Tag Archives: fantasy

I ran Session Zero of my Mutant: Year Zero Campaign

Disclaimer

I was sent a free copy of Mutant: Year Zero core rulebook to review for my blog. While I am very grateful for the opportunity, I won’t let it sway my opinions. These will be my honest impressions of the game.

What is Mutant: Year Zero

Mutant: Year Zero is an RPG about surviving the end of the world. After humanity has been descimated by plague and war. Those left on this dying planet have developed strange mutations and must fight to survive. Factions have formed, some creating new life on the ruins of the old cities, others roam the Zone in search of survival. You are one of the lucky few to venture into this rotting landscape in search of a new way to survive. What secrets will you uncover? What stories will create?

Why Session Zero?

After taking a short break for life events, our play group got back together for a new campaign, and a new system. We were all excited to be back together, and even more excited to start our new adventure. I’ve learned the importance of hosting a Session Zero before the start of a new campaign over my short life as a game master. Session Zero is the space where the group can talk about rules and expectations (because we all have the right to a safe space to roleplay), and create our characters.

I like to have my players create their characters together because we’re a play group of busy dads, and I don’t want to give them homework. Since I am always jumping between systems and platforms, my players always have questions, and it is nice to have a space where we can learn things together. It also helps break the ice as they start planning their characters. Some players come with ideas and building takes seconds, others will take their time to do it during the session. We have fun talking about different mechanics and characteristics.

After we create our characters, I like to slowly introduce mechanics. I give them a space to Roleplay to help them get into the space, I through some checks and a bit of combat to give them a taste of what is to come. Depending on how long the planning session takes, I try not overwhelm my players with too much content on the first day.

I used to skip session zero and go strait into the first game. I’ve learned that having that space where we can jokes around, answer questions, and build our characters gets us ready for the upcoming adventure and gets us started on a strong note.

Impressions

Setting up for our Mutant campaign was easy. The book lays the character creation process clearly, and using the official Alchemy RPG module made things even easier. Most of my players created their character from scratch, but one of my players edited one of the premade characters. How balanced each method is yet to be seen. The most exciting part of character creation is rolling for the mutation. Mutations are random and permanent in this game, and that first gamble of the game shapes a players identity. At least it did at my table.

I very much appreciate how each player focused on a different part of the book. One was more interested in the lore, another the mechanics, and together we were able to answer most questions. I found the more we talked about the game, the more excited we grew. My players are itching to use their mutations and explore this new world, and I can’t wait to run it for them.

I am running the included Path to Eden adventure, and so far, I’m hooked. The lore is interesting, and I like that it gives me the freedom to create the adventure I want between the meta narrative its left for me. I will need to do a bit more digging, but so far, we are happy with the system. Stay tuned to see if that changes.

You can pick up the Mutant: Year Zero Core Rulebook on the official Free League Publishing website.

Ruins of Sybaroum 5e: Adventure Compendium – Complete Review

Introduction

I ran the Ruins of Sybaroum 5e recently at my table. It’s been a while since I’ve ran 5e and we wanted to make our return. Ruins of Symbaroum offered a different enough setting and flavor that we made our plunge and start with the Adventure Compendium. I did buy this book with my own money, and ran it using the official Alchemy RPG module (also purchased with my own money). This review will be on both the game and the module. You can pick up a copy of the Adventure Compendium on the official Free League Publishing site or your favorite game store. You can also pick it up through my Amazon Affiliate link. It really helps me out. I’ll be leaving affiliate links where I can.

What is Ruins of Sybaroum 5e: Adventure Compendium?

The adventure compendium is a 5e compatible adventure that takes players from levels 1-8. If you’re planning to run any of the other pre-written adventures in this series, or are a new DM, this is the place to start.

The Adventure Compendium is a collection of adventures that lets players not only explore the world of Symbaroum, but get a taste of the different types of adventures. There are witch hunts, murder mysteries, escort missions, and a few other neat surprises. You will need access to at least the OGL ruleset, but it doesn’t hurt to have a Gamemaster’s Guide. Things like the Ruins of Symbaroum Core Setting Book, Player’s Guide, and Beastiary are nice to have, but you can run this game with just the OGL.

The Module

Alchemy RPG is a VTT that focuses on enhancing Theater of the Mind campaigns. It can be used to run combat and it has tools to run battle maps, but the modules main job is to set the mood with its cool visuals and atmospheric soundscape.

The Adventure Compendium Module is fine, but it is incomplete. Buying other modules will make prep easier, but hombrewing what you need isn’t hard, just time consuming. If this is your first VTT, buying into it isn’t going to be a problem. It is reasonably priced with a clean UI that is simple and easy to use. As far as substance goes, the visuals for the module are cool, but not the real reason you’re buying the game. You can always supplement the module with your own content for free. I found the font too small to read, and I don’t like that you can’t move or resize any of the windows. It be nice to be able to move the notes around to move characters.

Combat in this module works fine. If you like to use maps, the experience feels a bit lacking. Resizing maps feels a bit clunky (but better than Roll20) and the maps included with the module aren’t very optimized. They work well enough if you ever need to run something quick, but Foundry VTT does it better. If you don’t care about maps, it’s great. Setting up the encounter is easy, and every chapter is neatly divided so you only get the stat blocks you need. I don’t think the included visuals and sounds did much to enhance combat, but setting up your own scenes with music and visuals is easy and quick.

Alchemy is a solid VTT for those who want to focus on the story and don’t care much about combat. It is free to try (with a few limitations), but you can start with the module if you want to support the publisher and want the convenience the module provides. You can run the game without the module, but it is a little time consuming.

The Book

If you’re a new Gamemaster with new players looking for a darker grittier adventure, the Adventure Compendium is a great place to start. The book has solid pacing and a good variety of actives to get things started.

The world of Symbaroum is very unforgiving and will wipe a careless party. GMs can always tweek and change an adventure to fit their table, but the adventure is supposed to be harsh. Monsters are supposed to be strong, resources are supposed to be scarce, and the danger is supposed to be feel real. Games like these seem to have more meaningful moments of epic heroism, but the table needs to be in the mood for it. Changing survival mechanics and re-balancing combat is always fine, but it takes away a bit of the spirit of the campaign. As it turns out, we weren’t really in the mood for a more serious campaign and we couldn’t form that connection. Lowering the difficulty to allow room for shenanigans made it not as good.

But, just because the game didn’t fit the flavor of our campaign, it doesn’t mean it won’t fit yours. The Adventure Compendium does a fantastic job at being an intro product, and with a good amount of difficulty to keep things grim. It does feel like it is geared towards newer GMs and players (it could be a lot harder) and that is perfectly fine. The stories it tells are also fine, but not a real reason to buy this book. If you want to explore the world of Symbaroum and don’t need the crutch, you can try starting with the setting book instead. I’ll be doing a full review at some point so stay tuned.

The Last Apprentice – Chapter 3: Welcome to Old Town

Mila lies motionless surrounded by piles of trash. A rat scurries around her, but she doesn’t notice. Minutes go by before her senses begin their return. First, the sounds of the city pierce the silence of her shock until it becomes a deafening cacophony of noise. Then the smells of the alley make their assault. An overpowering aroma of rott assaults her senses and sends her puking. She reaches for support and finds none. A yellow liquid evacuates her stomach and mixes with a mysterious mixture of liquids leaking from somewhere within the pile.

“Get the fuck out of here!” A disembodied voice shouts from somewhere above her. The sound of a heavy object lands nearby with a heavy thud. The threat is enough to raise her from her shock. It takes all her strength to get to her feet. She picks up her bag, clutches at her spellbook, and makes her shaky retreat from the alley. Her feet feel heavy as she maneuvers over the piles of trash.

She falls a few times, but eventually, she exits into a busy street. A dense crowd moves in both directions, their voices merging in an incoherent babble. The buildings disappear into the dense cloud of smog above them. The face of each building is covered in neon signs and digital billboards advertising casinos, brothels, and other vices.

Mila joins the current. Her hands shake. Her eyes dart between oddities. This was nothing like home. Half-naked men and women call from doorways and windows. “Comon mami, I’ll take care of you.” She steps over dazed junkies who stare blankly into space, and others who seem lifeless behind their VR headsets. She walks around makeshift campfires of men and women who glare at her with hostile intent. “I got what you need!” A man posted by one of the lamplight yells as he flashes a strange vile.

Her heart begins to race. People bump up against her as they move around her. The smoke chokes her. She gasps for air but nothing seems to fill her lungs. She panics and runs for the nearest ally. She finds a space away from the madness to catch her breath. The noise carries into the alley, but at least she has room to breathe. She sits up against a wall. The cool feel of the wall relaxes her. The darkness around her relaxes her. She breathes deeply. Even the putrid smell of the alley relaxes her.

“Looks like we got a fresh one,” a raspy voice reaches from the darkness.

Another voice giggles. Two figures emerge from the shadows. One is a slender rat-faced man with long greasy hair. His skin is covered with acne and scars. His clothes fit baggy on his slender body and he walks in a hunch. A beast of a man walks behind him. He sports the same greasy haircut but walks with a confident sway. He seems to barely fit the alley, and even at this distance, he towers over Mila. The two stop a few feet away. Mila clutches at her book.

“You’re new here so I’ll fill you in on how things work her.” The slender one continues. He flashes a yellow smile. “This is our turf and you are here illegally.” He takes a step forward. His musk is stale. Mila tries to back away, but the wall blocks her exit. Her heart races.

“Please…” she lets out.

“Hey, we’re reasonable guys. Just give us your stuff, and we’ll leave.”

“But..” She begins to protest, but the words fail to come.

The slender man crouches to where he is slightly above her. His smell is worse than the ally. He flashes his yellowed crooked teeth. “We can do this the easy way, or the hard way mija. We’re leaving with your stuff.” The giant cracks his knuckles above them. Milla lets go of the bag as the rat-faced man takes it. His free hand points at the book. “That too.”

Mila clutches it tightly, bringing it close to her. “I can’t…” she makes out.

His hand grabs at her. It feels bony and his skin scratches at her. “That’s not how this works.” His fingers grip her wrists tightly and pull at her violently. Tears begin to swell in her eyes as she tries to pull away. Her foot flies instinctively at the man, pushing him away with a sudden kick. She turns to run down the alley, but a powerful hand comes down on her before she can take her first step. The giant lifts her. She struggles uselessly under his grip. The rat-faced man scrambles to his feet. He appears flustered. “Now you’ve done it!”

“You’re done Rata! Scurry back to your hole.” A third voice reaches from the shadow. Another slender finger emerges behind it. He wears a plain white baseball cap and his black shirt and jeans are a few sizes too big. His right arm is black with ink of a tattoo depicting a skeleton. It wraps around his forearm. Another tattoo reaches across his neck at his chin.

“Fuck off Sad Boy. This doesn’t concern you.”

“Business with my client concerns me plenty.” Sad Boy stands at the end of the alley.

“We found her first, her stuffs ours!” The slender man protests.

“That’s not what my friend heard,” Sad Boy rebukes, lifting his shirt to reveal the polished handle of a revolver. A small silver cross hangs from a chain attached to the bottom.

Rata looks at the gun pensively for a moment before letting out a frustrated growl. “Fine. Lets go.” The pair turn to leave.

“The bag stays,” Sad Boy adds. Rata tosses it violently at the wall without looking back.

Sad Boy goes over to pick up the bag. Mila watches him from her place on the ground. “You good?” He asks as he reaches down to give her a hand. Mila eyes his hand suspiciously. “If I wanted to hurt you, I would have done it by now.” He helps Mila to her feet. “Can you talk?”

“I can talk..” Mila replies, almost in a whisper.

“Good, this makes things a little easier.” He smiles. “I am here to provide you with an invaluable service. For a small fee, I will be your guide, protector, and mentor and help you to become a respectable member of old town…” he pauses and eyes her up and down. “You have money right?”

Mila nods remembering the envelope her grandmother handed her before pushing her into this nightmare.

“Perfect!” He clasps his hands loudly. “Welcome to Old Town!”

Universus TCG: Heroes of Exandria: Beau Starter Deck List

Introduction

Universus just released their Heroes of Exandria set and that means we got the Beauregard Starter deck list! Always support your LGS, but you can pick up your copy on TCG Player or GameNerdz using my affiliate links.

Decklist

Beauregard Lionett, Looking for a Brawl

4 x Swift Change
3 x Subdual Technique
3 x Strong Windup
4 x Radiant Visage
4 x Mystic Recovery
4 x Martial Prowess
4 x Everlight’s Grace
3 x Combat Evaluation
4 x A Day for Relaxing
2 x Spireling Fetch
3 x Upward Disarming Swing
4 x Staff Crack
2 x Predators Pounce
4 x Heavy Kick
2 x Great-Axe Chop
4 x Furious Charge
2 x Quest Board
2 x Peerless Footwork (Foil)
2 x Shoulder Toss (Foil)

Visual List

Drakantos Beta Announcement and a few Key updates

Shameless Self-Promotions

If you’re looking for a way to upgrade your aesthetic, check out the new Epomaker HE75 Mag or the KiiBoom Moonshadow V2. Check out my latest review of the Fifine M9 Microphone System. I’ve also started a web novel that I update weekly.

Introduction

It has been a while since I’ve posted about Drakantos, but after reading the latest dev log, I had to post something. I’ll be summarizing the bits of the log that were most interesting to me, so make sure you check out the official post for all the details. Make sure you add Drakantos to your wishlist!

Yuki Gameplay Teaser

I was planning on playing support when this game finally releases, but all of the teased DPS rolls look like a lot of fun. Yuki is no exception and if you’re looking for a high mobility champion and don’t mind listening the voice, Yuki is going to be a beast.

The Delay

The game has been delayed, but for good reason. The original morphing into something different because the devs seem to be listening to the community. Make sure you join the official Discord to join the conversation. Lets cover a few of the changes that I am most excited about.

Customization

The original plan for customization were the skins players can get from the cash shop or the battle pass. I know the idea of monetization is going to raise some flags, but the devs need to get paid. We can only hope it isn’t predatory. Customization will still be limited the set skins, but players are allowed a few small tweeks to create a unique look. Players will be able to change the dye of items and characters, and even change hairstyles and armor pieces. How much a character can be customized is yet to be seen, but it is a nice feature for those who enjoy the fashion side of MMOs.

Open World

Drakantos was originally supposed to be a dungeon crawler MMO, one with a central hub and dungeons and content for players to queue for. The devs have decided to expand their world and allow players to explore what the new world has to offer. I assume there will be limitations because it is still a mobile game, but I am all for running around the world, questing, and finding treasure.

Artifacts and Trophies

The system I am most excited for is the artifact system. Artifacts are items players collect throughout their journey that give characters unique active abilities. This gives players a way to customize their character and shake up the combat. I am sure there will be a meta for this after a while, but it will be interesting to see what they come up. I’ll be gunning for the wackiest build I can find.

The artifact system has the potential of being a very cool system. Ideally, assuming the balance is there, players will have to switch between artifacts depending on the activity. I just hope the grind isn’t bad for unlocking multiple artifacts. This is a great way to shake up a season between character releases, and a quick way to shake up the meta when necessary. We’ll have to see what they do with it, but I am hopeful.

Mini Bosses

I love the art for this game, and these mini bosses are no exception. This game has a ton of flavor and I can’t wait to explore all of it.

Pets and Mounts

The more art I see for pets and mounts, the more excited I become for the system. There are a few I wouldn’t mind chasing, especially the mimic pet! I know this won’t be for everyone, but it is cool to see some variety.

Emotes

What is finished?

Looks like a few of the systems are done, which means we are one step closer to a playable version.

  • Loot Tables
  • Quest logs
  • Databook – Lore and Locations
  • Bestiary
  • Achievements

Beta Announcement!

In the best news we’ve gotten all year, the closed beta is planned for sometime in July. That means we will finally get to play the game, and I for one can’t wait! Make sure you are following the official Discord to stay up to date on the news on signups. Don’t forget to add Drakantos to your wishlist!

Slime Heroes Review: A Whimsical Souls-Like Adventure

Disclaimer

I was sent a free copy of slime Heroes to review for my blog. While I am very grateful for the opportunity, I won’t let it sway my opinions. This will be my honest review of the game.

Shameless Self-Promotions

If you’re looking for a way to upgrade your aesthetic, check out the new Epomaker HE75 Mag or the KiiBoom Moonshadow V2. Check out my latest review of the Fifine M9 Microphone System. I’ve also started a web novel that I update weekly.

What is Slime Heroes?

Slime Heroes is an adorable souls-like out now on Steam and Xbox.

A mysterious corruption spreads across the land, and it is up to a few brave slimes to clear it. Travel across a whimsical world as you solve puzzles, clear dungeons, and defeat monsters. Can you save the guardians from the strange corruption? Can you restore peace to this world?

Gameplay

Slime Heroes is your standard souls-like with a few fun elements to help it stand out against the genre. Players start buy customizing their slime before sending them off on a grand adventure. All slimes start with the same basic abilities, but can be customized throughout their legend. After their sudden call to action, heroes will fight for their lives in order to become stronger.

Players will fight their way between “campfires” as they collect currency and skills to level up their slime. The grind can feel repetitive if players aren’t efficient in their combat. Combat is strait forward. Players have access to two basic attacks (heavy and light), four customizable magic abilities, and a dodge. What makes Slime Heroes unique is that it allows players to combine magical abilities to create a truly unique slime hero.

To break up combat, players can enjoy a bit of lore and story, fun puzzles, explore dungeons, and fight creative puzzles. While the game looks like an adorable kids game, there is enough content and it requires enough skill to keep things engaging.

Review

The initial delay made me a bit nervous about the game. It is typically never a good sign, but this wasn’t true this time around. The game isn’t perfect. There are bits where the character gets stuck, places where I lost frames, and bits where there is no sound. But I would argue that the flaws give the game its charm. While the issues are noticeable, they didn’t matter because I was having fun.

The slimes are cute. The monsters and the world are a little plain, but it works. The story is cozy and fun. This is a very aesthetically pleasing game, but the reason you play is for the gameplay. This is the souls-like game you play when you want a challenge, but you don’t want to end up frustrated. Aside from a few performance issues, combat is fluid. Bosses are unique, but the grind can feel a bit repetitive.

To break up the monotony, the game does a good job at blending other mechanics. There is a bit of platforming, a few challenging puzzles to solve, and some interesting boss fights and challenges to overcome. There was enough variety of content to keep things interesting, and the grind never felt bad. .

What I enjoyed most about the game is skill crafting system. Monsters will drop abilities throughout the adventure, and players can combine these to craft a unique experience. Experimenting with the different combinations is so much fun, and finding the right combination that fits your play style is incredibly satisfying.

If you are looking for a new fun and comforting game to add to your collection, get Slime Heroes. The game has terrific flavor, fun mechanics, and a casual vibe that will fit in any collection. You can brave the world on your own, or team up with friends, and it has a great Steam Deck experience. While there are a few performance issues that are hard to ignore, the devs seem to be pushing out consistent updates that make the game better. This is easily one of my favorite games of the year so far, and it can be one of your too.

You can pick up Slime Heroes on Steam and Xbox for $29.99.

The Last Apprentice – Chapter 2: Final Instruction

The door closes, leaving the two women alone. “Grandma?” Mila asks, but there is no response. A metallic hum fills the room as Doña Guille stares blankly at the door. Tears swell behind her ancient eyes but are replaced with a sudden look of urgency.

She moves towards the bookshelf. “Mija, grab your bag and pack whatever you need. Essentials only. Apurate!” There is desperation in her voice.

“What’s going on?”

“They found me mija. You have to leave. Hurry!” The old woman begins pulling books off the shelf. They fall with a deafening crash.

“What…what’s going on?” Mila repeats.

Doña Guille sighs and turns to her granddaughter. There is sadness in her eyes. “They know I am a witch. That man is here to pick me up. I don’t have time to explain. You need to get your stuff and leave.” Her tone was stern and demanding. Mila opens her mouth to protest but turns to her room instead. “Pack light. Just what you can carry.” the old woman adds as Mila disappears into the room. Books continue to fall to the ground. Drawers open and shut in the other room.

This goes on for minutes before Doña Guille stands up with an old shoe box and runs to the room. There are two beds crammed into this room with a few dressers. Mila is zipping up her bag when the old woman enters the room.

“Estas lista?” Doña Guille asks in a shaky voice.

“Yea…” she looks over at her grandmother with a worried expression. “You need to tell me what’s going on,” she pleads.

A tear slips from the corner of Doña Guille as she moves towards her granddaughter. Her hand shakes as it lands gently on the young girl’s cheek. “In a few minutes, they’re going to barge through that door and take us and lock us away in a prison built for witches like us. If that happens, there is no escape. They’ll do horrible things to us…” her voice breaks as the words become too hard to say.

“But…but witches aren’t real…” Mila protests.

“They are real mija, and I wish I had more time to explain to you. Pero you need to leave.” The old woman opens the box. Inside is an envelope thick with a bill and an old leather-bound notebook. She hands her the envelope. The bills are worn and dirty and fill the room with a strange musk. “This is all the money I have. It’s not much, but it should get you a few meals. And this,” she says as she picks up the old leather book, “this is our spellbook. Guard it with your life.”

Mila grabs the book it is about the size of a small notebook, but a thick two or three hundred pages. The cover is worn without any distinguishable writing on its face and the pages are worn and yellowed. “This is all we have left of our people. Learn as much as you can from it.”

“Magic isn’t real…”

Footsteps echo down the hall. “We’re out of time mija. You have to be brave. I’m sorry I didn’t teach you enough.” She hugs her granddaughter tightly and fights the tears.

“You’re not coming with me?”

Doña Guille grabs Mila by the shoulders and looks into her eyes. Her eyes swell with the tears she holds back. “This next part, you have to do on your own. I’ll hold them back as much as I can, pero you have to run.”

“Come with me. We can figure this out. We can…”

“No mija. I’m too old. I’m too tired of running.” The footsteps get closer. “I know you’re scared, but you can do this. I know you can. Don’t use your real name. Don’t let anyone know you’re a witch.”

“But..”

“There’s a man named Bones somewhere in the 13th district who knows how to do the old shaman tattoos. Find him. Show him this book.” The footsteps go silent. “I love you mija. Good luck. Jakata!” Doña Guille shouts as she shoves Mila back. A bright white portal of light appears suddenly behind her. It swallows her as she reaches out to grab her grandmother. Mila falls onto the cold hard ground. She sends metal cans rolling against the wall behind her. She looks up to see a final glimpse of her grandmother as the portal shuts. She watches as her grandmother turns to the door. She can hear a loud crash somewhere in the distance. Suddenly, darkness.

Mila remains frozen as the loud noises of the city dance around her. The buzzing of the railcar above, people shouting in the distance, and a bus making its stop somewhere behind her. There is a light at the end of the alley. For the first time since landing, she begins to notice her surroundings. Two long buildings stretch up endlessly on both sides. The alley is wide but thick with trash. It piles up around her. Her bag sits in front of her. A dog barks and it snaps her from her trance. A foul stench fills her nose and she bends over to vomit.

Mila sits there a bit longer as tears fall from her eyes. For the first time in her life, she feels alone as the world continues to move around her.

Aegis Force: The Scorian War Demo Review

I got to try out the Aegis Force: The Scorian War demo because I’ve been looking for a new JRPG to get into. The game looks interesting with some neat flavor and combat system. I know the game isn’t finished yet, so I will try to be more lenient with my impressions. That said, this will be my honest review.

Shameless Self-Promotions

If you’re looking for a way to upgrade your aesthetic, check out the new Epomaker HE75 Mag or their KiiBoom Breeze 75. Check out my latest review of the Fifine M9 Microphone System. I’ve also started a web novel that I update weekly.

What is Aegis Force: The Scorian War?

Aegis Force: The Scorian War is a 2.5 fantasy rpg coming to Steam sometime in 2026. The Demo is available to play in the meantime so make sure to check that out.

The 100 year Scorian War ravages the continent. The two nations, one advanced in technology the other in magic, are locked in a battle with no end in sight. The conflict weighs heavily on both sides, yet no one remembers what sparked it. Join three childhood friends as they fight for their country, recruit new members, and explore the war torn country. What secrets will their journey uncover? Will they be the ones to stop this war?

Gameplay

Players explore the 2D world, fighting against enemy soldiers and slowly unraveling the narrative. This is your typical JRPG, but one with a unique combat system that might be worth exploring. Combat in Aegis Force is turn-based with an interesting movement mechanics. Characters can gain advantage on attacks based on the orientation of the enemy. Attacking an enemy from behind gives units a small boost in attack, but this boon works both ways. Players must strategically position their units to gain the advantage, and this can sometimes mean taking big risks.

Review

I really want to like this Aegis Force. The art is cute, the mechanics seem interesting, and I need a new JRPG. Unfortunately, I think the demo was released too early. The game has some promising features that left me curious enough for a follow-up, but the demo isn’t good enough to generate enough appeal.

The writing is awkward. I caught a couple errors, no big deal, but the dialogue is awkward and doesn’t do enough to earn the reader’s attention. The performance also falls short. Combat and movement is full of award animations, and the whole experience feels a little clunky.

That said, I kind of like the combat. The flank mechanic gives combat enough of a strategic element to keep it engaging, and the Tactimagus mechanic makes combat fun to watch. I wish everything ran more smoothly, but I am at least interested in seeing the final product.

Aegis Force: The Scorian War is a hard game to recommend in its current state. While some can overlook the roughness as the games charming lure, it is going to be a hard sell for the casual gamer who wants to spend their money on an engaging story with mechanics that work properly. I don’t believe Aegis Force is entirely hopeless, it just isn’t where it needs to be yet. We still have a year of development left, and there might be some solid fixes to change this opinion. I will be trying to get my hands on a full version for the follow up, but in the mean time, you can check out the demo on Steam.

The Last Apprentice – Chapter 2: A Short Conversation

Doña stares at the well-dressed man. A brief hint of shock and fear washes across her face. Regaining her composure she lets out, “No. You have the wrong place.” Mila is shocked by her grandmother’s response. It isn’t like her to turn anyone away.

The man leans back to examine the old dirty numbers over the door frame. “No, this is the place.” He smiles at the woman, taking a bold step into the threshold. “Please señora, I’ve come such a long way, I don’t think I can come any other time.” He pulls out a thick wad of cash from his coat pocket. “I promise, I’ll pay you for the inconvenience.”

Mila’s jaw drops. She has never seen so much money. “Abuela, thats so much money.”

The old woman watches the man suspiciously as he takes another bold step into the small dank apartment. “It’s late. Why don’t you come back tomorrow.”

“Disculepe, but it has to be know. I can’t come back tomorrow.”

The old woman lets out a sad sigh. She reaches into her purse and pulls out a few bills. “Mija, why don’t you go down to the 15th and get some refrescos and snacks. The best you can find.”

“Pero,” Mila starts to protest but her grandmother shoots her a stern look. “Okay, I’ll be right back.” She grabs the money and disappears down the hallway.

“Please take a seat,” she points to the empty chair across from her.

“Gracias,” the man smiles as he sits. He pulls a cigar from his coat pocket and cuts it over the table. Crumbs of tobacco fall over the old wooden table. He raises the cigar to his lips but pauses inches from his mouth. Offering the cigar to this host, “Where are my manners?” His voice slick and confident fills the room. “Would you like one?”

The robust tobacco aroma makes her salivate. She takes it and reaches for the lighter.

“No no no, you can’t ruin a fine cigar like this with lighter fluid!” He snaps, quickly lighting a match. He leans over the table, extending the small flickering flame towards her. She hesitates, watching the man carefully before leaning in. She fills her mouth with its sweet relaxing smoke. Her eyes involuntarily close as she savors the taste.

“It’s a good cigar,” the man says, breaking her trance. She opens her eyes to find the man already puffing at his own. “Its because it was made with real tobacco. None of the synthetic stuff they sell in stores. The guy who grows it…”

“Why are you here?” Doña Guille interupts.

The man pauses for a second. Cigar smoke rises around him slowly. He clears his throat. “Right, straight to business.” He takes a slow drag from the cigar before letting the smoke slowly leave his lips. “My name is Gonzalo Molina. I am the head enforcer at the Ministry of Magic, and you Mrs. Cardenas, are a hard witch to find. You are hereby under arrest for the practice of witchcraft. Please come peacefully as any resistance will result in death.”

Doña Guille freezes for a moment. She almost drops her cigar. “You have the wrong person…” Her voice shakes.

The man chuckles. “You’ve been doing this dance long enough to understand that once I come, it’s over. Whether you say you are or aren’t doesn’t matter because I know you’re a witch. I didn’t get to where I am by knocking on the wrong house at the middle of the night, and I am sure as hell not starting today.”

The old woman remains frozen. The cigar burns slowly in her hand. “You shouldn’t waste that. Those are hard to come by.” The man says, taking a long deep inhale from his. She lifts the cigar and takes a nervous puff. It no longer had any flavor.

She lets out a sad exhale. “Leave her out of this. She doesn’t have any magic.”

“It doesn’t work like that.” He ashes the cigar on the table where a small mound has begun to build.

“Then…” she chokes. “Let me be the one to tell her. Let me prepare her.”

“Sure!” The cigar had almost reached his fingers. He smashes the nub onto the table, extinguishing its flame. Smoke rises from it furiously as it leaves behind a trail of soot. The man smiles. “If you promise to come peacefully, I’ll be waiting by the entrance tomorrow morning at 8.” He stands abruptly. The chair scrapes against the metal floor. “Just remember, its over señora. There is nowhere left to run. You can either come peacefully, or we’re hunting you down.” The man drops a wad of cash on the table. “Thank you for the reading.” He turns to leave.

Just then, Mila walks into the room with two bags full of snacks and drinks. “Oh,” she lets out in surprise as she is greeted by Gonzalo’s departure. “Are you already done?”

Gonzalo smiles and pats her head lightly. “Si mija. Your grandmother is remarkable.” The man disappears down the corridor. Mila turns to her grandmother puzzled.

Doña Guille remains frozen in place. She has gone pale. “Abuela?” Mila lets out, realizing her grandmother’s condition.

The old woman snaps back to life, “Close the door!”

Whispers of the Eyeless: Unique Cult Management Game Review

Disclaimer

I was sent a free copy of Whisper of the Eyeless to review for my blog. While I am very grateful for the opportunity, I won’t let it sway my opinions. This will be my honest review.

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What is Whispers of the Eyeless?

Whispers of the Eyeless is a cult management game with RPG elements out now in Steam Early Access.

You are the voice of the old dead gods, Wrath Desire, and Madness. Little remains of the dead gods, and it is up to you to bring them back. Using the powers of the old god that you slowly awaken, recruit new members, build your temple, and conquer the dungeon. Can you build a deserving following, one that can consume the city, or will you be another delusional cleric?

Gameplay

The main loop for Whispers of the Eyeless is the resource management game. Players will spend their time exploring the city, recruiting new members, fixing up their place of worship, and a little bit of dungeon delving. Exploring the city allows players to recruit new members to the party. Exploration will proct special events where players have a chance of recruiting unique members with special abilities. Players are limited in how much of the city they an explore at first, but will earn access to the more prosperous parts of the city once they gain more influence.

Once members are recruited, players are responsible for keeping them happy. Creating jobs, keeping them fed, and building a nice place of worship are all important tasks for a successful cult leader. Some cultists can be sent on jobs around the city, or on dungeon delves. The dungeon is a dangerous place, but one that can be conquered with the proper party of loyal cultist.

In the dungeon, players will explore its halls with simple point and click movement, and combat is in the classic turn based style.

Players who can manage to stay on top of all these tasks, earn their money, and gain their influence properly will have no problem resurrecting the dead gods.

Review

I enjoyed Whispers of the Eyeless. The game is still in Early Access, and it is hard to give it a proper recommendation. On one hand, the game is the perfect fusion of each genre it covers, on the other, the game doesn’t feel finished. The game works and looks great. The artwork is amazing, and I am a huge fan of the dark storybook vibe the game captures. The soundtrack and voice acting are phenomenal, and do a great job at setting the mood. The story and flavor is solid, but it is a little short. Players will catch up to the content quickly, which can definitely be a problem.

I loved the game since I tried the demo, and the new content made it worth the wait. But while I may be willing for more content, and will be returning to the game at every major update, not everyone will. The biggest reason to get Whispers of the Eyeless at this stage is because you want to support a solid game. The game does enough to help it stand out against the genre, and it is heading towards a promising direction. There really isn’t enough to be worth the price tag at the moment, but there will be if you are patient.

You can pick up Whispers of the Eyeless on Steam Early Access for $19.99.