Tag Archives: fantasy

Paragon: Monsters & Mayhem Relaunches Kickstarter

After a successful initial campaign, the developers behind Paragon: Monsters and Mayhem decided to cancel the campaign and relaunch it with better goals. Those who backed the initial campaign have been compensated, and the developers have been working diligently with their growing community to make sure the game launches at its best state.

If you aren’t part of the official Discord, you should join today. It is the best place to stay up to date on all the news, meet other members of the community, and even help with playtesting There is always something going on whether it is a casual chat with the creator or a competative draft tournament on TTS, like the one happening this Saturday (10/5/2024).

The Kickstarter is live and has already blown well past its target. Make sure you go back the project to unlock some sweet exclusives. Although the team seems motivated and trustworthy, there is always risk when backing a Kickstarter. Use your discretion.

What is Paragon: Monsters and Mayhem?

Paragon: Monsters and Mayhem is a tactical TCG coming to Kickstarter. Players control powerful Paragon who control an army of monsters as they fight for supremacy. The game features interesting mechanics, movement, and beautiful art. I am a huge fan of the mana and health system.

How to play

The developers have a fantastic tutorial up on their YouTube:

Quickstart Guide

Product Features

Get Your VIP Pass

As a gracious gift to the community, the developers have released a VIP Pass for a limited time. For only $1, backers at the $10 tier or higher will receive an additional six founder edition booster packs. Limit one per customer.

This is a fantastic deal for anyone trying to buy into the game as a collector or player. You can purchase your VIP Pass directly from the Paragon TCG website. Please note that the pass will only be honored if the campaign is successful, otherwise, backers will receive a full refund. Since the game was fully backed the first time, I doubt there will be any issues this time around.

Impressions

Paragon: Monsters & Mayhem is an interesting enough game. It has beautiful art, a fun gameplay loop, and a growing passionate community. If you are still unsure about backing the project, there are a couple of ways to try the game for free.

If you have Tabletop Simulator, the official Paragon: Monsters & Mayhem module gets regular support and is a fantastic place to start. Not only are there regular official events held through TTS by the developers, but you are sure to find other passionate fans ready for a game on Discord.

If you don’t have TTS, the developers have print-n-play proxies of the starter kits ready for anyone wanting to hop into a physical game. There are four different decks you can download and try, make sure you try them all.

I can’t wait to see where this game goes, until then, make sure you back Paragon: Monsters and Mayhem on Kickstarter.

Backing Tiers

VAMPIRE: THE MASQUERADE: Reckoning of New York Isn’t Good

I was sent a free copy of Vampire the Masquerade: Reckoning of New York to review for my blog. While I am very grateful for the opportunity, I won’t let it sway my opinions. This will be my honest review.

If you’re looking to upgrade your gaming/streaming setup, check out my reviews for Fifine H9 Gaming Headset, the AM8 Streaming Microphone, and the Epomaker P75 Mechanical Keyboard for high-quality, budget-friendly peripherals.

What is Vampire the Masquerade: Reckoning of New York?

Vampire the Masquerade: Reckoning of New York is a visual novel based on the TTRPG of the same name out now on Switch and PC via Steam and GoG.

You are a vampire attempting to live your life and navigate the complicated political space of New York City. The city has been divided, old traditions must be respected, and someone is hunting vampires. To make matters worse, your sire has gone missing, and the council is looking for him. The race is on to find him or become a scapegoat. What secrets will you uncover? Can you find out what you need to know before it is too late? Can you do it while keeping your hunger in check?

Gameplay


Reckoning of New York is a visual novel that occasionally gives its players choices, but most of the story feels like a railroad. Your choices don’t matter except for changing a few lines of dialogue. The player will also encounter skill checks, which seem to have little impact on the narrative. What makes Reckoning of New York a unique visual novel is its hunger mechanic. Eventually, players will have to eat, but they must do so discretely. The idea is that the hunger mechanic raises the risk of failing the investigation and getting caught, but it also seems to have little impact on the narrative.

Review

I was very excited to play Vampire the Masquerade: Reckoning of New York because I have always heard great things about the TTRPG. I am still working on getting my players to agree to a campaign. I will get there one day. Unfortunately, Reckoning of New York isn’t a good entry to the IP.

One of my issues with the game is the poor writing. The dialogue is loaded with cliches that will make your eyes roll, and the tone is too edgy for its good. If the game were good, I could excuse the poor writing. I can even see the cheesy tone being part of the charm of the game. But it’s not, and I can’t.

My biggest issue with the game is that the player doesn’t seem to make an impact on the story. The game offers players options at various stages, but they all seem to lead in the same way. Sure there might be a couple of bad endings sprinkled in for good measure, but there is no reason to try for the good ending. There is nothing to hook readers into any part of the story if I am being honest.

Reckoning of New York is a part of an existing series. I’ve read the other installments are a better entry point to the world, but I have no interest in seeing for myself. Reckoning of New York does feel like it is a self-contained story, so I guess it has that going for it.

If you’re looking for an exciting visual novel about vampires, don’t waste your time with Reckoning of New York. This book is boring, and you have better options.

If you don’t believe me, you can pick it up now on Switch and PC via Steam and GoG

Call of Sentinels Failed to Leave Much of an Impression

I was sent a free copy of Call of Sentinels to review for my blog. While I am very grateful for the opportunity, I won’t let it sway my opinion of the game. This will be my honest review.

If you’re looking to upgrade your gaming/streaming setup, check out my reviews for Fifine H9 Gaming Headset, the AM8 Streaming Microphone, and the Epomaker P75 Mechanical Keyboard for high-quality, budget-friendly peripherals.

What is Call of Sentinels?

You are a champion of the gods, chosen to bring down the foes who threaten peace in the land. With your skill and the blessing of the sentinels, you will repel the endless waves of monsters and their bosses, or die trying. But this won’t be an easy task. You’ll have to be quick, cunning, and strong. Do you have what it takes?

Gameplay

Players start each run with a basic and strong attack as they face off against endless waves of enemies. Waves start easy but increase in difficulty over time.

Throughout the run, the sentinels will drop random quests for the player to complete. Completing a quest allows players to choose a blessing. Blessings are passive thematic power-ups for a player’s character. What sentinel decides to bless the player, the type of quest offered by the sentinel, and the blessings available to the player are all randomly generated. Bad RNG will ruin a run, and it is frustrating.

Between runs, players can use coins they earn to buy items to boost their character’s stats. This seems to give players the option to build a character to fit their playstyle, but it also feels like there is a correct build path to follow. The main loop for Call of Sentinel seems to be grinding out waves of enemies, hoping the run is blessed with good RNG, buying power-ups, and repeating until you beat the story or beat the high score.

The game offers two game modes in this game: story and an endless mode. The story isn’t interesting enough to hook a player, and the grind is too steep to make endless worth it.

Review

Call of Sentinels did little to leave a meaningful impression. It isn’t a bad game, but it leaves a lot to be desired. One issue I have with the game is that combat and movement feel clunky. It almost feels unfinished, which normally wouldn’t be a problem if the game was more interesting.

I like the idea of the gods giving a player random buffs, and often a choice on what god they want to curry favor with, but the RNG doesn’t seem fair. There are blessings in this game that are worthless, and it sucks to find out after the fact. The missions often put players in situations where they have to take damage, and getting a worthless blessing ruins the game. Maybe these blessings get better after a few upgrades, but upgrades are never guaranteed.

To make matters worse, some of the quests are bugged and are difficult to finish properly. When a quest isn’t completed properly, players get fewer blessings to choose from. If a player gets a worthless boon, it is essentially game over.

My biggest issue with the game’s unnecessary grind. Buying the items you need to progress the story or do well in Endless is going to take more time than it is worth. In between runs, players can buy items with coins they earn during a run. These items grant permanent passive stat boosts and can be upgraded. To upgrade an item, players have to buy materials and pay for the upgrade.

From a flavor perspective, this is an interesting system. It is cool to think about forging a powerful ring of attack with a rare magic stone. The problem is the execution. Why make me convert gold into materials when I can just buy the upgrade with money? It turns the game into a needless grind, and the gameplay is too boring for the grind to be worth it.

Call of Sentinels isn’t a bad game. The art is fine, and the concept is interesting, but the execution is lacking. There isn’t a real reason to play this game, especially when you have better options.

You can pick up Call of Sentinels on Steam for $7.99.

Kryptik TCG Ressurected After Successful Ambassador Program

After a bit of a rocky start, the Kryptik community rallied and has given their beloved game the second chance it deserves. If you’re out of the loop, there were plans to move Kryptik away from the TCG model and turn it into an LCG. The community spoke up, and after a leadership change, a name change, and a new printer, there were plans to revitalize the Kryptik TCG.

The first of these efforts has been an Ambassador Program to raise money for the next Kickstarter campaign. The campaign allows players to support the game they love and give by buying exclusive collector products and other interesting rewards. Full details below:

The $50,000 goal was met, and the program proved successful. This means that Ambassador Program boxes will be printed, and there will be money for the Kickstarter. Fans of the hobby are elated. It is not too late to support the game. The Ambassador Program has been extended, so make sure you backing before then.

It makes me happy to see the game continue to thrive, and I wish them the best. If you want to stay up to date on all the news, or play in official weekly online events, make sure you join the Kryptik Discord.

If you need sleeves or unique cases to keep your Kryptik cards safe, get them over at Gem Accessories. Use discount code churapereviews10 at checkout for 10% off your order.

NanoApostle is the Best Boss Rush Game You Haven’t Played Yet

I was sent a free copy of NanoApostle to review for my blog. While I am very grateful for the opportunity, I won’t let it sway my opinions. This will be my honest review of the game.

If you’re looking to upgrade your gaming/streaming setup, check out my reviews for Fifine H9 Gaming Headset, the AM8 Streaming Microphone, and the Epomaker P75 Mechanical Keyboard for high-quality, budget-friendly peripherals.

What is NanoApostle?

NanoApostle is an adorable 2D sprite boss rush game out now on Steam and Switch.

Deep in a secret underground lab, Anita is born from a series of experiments. Implanted with an advanced weapon system and a sentient nanomechanical entity known as the Apostle, she must fight against a series of powerful bioweapons. Anita needs to find a way out of her prison or risk becoming a weapon herself. Is she strong enough, or will she end up another failed experiment?

Gameplay

NanoApostle is split into two modes. The first is a challenge mode where players must complete certain tasks to earn skill points and upgrade modules. Upgrade modules give Anita passive upgrades to her move set. Players find modules as drops for completing certain tasks and can unlock them as equipment by spending skill points. Each level offers three challenges that scale in difficulty. Players only need to complete the level once for the pass, but completing the higher difficulties grants more skill points to spend. This can be a long grind, but a rewarding one for those who can master the game’s mechanics.

The second mode is the boss rush. Players can queue up for the boss fight at any time. Boss fights are unique, and creative, and challenge a player’s knowledge of the mechanics. Complete mastery of the game’s mechanics, or at least an advanced understanding, is almost a prerequisite. Do not be fooled by the NanoApostle’s cute aesthetic, this game is meant to be hard but rewarding if you stick with it.

Combat is simple. Players have access to a normal, heavy, and ranged attack. It also has a pery and dodge mechanic that keeps things fast and engaging. All monsters and bosses telegraph their attacks clearly, the trick to this game is understanding the timing and reacting efficiently. Players who can parry all attacks, set off proper combos, and utilize the heal mechanic effectively will have a good time. Getting to that point, however, is going to take practice. A lot more than $20 worth.

Review

I love NanoApostle, and recommend it to anyone looking for a new game. This game has an adorable aesthetic that hooked me, and a gameplay loop that made it impossible to put down. This game is hard, and I enjoyed the challenge. I liked how every time I reloaded a level, I got a little farther and got a little better. I’ve come to terms that I’ll never be a pro at this game, but I’ll still be playing it regardless.

The story is a little predictable, but it doesn’t matter because it got my attention. The story is what kept me trying each level again because I needed to know what happened next.

The only complaint I have for this game is that it can get a little repetitive if you aren’t good at it. You’ll have to grind through a lot of the same monsters and bosses until you master the mechanics enough to move forward. It didn’t feel like much of a grind because I could see the progress I was making with each consecutive run. I assume this will be less of an issue for better gamers.

If you’re in the market for a fun, rewarding, and challenging game, you need to get your hands on NanoApostle. This will be the best boss rush game you’ll play all year, and it will possibly end up being a household favorite. It did for me.

You can pick up NanoApostle on Steam and Switch for $19.99.

Arco is the Greatest Mesoamerican Fantasy RPG Out There!

I was sent a free copy of Arco to review for my blog. While I am very grateful for the opportunity, I won’t let it sway my opinions. This will be my honest review of the game.

If you’re looking to upgrade your gaming/streaming setup, check out my reviews for Fifine H9 Gaming Headset, the AM8 Streaming Microphone, and the SC3 Gaming Mixer for high-quality, budget-friendly peripherals. If you enjoy my content and want to help me with my hosting fees, consider buying me coffee or donating to my Patreon.

What is Arco?

Arco is a 2D Pixel art turn-based, action-adventure game out now on PC.

Teco enjoyed a quiet and peaceful life until the outsiders came and took it all away. Since then, he has been chasing the burning trail they left behind. His journey is now full of sorrow and anger as he steps over the ashes of his people and others like him.

Fight your way through gangs of bloodthirsty colonizers, help who you can, and ride your trusty llama forward. Where will your journey take you? Will it be full of vengeance and violence, or will there ever be room for forgiveness?

Gameplay

Arco features a deep and powerful story of adventure, colonization, and revenge. The story exists in a stylized visual novel fashion without cutscenes or voice acting, but it doesn’t need either.

The story pulls the player in, but combat is what keeps them playing. Combat in Arco is a unique turn-based action sequence that requires an appropriate amount of attention and skill from its players. Do not let the game’s minimalistic art style fool you, this game is anything but simple.

Combat is split into rounds, each round granting players and enemy NPCs an action. Players choose their actions between turns, but all actions happen simultaneously. Players begin combat with a set amount of action points, and each action has its costs. There are ways to replenish action points. Success in Arco requires a mastery of spending and replenishing action points while successfully maneuvering around bullets and enemy attacks. Players earn XP after each combat that they can use to buy new attack skills or powerups for their character.

What sets Arco apart from other RPGs is the choices it gives its players. Players can become as cold-blooded and bloodthirsty as they want, but the guilt will affect their story. While there always seems to be a path to revenge, there is a less guilty version of the story to shoot for. Whatever path a player chooses results in phenomenal storytelling.

Review

If you’re going to pick up one game this year, it needs to be Arco. When I saw the trailer for this game, I knew I needed to play it. It is by far one of the best games I’ve played this year, and I’ve played some very good games this year. I love the choice of minimalism. The cute and simple art style contrasted with the story’s dark themes makes the narrative feel more powerful. Combine this with its fun and engaging combat mechanics, and you have a fun and memorable gaming experience.

I am a huge fan of the story being told, and extremely excited to see an important cultural experience represented in video games. As a kid who grew up playing games where no one looked like me, it was cool to see my people not only represented respectfully but our story being told beautifully. It has been an amazing year for Latino game designers, and I hope to see more games like this in the future.

If you haven’t played Arco yet, it is one of the titles you have to play once. The gameplay is fun and it has a fantastic narrative. If you don’t believe me, go check out the demo on Steam.

You can pick up Arco for $19.99 on the Switch and PC via Steam, Epic Games, and Mac App Store.

Underspace Might Just Be the Space Sim You’re Looking for

I was sent a free copy of Underspace to review for my blog. While I am very grateful for the opportunity, I won’t let it sway my opinions. This will be my honest review.

If you’re looking to upgrade your gaming/streaming setup, check out my reviews for Fifine H9 Gaming Headset, the AM8 Streaming Microphone, and the SC3 Gaming Mixer for high-quality, budget-friendly peripherals. If you enjoy my content and want to help me with my hosting fees, consider buying me coffee or donating to my Patreon.

What is Underspace?

Underspace is an arcade style flight sim for PC via Steam and GoG. It claims to be the spiritual successor to Freelancer. I have never played Freelancer and can’t confirm or deny this claim, a lot of people seem to agree.

You are now one of the galaxy’s star chasers, one of the crazy few who chase storms, fight against eldritch horrors, and take on any job that comes your way. Your goal is to make money and stay alive. Navigate the cold dark vastness of space, upgrade your ship, and become the best star chaser the world has ever known. Do you have what it takes?

Gameplay

Underspace is a space-themed sandbox RPG. Players take on quests and fly their ships through space to complete them. There is a main story that is said to take about 15 hours to complete, and countless side quests and exploration hundreds more.

If you’re looking for a realistic space simulator, you’ll need Elite Dangerous or hope Star Citizen isn’t a scam. Underspace has more of an arcade feel in its flight and combat system. That said, Underspace is still a valid space game experience. Combat and flight in this game are fine for the casual who doesn’t worry about the physics of space travel, but they are still challenging enough to keep things engaging.

What makes this game a unique space game is its storms. Occasionally, a storm will break out that raises the price of goods and releases eldritch horrors into the universe. A player can fight these horrors and attempt to close the rifts that cause these storms. Doing so earns the player valuable resources for trade and reputation amongst the Galaxy’s citizens. It is a hard job, but someone has to do it.

Review

This game looks dated when compared to other games in the genre, but that shouldn’t be discouraging. The game runs smoothly, it has a solid story, and the gameplay loop is a lot of fun. I was blown away by how creative the game gets with its horrors, and I found myself rushing towards every storm just to see the type of creature I would encounter. Although I am not the best pilot, I did well enough to have fun. Most importantly, there is so much to do in this game that you will definitely get your money’s worth.

Keep in mind that the game is still in early access, so there are bound to be problems. Some people have pointed out that the game drops too many frames or straight up doesn’t work. Aside from a few hiccups here and there, the game never became unplayable. There is still some roughness, but there seems to be continued support. I feel confident that there will be fixes in future updates. I think the roughness gave it its charm, and it made it feel like a retro space game without ever feeling like a slog.

If you’re looking for a new space sim, Underspace is a solid casual one with a decent story, great flavor, and fun gameplay. If you are a Freelancer fan, this might be worth looking into. If you’ve never played a space sim, this is a great place to start. I loved it, and recommend it, even if its only early access.

You can grab your copy of Underspace on Steam or GOG for $19.99. There is a Steam demo available if you need a bit more convincing.

The Lost Mountain Saga is a Fantastic and Dark Vaesen Mystery

I was sent a free copy of Vaesen: The Lost Mountain Saga to review for my blog. While I am very grateful for the opportunity, I won’t let it sway my opinions. This will be my honest opinions of the campaign book.

What is Vaesen: The Lost Mountain Saga

The Lost Mountain Saga is a stand-alone mystery that you can run in any Vaesen campaign. Note that you will need access to the core rulebook if you want to run this adventure.

The northern Swedish city of Abisko used to be a prosperous mining town till the mines went dry. A recent gold rush has reopened the town for business, but not without events. There is something strange happening to the town, and it’s unclear what. Kids go missing in the night, livestock is slaughtered for no reason, and some people hear mysterious disembodied laughter. Fear is taking its hold, creating tension between its citizens. There is a witch hunt brewing, and The Society seems to be the only organization to help restore the peace to this sleepy mountain peace. Can your party find the truth before it is too late?

The Book

This book is printed in impeccable quality. It looks and feels like an old fairytale book. It has a textured hard cover and is printed on thick high-quality paper. Most importantly, the illustrations in this book are beautiful. The colors are vibrant and the art style is unique and thematic. You can always get the PDF version of this adventure, but the book is going to pop on any table.

Impressions

The Lost Mountain Saga is a valuable resource for the GM who needs a place to start or just wants to run a prewritten adventure. This book isn’t mandatory, but it is nice to have. This is a high-quality book with a solid adventure that will run great at any table. The book features a solid mystery with all the resources a GM needs to run it properly, provided they have a table for enthusiastic players to help bring the story to life.

The story is a little dark, as is expected from Vaesen, some trigger warnings may be required. The story is fine for my table, but the millage always varies. Make sure you always talk to your players.

The Lost Mountain Saga is a great resource for those who need it. If your looking for a new mystery to run for your next campaign, this is a good place to start.

You can pick up the book for $34.46 on Amazon, and the pdf for $19.99 on DriveThru RPG.

Celestia: Chain of Fate is a Cozy Story of Magic, Power, and Love

I was sent a free copy of Celestia: Chain of Fate to review for my blog. While I am very grateful for the opportunity, I won’t let it sway my opinion. This will be my honest review.

If you’re looking to upgrade your gaming/streaming setup, check out my reviews for Fifine H9 Gaming Headset, the AM8 Streaming Microphone, and the SC3 Gaming Mixer for high-quality, budget-friendly peripherals. If you enjoy my content and want to help me with my hosting fees, consider buying me coffee or donating to my Patreon.

What is Celestia: Chain of Fate?

Celestia: Chain of Fate is a romance visual novel coming to Steam and Swtich on September 12.

Aria lived her perfect life with her loving and devoted family. This all changes when she comes of age and is invited to attend the prestigious Academy of Celestia to learn how to harness her innate magical abilities. But fate has plans for Aria. The days leading up to the first day of classes seem to be filled with catastrophes, some even life-threatening. These days are also filled with chance encounters. She meets her rivals who are determined to make the rest of the year miserable, but she also meets the three boys determined to make it better. As the school year progresses, her relationship with one of these boys will develop into something deeper. Can she survive the year long enough to choose?

Gameplay

Celestia: Chain of Fate presents a compelling narrative with the occasional choice to make. These choices affect the narrative, and some will end the story early. Make sure you save often. The game allows you to save at any point in the story, and it allows you three separate save profiles. Most importantly, there is no voice acting, so be prepared to read. This game is like reading a cheesy romance novel, and that isn’t a bad thing.

Review

I am addicted to Celestia: Chain of Fate, and I am not embarrassed to admit it. This is one of the first visual novels where I felt the need to get all the endings. This was also the hardest because I didn’t know which character to choose as my romantic interest. They were all so cool.

The writing is cheesy and often predictable, but that doesn’t matter because the story is cute. I am not one for romantic novels, but this one hit the spot. I didn’t know how badly I needed to get swooned by a half daemon, but here we are on my 2nd play-through.

If you’re looking for a new visual novel and don’t mind it being a sappy romance novel, you need Celestia: Chain of Fate. The art is cute, the soundtrack is solid, and the story is comforting. It has a very cheesy tone with a predictable plot, but it doesn’t matter because it provides the coziest experience. I loved this game and recommend it to anyone looking for a new visual novel. Just make sure you save often. Magic school is dangerous, and I kept getting the bad endings. While it leans heavily on the cute tone, there is enough drama, conflict and danger in this story to keep things interesting.

Celestia: Chain of Fate releases on September 12 on Steam and Nintendo eShop for $29.99 ($39.99 for Physical), make sure its on your Wishlist. There is also a Steam demo available if you want to try it out first. I know it is not for everyone, but as a very old strait dude, I liked it a lot.

An Amazing Wizard is Looking Like a Very Promising Metroidvania

I was sent an early copy of the An Amazing Wizard demo to cover on my blog. Since the game is still in development, I will be a bit more lenient but honest in my impressions. If you want to stay up to date on all the news, make sure you join the official Discord!

If you’re looking to upgrade your gaming/streaming setup, check out my reviews for Fifine H9 Gaming Headset, the AM8 Streaming Microphone, and the SC3 Gaming Mixer for high-quality, budget-friendly peripherals. If you enjoy my content and want to help me with my hosting fees, consider buying me coffee or donating to my Patreon.

What is An Amazing Wizard?

An Amazing Wizard is a fast-paced 2D action RPG coming to PC. The demo is available, so make sure you head over to Steam and try it out.

In a world full of wizards and magic, you are the only one without it. Instead of casting spells in the traditional sense, magic hands cast them for you. The prophecy says you are destined for greatness, but a mysterious force has stolen your memories before it can be realized. Travel across a dangerous plane as you recollect your memories, fight monsters, and try to uncover the truth behind your powers. Will you be strong enough to live up to your legend?

Gameplay

The demo allows players to fight their way through procedurally generated levels as they learn the fundamentals of the game. The wizard always starts with a basic magic spell and collects random ones during each run. The spells unlocked throughout a run are random, and the RNG seems fine. The full game will feature over a hundred spells for an insane amount of customization.

At certain points of a run, players can combine spells to create new ones. There is always a chance that the fusion will fail, but a successful fusion grants the player a new more powerful spell. This ensures that a run will never be the same, and things are going to get crazy.

Combat is a fast-paced Metroidvania-style loop. Players fight their way through a 2D dungeon, killing monsters, farming materials, and finding more powerful spells. Players have access to a basic spell, three swappable spells, and a swappable weapon. This is more than enough to keep things fun and exciting.

Between deaths and levels, players can trade in materials they gather for power-ups. This gives players access to new abilities and powers, and makes each run easier. The upgrade tree is pretty expansive. While I am sure there will be a correct way to build it out, I recommend you buy for your playstyle.

The full game will have a story, but the demo is only limited to the roguelike dungeon to get players hooked on the gameplay.

Impressions

I need more of this game. The art is fantastic, the flavor is great, the music is amazing, and the gameplay is a lot of fun. If you’re looking for a new Metroidvania game, An Amazing Wizard is looking very promising. The game features an interesting combat system, cool enemies, and a ton of customization for that added replay value. Obviously, I am going to need to see a completed version, but I am excited.

I did run into an issue where the dungeon generated a way forward, soft-locking my progress. I would have to rest the run and lose my progress, but it didn’t happen enough to cause any real concern. The demo works fine for the most part, but there will be some instances of roughness as they continue to iron out the kinks. Other than that, this game is very fun and I recommend you try it for yourself and get equally excited.

Please go check out the An Amazing Wizard demo on Steam, and don’t forget to add it to your wishlist!