Tag Archives: action

Digimon Seekers Chapter 3-12: Raiding the Gateway

I know this is late, but work has been crazy. Make sure you always support the original. If you enjoy this project, please leave me a like, comment, follow, and share this with your friends. Thank you for reading!


Satsuki’s call sounded serious. Yulin rushes out of the Ryusenji’s lab and makes her way back to the station. The station is a plain glass building with the department’s logo displayed on one side. The words Denrin Police Station are printed clearly over the entrance. There is an eerie calmness that hangs over the station as her boot heels echo off the concrete steps.

Once through the glass doors, Yulin is greeted by the cacophony of chaos that fills the building. Alarms blare around her as she pushes her way through the hurried officers. They stop to greet her respectfully before returning to their panic.

Satsuki hurries to meet her in the middle of it all. She dresses in her casually altered uniform and smiles as she joins the captain’s hurried steps. “Nice of you to join us Captain,” she says playfully.

“What’s going on?” Yulin asks as they enter her office. Only a few cabinets and a big wooden desk fill the office. On her desk, there are a few neat stacks of paperwork and a computer that waits idly. She makes her way to her seat as the door closes behind them. The sounds of the chaos outside become muffled behind the small fogged glass that decorates the door.

“We’re picking up a large-scale Code Cracker activity in the Wall Slums.” Satsuki stands attentively in front of the captain’s desk. She holds onto a tablet.

“How large? “

“Maybe 200 or so.”

“Have they made contact? What do they want? Who’s leading them?”

“I’ll give you a guess,” Satsuki says as she hands her the tablet. Yulin plays the video that had been sitting idle on the screen. The words “Sons of Chaos” appear briefly as the video cuts to a chorus singing.

“I should have known…Fucking Tartarus…” Yulin grumbles. She watches as hundreds of Digimon storm through the slums. One figure catches her eye. “Dorumon?” Yulin gasps.

“We’re headed to the depths!” Tartarus’ voice carries through the madness.

“Dammit Kosuke…” Her voice trails off as she becomes lost in the video. Yulin jolts up suddenly as she is hit with a sudden realization. “They’re going for the Gateway!”

Satsuki nods her head. “It’s a mad dash to the center of the slums. Most of them are bots running simple commands, but there are a few high ranking crackers in the mix to make things…interesteing.”

Yulin slams her fist on her desk and shouts “Dumbass!”

The sudden outburst shakes Satsuki. “I’m sorr..,”

Yulin raises her hand to cut her off. “Not you. Its these dumbass Code Crackers! They’re messing with things they don’t understand.” Yulin becomes visibly frustrated. “Do we have a recon team on the ground?”

“Of course! “I’ll bring them up now.” Satsuki taps a few commands on the tablet. A virtual monitor appears behind her and begins playing footage of the wall slums. “Seasldramon, this is HQ, what’s your status?”

Sealsdramon digimon card game digimon seekers

“Copy that. This is Seals leader. It’s a warzone out here. The Code Crackers are clashing with the Gatekeepers.”

“Can you confirm this is a SoC attack?”

“No confirmed SoC units present, but it seems that Slum Digimon are also on the move.”

“What?” Yulin takes a closer look at the footage. She can make out groups of Digimon that Code Crackers hardly use rushing the Gateway.

Yulin raises her Digimon Linker and taps on the screen. “You seeing this Ryudamon?”

Ryudamon’s hologram suddenly appears in the space next to Yulin. “Indeed,” it responds as it watches the video.

“Are they being coerced?” Yulin asks.

“Not all of them. Some of them are helping the humans out of their own accord. Some of those Digimon just want to go home to the other side. There are also Digimon that respect Dorumon and see it as their leader. It wouldn’t be hard for them to rally the slums for their cause.”

Yulin’s eyes widen as she listens to the explanation. “Dammit!” she grumbles as she switches to the emergency channel.

“We have reason to believe that the Sons of Chaos are inciting this attack on the Gateway under the orders of their leader, Tartarus. They are planning to crack the Gateway and gain access to the depths. This will cause irreparable damage to the Digital World should they succeed. We must do everything in our power to stop this attack and bring them to justice. All officers, prepare for immediate dispatch. Equipment type D!”

“Ooo, the new stuff!” A mischievous grin creeps up Sastuki’s face.

“All A Rank units and above, mindlink prior to departure. All Cargodramon, even those in maintaince are to be deployed.” Yulin turns to a giddy-looking Satsuki. “That includes you Satsuki.”

Satsuki stands tall and salutes. “Copy that!” she replies as she hurries out of the office to her desk.

“If anyone sees Tararus out there, contact me immediately. Do not engage!” Yulin sits back at her desk. “You can’t win Kosuke,” she mutters to herself as she engages her Mindlink.


The mountain of debris and junk data that looms over the center of the Wall Slum had become a warzone. Hordes of cyborg-type Digimon flood towards the center, fighting off the swarms of Gatekeepers. The air fills with smoke and explosions. Laughter and playful banter escape from amongst the chaos. To most of the Code Crackers in the Frey, this was just a game.

Hight above the battlefield, in the skeleton of an old rotting building, Marvin watches with a grin. “Magnificent,” he as the glow of explosions lit up the sky.

Dorumon walks up next to Marvin. “Wall Slum mobilization is higher than anticipated.”

“It’s all thanks to Loogamon,” Tartarus replies as he admires the scenes below.

“Can you hear me Eiji? Loogamon?”

“Tartarus?”

“You did good kid. Where are you now?”

“Were still on the subway.”

“We’re almost at the last stop. We’ll take off running from there,” Loogamon adds.

“Move quickly. We have to keep this momentum for this to work.”

“Understood.” Eiji replies.

“Just so you know, the 9th District Digimon will quit when they feel like it.” Loogamon warns.

“That’s fair. We can’t control them all, but there should be enough to get the job done,” Tartarus replies.

“It’s getting hard to hear..chat.”

“Leave your admin channel open. I’ll be in touch,” Koske commands as he ends the call.

“Sir! We have a problem!” A panicked voice reaches through the radio.

“What is it?”

“The DigiPolice!” the voice shouts. A squad of Cargodramon suddenly appear over the concrete horizon of the Wall Slum. “They’re here!”

Character design/illustration illustrator: malo

“It’s about time,” Kosuke says as he watches the incoming Cargodramon. He pets Dorumon on its head. “Thank you for everything.”

“Hm?” Dorumon asks, his eyes glued to the battlefield.

“This is it Dorumon. Are you ready?”

Dorumon nods and points at the Cargodramon. “They’re looking for something.”

Kosuke smiles. “Yeah. Us. Let’s go say hi.”

I’ll see you soon Saya. 

Skybreakers is fine for what it is

I was sent Skybreakers for free as a review code. While I am very grateful for the opportunity, I will not let it sway my opinions. This will be my honest review. If you enjoy my reviews, make sure you leave a like, comment, follow, and share this with your friends. You can also always buy me coffee. 

Skybreakers is an action-packed roguelike available now on Steam. It has cool flavor, cooler art, and a solid gameplay loop. Players must survive against waves of enemies and the occasional boss. There is a story, but you’re mainly playing this game for the combat. 

Players have access to four playable heroes, three of which need to be unlocked. Each character has its unique flavor and playstyle, and I enjoyed them all. Some of them need a few upgrades before they get fun, but I have no overwhelming complaints. Between each round, players can purchase upgrades with resources they earn throughout the round. These upgrades are determined by RNG, but I felt that the RNG is fair. The top-down style makes the game feel like a MOBA but with a focus on combat. Combat is simplified to movement, a basic attack, a special attack, and whatever effects you pick up along the run. 

Skybreakers gets busy with its effects, but it never gets overwhelming or confusing. As simple as this game may seem, there is still some thought involved when it comes to upgrading a hero and moving them through combat. You won’t need to look up guides or keep a notebook, but it won’t be mindless either. 

I enjoyed Skybreakers, but it definitely isn’t something that I can play for too long. While the game is fun, combat gets repetitive after a couple of runs. The RNG heroes give the game some replayability, but they aren’t enough to make this anybody’s main game. You’ll get $9 of fun from this game, shelve it, and either forget you own it or pull it out when you need it. If you’re looking for something simple and fun that doesn’t require much commitment, Skybreakers is a solid choice. 

You can pick up Skybreakers on Steam for $8.99.

Tevi: The cute metroidvania game that almost could

I was sent Tevi as a review code. While I am very grateful for the opportunity, I won’t let it sway my opinions. This will be my honest review. If you enjoy my reviews, please leave a like, comment, follow, and share this with your friends. You can also always buy me coffee.

Tevi is a cute bullet hell Metroidvania releasing on Steam later today, but you can try out the demo in the meantime. You play as Tevi as she fights her way through intricate dungeons in search of ancient tech.

If nothing else, Tevi will be one of the cutest games you’ll play this year. I am a huge fan of the art and ethics, but the story didn’t do enough to hook me. I found the story a bit generic as it spent more time hitting certain anime tropes than developing an interesting story. There is voice acting, which is nice, but it is much more efficient to read through the cut scenes. If you aren’t already skipping them.

The main draw to this game should be the gameplay. The game runs great, and the gameplay has a retro vibe that I enjoyed until the novelty wore off. The game starts to feel repetitive after a bit, even when new bosses and skills are introduced to shake things up. I like how the game slowly introduces new combos and abilities as you progress through the game. It makes progression feel more fluid and manageable.

Combat is simple, but it has its charm. After memorizing enemy patterns, this turns into your traditional Metroidvania with the occasional boss to mix things up. Bosses are unique in flavor and strategy, and they never felt unwinnable. I played the game on Normal difficulty and found it too easy, but the game offers an easy way to change the difficulty in game when you need to. 

Honestly, I am somewhat in the middle when it comes to Tevi. While I enjoyed the casual retro vibe, the pacing of the combat, and the cute aesthetic, this isn’t a game I can spend too much time on. I certainly wouldn’t finish the game if I bought it with my own money. The problem with Tevi is that if you don’t care about the aesthetic, there are simply better options. Even then, I would wait for a sale and play something like Frontier Hunter: Erza’s Wheel of Fortune if you want to play some good Waifuvania, or Nocturnal for something more serious. Don’t get me wrong, the game isn’t bad, but you have better options.

You can pick up Tevi on Steam later today. There is also a physical collectors edition available for $106.39 on the official website. 

The Collectors edition includes:

  • Original Soundtrack SteelBook x1 (4 discs with a total of 72 tracks)
  • Enamel Pin x1
  • Art Board (Shikishi) x1
  • Astral Gear Wireless Charger x1
  • Commemorative Number Card x1
  • Collecter Box x1

Digimon Seekers Chapter 3-10: Heart to Heart

I know this is late, but work has been crazy. Make sure you always support the original. If you enjoy this project, please leave me a like, comment, follow, and share this with your friends. Thank you for reading!


Eiji walks out of the shower wearing clean clothes. The stream empties into the room. He smiles as the sound of Loogamon’s voice carries over the bathroom fan behind him. Eiji walks into the living room and finds Tartarus sitting across from Loogamon.

“Thanks for sticking around…” Eiji makes out before tripping over a pile of clothes on the floor. Worry and disgust creep into his expression as he looks over the mess in his apartment. “Sorry about the mess…It’s been a ..week.” He scrubs his hair dry before making his way to his guest.

Tartarus gives Eiji a sympathetic smile. “Don’t worry, my place looks the same. I’m sorry I barged in unannounced.”

Eiji shakes his head. “Not at all…er…Who are you again?”

The man smirks as he takes a sip of his coffee. “They call me Tartarus.”

Eiji bows, “I am Eiji Nagasumi. Nice to meet you.”

“The pleasure is mine and..Dorumon’s”. Tartarus raises his wrist to press a button on his Digimon Linker. A small purple-winged fox appears next to the man. Dorumon’s wings flap gently as it floats next to his partner. The gem on its forehead glimmers in the apartment’s dim light.

“It’s the raggedy Digimon from the Wall Slums,” Loogamon barks.

“My name isn’t Raggedy, its Dorumon!”

“This is my friend and partner,” Tartarus adds.

“Wait… You’re the interviewer?!” Eiji exclaims, putting the pieces together.

Tartarus nods.

Character design/illustration illustrator: malo

“I don’t understand…Why would you be the one to oversee the tests? Unless…You already knew about my deal with Ryusenji.”

Dorumon lets out a chuckle. “Marvin was right. You look dumb, but you’re observant.”

“Wait..What?”

“It’s the raggedy Digimon from the Wall Slums,” Loogamon barks.

“My name isn’t Raggedy, its Dorumon!”

“This is my friend and partner,” Tartarus adds.

“Wait… You’re the interviewer?!” Eiji exclaims, putting the pieces together.

Tartarus nods.

“I don’t understand…Why would you be the one to oversee the tests? Unless…You already knew about my deal with Ryusenji.”

Dorumon lets out a chuckle. “Marvin was right. You look dumb, but you’re observant.”

“Wait. What did…”

“We know Ryusenji sent you to spy on us,” Dorumon interrupts. “We’ve always known.”

“And you let us join anyway?” Eiji asks, unsure where to turn his attention.

Dorumon shrugs. “We needed your skills. Besides, you saved Marvin’s life. Thanks for that by the way.”

Eiji stares blankly at the Digimon. “Yeah, no problem…”

“So you can be polite,” Loogamon adds, mocking the fox.

Dorumon ignores Loogamon. “We knew we could trust you because the professor trusts you.”

“I didn’t know the professor had that much pull with the Sons of Chaos.” Eiji opens his energy drink and takes a sip. The cool liquid soothes his throat as it goes down. Eiji suddenly remembers something. “So what were you planning to do with the Machinedramon?”

Tartarus sets his coffee down and clears his throat. “I guess it’s my turn,” he mutters. The change in tone catches Eiji off guard. “It’s a story that now involves the two of you…”

“Wait, so we’re just part of your plan?” Eiji asks.

“It’s a little more complicated than that. There are a lot of moving parts. A lot of unplanned…complications.

“I don’t care what your plan is, Eiji and I are saving Leon and Pulsemon,” Loogamon barks suddenly.

“That’s why I am here. But…we’re the ones who sent you after Leon in the first place.”

“Yeah but…” Eiji begins to tear up. “Leon is DMIA because of my mistakes. No one deserves that.”

“Then we want the same things,” Duromon chimes in. Eiji eyes the pair suspiciously. They were hiding something, but Eiji couldn’t make out what. “Tartarus started the Sons of Choas to help those who went DMIA.”

The words trigger something in Eiji. He turns to Tartarus. “Earlier you told me you knew how it felt to lose someone. I thought you’ve never lost anyone during a mission?”

“Well, he…” Dorumon starts, but Tartarus raises his hand to stop the explanation.

“That’s a misunderstanding,” Tartarus pauses to let out a long sigh. “I was the first person to ever lose someone in the Digital world…Bit I’m never making that mistake again!” Tartarus speaks with reassuring conviction.

The small apartment remains quiet for a few moments as Eiji struggles to find a response. Curiosity gets the better of him. “How did it happen?”

Drakantos November Dev Log: Hero Teaser, Mounts, and Pets!

The Drakantos November Dev Log is out, and there are some exciting updates that we need to look at. There was a hero teaser, mount updates, and more pets! Make sure you read the official post for the complete update, and join the Discord to stay up-to-date on this promising-looking indie MMO.

Don’t forget to add Drakantos to wishlist on Steam. The game just hit 100k wishlists, but we can do better! This game looks like a lot of fun and will be free to play. It won’t hurt to try it out. I’ll keep following the game closely in the hopes that there will be some sort of beta soon.

Check out my previous post for more context. If you enjoy these updates, make sure you like, comment, follow, and share this with your friends.


Paladin Errant: Zeugladius

Zeugladius gameplay has been teased, and you are going to want to check it out if you like playing tanky characters. His backstory is also up on Discord, so make sure you give it a read. You’ll also get a chance to vote on the next reveal when that becomes available. I am enjoying the lore and can’t wait to dive into the full story.

The devs have made a channell for the game’s heroes for all the lore, art, and animation that gets teased and revealed.


Screenshots and Gifs

There have been updates to quests, assests, and systems which is always good to hear, but we also got some pretty cool screenshots. I might be a little biased, but this game looks so cool. I love the retro vibe it gives off, but there is enough of a modern twist to help it stand out.

Last dev log we learned that we are getting mounts, here we see a nice variety of options. There is also a day and night cycle which is always nice to see. Most importantly, the city and environment look amazing. I am a sucker for good pixel art games, and this is definitely matching my vibe.

We got to see some more animation, and this wyvern looks sick! I love the way it crawls out of the ground and leaves that hole. The way it catches fire and takes flight is amazing. Small details like the flames and ember it releases as it flaps make the beast look even more menacing. I can’t wait to see what they do with the bosses. I wonder if we can ride it?


Pets!

It wouldn’t be an MMO without pets, and we got the cutest little skeleton teased. I am all for pets, and if they are easy to collect, I am here for it. I am sure some of the cooler ones will be locked behind a paywall, but I can’t blame them for trying to make money.

Worldless: A minimilistic but Beautiful RPG Platformer

I was sent Worldless as a review code. While I am very grateful for the opportunity, I won’t let it sway my opinions. This will be my honest review. If you enjoy my reviews or any of my other content, leave a like, comment, follow, and share this with your friends. You can also always buy me coffee. 

Worldless is a minimalistic 2D platformer with unique turn-based RPG combat. You can pick it up on Switch, PlayStation, or Xbox on November 21st, but you can pick it up now on Steam. 

In a newly formed universe, the forces within it fight to establish order. You’ve awoken in this fight and must brave through this conflict to find your place within it. What secrets will you uncover?

This game is one of the most beautiful experiences I’ve had with a game this year. I love the minimalistic artwork, the vibrant world design, and the atmospheric soundtrack. It is so cool to watch the world change around your character as you move through your adventure. I can recommend this game on looks alone, but the gameplay is also fun. 

Worldless’ gameplay is split into two parts: platforming and combat. I am an awful platformer, but the platforming is manageable. I found the experience rather soothing, especially when paired with everything that makes the game so beautiful. 

Combat is where most of the challenge lies. The combat system is a unique turn-based system you need to experience at least once. Worldless is a lot more involved than your traditional turn-based RPG. On a player’s turn, you can choose between a combination of magic and physical attacks. On an enemy’s turn, you must time your blocks to mitigate damage. Each enemy feels unique, and the game does a fantastic job of providing visual cues to help players time their blocks and figure out weaknesses. You’ll pick upgrades along the way that will give you access to new abilities and powerups, but I never felt like they made the encounters too easy. While some of them are easy, it was so satisfying to beat an enemy that was giving me trouble. 

I got to play an early version of Worldless at GDC and have been excited to play it since. I am pleased to write that I was not disappointed by its release. The game can be a relaxing good time, but there is enough of a challenge to keep things engaging. If you are looking for something different and beautiful to add to your collection, go check out Worldless. You can pick it up for $19.99 on Switch, PlayStation, Xbox and PC. There are also demos available for PC and Xbox if you need more convincing. 

The Foglands Review: the VR Roguelike That Fails to Deliver

I was sent The Foglands as a review code. While I am very grateful for the opportunity, this will be my honest review. If you enjoy my reviews, make sure you leave a like, comment, follow, and share this with your friends. You can also always buy me coffee.

The Foglands is a western-themed action roguelike VR game out now for the Meta Quest and PlayStation, and will be coming to Steam next year. 

A toxic gas now ravages the world, forcing the few remaining survivors to live underground. A brave few must brave the foglands and its dangers to run supplies for these settlements. You must go out on one of these missions, but can you make it back before the fog swallows you whole? 

This game is awful, don’t waste your time or money on it. It’s been a while since I’ve given up on a game, but The Foglands managed to break me. This game looks and feels generic and unfinished. While the concept and pitch are interesting, the execution lacks everything that would make this game playable. Levels are poorly designed, combat is slow and dull, and the game is broken and unplayable. I got to a point in the game where the game broke, and the only way to fix it was to start over. I didn’t have it in me. 

As far as VR games go, The Foglands is ugly and rushed. I don’t expect high-quality 4K graphics from a VR game on the Meta Quest 2, but I’ve played enough good-looking VR games to know when I am being cheated. Some assets were broken or missing, or walls that didn’t properly connect. This game is unstable, and I find it ridiculous that they charge $25 for something that clearly isn’t finished. 

I am not a snob. I could have excused the bugs and the ugliness if the game was fun and playable, but it isn’t. Players crawl the dungeon and fight monsters with pistols and improvised weapons like rocks or bottles until they die and do it all again. As they progress, they can unlock upgrades to make the runs easier. The problem with this loop is that combat is clunky and boring. There really is no reason to pick up this game when there are other games in this genre that do it better. 

The Foglands is a waste of time and money. It is clearly unfinished, and no amount of updates or added features is going to make it any more playable. You can pick it up now for the Meta Quest for $24.99 and PlayStation for $34.99, or wait for its release on Steam, but I wouldn’t bother. 

Haunted House: A Spooky Stealthy Roguelite Adventure

I was sent Haunted House as a review code. While I am very grateful for the opportunity, I will not let it sway my opinions. This will be an honest review of the game. If you enjoy my reviews, leave a like, comment, follow, and share this with your friends. If you want to show your support, you can always buy me coffee. 

Haunted House is a roguelite reimagining of the Atari classic of the same name out now for Xbox, Switch, PlayStation 5, and PC via Steam and Epic Games. 

Famous treasure hunter Zachary Graves has gone missing, and it is up to his niece to find him. Play as Lyn as she makes her way through a ghost-infested mansion in search of a way to bring him back. As Lyn, you’ll have to solve puzzles, sneak carefully, and occasionally fight to survive. Can you stay alive long enough to bring your uncle back? 

Haunted House has fantastic flavor. The isometric design and cartoonish art style give it its classic feeling flare, while the mechanics and atmosphere it creates make it appropriately creepy. Halloween may be over, but this is the perfect addition to any spooky playlist. 

If you are a fan of stealth games, you are going to want to look into Haunted House. Don’t let the game’s cutesy aesthetics fool you. This is an unforgiving roguelike, and you will die a lot. While this game does offer players ways to fight off the ghouls and ghosts that roam the manner, it is almost always better to tread lightly. This game is punishing if you try to fight through every encounter. Although I don’t have the patience for it, I found sneaking to be exciting and fun. 

Like most games in the genre, the Haunted House gameplay look is a bit repetitive. Players will explore the manor one room at a time while completing similar tasks. Between each round, players have a chance to buy the upgrades that will help them venture deeper into the castle. I enjoyed the repetition and found the gameplay loop rather relaxing. While the stress and fear of getting caught loomed with each playthrough, I had a lot of fun exploring the manor, completing each room, and getting farther each time. 

I enjoyed my time with Haunted Mansion, and recommend it even if it isn’t Halloween. It’s cute with an engaging gameplay loop and has a classic feel without feeling too old for the current generation. If you have kids, it is a solid inoffensive game to add to their collection. If you don’t have kids but are looking for a stealth game that isn’t too stressful, you’ll definitely get $20 of fun out of it. 

You can pick up Haunted House on Xbox, PlayStation, Switch, and PC via Steam and Epic Games for $19.99. 

Nintendo’s Indie World Showcase Review: My Top 5 Picks

Nintendo just had its Indie World Showcase, and there are a few titles to be excited for. I’ll be going over the five that stood out to me the most, not necessarily the best. Make sure you check out the full Showcase because there might be some hidden gems waiting for you.

If you enjoy these updates, please leave a like, comment, follow, and share this with your friends.


Howl

A curse has fallen onto the land, turning all who hear into blood-thirsty beasts. The world’s salvation falls on the hands of a deaf girl. Does she have what it takes to rid the world of this curse?

Howl is a turn-based strategy game coming to all major consoles. I fell in love with Howl the instant I saw it. Its art style has a classic fairy tale vibe that I adore, and the gameplay looks interesting. I recommend you check out the trailer to appreciate the concept.  

You can pick up Howl now on Steam and Switch for $14.99. There is a demo available for both systems for those interested. Howl will release on PlayStation 5, Xbox, and Epic Games on January 23rd, 2024. Don’t forget to add it to your wishlist.

I did receive my review copy, so make sure you stick around for that. I was honestly going to pick it up regardless because this game gives me Child of Light vibes, and I love that game. 


Planet of Lana

A strange force of alien robots has invaded the planet and has begun taking its inhabitants. It is up to Lana and her small cat companion Mui to brave the dangers of the wilderness and get her back. What secrets will this adventure unlock? Will Lana ever see her sister again?

I’ve reviewed Planet of Lana on my blog before, and I can’t stress how badly you need to play this game. It has beautiful art, a solid story, an amazing soundtrack, and some chill puzzle action. If you like puzzle adventure games, you need this game. Go read my full review if you want to know more. 

Planet of Lana is coming to Nintendo Switch and PlayStation 5 in the spring of next year, and trust me, it’s worth the wait. Make sure you wishlist it till then, or try the Steam demo in the meantime. 


Backpack Hero

Backpack Hero is a unique inventory management roguelike that has finally come to the switch. Brave the perilous procedurally generated dungeons with only what fits in your backpack. The road is dangerous, and you will die a lot, but it will be a heck of a ride. 

I’ve reviewed Backpack Hero before and loved every minute of it. The art is cute, but the gameplay is addicting. You’ll never have more fun managing your inventory. Check out my full review if you want to know more. 

Backpack Hero is out now for the Switch, and it is about time. This is the perfect game to play on the handheld. It’s fun, relaxing, and not a huge commitment. Although it might become one once you get hooked. You can pick Backpack Hero on the Switch for $19.99, but it is on sale now for $16.99 until November 21. Backpack Hero is also available on Steam. 


Death Trick: Double Blind

Morgan’s circus has come to town, but their star magician has gone missing, and it is up to you to find out what happened. What secrets will you uncover beneath the big top?

Death Trick: Double Blind is a unique visual novel that lets you embark on an intricate investigation and experience it from two perspectives. Choices matter, and you’ll have to come to your own conclusions, but it looks like it’s going to be a hell of a ride. The art is amazing, and I enjoy the concept. I’ve written about the game before, so make sure to check out the original post if you want to know more. 

Death Trick: Double Blind comes to Steam and Switch sometime next year. Don’t forget to add it to your wishlist!


Blade Chimera

Last but not least we have Blade Chimera. Monsters and spirits have flooded the city, and it is up to Shin and the Missa Association to stop keeping humanity safe. Fight your way through this cyberpunk-themed 2D metroidvania game you aren’t going to want to miss. Use your demon sword to kill enemies, solve puzzles, and save humanity.

This game looks amazing, and I feel like I am due for another Metroidvania game. The art and aesthetic are awesome, and the gameplay looks fun. I am interested to see how creative they get with the sword’s magic. I know for a fact I am not good enough to beat this game, but I’d still like to try. Blade Chimera comes to Steam and Switch Spring 2024. Make sure you add it to your wishlist. 

Why You Should Play Beyond Sunset, a Pixel-Art Cyber-Punk FPS

I was sent Beyond Sunset as a review code. While I am very grateful for the opportunity, I will not let it sway my opinions of the game. This will be my honest review. If you enjoy my reviews, please leave a like, comment, follow, and share this with your friends. 

Beyond Sunset is a retro-style arcade shooter out now for PC. Use your powers to defeat enemies as you zip through a futuristic city, trying to earn back your memories. What truths will your deeds unlock? 

Beyond Sunset plays like a sped-up retro shooter like Doom but with enough modern tweaks to make it interesting to new and old fans of the genre. Players have access to fun and unique weapons to hack or shoot away unique enemies as they fight their way through a vibrant cyber-punk-inspired city. While this game may seem simple, the speed gives this game its challenge. Zipping and maneuvering through the hoards of enemies gets some getting used to. You will die a few times, but have a blast doing so. 

As you fight your way through the city, you’ll pick up upgrades and new weapons that affect gameplay. While it does make some encounters easier, there will always be enough of a challenge to keep the game engaging. Success in this game boils down to careful maneuvering and appropriately timed assassinations. While there was an occasional stutter here and there, the game ran great. I honestly forgot it was an early-access title. 

I had a lot of fun with this game. I love the pixel-art cyber-punk aesthetic, the high-speed gameplay, and the amazing synth-wave soundtrack. If you are a fan of the classic FPS, Beyond Sunset is a very welcomed update. If you need a new title to pass some time, Beyond Sunset is a fantastic addition to your collection. I know the game isn’t finished yet, but it honestly isn’t a problem. There is enough content available already to be worth every penny.

You can pick up Beyond Sunset on Steam for $9.99. It is currently on sale for $8.99 until November 15, but there is a demo available if you need further convincing.