Tag Archives: tabletop

Chronicles of Arcane is a Neat New Indie TCG with Passionate Devs

In celebration of the Foundry of Existence set launch, the fine folks behind Chronicles of Arcane held a learn-to-play event with the community over on their official Discord. It is cool to see creators, developers, and artists share their passion for the game with the community. 

The event was a three-hour affair where developers showcased gameplay, answered questions, and did a couple of giveaways. I didn’t win, but it is nice to see the company giving back to the community. A game can’t exist without its community, and the Discord is shaping into an active and passionate one. If you want to stay on top of all the news, join any future events, and meet some cool people, make sure you’re already joined. 

Aside from the cool art and flavor, the game features mechanics that have me on board. Chronicles of Arcne has five factions a player can control: Air, Earth, Water, Fire, and Void. Each faction has its unique quirk and win conditions, and based on the showcase, water seems to be my favorite. I’ll need to try the game myself, so I’ll need to make time for the TTS mod. 

What makes the game unique is its Floating essence mechanic. Essence is the game’s mana system. It is what is used to cast spells and summon creatures. Each player starts the game off with a free, non-target permanent known as an Ancient that generates a floating essence at the start of a turn. The Ancient has other abilities, but those make more sense when during actual play. 

A floating essence disappears at the end of turn, so it’s best to always use it first. There are other ways to generate essence similar to MTG’s land system, but I love that you always have access to this free one. You can still encounter mana problems like in other games, but it doesn’t feel as bad when you can at least play your one drops. 

Combat and casting are straightforward like you’ve seen in other TCGs but with the added position and movement mechanic. The battlefield is split into a front and back row. This affects who can block and attack based on what is in front or behind them on the field. There are only six slots (3 on each row) that you can fill with permanents, but you can use their action to move them around the battlefield for a tactical advantage. Movement in a trading card game isn’t a novel idea, but it is nice to see.

I don’t want to get too deeply into the gameplay because there is a rulebook available, and a video of gameplay on the way. I’ll try to update this post with the video as soon as it becomes available, but its a good idea to join the Discord to make sure you’re always up to date. 

I was impressed by the presentation and I am interested in learning more about the game. The cards look very cool, and the devs seem passionate. If you want to pick up Chronicles of Arcanethere are still boxes and decks available on the official website

If you enjoy these updates, please leave a like, comment, and share this with your friends. Don’t forget to follow the socials, and you can always buy me coffee!

Pokemon TCG: Temporal Forces Dark Type List & Translations

Temporal Forces releases on March 22nd, so let’s get excited and look through the Dark Type cards it is bringing to the format. This set has some very cool art, and some cards you’re going to want in your collection. I do have the full list available for anyone interested. If you haven’t done so, make sure you go down to your LGS and get your preorders in. If you can’t find Temporal Forcesyou can still preorder product on TCG Player using my affiliate link. And if you need accessories like sleeves or deck boxes, get them over at Gem Tech. Use discount churapereviews10 for 10% off your purchase. It really helps me out. 

If you enjoy these updates, please leave a like, comment, and share this with your friends. Don’t forget to follow the socials


Ekans

[D] Mixed Poison: Flip a coin. If heads, your opponent’s Active Pokémon is now Confused and Poisoned.

[D][D] Bite: 30 damage.

Arbok

[D] Panic Poison: Your opponent’s Active Pokémon is now Burned, Confused, and Poisoned.

[D][D] Darkness Fang: 70 damage.

Gastly

[D] Mysterious Beam: Flip a coin. If heads, discard an Energy attached to your opponent’s Active Pokémon.

[D][D] Suffocating Gas: 30 damage.

Haunter

[D][D] Super Poison Breath: 30 damage. Your opponent’s Active Pokémon is now Poisoned.

Gengar ex

Ability: Gnawing Curse
Whenever your opponent attaches an Energy card from their hand to 1 of their Pokémon, put 2 damage counters on that Pokémon.

[D][D] Tricky Steps: 160 damage. You may move an Energy from your opponent’s Active Pokémon to 1 of their Benched Pokémon.

Poochyena

[D][C] Gnaw Off: 30+ damage. Flip a coin. If heads, this attack does 20 more damage.

Mightyena

[D][C] Kick Away: 50 damage. Switch out your opponent’s Active Pokémon to the Bench. (Your opponent chooses the new Active Pokémon.)

[D][D][C] Sharp Fang: 130 damage.

Sableye

[D] Claw Slash: 20 damage.

[C][C] Damage Collector: Move any number of damage counters from your opponent’s Benched Pokémon to their Active Pokémon.

Farigiraf ex

Ability: Armor Tail
Prevent all damage done to this Pokémon by attacks from your opponent’s Basic Pokémon ex.

[P][C][C] Dirty Beam: 160 damage. This attack also does 30 damage to 1 of your opponent’s Benched Pokémon. (Don’t apply Weakness and Resistance for Benched Pokémon.)

Roaring Moon

[D][D] Vengeful Feathers: 70+ damage. This attack does 10 more damage for each Ancient card in your discard pile.

[D][C][C][C] Speed Wing: 120 damage.

Pokemon TCG: Temporal Forces Fighting Type List & Translations

Temporal Forces releases on March 22nd, so let’s get excited and look through the Fighting Type cards it is bringing to the format. This set has some very cool art, and some cards you’re going to want in your collection. I do have the full list available for anyone interested. If you haven’t done so, make sure you go down to your LGS and get your preorders in. If you can’t find Temporal Forcesyou can still preorder product on TCG Player using my affiliate link. And if you need accessories like sleeves or deck boxes, get them over at Gem Tech. Use discount churapereviews10 for 10% off your purchase. It really helps me out. 

If you enjoy these updates, please leave a like, comment, and share this with your friends. Don’t forget to follow the socials


Meditite

[F] Slap: 10 damage.

[C][C] Kick: 30 damage.

Medicham

[F] Low Sweep: 40 damage.

[C][C][C] High Jump Kick: 110 damage.

Relicanth

Ability: Memory Dive
Each of your evolved Pokémon can use any attack from its previous Evolutions. (You still need the necessary Energy to use each attack.)

[R][C] Razor Fin: 30 damage.

Drilbur

Ability: Dig About
When you play this Pokémon from your hand onto your Bench during your turn, you may search your deck for up to 3 Basic [F] Energy and discard them. Then, shuffle your deck.

[F][C] Sand Spray: 20 damage.

Excadrill

[C] Mud Shot: 20 damage.

[F][F][C] Wild Tackle: 180 damage. This Pokémon also does 50 damage to itself.

Golett

[F] Iron Defense: Flip a coin. If heads, during your opponent’s next turn, prevent all damage done to this Pokémon by attacks.

[C][C][C] Punch: 40 damage.

Golurk

[F] Iron Defense: Flip a coin. If heads, during your opponent’s next turn, prevent all damage done to this Pokémon by attacks.

[C][C][C][C] Fighting Fist: 120+ damage. If your opponent’s Active Pokémon is a Pokémon ex or Pokémon V, this attack does 120 more damage.

Golurk

[F] Iron Defense: Flip a coin. If heads, during your opponent’s next turn, prevent all damage done to this Pokémon by attacks.

[C][C][C][C] Fighting Fist: 120+ damage. If your opponent’s Active Pokémon is a Pokémon ex or Pokémon V, this attack does 120 more damage.

Rockruff

[C] Paw Punch: 10 damage.

Lycanroc

[C] Turbo Edge: 50 damage. Attach up to 2 [F] Energy cards from your discard pile to your Benched Pokémon in any way you like.

Mudbray

[F] Smash Kick: 10 damage.

[F][C][C] Mud-Slap: 50 damage.

Mudsdale

[F] Mud Stock: Attach a Basic [F] Energy card from your discard pile to each of your Benched Pokémon.

[F][C][C] High Horsepower: 140 damage. This Pokémon also does 40 damage to itself.

Rolycoly

[F] Rolling Tackle: 10 damage.

[F][C] Power Gem: 30 damage.

Carkol

[F] Knock Away: 20+ damage. Flip a coin. If heads, this attack does 40 more damage.

[F][C][C][C] Boulder Crush: 80

Coalossal

[F] Gatling Tar: 40+ damage. This attack does 80 more damage for each [R] Energy attached to this Pokémon.

[F][C][C][C] Cragalanche: 150 damage. Discard the top 2 cards of your opponent’s deck.

Great Tusk

[C][C] Ground Collapse: Discard the top card of your opponent’s deck. If you played an Ancient Supporter card from your hand during this turn, discard 3 more cards.

[F][F][C][C] Giant Fangs: 160 damage.

Great Tusk

[F][C] Lunge Out: 30 damage.

[F][C][C] Angry Charge: 80+ damage. If your Benched Pokémon have any damage counters on them, this attack does 80 more damage.

Sandy Shocks

[F] Magnetic Blast: 20+ damage. If you have 3 or more Energy in play, this attack does 70 more damage. This attack’s damage isn’t affected by Weakness.

[F][C] Power Gem: 60 damage.

Iron Boulder ex

[F][C] Repulsor Axe: 60 damage. During your opponent’s next turn, if this Pokémon is damaged by an attack (even if it is Knocked Out), put 8 damage counters on the Attacking Pokémon.

[F][F][C] Power Stomp: 200 damage. Discard 2 Energy from this Pokémon.

Coriolis: The Great Dark Coming Soon to Kickstarter

If you’re looking for a new sci-fi TTRPG for your next campaign, you might want to back Free League Publishing’s newest roleplaying game, Coriolis: The Great Dark, on Kickstarter

Synopsis

Refugees escaping the horrors of war attempt to settle in the forgotten reaches of the galaxy. Expeditions are led into ruins of ancient civilizations in search of supplies and salvation. Venture through harsh desolate space in grand ships and search for a new beginning. What adventures lie within The Great Dark?

Kickstarter

While Coriolis: The Great Dark to The Third Horizonthis will be a stand-alone game with new and unique rules and mechanics. The Great Dark uses the Year Zero system and will focus on the thrill of adventure and exploration. I like the idea of playing space archeologist. It is an interesting approach to the genre, and knowing Free League’s proven track record, it is bound to be flavorful. 

I’ve run a few games that use the Year Zero system and thought it was a great transition from D&D. The system is easy to learn, and it introduces some fun and interesting mechanics. Everything I’ve received from Free League Publishing has been of a high quality with lots of flavor. If you enjoy physical media and like the theme in The Great Dark, this is a safe bet. 

If you’re a fan of the original Coriolis, you’re probably already following the campaign. If you’re still on the fence, it doesn’t hurt to follow for the notifications. The campaign goes live on March 19. Backers who pledge on levels with physical rewards will receive a copy of the PDF early and a secret bonus reward. 

I’ll probably get a copy for review, so stay tuned for that. Until then, don’t forget to follow the campaign! If you enjoy these updates, please leave a like, comment, and share this with your friends. Don’t forget to follow the socials:

Pokemon TCG: Temporal Forces Water Type List and Translations

Temporal Forces releases on March 22nd, so let’s get excited and look through the Water Type cards it is bringing to the format. This set has some very cool art, and some cards you’re going to want in your collection. I do have the full list available for anyone interested. If you haven’t done so, make sure you go down to your LGS and get your preorders in. If you can’t find Temporal Forcesyou can still preorder product on TCG Player using my affiliate link. And if you need accessories like sleeves or deck boxes, get them over at Gem Tech. Use discount churapereviews10 for 10% off your purchase. It really helps me out. 

If you enjoy these updates, please leave a like, comment, and share this with your friends. Don’t forget to follow the socials


Totodile

[W] Big Bite: 10 damage. During your opponent’s next turn, the Defending Pokémon can’t retreat.

Croconaw

[W] Reverse Thrust: 30 damage. Switch this Pokémon with 1 of your Benched Pokémon.

Feraligatr

Ability: Torrential Heart
Once during your turn, you may put 5 damage counters on this Pokémon. If you do, attacks used by this Pokémon do 120 more damage to your opponent’s Active Pokémon during this turn (before applying Weakness and Resistance).

[W][W] Giant Wave: 160 damage. This Pokémon can’t use Giant Wave during your next turn.

Carvanha

[C][C] Wave Splash: 30 damage.

Sharpedo

[C][C] Bite Away: 50 damage. Flip 3 coins. For each heads, discard a random card from your opponent’s hand.

[W][C][C] Jet Headbutt: 100 damage.

Keldeo

[W] Rapid Draw: 20 damage. Draw 2 cards.

[W][W][C] Aqua Blade: 110 damage.

Snom

[W] Powder Snow: 10 damage. Your opponent’s Active Pokémon is now Asleep.

Frosmoth

[W][W] Freezing Cold: 100 damage. During your opponent’s next turn, the Defending Pokémon can’t attack.

Wiglett

[W] Lucky Find: Search your deck for an Item card, reveal it, and put it into your hand. Then, shuffle your deck.

[W][W] Aqua Bomb: 40 damage. This Pokémon does 20 damage to itself.

Finizen

[W] Rain Splash: 10 damage.

[W][C][C] Sharp Fin: 50 damage.

Palafin

[W] Vanguard Punch: 130 damage. This Pokémon also does 10 damage to itself for each damage counter on it.

[W][C][C] Double Hit: 90x damage. Flip 2 coins. This attack does 90 damage for each heads.

Walking Wake ex

Ability: Azure Wave
Damage from attacks used by this Pokémon isn’t affected by any effects on your opponent’s Active Pokémon.

[W][C][C] Cathartic Roar: 120+ damage. If your opponent’s Active Pokémon is affected by a Special Condition, this attack does 120 more damage.

Top 3 Decks From Michigan Regionals and Where to get Them

The Michigan Regionals were this weekend, and we got to see a few familiar faces do their thing. Tonoris seems to be carving his place in the meta while Zander shows his consistency yet again. It is cool to see the small tweaks and shifts in the meta as we get closer to words. I wonder what we’ll end up with?

I went ahead and collected lists for the top three decks, and I’ve left my affiliate links for the singles. Check with your LGS for a local scene and product, or use the Store Locator to find one. The Grand Archive TCG Discord is a fantastic source of news, information, and friendly faces to share the hobby with.

If you need any Grand Archive product, like the latest Alchemical Revolution set, get it over at TCG Player using my affiliate links. If you need accessories for your cards like decks, dice, or bags, get them over at Gem Tech. Use discount code churapereviews10 at checkout for 10% off your order.

If you enjoy these updates, please leave a like, comment, and share this with your friends. Don’t forget to follow the socials:


1. Matt #162

Material Deck

Main Deck

Material Deck

1 Gwendolyn, Spirit of Wind
(You can use Spirit of the Wind)
1 Lorraine, Wandering Warrior
1 Tonoris, Lone Mercenary
1 Bulwark Sword
1 Fire Resonance Bauble
1 Grand Crusader’s Ring
1 Life Essence Amulet
1 Nullifying Lantern
1 Safeguard Amulet
1 Sword of Seeking
1 Water Resonance Bauble
1 Wind Resonance Bauble

Main Deck

4 Deflecting Edge
4 Esteemed Knight
4 Gildas, Chronicler of Aesa
4 Imperial Recruit
4 Inspiring Call
4 Lurking Assailant
4 Woodland Squirrels
4 Aesan Protector
4 Attune with the Winds
4 Dream Fairy
4 Shimmercloak Assassin
4 Swift Recruit
4 Trained Hawk
4 Windrider Vanguard
4 Zephyr


2. Noel #276

Material Deck

Main Deck

Material Deck

1 Spirit of Serene Fire
1 Zander, Prepared Scout
1 Zander, Deft Executor
1 Zander, Blinding Steel
1 Chalice of Blood
1 Fire Resonance Bauble
1 Nullifying Lantern
1 Quicksilver Grail
1 Safeguard Amulet
1 Tariff Ring
1 Insignia of the Corhazi
1 Luxera’s Map

Main Deck

2 Serum of Wisdom
4 Thieving Cut
3 Vanish from Sight
4 Creative Shock
1 Focused Flames
4 Planted Explosive
4 Excalibur, Cleansing Light
4 Gleaming Cut
4 Lightweaver’s Assault
4 Luxem Sight
3 Uncover the Plot


3. NumberFour #347

Material Deck

Main Deck

Material Deck

1 Spirit of Wind
1 Tonoris, Lone Mercenary
1 Tonoris, Might of Humanity
1 Bulwark Sword
1 Fire Resonance Bauble
1 Grand Crusader’s Ring
1 Ornamental Greatsword
1 Safeguard Amulet
1 Tariff Ring
1 Tithe Proclamation
1 Viridian Protective Trinket
1 Water Resonance Bauble

Main Deck

4 Deflecting Edge
4 Gildas, Chronicler of Aesa
4 Heavy Swing
3 Imperial Recruit
2 Inspiring Call
4 Lurking Assailant
2 Scavenging Raccoon
2 Song of Nurturing
4 Woodland Squirrels
3 Aesan Protector
3 Attune with the Winds
2 Displace
4 Dream Fairy
2 Favorable Winds
2 Rose, Eternal Paragon
4 Shimmercloak Assassin
3 Swift Recruit
4 Windrider Vanguard
4 Zephyr

The Alien RPG is a Bleak and Unforgiving TTRPG, but I like it?

I was sent a physical copy of the Alien the roleplaying game core book for free to review for my blog. While I am very grateful for the opportunity, I’ll be honest with my impressions. I haven’t had a chance to run a campaign in the system yet, but I have read through the book and have some thoughts.

If you enjoy my reviews, please leave a like, comment, and share this with your friends. Don’t forget to follow the socials:

The Book

What is Alien RPG

Alien RPG takes players into the unforgiving vacuum of space as humanity makes its feeble attempt at conquering the universe. You and your crew have been brought together by the siren’s call of necessity. Whether you’re on this ship for money, knowledge, or fame, you are all insignificant against the vastness of the universe. 

You are not alone, and the unknown is full of danger. Xenomorphs hunt you from the shadows, marauders chase after your cargo, or you can find yourself on the wrong side of a mutiny. To make matters worse, your resources are limited. While you are busy watching your back and doing your job, you must also manage your resources. Survival will take its toll, and as brave and tough as you may be, the stress will wear on you. 

Alien RPG is a bleak and dark tale of survival and horror. There is no winning, you’re just trying to stay alive long enough to cash your paycheck. Do you have what it takes?

Gameplay

Alien RPG is a D6 system. Players roll a number of dice based on their stats and stress levels and succeed on every six they roll. You only need one 6 to succeed, but rolling additional 6s allows players to perform stunts. Stunts are helpful bonuses specific to the skill a player is rolling against. For example, a stunt when fighting could mean extra damage or let you help a teammate succeed in their role.  

On the reverse side, failing can leave a player stressed. Stress that builds up leads to adverse effects that affect gameplay. You can waste your bullets and empty your clip or even go on a rampage and start killing your crewmates. Add all the rolls you need for survival, and you have a very unforgiving adventure, as you should expect from a game in the Alien universe. 

Combat uses a simple D6 system with a few factors to affect the outcome, such as cover, enemy size, and aim. The panic, stress, stealth, and resource mechanics are what give combat its complexity. Do you have enough ammo to kill a Xenomorph? Do you have enough nerve to stay and fight? Is it even worth fighting?

In the end, Alien RPG is a game of survival, and its unique mechanics attempt to capture that spirit. 

Thoughts

If you like physical media, the Core Rulebook is a solid purchase. You get a nice hardcover book with beautifully printed pages. The physical copy of the rulebook also gets you a copy of the PDF at no extra charge. I have both versions and while I like the convenience of the pdf, nothing beats that new book smell. I spent a lot of time just flipping through the pages and admiring all the beautiful illustrations. 

If you are a fan of the Alien franchise, you’re going to love the amount of flavor that is put into this book. You’ll enjoy the carefully crafted sci-fi aesthetic, the carefully selected quotes and references, and the unique lore that fills its pages. I loved the lore and reading about all the factions, worlds, and aliens so much that I’m planning a deeper dive into the universe after this review. I’m already working on a list of books and movies. 

The game itself seems like a solid RPG experience. The mechanics are simple to learn and seem to leave enough room for RP and drama. The book also includes enough lore, items, and monsters to fill a campaign. If you need a little extra help, the game also has tables for encounters, events, maps you can reference, and even a couple of quests you can use for one shot. If you’re thinking of running the game, the core rule book is a solid resource for any GM. 

What I appreciate the most about this system is its flavor. As small as it may seem, I love that GM in Alien RPG is short for Game Mother. Aliens have a queen, and this game has one too and I love it! The rest of the game is filled with this bleak and almost hopeless adventure that can easily end from a bad roll, and I am here for it. 

I am very impressed with how the survival mechanics work in this game. I love the stress of having to survive a situation where everything seems stacked against the players. It is a lot different than the fantasy we are used to at my table, so it may take some getting used to, but I think they can come around. 

It’ll be a while before I run a campaign of Alien RPG, but we will get around to it eventually. I am getting ready to run The One Ring for my group because even though I have read through my physical copy of the Alien RPG core rulebook, my friend wants to play Legolas and I got outvoted. Stay tuned for that. 

If you’re looking for a new RPG that is dark, gritty, and full of danger, consider the Alien Roleplaying Game. You can pick up a copy of the core rulebook on the official Free League Publishing website ($54.21) or Amazon ($42.30) if you need it a little faster. 

New Grand Archive TCG Ban List Announcement, Sorta

The March Banlist for the Grand Archive TCG has been posted. There were no changes from last month’s, but I thought I would post about them all the same. Join the official Grand Archive Discord to stay up to date with all the news and maybe find new friends in the hobby. Always check with your LGS for products and a local scene, but you can always find Grand Archive, like the newest Alchemical Revolution, on TCG Player through my affiliate links.And if you need accessories, get them over at Gem Tech. Use discount code churapereviews10 for 10% off your order. It really helps me out. 

If you enjoy these updates, please leave a like, comment, follow, and share this with your friends. You can also follow the socials:


Ban List

There are still only three cards banned in the format: Currently, Sword of Avarice, Reckless Conversion, and Crystal of Empowerment. Make sure these cards are out of your deck if you’re going to any official events.

Watch List

The official announcement splits them into categories. There is only one category for bans (see above) and the other two are watch lists for cards that might be problematic with future releases. There are currently six cards on the watch list: Creative Shock, Varuck, Smoldering Spire, Dream Fairy, Freezing Hail, Erupting Rhapsody, Scepter of Lumina. This is just a watch list, so you don’t need to take them out of your decks just yet.

Discover Savior of Chaos, Battle Spirits Saga’s Newest Set

Savior of Chaos just dropped for Battle Spirits Saga, and the set looks amazing. I love the flavor of some of these monsters. I bet they look even better in person. Check with your LGS for events and product. If that isn’t an option, you can get your Savior of Chaos booster boxes, singles, or any other Battle Spirits product on TCG Player using my affiliate links. If you need something to keep your cards safe like bags, sleeves, or deck boxes, get them over at Gem Tech. Use discount code churapereviews10 for 10% off your purchase.

If you enjoy these updates, please leave a like, comment, and share this with your friends. Don’t forget to follow the socials!


StartPlaying Games is Hosts a Weekend in the Loop March 7-10

The official Tales From The Loop Alchemy module is live on the marketplace, and in celebration, StartPlaying is hosting A Weekend in the Loop! Players from around the world wanting to join a game run by experienced and vetted game masters should take advantage of the event. StartPlaying is a site that connects players with professional Gamemasters. Sessions are paid, but steps have been taken to eliminate any guesswork that would go into finding some random on the internet. The event runs from March 7 – 10. There are seats available as of writing this.

If you enjoy these updates, please leave a like, comment, and share this with your friends. Don’t forget to follow the socials!

What is Alchemy RPG

Alchemy RPG is a VTT that aims to enhance the focus on the story rather than combat through ambient sounds, music, visuals, and easy-to-use system integration. While DMs and players can upload their content to the platform to use freely, Alchemy RPG sells specially designed modules for its systems. Alchemy works closely with publishers to produce high-quality animated images and immersive soundscapes for these modules that are sure to bring your next story to the next level.

The platform also has an integrated voice chat function, end-user customization, and most importantly, it is easy to use.

The Alchemy Module

The emphasis on storytelling makes Alchemy RPG an excellent VTT for running a Tales From the Loop Campaign. There is no combat in the system. The focus of the RPG is to create this collaborative adventure with your friends. I’ve messed around a bit with the module, and am impressed with what it can do. Full disclosure, I did receive a copy of the module for free, but that doesn’t affect my options. 

The VTT is easy to learn, which is important when you’re bringing people from different backgrounds to the table. I run games for a table of busy dads, and they don’t have the time to learn anything complicated. Simplicity is crucial for my pitch, and Alchemy RPG does it beautifully. I appreciate that moving parts like images and soundscapes are cool and impressive, but they aren’t distracting. 

Most importantly, I like the convenience of the module. All the core rules and mechanics are preprogrammed, and I can easily pull and reference rules as needed. If you’re running a prewritten adventure, everything you need to run it is ready and neatly organized. Programing homebrew or anything outside of the modules doesn’t seem too tricky, but as a busy Dad myself, I appreciate not having to do it. 

What is Tales From the Loop

I’ve done a post on the Tales From the Loop where I go into more detail that you should read if you have time. Tales From the Loop is essentially Stranger Things. In this alternate 80 timeline, technology has advanced unprecedently. Governments around the world race for supremacy, but there is a cost. In the small towns near these research facilities, strange things start to spring up. Only the kids in these sleepy boring towns seem to notice, and it is up to them to uncover what is going on. Gather your friends on a mystery adventure you’ll never forget. 

The game doesn’t have combat or death, and the focus of the system is to create this collaborative narrative together. This means it can be a bit more roleplay-heavy than the typical RPG, but that isn’t always a bad thing. I’ve been playing with my current group for a couple of years now, and we’ve come a long way from the murder hobos we used to be. While I don’t think we’re ready for Tales From the Loop, we’re getting there. I recommend you check it out, it might surprise you how much you want it at your table.