I was sent a free copy of Onirism to review for my blog. While I am very grateful for the opportunity, I won’t let it sway my opinions. This will be my honest review. If you enjoy my content, please share this with your friends and check out the free ways you can support me, like using my Amazon affiliate link before you buy anything. It really helps me out if you do.
Onirism is a is an adorable action RPG out now on Steam.
Story
Bunbun has been stolen, and Carol will do anything in her power to get her stuffed rabbit back. Armed with the worlds most unique and powerful weapons, Carol will fight her way through endless waves of enemies to get her bunny back. Jump through the different zones, master the different genres, and get back what’s yours. How long before Carol and Bunbun can be reuinited?
Gameplay Loop
Onirism is a fast paced action adventure game. Carol travels across an open world, fighting off monsters, and collecting different weapons and abilities to help her on her journey. Combat in this game is a third person shooter, where players have access to a vast arsenal of weapons to choose from. Each gun feels different and changes the combat enough to keep things fresh and exciting. Enemies are all fun and unique, providing enough of a challenge to keep players on their toes. Remember, the game does not save automatically. Players will need to find save points to heal Carol and save their progress. Dying before hitting one of these zones will reset the game to the last save on file. Plan accordingly.
Review
Onirismis a cute and fun game with a lot of spirit, but it is not finished. Although there have been daily updates since I’ve downloaded the game, there is is some noticeable roughness. Sometimes the game will break, other times times you will lose a lot of frames. When the game works well, the game is as addicting as it is adorable.
Aesthetics
The game is a flavorful adventure through childish wonder and whimsy. Each zone is unique with a lot of content to explore. The monsters are cute and creative, with frightening bosses controlling them. The artstyle only adds to the stories playful and silly tone in a way that makes the game incredibly wholesome. It is the game’s art and tone that drew me to the game, but it is the gameplay that does it for me.
Gameplay
When the game works, it is a lot of fun. Combat is fast paced and exciting, the boss fights are creative, and the jumping puzzles are manageable. There is also a good amount of exploration to be done. The problem is the game doesn’t feel finished. There are a lot of bugs and noticeable performance issues that do take away from the immersion. Frames will drop, there is a bit of stuttering, and the game crashed once or twice during my playthrough.
Although there is controller support, the tutorial is only for keyboard and mouse. The game isn’t really optimized for controller at this stage of development. You might have to do a bit of tweaking, but aiming feels bad compared to keyboard and mouse. If you are playing with keyboard and mouse, you might need to do some remapping. On my playthrough, left was mapped to the wrong key by default. It is an easy fix, but it means the game isn’t ready to play out of the box.
While Onirism does feel unfinished, there have been daily patches since I’ve downloaded the game. The devs are hard at work on a game they are clearly passionate about. While the game will need a couple of updates before it can be in a good position, I at least have some confidence that they are working on it.
Conclusion
Onirism is a cute adventure game, and I loved every minute of it. Now keep in mind the game is not finished yet. The roughness is the biggest factor of whether or not you buy this game. If you don’t mind the immersion breaking bugs and performance issues, the game has enough substance and heart to keep you engaged. There is a lot of content to explore, and a lot of interesting ideas to keep the game interesting. But if the roughness is going to be a problem, I would wait for a couple of patches. This might be a very ambitious game, and the devs clearly need more time and support. I loved it, but it can definitely be better.
You can pick up Onirism on Steam. If you are in the market for another janky action adventure game, check out Star Overdrive.
I was asked to review an early demo for Forgotten Eras. I understand the game is not finished yet, and will be a bit more lenient. That said, this will be my honest impression of the game.
Forgotten Eras is a 2.5d metroidvania coming to Steam sometime soon. No date has been announced yet, but you can go play the demo now.
Story
A group of shamans has broken the seal of the forgotten rune magic and unleashed an evil upon the world. The magic spreads catastrophe across the land, it is up to the young hero Ivan to step it. With the aid of Grey Wolf, Ivan will need to travel long distances, solve puzzles, and defeat anything that stands in his way. Can he harness the power of Gray Wolf before it is too late? Can he make it to the Baba Yaga hut?
Gameplay
Forgotten Eras is your classic metropolitan. Players will move across 2D jumping puzzles and collecting the rune magic they need to save the world. What makes this game unique are the Grey Wolf powers that bumps the game up half a dimension. Gray Wolf can climb, jump across long distances, and bend the environment.
Combat
Combat is simple. Players can attack with their sword and sure a few different skills to defeat their enemies. The key to any fight is learning the enemies attack pattern, and knowing when to dodge and attack. The if you’ve played any metroidvania, this game does little outside of the usual formula.
Review
In its current state, Forgotten Erasis a hard to recommend because it didn’t leave much of an impression. There nothing tangible, outside of the wolf, that makes it stand out against other games in the genre. Bugs aside, the game wasn’t fun enough nor the hook good enough to keep me engaged. The problem with this game is that there are better metroidvania games you could be playing Dragon is Dead. Unless the game comes out with smooth performance and some more engaging and memorable content, it will be one of those games you’ll have to wait for to go on sale. I am willing to give it another try because the game isn’t bad, it just isn’t very memorable.
If you are looking for a new metroidvania game to play, check out the Forgotten Eras demo, but I would wait for a couple more updates. If you need a good metroidvania to try before the game releases, check out Astlibra Revision, Tevi, or my personal favorite, Worldless.
I was asked to cover the UltraGirl Alters demo for my blog. I understand this isn’t the full game, and will be a bit more lenient with my review. That said, this will be my honest review of the demo.
Ultragirl Alters is an SRPG out now on Steam, with a demo available for anyone who wants to try it.
You have been hired as the manager for the virtual idol group, Alters. When you aren’t busy helping each girl navigate their hectic social lives, you’ll be guiding through battle against the waves of enemies that threaten the city. Each girl Each girl where’s her unique Tokusatsu-style hero suit that you can upgrade as you gain experience. Can you keep the world safe from monsters while becoming the world’s greatest idol group? What secrets will you uncover along the way?
Gamplay
UltraGirl Altersis a turn based strategy game with a few social mechanics to break up the story.
Social Events
The game has a cute chibi mode where the player can experience the story. During this part of the game, players will build their relationship with each of the girls helping them through the game’s many side missions. Leveling these bonds unlock special events that add a bit of flavor or world building. Players also get to explore a bit of the world, but it is very limited. Mostly, the chibi half of the game is where the player collects the story and learns the dark secrets behind the evil corporation that controls everything.
Combat
Players take control of the girls in their Tokusatsu-style suits as they fight off waves of monsters. Each girl has their unique set of abilities and skill that can be leveled up through experience. Each girl can move and take an action per round. Girls can either make a basic attack or use one of their abilities during their action, if they have enough energy. Basic attacks generate the energy needed to cast an ability. The key to combat is to position effectively while using your resources efficiently.
Impressions
While there are a few aspects of this game that I liked and got me interested, I definitely need to see more. Overall, the game is fine, but I can see it being a niche game made for an intended audience.
Art
If you like anime, then you will appreciate the character design. UltraGirl Altersdefinitely has its waifu bait, and that isn’t a bad thing. The girls are cute, but there is a bit of fan service. I like when I can play my waifu games in public. For the combat part, I think the level design is too busy. It was hard to make out what was going on most of the time, and the suits don’t look very cool. As for the exploration parts, you are either going to love the chibi design or hate it. I think the chibi art is cute, but found the story a little lacking.
Story
The Demo only plays through the tutorial a bit of the intro. While it isn’t enough to judge the quality of the story, there is nothing in the intro that hooked me. The biggest issue I have with what is available is the writing. It is a little awkward in parts and a little cheesy in others. This might be due to translation issues. Unless the full game leans into the silliness and carries a light-hearted narrative with fun characters I care about, I don’t see me finishing this game. The story isn’t the worst, but considering art, tone, and gameplay, I rather be playing Disgea 7.
Gameplay
Combat is interesting for the first few round before it grows a little stale. Enemies feel a little unfair, and the busy map makes it hard to tell what is going on. You are either going to enjoy this type of combat or hate it, and I certainly wasn’t a fan. Maybe it gets better in later levels, and I am willing to give it a try just in case. Unfortunately, based on the demo alone, when it comes to chibi turn-based combat, I rather be play Disgea 7.
Conclusion
If you like the SRPG style combat and don’t mind the over-the-top (sometimes poorly written) cutesy tones of the story, I still recommend you check out the demo first. I think the combat is a little too simple for what you’re getting. The social chibi bits are cute, but they don’t add enough to the game to make them worth it. I think the game is cute and has its potential, but I need to see more of it before I can recommend it. For now, I recommend you check out the demo and wait for the sale.
I was sent a free copy of Godbreakersto review for my blog. While I am very grateful for the opportunity, I won’t let it sway my opinion. This will be my honest review.
Godbreakersis a co-op action roguelike coming to Steam on October 23rd. Make sure you check out the demo, and don’t forget to wishlist!
Hook
Humanity is gone, but fate still has use for its existence. The AI we created to save the world has taken over. It now spreads across the universe, devouring planets. You have been resurrected from the void of eternity to stop its spread. Use your newly found powers to travel across the universe and destroy the AI before it is too late. Can you save the universe from something you created?
Game
Experience fast-paced fluid combat in this action-packed roguelike adventure. Team up with your friends or brave the universe alone in this chaotic story of salvation. There are six distinct planets to conquer, each with unique and memorial bosses guarding them. Be careful, the path to the boss will be full of traps and enemies who thirst for your blood. Customize your champion with powers and abilities you discover through play and become the ultimate warrior. What secrets will you uncover along the way?
Gameplay
I played this game solo, and can only talk about the solo experience, but the essence of the game is the same for both modes.
The Lobby
Players will all start in a lobby where they can customize their character’s appearance, abilities, and archetypes. Everyone starts with the same character, the spear, and unlock more as they complete the various objectives through normal play. Additional characters can be unlocked by beating certain bosses for example. There are cosmetic unlocks that don’t affect the gameplay, but offer players the opportunity to add some personality. When players are ready for a run, they can start a countdown that can be cancelled at any time. The Lobby is a good place to plan for the next run, or take a break.
The Run
Players will start a run by choosing a planet to explore. Players run through the level, beating the various waves of enemies. Each world has a boss and mini-boss with their unique flavor and attack pattern. In true roguelike fashion, players will unlock random abilities, skills, and upgrades from enemies they defeat. They can also buy upgrades and abilities from the vendor at the end of the level if they have enough currency.
Health
Healing in this game is extremely limited. Players can only heal through the pots given to them at the start of a run. There is no way to refill. Once you run out, you are on your own. You can buy some at the vendor at the end, but resources are so limited, it sort of feels like a waste. The run is over when the players HP drops to zero, a run is successful if they manage to beat the bosses.
Combat
Godbreakers has a very fast-paced combat system. Players have access to a basic/heavy attack, a special ability based on their archetype, and a dodge. There is a combo system in place that tests the players efficiency. For maximum DPS, players need to know how to dodge and combo efficiently. It helps to learn enemy attack animation and patterns, especially in the boss fights. Each archetype has their unique playstyle and strategy, so make sure you test them all out on the test dummy in the lobby.
Review
I really enjoyed Godbreakers for its flavor, story, and unique fast-paced combat sytstem. Although the game has its bugs, the game works well enough to earn at least a demo run.
Flavor
I love the cartoonist style because it gives the game its almost whimsical vibe. While the worlds are a little empty, the devs do a good job at making it work. While players can’t explore worlds outside the predetermined path, the maps do enough to feel expansive. The simple design helps shift the focus on smoother combat, especially multiplayer combat. I would say in that regard, it is mostly successful.
Players are either going to love the character art or hate it. The customization does have some ugly pieces I will never touch, but I am sure there is an audience for every piece. I found some pieces to work towards, and the art animation is cool enough where it all works. The bosses are all cool and flavorful, and I liked exploring the different zones to find out more.
Story
Godbreakers has a fun story with an interesting hook and fantastic voice actors. Each world had messages that players can collect and decode. Decoding them unlocks voice lines from the different bosses. I had a lot of fun collecting these because it not only gave the bosses their personality, but it did a good amount of world building. The game may not have very deep lore and story, but it does enough to give it substance as you plug away at the grind.
Unique Combat
Godbreakes‘ unique combat system is why you should buy this game. I love that each archetype feels different, and switching between characters, and even just changing the abilities breathed new life to the game. There is a bit of a repetitive grind, but nothing out of the ordinary for the genre. The RNG does a decent job at making the runs feel unique, without the bad RNG to ruin a run.
Combat is a lot of fun, but it offers enough of a challenge to keep things engaging. I was constantly having to think about my moves in order to conserve my HP for the final boss. The Godbreak mechanic is a lot of fun. Getting to take an enemies ability and use it during battle is not only such a cool idea, it gave combat at bit of depth.
The boss fights were a lot of fun. Once I memorized the patterns, it just became a skill issue and that is perfectly fine. I love how the bosses change their tactics and become more aggressive the lower you get. This not only adds to the flavor and fantasy, but it makes combat more intense. It was very satisfying to finally beat a boss that I had trouble with. Unlocking the cosmetic was a nice bonus.
Bugs
The game does have a few noticeable bugs that I need to mention. Frames would drop randomly, the game would stutter, but I never got it to crash. I never hit a run ending bug, but there were enough of them present that they became hard to ignore. The devs are aware of the bugs and are working on fixing them, but if this sounds like an issue, I’d wait for a few patches.
Conclusion
If you are looking for an action roguelike with a fun combat system and cool flavor, grab your friends and pick up Godbreakers. You can pick your copy or check out the demo on Steam. If you want to check out another one cool action game, check out Strayed Lights.
I was sent a free copy of Bye Sweet Caroleto review for my blog. While I am very grateful for the opportunity, I won’t let it sway my opinions. This will be my honest review.
Bye Sweet Carol is a hand drawn narrative-horror puzzle game that takes players down a long and twisted mystery. It blends fantasy and reality with its Disney inspired art styles to tell a dark and compelling narrative.
The Story
Lana Benton lives in Bunny Hall with a group of other girls as the suffrage movement folds around them in 20th century England. Once a prominent institution where girls learned to be the “ideal” woman, now crumbles and rots with age. Lana and the girls feel the pressure of the oppressive traditions crumbling around them and do their best to get by.
The only light Lana has in her cold and dark life at Bunny Hall is her friendship with Carol. All seems good until the day Carol disappears. Lana suddenly finds herself being torn between two worlds, hers and Corolla, as she tries to find out the truth behind Carol’s disappearance.
Both worlds are full of danger. Although Lana has help, her path won’t be easy. Fight against the encroaching darkness, follow all the clues, and uncover the truth. What really happened to Carol?
Gameplay
Players take control of Lana as they move through the world, looking for clues, and solving puzzles. The game is a 2D side stroller, with the occasional jump scare and quick time event for added tension. As the player progresses through the story, they begin to unlock powers and abilities thanks to their connection to the Kingdom of Corolla. For example, players will get the ability to turn into a rabbit to help them explore the world and solve puzzles. Players can also take control of their allies for additional support. After completing their laundry list of tasks and puzzles, players will be able to find out the truth. If you get stuck, Intoindiegames has a very good guide you can use.
Review
Bye Sweet Carole is one of my favorite games. I love its unique look and feel, and the narrative is fantastic. There are few games that keep it from being perfect, but I was able to overlook them through my playthough. I was fortunate enough to not hit one of the game breaking bugs.
The Art
The art is Bye Sweet Carol‘s biggest draw. I love the classic-style, hand drawn art and the Disney feel. It makes the perfect contrast to the game’s dark story. Behind the cute and wholesome art, is a dark story with a creepy tone that makes it the perfect game for the spooky season. I admire the dev’s ability to make a beautiful Disney-looking game that feels creepy.
The Horror
While I did not have to play this game with all the lights on, it made my heart race. The game has some good jump scares that had me off my seat. The music knows exactly when to change into something more intense to set the mood, and those monsters that chase you are terrifying. There are a good amount of quick time events to player engaged. As someone who is really bad at quick time events, these made the game intense. When the game worked, Bye Sweet Carol is a solid horror game.
Performance
The game runs fine on my Nvidia RTX 3060 and Ryzen 5 5600x. There are a few bugs, and some made the game a little harder, but nothing that was game breaking. At least not for me. I’ve read a few comments that said their game became unplayable, so your mileage may vary. When the story is as good as it is, I am overlook a few bugs to get to the end.
Story
The story is what kept me playing the game. It is a dark and twisted story with a fantastic hook and a great ending. The story does get a little political as it deals with women suffrage. The message is delivered well without being preachy, but don’t play this game if you’re just going to hate on women. To everyone else, this a cool thematic story that deals with loss, grief, and the empowerment of woman. I love the blend of fantasy as a way to hyperbolize and personify the emotions and situations Lana struggles with. Lana’s grief is so powerful that it causes her to dissociate into the fantasy world of Corolla. The blending of the two worlds is very well done, and builds this powerful narrative of grief.
The Puzzles
Most of the puzzles in this game are fine. They are straight forward, creative, and work to tell the stories. Some of the puzzles felt like chore, like having to walk across a map to grab something you forgot because the game isn’t always clear. You are meant to find everything through clever exploration, but there are elements that don’t show up properly and can be easily missed. You might need look up a few solutions, and do a bit of trouble shooting. I never had to restart the game, but I did have to take a few breaks.
Gameplay Loop
The game itself does feel a little bland. There is a lot of walking, and the NPCs aren’t coded very well. NPCs are either godlike and impossible to defeat, or they are dumb. Bugs in this game makes some of the chase sequences annoying. Sometimes, NPCs would pull me out of hiding even when I had done everything right. Other times, I could just trick the NPCs so easily it was like they didn’t exist. Then there are times when I got caught because the input didn’t register. These issues get more apparent the deeper you get into the game. Since the focus is on the art and the story, I guess I can’t expect too much from the game. Just think of Bye Sweet Carole as interactive fiction you have to work extra to unlock.
Conclusion
Despite the game’s flaws, I still loved Bye Sweet Carole. The game has its unique and interesting flare that tells a very important story. It has a cast of fantastic voice actors and beautifully illustrated cut scenes to tell its well written story. If you want to play a cool looking game with a powerful message and can overlook a few bugs in your walking simulator, go pick up Bye Sweet Caroleon Steam.
I was sent a free copy of Formula Legends to review for my blog. While I am very grateful for the opportunity, I won’t let it sway my opinions. This will be my honest review.
Formula Legends is an arcade-style Formula one racing game out now on PlayStation, Xbox, Switch, and PC via Steam, Epic Games, and GoG.
Formula Legends plays playful homage to 60 years of Formula 1 by bringing the action to your fingertips. Experience 16 iconic cars through 14 evolving circuits in a series of unforgettable races. Master control of your car through any weather, across any track, and around every opponent. Do you have what it takes to be a racing legend?
Gameplay
Formula Legends has players race through a campaign races based on different periods of formula one history. Players will need to win races to unlock the games different cars and tracks.
Races
Each race is themed after a period in Formula One history, with historically accurate cars to race them. Each car has its unique quirks to overcome, and the game does a good job and making each period feel different. The game does have an adjustable difficulty for players who need need the adjustment. The track is also marked by the dark tire trails to help players see the ideal path to victory. What makes the game unique is the pitstop mechanic.
Pitstop and Resources
Despite the cartoonish feel of the game, Formula Legends has a very realistic resource and pitstop mechanic to add depth to the racing. As players make their way across the track, they will use up fuel and their tires will wear out. Players will eventually need make a pitstop where there is a quickaction mini-game to complete. Completing the game correctly the first time saves time on a players run. This means that not only do players need to maneuver quickly and efficiently around the course, they will also need to know when to make their pitstop if they want to win.
Review
Formula One is a cute little racing game with a lot of heart, but one that lacks the performance to earn my recommendation. Unless you are a hardcore racing fan who wants to see more games likes this get made, I would wait for a sale.
The Artstyle
The aststyle is what drew me to the game originally. I like the low-poly, whimsical take on the genre. The cars and the people are very cute. The world is a little simple, but there is enough detail to make each track feel different and full. After sitting with the game for a bit, that whimsy lost its appeal as I slowly realized that the game isn’t ready.
Performance
The game performs poorly on my Nvidia RTX 3060, running the default settings. The cars in this game have the worst control I’ve felt in any driving game. There was an update after I got the key that was meant to fix the performance issue, but I didn’t notice a difference. Some of the issue may be a skill issue, but a lot of the issue is with the game design. Not only do these cars feel like they are driving on ice, but hitting anything will stop the car in its tracks. To make matters worse, the AI seems to be coded to ram into you constantly. This made racing, even on the easiest difficulty, frustrating.
Difficulty
I am bad at racing games so take this with a grain of salt. This game is hard, but not because of the skillful AI that rips down the track with masterful precision. No, this game is hard because everything rams into you, or the car would randomly turn off the track. Playing on easy did not fix any of these issues. As someone who only plays racing games casually, this was incredibly hard to sit through. I like to start on easy and slowly make my way through the difficulties until I am at a comfortable medium, but the game doesn’t give me the option. This game might be fun for the veterans of the genre who understand the math behind every turn, but Formula Legends’ forced difficulty is going to lose its casual players. I am not asking for the game to be easy, I am just asking for it to be playable.
Conclusion
In its current state, I can’t recomend Formula Legends, even if you’re a fan of Formula One. I like a lot of the ideas that exist within the game like the adorable art and the pitstop/resource system, but the game clearly needs more work. With a few more performance updates, maybe it will be worth your time and hard earned money. It’s not the worst racing game, but there is no real reason to buy this over Rally Arcade Classics if you enjoy arcade racers, or my personal favorite Inertial Driftif you want something a little crazier.
I was asked to cover Rose Academy, and review the demo. I understand the game isn’t finished, and will be a bit more lenient with my criticism. That said, this will be my honest impressions.
Rose Academy is a murder mystery visual novel coming to Steam on March 26. There is a demo available on Steam and Itch. Make sure you check out the demo, and don’t forget to wishlist.
The hook
An old girlfriend calls out of the blue, ripping you from your sleep. You remember her fondly, and wonder how she’s been all these years. She needs your help, and as a seasoned detective, you ablidge. Curiousity has you chasing a memory you had thought you’d forgotten to the gates of an elite girl’s school. Before you can savor this sweet reunion, you learn about the dark truth that brought you there. A girl was found hanging in the pool changing room. While most suspect suicide, clues point to something much more sinister. Explore the school, ask your questions, and collect your clues. Can you piece it all together before it is too late?
The Demo
The game is visual novel explores dark and a few adult themes. While the game isn’t explicit, there are reference to alcohol, sex, and a few other triggering themes. This is your trigger warning.
The final version of the novel will feature about six to eight hours of game play, but the demo only includes about the first hour (depending on how fast you read). The demo introduces a few key characters and the setting they get to explore. Players also begin their investigation and collecting their initial bits of clues. There are a few important choices players need to make, but their impact to the narrative is left unknown. This is a game where choices matter. Make sure you choose carefully.
The Writing
The writing in Rose Academy is fine. There are few errors and some awkward translations, but nothing that made the story unreadable. There are a few holes and some plot points that feel a bit too convenient, but nothing that detract from the mystery. The setup for the mystery feels well paced, and introduces enough elements to spark a bit of intrigue. My issue is not with the story itself, but with some of the roughness that carries throughout. There are bits of weird dialogue and other sections that try too hard to be deep, but nothing that made me stop reading. If the writing were bad and the story boring, this review would be a lot angrier, if it happened at all.
The Story
The demo does a good job at setting up the mystery. I think I know who did it, but I can’t be confident. There is enough mystery behind the paywall to know for sure, and that’s frustratingly fantastic. The characters are a little sloppy, but they all manage to be unique and memorable. I’ll still be keeping notes, but I spent a lot of time getting invested in the interrogations. While the story does have its awkwardness, I still finished the demo mad that I don’t get to know what really happened. I really don’t want to wait till March to find out.
The art
The art is what I found most problematic. The style is a little awkward, and it leans a little too much into the fan service. While none of it is porn, there are a few panty shots that made me uncomfortable. Most of the story is pretty tame, but it is something to consider. Viewer discretion is advised.
The backgrounds are another problem. They feel a little generic and soulless. They work well enough as a visual aid, but they do little for the world building. Since the focus should be mystery and the characters involved, I am willing to let this go.
Final Thoughts
Rose Academy is a bit of an awkward, but it is at least worth reading through the demo. With its many faults, I still found myself lost in the mystery and wanting to know more. I have so many questions and am mad that I have to wait till March for the answers. Until then, I’ll be here with the game in my wishlist, waiting for the truth. I think you will too.
‘If you’re looking for a new visual novel and don’t mind a little cringe with your detective stories, go check out the demo on Steam or Itch. If you need a visual novel to tide you over while you wait for the official release, check out No Type-NOISE:Shonen Shojo.
Enclave is a unique narrative-driven TTRPG that doesn’t use dice. Players play through one-shot style adventures assigned to them by the Enclave, and facilitated by their Conduit. Longer campaigns are possible with this system, but it the design is for one-shots. This gives players and Conduits a freedom to always try something new and different, or grow throughout the myriad of missions that come their way.
Enclave first edition includes six unique classes, with six new classes being introduced in the game’s first expansion. A successful campaign could mean even more classes to explore. With an almost unlimited amount of builds and an expansive world to explore, there is always something to do in the world of Manifold, and you don’t even have to roll to get into it.
The Flavor
You are a mercenary hired by The Enclave to deal with whatever issue, big or small, that arises in the expansive world of Manifold. The Enclave is a massive secret organization that deals with worlds problems, provided there is something to profit. The Enclave does not only seek gold, but information, favors, and anything else there is to gain in this world. This gives them the freedom to set off any type of adventure, and the nearly infinite resources to make them work. The world of Manifold is a massive multiverse of possibilities, only limited the a tables imagination. Whether you are embarking on the one of the books included adventures, joining one on the official discord, or creating your own, a fantastic story awaits. You just have to make it up.
Gameplay
The Loop
Players are briefed on their mission in where they are given all the information they need to be successful. They are then teleported to the missions location where they must use their skills and creativity to complete the mission’s objectives. Players will then roleplay and describe what they do to complete the mission, and it is up to the conduit to make things happen. Unlike other systems, there is no random chance to shape the narrative. In Enclave, the story is written by how well the players roleplay their character. This doesn’t mean that the player has to be good at acting or using voices, but those who can create a tangible character and get creative with their actions are rewarded.
While Enclave gives a table the freedom of limitless adventure, there are limits to keep things somewhat grounded. Actions need to be plausible, with the appropriate stats to back them up. A Conduit can always tell players no, if there is reason to. There may not be critical failures baked into this system, but players can fail their actions. Actions have consequences. A player can set off an alert, or get caught in a lie that loses the party a valuable lead. Most importantly, players can die. There is a system in place for players to leave a mission at any time, but the chance of death is always present, and death is permanent.
Whether a mission ends in success or failure, there is always a new adventure for the next session.
Liveplay
Games like these are always better to learn by watching. The Old Warlock have a great video I recommend you watch. It s a good resource if you want to learn how to play the game or run the game. I found it very helpful when I was researching for my first run of the game. Make sure you give them a like and subscribe.
The Review
Enclave is a fantastic RPG that deserves more attention. If you play TTRPGs for the story, there is no better system. The game is easy to learn, easier to teach, and quick to setup. I found it to be a fantastic change of pace that I didn’t know we needed.
The Table
At my table, we are a group of busy dads who try to get together every Wednesday to catch up and play roleplaying games. My party will play anything I ask them to, but I can’t be too complicated. They barely remember what happened last session. The group is made up of three people, exluding myself. There is one person who is always ready to roleplay, one who meta games and plays optimally, and one who casually shows up for the comradery. Each one has their unique take on every game we play, and its been fun to see how they adjust to each new system. I was not ready for what Enclave had in store for us.
What it had in store
This was the fastest onboarding I’ve had of any game. My players usually struggle with the rules at the beginning. The first session is usually spent on looking up rules. We got right into the thick of things with Enclave, and my players enjoyed the freedom. The more we played the game, the more invested they became. I don’t think I’ve had a game where they remembered everything from the previous session, or be as invested in the world building as they were with the system. Your mileage will vary. We have been together five years and have a level of comfort that made the game fun.
The Session
I ran two missions, and each mission took 2 days each. I ran The Tragedy of House Gaulegvok mission included in the book, and I made up heist. The system is open to any genre and setting, with the only limit being the Conduit’s imagination.
From the Book
The prewritten adventure is a fantastic place to start if you are new to the game (after watching the video or joining a game on the official Discord channel). Players are hired by their patron to look into the villige’s mysterious disappearances. The book gives Conduits key points, NPCS, and a few ideas for encounters, but doesn’t railroad. This gave us the freedom to shape our story, and I loved it. Our games tend to be sillier, and the darker setting was a nice change of pace. It was also a perfect way to start October. If you need ideas, running The Tragedy of House Gaulegvok is a great place to start.
From the Dome
Once I got the hang of things, I was ready to create my own mission. The prep was very easy. I came up with the scenario, jotted down some plausible threats and details, and created the NPCs the players would interact with. This was the easiest game to prep for because I didn’t need to spend time balancing encounters or looking for maps, but the freedom the system gives you was a little intimidating. In most systems, I have that crutch of a dice roll, but here it would be all me. This time I couldn’t insert some random stat to buy some time, but it didn’t matter. Either because I’ve been doing this long enough, or i just naturally vibe with the system, I found Enclave easy and enjoyable to run. I was worried for nothing.
The Game
The game does get some getting used to if you’re coming from a system with a table. How do you as a conduit decide what happens? How hard do I need to make things? For me, as long as it was cool and plausible, I let it happen. Is it the right way of doing things? We had fun, so I’d argue yes. But every table is different, and the game does have an advanced ruleset to adjust the gameplay if needed.
I was a little worried going into this game because Enclave needs everyone to participate in the story telling. I was surprised to see my players start getting into character. It was nice to see my players do something because it was what their character would do and not the correct thing to do.
With games like Dungeons and Dragons, I found that my players were always worried about solving the encounter with numbers. Stats become more important than the exploration. While I did enjoy our time with D&D, I did not enjoy being bogged down by all that math. Enclave was the first time I saw my players try something different, but I will definitely need to run more games to get them to be weird.
The Art
The game includes art by the very talented Greg Taylor, and I will be including it throughout the article. I am a huge fan of the unique flavor and style, and find it fitting. I also like the collection of fan art that creator proudly displays throughout the server. If you want to help a game grow and make a tangible impact, make sure you join the Discord.
The classes
Enclave has fun and unique classes. I love the amount of flavor that goes into each class ability, and how they break away from the traditional style of class you see in other systems. For example, the Librarian class has an ability where they can come up with a piece of lore or information by making it up on the spot. They have to say it out loud in character, and if it makes sense, it becomes true. Not only is this an ability you would expect from a Librarian, but it gives players an incentive to get into character and help shape the world. There are a lot of other builds and flavors to choose from, and the one-shot style missions allows players to try them all.
Type of Game
Enclave doesn’t have an explicit setting or genre. The Conduit has the flexibility to create whatever world and adventure they want, in what ever genre they want. Horror, western, high fantasy, the game can be adjusted for any type of campaign and any kind of adventure you can think of, and that is a very good start to adventure. Best of all, the one-shot style type missions make it so you can always try something new. What makes Enclave unique is that a session doesn’t always need to be a mission and experience doesn’t need to come from a session.
Conduits can run casual events like parties where players come in character to roleplay without any mission objectives. Despite that, players can earn an item, ability, or something unique to help them on their future missions. I didn’t get to run this type of session, but I can see the value it has on world building. Players can also earn useful perks outside of the game by creating art or music, or having private in-character conversations with each other (so long as there is a witness). It is a very cool way to get players to not only get invested in the world, but get to the build it as well.
What I enjoyed most
I loved that there was no dice rolling. As much as I love the massive collection of dice I’ve accumulated over the years, it was nice to not be bogged down with all the rolling. We do a bit of theater of the mind already, and it was nicer to not have to deal with as many technical issues. Instead, we could focus on the story.
Creating the story was a lot of fun. There was a bit of awkwardness in the beginning as we got comfortable with the system, but narrative eventually started flowing. I found it helpful to ask follow-up questions about an action to get players to describe, or throwing a random NPC to spark some roleplay in the beginning. It didn’t take long to get into character. I enjoyed watching my players work through problems in character and getting invested in the world. Enclave is easily my favorite game to run because of the freedom it gave us to sit down and tell a story, even if it was a ridiculous one.
The Problem
The lack of dice can be a problem. Players need to be comfortable with roleplaying and improvisation because without player agency, there is no story. As a Conduit, you will need to do some heavy lifting in the beginning (especially with newer players) to get the table comfortable enough to roleplay. But I would argue this is true in any system you try. I would argue that not having a session bogged down by dice rolls definitely had its benefits.
The Community
If you are curious about the game but don’t have the friends to play with, Enclave has an active growing community on their official Discord. They run regular games, including non-mission ones, and enough knowledgeable people to answer any questions. The Discord is also a great place to keep up with any news or updates about the game.
What do I think?
Enclave is a fantastic system that deserves more attention, but it is not fit for every table. Everyone has their reason for playing ttrpgs, and some players won’t vibe with system. There is nothing wrong with that. Some players just want to roll dice and feel like they are winning encounters and that is a very valid way to play a TTRPG, so long as everyone is enjoying it. For everyone else, Enclave is a fantastic ttrpg experience. Enclave is easy to learn, teach and set up. If you want to sit down with your friends and create a fun story and have a good time, there is no better system than Enclave.
The Kickstarter
If you’ve made it this far, the best place to start is with the Kickstarter. The game will get its 2nd Edition and first expansion. I am sure players wouldn’t mind using the older rules, but the game has had two years to mature, and the updates The Kickstarter for Enclave Advent 2nd Edition and the game’s first expansion Aspirent should be live by the time you read this review. Make sure you go support and follow.
I was sent sent the Farmer’s Bundle for Tombstone MMOas compensation for this review. It does include in game currency and a few items, but I did not use them throughout my playthrough. I wanted this to be my fresh and honest take on the free to play experience since it is probably how most new players will experience the game. This will not sway my opinions.
Thombstone MMO is a low-res 2D western themed MMO out now on Steam.
Travel to the 8-bit post-apocalyptic world of Tombstone, where you will need to gather, craft, and quest for survival. This barren world has lots to explore as players find their play style through its many cozy gameplay loops. With over 20 skills to train, players will find themselves busy mastering them all. So grab your favorite weapon and set off on an unforgettable adventure.
Review
I was drawn to this game by its unique and adorable style. The lofi aesthetic gives the game an undeniable cozy vibe, without losing any of the detail. There was a lot of effort put into the world building, and I appreciate every ounce of it. I love the quirky tone of the dialogue, appreciate the fantastic sound track, and love the flavor of the different regions. If you are a fan of westerns, this captures the spirit of the genre perfectly.
The community, at least the people I interacted with, were all friendly and helpful. There definitely needs to be more players, but those I encountered were nice. I would still recommend picking this up with a couple of friends, but there is nothing wrong with playing solo. I played solo and had enough fun to keep on playing even after this review.
As far as gameplay goes, it does start off a little slow. The grind feels a little steep in the beginning, and it doesn’t help that there isn’t much direction. I like that there aren’t arrows or paths moving me between quests and checkpoints because it forced me to explore the world on my own and read everything. It is a very cool world to experience. Once I started picking up on the different nuances and venturing further into the world, it became a very cozy and relaxing experience. It can be a bit repetitive, but these games tend to be. I never felt like it was my job to login every day, but instead enjoyed the journey.
The game is Free to Play, but one that you need to try at least once. This is a cozy game that is relaxing, but with enough asks and goals to keep players invested without the stress that comes with the traditional MMO. I am sure there are stressful moments to Tombstone, but not to the extent as a lot of the more grindier 3D entries to the genre.
Do you need to buy the paid DLC to enjoy the game? No. I never felt the need to use anything that came with the package. I honestly forgot about it till now. If you play the game and and enjoy it, it is a fantastic way to support the developer, and worth well worth the price tag.
If you’re looking for a new MMO, try out Tombstone MMO. It is a cute and cozy change of pace that is worth checking out at least once. Once you decide that you will be playing the game enough to justify the cost of the Save 10% on TombstoneMMO – Farmer’s Bundle on Steam, go pick it up on Steam.
I was sent a free copy of Type-NOISE: Shonen Shojo to review for my blog. While I am very grateful for the opportunity, I won’t let it sway my opinions. This will be my honest review.
Type-NOISE: Shonen Shojo is a visual novel that effectively explores dealing with trauma. This is your trigger warning.
A group of boys and girls find themselves in a strange world world similar to theirs, but off somehow. They have no memory of who they are or how they got there. The world around them seems to be empty except for the mindless drones that seem to be put in place to keep them trapped. The only way out of this world is to solve a series of puzzles that will have each character deal with their trauma. There are multiple endings, a few interesting mini games, and a lot of dark themes to sit through in Noise Scramble City.
Gameplay
Players will read through each characters story, making the choices that affect the endings of the story. There are multiple endings to explore for a good amount of replayability. Each character has a unique set of puzzles and mini games that are thematic with their back story. The game is split into two segments: exploration and story. In exploration, players click around each uniquely themed room for clues and puzzle pieces. The goal is to piece together bits of a characters backstory to move to the next room. Outside of these rooms, players get to see the characters interact and their relationships with each other develop. It is a lot of reading with interesting puzzles and mini-games to break things up.
Review
The game starts off with a trigger warning and immediately gets dark You’ve been warned.
Type-NOISE: Shonen Shojo is a fantastic novel about facing and dealing with trauma. While the themes are dark, the game addresses its topics appropriately. Each character is unique and memorable, and the story is interesting and engaging. Unfortunately, the English translation isn’t perfect. There are a lot of grammar mistakes and noticeable typos that might take some of the immersion away from the story. As an former English Major, I had no issues because the story was good enough. I did skip over a few parts that felt slow, but I also read through this game in one sitting.
Type-NOISE: Shonen Shojo is an aesthetically pleasing novel. The game has a great artstyle for a unique and flavorful world and it fills with cool colorful characters. The game also has a fantastic soundtrack to set the mood and get players immersed. What makes Type-NOISE: Shonen Shojo the perfect visual novel is its balance between puzzles and all the reading. The puzzles are all very interesting. There is a guide available (with spoilers) if needed, but most of the puzzles are pretty straight forward.
I love that I got to collect all these parts of a narative, but the choices I made also meant I couldn’t get the whole story in one playthrough. I will be playing this game again soon because I need to know everything.
If you’re looking for a a good visual novel, don’t mind a few spelling errors here and there or the dark themes it deals with, pick up Type-NOISE: Shonen Shojo. This is one of those games you need to read through at least once.