Tag Archives: 2024

Pathfinder 2E: Wardens of Wildwood – Pactbreaker 1st Impression

I was sent a free copy of the Pathfinder Adventure Path: Wardens of Wildwood 1: Pactbreaker by Andrew White to review for my blog. While I am very grateful for the opportunity, I won’t let it sway my opinions. I haven’t had a chance to run the game, but these are my honest first impressions.

What is Wardens of Wildwood?

Wardens of Wildwood is a three-book adventure module for your next Pathfinder campaign. Pactbreaker is the first of the books.

The Greenwood Gala is held in honor of the yearly signing of the treaty between the empire of Taldor and the citizens of the Verduran Forest. The treaty allows for peaceful and regulated trade between the two groups. This Gala is a large festival held leading up to the signing of this treaty, and it attracts people from all over to join in this magical week of revelry.

This year’s Gala is going to be big, and the organizers need additional volunteers. You and your party have been recruited to help keep the peace, but not without enjoying the festivities. The festivities end abruptly when several of the Verduran Forest’s leaders are murdered. It is now up to your party to find out the culprits and return peace to the forest without spilling too muchblood shed. Do you have what it takes?

The Book

The adventure comes in a nicely printed softcover book. The illustrations are beautiful, and the quality is sturdy. You will get a crease in the cover from use, but it isn’t a deal breaker. While hardcovers are always nice, I do appreciate the small form factor. The whole adventure is the size of a magazine, which makes transportation and storage incredibly easy. The included maps feel a little small, but you can cut them out or make copies if you would like to use them. Overall, Pactbreaker is a fine and quality product from our friends over at Piazo.

Impressions

Pactbreaker is the first part of the Wardens of Wildwood adventure path. All three parts are now available for purchase, but I only have access to Pactbreaker at the moment. I’ll be working on getting the other two installments. Stay tuned for that.

Pactbreaker is designed to take adventurers from levels 5 – 8. The idea is to give players access to a character that can make an impact in the world but still has room to grow. I enjoy running level 5 campaigns because players have enough tools to make things fun without being overpowered.

One important thing to note is that you will need access to the 2nd Edition rulebook. While most of the adventure is self contained within the book’s pages, it does not contain the rules. There is a list of supplemental reading materials for additional background and context for the campaign setting, but it isn’t needed. You can run this campaign with just the adventure book and a copy of the rulebook.

I like the flavor of the campaign. If you like woodland fantasy with cool druids, living plants, and ancient turtles, Pactbreaker is a great place to start. The adventure has cool lore, an interesting cast of NPCs, and some neat monsters that can carry into your other campaigns.

The adventure starts with a couple of encounters, but the focus of the first chapter is the downtime activities. I did find the initial encounters flavorful and open to creative solutions. I am sure your players will find a way to break them.

A big part of the first chapter will be spent on gaining influence with the various important NPCs and playing festival games. If you have ever wanted to run a festival in your campaign, the book has a good amount of rules for how to run all sorts of games. While the adventure will eventually have dungeon crawls and combat, your table should be comfortable enough with each other to participate in the festival. I can see this section being the most fun if your players are into the roleplay.

Pactbreaker is a great way to start your adventure in Verduran Forest if you don’t mind running a festival. I don’t think the festival is bad, I’ll be using some of the games in future adventures, but it isn’t going to be a fit for everyone. Once you get past the Gala, the adventure has a solid pace and a decent mystery. It definitely made me excited for part two.

You can pick up Wards of Wildwood: Pactbreaker on Amazon (using my affiliate link) or the official Paizo website for $29.99 ($19.99 for the pdf). If you run games online, you can pick up the official Foundry Module on the official Paizo website for $14.99. If you don’t know what Foundry is, check out my full review.

Grand Archive Meta Watch: Chicago Regionals Top 4 (06/24)

The Chicago Regional at 401 Kollectibles was this weekend, and it looks the meta is staying firm with Wind Allies Lorraine on top and Wind Tristain and Norm Tera Silvie following close behind. While it is kind of a bummer to see the same old archetypes in the format, it is important to remember that this is a young meta. I am curious to see if there will be any surprises come Ascent Chicago in August.

This time I will be featuring the top 4 decks since the top two are variations of Wind Allies Lorraine. You can check out the full event on Omnidex. I’ll also leave TCG Player affiliate links to the singles for those who need them.

1. Wind Allies Lorraine – Matt #162 (4-0-1)

Material Deck

Main Deck

Material Deck
1 Gwendolyn, Spirit of Wind
1 Lorraine, Wandering Warrior
1 Backup Charger
1 Eye of Argus
1 Grand Crusader’s Ring
1 Ornamental Greatsword
1 Safeguard Amulet
1 Sword of Seeking
1 Tariff Ring
1 Water Resonance Bauble
1 Wind Resonance Bauble
1 Smoke Bombs

Main Deck
4 Charged Mannequin
4 Lurking Assailant
4 Manufacture Cell
4 Andronika, Eternal Herald
4 Armored Valkyrie
4 Eternal Magistrate
4 Fairy Whispers
4 Favorable Winds
4 Rallied Advance
2 Reclaim
4 Rose, Eternal Paragon
4 Second Wind
4 Shimmercloak Assassin
4 Stifling Trap
4 Windrider Vanguard
2 Zephyr


2. Wind Allies Lorraine – uwupuppygirlnyaa #101 (4-1-0)

Material Deck

Main Deck

Material Deck
1 Spirit of Wind
1 Lorraine, Wandering Warrior
1 Backup Charger
1 Eye of Argus
1 Grand Crusader’s Ring
1 Ornamental Greatsword
1 Poisoned Coating Oil
1 Safeguard Amulet
1 Smoke Bombs
1 Sword of Seeking
1 Tariff Ring
1 Viridian Protective Trinket

Main Deck
4 Deflecting Edge
3 Esteemed Knight
4 Gildas, Chronicler of Aesa
3 Imperial Recruit
3 Inspiring Call
4 Lurking Assailant
3 Woodland Squirrels
4 Aesan Protector
4 Attune with the Winds
3 Dream Fairy
2 Eternal Magistrate
3 Phalanx Captain
2 Rallied Advance
2 Rose, Eternal Paragon
1 Second Wind
3 Stifling Trap
2 Vigilant Sentry
3 Windmill Engineer
4 Windrider Vanguard
3 Zephyr


3. Wind Umbra Tristan – TeamTrueTerry #111 (3-0-2)

Material Deck

Main Deck

Material Deck
1 Spirit of Wind
1 Tristan, Underhanded
1 Tristan, Hired Blade
1 Tristan, Shadowdancer
1 Tristan, Shadowreaver
1 Backup Charger
1 Grand Crusader's Ring
1 Poisoned Dagger
1 Safeguard Amulet
1 Assassin's Ripper
1 Windwalker Boots
1 Shadow's Claw

Main Deck
4 Dungeon Guide
2 Incapacitate
4 Mastermind Scheme
4 Sable Remnant
4 Sadi, Blood Harvester
1 Turbo Charge
4 Corhazi Outlook
4 Dream Fairy
2 Ensnaring Fumes
4 Fairy Whispers
3 Innervate Agility
4 Reclaim
4 Stifling Trap
4 Surveil the Winds
4 Veiling Breeze
4 Windmill Engineer
4 Shadowstrike

Sideboard
2 Incapacitate
3 Reprogram
3 Slice and Dice
3 Arrow Trap
3 Cleansing Reunion
1 Ensnaring Fumes


4. Norm Tera Silvie – Guruthos #327 (3-1-1)

Material Deck

Main Deck

Material Deck
1 Spirit of Slime
1 Silvie, Wilds Whisperer
1 Silvie, With the Pack
1 Silvie, Slime Sovereign
1 Backup Charger
1 Beastbond Boots
1 Quicksilver Grail
1 Covenant of Thorns
1 Gaia’s Blessing
1 Horn of Beastcalling
1 Stonescale Band
1 Verdant Scepter

Main Deck
4 Baby Gray Slime
1 Bestial Frenzy
2 Blissful Calling
4 Dungeon Guide
2 Engineered Slime
4 Escape the Wreckage
4 Forest Cake
4 Limitless Slime
1 Turbo Charge
4 Baby Red Slime
3 Slime Eruption
3 Baby Blue Slime
4 Gather Slimes
4 Baby Green Slime
4 Slimeshield
4 Storm Slime
4 Ethereal Slime
2 Lustrous Slime
1 Slime King
2 Vampiric Slime

Tarisland Launches as the Most Disappointing WOW Killer

I followed Tarisland since its announcement. I got into the beta and played as much as possible before realizing that this alleged WOW killer failed to deliver on its promises. While I vowed never to pick this game up again, I wanted to give it another chance since it had just gone live. After giving the mobile MMO my fairest attempts, I continue to be disappointed.

Tarisland was meant to be the WOW killer, but this claim typically tends to be a buzzword used to aid in a game’s visibility. Such a bold claim is good for a game’s marketing, and it didn’t hurt that Tarisland’s art style is reminiscent of wows. I was drawn to the game because it was a good-looking MMO I could play on my phone. I understand the stigma behind mobile gaming, but sometimes I can’t or don’t want to be in front of my computer. Sometimes I just want to chill on the couch and play games on my phone.

Tarisland started its journey by promising to be the first free-to-play game that wouldn’t be pay-to-win. This promise was broken after their first beta when they introduced their cash shop featuring pay-to-win items. All mentions of this promise were quickly scrubbed from all their media. These events came as no surprise and should have been a huge flag. I kept playing because I was planning to run this game so casually, the pay-to-win aspect would never affect me. I also didn’t feel like the cash shop was as predatory as other mobile games.

Another issue I have with the game is its customization. While the game looks good, character creation is limited to their premade models. You can change their hairstyle and skin color, but these options are limited. The characters are fine, but people who like to spend hours on character creation will be disappointed by the abysmal amounts of choices. I understand that this is due to the limitations of mobile gaming, but why include character creation if all players are limited to the same pool of choices? Why have character creation when there are gender-locked classes? I feel like those resources could have been spent elsewhere, like making better-looking characters.

The story is rather generic and does little to hook its players. Most players will probably skip through the dialogue in their race to the end game, but the dozens of us who want to be immersed in this new fantasy, Tarisland leave us hanging. The voice acting is either lazy and robotic, or missing altogether. I wasn’t expecting a deep compelling story from a free-to-play mobile game, but I expected the story to at least be interesting enough to be engaging.

I wouldn’t mind the lack of the story if the game was fun, but the game is boring. Tarisland feels like a cheap mobile MMO. Combat is slow, clunky, and uninteresting. It felt like I was waiting for mashing buttons and waiting on cooldowns. What few dungeons I forced myself through were boring, and the whole experience didn’t feel rewarding. Once you get past the graphics and aesthetic, the game is pretty shallow.

I took the game’s limitations going into this game. I wasn’t expecting a genre-defining title from the gate, but I did expect it to be fun. Ultimately when it comes down to it, there are better games on the market that deserve more of your attention. You can try it since it’s free, but it isn’t worth your time.

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The Staples You Need for the Competitive Grand Archive Scene

If you’re thinking about getting into the Grand Archive competitive scene, you’re going to be buying some expensive staples. Luckily, you’ll only need a few copies that can easily transfer between decks. Don’t be surprised by the high initial investment. Now you don’t need these staples, but playing without them is a disadvantage because the decks are slower and lack consistency.

As is true with all TCGs, it is always cheaper and better to buy singles for the decks you want to build. Grand Archive has a generous print-n-play function, so you can test for the decks you want to try before committing. That said, there is nothing wrong with cracking packs if that’s how you want to enjoy the hobby. I love cracking packs and will probably continue to do so indefinitely.

I’ve gathered the few of the valuable and expensive staples you’re going to need. Some you’ll be able to use in every deck, but others will be specific to top performing meta decks. I won’t leave prices because of how much the market fluctuates, but I will leave TCG Player affiliate links for the singles. Please feel free to use them. It helps me out. If you enjoy my content, please leave a like, comment, and share this with your friends.

Dungeon Guide

If you’re playing a deck where you need to get to Level 3, you need a play set of Dungeon Guides. Leveling twice is so powerful, and paying one less card for a level 3 doesn’t hurt either. While you can probably get away with filling your deck with floating memory, you’ll never be able to outpace those pesky Dungeon Guides. I would compare prices to the Dawn of Ashes Prelude Starter Kit if you can find a sealed one. The deck comes with a play set of Dungeon Guides and three copies of Dream Fairy, which might make it a better deal. You’ll need Dream Fairy’s for some of the wind decks.

Grand Crusader’s Ring

Grand Crusader’s Ring goes in virtually every deck. If you have a vacant slot in your material deck, you can’t go wrong with including a copy of Grand Crusader’s Ring. It costs you nothing to cast, and you can crack it to draw a card. Drawing cards is never a bad thing, especially in a game where you need to be resourceful with your influence (total number of cards in your memory and hand). It’s expensive, but you only need one copy.

Backup Charger

Backup Charger just hit the format with Mercurial Heart, and it is already proving its value. While you may not need the generated Powercell token or run any automata, you’re going to appreciate the card draw. Card draw in this game is always valuable, and you could always throw in a couple of Turbo Charge if you don’t want to waste the Powercell. This isn’t as much of an auto-include as some of the other cards mentioned on this list, but it is a valuable card to consider when building.

Ghosts of Pendragon

While the previous three cards can be shuffled between deck lists, Ghosts of Pendragon is a little more specific. You can’t run a Crux deck without Ghosts of Pendragon because that card draw for two memory is too valuable to pass up. If you’re playing Lorraine or Merlin, you’re going to need a playset.

Sadi, Blood Harvester

If you’re running Tristan, you need to pick up Sadi, Blood Harvester. Sadi gives you agility on kills and extra preparation counters never hurt. You don’t need to always run four copies, but you’re going to at least want two.

Shadow’s Claw

Shadow’s Claw is the best card in Tristan’s toolset, but it is also the most expensive. Good thing you only need one. With enough counters, you can play it outside of your material deck and your Phantasia can use it for free!

Grand Archive TCG: Tickets for Ascent Singapore on Sale Now!

Tickets for Ascent Singapore have just gone on sale and now is a great time to start planning your trip. The 2nd SEA Ascent will be held on September 28th – 29th, so make sure you mark your calendars. I am interested in seeing what the meta will look like by then.

The Ascent events are always a good time for every type of Grand Archive fan. Competitive players can compete in the Path of Steel main event for a chance at some solid pricing, and collectors can compete in the Path of Silver event for exclusive promos to add to their collection. Casual fans can enjoy exclusive merch, and special side events, and get to watch top-level competitive play. Whatever your draw to card game is, you are sure to find it at Ascent Singapore. Get your tickets today!

Sabrina, Spirit of Water Promo!

While the Path of Silver prizing hasn’t been announced yet, we do get to see the promo for the top 16, and it is so pretty! There is some solid cash prize support, but I am most excited about Sabrina, Spirit of Water. The art is so good, and I am sure the quality is spectacular.

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Escape Tales: Awakening is Coming to Steam and it Looks Good

Bluekey Games is making the Escape Tales: The Awakening board game into a video game, and it looks promising. If you’re a fan of escape rooms, puzzle games, and narrative driven games where your choices matter, you want Escape Tales: The Awakening on your Steam Wishlist.

Hook

Sam’s daughter has inexplicitly fallen into a coma. Without any other family left in this world, Sam is willing to do anything to get her back. Fate drops “The book of Rituals” into Sam’s life, and now he finds himself in an unprecedented battle against unknown forces. Sam now fights to keep his sanity in the hopes of finding the power to wake his child from her eternal slumber. Do you have what it takes?

What is Escape Tales: The Awakening?

Escape Tales is a popular series of escape room board games. The video game adaptation promises the spirit of the series with features only achievable through video games. Gamers will collect clues, enjoy open exploration, solve puzzles, and enjoy an engaging narrative. The choices the player will matter and result in multiple endings, giving The Awakening some significant replay value. There is no time limit, and each puzzle will have various solutions. The Awakening promises to test a player’s problem-solving skills, moral compass, and decision-making. Seems like a solid deal for fans of the genre.

Impressions

I love puzzle games, and Escape Tales: The Awakening has me excited. What I’ve seen of the gameplay so far has me interested, and the story has me hooked. I am not familiar with board games, but I feel like it’s better to go into a puzzle game blind. I’ll be working on getting my review copy, so stay tuned for that.

Escape Tales: The Awakening is expected to release on Steam later this year, so make sure you add it your Wishlist.

The Final Shape Made Fall in Love With Destiny 2 Again

I was sent a free copy of Destiny 2’s latest expansion, The Final Shape, to review for my blog. While I am very grateful for the opportunity, this will be my honest review. If you enjoy my reviews, please leave a like comment, and share this with your friends. Check out my reviews for the Fifine H9 Gaming Headset and the AM8 Streaming Microphone if you are looking for high-quality, budget-friendly peripherals.

I know this review is a little late, but I chose the wrong time to have a baby. Between all the diaper changes, feedings, and cuddles, I was somehow able to find time to play through the expansion story. Unfortunately, fatherhood doesn’t allow me for any of the multiplayer content. This review will focus on the single-player content.

I’ve been playing Destiny on and off since its release. Like most, some expansions grabbed my attention and I did all I could to complete the content. Other expansions have sat in my library untouched, or unfinished. I honestly wouldn’t have bothered with the new expansion if it weren’t free. The Final Shape was the first Destiny expansion where I cared about what was happening in the story and sat attentively through the cut scenes. Most cruelly, however, The Final Shape made me care about Destiny when I didn’t have the time to play it.

The Final Shape brings guardians into The Traveler as they prepare for the final confrontation with the witness. It introduces the new Prismatic subclass that allows players for a truly customizable experience. I thought the new subclass was fine, but this will come to preference.

As a casual fan of the series, I have a vague understanding of the lore. There are great recap videos up on YouTube, but I went into the Final Shape completely blind. I did manage to get through the Beyond Light expansion beforehand and thought that was pretty cool. I didn’t have much time to do anything else. You will need to know some of the important figures and plot points to understand what is going on, but you can always watch a summary to prepare and go back to play through the playable expansions later. I don’t think I would have become as invested if I didn’t have any prior exposure to the story.

I like that you can play through the story like an offline single-player game with the options for multiplayer. You can either play through the story mode or choose to play a harder heroic mode if you need the added challenge. I played through the story and thought the challenge was appropriate for my skill level.

The story itself is fantastic. The voice acting is terrific, as it generally is with Destiny. The pacing is solid, and the plot is interesting. This was the first time in a while that I found myself trying hard. Not because I was grinding for a seasonal weapon, but because I wanted to know what was going to happen next. If you’ve been disappointed by Destiny’s storytelling before, The Final Shape might be the expansion that gives you hope for the future of the franchise. If I didn’t have other responsibilities, I could easily see myself no-lifing till completion.

Gameplay-wise, the game still feels like destiny. The enemy design is unique and interesting, but the game still has bullet sponges. The invulnerability mechanic was fun at first, but it does get old and it does slow down some of the fights. That said, there were some interesting boss mechanics that helped keep my attention.

The Final Shape blew me away with its aesthetics. The new armor and weapons are cool, but the world and maps are breathtaking. I love the creativity that went into breaking and rearranging the world to the almost surreal adventure it became. This expansion made me appreciate the fact that I have a computer that can handle the game’s graphics at a high setting. Even if you’ve had your reservations, you won’t be able to deny the fact that Destiny at its current iteration looks good.

I know there were a lot of performance and connection issues at launch. There was an announced maintenance that was a little annoying. I didn’t experience any of that, probably because I was always playing in the weirdest hours, but it is something to consider, especially since you can’t replay any of the cutscenes. I think it is great as is, and if you are looking to get into Destiny, or just want to close the loop, I say you pull the trigger and enjoy one of the game’s best expansions.

You can pick up the Final Shape for $49.99 on Steam, Epic Games, Xbox, and PlayStation.

Grand Archive TCG Meta Watch: Ascent Taipei Top 3

Ascent Taipei was the first major tournament since the release Mercurial Heart. The Re:Collection decks showed their worth, taking two of the top three spots but Laureen continues to prove why she is queen. I’ve compiled a list of the top three deck lists and included links to singles for those who need it. If you’re trying to build the Tristana or Silivie deck, I recommend finding a recollection deck, even a searched one, and building out from there.

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1. Lorraine – MHL #2069 (9-2-1)

Material Deck

Main Deck

Material Deck
1 Spirit of Wind
1 Lorraine, Wandering Warrior
1 Lorraine, Blademaster
1 Backup Charger
1 Grand Crusader’s Ring
1 Ornamental Greatsword
1 Prototype Pistol
1 Safeguard Amulet
1 Smoke Bombs
1 Sword of Seeking
1 Tariff Ring
1 Windpiercer

Main Deck
2 Charged Mannequin
2 Deflecting Edge
4 Gildas, Chronicler of Aesa
4 Lurking Assailant
4 Aesan Protector
4 Andronika, Eternal Herald
4 Armored Valkyrie
4 Cell Vanguard
4 Dream Fairy
2 Eternal Magistrate
4 Fairy Whispers
4 Favorable Winds
2 Hurricane Sweep
2 Rallied Advance
2 Reclaim
4 Shimmercloak Assassin
4 Stifling Trap
4 Windrider Vanguard


Tristan – TeamTrueCaban #1 (10-1-1)

Main Deck

Material Deck
1 Spirit of Wind
1 Tristan, Underhanded
1 Tristan, Hired Blade
1 Tristan, Shadowdancer
1 Tristan, Shadowreaver
1 Backup Charger
1 Grand Crusader’s Ring
1 Poisoned Dagger
1 Safeguard Amulet
1 Tariff Ring
1 Windwalker Boots
1 Shadow’s Claw

Main Deck
4 Dungeon Guide
2 Incapacitate
4 Mastermind Scheme
4 Sable Remnant
4 Sadi, Blood Harvester
1 Turbo Charge
3 Corhazi Outlook
2 Ensnaring Fumes
3 Fairy Whispers
3 Innervate Agility
4 Reclaim
1 Scout the Land
3 Shimmercloak Assassin
3 Sirocco Operative
3 Stifling Trap
4 Surveil the Winds
4 Veiling Breeze
4 Windmill Engineer
4 Shadowstrike


3. Spirit of Slime Silvie – Raylam #1246

Main Deck

Material Deck
1 Spirit of Slime
1 Silvie, Wilds Whisperer
1 Silvie, With the Pack
1 Silvie, Slime Sovereign
1 Backup Charger
1 Beastbond Paws
1 Quicksilver Grail
1 Covenant of Thorns
1 Gaia’s Blessing
1 Horn of Beastcalling
1 Stonescale Band
1 Verdant Scepter

Main Deck
4 Baby Gray Slime
1 Bestial Frenzy
4 Dungeon Guide
2 Engineered Slime
2 Escape the Wreckage
4 Forest Cake
4 Limitless Slime
1 Turbo Charge
4 Baby Red Slime
4 Slime Eruption
2 Baby Blue Slime
4 Gather Slimes
4 Baby Green Slime
2 Green Slime
3 Slimeshield
4 Storm Slime
4 Ethereal Slime
2 Lustrous Slime
2 Slime King
3 Vampiric Slime

Grand Archive TCG: June 2024 Ban Update is Live

The new ban list has been posted, and while there were no new action bans, Corhazi Outlook has been added to the watch list, while Varuck and Freezing Hail have been removed. While it is still safe to run Corhazi Outlook, the day may come when it is banned. The rest of the list has remained unchanged. Make sure you are compliant before hitting up locals. Check out the official ban list page for the full details.

If you enjoy these updates, please leave a like, comment, and share this with your friends. If you’re looking for Grand Archive product, like the new Mercurial Heart, get it over at TCG Player using my affiliate link. Don’t forget to follow the socials. I am doing Mercurial Heart pack openings on my YouTube and Twitch.

Ban List

Category 2 Watch List

Grand Archive has two watch lists, category 1 and 2. Category 2 is the list with the highest potential of getting banned. While you are find playing cards in this list for now, you should probably start looking for replacements in future lists. Erupting Rhapsody is the only card on this list.

Category 1 Watch List

Cards in this list may one day get banned, but they are still safe to play. Cards that get added to this list are being watched for their potential for breaking the format in future sets. Varuck and Freezing Hail have been removed and Corhazi Outlook has been added. The full watch list is as follows:

Drakanos May Update: Thomas Gameplay Revealed

Every month gets us closer to Drakantos launch. I’ve been following this game for a while, and my excitement never wavers. May was a spectacular month. The devs revealed an exciting amount of progress, but more importantly, I think I found my main in Thomas.

If you want to stay up to date on all the Drakantos news, make sure you join the official discord and read the official Dev Log. Don’t forget to add Drakantos to your Steam wishlist!

If you enjoy these updates, please leave a like, comment, and share this with your friends. If you’re looking for a headset for gaming or a mic for streaming, check out my reviews for the Fifine H9 gaming headset and AM8 streaming mic.

Thomas Gameplay

I was going to play Thomas because he is a cat. After today, I am playing Thomas for the gameplay. Thomas seems like a supporting character with enough power to solo content if necessary. I have always been a support main, and I don’t think Drakantos will change that. Although, a couple of the DPS classes have gotten a bit of my attention.

Thomas is your typical bard. His instrument seems to buff allies and debuffs and damages enemies. That taunt ability is going to be fun in raids and PvP. What makes Thomas unique is the mini game you have to play for casting spells. From the Dev Log:

🧙‍♂️Dev Note: Playing with Thomas is like playing an instrument, you need to match the colors of the notes when using ‘Resonance’ to increase the effectiveness of the spell.

I was a Sona main in League. I dig the music magic flavor, and the mini-game is a nice touch. It makes spellcasting more engaging, and it could make Thomas a more technical character to play effectively. We will have to see what this looks like in the field, but I am curious.

If you’re looking for a ranged support character and don’t mind all the cat puns, Thomas is your cat.

Cultist Tower Gameplay

We got some dungeon gameplay. In the video, we get to see general mobs, and a mini-boss when the devs enter the elevator. The idea is that the events in elevators will always be different, to keep gameplay fresh and exciting. I am impressed with the general combat loop, and the dungeon looks really cool. I am a huge fan of the game’s art style.

Hydra Boss Fight

A hydra boss fight is being designed, and the art for the stage is fantastic. I can’t wait to see what the hydra looks like in its final incarnation.

Treasure Gnomes!

These work like treasure goblins in Diablo but with an adorable redesign. I will allow it!

Mimics!

There are going to be mimics in this game. I am a huge fan of the design, and it means more traps to look out for. I hope they drop some solid gear.

Pets