Tag Archives: 2024

Alchemical Revolution: Diana Starter Deck List

Alchemical Revolution released on January 26th, and the set looks really good. It introduced the Ranger class with Diana, and she looks like a lot of fun. I know I am a little slow on the draw, but I finally pulled together the starter deck list. I recommend you pick your up at your LGS or a trusted online retailer. You can try TCG Player, but it is expensive at the moment.

If you’re thinking of picking up Alchemical Revolution, but don’t know if its right for you, take advantage of the print and play feature on the official website. If you’re new to the hobby and new a place to find games, friends, or answers, join the official Discord.

If you enjoy these updates, please leave a like, comment, follow, and share this with your friends.


Material Deck

  • 1 x Spirit of Fire
  • 1 x Diana, Deadly Duelist
  • 1 x Diana, Keen Huntress
  • 1 x Diana, Duskstalker
  • 1 x Blastshot Pump
  • 1 x Flash Grenade
  • 1 x Plated Bullet
  • 1 x Prototype Pistol
  • 1 x Quickdraw Piercer
  • 1 x Tasershot
  • 1 x Penetrator Round
  • 1 x Shadow’s Twin

Main Deck

  • 4 x Backstep
  • 4 x Evasive Maneuvers
  • 4 x Idle Thoughts
  • 4 x Imperial Rifleman
  • 4 x Materialize Munitions
  • 3 x Reposition
  • 2 x Supply Drone
  • 3 x Take Aim
  • 1 x Take Cover
  • 3 x Trained Sharpshooter
  • 3 x Airship Engineer
  • 3 x Automation Bomber
  • 2 x Force Load
  • 4 x Incendiary Shot
  • 2 x Rocket Jump
  • 1 x Anathema’s End
  • 4 x Creeping Tourment
  • 3 x Mindbreak Bullet
  • 2 x Umbra Sight
  • 3 x Umbral Tithe
  • 1 x Violet Haze

Material Deck

Main Deck

You Should Play Killer Frequency!

I was sent Killer Frequency for free to review for my blog. I am very grateful for the opportunity, but won’t let it sway my opinions. This will be my honest review of the game. If you enjoy my reviews, please leave a like, comment, follow, and share this with your friends. You can also always buy me coffee!

What is Killer Frequency?

Killer Frequency is a horror puzzle game out now on Steam, Xbox, PlayStation, Switch, and Meta Quest. This review is on the non-VR steam version.

Infamous serial killer, the Whistling Man, has returned to terrorize the sleepy town of Gallows Creek. With emergency services down, it is up to one late-night radio host, DJ Forrest Nash, to keep the town safe from the sadistic murder. Forrest must now host the most important show of his life as he plays music, answers calls, collects clues, and uses the power of radio to keep people safe. Can he survive the shift without incident?

Gameplay

As the midnight DJ, you will have to play music, run paid ads, and take calls. Victims will call into the show asking for help, and it is a player’s job to guide them out of danger from the radio station. During this time, you’ll get to explore the station to search for clues to solve the puzzles. You can fail these puzzles and get people killed, but you can always save before an important call and rerun it if you want to save everyone. I let people die because I wanted to live with my mistakes.

Thoughts

Killer Frequency is a fantastic concept for a puzzle game. It has terrific flavor, a fun soundtrack, fantastic voice acting, and interesting puzzles. The tone is a bit on the silly side, but that doesn’t stop it from becoming intense. The voice acting and timers do a great job of creating enough tension to make this game feel like a horror game, without it being scary or gruesome. 

I loved the puzzles in this game. They are creative and fun. I found them hard enough to keep me engaged, but never so difficult to where they became impossible. Even if you don’t like puzzle games, I recommend you try Killer Frequency for its unique take on the genre. 

Aside from a few missing voice lines, the game played great. Exploration felt good, the world they created was fun and quirky, and the voice acting was fantastic. The voice acting in this game goes out of its way to not only create an authentic late-night radio experience but also fill the world of Gallows Creek with unique and memorable characters. 

One thing to consider before making your purchase is that this game feels like a visual novel. There is some exploration, but most of the gameplay exists within calls and conversations with the producer. You’re either sitting through playful banter or on a call, answering and asking questions to solve a puzzle. This means that a lot of the time you are looking at the inside of the DJ booth. I loved it because I could sit back and listen to the narrative, but it is something to consider. 

Conclusion

Killer Frequency is a fantastic puzzle game, and has easily become one of my favorites. I love the flavor, the concept, and the story. If you are looking for a relaxing puzzle game to sink some time into, check out Killer Frequency on Steam. You can pick it up for $24.99 on

Killer Frequency is a horror puzzle game out now on Steam, Xbox, PlayStation, Switch, and Meta Quest.

Building Better Worlds Expansion for Alien RPG is out now!

The Building Better Worlds expansion for the Alien RPG just released, and you might want to pick it up for the colony mechanics. You will need the core rulebook to use this resource, so either the Core Rulebook ($54.08) or the Starter Set ($51.22) should be enough to get you started. 

Starter set doesn’t include GM Screen

The Starter set has everything you need to get you started:

  • 5 generated character sheets
  • prewritten adventure
  • 84 game makers to keep track of characters, motions, and more
  • 54 custom cards for weapons, personal agenda, and initiative
  • 10 specially designed base dice
  • 10 specially designed stress dice
  • 864x558mm double-sided map

You do get a condensed version of the rules, but this should be perfect for new players. If you want to create your own adventure, I recommend you pick up the core rulebook! You get a pdf version for either physical copy.

Thoughts on the Expansion

Building Better Worlds is a neat resource for GMS who need a little extra help to spice up their next Alien campaign. I typically like to make up my adventure, even when working from a book, but I appreciate being able to fall back on other people’s ideas from time to time. This book has some neat ideas I definitely want to try at my table, like having my players become stranded on a prison planet of deranged criminals and Xenomorphs. 

The book introduces new ships, NPCs, planets, solar systems, and weapons to help aid GMs with flavor and world-building. It includes several plot hoots, ideas on how to run certain planets or colonies, and even a campaign players can run through if they need a jumping-off point. Most importantly, the book introduces the colony mechanic.

From my brief understanding, players will need to travel to foreign planets and either start, maintain or save a colony for humanity’s expansion into the cosmos. This won’t be an easy task. Planets are inhospitable, conditions are unpredictable, and there are bloodthirsty aliens lurking in the shadows. In space, if the stress of survival doesn’t kill you, the Xenos will. This sounds like the perfect bleek setting for any table that needs a change of pace, and I am here for it. 

Where to Buy

Remember, you need access to the core rules before picking up this expansion. Those interested in the Building Better Worlds expansion can get their hardcover copy from the official Free League Publishing website for $45.51. Those who don’t care about physical media can pick up the PDF on DriveThruRPG for $19.99. If you play online, I recommend picking up the official Building Better Worlds module for Foundry VTT. I’ve written a post explaining why you should use Foundry VTT if you want to know more.

I do plan on running Alien RPG at some point after Dragonbane. I have a huge collection of RPGs I need to get through, and I like to take my time and live in them for a bit. Until then, stay tuned! If you enjoy these updates, please leave a like, comment, follow and share this with your friends.

The Animal Colosseum Alt Arts are so Pretty!

Animal Colosseum releases this Friday, January 19th, and I just wanted to take a moment to appreciate the alt art cards. I love Digimon because it has some of the coolest art in any TCG (I’m a little biased), and this set is no exception. I’ve already made a post for the Digital art, but they don’t do them justice. This is a game where you need to hold the foil in your hand to appreciate the detail. I don’t have the real thing, so pictures will have to do for now. 

If you enjoy these updates, make sure you leave a like, comment, follow, and share this with your friends. Always support your LGS, but you can always preorder Animal Colusseum or purchase any other Digimon Product, like the Blast Ace booster, over at TCG Player.

Animal Colosseum Box Toppers and Promos

Animal Colosseum releases this Friday, January 19th, so lets take a look at the box toppers. There are a few Digitama I wouldn’t getting my hands on, and that Skullgreymon just looks so sick. Always check with your LGS for any events and product, but you can always preorder Animal Colusseum on TCG Player.

If you enjoy these updates, make sure you leave a comment, like, follow, and share this with your friends. If you’re looking for any Digimon product like Blast Ace, get it over at TCG Player


Alchemical Revolution: Launch Event, Promos, & Artwork!

Alchemical Revolution releases on January 26, so let’s get ready with a few more spoilers. This time we got some cool character animations and art for Arisanna, Diana, and Tonoris, and their regalia cards. I am excited because what I love the art I’ve seen so far, and there are some nifty new mechanics. Make sure you read my previous post where I talk about the new classes and elements coming with the expansion. 

If you enjoy these updates, make sure you leave a like, comment, follow, and share this with your friends. If you get any Grand Archive Product, get it over at TCG Player!

Launch Kits

If you’re ineterested in jumping into Grand Archive, check with your LGS to see if they’ll be holding any Launch events for Alchemical Revolutions. Stores who have ordered product get special launch kits to help onboard new players. The kids include: 

  • 8 Demo kits (16 Demo Decks)
  • Stamped Foil Promos of the Regalia Items (You can get non-foil versions from starter decks
  • Holographic Poster
  • Demo Playmat

I love that they do this for stores to get new players in, I hope theres some active Grand Archive action near you. 


Booster Box

Only 27,000 1st Edition Alchemical Revolution booster boxes will be printed, so get yours fast! Check with your LGS to see if they have any available, but TCG Player has a few for $110 (including shipping).


Arisanna, Herbalist Prodigy


Diana, Deadly Duelist


Tonoris, Lone Mercenary


Dahlia, Idyllic Dreamer

Digimon Seekers Chapter 4-4: Phase 3

I release my translations the Monday after the official release. Make sure you check out the original. If you enjoy this project, don’t forget to like, comment, follow, and share this with your friends!


The blast of energy connects with Ouryumon before it has a chance to react. Its twin blades drop as the wings on its back vanish. Ouryumon is sent plummeting towards the Gateway. Its body bounces once as it kicks up thick clouds of dust and debris. Yulin and her partner remain unconscious as the dust settles around them. Ouruyumon glows a sickly yellow as it dedigivolves into Ryudamon.

Dorugoramon looks down at its opponent and reverts Dorumon. “The Digicore is intact,” It says as Kosuke’s hologram appears beside it.

There’s a glimpse of sadness in his expression as he looks down at his old friend.

“I know you can’t hear me, but I’m going to restrain you,” Kosuke says as he pulls up a program that restrains Ryudamon. The program wouldn’t allow anyone to control Ryudamon as long as they were mindlinked, but it wouldn’t prevent it from moving. Kosuke lets out a loud sigh. “I’m sorry, but this was the only way.”

Kosuke turns an unremorseful gaze towards the battlefield. “Phase two is complete. Commence phase three,” he commands.

“Copy that! Note mindlink uptime is higher than anticipated, but still with in acceptable perameter,” Dorumon responds.

“Yulin is a tough girl,” Kosuke replies flatly.

“Indeed,” Dorumon responds, his gaze fixed on the restrained Ryudamon.

Kosuke opens up his coms. “You still alive Marvin?”

“Barely,” came in a shaky reply. “Looks like we’ve got plenty of time though.”

“Status report,”

“The DigiPolice’s biggest weapon is out of commission, Eiji was able to take out the two Hi-Commandramon. We’ve knocked out a third of the police force. The Wall Slum Digimon are still going strong, but it looks like the code crackers fighting the Gatekeepers are loosing steam.”

“The turning point’s approaching,” Dorumon says gravely. They couldn’t risk the battle shifting against them. Not when they were so close.

“Right then,” Kosuke says suddenly. “Time for the main event.”

Dorumon nods. “Marvin, bring Eiji over here.”

“On it boss. I’ll get ’em there without a single scratch!”

“If you’re gunna use it, now would be the time,” Kosuke adds.

“You don’t even gotta ask,” Marvin replies as he activates a tool from his console. Suddenly, a guttural unearthly groan floods the airways.


Satsuki grits her teeth as she watches over the battlefield. A third of her force was gone along with the two strongest mindlinkers and the captain.

“That damn Eiji,” she growls. “This wasn’t in the notes…” Her voice trails. Their intel had placed Eiji and his partner only at Champion level. It frustrated Stasuki to know that their intel was wrong. He had jumped a level since they last fought, and now he was…her level. Regret fills her as she thinks about their first encounter. Satsuki clenches her fists tightly. “I should have taken him out when I had a chance.”

“Squad leader,” a voice breaks her trance.

“Go ahead.” She shakes off the frustration and regains her focus.

“Orders?”

“Left flank, retreat and regroup with the remaining forces. Right flank and center, take care of the Gatekeepers. Everyone retreat after regrouping.”

“But..”

“That’s an order,” she commands, cutting off incoming protests. Yulin had given her command of the Police with the condition she wouldn’t push Numemon past champion, and they would retreat if Yulin lost.

“But the Captain?”

“I know!” Satsuki shouts as the rage continues to bubble within her. “There’s no other choice.” The Sons of Chaos had the upper hand. Fighting any longer would end in defeat.

“Tachibana, Sakurada, can you move?”

“Yeah”

“Good. I need you to retreat for now. I’ll cover you.”

“But…”

“It’s an order, not an invitation. Get moving!” Satsuki barks.

“Yes Mam!” They respond as they begin limping away toward the Cargodramon. She watches as the rest of her battered forces make their make their retreat.

“Right then, where did Eiji go?” She says as she switches coms. “Seals one come in.”

“We’ve got eyes on Tartarus. It looks like they’re getting ready for their next move.”

“Keep watching, but retreat the second things get hot.”


Marvin joins Kosuke and the others with Eiji hidden. “Alright, I brought the kid. Now if you don’t need me, I need to get going. I better take advantage while the Police are retreating.”

“You’ve done enough. Thanks. Where are you off to?”

“Gotta pick up my kid from school.”

“Right, right! You better hurry then. I’m sorry to take up so much of your day.”

“It’s fine, now I got a cool story to tell them when they’re older!” Marvin chuckles.

“I’m glad you see it that way.”

“Catch you later!” Marvin says as he and his Digimon leave.

“Are they really reatreating?” Eiji asks as his hologram appears next to Loogamon.

“They’re probably just following orders.” Tartarus responds.

Eiji turns to the unconscious Ryudamon. “Are they all right?” He sounds concerned as he examines the restraints.

“They’re just unconscious. The DigiCore is still intact. I just put them in restraints for their safety.”

“So what now?” Loogamon asks.

“Now we crack the gateway,” Kosuke says with a smile.

“We’re going to use the old interfaces on the prototype Digimon to open the gate.” Dorumon adds.

“Old interfaces?” Eiji asks, puzzled by the explanation.

“Oh? I thought the professor would have told you.” Dorumon asks, taken aback.

Eiji and Loogamon shake their heads for a moment before Eiji gets an idea. “Wait! The thing on their foreheads!” Eiji exclaims suddenly, pointing at Loogamon’s forehead.

Dorumon smiles, “Exactly! Digimon with those interfaces are known as prototype Digimon. We’re going to use them to access the backdoor that leads to the depths.”

“We’ll slip through where the system administrator can’t see,” Kosuke adds.

“Damn Loogamon, that means your forehead holds some sort of legendary power! I always knew you were incredible buddy.”

“I don’t need you to tell me I’m incredible,” Loogamon responds as its tail wags furiously behind it.

“So what do we have to do?” Eiji asks excitedly.

“You don’t need to do anything.”

“Sorry?”

“Tartarus will take care of the Gateway. The Prototype Digimon act as intermediaries while the cracking occurs.”

“That makes sense,” Loogamon says as he looks at the still-unconscious Rydamon.

“Well if you only need Loogamon’s interface, what should I do?” Eiji asks, feeling lost. Loogamon and Dorumon exchange a nervous glance.

“Pray.”


Loogamon, Dorumon, and the restrained Ryudamon form a triangle around Kosuke.

“Alright, time to move into phase three,” Kosuke announces. “Once we start the process, there’s no cancelling. Loogamon and Dorumon won’t be able to move while the Gateway is being cracked. We’re counting on the rest of the Sons of Chaos to see us through.”

“Yes sir!” comes the resounding response from the remaining members.

Kosuke starts typing quick commands on his console. “I hope this thing of yours works Marvin.”

Suddenly, the ground begins to shake as violently. The Sons of Choas close their ranks and brace for an attack as a gigantic dragon appears over them. The beast is completely metallic, with thick crimson armor covering its body. Large metal talons flex as its tail waves wildly behind it.

‘Is that a Machinedramon?” Eiji asks.

“No, but similar,” Loogamon adds.

“You’ve seen this thing before?”

“I recognize that red armor anywhere…That’s Chaosdramon.”

HYPER INFINTY CANNON!

Two red-hot beams of energy fly through the air and melt away swarms of Gatekeepers. The sky around them fills with explosions.

“A mega? Who can even pilot a Mega like that? Eiji asks stunned.

“It’s a bot,” Tartarus says.

“What? No one is controlling it?!”

Chaosdramon lets out a roar. Eiji marvels at the sheer unmanned destructive power before him.

“No one would be able to mindlink with that.” Kosuke adds finally.

“Wait what about the Wall Slum Digimon.” Eiji asks suddenly. His voice filled with genuine concern.

“I told them to leave the moment things got dicey. None of the are risking their lives if there’s no benefit,” Loogamon responds.

“We’re on the clock,” Dorumon says suddenly.

“Right.” Kosuke opens up his terminal and begins typing at it furiously. He glimpses at the unconscious Ryudamon. “Sorry Yulin. I need to borrow you for a bit.” He stops typing to take a deep breath before hitting his final command:

Crack Gateway.

Grand Archive: Alchemical Revolution Releases January 26th

Alchemical Revolution 1st edition releases on January 26th, so don’t forget to put in your preorders. 27,000 1st edition boxes and 2,500 starter deck displays have been printed for this run. The 1st edition booster boxes won’t be reprinted and the starter decks might, so make sure you put in your preorder. Always support your LGS, but you can pick them up on TCG Player.

If you like anime, you are going to want to look into Grand Archive. I love the art, and this upcoming set looks amazing. Alchemical Revolution will include 214 movie cards and 227 foil variations. The set will introduce three new classes (Guardians, Cleric, and Ranger), three new elements (Neos, Astra, and Umbra), and three new starter decks (Arisanna, Diana, and Tonoris). I’ll be doing a deeper dive on the set in a future post, so stay tuned for that. 

Booster Boxes will MSRP for $107.99, individual starter decks for $14.99, and you can pick up the starter deck displays for $134.99. You can pick up booster boxes close to MSRP ($110 including shipping) on TCG Player, but I would look for decks elsewhere. Currently they are out of stock, but you can keep checking to see if they go up after release. I’ll leave links just in case.

The best way to start is to check to see if your LGS will be holding any events for the release. There is also official print & play support for those of you who want to try it first, and an active discord for when you get hooked. I for one can’t wait to see more of the set because what I’ve seen so far has my hyped.

If you enjoy these updates, please leave a like, comment, follow, and share this with your friends.

Digimon Seekers Chapter 4-3: Kosuke’s Plan

I know this one is late but the new year messed up my schedule. Make sure you check out the original. If you enjoy this project, don’t forget to like, comment, follow, and share this with your friends!


Character design/illustration illustrator: malo

The air smells like burning exhaust. Smoke rises around Soloogarmon as white-hot flames erupt from the generators on its shoulders. It grips its mace tightly as it watches the police Digimon before it. It can’t help but smirk as they tense up in preparation. 

“I got a bit of my memory back,” Soloogarmon whispers.

“Yeah?” Eiji lets out a sigh of relief, seeing they are still in control. 

“Yep!” Soloogarmon takes a deep breath. “I’m burning everything!” It bellows as a menacing grimace creeps across its face. The generators burn brightly, releasing a high-pitched whir as they continue to gather energy. Before the Hi-Commandramon can react, Soloogarmon vanishes. It leaves behind a swirl of smoke in its place. Suddenly, one of Hi-Commandramon’s shields begins to buckle and break under the weight of the mace. Soloogarmon stands at the other end of the impact. Its grin widens with each new crack.

“AWWOOOOOO!” Saloogarmon lets out a howl that rattles the shattered armor. Flames begin to spill from its maw.

ERUPTION HOWL

Torrents of red-hot hellfire melt effortlessly through the armor, leaving the Hi-Commandramon defenseless. It shrinks away from the heat as the other shield fruitlessly appears in feeble retaliation. The shield shrivels into a burning husk of debris. The two police Digimon spring into a defensive stance, and take careful aim in retaliation. Both grenade launchers empty furiously as twelve grenades find their target. Soloogarmon explodes into flames and vanishes behind its veil.

The flames vanish in an instant, revealing an unscathed Saloogarmon. Magical flames move around it in a protective aura. Soloormon smirks. “Is that it?” The Hi-Commandramon become visibly shaken.

“Careful, you’re taking damage,” Eiji says as he watches the monitors flash with warning.

“It’s all part of the plan!” It grips Vanargand tightly and readies for another attack. The Hi-Commandramon lift their batons for another attack. “No more games Eiji. Let’s burn ’em!”

 “Their mindlinkers too. Don’t wreck their Digicores!” Eiji pleas. 

“Don’t worry. They’re tough. They’re not gonna die.” Before Eiji can respond, Saloogarmon takes off into the air. A shockwave of energy explodes behind it. It lifts Vanargand

Skoll Rage!


The fight between the two legendary dragons rages furiously over the gateway. The sudden flash from Loogarmon’s evolution forces them to pause as they shield their eyes from the blinding illumination.

Yulin looks down towards the source and watches as the humanoid wolf tears through her strongest officers. With one mighty blow, it leaves the pair unconscious. Yulin grinds her teeth in frustration as she watches the unknown code cracker make a mockery of her and her unit. Something about the code cracker seems familiar. She ponders for a moment. “Is that Eiji Nagasumi?”

Kosuke chuckles, “He really did it. Isn’t he awesome?”

Yulin watches as her opponent’s attention drifts for a moment. She readies for an attack. “I’ll just have to deal with him after!”

Dorugoramon wags its finger. “None of that,” Kosuke responds. “I need both of you for this next bit.”

“What bit?”

“Don’t you see?” He shouts ecstatically as his Digimon raises his arms wide towards the sea of networks above them. “Three ultimate Digimon, each with the three key attribute. Data, vaccine, virus! We’re all here!”

Yulin tries to piece together the words but struggles to follow Kosuke’s thoughts. “What are you plotting?”

Tartarus turns to Yulin. “I’m not plotting anything. I’m just finishing what we started.”

Suddenly, it clicks. The pain and anguish Kosuke carried with him all these years could no longer be contained. The chaos of Kosuke’s obsession erupts all around her, and all she can feel is sorrow.

 “Unlike you,” Kosuke continues. “I haven’t forgotten about Saya.”

His words cut Yulin deeply.

“I don’t blame you.” He continues. “Forgetting was the only way you could move forward. Isn’t that why you became a cop? To prevent others from going DMIA? Is this,” Koske motions to the chaos around him, “Your penance?”

“Don’t you dare talk to me like you still know me!” She snaps.

Kosuke smiles through his Digimon. “I know you better than anyone Yulin. But have it your way. Today’s the day we put an end to this chapter. I’m going to save Saya Yulin. I’m going to bring her back.”

“And how the hell do you plan to do that?”

“With an old relic of the Digital World. It sits down in the depths of the Digital World. It has the power to fix everything, and I am going to be the one to get it!” Dorugoramon begins to glow bright with energy as it charges an attack.

“Ouryumon!” Yulin shouts. Ouryumon begins redies its blades and begins to glow with its own aura.

“I think this counts as police brutality,” Kosuke snides.

“Some situation need a little force.”

“I haven’t done anything wrong. What happened to innocent until proven guilty?”

“That doesn’t work here…” Her words trail as she becomes filled with rage. Ouryumon crosses its blades and charges the silver dragon. Before Dorugoramon can react, the two swords plunge into Dorugoramon’s neck. “I’ll be the one who saves Saya!” Yulin snarls. 

Dorugoramon shrieks in pain, and Yulin catches a glimpse of its fear. She freezes as she remembers shes a cop. Dorugoramon smirks and takes advantage of the distraction. It grabs Ouryumon’s arms and pulls the blades out. They leave behind shallow wounds. 

“You lost Yulin. This is all going according to plan.”

“Dammit Kosuke!”

“Like I said, I know you better than anyone.”

Dorugoramon delivers a fierce kick that sends Ouryumon flying back, creating space between the two dragons. Dorugoramon launches itself forward, turning into pure destructive energy.

BRAVE METAL! 

Back the Survival Horror TTRPG Eldritch Automata on Kickstarter!

Eldritch Automata just went live on Kickstarter and has already made 13k on the first day. There is still a bit to go before they get to their $65k goal, so go back if you’re looking for a horrific mech tabletop RPG.

If you enjoy these updates, please leave a like, comment, follow, and share this with your friends.

Story

The world is overrun by unspeakable horrors that have left humanity hanging by its last tread. Those unfortunate to survive must face off against the ever-present threat of bloodthirsty eldritch abominations and nightmares. Hope sits on the shoulders of those few in the world who can pilot the mighty Automata, giant mechs that appeared at the start of the calamity. Piloting the Automata is no easy feat. Pilots must be of strong resolve, because the pressures of responsibility, the strain of piloting the Automata, and the constant threat from monsters and other survivors constantly eat away at their morale. 

The world of Eldritch Automata is no easy picnic. Do you have what it takes to survive? 

What is Eldritch Automata

Eldritch Automata is a survival horror TTRPG that uses the award-winning Year Zero Engine. I’ve played a few games that use the Year Zero Engine, and love it so far. It’s easy to pick up, and not an impossible transition from D&D. What makes Eldritch Automata unique is the giant mechs, Automata. I am very curious to see how the Mech and Kaiju fights work, especially when players have to worry about their morale. I bet it not only makes for fun roleplay, but will also make things tense and exciting. 

Kickstarter also mentions that there will be a focus on a social aspect where players need to navigate different factions, worry about treacherous factions, and form different alliances. I already have some cool ideas for roleplay, and I am excited. 

The rulebook will be about 400 pages long and include accessories, depending on the tier you support and what stretch goals get reached. 

If you’re looking for a horror survival game with the potential for epic kaiju battles, go back the Eldritch Automata Kickstarter today! The campaign is live until February 1st, and the product plans to ship in August. 

Kickstarter Levels

Civilian (Digital Edition) – $30

  • Digital copy of core rule book
  • All Stretch Goals

Manufactured (Digital Bundle) – $45

  • Digital copy of core rule book
  • Digital copy of the starter set
  • All Stretch Goals

Pilot (Core Rulebook) – $55

  • Digital copy of core rule book
  • Physical copy of the core rulebook
  • All Stretch Goals

Automata (Physical Bundle) – $70

  • Digital copy of core rule book
  • Digital copy of the starter set
  • Physical copy of core rule book
  • Physical copy of the starter set
  • All Stretch Goals

Horror (Physical Bundle) – $100

  • Digital copy of core rule book
  • Digital copy of the starter set
  • Physical copy of core rule book
  • Physical copy of the starter set
  • Game Master screen
  • Equipment and Armor Cards
  • Horror Dossier Pack
  • All Stretch Goals

Higher Levels get you more goodies!