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Discover Why You Should Play The TTRPG Mutant Year Zero

Disclaimer

Free League Publishing sent me a free copy of the Mutant: Year Zero core rulebook to review for my blog. While I am very happy for the opportunity, I won’t let it sway my opinions. Make sure you also check out my reviews for Dragonbane and The One Ring.

Table of Contents

What is Mutant: Year Zero?

Mutant is a tabletop roleplaying game about mutants at the end of the world. The game runs on the award winning Year Zero system which is a D6 system where things happen on 6s and 1s. Six is good and one is bad. There are no modifiers. Instead, stats and gear tell players how many dice they need to roll. More dice generally means better odds. Finally, Mutant is a survival game where the world is harsh, people have powers, and starvation is always a bad roll away.

Hook

Before the fall of civilization, Earth existed in a constant state of conflict. War broke out across the globe, quickly turning nuclear. Those smart and rich enough quickly found shelter in secure underground bunkers while others fled into the safety of space. Everyone else either died in the first wave, or had to rot away in the fallout. As the Earth became toxic, many began to mutate and develop powers.This was the next stage of evolution of man, but one that also marked its end. Mutants are sterile, and while there are tales of powerful folk that roam the wasteland, the population is aging towards is final days.

Some survivors band together and form flourishing communities known as arcs in an attempt to recapture what they lost, others turned to the harsh wasteland and let it transform. You were fortunate enough to grow in one of these arcs, and spend your days working towards a common goal. As the years go by, resources start to dwindle and the world becomes a harder place to live. Eventually, you and a promising group are tasked with going out farther than the usual patrol in search of anything that will extend your time on this planet. What secrets will you uncover beyond those walls? What will you bring back? Can humanity ever be saved, or are you merely surviving till your final days?

Gameplay

Mutant is a very easy game to pick up, but has enough depth to keep players engaged. The survival mechanics give players agency, without ever feeling like a chore. The mutation mechanic adds fun flavor that players can explore through their character, and it makes for some fun and interersting interactions. If you’ve ever wanted to be Xmen at the end of the world, pick up Mutant Year Zero.

Resources

Resources at the end of the world are limited. Players will need to spend their time constantly hunting for food, water, and other materials to survive the harsh dying world around them. Resources like food and water are expended every day for survival, but they are also used for healing. Rationing this precious resource keeps a high level of tension for the players. Players can choose to be at full health for the next encounter at the risk of starving to death. The system is streamlined so the bulk of the game is focused on the game rather than resource management, but you can make it more hard core if that is fun for you.

In Mutant, bullets are the most valuable resource after food and water. While players don’t need bullets to survive the wasteland, they are useful currency when it comes time to trade for better gear or materials. Bullets are also used for guns, and no one wants to be short a bullet in an important gunfight. Players will constantly need to weigh the benefits of trading away their bullets, and that will make for some difficult decisions.

Rot

The world rots away under the effects of the lingering radiation. While there are a few clean and hospitable areas left on this planet, there are pockets of deadly radiation spread in between. These areas give players rot points that slowly kill them. The only way to get rid of rot is to rest in a clean area, but those may be far in between during an adventure. The best bet is to avoid rot all together, or find some rot protection over time. Unfortunately, sometimes the only way forward is through a puddle of rot, and sometimes the only drinkable water is contaminated. The problem then becomes finding ways to mitigate the rot, and live with it.

Mutations

You can’t have a Mutant’s game without cool mutant powers, and this book has a very good selection of them. The DM can allow players to choose their mutation or roll for them at a table. I prefer rolling because that randomness gives the game its flavor. Survivors in this world wouldn’t have been able to choose their powers, neither should your players. That said, I’ll let a player choose their mutation if they have a fun idea that won’t kill the fun for anyone else.

As you would expect, mutations give players abilities they can use in and out of combat. Every player gets a mutation point per mutation at the start of each session that rolls over to the next if not used. Mutation points are the resource used to power the mutation. Because mutations are so powerful, this limit is used to balance the game. If the player could use their mutation as much as they wanted, things could get out of hand. Mutations can also backfire. They can explode or work as intended. They can also further mutate the user, leaving them weaker but with a cool new power to use.

Combat

Combat does not get any simpler than in Mutants. Attacks succeed on 6s and fail on 1s. Additional 6s give the user extra boons like bonus damage or the ability to disarm. Additional 1s can mean the weapon breaks, leaving its user defenseless. Weapon and gear do break in this game, and players will need a skilled craftsman for repairs, or enough bullets to buy the replacement.

What makes combat deep is the health and cover system. The way health works means that players will need to think carefully before rushing in. They may not have the resources to heal back, or they can get an injury that affects their performance. Learning how to effectively use the environment in combat is extremely important. Effectively finding cover in a gun fight or exploding a barrel can easily mean the difference between life and death.

Leveling

I love the leveling system in Mutant because it is streamlined and accessible. Players will need to answer the following questions:

  1. Did you participate in the session? (You get 1 XP just for being present.)
  2. Did you perform a Day’s Work for a project in the Ark?
  3. Did you explore at least one new sector in the Zone?
  4. Did you sacrifice or risk something for your PC buddy?
  5. Did you sacrifice or risk something for the NPC you want to keep safe?
  6. Did you sacrifice or risk something to mess with the NPC you hate?
  7. Did you sacrifice or risk something to reach your big dream?

Players get 1xp point per yes, and they level up when they earn a total of five. Leveling means players will get put a point into a skill of their choice or pick up a new talent. This system not only eliminates the guess work you would see in something like D&D, and it allows players to customize their character. Personally, it forced my players to act in ways they wouldn’t normally because they wanted an XP point. Where in a D&D campaign they wouldn’t care if the NPC died, they went out of their way to keep them alive and get to know them. I was not ready to RP as much as I have in Mutant, but I am not complaining.

Other Mechanics

There are other very cool mechanics that make this game unique and fun to play, but I don’t want this post to get too long. I pulled out the most notable that set it apart from other systems I’ve played, but also the systems I’ve liked the most. While I do not currently run a hardcore survival campaign, its nice to play something more bleak and I’ve been enjoying the story that has come from it.

Review

Mutant Year Zero is easily one of my favorite TTRPGs. I love how accessible the game is. It is easy to learn, and this is important for table of busy dads. Mutant also has some fantastic flavor with the mechanics that make for a good story.

Quality

I did get a copy of the physical book, and it is beautiful. The printing is high quality with vibrant colors, and the book is very high quality. I love the comic book style art. It gives the game its distinct personality and the book looks fantastic on my table.

The cover is phenomenal. I love how it draws the attention to the survivors combing a burning crumbling city for danger and supplies. Their nonchalant expressions suggest that they’ve grown used to the wreckage, and remain unfazed by the apocalypse. The worn mismatched outfits fit the flavor of the world, and the colors tie it all together. I love that each character has a hint of their ability showing. It is just enough to make a statement about their power, while still evoking curiosity. Are these good guys? Bad guys? You’re going to have to play and decide.

Story

The corebook has a prewritten adventure, and it is a very good place to start if you’re a beginner or just need a little help. The adventure offers a solid mystery with an interesting hook to get things rolling.

The players start at the arc, with an aging leader and dwindling supplies. They are sent out in search of more, but find hints to the fabled Eden. Eden is a place of abundance, populated by the most brilliant minds to find a cure for mutation. Some say the cure exists somewhere within its walls, the trouble is finding it. Others say its all a cruel joke told by those too dumb to realize it is all over. As fate has it, your players find themselves chasing a legend, and what they find isn’t what they expected.

Adventure

What I like most about how the adventure is written is that it gives players to tell their own story around the main goal. The adventure outlines a meta story, fills it with important NPCs and location, and sprinkles enough clues to create agency. The gamemaster players have the freedom to do what they want. I’ve never had my players more invested in the world building, because we were building our world. We had a session where we just talked about the fake mutant animals that existed in the one zone and creating bits of random lore that carried throughout the campaign. I love that I was not tied down by a dungeon crawl because it allowed us to tell some very cool stories.

Most importantly, I love that my players liked the meta story enough to keep playing through it. I’ve ran modules where I stopped using the source material because my players wanted to do something different within that world. I wasn’t ready for them to start asking questions about Eden and actively working towards it because of how much time we spend messing around in character.

Roleplay

This is one of the games where my players got into unique characters. I think the random mutation forced them to play a character they wouldn’t usually which was very cool to see. It might also help that I ran this game with theater of the mind using Alchemy RPG. The official module for Mutant is fantastic. Maybe the lack of math and battle maps gave players the room to get creative with their roleplay. Whatever the answer, it was a lot of fun.

Theater of the Mind

You can get as fancy as you want with Mutant. You can use maps with intricate terrain and figures, or load up your favorite VTT and do it digitally. Run this game in whatever way is most fun for your table. The system will work no matter what. At my table, we run games through theater of the mind. I’ll use maps here and there, but I like the focus to be the story and the current format works for us.

As a theater of mind game, Mutant is a fantastic system. The year one system makes checks and combat easy to manage, and the mechanics give enough depth without needing much outside aid. If all you have is the rulebook, some dice, and a dream, you are ready to run Mutant Year One.

Survival

Do not be intimidated by the survival aspect of this game. Run this game as hardcore as it needs to be for your table. I run a casual table and would frequently forget to manage resources. There wasn’t enough scarcity, and I didn’t deduct enough resources. I did break weapons and give players rot points, but I wasn’t running the game as intended. That said, the game never felt like it lost any of the survival element. Players were still cautious with their decisions, and scavenging when they could. My campaign, as silly as it was, was still a survival campaign. I like that freedom.

Conclusion

If you want to run a survival campaign with cool mutant characters and have a good amount of freedom to tell a cool story, pick up your copy of Mutant Year Zero. This has become our favorite, and it is going to be hard to switch to anything else. You can pick up your copy of the Mutant Year Zero rule book on the official Free League Publishing website, or on DriveThru rpg if you want to go digital.

Discover the Thrills of Godbreakers: A Co-op Adventure

Disclaimer

I was sent a free copy of Godbreakers to review for my blog. While I am very grateful for the opportunity, I won’t let it sway my opinion. This will be my honest review.

Shameless Self-Promotion

If you’re looking for a way to upgrade your aesthetic, check out my latest reviews for the Epomaker HE68 Mag or the KiiBoom Moonshadow V2. Check out my latest review of the Fifine M9 Microphone System and the Kiwi Ears Aventus Wireless Headset. If you’re buying anything from Amazon, feel free to use my affiliate link. It really helps me out if you do. You can also always buy me coffee!

Table of Contents

What is Godbreakers?

Godbreakers is a co-op action roguelike coming to Steam on October 23rd. Make sure you check out the demo, and don’t forget to wishlist!

Hook

Humanity is gone, but fate still has use for its existence. The AI we created to save the world has taken over. It now spreads across the universe, devouring planets. You have been resurrected from the void of eternity to stop its spread. Use your newly found powers to travel across the universe and destroy the AI before it is too late. Can you save the universe from something you created?

Game

Experience fast-paced fluid combat in this action-packed roguelike adventure. Team up with your friends or brave the universe alone in this chaotic story of salvation. There are six distinct planets to conquer, each with unique and memorial bosses guarding them. Be careful, the path to the boss will be full of traps and enemies who thirst for your blood. Customize your champion with powers and abilities you discover through play and become the ultimate warrior. What secrets will you uncover along the way?

Gameplay

I played this game solo, and can only talk about the solo experience, but the essence of the game is the same for both modes.

The Lobby

Players will all start in a lobby where they can customize their character’s appearance, abilities, and archetypes. Everyone starts with the same character, the spear, and unlock more as they complete the various objectives through normal play. Additional characters can be unlocked by beating certain bosses for example. There are cosmetic unlocks that don’t affect the gameplay, but offer players the opportunity to add some personality. When players are ready for a run, they can start a countdown that can be cancelled at any time. The Lobby is a good place to plan for the next run, or take a break.

The Run

Players will start a run by choosing a planet to explore. Players run through the level, beating the various waves of enemies. Each world has a boss and mini-boss with their unique flavor and attack pattern. In true roguelike fashion, players will unlock random abilities, skills, and upgrades from enemies they defeat. They can also buy upgrades and abilities from the vendor at the end of the level if they have enough currency.

Health

Healing in this game is extremely limited. Players can only heal through the pots given to them at the start of a run. There is no way to refill. Once you run out, you are on your own. You can buy some at the vendor at the end, but resources are so limited, it sort of feels like a waste. The run is over when the players HP drops to zero, a run is successful if they manage to beat the bosses.

Combat

Godbreakers has a very fast-paced combat system. Players have access to a basic/heavy attack, a special ability based on their archetype, and a dodge. There is a combo system in place that tests the players efficiency. For maximum DPS, players need to know how to dodge and combo efficiently. It helps to learn enemy attack animation and patterns, especially in the boss fights. Each archetype has their unique playstyle and strategy, so make sure you test them all out on the test dummy in the lobby.

Review

I really enjoyed Godbreakers for its flavor, story, and unique fast-paced combat sytstem. Although the game has its bugs, the game works well enough to earn at least a demo run.

Flavor

I love the cartoonist style because it gives the game its almost whimsical vibe. While the worlds are a little empty, the devs do a good job at making it work. While players can’t explore worlds outside the predetermined path, the maps do enough to feel expansive. The simple design helps shift the focus on smoother combat, especially multiplayer combat. I would say in that regard, it is mostly successful.

Players are either going to love the character art or hate it. The customization does have some ugly pieces I will never touch, but I am sure there is an audience for every piece. I found some pieces to work towards, and the art animation is cool enough where it all works. The bosses are all cool and flavorful, and I liked exploring the different zones to find out more.

Story

Godbreakers has a fun story with an interesting hook and fantastic voice actors. Each world had messages that players can collect and decode. Decoding them unlocks voice lines from the different bosses. I had a lot of fun collecting these because it not only gave the bosses their personality, but it did a good amount of world building. The game may not have very deep lore and story, but it does enough to give it substance as you plug away at the grind.

Unique Combat

Godbreakes‘ unique combat system is why you should buy this game. I love that each archetype feels different, and switching between characters, and even just changing the abilities breathed new life to the game. There is a bit of a repetitive grind, but nothing out of the ordinary for the genre. The RNG does a decent job at making the runs feel unique, without the bad RNG to ruin a run.

Combat is a lot of fun, but it offers enough of a challenge to keep things engaging. I was constantly having to think about my moves in order to conserve my HP for the final boss. The Godbreak mechanic is a lot of fun. Getting to take an enemies ability and use it during battle is not only such a cool idea, it gave combat at bit of depth.

The boss fights were a lot of fun. Once I memorized the patterns, it just became a skill issue and that is perfectly fine. I love how the bosses change their tactics and become more aggressive the lower you get. This not only adds to the flavor and fantasy, but it makes combat more intense. It was very satisfying to finally beat a boss that I had trouble with. Unlocking the cosmetic was a nice bonus.

Bugs

The game does have a few noticeable bugs that I need to mention. Frames would drop randomly, the game would stutter, but I never got it to crash. I never hit a run ending bug, but there were enough of them present that they became hard to ignore. The devs are aware of the bugs and are working on fixing them, but if this sounds like an issue, I’d wait for a few patches.

Conclusion

If you are looking for an action roguelike with a fun combat system and cool flavor, grab your friends and pick up Godbreakers. You can pick your copy or check out the demo on Steam. If you want to check out another one cool action game, check out Strayed Lights.

Is the Galaxy100 Lite Worth It? In-Depth Review

I want to give a special shoutout Imegg on Fiverr for drawing my new site icon. He made me look so cool in so little time, and he deserves any attention I can send his way. If you’re looking for a cool cartoon-style portrait for a price I think is too cheap for the quality, check him out on Fiverr!


Disclaimer

Epomaker sent me the Galaxy100 Lite with the Wisteria Linear Switches for free to review for my blog. While I am very grateful for the opportunity, I won’t let it sway my opinions. This will be my honest review. Make sure you also check out my reviews for the TH108 and the HE80. I’ll also be using my Amazon affiliate link where possible. Using it before you buy anything really helps me out.

Table of Contents

What’s in the box?

  • Galaxy100 Lite Mechanical Keyboard
  • USB-A to USB-C Braded Cable
  • Key/Switch Puller
  • 2 x Extra Switches
  • Mac Key Caps (Command and Option)
  • 2.4 GHz Dongle
  • User Manual

Features

The Galaxy100 Lite is a gasket mounted, full sized keyboard ready to take on any workload. It features a modern yet functional design, and is loaded with the performance to upgrade any workstation.

Design

The Galaxy100 Lite comes in either black or white. The sleek aluminum frame sports a 7 degree, fixed typing angle for a comfortable experience. The aluminum frame gives it its modern aesthetic, and the heft to keep it stationary. The inside layered design gives the keyboard its satisfying thacky sound.

The Keyboard has 100 keys and a nice little knob for volume controls. All 100 keys are supported by the Feker Marble White or the Wisteria Linear switches which offer soft reliable inputs. Each key and switch is easily hot swappable with the included tool for easy repair, cleaning, and customization. Each key is also illuminated with a soft south facing RGB for those who want it. The

Performance

All 100 keys can be easily remapped with QMK or VIA for any task, but the preprogrammed shortcuts are handy enough for most users. The Galaxy100 Lite supports fast wireless connections through its 2.4Ghz included dongle and Bluetooth 5.0. The massive 8000mAh battery gives the keyboard the life it to keep your desk clutter free, and your workflow uninterrupted. But, the high-quality wired cable is ready to pick the slack when needed. Whether you are a gamer looking for an upgrade or an officer worker looking for a full-sized keyboard, the Galaxy100 lite promises to be exactly what you need.

Sound Test

Review

The Galaxy100 Lite is a nice looking keyboard with solid design and decent typing sound, but it has a few issues that make it hard to recommend.

Quality

The Galaxy100 Lite is not a light keyboard. I was a little surprised by the weight of the box, but overall satisfied with the weight. I personally prefer a heavier keyboard. The quality of the keyboard itself is fine. The aluminum frame is elegant and well machined, and the keycaps look like they won’t fade anytime soon. The caps do feel like they are made with cheap plastic, but most people won’t notice. They will get the job done.

Comfort

It did take some adjusting, but the keyboard did get more comfortable with use. I wouldn’t say the Galaxy100 Lite is an ergonomic solution because at the end of the day, my hands were sore. They were still usable, but the discomfort is enough to issue a warning. I have a repetitive stress injury that requires specific ergonomics, and this discomfort won’t affect everyone. If you are using this keyboard a normal amount, it is not a problem. My issue always came after eight straight hours of my data entry job, and even then the pain is manageable. Not manageable enough to keep it as my daily driver, but enough to place it above the average cheap mechanical keyboard.

Typing Experience

The typing experience is average if I am being honest. The sound does sound a little cheap. It isn’t as bad as the Epomaker x Aula F75, but Epomaker x Aula F108 does it better. The Wisteria switches are solid, with an actuation force to help with the fatigue. The typing angle is where I feel the most torn. The angle is fine, but I wish I could adjust it. I find a higher angle more comfortable, but most people will be okay with 7 percent. Overall, the keyboard will do in a pinch, but it isn’t the satisfying mechanical keyboard experience I want it to be.

Performance

For the first couple of days that the keyboard worked, the performance was great. There was no ghosting, and I got about 10 hours on a single charge. The battery life is the best part of this keyboard because it soon started to fail. I might have gotten unlucky with a defective unit, but it does shatter my confidence in the longevity of the product.

The first bug I encountered was the RGB failing. The lights began to flicker wildly like a lightbulb about to go out. A quick reset fixed the issue, and I would have moved on if the second bug wasn’t repeatable. If I tried to switch from the wired mode to either of the wireless while the keyboard was charging, it wouldn’t connect. It would forget my Bluetooth connection and the included dongle. Resting the keyboard fixed it the first time, resetting the Bluetooth connection worked the second time. By the third time I knew what was up, but I wanted test it. It is repeatable, at least on my unit. I know I can reach out and get a working unit, but that’s an extra step I shouldn’t have to take. Again, I might have gotten unlucky with my unit and your mileage will vary.

Conclusion

The Galaxy100 Lite is a very cool looking keyboard, but one that struggles to keep up with its competition. I can’t recommend the keyboard because mine came defective, and even if the next one I get doesn’t come defective, I don’t know if I can trust it to work much longer than my standard test period. If you are looking for a good full-sized keyboard, I recommend getting something like the Epomaker TH108, or the KiiBOOM Phatom 98 if you’re feeling fancy. But if you like the vibe and want to risk it, you can pick up the Galaxy100 Lite on the official Epomaker store, or on Amazon through my affiliate link.

Bye Sweet Carol Review: A Darkly Beautiful Puzzle Adventure

Disclaimer

I was sent a free copy of Bye Sweet Carole to review for my blog. While I am very grateful for the opportunity, I won’t let it sway my opinions. This will be my honest review.

Shameless Self-Promotion

If you’re looking for a way to upgrade your aesthetic, check out my latest reviews for the Epomaker HE68 Mag or the KiiBoom Moonshadow V2. Check out my latest review of the Fifine M9 Microphone System and the Kiwi Ears Aventus Wireless Headset. If you’re buying anything from Amazon, feel free to use my affiliate link. It really helps me out if you do. You can also always buy me coffee!

Table of Contents

What is Bye Sweet Carol?

Bye Sweet Carol is a hand drawn narrative-horror puzzle game that takes players down a long and twisted mystery. It blends fantasy and reality with its Disney inspired art styles to tell a dark and compelling narrative.

The Story

Lana Benton lives in Bunny Hall with a group of other girls as the suffrage movement folds around them in 20th century England. Once a prominent institution where girls learned to be the “ideal” woman, now crumbles and rots with age. Lana and the girls feel the pressure of the oppressive traditions crumbling around them and do their best to get by.

The only light Lana has in her cold and dark life at Bunny Hall is her friendship with Carol. All seems good until the day Carol disappears. Lana suddenly finds herself being torn between two worlds, hers and Corolla, as she tries to find out the truth behind Carol’s disappearance.

Both worlds are full of danger. Although Lana has help, her path won’t be easy. Fight against the encroaching darkness, follow all the clues, and uncover the truth. What really happened to Carol?

Gameplay

Players take control of Lana as they move through the world, looking for clues, and solving puzzles. The game is a 2D side stroller, with the occasional jump scare and quick time event for added tension. As the player progresses through the story, they begin to unlock powers and abilities thanks to their connection to the Kingdom of Corolla. For example, players will get the ability to turn into a rabbit to help them explore the world and solve puzzles. Players can also take control of their allies for additional support. After completing their laundry list of tasks and puzzles, players will be able to find out the truth. If you get stuck, Intoindiegames has a very good guide you can use.

Review

Bye Sweet Carole is one of my favorite games. I love its unique look and feel, and the narrative is fantastic. There are few games that keep it from being perfect, but I was able to overlook them through my playthough. I was fortunate enough to not hit one of the game breaking bugs.

The Art

The art is Bye Sweet Carol‘s biggest draw. I love the classic-style, hand drawn art and the Disney feel. It makes the perfect contrast to the game’s dark story. Behind the cute and wholesome art, is a dark story with a creepy tone that makes it the perfect game for the spooky season. I admire the dev’s ability to make a beautiful Disney-looking game that feels creepy.

The Horror

While I did not have to play this game with all the lights on, it made my heart race. The game has some good jump scares that had me off my seat. The music knows exactly when to change into something more intense to set the mood, and those monsters that chase you are terrifying. There are a good amount of quick time events to player engaged. As someone who is really bad at quick time events, these made the game intense. When the game worked, Bye Sweet Carol is a solid horror game.

Performance

The game runs fine on my Nvidia RTX 3060 and Ryzen 5 5600x. There are a few bugs, and some made the game a little harder, but nothing that was game breaking. At least not for me. I’ve read a few comments that said their game became unplayable, so your mileage may vary. When the story is as good as it is, I am overlook a few bugs to get to the end.

Story

The story is what kept me playing the game. It is a dark and twisted story with a fantastic hook and a great ending. The story does get a little political as it deals with women suffrage. The message is delivered well without being preachy, but don’t play this game if you’re just going to hate on women. To everyone else, this a cool thematic story that deals with loss, grief, and the empowerment of woman. I love the blend of fantasy as a way to hyperbolize and personify the emotions and situations Lana struggles with. Lana’s grief is so powerful that it causes her to dissociate into the fantasy world of Corolla. The blending of the two worlds is very well done, and builds this powerful narrative of grief.

The Puzzles

Most of the puzzles in this game are fine. They are straight forward, creative, and work to tell the stories. Some of the puzzles felt like chore, like having to walk across a map to grab something you forgot because the game isn’t always clear. You are meant to find everything through clever exploration, but there are elements that don’t show up properly and can be easily missed. You might need look up a few solutions, and do a bit of trouble shooting. I never had to restart the game, but I did have to take a few breaks.

Gameplay Loop

The game itself does feel a little bland. There is a lot of walking, and the NPCs aren’t coded very well. NPCs are either godlike and impossible to defeat, or they are dumb. Bugs in this game makes some of the chase sequences annoying. Sometimes, NPCs would pull me out of hiding even when I had done everything right. Other times, I could just trick the NPCs so easily it was like they didn’t exist. Then there are times when I got caught because the input didn’t register. These issues get more apparent the deeper you get into the game. Since the focus is on the art and the story, I guess I can’t expect too much from the game. Just think of Bye Sweet Carole as interactive fiction you have to work extra to unlock.

Conclusion

Despite the game’s flaws, I still loved Bye Sweet Carole. The game has its unique and interesting flare that tells a very important story. It has a cast of fantastic voice actors and beautifully illustrated cut scenes to tell its well written story. If you want to play a cool looking game with a powerful message and can overlook a few bugs in your walking simulator, go pick up Bye Sweet Carole on Steam.

If you’re looking for another beautiful narrative puzzle game, check out Planet of Lana, or Murder on Space Station 52 if you want something sillier.

The Fame Game: A Cheesy but Fun FMV Experience

Disclaimer

I was sent a free copy of The Fame Game: Welcome to Hollywood to review for my blog. While I am very grateful for the opportunity, I won’t let it sway my opinions. This will be my honest review.

Shameless Self-Promotion

If you’re looking for a way to upgrade your aesthetic, check out my latest reviews for the Epomaker TH85, Epomaker HE68 Mag, Cypher81 or the KiiBoom Moonshadow V2. Check out my latest review of the Fifine M9 Microphone System and the Kiwi Ears Aventus Wireless Headset. If you’re buying anything from Amazon, feel free to use my affiliate link. It really helps me out if you do. If you’re looking for a VPN for some added protection, check out NordVPN through my affiliate link. You can also always buy me coffee!

What is The Fame Game: Welcome to Hollywood

The Fame Game is a dating sim FMV out now on Steam.

You find yourself in a leading role in a hit show. While you do your best to rise into your stardom, you find yourself the center of attention. Seven beautiful woman will compete for your attention, but only one can take the role. You will flirt, go on dates, and get to know each girl as you try as you jump start your acting career. Who will you choose? How far will you go?

Gameplay

The game is essentially a choose your own adventure game made into a movie. Players watch the story unfold and make the choices that will shape the overall story. There are multiple endings, and the game makes it easy to play for them all. The game lets players skip scenes they’ve already seen, and even rewind to a previous choice if they mess up a choice.

The game has two goals:

  1. Become a great actor
  2. Get the girl

Players must earn a certain amount of acting points by the end of the story for the great actor ending. The game offers players scenes with choices that affect how well they do in the series. The choices made during these segments determine if Jonathan’s trip to Hollywood leaves him a star, or sends him back to Ohio.

The main loop of the game is getting the girl. Each girl has a unique personality and affection meter. Players are given the opportunity to get to know each girl, and try to romance them. If players are able to fill the affection meter, they end up with the girl. The choices they make during the story affects the girls and endings they have access to by the end.

Review

The people behind The Fame Game: Welcome to Hollywood did a fantastic job at creating what is easily one of my favorite FMVs. While the game and story is incredibly cheesy, I can’t deny that I loved every minute of it.

The story is fine, but very cheesy. All the girls have an unexplainable affection for Jonathan and will chase him down, even when it feels forced. It reminds me of the cheesy harem anime’s of my youth, with almost as much fan service. If you like cheesy drama’s, this has that vibe.

The girls are each unique and memorable, but there are clearly some that are better actors. Some actors will bring their characters to life in very fun and memorable scenes, while others will leave with awkward yet passable performances. The acting doesn’t take away from the enjoyment, and honestly gives the game its charm.

The one thing to look out for is the fan service. While none it felt inappropriate, I wouldn’t play this in public for fear of being judged. Other than that, the game is a solid FMV. The story is fun, the characters are memorable, and the production is solid. If you like cheesy dramas and FMVs, this is a game you should at least play once. It is short enough to play in a sitting, and the game makes it easy to explore different narratives.

You can pick The Fame Game: Welcome to Hollywood for only $9.99 on Steam.

Exploring Monmusu Girls: Autobattler Gameplay and Mechanics

Disclaimer

I was asked to cover Monmusu Girls: Autobattler and was given free ingame items for my review. While I am very grateful for the opportunity, I won’t let it sway my opinions. This will be my honest review. I also did not redeem any of the in-game items until I was done with my review. I wanted to see how free-to-play friendly the experience was.

Shameless Self-Promotion

If you’re looking for a way to upgrade your aesthetic, check out my latest reviews for the Epomaker TH85, Epomaker HE68 Mag, Cypher81 or the KiiBoom Moonshadow V2. Check out my latest review of the Fifine M9 Microphone System and the Kiwi Ears Aventus Wireless Headset. If you’re buying anything from Amazon, feel free to use my affiliate link. It really helps me out if you do. If you’re looking for a VPN for some added protection, check out NordVPN through my affiliate link. You can also always buy me coffee!

What is Monmusu Girls: Autobattler?

Monmusu Girls: Autobattler is a an anime-themed autobattler gacha game.

Collect your army of cute monster girls and face off against the Demon King’s army. Upgrade your units to make them stronger, go on different quests and missions, and make a few friends along the way. How far will this magical journey take you? What will your team look like in the end?

Review

Monmusu Girls: Autobattler is a phone app that has been ported as a steam game. As a result, some of the controls are clunky. Playing it on the Steam Deck is preferred because this game works great with the touch screen. The gameplay loop is simple. You click through the different screens, collecting cute anime girls and sending them to earn materials. There is a story, but it is poorly written and not the reason to play the game. You are playing the game for the art. I love the art, but you are getting a censored version of what they show in the promotional images on Steam. The girls are a lot more covered up, but that doesn’t ruin the game. I personally like that I can play the game in public without it ever getting to lewd.

What will ruin the game is its gameplay, it is very simple. I am sure there are some nuances I wasn’t catching, buffs I wasn’t maximizing, and I was very wasteful with my resources, but you really are just clicking until you run out of resources. Resources in the beginning are bountiful, and leveling feels fast. This is a little shady tactic common in gacha games to get people hooked, and the game does it well. The problem I have with the game is that once you get past this grace period, the game stops. You stop winning battles and don’t have the resources to level up without grinding. Luckily, you can grind in the background, but that jarring shift in tempo is going to turn off people to the game. I wish this progression was done a little more casually so people are eased into it, but the goal is to make money from people who don’t want to wait for the grind.

Leveling in this game sucks. Players have to buy levels for their Valkyrie with essence material they earn by completing missions. Weapons need to be leveled by cannibalizing other items. There are extra special levels you can buy for each Valkyrie by pulling their puzzle pieces. These are systems put in place to slow players down, and once you run out of resources, it essentially locks you out of the game.

Leveling Valkyrie by buying levels is a terrible system. There are important progression missions that require players to own a certain amount of Valkyrie at a certain level. Once you get past the grace period, it takes a very long time to level each required character. God forbid you pull a character you like more after you’ve invested all your resources leveling something you will end up replacing. There are also events that forces players to use different teams, and that means you’re facing off these challenges with a few level 1s with no gear. I wish I could level characters through normal XP gain with the option to buy ascensions like other games in the genre. This would just make the grind feel less wasteful because I would want to build a powerful themed team to earn better rewards.

Valkyrie also have extra levels that can only be leveled by exchanging enough puzzle pieces. That means players will have to continue to gamble until they have enough puzzle pieces to max out their character, and that feels greedy.

items in this game are pointless. They don’t do much except offer buffs, and leveling them is a worse experience than leveling the units. It would be cool if legendary items would be craftable, and I wish they had abities like poisons and debuffs. Then I would be forced to decide what items to cannibalize instead of mindlessly clicking for my power level to go up. It takes a lot of resources to do this, and the changes don’t feel as impactful as leveling.

To earn puzzle pieces to turn in, Valkyrie to fight for you, or weapons to equip or cannibalize you need to buy chests. Chests all use the same currency and that means you will need a lot of it to level up your team to do better content. The grind for this after you pass that grace period feels bad, and good luck pulling what you need.

Where this game will lose players is that you can skip all of this with real money. You can buy essence to level your team, weapons to gear them up, and puzzle pieces to max them out. You can even buy powerful units and weapons that are guaranteed. How do I know this? Because the game doesn’t stop bombarding me with ads for special deals or notifying me of parts of the game that I am missing out on. I get that they are trying to make money, but this gets annoying quick. It also kind of sucks that the PvP part of this game is going to be dominated by the folks who spend the money, leaving the poor folks to click towards what I assume will be an ever moving goalpost.

So what did I think of the game? I have a very healthy addiction to gacha games, so I will probably keep playing. The art is cute and I already feel invested. For the record, what I was given for free only gave me a few levels of progress, now I am stuck grinding with the rest of them.

I do like that the game developers are actively working to make the experience better. At least they are actively working on fixing the bugs. I also like the music and artstyle. What I don’t like about the game is how pay to win the game can be if you let it. If you’re playing casually here and there, the bottle neck shouldn’t be a problem. If you like the game and have the means, you should support them financially.

So should you get this game? Well if you like the art and want the thrilling gameplay of collecting waifus, sure. You can through this in the background and click your way to victory. However, if you want a deep RPG with cute anime girls, this isn’t it. It is free to play, but the end of the day, it is a gacha game designed to take your money.

You can check out on Monmusu Girls: Autobattler Steam.

Epomaker HE80 Review: Affordable Gaming Keyboard

Disclaimer

Epomaker sent me the HE80 Wired Hall-Effect Keyboard to review for my blog. While I am very grateful for the opportunity, I won’t let it sway my opinions. This will be my honest review. Make sure you also check out my reviews for the EK21 numbpad and Click lite gaming mouse. I will also be using my Amazon affiliate link where possible. Using it really helps me out.

What’s in the box?

  • HE80 Keyboard
  • 3 x Additional Switches
  • 3 x Black PBT Keycaps
  • Key/Switch Puller
  • User Manual

Features

The HE80 is Epomaker’s budget solution to serious gaming. This light weight stylish wired keyboard is an efficient 75% keyboard, giving its user enough keys to play their kits. Each of its 82 keys are illuminated by a per key programmable RGB for some added flare. In addition, the actuation for each switch can be programmed for comfortable competitive fit of up to .02MM trigger with zero dead zone. The wired connection ensures a fast low latency connection at 8k polling and 32 scan rate. For those in need a bit more utility, macros and rebinds can be easily programmed with through the official web based driver. If you are looking to upgrade your gaming prowess without breaking the bank, the Epomaker He80 promises to do just that.

Sound Test

Review

Opening the HE80, users will be impressed by the keyboard’s sleek design. The black keyboard is cleanly machined with a couple clear purple keys to give it a bit of flare. Picking up the keyboard might disapoint some folks. There is a bit of flex to the light weight plastic body, but nothing that makes it unusable. The keyboard certainly does not feel cheap through use. The hall effect switches give the keyboard a soft and comfortable profile, although the sound is not as tacky as I would like it to. If you are looking for a keyboard with a satisfying mechanical keyboard sound, you won’t get it here.

What you do get here is a wired keyboard that performs well. Although I would have preferred not to clutter my desk with another wire, I do appreciate the low latency connection. I don’t compete at a high enough level in gaming to take full advantage of the keyboards high potential, but it handles my level of casual gaming without out issue. Being able to easily reprogram bindings and macros on the device is nice feature to have.

Most importantly, the keyboard is comfortable enough for my needs. The HE80 comes with a decent typing angle that will be fine for most users, but it is adjustable. The customizable actuation makes the keys as soft and reactive as you need them to be, for both that competitive and comfortable advantage. I wouldn’t say it is ergonomic because my hands did begin to get sore after prolonged use. Note that I do have a repetitive stress injury and use the keyboard a lot more than the average user. With my injury, I was able to get a respectable amount of work and play with the keyboard, normal users should be fine.

If you are looking for a cost-effective way to upgrade your gaming setup as well as your performance, check out the Epomaker HE80. You can pick it up the keyboard on the official Epomaker site, or on Amazon through my affiliate link.

Is Drakantos Worth Your Time? Beta Impressions

Some Shameless Self-Promotion

If you’re looking for a way to upgrade your aesthetic, check out my latest reviews for the Epomaker TH85, Epomaker HE68 Mag, Cypher81 or the KiiBoom Moonshadow V2. Check out my latest review of the Fifine M9 Microphone System and the Kiwi Ears Aventus Wireless Headset. If you’re buying anything from Amazon, feel free to use my affiliate link. It really helps me out if you do. If you’re looking for a VPN for some added protection, check out NordVPN through my affiliate link. You can also always buy me coffee!

Introduction

The wait is finally over! We got a beta for an MMO I’ve been waiting a long time for, Drakantos. If this is your first time, Drakantos is a pixel art hero MMO comming to PC and mobile. Players can jump into a fantastical world as one of its 20 unique champions as they explore the fantastical world of Eldras. There is a dark fantasy story for those who want to dive into its deep lore, pvp for those who are feeling a little scrappy, and group content for those who like to raid. I have written about Drakantos for a while now, so make sure you check out my previous posts for more details.

So What Did I think?

Drakantos fairs better than a lot of the other MMO beta’s I have tried, but I am still uncertain about my excitement. While I did enjoy my first few hours of the game, it started to get stale. A lot of the missions began to feel the same and pointless, and it didn’t help that the game was buggy. I know the game isn’t released yet and the bugs should be addressed on release, but it became hard to overlook as I lost interest in the game. A lot of the issues I had with the Beta have been addressed, and I am hopeful they will make those changes. Make sure you join the official Discord to stay up to date on all the news.

I played on the Steam deck and while it was playable, there was a level of jankiness to it that made the game harder. Movement was a little awkward. Sometimes it wouldn’t move when I wanted, the pathing was awkward, or my character would get stuck on random elements on the map. This made getting the mount incredibly annoying, but this struggle seems self inflicted. Combat had similar issues where latency and jank would mean missing skill shots or dying to latency.

The Questing system is fine. I like that there is a story to play through, and the writing seems fine. I like that you can queue up for different quests without having to leave the hub, but I also have the opportunity to explore this huge map and pick up a few crafting and gathering jobs. The problem with the queue system is that you can’t solo quests. Aside from a couple of toxic encounters, the community seems friendly enough where random queues aren’t a reason to not play, but sometimes I wanted to take my time with a quest and practice my rotation. I still want there to be the MMO side because finding a good group made the game more fun, but sometimes I don’t want to be social. It would be cool if they could implement a system where you can get better rewards for playing with others, but you can also join your own private lobbies.

Another issue with the game is that if you choose a character that doesn’t vibe with your play style, you are going to have a rough time. I don’t think the grind for this game is worse than other MMOs. There are definitely worse grinds, but the grind does feel bad when choosing a character you don’t like. Switching to a new character was easy in the Beta, and I hope they keep this system for the full release. Players need to be able to choose from a decent pool of heroes and be able to easily switch between them at launch or people are just going to quit. A lot of people like to create and customize their own characters, and choosing from preset champions is going to be a hard sell. I have no issue and would argue that there is a good amount of customization, but it is going to suck for the new player who loads into the this game who can’t choose their look and gets stuck with a character that doesn’t vibe with them. I did eventually find a character I liked after a bit of trial and error, and that journey was fine.

My main draw to the game is the art. I love the pixel art, and while it does take some inspiration from existing genres, it is able to create its own unique flare. My problem with the art is that the maps feel a little too busy. Some maps feel like they cram as many of the artifacts into a world to build their rail road, and it is a little distracting. It isn’t enough to ruin my experience, but with how buggy movement was, it made things annoying. Other than that, the monsters, champions, and bosses all look cool, and there are some cute mounts and pets you’re going to want to collect.

So how was the experience overall? I enjoyed the first few hours of the game where I was exploring and finding my way. Once the novelty wore off, I started to run out of reasons to stick around. If felt like I ran out of things to do early on. The quests started to feel repetitive, and not everyone was willing to do the side quests. The buggyness made some of the quests harder than it should be, and I wasted too much time trying to unlock the mount. Combat is fine for a mobile game, but I need to see a more polished version before I can rate it properly.

That said, I am still hopeful. This was the first beta, and it is honestly in a better place than some of the other MMOs I’ve tried from bigger developers. Sure the game is still rough, but the devs have already acknowledged a lot of the issues, and I’ve seen enough interviews with devs that I am confident the game can only get better. Until then, I will continue to follow Drakantos closely because I still hold on to the hope that this will be a good game.

Gaucho and the Grassland: A Cozy Adventure Farming Sim Review

Disclaimer

I was sent a free copy of Gaucho and the Grassland to review for my blog. While I am very grateful for the opportunity, I won’t let it sway my opinions. This will be my honest review.

Shameless Self-Promotion

If you’re looking for a way to upgrade your aesthetic, check out my latest reviews for the Epomaker TH85, Epomaker HE68 Mag, Cypher81 or the KiiBoom Moonshadow V2. Check out my latest review of the Fifine M9 Microphone System and the Kiwi Ears Aventus Wireless Headset. If you’re buying anything from Amazon, feel free to use my affiliate link. It really helps me out if you do. If you’re looking for a VPN for some added protection, check out NordVPN through my affiliate link.

What is Gaucho and the Grassland?

Gaucho and the Grassland is a adventure farming sim out now on Steam. Make sure you check out the demo.

Your father was worked on keeping the balance between the spirit world and the human world. Since his death, this balance has shifted, creating a bit of chaos. Luckily, you are here to take the mantel and restore order. With a bit of guidance, travel across magical and diverse landscapes as you help locals, farm materials, and build your farm. Luckily, you have the help of your horse and dog companions. How much of the world order will you be able to restore?

Gameplay

There are two parts to Gaucho: the farm sim and the adventure game.

The farm sim is straight forward. Players collect materials and use them to craft, repair, and build the world around them. Players can buy land to build on, capture and keep animals, and help other citizens with their issues. Helping locals will earn favor that can be used to unlock other areas.

What makes Gaucho and the Grassland unique is that it has set goals. Players can spend time building their farm and crafting, but the game incentivizes exploration through its story and quest line. Players need to restore order by traveling to the different realms and completing its quest lines. Questing unlocks new buildings, items, and crafting recipes.

Review

Gaucho and the Grassland is my comfort game. It features a cute art style with a cozy gameplay loop that had me hooked out the gate. I love farming sims, and Gaucho has a lot of flavor with a few interesting mechanics that set it apart from others in the genre. The pet mechanics are my favorite, and I love that they are customizable with unlockable skins to work towards. Questing can feel a bit repetitive, but it is a very soothing form of repetition. Gaucho is easily one of my most relaxing titles in my library.

What I love about the game is that it gives players a bit of direction. Players have to complete quests to unlock resources, materials, and items they need for farming. There is nothing wrong with games give you the freedom to create your own content, but exploring the different realms, solving the different problems, and learning about the lore makes this game worth playing through once. If you don’t get distracted by how much there is to do in this game.

The game does need a bit of work. On PC, the performance was solid with a few glitches here and there. Nothing game breaking, but they were noticeable. The game doesn’t run well on the Steam deck. There were noticeable drops in frames that made the game look ugly. Turning the camera too close to trees caused the most issues. While the controls felt fine, and ideally I would prefer playing on handheld, the optimization isn’t there. It is playable, but the drastic dip in performance makes it difficult to go from PC to the Steam Deck. At least the sync works flawlessly.

That said, Gaucho and the Grassland is a cute and cozy farming sim that deserves more attention. It is a fun game with enough passion to give me faith that updates are coming, and the game will only get better.

You can pick up Guacho and the Grassland on Steam for $19.99. There is a demo available if you don’t believe me.

Afterlove EP Review: A Journey Through Grief and Healing

Disclaimer

I was a free copy of Afterlove EP to review for my blog. While I am very grateful for the opportunity, I won’t let it sway my opinions. This will be my honest review.

Shameless Self-Promotion

If you’re looking for a way to upgrade your aesthetic, check out my latest reviews for the Epomaker TH85, Epomaker HE68 Mag, Cypher81 or the KiiBoom Moonshadow V2. Check out my latest review of the Fifine M9 Microphone System and the Kiwi Ears Aventus Wireless Headset. If you’re buying anything from Amazon, feel free to use my affiliate link. It really helps me out if you do. If you’re looking for a VPN for some added protection, check out NordVPN through my affiliate link.

What is Afterlove Ep?

Afterlove EP is a stylistic slice of life visual novel out now on Steam.

Rama was a promising musician when tragedy strikes. Rama loses his girlfriend suddenly, and weight of her absence upends his life and everyone else who knew her. Play as Rama as he struggles through his grief, mends the relationships he pushed away, and tries to find the inspiration for his next great song. With the help of friends, music, and a little bit of therapy, Rama just have what it takes to move forward and achieve the his dreams. All he has to do is get through it.

Review

If you enjoy visual novels, Afterlove EP should be in your library. I could not put this thing down. The quirky art style and animation make the game feel cozy, even though the subject isn’t. The soundtrack is fantastic. There is not a bad song in the batch, and I loved playing the rhythm games as Rama worked on discovering his new sound. Most importantly, the story is fantastic.

I haven’t been captivated by a story like this in a while, and I am very glad I picked it up. The story is sad, and it depicts grief in such a realistic way that I have to leave you with this trigger warning: don’t get this if you’ve lost someone and it is going to make you sad. I cried, but I am in the stage of my grief where it felt revealing. It was kind of nice to experience grief through someone else because it felt less lonely. A lot of Rama and the people around him feel after Cinta dies mirrors what I’ve felt. It is a very nice wholesome story about grief that I recommend to everyone, but there are parts that will make you sad. But there are also parts that will make you smile. I think the art style plays a huge roll in taking away some of the darkness that can come with grief so that people can focus on the process and not just the tragedy.

Afterlove EP is a must read for anyone who likes the genre and doesn’t mind feeling a little sad while reading it. I would even argue that you should read it if you do mind because it might help you go through it.

Do yourself a favor, pick up Afterlove EP for $19.99 on Steam, PlayStation, Xbox, and Nintendo Switch. It is Steam Deck certified, and it looks great on the Steam Deck.