Tag Archives: game

Alchemical Revolution: Launch Event, Promos, & Artwork!

Alchemical Revolution releases on January 26, so let’s get ready with a few more spoilers. This time we got some cool character animations and art for Arisanna, Diana, and Tonoris, and their regalia cards. I am excited because what I love the art I’ve seen so far, and there are some nifty new mechanics. Make sure you read my previous post where I talk about the new classes and elements coming with the expansion. 

If you enjoy these updates, make sure you leave a like, comment, follow, and share this with your friends. If you get any Grand Archive Product, get it over at TCG Player!

Launch Kits

If you’re ineterested in jumping into Grand Archive, check with your LGS to see if they’ll be holding any Launch events for Alchemical Revolutions. Stores who have ordered product get special launch kits to help onboard new players. The kids include: 

  • 8 Demo kits (16 Demo Decks)
  • Stamped Foil Promos of the Regalia Items (You can get non-foil versions from starter decks
  • Holographic Poster
  • Demo Playmat

I love that they do this for stores to get new players in, I hope theres some active Grand Archive action near you. 


Booster Box

Only 27,000 1st Edition Alchemical Revolution booster boxes will be printed, so get yours fast! Check with your LGS to see if they have any available, but TCG Player has a few for $110 (including shipping).


Arisanna, Herbalist Prodigy


Diana, Deadly Duelist


Tonoris, Lone Mercenary


Dahlia, Idyllic Dreamer

Get a Free Frozen Foes Bundle With Your Order of Skinny Minis

Skinny Minis is giving away a free set of their Frozen Foes bundle with orders over $60. With free US Shipping, now is a great time to load up on some high quality acrylic minis for your next campaign. You never need minis to play D&D, but it is always nice to have a table full of high quality figures to move around. 

What are Skinny Minis

Skinny Minis sells high-quality 2D acrylic miniatures, high-quality maps, and prepacked one-shots to elevate any RPG session. They feature a very cool art style, and they have a product for just about any campaign setting. The best part about Skinny Minis is how well they store. While I would love to have a collection of high-quality minis 3D printed or otherwise, I don’t have the space for it.

If you’re for a minimalistic way to elevate your next campaign, check out Skinny Minis!

If you enjoy these updates, make sure you leave a like, comment, follow, and share this with your friends. 

The Top 5 Archetypes in the Pokemon TCG Meta Since Portland

Portland Regionals brought the meta back to its roots. A lot of familiar decks made it to top 8, with the finals being a decisive mirror match between Lost Giratina. There were a couple of odd archetypes to make top 30, but I’ll just be showing top 5. I’ll leave links to the singles for those who need them. 

If you enjoy these updates, make sure you leave a like, comment, follow, and share this with your friends. If you need any Pokémon product like the new Paradox Rift set, or if you still need to preorder Paldaen Fatessave a little money and get it over at TCG Player!


1. Lost Giratina

I mean, there is no surprise here. The Lost Box Engine always does great at tournaments, and Lost Giratina is no exception. The deck is a little tricky to play because you need to be efficient when sending cards into the Lost Zone, but the deck has a great draw engine, strong early-game pressure, and Giratina gives the deck its late-game pressure as well. I’ve played a version of this and love it. It’s a little tricky for beginners, but that’s why you practice. Congratulations to Jon Eng for getting first!


2. Fusion Mew

Fusion Mew was the first meta deck I’ve ever made. I loved it so much that I even made irl, even though I don’t have people to play with. This deck is so much fun to play, and pretty simple to pick up. Genesect is a solid draw engine, mew is a fun attacker, and with things like Power Tablet and Path to the Peak, you have a nice kit to shut down a lot of big threats. Mew is easy to learn, but beginners might have trouble with all the prominent dark Pokémon in the format. Mew VMax makes the deck a high-risk high-reward type deal. Either way, it’s a solid deck. Congratulations to Maddox Corcoran for getting top 3!


3. Gardevoir

Gardevoir is my favorite deck to play. You have a solid draw engine, you have great attackers, and some neat mechanics. With Shinning Arcana Gardevoir leaving the format, she might see a little less play after rotations so I’d hold off investing too much on this, unless you aren’t playing standard. Congratulations to Bodhi Robinson for making top 4.


4. Miraidon ex

I’ve been playing a lot of Miraidon on the ladder, and it is a lot of fun. This is definitely the most beginner-friendly deck in the format at the moment, but with Flaffy leaving the format, I would wait till the new meta settles. This deck is easy to learn and super quick to set up. Congratulations to Nicholas Moffitt for top 5.


5. Arceus

Last but not least we have Arceus. I haven’t played the deck, but it looks like fun. You have a nice draw engine, a few ways to accelerate energies, and some fun attacks. I’m going to have to build this one at some point. Congratulations to Makani Tran for top 6!

Discover Realm of Ink: A Cool Stylized Roguelike

Realm of Ink is an action roguelike coming to PC and consoles this year. The game features a unique brushed artwork, a neat isometric design, and promising gameplay. The art is what initially drew me to this game, but the story has me interested. 

Red discovers she is a fictional character within the Realm of Ink short story collection. She must now travel through the depths of her story to discover the truth of her existence. Is her fate prewritten by some faceless author, or does she have the power and free will to write her own?

I am curious to see how Red’s story pans out. Players will also get to play as other characters as they are unlocked, and I am a huge fan of the spoiled character designs. I did get an early copy of the demo and will be posting my impressions as soon as the embargo is lifted. Until then, I recommend you watch the trailer and add Realm of Ink to your Wishlist

Alchemical Revolution Introduces 3 advanced elements

Alchemical Revolution releases on January 26th, and it is bringing the three new advanced elements: Neos, Astra, and Umbra. Check with your LGS for preorders and events. If that isn’t an option, you can always pick up Grand Archive products or preorder Alchemical Revolution on TCG PLayer using my affiliate links.

There is a lot to be excited about, so let’s look at the spoilers. If you enjoy these updates, please leave a like, comment, follow, and share this with your friends. 


Neos

Toniris Level 3

Neos gives Tonoris the ability to summon an Obelisk each turn to help you control the battlefield. Obelisks have unique abilities, and they get big fast if they aren’t dealt with. It is a very cool mechanic for a very cool hero. Make sure you pick up the starter deck when it becomes available.

So Many Tokens

Neos gets stronger the more tokens are on the field, so make sure you fill it!

Neos Tonoris

Players who want to hit hard, have crazy board control, or just love the token meta should pick up the Tonoris starter deck and work their way out.


Astra

Astra gives players the power of the cosmos, and there is no hero better suited for its power than Arisanna. This gives players access to Starcalling which says:

While you’re glimpsing and you see a card with starcalling, you may activate it during that glimpse. In addition, paying to starcall a card is usually cheaper than playing and paying for it from your hand. However, whenever you do starcall a card, you must put all the remaining cards in your glimpse on the bottom of your deck.

This is such a cool ability, and one that you get for free each turn with Arisana at level 3. 

Tools

Tools will let you glimpse and starcall, but make sure you do so efficiently.

Astra Arisanna

Astra make Arisanna an interesting deck, but it also makes her one of the harder decks to play because of how much you need to keep track of. If you love the thrill of top-decking, memory control, and deck manipulation, pick up Arisanna!


Umbra

Umbra gives Diana the power to cast curses at level 3, and curses make her scary. Each bullet she shoots generates a creeping tournament, and torments put attach a curse onto whatever champion Diana hits. I love the flavor of this mechanic. I might end up playing Umbra Diana because everything is purple.

Curses and Tools

Umbra Diana

If you like playing on your opponent’s turn, ranged characters, and casting curses, you should play Diana. I’m a huge fan of the flavor and color scheme myself.

Alchemical Revolution Introduces Three New Classes to the format

Alchemical Revolution hits stores on January 26th, so make sure you hit your LGS for presales and events. If your LGS doesn’t carry Grand Archive, get your product or preorders at TCG PLayer! I’ll leave links to singles for those who trickle onto this post after release.

Alchemical Revolution will introduce three new classes and mechanics to the format which I’m sure will excite some players. I am a huge fan of the art, and what I’ve seen so far from the set has me excited. I am also a huge fan of the flavor that goes into the mechanics. Let’s go through the spoilers and get hyped together!

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Guardian

Champion

Guardian is the game’s tank. They are thick champions with mechanics focusing on defending the field. The premier Guardian champion is Tonoris, and his cards are sick. The Tonoris starter deck is up on TCG Player, but I’d wait till after release to see if the price goes down.

The art is just so good with these cards, but the flavor text suggests a neat story of redemption. I am curious to see what the back story is going to be like, but that will be for another day. The important bit is that taunt ability. All units must attack Tonoris first, and with that HP, he’s going to be a huge help in setting up smaller allies. That +3 attack he gets from his level 2 is a nice touch to get rid of some nasty threats. The trick with this class is deciding when to attack, and when to leave it awake to help defend your allies.

Weapon

Guardians hit hard, but it takes more resources to do so. This means players will have to decide how aggressive they want to be in a turn, otherwise they leave themselves defenseless. I am not a tank main, but I can appreciate the fantastic flavor.

Actions

Guardian actions focus on protecting your allies with skills like Taunt and Retaliation to mitigate the oncoming damage. What I like is this Floating Memory ability that lets players sacrifice cards to cast actions cheaply, which is almost emblematic of how a Guardian would sacrifice everything to keep their allies safe.

Allies

Alchemical Revolution introduces Foster ability, which states:

At the beginning of your recollection phase, if an ally with Foster has not taken damage since the end of your previous turn, that ally becomes fostered.

Fostered allies receive stat bonuses or activate abilities. For example:


Cleric

Champion

Clerics are spell casters whose focus is on defensive and preventative spells. This sounds like a more control-style deck style, and I already know I am not smart enough for it. But at least the Arisanna is the premier champion for the class, and she’s cute! The Arisanna starter deck is up on TCG Player, but I’d wait for after release to see if it goes down.

Gather Mechanic

Arisanna introduces the gather mechanic, which makes her my favorite champion from those revealed. Gather lets you summon a random herb each turn. You sacrifice these herbs to brew potions or cast abilities. To gather an herb you roll a D6 and summon the corresponding plant (herbs are numbered 1-6). The starter deck will include a special-themed dice, but you can always use a regular D6.

Potions

Saving Potions

There is also intensive to hold onto your potions and enhance them with other abilities later on. Some potions get stronger the longer they sit. Arisanna gameplay will have this interesting loop of brewing potions, and knowing when to use them.

Memory Manipulation

The last bit of Arisanna’s kit is memory manipulation. Special abilities and bonuses will activate based on how the memory zone is set up. I don’t think I’m smart enough for Cleric, but I am all in!


Ranger

Champion

Last but not least we have the Ranger class, and Ranger uses guns! Diana is the premier champion and she seems like a lot of fun. She doesn’t do much at level 1, but at level 2 you can summon a gun and bullet, and that could swing things in your favor. Obviously the art is fantastic, but the flavor is so good! The Diana starter deck is up on TCG Player, but I would wait till after release.

Bullets and Guns

Guns need to be loaded to attack. You won’t be able to use regular attack cards with your guns, but it doesn’t matter because bullets seem to have unique abilities and stats anyway. I am very interested to see how this reload mechanic works.

Allies

Ranger introduces the new mechanic Distant state which gives allies buffs until the end of their controller’s turn. Many Ranger units have the Ranged X keyword, which gives that unit’s attack +X power as long as they’re distant. There are cards that can make units distant, and being distant activate effects.

Reload!

Guns will take longer to set up, but that’s why you’re playing Ranger. The class will feature abilities that will get your guns loaded quickly:

Grand Archive: Alchemical Revolution Releases January 26th

Alchemical Revolution 1st edition releases on January 26th, so don’t forget to put in your preorders. 27,000 1st edition boxes and 2,500 starter deck displays have been printed for this run. The 1st edition booster boxes won’t be reprinted and the starter decks might, so make sure you put in your preorder. Always support your LGS, but you can pick them up on TCG Player.

If you like anime, you are going to want to look into Grand Archive. I love the art, and this upcoming set looks amazing. Alchemical Revolution will include 214 movie cards and 227 foil variations. The set will introduce three new classes (Guardians, Cleric, and Ranger), three new elements (Neos, Astra, and Umbra), and three new starter decks (Arisanna, Diana, and Tonoris). I’ll be doing a deeper dive on the set in a future post, so stay tuned for that. 

Booster Boxes will MSRP for $107.99, individual starter decks for $14.99, and you can pick up the starter deck displays for $134.99. You can pick up booster boxes close to MSRP ($110 including shipping) on TCG Player, but I would look for decks elsewhere. Currently they are out of stock, but you can keep checking to see if they go up after release. I’ll leave links just in case.

The best way to start is to check to see if your LGS will be holding any events for the release. There is also official print & play support for those of you who want to try it first, and an active discord for when you get hooked. I for one can’t wait to see more of the set because what I’ve seen so far has my hyped.

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Hidden Through Time 2: Myths & Magic is simply adorable!

I was sent Hidden Through Time 2: Myths & Magic for free to review for my site. While I am very grateful for the opportunity, I won’t let it sway my opinions. This will be my honest review. If you enjoy my reviews, please leave a like, comment, follow, and share this with your friends. You can also always buy me coffee.

Hidden Through Time 2: Myths & Magic is an adorable hidden objects game with terrific flavor and a ton of content. If you ever enjoyed the I Spy books or have kids who do, this is a great game to add to your collection. The game features an adorable art style, a relaxing soundtrack, and simple but challenging gameplay.

The gameplay loop is simple: load up a map and find the hidden objects. You’ll need to actively change the environment like digging up holes, opening doors, or changing the weather to find some objects. While the game may appear cute and childish, there is enough of a challenge to stump players. There are clues available for when you get stuck, but even then it takes a bit of work to find everything. It isn’t an impossible game, but it is a lot harder than it looks. 

There are a few ways to play this game: play through the campaign, create your own maps, or play through the community maps. 

The campaign has themed levels based on popular myths and legends. I enjoyed the flavor, but I loved the rate of progression. Players start each level with a small map and a small list of items to find. The maps and lists get bigger the more levels they play through, and finding the objects gets progressively harder. 

The map editor is easy to use and offers a lot of customization options. I am not creative when it comes to map-making, so I only messed around with it for a bit. I was overwhelmed with how many options were available, but was even more impressed by the community content that is already available. Hidden Through Time 2: Myths & Magic is a game whose longevity hinges on its community, and the community is vibrant. I was blown away by the amount of fun and creative maps already available. There is always a danger of inconsistency with these types of games, but it’s not so much an issue with games. At least for now, you’ll be busy for a while.

I enjoyed this game for the relaxing change of pace that it is. The game is cute, simple, and relaxing, but it isn’t a game I can spend hours on. I don’t have the attention span for this kind of game, but that is a personal problem. The game runs great, and If you enjoy the genre or are looking for a change of pace, Hidden Through Time 2: Myths & Magic is a solid choice. This is also a fantastic game for kids, but it might be a little difficult if they are on the younger side. 

You can pick up Hidden Through Time 2: Myths & Magic on Steam for $12.99. 

Drakantos December Dev Log Teases a new Hero

I’ve been following Drakantos‘ development closely for a while now because I can see the promise. Drakantos is a cute pixel art MMO that is very reminiscent of the classic era of the genre, but this time on mobile devices. I’ve written about it before, so I won’t get into too much detail. 

The December Dev log just released, and while the month was short, there was a lot to be excited about. I’ll be summarizing it here, but make sure you go check out the official post, join the Discord, and add Drakantos to your wishlist. 

If you enjoy these updates, make sure you leave a like, comment, follow, and share this with your friends. 

New Hero Teased!

The most exciting news from the dev log is the announcement of a 21st hero. The Devs are currently working on the last hero, but the identity remains a mystery. I’m hoping it’s another mage, but we’re going to have to wait for the official announcement.

Faendar’s Trailer

We also got a gameplay trailer for Faendar, and the gameplay looks sick! If you like playing Druids, you are going to want to main Faedar. 

He can transform into animals, summon walls of vines for control, and summon trees to fight for him! They did a great job with the flavor of this hero, and he is going to be crazy in PvP. We also got some backstory. 

From the official Discord:

Ojore the Geomancing Brawler

The devs have finished the work on Ojore. Ojere gives me tanky earth bender vibes, and I love it. I am not a huge tank fan, but I am open to it. We got few animations teased to get you excited!

Artifacts

Drakantos will have an interesting Artifact system. Artifacts are equipable items that give players passive and active abilities across their heroes. This month they finished their active artifacts, leaving players the option of 160 new active abilities on top of a hero’s kit. I am very excited to see how this works in action and hope to see some of them teased next month.

Mount Animation

All 20 heroes now have their mount animation, and I appreciate all the detail put into it.

Conclusion

The game has made some promising progress. They’ve added new pets, locations and abilities. I just hope we can get a beta soon. Until then, I’ll be following it closely.

Back the Survival Horror TTRPG Eldritch Automata on Kickstarter!

Eldritch Automata just went live on Kickstarter and has already made 13k on the first day. There is still a bit to go before they get to their $65k goal, so go back if you’re looking for a horrific mech tabletop RPG.

If you enjoy these updates, please leave a like, comment, follow, and share this with your friends.

Story

The world is overrun by unspeakable horrors that have left humanity hanging by its last tread. Those unfortunate to survive must face off against the ever-present threat of bloodthirsty eldritch abominations and nightmares. Hope sits on the shoulders of those few in the world who can pilot the mighty Automata, giant mechs that appeared at the start of the calamity. Piloting the Automata is no easy feat. Pilots must be of strong resolve, because the pressures of responsibility, the strain of piloting the Automata, and the constant threat from monsters and other survivors constantly eat away at their morale. 

The world of Eldritch Automata is no easy picnic. Do you have what it takes to survive? 

What is Eldritch Automata

Eldritch Automata is a survival horror TTRPG that uses the award-winning Year Zero Engine. I’ve played a few games that use the Year Zero Engine, and love it so far. It’s easy to pick up, and not an impossible transition from D&D. What makes Eldritch Automata unique is the giant mechs, Automata. I am very curious to see how the Mech and Kaiju fights work, especially when players have to worry about their morale. I bet it not only makes for fun roleplay, but will also make things tense and exciting. 

Kickstarter also mentions that there will be a focus on a social aspect where players need to navigate different factions, worry about treacherous factions, and form different alliances. I already have some cool ideas for roleplay, and I am excited. 

The rulebook will be about 400 pages long and include accessories, depending on the tier you support and what stretch goals get reached. 

If you’re looking for a horror survival game with the potential for epic kaiju battles, go back the Eldritch Automata Kickstarter today! The campaign is live until February 1st, and the product plans to ship in August. 

Kickstarter Levels

Civilian (Digital Edition) – $30

  • Digital copy of core rule book
  • All Stretch Goals

Manufactured (Digital Bundle) – $45

  • Digital copy of core rule book
  • Digital copy of the starter set
  • All Stretch Goals

Pilot (Core Rulebook) – $55

  • Digital copy of core rule book
  • Physical copy of the core rulebook
  • All Stretch Goals

Automata (Physical Bundle) – $70

  • Digital copy of core rule book
  • Digital copy of the starter set
  • Physical copy of core rule book
  • Physical copy of the starter set
  • All Stretch Goals

Horror (Physical Bundle) – $100

  • Digital copy of core rule book
  • Digital copy of the starter set
  • Physical copy of core rule book
  • Physical copy of the starter set
  • Game Master screen
  • Equipment and Armor Cards
  • Horror Dossier Pack
  • All Stretch Goals

Higher Levels get you more goodies!