If you have been enjoying my content and want to support what I do make sure you like, comment, subscribe, and share this with your friends. You can also buy me a coffee
The Quadroids Demo is Steam, and I recommend you check it out if you are looking for a chill yet engaging puzzle game. This cute yet morbid pixel art puzzle platformer will test your ability to multi-task. Guide your Quadroids through a series of dangerous puzzles on your quest to conquer the galaxy. Quadroids are expendable, and you will lose a lot of them.
The demo is short, about 30 minutes long (depending on your ability to multi-task), and it does a fantastic job of easing players into the mechanics while creating a solid expectation for the full game. It is a little sad that the Quadroids are so cute because you will need to sacrifice them on your path to total domination. There will be solutions that will require you to sacrifice Quadriods to clear the puzzle. Don’t worry, you eventually grow numb to their deaths.
The gameplay loop is simple. Quadroids move automatically. The only command issued to Quadroids is jump. Puzzles are divided into four quadrants, and each quadrant has a unique button for the jump command. When the Quadroid is in the top left quadrant, it will only react to the top left trigger. The game has keyboard support, but I recommend using a gamepad because it feels more comfortable. What makes this game difficult is that you will often be controlling multiple Quadroids at once. You’ll want to coordinate multiple Quadroids through the puzzles to get the fastest times in the least amount of commands. If the puzzles prove too easy, you can always try completing the optional challenges.
I really enjoyed this game. The puzzles are fun, the music is great, and the art is cute. I am not the best when it comes to platformers, but the platforming and puzzles are manageable. This is a game you’ll want to pick up when you want to relax, but you either don’t have much free time or don’t want a game that requires a huge commitment. This might not be a game you play till completion, but I’ll need to check out the full version to know for sure.
Quadroidswill launch on PC, Switch, PlayStation, and Xbox soon, but no release date has been set yet. Until then, check out the demo on Steam.
If you have been enjoying my content and want to support what I do make sure you like, comment, subscribe, and share this with your friends. You can also buy me a coffee
I was sent Backpack Heroas a review code, and while I am grateful for the opportunity, I will not let it sway my opinions. This will be my honest review of the game.
Backpack Hero is a charming little inventory roguelike that deserves a lot more attention. It has a cute art style, a nice soundtrack, and fun gameplay. This game is a lot more fun than an early-access game has the right to be. If you are looking for a chill game that will challenge you, get Backpack Hero.
Dive through procedurally generated dungeons as you fight enemies, find treasure, and manage your inventory. Space in your bag is limited, so choose carefully. How will you brave the unknown? Will you use magic? Poison? Swords? Ninja stars? The choice is yours! (and RNGesus’)
Players start with limited inventory space and gain more as their character levels. Dungeons are full of monsters, treasure, and random events that award players loot to shuffle around. Weapons, items, armor, and potions have unique skills that can interact with each other based on their placement in the backpack. Inventory management is almost like a deck builder as you work towards specific builds by collecting certain items.
As deceptively simple as this game appears, I spent a lot of time theory crafting and optimizing my build only to have my run ended by an enemy or ability I didn’t plan for. Losing was never a frustrating experience in Backpack Hero. I understood my shortcomings and planned for a better run. There are special challenges you can run if the normal game because too easy, but I mostly played in normal because I enjoyed the chill yet challenging vibe that came with it.
What I liked most about this game is how different every run felt. I never had the same build, even when I started building toward a familiar one. There was always something dumb and alluring I wanted to try. It didn’t always work out, but I had a lot of fun exploring and testing my options. The combat is a little simple. It is turn-based, and what you can do is limited by action points. You spend your action points by casting spells, attacking with weapons, or blocking with shields. I never felt like combat got stale because my strategy was constantly changing. Some runs were more fun than others, but such is life with RNGesus.
Inventory management is the most important mechanic in Backpack Hero. If you’ve played any MMO or RPG, you’ve become too familiar with the concept. I used to joke that most of my playtime on Guild Wars 2 was spent in my inventory. In Backpack Hero, you will consistently make difficult choices as you arrange and rearrange your bag. What you choose to keep in your bag affects how you play each round, so make sure you choose carefully. There are vendors and special events that will give you access to random and sometimes cool items, a smith that will upgrade your gear, and cursed items that will mess up your whole strategy. I spent a lot of time theory-crafting the perfect build and had a blast doing it, even if I never got impressively far. There are probably guides out there for the most optimal run, but I recommend you fail a couple of times on your own first.
If you have been considering getting this game or looking for a new game to get into, Backpack Hero is worth every penny. It is a cute casual game with enough kick to it to keep you entertained for hours. You can buy Backpack Hero on Steam for $16.99. Now would be a great time to pick it up because it is 20% off ($13.59) until the 13th.
If you have been enjoying my content and want to support what I do make sure you like, comment, subscribe, and share this with your friends. You can also buy me a coffee
I was sent Nimbus Infinity as a review code, and while I am very grateful for the opportunity, I will not let it sway my opinions. This will be my honest review of the game.
Nimbus Infinity is an anime-inspired mech combat simulator available now for PC.
Peace in Japan is threatened when a hostile foreign force invades with an army of mechs, drones, and ships. The world now turns to a high school boy to save the world and achieve world peace. Luckily the hours he’s put into video games have made him an ace pilot for a power unreleased prototype mech. Take to the skies and repel hordes of barely distinguishable enemies and experience that can only be described as disorienting. Do you have what it takes to save the world?
I had fun with this game for the first few minutes until the novelty wore off. The combat could have been interesting if it didn’t get so repetitive and the missions weren’t boring. The game’s lack of polish makes combat feel cumbersome. It was almost impossible to know where I was going, what I was doing, and what I was fighting because everything is poorly rendered. The mech you control will sometimes stutter out of existence, while the enemies around you are nearly indistinguishable. The tutorial and random voice lines will suggest that different enemy types exist, but I can’t confirm if that’s true. This is annoying because each enemy type requires a different strategy, but I could never tell the enemies apart. Was I fighting drones? Spaceships? Other mechs? Who knows? You can customize your mech better fit your playstyle, but I never bothered because it didn’t matter.
The lack of polish wouldn’t have been a problem if the game was fun. The story is a bad generic anime sewn together by boring missions that feel like they take an eternity to complete. The story hits all the bad anime tropes, and it becomes so predictable that I was able to skip entire scenes and still understand what was going on. I have quit better anime for less. The voice acting is inconstant. There is some decent voice acting sprinkled randomly throughout the campaign, but most of it isn’t good.
The characters are generic and forgettable. The main character is the generic male protagonist that you can find in any poorly written anime. He is naturally gifted, cocky, and everyone will love him because he is so cool. While he isn’t the worst male protagonist, I am struggling to remember him. The rest of the cast exists to fall in love with him and are less distinguishable.
Nimbus Infinity isn’t worth the $14.99 it’s asking for on Steam. The story is boring and the combat isn’t polished enough to be fun. Maybe it will get better as they roll out updates, but I can’t recommend the game in the stage it is in now. The Steam Summer Sale is going on until July 13. I recommend you buy something else instead.
I just watched the Fort Solis trailer, and it looks like the spooky sci-fi mystery I need in my life. A mining team on Mars has gone missing, and it is up to Jack Leary to find out what happened. Explore an abandoned mining base as sand storms rage and strange things happen around you. What happened here? To the team? Will you be next? You’ll have to play the game to find out.
Based on the trailer, the game looks creepy. The abandoned mining rig is giving me Dead Space vibes, and I didn’t have the courage to finish any of them. Admittedly, I have never finished a horror game, but maybe I’ve never played a good one. I don’t do good with horror, but I am willing to try with Fort Solis.
For the record, I don’t have an issue with horror movies or books, just horror games. Maybe it’s irrational, but something about having control of the horror freaks me out more than passively watching it happen to someone else. That said, I am working on getting a review code for this because the trailer has me interested. I will probably play with all my lights on, but I will power through. I am always down for a good mystery, and the game looks pretty good too. Let’s hope I hear back from them soon.
Fort Solis is a horror mystery sci-fi game coming to PS5, PC, and Mac on August 22nd.
If you’ve been enjoying these updates, don’t forget to like, comment, subscribe, and share this with your friends!
If you have been enjoying my content and want to support what I do make sure you like, comment, subscribe, and share this with your friends. You can also buy me a coffee
Harmony: The Fall of Reveriewas sent to me as a review code. While I am very grateful for the opportunity, I won’t let it sway my opinions. This will be my honest review.
Harmony: The Fall of Reverie is a visual novel available now for the Switch, Xbox, PS5, and PC via Steam.
Polly discovers that she can travel between her world and a spirit realm ruled by five aspirations: Glory, Bliss, Power, Chaos, Bond, and Truth. The two worlds are on the brink of collapse, and Polly is the only one who can save it. Although Polly can rely on her loved ones and the Asperations for support and guidance, she is the only one with the power to decide. Polly must make the difficult choices that could save the world. What kind of story will your decisions unlock?
The choices players make are what drive the narrative. Players are presented with multiple possibilities, but their path narrows as they make choices. Players will find themselves locked out of certain outcomes because of a previous decision. It is a cool way of making players live with the consequences of their actions, but it also makes the game highly replayable.
The game is beautifully illustrated with terrific voice acting, a fantastic soundtrack, and a compelling narrative. I finished this game in one sitting because of how much I enjoyed the story. I even debated starting a second run to experience a different outcome. I now understand why this game is award-winning. Even though you are essentially just sitting and listening to a story happens, it is a good story to sit through.
My only recommendation is that you go into this game as blind as possible. Your first playthrough should be unaffected by outside influences so that you can get a story of your own choosing. You can look up guides after if you need them, but it’s not difficult to work towards your desired outcome.
I don’t want to say more because I don’t want to spoil the story or influence any decisions. This game is worth your time and money. There are so many choices, paths, and outcomes in this game that it is going to be hard to only beat it once. If you are looking for a new visual novel, or simply trying to get into the genre, Harmony: The Fall of Reverie should be in your collection. It is available now on Switch, Xbox, PS5, and PC via Steam for $24.99.
If you have been enjoying my content and want to support what I do make sure you like, comment, subscribe, and share this with your friends. You can also buy me a coffee
Harmony: The Fall of Reverie is a beautiful-looking visual novel that I am very much excited to try. I was impressed by the initial announcement, and I am always looking to get into another visual novel. Since the announcement, the game has earned a few awards and achievements that have kept me excited for this game.
Harmony: The Fall of Reverie lets you play as Polly, a young woman who suddenly discovers she has the gift to travel to a new world, Reverie. In Reverie, Polly becomes Harmony and now has the responsibility to the next Aspiration to be the heart of humanity. As Harmony, you must make difficult choices, befriend different people, and be the catalyst to a beautifully drawn narrative. The game promises multiple endings, decisions that matter, a fantastic soundtrack, and a powerful story. I will have to see how well the game keeps its promises, but at the very least, I am interested.
Harmony: The Fall of Reverie is out now for PlayStation, Xbox, Switch, and PC via Steam for $24.99 across all platforms. I should receive my review copy any day now, so stay tuned for my full review.
If you have been enjoying my content and want to support what I do make sure you like, comment, subscribe, and share this with your friends. You can also buy me a coffee
I was sent the Battle Shapersdemo to review, but it is unfair to review a game that is still this early in development. While the game looks fine, it isn’t finished. Instead, I will write about my impressions of the demo.
Battle Shapers is a fast-paced arcade shooter for PC where players fight off hordes of robots as they try to take their city back from the evil overlords that now run it.
This demo is not the best start for this game. If the goal was to spark interest for the game, it fails to do so. I wasn’t able to enjoy the demo because it stuttered so badly that it became unplayable. It isn’t a hardware issue because my computer can easily run this game on the highest settings. I tried playing the game on the lowest setting, but encountered the same issues. It might be an issue with Windows 11, but I am unable to test the theory. I forced myself to play this game as long as possible, but the constant stuttering ruined the experience.
If ignore the performance issues, the game play is okay. I enjoy the fast pace, there is an interesting melee mechanics, but I can see it become a bit repetitive. You make your way through areas, clearing room of mobs, and gathering loot. Unless the full release comes with different areas, mobs, and bosses that introduce different mechanics and require different strategies, this game is doomed to grow stale. It’s a game that sort of reminds me of Borderlands, but I would rather be playing Borderlands. At least based on my experience with the demo, this opinion could change at release.
It is a shame because the game looks cool. I love the art style, I enjoy fast pacing, and it has a fantastic sound track. Unfortunately, I can’t recommend it because it isn’t a good demo. I can only hope that they patch the demo and start working closely with the community to make the game better, or at the very least playable. I’ll keep an eye out for future updates and try to get my hands on the full game, but as it stands, I am not impressed.
If you have been enjoying my content and want to support what I do, please consider buying me a coffee
I was sent Volcano Princess as a review code. I am very grateful for the opportunity but won’t let it sway my opinions. This will be my honest review of the game.
Volcano Princess is a visual novel life sim for PC. You play as a single father who must raise a daughter in a fantasy world where demons and man are at war. You make the choices that will foster her growth into a functioning adult. How you choose to raise her is up to you, but the choices you make affect her future.
The gameplay loop is simple. Each day you are given a limited amount of action points to spend where you do activities with your daughter that increase her stats. What you choose to do is up to you, but the limits affect your relationship with her and what she grows up being. The game slowly introduces more mechanics as your daughter ages and choices become harder. When she is old enough, there will be a lite dating sim where she can choose from 18 romantic partners and a mini turn-based rpg game. The pacing is fantastic, and the different game mechanics give the game much-needed diversity. Your first playthrough will take about eight hours, but there are more than 50 endings to work toward.
This game is surprisingly addicting. I stressed over my choices because I needed to be a great father the first time around. I think I was successful, but I already have some ideas for future runs. The amount of choices available is what makes this game so much fun. Eventually, you be forced to think tactically about how you spend time with your daughter. Do you help her through a difficult time at the cost of some important attributes? Do you let her date? Become a writer? An actor? A warrior? It is all up to you, and it is such a wholesome good time.
My biggest tip for new players is to go in as blind as possible. I recommend not looking up a guide unless you want to collect every ending. Even then, I recommend you get some of your own endings first. The story is a little cheesy, but it is a good kind of cheesy worth experiencing at least once.
I love this game and would buy it if I hadn’t gotten it already. The art is cute, the story is wholesome, and the mechanics are relaxing and fun. That said, it isn’t for everyone. This game is great for players who love life sims and don’t mind visual novels. This game involves a lot of reading and waiting for timers. The timers aren’t long, but it doesn’t make for the most exciting gameplay. The story is fine, but there are noticeable grammatical errors. I didn’t mind the grammatical errors and loved the gameplay, but it is something to think about before you make the purchase.
Volcano Princess is $10.99 on Steam, and it is totally worth it for what you are getting.
If you have been enjoying my content and want to support what I do, please consider buying me a coffee
I was sent Super Dungeon Maker as a review code. I am very grateful for the opportunity, but I will keep my review honest.
If you like old-school RPGs or have always dreamed of making your own, you need to go buy Super Dungeon Maker. This game has fun gameplay, an expansive dungeon editor, and the cutest art. If you have kids, this is a great game to add to their collection. The game does a fantastic job of giving players a basic understanding of RPGs so they can make their own later. The dungeon editor gives kids an outlet to be creative, and the consistent stream of content gives them hours of gameplay. Adults will have the opportunity to be creative and enjoy the return to a nostalgic era of gaming and the possible satisfaction of clearing some of the more impossible levels.
I am not creative, so I didn’t spend much time in the dungeon editor. From what little I did mess around in it, it seemed pretty expansive. I felt overwhelmed by the choices, but mostly because my brain couldn’t turn the different parts into a cohesive map. That said, I was impressed by the diverse selection of levels available this early into the game’s life.
As a player, I loved how healthy the community is. There are a lot of games to choose from, but not all of them are great. The thing about these types of games is that the fun is community driven. You need players to motivate creators, and you need creators for content. You are going into this game knowing you have to sift through the expansive library to find your fun. You don’t have to finish the maps you don’t like, but I can see people being turned off by the rough nature of the level design.
That said, Super Dungeon Maker is a fantastic game if you are looking for a classic RPG without much commitment. You don’t have to worry about extensive lore or investing in an expansive story. Everything is self-contained, cute, and fun. Now is a great time to get into Super Dungeon Maker because there is a healthy community driving and consuming its content.
Super Dungeon Maker is available on Steam and the Nintendo Switch for $19.99. I played the Steam version and loved it, and considering getting it on the Switch. Playing some of the maps, especially the Zelda-inspired ones on the go would be perfect. As it happens, Nintendo has it on sale for $15.99 until May 25th. Regardless of which version you choose to play, I guarantee it will be lots of fun.
If you have been enjoying my content and want to support what I do, please consider buying me a coffee
I was sent Havendock as a review code. I am very grateful for the opportunity, but this will be my honest review.
If you are looking for a fun village builder to add to your collection or need a good place to start with the genre, get Havendock. The game has great graphics, catchy music, and an addicting gameplay loop.
You wake up alone and stranded in the middle of the ocean without a single memory. To survive, you must build a base from the materials that float by. As you slowly establish your haven, you will attract other survivors who will help you grow your haven. The trick to this game is efficiency. You must juggle between building, resource management, exploration, and research.
Do not let the game’s cuteness deceive you. You will become overwhelmed by your sloppiness, but that’s part of the process. I recommend that you go in blind on your first playthrough to get the truest Havendock experience. Once you get to the point where you get stuck, look up tips and tricks. If you need more of a challenge, there are settings you can tweak.
What I like most about this game is how easily it eases players into the mechanics. All players start with a questline that does a fantastic job of teaching players the fundamentals, but it leaves enough room for error to make the game challenging. While I never thought the game was frustratingly difficult, there are enough obstacles to keep it engaging. The game is impossible if you don’t have at least a basic plan on what to research, build, or gather. Havendock will prove a tricky game to master, but it is such a satisfying and enjoyable ride. Even when my village was on the brink of collapse, I found myself humming along with the catchy music, enjoying myself.
If you are looking for a new game to get into, you should buy Havendock. It is cute, fun, and great for those who’ve never touched a resource management game. The hardest part about this game is choosing when to walk away because there is always something you need to build, research, or work towards. I loved this game, and I think you will too.
You can buy Havendock on Steam for $16.99. The game is in early access, but it doesn’t feel like it. But if you need further convincing, go try the demo.