world when it all happened. Yulin and Kosuke still don’t know exactly what happened. Yulin who was the closest remembers dark blurs moving across her screen, but she could make out nothing that could solve the mystery. Kosuke remembers watching Saya’s signal disappear from his screen. “Saya! Saya! Say something!” Kosuke shouted desperately. The helplessness sunk in as he realized there was nothing else he could do. Even if he could have seen the events clearly, the probe was too damaged to give chase. The professor pulled the plug. He couldn’t risk losing all three. Kosuke and Yulin woke up dazed as the world around them erupted in chaos. Kosuke screamed hysterically as he ran towards Saya’s lifeless body. He didn’t notice when the cables ripped from his skin. He didn’t notice when the blood began dripping from the holes they left. He grabbed Saya and pulled her close to him. “Please wake up! Please wake up!” Angry tears burned down his face. Aids came to pull him away, but he shoved them away. “She’s going to wake up…She has to!” Yulin sat in her chair and cried with her head down. She clutched at the pain in her chest as she struggled to piece the events together. It’s a pain that grew more painful with each of Kosuke’s shouts. Around her scientists and aids run frantically, failing to take hold of the situation. In her daze, all she could make out were the sounds of Kosuke’s agony.
Years later, Yulin stands in the lobby of Abadin Electronics. She continues to carry the guilt from the incident. They should have prepared more. There should have been more contingencies. More tests. But Saya is gone, and hindsight is a bitch. There was nothing anyone could have done to save her.
Time still for her after the accident. It stood still for all of them. Kosuke took his sorrow and vanished from the world. He quit his job, and school, and stopped answering phone calls. Yulin can’t remember the last time she saw him. She wonders what became of him. She couldn’t bring herself to reach out to him after he cut her out of his life. It would be too painful.
The professor became a serious man and buried himself in his research. She could no longer joke with him. She still visited him on occasion to check up on him and his research. The accident devastated Yulin, but she wasn’t done with the Digital World. She wasn’t any closer to finding answers, but she was going to use her power and her badge to keep searching.
Warcraft Rumble just released on Android and IOS devices, and I have been enjoying it so far. If you like games like Clash Royal, you should try Warcraft Rumble. The art is super cute, and the gameplay is interesting. If you enjoy these updates, make sure you like, comment, follow, and share this with your friends.
Warcraft Rumble is a deck-building auto-battler game. Players build an eight-card deck and use it to summon creatures and spells to take over enemy bases. The game is split into PVP and PVE content, which is a welcomed change to the genre. PVE will have players play through a campaign where they fight unique AI bosses, but there will eventually also be Raids and Dungeons that you can complete with your guild mates.
I love the PVE content so far. I love how the maps change, and the strategy with it. I haven’t played enough to unlock any of the higher-level content, but early levels are the casual experience I need in a mobile game. Dungeons and Raids are going to be a lot of fun and will allow players to unlock powerful monsters and buffs. Make sure you start making strong connections with your guild mates now because you are going to need your help to complete some very important content.
I’ve tried a couple of matches in PVP. I think the PVP is fine. Since everyone is new, people are still figuring out a meta which is always a bonus for new players. I’m sure the guides and tips are coming, but only going to be casually driving this game for now.
If you are looking for a new mobile game to get into, try Warcraft Rumble. It’s cute, fun, and free. Best of all, you can choose your experience. If you want to rank up and be the best, the PVP is fun, and there is going to be a ladder. But if you aren’t competitive, PVE is a valid experience. It offers enough of a challenge to be engaging, without having to worry about the frustration that comes with climbing the ladder. You don’t need to know anything about Warcraft to enjoy this game, but you might want to after.
You can download Warcraft Rumble on Android and IOS devices.
Thank you for keeping up with this project! I know these last few chapters have been a little slow, but I’ll keep doing my best to make them work. Make sure you always support the official release, and check out my version the following Monday. If you’ve been enjoying this project, please make sure you like, comment, follow, and share this with your friends!
Eventually, each founder had a Digimon partner. Saya had the bipedal dinosaur Digimon, Agumon. Kosuke’s partner was the ladybug-like Digimon, Tentamon. Yulin had the strange plant reptile, Palmon. Its leafy limbs ended in root-like tendrils, and a massive flower grew out of its head.
Thank you for keeping up with this project! I know these last few chapters have been a little slow, but I’ll keep doing my best to make them work. Make sure you always support the official release, and check out my version the following Monday. If you’ve been enjoying this project, please make sure you like, comment, follow, and share this with your friends!
Eventually, each founder had a Digimon partner. Saya had the bipedal dinosaur Digimon, Agumon. Kosuke’s partner was the ladybug-like Digimon, Tentamon. Yulin had the strange plant reptile, Palmon. Its leafy limbs ended in root-like tendrils, and a massive flower grew out of its head.
Saya, Kosuke, Yulin, and the professor gather in the secret test chamber away from the factory floor. Around them, the air fills with the whirring of servers and computers. The tables are filled with unfinished gadgets and notes. Saya wakes peacefully from her test, and the four get busy looking over the latest batch of test results.
“That’s it for today,” Yulin says as she submits the last bit of data. “The image is still blurry and pixelated. There is still no color, and all I can hear is static.”
“That’s a hardware issue,” Kosuke says looking up from his notes. “We need more processing power.”
“We’re so close…”Ryusenji trails off in his disappointment. Silence falls over the group as they continue to make notes and study the results. “We have to see the Digital world. The tests here are fine for now, but we need to get into their world somehow….If we could get into the Net and somehow control the Digimon…” The dangers of mindlink left them little room for error.
“I wonder what the Digital World looks like. Would we even recognize it?” Yulin says in her daze.
“The Digital World has its own systems similar to Earth’s,” the professor mumbles.
“What was that Professor?” The three turn to him curiously.
“I believe that these AI creatures exist in their own natural order. They have a food chain, evolution, and are forced to survive many environmental dangers….” The professor trails off as his mind drifts to a different problem. The students had grown used to the professor’s scattered grumblings. They fill in the blanks as he continues to mumble to himself incoherently.
“How’s work on the retrieval tools going? What is our failure rate at now?” Yulin asks bluntly.
“With our current toolset, our success rate is above 80%,” Kosuke answers.
“We’re treding on undiscovered ground. It is unreasonable for our initial results to be perfect, but we’ll get there. I know a solution is within our reach. Science is full of moments where the impossible is made possible, and I just know we’ll be the ones to do it,” Ryusenji says enthusiastically.
They dubbed the program, Tartarus. Like the many explorers before them, they would not rest until they set foot in the Digital World.
The night before Tartarus’s official launch, Yuli, Kosuke, and Saya visit the plot of land that would become Tokyo University of Electrical and Computer Engineering.
Their breath hangs in the frigid air as they look over the empty plot of land. Heavy machines sat to one side, but construction hadn’t started.
“Can’t believe this will all be a university,” Saya muses.
The three stood quietly in the dark of night. The cold air makes Kosuke shiver as he puts his hands in his pockets. The light of a nearby vending machine catches his eye. He makes his way over.
Yulin fumbles a pair of car keys into her pocket. “What possessed you to come all the way out here tonight?” She asks Saya. Yulin’s voice shakes from the cold.
“Don’t you want to see where we’re gunna work one day? I just wanted to check it out.”
“I guess we will be working here…”Yulin’s voice trails off.
“This is the only chance we’ll get to see it empty. Soon it’ll be full of buildings, people, and dreams…”
“Mhmm” Yulin says, not paying attention.
“I hope we’re all still together ten years from now.” Saya grips her Digimon Dock tightly. She raises the LCD screen towards the plot. “See this Agu? It’s going to be a whole new town. I hope it will be easy for you and the other Digimon to live here.”
The small pixelated Agumon looks back and forth on his screen, studying its surroundings.
“You talk to that thing all the time, huh?” Yulin asks.
“Don’t you talk to Palmon?”
“Um…well…” Yulin stumbles for an answer. Talking to her Digimon never crossed her mind.
“I mean it’s not that crazy. People talk to their pets and plants all the time. If Digimon don’t know human language, maybe they can start learning. If Digimon could understand us, we wouldn’t need special tools to control them.”
“Yeah, that would be handy.”
“Regardless of what you think,” Saya begins as she looks down at her dock, “I’m pretty sure Agu understands me.” She lets out a loving smile. “Right Agu?!” Saya turns her attention back to Yulin. “At least I’m pretty sure someone’s talking to me when I’m mindlinked.”
“So our partners can talk to us when we’re linked? And you never reported that?”
“You have to keep it a secret,” Saya pleads woridly. “If they think I’m hearing things, they’ll kick me off the project!”
Saya’s fears weren’t unfounded. While she was the most promising candidate, she took the longest to adjust to the mindlink and still struggled with her nausea. Regardless of the numbers, they were ready to replace her with a more suitable candidate the moment she outlived her usefulness.
“What does it say?” Yulin asks, changing the subject.
“I don’t know, but it feels..friendly? Like its calling my name, or its happy to see me. It’s just like you said.”
“What I said?”
“Connecting with Digimon is incredible…and incredibly dangerous.”
“We think we’ve discovered the Digital World, but what if we’re the ones being discovered?”
“All the more reason to continue with our studies. It’s too late to keep our worlds separated now.” A silence falls over them for a moment. “You know? My dad thinks you’re the most important member of the team.”
“Me?”
Saya nods. “You make this feel official. Like a real company.”
The sudden compliment stuns Yulin. She doesn’t know how to respond.
“When ever we make a mistake or lose focus, you’re the only one who can get us back on track.”
“What are you talking about?”
“I know it’s a lot…”
“It’s freezing! I can’t believe the vending machine still has cold drinks in winter,” Kuske grumbles as he walks back to the girls, holding three hot drinks in his arms. He hands each girl one.
“We can head back if you’re ready to go,” Yulin offers as she accepts her drink.
“Let’s stay a little longer,” Saya asks. She holds her drink tightly.
“I’m good either way. It’s nice to have a moment to zone out for a bit.” Kosuke takes a sip of his drink. “
“I’ll wait in the car then,” Yulin says as she walks away. She turns on the car and turns up the heat. She looks over at Kosuke and Saya as they huddle together and stare up into the night sky. The glow of the construction lights washes over them. Yulin takes a moment to snap a picture.
I was sent Illuminaria as a review code. While I am very grateful for the opportunity, this will be my honest review of the game. If you enjoy my reviews, please leave a like, comment, follow, and share this with your friends.
Illuminaria is a base building, resource management game for PC,Switch, Android, and IOS devices. Take control of an army of adorable robots as you work to bring light back to the land. Use the robots to gather resources, build bases, and fight monsters.
Illuminaria has a unique and interesting gameplay loop. Building is probably the most relaxing experience I’ve had in the genre because of how easy it is to get organized. All you have to do is build squares, and the robots will fill those squares with resources based on your designations. This loop feels fantastic on the iPhone because all you do is tap and watch your little robots get to work. While you wait for resources, you are also researching new technologies, upgrading structures, defending your bases, and sending your robots on quests for more materials. You’ll be as busy as your little buddies on the screen, and it is such a wholesome good time!
My only real issue with this game is the price. $5 for the app is perfect. You’ll get $5 of fun from the app. If you are looking for a chill game to pick up in a waiting room or something to fill those rare gaming hours that present themselves, Illuminaria is a solid choice. The mechanics are easy to pick up, the gameplay is engaging, the art is cute, and the music is great. This is a fun game, and it’s a perfect mobile gaming experience. The problem is that this game feels short. You can try to beat the game at different difficulties, but it still feels like a $5 app. I can’t see it ever being worth full price on a console or PC. It’s not a bad game, there just isn’t enough for it to be worth it.
You can pick up Illuminaria on Steam, and Switch for $14.99, and on Android and IOS Devices for $4.99. It is on sale right now on Steam for $9.74 until November 7th, but you can also try the demo if you need some more convincing.
When I saw the Sorry We’re Closedtrailer on this year’s Indie Horror Showcase, I knew I needed to try the demo. Sorry We’re Closed looks like a fun and quirky homage to the classic era of survival horror, and I am here for it.
Michelle wakes up in the demon world after having been cursed by a demon. With the help of whatever she can find lying around, she must brave the horrors that roam this terrifying new world to find a way out. Do you have what it takes to set her free?
If you are looking for a spooky title to play, try this demo. The game does a terrific job of creating a spooky ambiance with its fixed cameras, music, and design. I loved the use of color, its edgy tones, and the gameplay. Exploration feels good, and combat feels even better. If you are a fan of the original Resident Evil game, this game should be on your wishlist.
I don’t normally do horror games, but I had to make this the exception. I’m hoping to grab a copy on release. Until then, make sure you play the demo, and add Sorry We’re Closed to your wishlist.
If you enjoy my content, make sure you like, comment, follow, and share this with your friends!
I was sent Fabledomas a review code. While I am very grateful for the opportunity, this will be my honest review. If you enjoy my reviews, please make sure you like, comment, follow, and share this with your friends.
Fabledom is an adorable city builder available on Steam. The game is in early access, but it certainly doesn’t feel like it. It’s also got a healthy roadmap, and I am sure the game will get better. If you are looking to get into the genre, or simply looking for a new title to get into, Fabledom is a fantastic place to start.
Players start with a small population of peasants, limited resources, and an easy-to-follow tutorial. As your village grows, you unlock new mechanics. Fabledom lets players practice diplomacy with neighboring kingdoms, raise renowned heroes and armies, and find their true love.
Don’t let the adorable fairytale facade fool you. You’ll need to be tactical about how you grow your village. While I never hit the point where my village failed, I did hit bottlenecks in my progress that stemmed from my mistakes. I am sure there are guides designed to play Fabledom optimally, but I like learning from my failures. I always recommend going into these games as blindly as possible. It’s more fun that way.
I am obsessed with this game. The gameplay is relaxing yet engaging, the art style is cute, and the music is such a vibe. This is one of those games you need to try at least once, especially if you are curious about the genre. You can pick up Fabledom on Steam for $11.99 (normally $15.99) until October 30th. It’s worth it at either price!
Thanks again for keeping up with this project. This chapter has been a little harder because it feels a little dragged out. Make sure you always check out the original anyways. My version goes out the Monday after release unless something comes up. If you’ve been enjoying this project, don’t forget to like, comment, follow, and share this with your friends!
Character design/illustration illustrator: malo
Saya and Yulin stand outside the warehouse, taking a break away from the busy factory floor. In a short time, the floor was full of new employees eager to work on the next piece of innovation. Investors lined up eagerly trying to fund the next big thing from Ryusenji Technologies. The two women look tired, but happy as they enjoy the touch of the midday sun.
Saya turns to Yulin and flashes her new ring. She lets out an excited giggle as the diamond glitters in the sun.
Yulin lets out a laugh. “So it’s official. I guess I should say congratulations. I didn’t think that dope Kosuke could be bothered to ask for a ring size.”
Saya pulls the ring back to examine it lovingly. “Congratulations are appropriate, yes.”
“Well congratulations, I mean it. You’re good for him.”
“I know!” Saya says as she flashes the ring once again.
“Surprised you got a wedding in with how busy things have gotten. All the projects, the meetings, its exhausting.”
“Who would have thought Digimon would change things for us so quickly?”
Kosuke bursts out of the building with a VR helmet in hand and an excited look on his face. He is neatly groomed and is wearing clean pressed clothes under his lab coat. “Saya!” he shouts as he rushes to the pair.
“Where’s the fire?”Yulin asks playfully.
“Look at this!” Kosuke says proudly as he offers a VR helmet to Saya.
Saya takes it. She examines it for a moment before asking, “What is this thing?”
“You have to look into it.”
Saya puts on the helmet and begins looking around. “What is this?” Her vision fills with lofi compounded images of a distorted and strange world.
“That’s the first footage ever taken through a Digimon’s eyes! You’re seeing through a Digimon’s eyes right now!
Ryuseniji worked tirelessly towards his goal of experiencing the Digital World with all his senses. The theory stood that if Digimon were AI creatures, their sensory data should be easy enough to capture and interpret. All he had to do was imbed the human consciousness into the Digital World and link it to said data.
“This ought to keep me busy for the rest of my life,” Ryusenji says to himself as he looks over his notes.
Ryusenji Electronics had begun exploring the fundamentals of mindlinking technology in secret. They had to minimize the risks and answer the ethical questions later.
Saya was one of the first to successfully link her consciousness with a Digimon.
“Mindlink test complete,” Yulin’s voice buzzes over the PA system.
Saya lays on what looks like a repurposed dentist chair wearing a VR helmet. Wires and cables come down around her and wrap into her arms and helmet. Around her lay an array of monitors, computers, and stacks of notes.
“Vitals are stable. DS levels are dropping. Subject is regaining consciousness. Severing the mindlink,” Kosuke says calmly as he walks over to his wife.
Yulin walks into the room carrying a bucket. She walks over to the chair. Saya begins convulsing, letting out a soft grown. Her arms and legs flail as she slowly regains consciousness. She becomes still and sits up, carefully removing the helmet.
“Here.” Yulin hands her the bucket.
Saya looks uncomfortable as she fights the nausea. “I think….urp…I think I’m getting used to it.” She gives a weak smile as she holds back the vomit. She remembers the mess she made the first time she mindlinked.
Professor Ryusenji claps softly. “Magnificent! These results are astounding. Sufficient rest is required between sessions, and there are some serious side effects we need to address, but the experiment was a rousing success!”
Saya smiles weakly as she picks up the Digimon Dock with the word Agumon written under it. “Nice job Agu!” An image of a small bipedal dinosaur seems to jump in reaction.
I was sent CRYMACHINA as a review code. I am very happy about the opportunity, but this will be my honest review. If you enjoy these reviews, make sure you like, comment, follow, and share this with your friends!
CRYMACHINA is an anime-themed action RPG coming to PC, PlayStation, and Switch on October 24th. Humans have gone extinct, and have been replaced by synthetic beings known as Dei ex Machina. A mysterious prophecy has selected a few of these beings to bring humanity back from extinction, but not all Dei ex Machina share this goal. Fight your way through Dei ex Machina as you attempt to reclaim humanity’s dominance over Eden. Do you have what it takes to claim what destiny offers?
The game is fun for the first few encounters before the novelty wears off. Unfortunately, the blatant waifu bait isn’t enough to distract players from how dull and unimpressive the game becomes. The art style is interesting but tends to be a little too busy and loud for its own good. The story is poorly written, and the gameplay isn’t fun enough to make up for it. This isn’t a bad game, but it is hard to recommend when there are better options in the genre.
I wish the game was better because the format is interesting. The gameplay loop is split into two parts: combat and story. Combat is broken up into small manageable levels where players face a few mobs of enemies before facing off against a boss. Boss fights had unique mechanics, but not all of them were fun. Combat started feeling repetitive, and the initial sense of accomplishment felt after beating a boss diminished and became nonexistent. The over-stylized and busy animation of the combat never made up for how bored I got with combat.
The other side of the loop was the story cutscenes that came in the form of tea parties. Blatant waifu bait aside, this is an interesting way to do a story. Players have the opportunity to watch optional cutscenes where characters get a back story or become more rounded, or they can stick with only watching scenes relevant to the story. This is a great format for gamers with limited free time because the game can be tackled in small meaningful chunks, and you can repeat cutscenes when you need a reminder. This would have been a great format for this game if the story was good, and the characters weren’t generic waifu tropes.
You can pick up CRYMACHINA for PC, PlayStation, and Switch on October 24th, but I’d hold off for a very generous discount. Even then, you’ll have better options.
I was sent an early copy of What Lies Beneath, and while I am very grateful for the opportunity, this will be my honest review. If you enjoy these reviews, make sure you like, comment, follow, and share them with your friends.
What Lies Beneath is a choose-your-own-adventure game with unique skill checks and a fun story. The game will be available in an interactive PDF and Printed Book format when the Kickstarter is fully funded. I got to try the interactive PDF, but there shouldn’t be a difference between versions other than the satisfying tactile experience the book provides.
The PDF is great! Choices are hyperlinked, and navigating through the adventure is easy. Having to look for items in the appendix was a bit of a hassle, but it’s not a deal breaker. It only made me want the book more for the ease of flipping to the back when I picked up a new item. Keep in mind that you do get both versions if you are back at the book level.
Players start each run by rolling to choose from the available classes: Bard, Berserker, Druid, Rogue, Warrior, and Wizard. You roll two dice and choose between the results. This gives the game a bit of randomness without taking away a player’s choice. Each class has unique stats that affect the many skill checks made throughout the adventure.
Skill checks are easy to learn and make the game unique and engaging. While a wrong decision will kill you, your fate rests on the result of these skill checks. Some skill checks are simple rolls with modifiers, but others, like the Dex Checks, are a fun little mini-game that makes the adventure very interactive. You can use the alternate rules to make your checks rolls, but I recommend you play the game as written first.
What I love most about this adventure is how quickly it is to get set up. All you need to get started is to grab your materials, open your book to the first page, and get rolling. The game teaches players new mechanics as they are needed, with clear and easy-to-follow instructions. I can’t stress how easy this game is to pick up, even if you’ve never played a board game.
I loved every minute of this adventure. It took a couple of tries to make it to a good ending, but it was a very satisfying journey. The skill checks definitely kept the game from growing stale and repetitive. It is inevitable to run into the same encounters on multiple runs, but I never felt it was an issue. If you are a fan of the choose-your-own-adventure genre or simply want to pick up your first, go back What Lies Beneath on Kickstarter. It has a fun adventure, impressive mechanics, and some solid replayability. At the very least grab the free demo!
The Kickstarter is live until November 16th, so make sure you go back to it. You can pick up the print-and-play version for backing at the $6 tier, which is a fantastic deal. For those needing something more tactile, the book is available at the $12 tier. While you’re there, might as well back the whole project. For $50 you get a very nice update to the deck-builder dungeon-crawler, Dungeon Maker Deluxe, and the PNP version of What Lies Beneath. I haven’t played Dungeon Maker Deluxe, but it looks like a ton of fun, especially with a group of people. There are rules for solo play available. Go back the Kickstarter!
I got the Pokémon My First Battle kit because I have a young nephew who collects Pokémon, and I thought it would be fun to teach him how to play. I haven’t had the chance to play with him yet, but since I bought both kits, I decided to try it with my wife. She doesn’t know anything about Pokémon and has never played a TCG.
The first thing you should know before getting this kit is that it is meant to teach young kids. It’s not going to have any value other than getting someone started with the Pokémon TCG. It is a very stripped-down version of the game that focuses on teaching the absolute fundamentals of the game. There are no abilities or supporters, and the rules and phases have been simplified to reduce randomness. I only say this because I already see scalpers selling it for twice what it’s worth.
The set comes with two 17-card-themed mini decks. The cards aren’t standard legal and have the My First Battle logo printed on the back. It comes with two laminated playmats specifically designed for its simplified format. You also get 1 large metallic coin to flip, a sheet of damage counters, six prize cards, and a rulebook to get you started.
The rulebook is clear and easy to follow. I like that it has clear examples with detailed pictures. The playmats feel sturdy and have the actions a player can take per turn printed on them. The setup is incredibly easy. The kit focuses on teaching players the basic phases of the games such as drawing, attacking, evolving, and using item cards. Both players start with a basic Pokémon in the active spot and an energy attached. The rest of the deck is shuffled, and you play the game like normal till one player wins three prize tokens.
Other significant changes include:
Players start with a three-card hand
You can only bench three Pokémon at a time
You don’t lose energy when your active Pokémon is knocked out
You can’t deck out
My only suggestion for people getting this kit is to grab dice to use as damage counters and coin flips. I have never liked counters, and coin flips make things messy. If you are only getting this for your kids to play with, then the counters should suffice. Just note that it will be messy.
If you have kids you want to get into the hobby, this is a great product. If you are trying to teach someone older, there are better options. The kits are at a great price point, and have everything you need to get started. I like that the cards aren’t standard legal, and the mats are sturdy because these cards will most definitely get beat up. My cards came a bit warped, but they weren’t meant to be graded anyway.
I loved this as a tool to teach my wife how to play the game. She has never played a TCG, and only reluctantly agreed to play if the game was easy. With how complicated and luck-based Pokémon can get, I was relieved to have a simplified and streamlined version to get her started. I only needed to explain the rules to her once before she started going through the phases on her own. She had fun and beat me all the times we played. It’ll probably take more convincing to get her to something harder, but I’ll take what I can get.
The kits are $9.99 and come in two flavors: Pikachu v. Bulbasaur or Squirtle v. Charmander. I got them at GameNerdz as a set, but you can pick them up at Best Buy or GameStop while supplies last. I wouldn’t pay more than MSRP for these since you aren’t even getting real cards. With how much Pokémon overprints, I would wait for the restock.
If you enjoy these reviews, make sure you like, comment, follow, and share this with your friends!