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Grand Archive TCG: Mercurial Heart Spoiler Season Official Starts

Grand Archive has officially turned one! In celebration, the devs held a special celebration stream where they talked about the history of the game and had fun with the community. As someone just picking up Grand Archive, it was cool to see the history as well as the passion from both the devs and the community. You can check out the VOD of the steam on the official Grand Archive TCG YouTube. 

The anniversary also marks the beginning of spoiler season for the upcoming Mercurial Heart set hitting stores on May 17. There are a lot of spicy spoilers that have me reaching for my wallet. Silvie is getting some amazing support with this set there is going to be a good amount of Tristan to keep fans happy. This round of spoilers definitely has me reaching for my wallet. I can’t wait to see what else they show at Worlds. Preorder Mercurial Heart today!

Silvie, Slime Sovereign


Tristan Shadowdancer


Other Spoilers

Conclusion

Worlds will also act as the official debut of Mercurial Heart, which means we’re getting more spoilers! I can’t wait to see how the meta is defined for worlds, and what else this Grand Archive has in store. If you want to pick up any Grand Archive, like the new Alchemical Revolution set, pick it up on TCG Player through my affiliate links.

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Rauniot is a Nifty Little Point-and-Click Puzzle Game I Enjoyed

I was sent a free copy of Rauniot to review for my blog. While I am very grateful for the opportunity, I won’t let it sway my opinions. This will be my honest review. If you enjoy my reviews, please leave a like, comment, and share this with your friends. Don’t forget to follow the socials!

What is Rauniot

Rauniot is a post-apocalyptic point and click puzzle game out now for PC.

A natural disaster has destroyed civilization. Continents crumble, pollution fills the air, and supplies run scarce. Those lucky few left on earth must now survive with whatever is left. Aino is one of those lucky few, but everything you do now in this new world is dangerous.

Aino searches for Toivo who hasn’t returned from his last mission. What secrets will her search uncover? Will she fine Toivo, or has this cruel world taken another victim? 

Gameplay

Rauniot is a top-down point-and-click game. Players must click around to explore the world, find clues and items, and solve puzzles. Puzzles are creative. They aren’t difficult, but missing clues or items in exploration means you can’t progress. Some clues are well hidden or hard to see, but I don’t think you need a guide to complete the game. This is a game you pick up when you want to sit back, enjoy a decent story, and solve some decent puzzles. 

Impressions

I enjoyed Rauniot for what it is, a chill puzzle game that isn’t a huge commitment. While it isn’t a genre-defining amazing game that gamers should flock to, it does some interesting things in its space that are worth seeing. Rauniot has an interesting world design, a solid story, and decent gameplay. The English translation is rough in some places, but it is by no means unplayable. I enjoyed listening to the Finish dialogue even though I understood none of it. The game plays well, although some of the clues and items can be easy to miss because of the lighting or colors. None of these issues are deal breakers, and I recommend this game if you’re looking for something in this genre. 

The game does introduce a unique save system where you have to go to the main menu, select a floppy disk, and save manually. I might have missed the instructions, but I didn’t save assuming it would Autosave and I had to start over. It wasn’t a huge deal because this is a short game, (about four hours) and I remembered where everything was. 

You can pick up Rauniot on Steam for $17.99. I wouldn’t go out of my way to play it, but it is a solid option if you’re looking for something new to play. 

Life is Feudal MMO Should Have Stayed Dead

I was sent some free game time for the Life is Feudal: MMO. While I am very grateful for the opportunity, I won’t let it sway my opinions. This will be my honest review. If you enjoy my reviews, please leave a like, comment, and share this with your friends. Don’t forget to follow the socials!

What is Life is Feudal

Life is Feudal promises players the freedom to enjoy the massive open-world sandbox as they like. Players can build cities and settlements, fight in massive guild conflicts, or explore everything this world has to offer. This is a game where the action and gameplay is driven by the players. See what adventures await. 

Gameplay

Life is Feudal felt like a generic survival game. I liked that the structures were destructible, but everything else felt dull and unimpressive. It doesn’t help that the game looks ugly. 

The game runs fine, but it feels empty. It isn’t dead. There were always people online when I played, but it always felt like I was playing alone. this is a bad sign for a game where its content is driven by its player base. This wasn’t a huge problem since I usually play survival games solo, but Life is Feudal is an underwhelming survival game. Gathering and building was okay, the crafting system was unique, but the combat felt clunky. I spent my entire time in Life is Feudal wishing I was playing something better. 

I tried to record video of the gameplay, but it was all too boring to keep.

Impressions

I tried to like this game, but I couldn’t find a single thing to keep my attention. The game looks ugly, the survival grind is boring, and there aren’t enough people for the epic adventure it promises. I can see this game carving out its niche because of what it attempts to do as a survival MMO. Unfortunately, the game feels dated and frankly, you have better options. Go check out Enshrouded instead. 

The $15 monthly subscription is what is going to hurt this game. I understand that the game needs to make its money, but I couldn’t find enough substance to justify its cost. It isn’t a bad game, but it is a bland and unimpressive one. Even if you like the theme and find the gameplay interesting, you have better options.

You can find Life is Feudal: MMO on Steam, but I would wait for a free weekend before dropping any money. I don’t see this game getting enough traction to be worth it. 

The Dragonbane Bestiary is a fun Book to Have!

I was sent a free copy of the Dragonbane Bestiary to review for my blog. While I am very grateful for the opportunity, I won’t let it sway my opinions. This will be my honest review of the supplement. If you enjoy my reviews, please leave a like, comment, and share this with your friends. Don’t forget to follow the socials!

The Book

Quality

The Dragonbane Bestiary is beautiful. I have always been a huge fan of the art for this game, and this is no exception. The pages are nice and make it feel like you’re flipping through an old monster manual or reading an old storybook. I know you can get away with using the PDF instead but flipping through the book just hits differently. 

What is it?

The Bestiary is a supplement. You will need the Dragonbane rulebook to run the adventure, but the Bestiary is optional. This is meant to be a resource for the GM who needs a little help with their next campaign. The book introduces nine new playable races, 63 new creatures, and a handful of adventure hooks. There is also a decent amount of lore and beautiful illustrations to flip through. If you love Dragonbane and need some new ideas for your campaign, it’s a solid resource. 

The Art

Sample Pages

Impressions

I loved running Dragonbane at my table, and the Bestiary brought some nice flavor and variety. I don’t think you need the Bestiary to run a successful Dragonbane, but it is nice to have. I like having stat blocks available, and the adventure hooks are a nice bonus. It certainly gave me a good amount of ideas to build from. I think it is worth it if your adventure calls for it, my campaign certainly did.

If you’re looking for a way to spice up your next Dragonbane campaign, go pick up the Bestiary. You can pick up the PDF for $19.99 on DriveThru RPG, or you can pick up a physical copy for $39.99 on Amazon using my affiliate link

Akora TCG: World Beyond Collectors Box and Promo Announced!

World Beyond has officially been announced, which means we have a few new spoilers to get excited about. World Beyond will be the first direct-to-consumer set, which is an exciting development. Collectors should especially be excited because there are some beautiful cards you’re going to want to get your hands on. World Beyond will release with two new theme decks, a collectors box, and a blister pack. The set breakdown:

  • 9 NEW Akora Chains
  • 9 Full Art Akora
  • 10 Full Art Alchemy
  • 10 Full Art Battlezones
  • 41 Holographic Akora/Alchemy Cards
  • 10 Holo Relic Shards
  • 100 Mechanically Unique Cards
  • 9 Stage 1 Akora Extended Art Box Toppers
  • 10 Character Relic Shards
  • 18 Stage 2 & 3 Extended Art Akora
  • 9 Stage 2 Extended Art Akora
  • 9 Stage 3 Extended Art Akora
  • 2 Serialised Generational Rare Akora
  • 1 Serialised Box Topper
  • Ancient & Secret Rare Cards (Limited to 5 copies each)

Make sure you join the official Akora Discord if you want to stay on top of all the news. Check out the official post for all the details.

Collectors Box

The World Beyond collectors box will be up for preorder on April 26. There will only be 100 of these available, so make sure you get yours before it is too late. Collector boxes will include new exclusive art rares, and they are beautiful. These will look amazing in a binder and are a fantastic way to bling out your deck. 

Buy a Box Promo

The Buy a Box Promo card has also been announced, and it is beautiful. I am a huge fan of the Akora artwork, and it continues to blow me away. 

2 New Theme Decks

Conclusion

I can’t wait to see more spoilers, but I am excited. I might at least get the decks to play with, but I’ll have to see how much money I can get together by then. If you want to pick up any Akora to begin your collection, pick it up on TCG Player with my affiliate links. If you enjoy these updates, please leave a like, comment, and share this with your friends. Don’t forget to follow the socials! I am doing daily pack openings of Spellbound Wings on my TikTok and YouTube.

Dragonbane is a Beautiful Addition to my TTRPG Collection

I was sent a free copy of the Dragonbane core rulebook to review for my blog. While I am very grateful for the opportunity, I won’t let it sway my opinions. This will be my honest review. If you enjoy my reviews, please leave a like, comment, and share this with your friends. If you need to buy any trading cards, pick them up on TCG Player through my affiliate link. Don’t forget to follow the socials!

The Book

The Rulebook includes the rules, bestiary, roll tables to get you started on your own adventure. It also includes an introductory adventure if you need a good starting point.

Quality

I am a little disappointed that the cover has a glossy finish because it is going to be covered in fingerprints by the end of any session. You can easily clean it, but I wish it were matte instead. This is not a deal breaker because the book is beautiful. The images truly pop on its fine paper, and it is going to look great at your table. I have the PDF, and while I enjoy the convenience of the search function, nothing beats flipping through the pages and looking at all the pretty illustrations.

What is Dragonbane?

Dragonbane is Fantasy TTRPG brought to us by our friends over at Free League Publishing. It is an easy-to-learn system with some terrific flavor and interesting mechanics. If you’re looking for a new RPG, you are going to want to look into Dragonbane. I’ve covered this game before, so make sure you check out my older posts if you want to know more. 

What I enjoy about Dragonbane

What makes Dragonbane unique is its leveling system. Classes in Dragonban act as a starting template, but players have the freedom to explore their character in whatever way feels best. Want to play a wizard who is also good at sword fighting? Dragonbane can accommodate, so long as you pass the checks. 

What I enjoyed most about Dragonbane is how experience points are handled. At the end of every session, players are asked:

✦ Did you participate in the game session?

 ✦ Did you explore a new location?

 ✦ Did you defeat one or more dangerous adversaries? 

 ✦ Did you overcome an obstacle without using force?

 ✦ Did you give in to your weakness (optional rule)?

Players get a point for every yes. We didn’t play with weaknesses, so they had 4 points every session to level. These points could be used to attempt to level up their skills once. Players need to roll a D20 and roll a number bigger than the skill they are trying to level. Say they have a 4 in their sword skill, they will need to roll 4 or higher to level up. My players liked this tangible form of XP, and the gambling aspect made things interesting. Sometimes you leveled all 4 skills, sometimes you didn’t level any. 

What I particularly appreciated about this system is that it made creative with their encounters. They would always try to get out of an encounter without using force. This always led to interesting roleplay and took my players from being somewhat murder hobos to more developed player characters. 

Dragonbane also has an interesting combat system that I enjoyed as both a player and a GM. Dragonbane uses cards for initiative which eliminates rolling and bonuses. Players and creatures draw from the same card and the lowest number goes first. These turns can be traded, which gives potential to some cool strategy. Players only have one action or reaction per round, which means they are either attacking or defending. There were times when players were on death’s door, and a lucky dodge roll kept them in the fight long enough to earn that epic kill. 

I particularly enjoy that monsters have roll tables for their actions. Running a monster had the excitement of uncertainty. Would the monster kill a player with a powerful attack? Will it stun the party for another turn? Some of the tabled do need tweaking because they felt underwhelming, but I enjoyed the randomness.

Final Thoughts

I’ve been championing Dragonbane for a while now. I’ve run through both the quickstart and the prewritten adventure and enjoyed every minute of it. I did go off-script a lot in this game, but I used as much of the flavor as I could fit. The game is a great little system, and the book is a beautiful addition to my collection. This is one of the books I really wanted because of how much I enjoyed the game and how much I love the art. I fell in love with Dragonbane because of the art. My interest in Dragonbane is also why I have the wonderful opportunity to try all these cool indie TTRPGs. 

You don’t need to buy the rulebook to play Dragonbane. I recommend you check out the free quickstart guide below, or on Drivethru RPG to get you started. The quickstart has a prewritten adventure to run and pre-generated characters to choose from. It is a streamlined version of the game, but it provides a solid snap shot of what to expect from Dragonbane. 

Once you fall in love with Dragonbane, you can make due with the PDF, pencils, and paper. If you like physical media, the book is so pretty and printed to the high quality standards I’ve come to expect from Free League Publishing.

Pick up your copy of the Dragonbane Rulebook on Amazon for $39.99. 

SolForge Fusion Falls Flat as it Attempts to Redefine CCGs

I was sent a free copy of Solforge Fusion to review for my blog. While I am very grateful for the opportunity, I will not let it sway my opinions. This will be my honest review of the game. If you enjoy my reviews, please leave a like, comment, and share this with your friends. Buying cards from TCG Player through my affiliate link is also a great way to help me out. Don’t forget to follow the socials!

What is Solforge Fusion?

SolForge Fusion is a CCG card battler out now on Steam. The game features single-player and PvP modes where players face off against opponents with uniquely fused decks. Do you have what it takes to outmaneuver your opponents and come out on top?

Gameplay

The gameplay loop is where this game becomes an acquired taste. You are either going to love SolForge or find it boring. The game is split into rounds where players can perform one action per turn. Players have two alternating turns in each round. During their turn, a player can cast a spell, summon a creature, or move a creature between spaces on the board.

At the end of a round, the cards auto battle depending on whether the player is defending or attacking. Creatures of attacking player will attack the opponent directly if there is nothing blocking them, players of a defending player can only attack adjacent enemy creatures.

Cards that aren’t used in a round level up and are shuffled back into the deck. The strategy seems to be choosing the right cards to hold onto for later in the game. Players also have access to a hero ability that also levels up as the game carries on. A player wins when their opponent’s life drops to zero.

In the roguelike single-player mode, players can fuse or choose a deck to make their run. The game plays like any other deck-building roguelike but without deck-building. Players earn special buffs and abilities along their run. The run is over when a player gets to the end, or their life drops to zero.

Review

SolForge Fusion is an interesting concept that is ultimately held back by its gameplay. I was intrigued by the random fusion deck building and found the boardlike game mechanics interesting, but found the game boring. Even with the animation turned up, the game feels slow and repetitive. These might be personal preferences, but there are more fun CCGs with a campaign I could be playing instead. Shadowvese has a neat one for free. 

Playing a card per turn makes the game feel more luck-based than your traditional card game. You either pull the cards you need to fill your board properly, or you’re just playing from behind. Movement is always an interesting concept, but I don’t think this game does it well. When choosing between moving or playing a card, it is almost always better to play a card. There are cards that do damage when moving which might be how they balance things, but it felt kind of like a pointless mechanic. 

The evolving card mechanic is an interesting one. You either play your cards for an early advantage, or you save your good cards for more explosive rounds later in the match. Finding a balance between what you play and what you level on top of keeping a healthy board state has the potential to create an interesting strategy. Unfortunately, the game just feels too slow and boring. 

The deck fusion mechanic is what is going to kill this game. While I love playing random decks, it doesn’t work in this game. You either get a decent deck to play or have to try again. This game already feels very heavily reliant on luck, I can only assume that the ladder is overrun by the luckier players. I understand that all card games have some luck involved, but it should at least feel like there’s some skill involved. I don’t think I would have minded the Fusion mechanic as much if it were just a roguelike, but there’s PvP and people want to build their own decks. 

SolForge is still in early access, and future updates may make this game fun, but the game didn’t create enough interest in me to find out. While I do believe it comes down to preference, there are better card games with similar mechanics out there. If you’re curious about the game, try the demo first. 

You can pick up SolForge Fusion on Steam for $19.99 (currently $14.99 until April 23). 

A Solid First Impression of Mutant: Year Zero TTRPG

I was sent a free copy of Mutant: Year Zero to review for my blog. I haven’t had a chance to run a game of Mutant, but I did read through it. These will be my honest impressions of the system. 

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The Book

The quality of this rulebook’s printing is expectantly phenomenal. You have a sturdily bounded book printed on high-quality paper. I have the PDF of Mutant: Year Zero, but nothing beats flipping through the pages and actually seeing the illustrations in person. I am a huge fan of the artwork, so I had a lot of fun flipping through the pages and admiring the illustrations. You don’t need the book to play Mutant, you can get by with the PDF, but it’s cooler with the book out. 

The Story

The World as we know it has ended. War, famine, and illness have ravaged the land, leaving it a desolate and inhospitable place. Humanity’s only survivors have twisted and mutated to become unrecognizable to their ancestors. As the world falls into chaos, the Arc becomes humanity’s last remaining claim at civilization. Here, the lucky few have formed a community away from the brutality of the zone. But those peaceful days within the Arc’s walls are numbered. As supplies begin to dwindle, and tensions begin to rise, it is time to venture into the unforgiving unknown and search for salvation. What adventures await?

What is Mutant: Year Zero?

Mutant: Year Zero  is a post-apocalyptic tabletop RPG that uses the award-winning Year Zero engine to tell its story. If you haven’t played a game that uses the Year Zero engine, it is a super easy system to learn that uses D6s to run. Players succeed based on the number of sixes they roll. 

In the simplest terms, Mutant is a post-apocalyptic world filled with X-Men. Players start the game by picking a role, rolling stats, and rolling for a random mutation. Players can’t choose their mutation, but they can roll for a second ability at the cost of some skill points. Having a random ability is bound to spark some cool narratives. 

The core book has everything you need to run a campaign in Mutant. It has an expansive lore about the world, abilities, and communities. While you don’t have a module to run, you do have access to a decent list of hooks and encounters. You’re going to need this rulebook to run a complete campaign of Mutant, but there are some prewritten modules if you need them. 

What sets Mutant apart is its survival mechanics. Players will consistently push their limits as they fight to live another day. Food is scares, gear will break, and players will be forced to use their mutations. It is not a giddy dark survival that you would expect from Alien RPG, but isn’t easy either. If you’ve ever wanted to play a superhero campaign, Mutant: Year Zero is a fantastic place to start.  

Free Starter Booklet

The best place to start with Mutant: Year Zero is the starter booklet. The booklet offers a streamlined condensed version of the rules, a prewritten campaign, and a set of pre-generated characters to run your first campaign. It is always a good idea to test if a system is a good fit at your table. You can get a copy of the free booklet from the official site, but I’ll leave it below for your convenience. 

Impressions

I am a huge fan of the artwork. I love the comic book style of the illustrations, and I appreciate the amount of flavor that fills its pages. The jobs and mutations have some fantastic flavor. I am interested in seeing how my players react to their random mutation. I definitely see the potential for shenanigans. 

This seems like an easy system to pick up with a solid amount of potential. Combat seems fine, but the fact that gear can break and players can use mutations is sure to keep things interesting. Ultimately it comes down to you enjoying the flavor and wanting to break out of the fantasy real. It’s going to be a while before I run a campaign of Mutant because my players prefer their fantasy, but I’m slowly getting there. I did manage to break away from D&D, so I’ll hold on to my faith. 

If you’re looking for a new TTRPG about survival and superpowers, check out Mutant: Year Zero. You can pick up the Mutant: Year Zero core rule book on Amazon for $49.99 using my affiliate link. 

Wondrlnd has Some of the Most Beautiful Art in Any TCG

I just came across the Wondrlnd TCG and was blown away by how beautiful the art for this game is. The cards have such a good layout, and while I don’t know how to play the game, I am willing to learn. As a collector, I want them all. If you’re a fan of Anime and are looking for a new tcg to get into or collect, Wondrland might be the one. 

I’ve collected the card list for the Binary-Mind set which is available now on their site. You can get a booster box now for $80 (normally $100) which is a fantastic way to start collecting. Maybe you can split the cost with a friend and draft. I’m not affiliated with the game, I just thought I would share because I think the art is cool.

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Played my First Game of Lorcana on Pixelborn it was Awesome

I finally got around to playing Lorcana, and I am a fan. The game is easy to learn, and you can play online through the third-party Pixelborn app for free with a minimal amount of tinkering. 

How to Play Lorcana

The best way to learn Lorcana is by playing, but Dicebreakers has a fantastic tutorial on their YouTube if you need help getting started. I recommend setting up Pixelborn so you can try out the game for free to see if you like it, but starting with your favorite starter deck is a valid option. 

Gameplay

The gameplay is pretty casual TCG. All the actions happen on a player’s turn, so you don’t have to worry about things like counterspells. The main trick to this game is managing resources. You need to be aware of what cards you throw in your ink well, when to challenge other characters, and when to send characters on quests. Keywords add some complexity to this loop, but Lorcana never felt like it was an overwhelming ammount of moving parts. At least based on the games I played with a friend who was also playing for the first time. 

How to Play Lorcana for Free

There are three ways to play Lorcana online for free: Tabletop Simulator, untap.in, and Pixelborn. 

Tabletop Simulator

Tabletop Simulator is a fantastic piece of software, especially if you enjoy playing board games and trading card games. Indie trading card games always typically have official TTS modules and a vibrant community around them. The issue with TTS is that you have to buy the software ($30), but the modules are free. Another issue with the TTS is that it is a little clunky. Once you get used to the software, you don’t notice it, but it is there. Lastly, you have to be a bit more active with your matchmaking. You either find the discord to find people to play with, have friends who also have TTS who are down to play, find a room playing Lorcana, or make your own and wait for someone to join. It’s not an impossible task, but it is a little inconvenient compared to Pixelborn. That said, Tabletop Simulator is a fantastic option, especially if you’re interested in other board games. This is the Lorcana Module I used.

Untap.in

Untap.in is a browser-based solution for Lorcana and other popular TCGs. If you don’t have the hardware to run TTS or want something more simple, untap.in is a fantastic solution. The problem with untap is that you either have to have friends who play, find a lobby hosting a game, or look for a game on Reddit. It’s not impossible, but again, lacks convenience. But if you want to jump between other TCGs for free, it’s a great and simple tool that doesn’t take too many resources. 

Pixelborn

Pixelborn is my favorite way to play Lorcana. It does take a bit of tinkering to get it to work, but it isn’t a complicated process. There is a fantastic tutorial on this fansite to get you started. Pixelborn looks great, runs well, and has a lot of phases and mechanics programmed to make learning easy. Best of all Pixelborn has integrated matchmaking. It can take some time to find a match depending on when you get on, but it should get easier if the game gets more popular. There are ranked and casual ladders, and tournaments as well. If you want the easiest, freest way to get into Lorcana, play it on Pixelborn. 

How to Install Pixelborn

There are instructions on the official Pixelborn Discord on how to install the program. I’d join the Discord to meet other folks who also love the game, and to be on top of the news. This fan page has a great tutorial and all the links you need to get you started.

Impressions

I enjoyed Lorcana. I’ve always been a fan of the art, but I enjoyed the mechanics of the game. Now that I have a friend to play with, I will be playing it more regularly. I never get to see this friend, so its nice to have something we can share. If you’re looking for a casual game that is easy to learn and teach, Lorcana is a fantastic place to start.