I started opening packs of Akora on a series I am doing on my TikTok and YouTube. I wanted to open a booster pack of a random TCG as motivation and a way to catalog my progress. I started with Akora because I found a booster box of Spellbound Wings1st edition for cheap. The more I opened the box, the more I wanted to learn about it.
I’ve sat through the learn-to-play event on their official Discord and have even started reading through the Manga. I enjoy the art and I think the gameplay loop is interesting. If you want to learn how to play Akora, check out the instructional video on the Akora TCG Youtube:
There’s also a booklet you can read on the official website, but I’ll leave it here for your convenience:
Last night, more spoilers for the upcoming World Beyond were posted and I am hyped for the set. The art looks so good, and I thought I’d share to muster up more excitement! Purple is still my favorite color, but the other colors have some interesting stuff going on. I just hope I’m not broke and can make it to a prerelease. These seem to be special full arts that you are going to have to chase, but I’m about ready to throw some money I don’t have at this problem.
Conclusion
I’m impressed so far and can’t wait to see more. Check your LGS if they carry Akora or run events. If that’s not an option, the official Discord is pretty active with passionate fans ready for a game. If you want to pick up any Akora, like their latest set Eternal Echoes, pick it up on TCG Player. And if you’re need a place to store your cards like deck boxes, back packs, or other accessories, get it over at GemTech. Use my discount code churapereviews10 for 10% off your purchase.
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In a bit of a nostalgic shock, I’ve discovered that there is a Runescape ttrpg and board game available now! Runescape was my first MMO and a very influential phase in my gaming history. I still go back to Runescape from time to time to relive some of that nostalgia, but nothing will ever beat being a poor kid in the library, grinding levels with my friends. Now it is time to take this nostalgia to the tabletop in a pair of games you’re going to want to add to your collection.
The games come to us from the good folks over at Steamforged Games, who have steadily been building their repertoire of excellent licensed games over the years. They’ve got well-known titles such as DARK SOULS, Monster Hunter, and Resident Evil, but have also seen success in their own IPs like Bardsung, Epic Encounters, and Animal Adventures. With a catalog this good, I have faith in their Runescape line of products.
RuneScape the Roleplaying Game
RuneScape Kingdoms: The Roleplaying Game promises to capture the spirit of the source material in a streamlined 1-5 player experience. The book takes players and GMs to the world of Gielinor and gives them the tools they need to run a successful campaign. There is a crafting, magic, and prayer system as you see with the MMO and a bestiary full of enemies and bosses to fill your next adventure.
The game uses a 3d6 system, which is always a nice change of pace. The game seems pretty easy to learn, but to put it simply, you roll your dice and pray. You can check out the official Steamworks video for a more detailed dive into the book.
The corebook is 200 pages and comes in a standard hardcover edition and a beautiful collectors edition. If you’re looking for a new fantasy RPG with a detailed mechanic and a whole lot of nostalgia, you might want to pick up RuneScape Kingdoms
RuneScape the Board Game
In RuneScape Kingdoms: The Shadow of Elvarg is a 1-5 cooperative narrative game where players work together on iconic quests from the video game. Fight monsters, complete side quests, and do a lot of crafting. This unique board game experience allows players to build their characters however they want, regardless of the miniature you choose. That means you aren’t tied down by the preconstructed archetypes you see in other games and only limited by your imagination. The game looks fun, the minis look like they’re good quality, and there seems gaming included in the box. Check out the official Steamforge dive for more, and pick up your copy today!
If you’re a fan of the Chainsaw Mananime, you’re going to want to collect the newest Weiss Schwarzset. The set features some iconic art and scenes from an incredible anime. If you haven’t had a chance to watch Chainsaw Man, I highly recommend you start it ASAP. It has a cool premise, memorable characters, and an amazing art style and animation.
If you’ve been running Dragonbane and need to spice it up, consider preordering the Bestiary released on February 27. The book includes roll tables, random encounters, adventure hooks, and 67 new monster blocks. The book is available in a hardcover Standard Edition and a faux leather cover with gold foil print Collector’s Edition. The collector’s edition looks very pretty and will look amazing on any shelf. Both versions come with instant PDF access to the Bestiary. You will be able to purchase the PDF on DriveThru RPG at launch if don’t care about physical media.
Free League Publishing is also releasing cardboard Monsters Standee Set ($24.62) for folks in need of miniatures with the Dragonbane flavor. I can’t speak on the quality of the standees, but at least they look cool.
I was sent a free copy of the Bestiary PDF to cover for my blog. I haven’t had a chance to run any of the monsters as I finish my current campaign, but I am planning on running a couple of one-shots soon to close things out. I did flip through the book, and I remain impressed with the art and flavor.
The book includes nine chapters of monster types: Nightkin, Rare Kin, Insectoids, Trolls, Giants, Beasts, Undead, Dragons, and Demons. Each monster introduces new lore, an adventure hook, and a random encounter for when you need it. At a glance, the stats and mechanics of the new monsters seem fun and fair, but I’ll need to test them to know for sure. For those of you who love Dragonbane and need access to new lore and monsters, go preorder the Bestiary. For those of you who don’t mind waiting, you can pick up a copy of the Standard Edition on Amazon for $39.99.
I will be posting a more detailed review once I run a couple of encounters, so stay tuned for that. If you enjoy these updates, please leave a like, comment, follow, and share this with your friends.
Dying Light is hitting the tabletop in Glass Cannon Unplugged’s newest Kickstarter coming February 27th. Players can now enjoy their favorite zombie franchise in a board game that seems pretty faithful.
The world has been overrun by zombies, and only one city is left standing. Run, climb, and jump through the streets of Villendor as you make your final stand. Do you have what it takes to survive?
What is Dying Light: The Board Game
Dying Light: The Board Game is a 1-4 player cooperative narrative game where players must survive in Earth’s last remaining city. The game features dynamic dice mechanics, an impactful day and night cycle, and an adrenaline-fueled parkour and combat system. I’ll have to see more, but the game promises an authentic and unique system.
As for game pieces, the game comes with a double-sided board and easy-to-build modular terrain ensuring that all your games will be different. There will be two editions of the game: Standard and Deluxe. The Standard Edition will include 76 cardboard game pieces while the Deluxe version will have high-quality 32 mm plastic miniature versions. The minis look very cool, but I definitely would need to learn how to paint.
Both versions include:
4 Runers
8 Bandits
60 Infected
4 Large Infected Bosses
The day and night cycle is the game’s coolest gimmick. Mechanically, players will experience a shift in challenges and possibilities depending on the time of day. Thematically, this is the fantastic flavor for any zombie game where nighttime is always more dangerous. Visually, the board, buildings, and game pieces light up under UV light for a visually stunning and immersive experience. It looks like I’m going to need to invest in a good UV light for game night.
If you’re a fan of the game, or looking for a zombie game, you might want to follow the Dying Light Board Game Kickstarter. I like the flavor, the minis look cool, and I love that there is a solo-play option (I don’t have friends who would play with me).
People who back the Kickstarter within the first 24 hours also receive the exclusive Kyle Crane character pack, so make sure you turn on those notifications.
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This news is a little old, but I’m posting it for those who missed it. The Grand Archive ban and restricted list have been posted, and if you’re participating in the online tournament this weekend February 24, you should already be compliant.
Those of you wanting to play some Grand Archive and win some National Qualifier Points (NQPs) should sign up for Yeti Gaming’s webcam regionals. It is a $10 entry fee for a tournament you play over Discord. The top 8 players will receive:
Finalist Playmat
18 packs of Alchemical Revolution
4 Gold Packs
6 Silver Packs
1st place will receive these rewards but with a Regional Champion playmat instead of the finalist one. Check the official site for more details. Sign-ups are still open.
Ban List
The ban list effective February 16 has been announced, but the list is a bit confusing. There are three categories, but only category three is the ban list. Categories 1 and 2 are watch lists, with 2 being more problematic from what I gather. Sword of Avarice, Reckless Conversion, and Crystal of Empowerment are banned.
Crystal of Empowerment has been a mainstay in the competitive meta persistently. While the intention was to provide a cog in the strategy of level manipulation primarily for Mage and Cleric, it has proved to affect the game in more facets than intended, warping the tempo of the game. It limits design in other classes where it should be much harder to modulate levels compared to Mage and Cleric. However, an additional reason to ban it now rather than later, is that Crystal has been overperforming in the current meta even when used for its intended purpose.
Category 1 Watch List
Cards in this category are considered problematic for the future of the game. The newest additions to this list are Scepter of Lumina and Erupting Rhapsody.
Thank you for reading. If you enjoy these updates, please leave a like, comment, follow, and share this with your friends. If you need any Grand Archive, like the new Alchemical Revolution set, pick it up at TCG Player using my affiliate links!
Update: Yon can now preorder the book if you missed the kickstarter.
I’ve been running my Dragonbane campaign for a couple of months now, and have been impressed with the system. With my campaign coming to a close, I’ve written a more detailed review that you should read if you want to know more about the system.
As I was prepared to move on to a different system, I came across an interesting Kickstarter Dragonbane adventure: Shadow Over Gloomshire. The campaign is fully funded, and with ten days left on the campaign, I thought it deserved more exposure.
If you enjoy these updates, please leave a like, comment, follow, and share this with your friends. Don’t forget to back the Kickstarter!
What is Shadow Over Gloomshire?
Shadow Over Gloomshireis a Gothic horror prewritten adventure for Dragonbane. It features unique hand drawn art, maps, and it introduces 2 new classes: Paladin and Monster Hunter. There are also role tables, a new location, and descriptions to help get things moving.
Two new professions. Work in progress
I’d love to play a malard kin paladin or a wolf kin monster hunter.
The temple. Once a place of worship, now home to twisted evil. Work in progress
You find yourself stranded in the remote village of Gloomshire. It’s a haunting place full of strange and frightening dangers lurking in the shadows. Travel through a haunted forest, investigate a creepy mansion, and embark on a spooky adventure I’m sure you’ll never forget.
Minerva, Cleric of Light. By FukamiHB
Stygian wolf by John Bilodeau
Demonic artifacts by Melker Holmgren
Impressions
If you like gothic horror, it definitely seems like it has the right flavor. I am a huge fan of the artwork, and for $11, it doesn’t seem like a bad deal. There is always a risk in backing Kickstarters, but Robin Fjärem has a few other projects under his belt, so it seems pretty reputable.
You can pick up a copy of the Shadow Over Gloomshire adventure PDF for $11, or a booklet and PDF for $20 which isn’t bad for an adventure.
I like running my own adventures, but it’s always nice to take a break and build off what other people have come up with. We always end up going off script, but it is always nice to have things like role tables, encounters, and loot at the ready. I think its a pretty cool project, but go check the Shadow Over Gloomshire Kickstarter and see for yourself!
Free League Publishing is teaming up with Start Playing Games and Alchemy RPG for another free learn-to-play workshop this week! GMs and players interested in running the critically acclaimed Tales From the Loop should join this free event for a hands-on look at both the system and the innovative tabletop. If this workshop is anything like the Vaesen event hosted last year, it’s going to be worth your time. To sign up, make sure you sign up on the official page, and have an Alchemy account ready to go. You don’t need to download the client, you can run it from your browser.
Fans of the Netflix series Stranger Things should look into running this system. The adventure is based on kids exploring an alternate timeline in the 80s where a mysterious corporation has moved into town with a series of strange phenomena following close behind. What strange secrets will you and your friends uncover in this retro sci-fi adventure?
What is Alchemy RPG
Alchemy RPG is a virtual tabletop whose goal is to enhance the theater of the mind experience. The VTT offers a growing library of RPGs and events with specially crafted modules for GMs to run the game. These modules will have a collection of sounds, music, and animated backgrounds to help a GM run their game. With integrated voice chat and character sheets, it makes things easy for players and GMs to connect through the system they love. There is an integrated video chat feature and streamer support coming to the platform, so there is a lot to be excited for.
I got to use it briefly with Vaesen and enjoyed using it. It was easy to use, to learn, and it had a lot of the features I needed. I like that I could add grid-based combat whenever I needed it. You don’t need to buy the modules to run a game in Alchemy, but it makes things a whole lot easier. After you see everything the modules come with, you’re going to want to buy them anyways. I’ll be joining and posting a review as soon as I can.
If you’re looking for a new system, make some time to check out the free Tales From the Loop. If you need a hard copy of the rule book, get it over at Amazon ($39.40) or the official website ($51.35)! If you enjoy these updates, please leave a like, comment, follow and share this with your friends.
Acent Ontario was this weekend, and it was pretty cool to watch the game in action. I’ve put together the top 3 decks from the tournaments, and left links to the singles for those interested. If you need any Grand Archive, like the newest Alchemical Revolution set, get it over at TCG Player.
If you enjoy these updates, make sure you leave a like, comment, follow, and share this with your friends.
With only a few sessions left in my Dragonbanecampaign, I think now is a great time to release the review. Please note that I did receive a free copy of the pdf and foundry module, but I was planning on at least running the quickstart guide eventually. That said, this will be my honest review.
If you enjoy my reviews, please leave a like, comment, follow, and share this with your friends. You can also always buy me coffee.
Dragonbane is a fantasy tabletop RPG based in the Mysty Vale It features unique races, an interesting combat/initiative system, and a less limiting class/character creation system than a traditional RPG. The game is easy to pick up, and fun to play once you’ve adapted to the Year Zero engine.
Initiative
Dragonbane uses cards for initiative, and I love this system. While I love rolling dice, nothing beats the randomness of drawing cards. While some characters and creatures might go multiple times in a round, there are no initiative bonuses in Dragonbane. Instead, the creature or player who pulls the lowest card goes first.
This order isn’t fixed. Players can switch initiative cards with each other or enemies for an advantage, and the initiative resets after each turn. It felt like my players were no longer waiting around for their next turn, but instead were adapting to change, or planning to gain the advantage.
Combat
I love the combat system in Dragonbane. As a GM, I love how the system handles monsters. Monsters come with a roll table of abilities and attacks they can perform each turn. During a monster’s turn, GMs roll for the action. The randomness of this system makes combat a lot more exciting. I either roll for the TPK (I never did), or I waste a turn on a useless debuff. There are some monsters I’d tweak for future campaigns, but combat generally had enough fun and suspenseful drama.
From a player’s perspective, I love how strategic the action economy is. A player can use their action to attack, aid a party member, or evade/parry an attack. I like that players aren’t waiting around for damage, but can instead use their action to mitigate it. Waiting and evading a deadly attack is so satisfying.
Classes
It’s important to note that classes in Dragonbane are more like templates. While other systems limit the abilities and skills available to a character based on their class, Dragonbane gives players the freedom to play their character how they want. Classes in Dragonbane are only really to help players allocate their proficiencies and skill points.
After a player starts the adventure, players have the freedom to allocate skill points wherever they want. This means you can be a wizard who is proficient at swords, or a knight who can cast magic (depending on how your world handles magic). To people coming from other systems, some of the classes will feel underwhelming, but I always let my players change their character if they don’t like what they come up with the first time.
Leveling
Leveling in Dragonbane is based on five questions:
✦ Did you participate in the game session? ✦ Did you explore a new location? ✦ Did you defeat one or more dangerous adversaries? ✦ Did you overcome an obstacle without using force? ✦ Did you give in to your weakness? (Optional)
At the end of the session, the GM asks players these questions. I didn’t use the optional rule for my campaign because we didn’t want to deal with keeping track of weaknesses. For every yes, players get a point they can spend on attempting to level one of their skills. They then roll a D20 for every skill they want to level. If they roll a number higher than their skill, the skill increases by 1.
There will be sessions where players will level every skill they roll against, and in others, they won’t get any. The higher the level, the harder it is to upgrade which is what gives the game the system its balance. My players loved this system because they got to roll dice, and they had the freedom to customize their character to fit their plays tyle.
I loved the questions because they forced my players to play differently. My player who didn’t usually participate was suddenly roleplaying and encounters that would have usually resulted in murder were resolved peacefully. It was such a nice shift, but it also meant I needed to be ready for anything.
Adventure
The prewritten adventure is a great way to get you started in the system. GMs get access to a well-structured template of adventures, and players get a solid sense of what to expect from the system.
The adventure is a collection of quests loosely tied by lore, but they can exist independently. I changed a lot from the adventure because that’s how our narrative flows. If you’re thinking of running Dragonbane, and don’t know where to start, the adventure in the core book is fantastic. Like all prewritten adventures, use it as a template, and don’t be afraid to go off-script.
I always start with these prewritten adventures, but we usually veer way off and have a lot of fun doing so. This adventure was no different. I liked the adventure. The flavor was good, the lore was neat, the encounters felt balanced, and there was enough content for a long campaign.
Conclusion
We had a lot of fun with Dragonbane, and it’s going to be hard switching to another system. With the new Beastiary coming out in March, I’ve got a few more sessions planned, so it isn’t goodbye just yet.
I loved how easy it was to jump into this system and pick up all the rules. I love how easy of a transition it was from 5th Edition. Some mechanics took some time to get used to, but nothing that I would call impossible. It has a neat leveling system, a fun combat system, and unparalleled freedom in character creation.
If you are looking for a fantasy TTRPG, you need to look into Dragonbane. I recommend it to anyone who loves fantasy, or just needs a break from 5th Edition burnout. Pick up your copy of the rule book in PDF from Drivethru RPG ($24.99), but the art is so beautiful you’re going to want a physical. You can pick up your physical copy from the official site ($41.98 +shipping) or Amazon ($49.99 shipping included.) It is currently on sale on Amazon for $45.69.