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Tech Review: Redragon K585 DITI Keypad

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I want to start off by mentioning that this isn’t a sponsored review. I bought this with my own money and these will be my honest review. All links in this review are my affiliate links, I get a little money if you choose to buy anything I link to.

The Redragon K585 DITI is a mechanical gaming keypad. The keypad has 42 keys and 7 onboard macro keys that are easy to program through their software. You get three options for key switches: red, brown, and blue. The red switches are their silent option, blue is their loudest, and brown is in between. The Redragon K585 DITI is available in both wired and wireless options. And just so you know that this is a gaming keypad, it has RGB.

Out of the box, you get the keypad, a plastic wrist rest, a keycap puller, a switch puller, a braided USB-c cable, a wireless dongle, extra switches for replacement, and a sticker. I choose the wireless option with the blue caps, so my set came with five blue switches.

Images taken from Amazon product page

At first glance, this keypad looks cheap. When you use it, it feels and sounds cheap as well. It’s not unusable nor breaks easily, but it is something to keep in mind. The blue switches are very loud; I recommend you buy one of the quieter options even if you like the sound. The blue switches do not produce the satisfying mechanical sound I am used to, but rather a cheap clanging that will annoy your housemates. You can probably lube the switches to reduce the sound and eliminate some of the clangings, but that is too much effort for a cheap keypad. You are better off spending a bit more for something better.

I used the keypad for about a month for all my gaming. The performance of the keypad was great at first. There was no noticeable latency, but the clanging got annoying. If you are using voice chat, everyone is going to hear your keypresses. Unfortunately, the wireless feature stopped working after a day. I tried updating the firmware, switching ports, and charging the battery, but the fixes were only temporary. I ended up returning the keypad because I couldn’t use it wirelessly.

Programing this keypad is easy. You plug in the keypad and use the software to customize the keys, macros, and lighting profiles. You can change the lighting profiles on the keyboard without having to go into the software which is nice. The macros were nice and I would use them to bind keys that I needed for gaming that this keypad didn’t have. Unfortunately, my bindings kept clearing so I stopped using them pretty early on as well.

The RGB is okay and offers a few options, but you are limited to the preset profiles. If you want better customization, I suggest you get a different keyboard. One pretty cool feature this keyboard has is that the backlight turns off when it is not in use. Unfortunately, I can’t speak about the battery life since I was forced to mostly use it wired. I recommend buying the wired version instead.

Maintenance for the keypad is very easy. The keycaps and switches are easy to remove for cleaning and replacement. I dropped the keypad accidentally from a low height, and one of the keycaps fell off. I was able to put it back without an incident, but I fear a higher drop might prove disastrous.

If you are looking to make your setup more ergonomic, look elsewhere. Although I found my hand position on this keypad comfortable, I could only game on this for an hour before my hand would cramp out and remain useless. The wrist rest offers no additional support and seems more like a gimmick than a feature. You are better off purchasing a third-party wrist wrest. If you are looking for an ergonomic mechanical keyboard, you are better off with the Kinesis Freestyle. You can see my full review on that here.

So is the Redragon K585 DITI worth your money? No, it is not. It feels, looks, and sounds cheap. The only reason I can see someone buying this keypad is if they need the portability. Otherwise, I suggest you spend a little more and buy a full-sized or split keyboard. If you are getting this keypad, get the wired version with quieter switches. You can buy both wireless and wired on Amazon with my affiliate links. The Redragon K585 DITI isn’t a terrible product, but you have better options.

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Game Review: The Entropy Centre

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I want to start by mentioning that I was sent this game as a review code. While I am very grateful for the opportunity, I will not let it sway my opinion. I will treat this game as If I bought it with my own money and provide you with an honest and fair review.

All Media are taken from the game

The Entropy Centre is a puzzle game similar to Portal that is available on PC, Playstation, and Xbox. This review will be on the Steam version of this game.

You wake up in a strange place without your memories. You find yourself in a deserted facility and the fate of the world in your hands. You and a quirky little AI must now traverse through humanity’s final stronghold, solving puzzles in order to save the world. Will you ever find the truth of why you’re here? Will you be able to save humanity? You will need to play to find out.

As a puzzle solver, you are issued a gun that lets you rewind the time of certain objects. Use this gun to get through the puzzle rooms and generate power for the world-saving machine. The story is pretty linear and easy to follow. You move from room to room, slowly unraveling more of the truth. 

Music by EvgenyBardyuzha from Pixabay

The game does promote exploration by hiding lore and achievements throughout the center. I had fun reading through the different emails and getting a fuller picture of the world. I loved the quirky lines of dialogue that would proc when I interacted with certain objects. I appreciate the attention to detail put into this game even if the story isn’t complex. Exploration in this game isn’t mandatory. If you do the puzzles without reading any emails, you will get just as good of an experience but won’t get many of the achievements. 

The puzzles are all very manageable but offer enough of a challenge to keep the game interesting. I thought this game was a bit easier than Portal, but I would also like to think that I have gotten smarter since. With this game, I never felt stuck or the need to look up guides and hints. If you pay attention to the layout of the room, you can figure out what is needed to escape it. As a disclaimer, I am pretty good at puzzles, so your experience might vary. Either way, the developers do a fantastic job at giving you the tools you need to be a successful puzzle solver. 

I loved this game and think it is very much worth the price. If you are a fan of the Portal games, this is one you should check out. If you are new to puzzle games or are trying to get into them, this is a great place to start. The Entropy Centre looks great, runs betterand it makes puzzles fun. Pick it up on Steam, Playstation, or Xbox.

Now for a shameless plug, check out Canva. If you need a quick and easy photo or video editor that works in your browser, try Canva. It is free, easy to use, and you get access to a wide selection of templates for those who are like me and aren’t that creative. Check out my affiliate link today!

Game Review: El Paso, Nightmare

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I want to mention that I was sent this game as a review code. While I am very grateful for the opportunity, I will not let that sway my opinions. This will be an honest review of the game.

El Paso, Nightmare is a Doom-like first-person shooter that proves you don’t need high-fidelity graphics to make a game fun. This high-octane, blood-pumping and disorienting experience is something that should at least be on your watchlist. Take control of Luis Rojas as you navigate through a nightmarish labyrinth killing monsters and trying to find a way out.

The gameplay is strait forward. You run around a maze picking up pills, weapons, ammo, and keys while killing the monsters that hunt you mercilessly. Don’t get caught or it’s game over!

Music by prazkhanal from Pixabay

I had a blast with El Paso, Nightmare. The music is fantastic, and I hope there is a soundtrack soon. There isn’t much of a story except for the little setup you get at the start, but the voice acting is great. I love the bit of dialogue Luis says as he tries to calm himself down. It is well-acted, and it makes Luis a more tangible character. Luis is very relatable because he is a normal guy going through a terrifying experience and the voice actor does a tremendous job of expressing this. 

I don’t do well in horror games; I had a hard time at first. My heart was racing, and I almost quit after the first jump scare, but I powered through for you. The horror in this game is well done. You can hear the creatures shuffling in the distance, feel the footsteps as they chase you, and the music makes the whole experience that much more intense. It does get easier the more you play, but I always had trouble when I reached a new area of the maze.

Screenshots and Video taken from game

My only complaint about this game is that the gameplay does get a bit repetitive. When you die, the level resets. All of the monster, weapon, and item spawns stay the same. After a while, you learn where everything is. You start to form routines as you make you plan your way to the next area. It becomes tedious when you are killing the same monsters and following the same paths because there are no checkpoints. At least none that I reached. The game does try to balance the monotony by creating multiple paths that lead to other areas where you fight different monsters. I still wish there was a way to save my progress so I didn’t lose my work because I got careless. 

You should check out El Paso, Nightmare. It is well worth the $5. If you are a fan of the original doom, you will like this game. If you want a game that isn’t a huge commitment that you can pick and drop whenever this is a great choice. I will be looking out for its sequel because I am curious to see what they can do. You can buy it now on Steam. 

Game Review: Pinball Wizard

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I want to start by saying that I was sent this game as a review code. While I am grateful for the opportunity, I will not let this sway my opinion. This will be my honest review of the game.

All media are taken from the game

Pinball Wizard is a cute little pinball game with a few extra steps that I am sure you will enjoy. You can play it on the Nintendo Switch, PC, and IOS devices. This review will be on the Nintendo Switch version.

There is no story mode for this game. Instead, you choose from two game modes: Tower mode and Dungeon mode. In tower mode, you progress through different tables with increasing. Dungeons are larger tables that you can play with as long as you don’t die. Both modes offer a calm and relaxing experience as you try to clear each room, get your loot, and level up your wizard. 

This game plays like a pinball. Instead of a ball, you bounce around a cute little wizard. Each table is themed as its own dungeon room with its set of roaming monsters. As you play, your wizard will level up, and you use the loot you collect during each run to level up your abilities and spells. There might be a way to min-max your wizard, but I suggest you unlock the skills that fit your playstyle. You’ll have more fun that way.

My only complaint about this game is that it can be slow as you wait for the wizard to finish traveling. It is only a problem in earlier levels where you don’t have any spells, but it isn’t a huge spell as the tables aren’t too big. Once you get your spells, there is always something to do, but it never gets overwhelming.

Pinball Wizard is worth the $8. This is a great game to pick up if you want something relaxing to play that isn’t a huge commitment. The art is cute, the gameplay is solid, and you can come back to it anytime without feeling lost. If you like pinball and magic, check this game out. You can pick it up from Nintendo, Steam, and the App Store

Game Review: Of Blades & Tails

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I’d like to start by mentioning that I was sent this game as a review code. While I am very grateful for the opportunity, I will not let this sway my opinions. This will be my honest opinion of the game.

Of Blades & Tails is a 2D turn-based RP that I had a lot of fun with. I played it on steam, but there are plans for its release on all major consoles in Q3 2023. This game is currently in early access, and this review will be more of my initial impressions of the experience. I will be consistently returning to this game over time so that I can experience its growth.

All pictures and video are taken from the game

The game lets you take control of Reik, a fox person with an empty slate. As you grow, you are allowed to grow Reik and whatever manner you wish. I played him as a warrior with a sword and shield, but the combinations are nearly endless. Want to do magic? There is a skill tree for that. Want to play a rogue? There is a skill tree for that. Want to punch people to death? It’s in the game! If you are indecisive, I have great news: you never have to commit to a class or skill tree! The game allows you to reset your skill trees whenever, provided you have the materials to do so.

The game lets you choose from three different difficulties: relaxed, adventure, and a challenge mode that isn’t out yet. I played on the adventure difficulty and thought it was perfect. I suggest you start there unless the challenge mode is available when you play.

Combat in this game is relatively simple. You move around on an open map with roaming monsters that attack you on sight. If you agro a monster, combat starts. Combat is turn-based. You can take one action per turn. You can move, attack, use an item, or use an ability as your action. Monsters don’t move unless you complete your action, allowing you time to plan appropriately.

Music by Daddy_s_Music from Pixabay

Do not let the appearance of this game fool you; this game can be unforgiving. I died a lot because I was careless and cocky. If you die, you restart from your last save. You need to be constantly saving or risk losing items. 

One thing to note about the gameplay is that it is a grind. If you don’t like grindy games, this probably isn’t for you. The grind isn’t bad, but it is repetitive. You will be fighting the same monsters in the same locations until you are strong enough to move to the next area and do it all over again with a different set of monsters. I didn’t mind this grind, but it is something to keep in mind.

I loved the aesthetics of this game. I love the 2D pixel art of the world. It was very cute to see how my little fox warrior changed as I geared him over time. I never got to enjoy the NES era of gaming, so I was very excited to see that this game has a retro filter to emulate the experience. 

So what do I think? For the price, I think it is a solid experience. If you don’t mind this game being a grind and in its early stages, I would say support it. It is only 13 bucks. Otherwise, I would wait til it is further refined. Some missions aren’t available yet, so you are currently only getting a fraction of the experience. This isn’t something that I mind much because this is a game I will be coming back to. 

Of Blades and Tails is a game that you throw on when you just want to chill and not have to be too invested in story and mechanics. There is some min-maxing you can do for those of you that like that style of gameplay, but I am not smart enough to speak on that. As a filthy casual, I never felt the need to min-max. At the very least, you should consider adding it to your watch list.

Game Review: The Valiant

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I was sent The Valiant as a review code. While I am grateful for the opportunity, I will not let this sway my opinions about the game. This will be an honest review of my experience.

The Valiant is a real time strategy game where you control a group of Templars as they try to save the world from an ancient evil. It is available now on both Steam and Epic Games.

I liked this game at first. The graphics are good, the music is solid, and the mechanics were manageable. Unfortunately, my experience with this game grew staler the deeper I got into the story. The missions got repetitive, the fights got annoying, and the story isn’t great. The story isn’t bad, but it isn’t anything exciting. The more I played, the harder it was to convince myself to keep playing. It is a shame that the story isn’t better because the voice acting is fantastic. I didn’t play multiplayer, but I doubt it would have saved the experience for me.

The gameplay isn’t great. It could do with a bit of polish. The mechanics were fine at first and very manageable for my skill level. There are skill trees, random drops, and some macro management that adds some depth to the game without being overwhelming. Unfortunately, there isn’t much variety in the missions and it gets a bit tedious. My biggest issue with the gameplay is with the pathing. The pathing in this game is a pain. I lost a few missions because my units would get stuck trying to find a path while the enemy slowly slaughtered them. This makes some of the missions unnecessarily hard because there is no way to replenish your troops. This would have been fine if the game didn’t get boring.

 

I don’t think this game is anything special, but I also don’t think this is a bad game. There is an audience for this game, but they might have to wait till it goes on sale. If you are a veteran of the genre, you will be disappointed. Stick to the classics. If you are new to the genre, this is a solid introduction, but know that there are greener pastures. For the price, you can do better. But for those interested, you can check them out on Steam and the Epic Game store. 

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40K Darktide Beta: Initial Thoughts

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Over the weekend, I got to play in the Warhammer 40k Darktide beta. I know I am a bit late with the coverage, but it is a game that I need to talk about. I had a lot of fun, and if you like 40k, this game should be on your radar. This isn’t going to be much of a review because I understand it is still in its early stages. This will be more of my initial thoughts about the game. 

Darktide is the 40k themed Vermintide. Darktide is a horde survival game where you and a squad of 4 must complete missions and objectives while surviving hordes of enemies. The goal is to complete the missions without dying.

Images are screenshots from game

The beta lets you choose from four classes: the Psyker, the Sharpshooter, the Ogryin, and the Zealot. Each class has its own set of abilities, skills, and weapons. When you start the game, you create your character. You design their appearance, choose a back story, and a name. The backstory is more for flavor. It only seems to affect the color of the jumpsuit you wear. I played the Zealot and loved it dearly. Each class plays differently, and you should try them all.

The game felt very polished for a beta. The only issue I had was the long Queue at launch. I never encountered a queue after the fact. There were some minor crashes in between, but nothing that turned me off the game. The art style had that grimdark dirty feel that I love about 40k, and the voice acting was pretty good.

The combat was great. Shooting enemies with the bolter, closing gaps with my rush, stunning them with my grenade, and crushing skulls with my axe was just so satisfying that I am sitting here wishing I had more. There were only a few game modes and maps available for the beta, but the game got more fun as I learned the pathing. One issue I can see is that the grind can be repetitive, but I am sure the full release will have a more diverse gaming experience. There is some RNG involved in the form of weapon drops at the end of missions. I thought they were fair at the lower levels, but I can’t speak on the drop rate for the end-game content. There are cosmetics in this game. I didn’t get to play with that aspect of the game, but I can only hope it isn’t predatory. 

As far as the community goes, i had a good experience. I never encountered any toxic players, but this might change at launch. There is a discord that is booming for those interested. 

I had a lot of fun with this game. If you like 40k or these horde survival games, this should be on your radar. You can preorder it on steam and check out their website for more details. The game plans to release November 11, 2022.

Game Review: Warpips

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I was sent Warpips as a review code, and while I am grateful for the opportunity, I won’t let that sway my opinion. This will be an honest review of the game.

Warpips is a real-time strategy game that is similar to the mobile game Clash Royale. The game is available on pc and all major consoles. I played this game on the Nintendo Switch, so this review will be based on that experience.

Warpips is a 2D, card-based strategy game. You choose from a myriad of pips and traps to use against an oncoming enemy hoard. To win, you must destroy the enemy base before they destroy yours. This game has three game modes: Conquest, Quick Battle, and Endless. Conquest takes you through a campaign through different countries as you try to free them of their oil. Quick Battle is a random mode with three difficulties: Easy, Challenging, and Hard. You are given a random deck of pips and traps and try to defeat an enemy on a random map. Endless mode has you surviving an endless assault as you try to beat your previous high score.

The gameplay is very simple. You summon your pips and watch them fight against the enemy hoard. You can summon air strikes, use tools, and set up traps to help your pips secure their victory. In conquest mode, you can purchase additional cards and upgrades with the currency you earn while playing. There is some RNG, but I always thought it was fair. 

Don’t let this game’s cuteness deceive you, you will need to be strategic with your choices. I played on easy and still found enough of a challenge to keep me engaged. If I wasn’t paying attention or was too conservative with my choices, I was easily overwhelmed by the enemy AI. I suggest playing this game on the harder difficulties for a more fulfilling experience.

This game ran smoothly most of the time, but I did notice the occasional stutter. The game would freeze for a second before resuming. It never crashed on me or affected my game, but it is something to keep in mind. I didn’t notice much of a difference between docked and handheld mode, but I preferred handheld mode because of its versatility. 

The gameplay is a bit repetitive, but it might be a symptom of having it on the easiest difficulty. I played on higher difficulties, but I was never smart enough to get by. This game is deceptively unforgiving. Most of the game however is the same, and you find yourself constantly waiting for cooldowns.

I liked this game a lot, and I’d recommend it if it were cheaper. I am not a huge RTS fan, but this was a manageable game for my skill level. I thought the pixel art was a fantastic choice, and it definitely made losing sting less. The music is pretty fantastic as well. I recommend playing with the sound out, at least for the first hour or so. Warpips is a game you pick up when you want to chill but still need a challenge. This is a game where you don’t need to be too invested in a story or mechanics, but you will need to be strategic. I personally wouldn’t spend $20 on it and would wait for a sale, but I can see this being worth it to someone who really loves the genre.

Check it out on Steam, Nintendo, Xbox, and Playstation.

Tech Review: Razer Orbweaver Keypad

My search for a more ergonomic gaming setup eventually landed me the Razor Orbweaver. Unfortunately, this device is no longer supported by Razor, and each day becomes an increased gamble of whether or not it will continue to work. That said, I love this keypad to bits and will continue to use it till it officially dies. I won’t be linking to this product because all I could find were listings with inflated prices that are not justifiable for this keypad. The most ideal price for this would be $50-$60 new, and that is pushing it.

The Orbweaver is a 30-button keypad that you can reprogram to fit your gaming style. The keypad can be easily remapped through the official Synapse app. You can save multiple different profiles that are game or program-specific. You can program the device to automatically switch profiles when certain programs or games are running. One issue I have with the software is that you do need to have an account with Razor to access your keybinds. The software will occasionally log you out, and if you lose your password, you have to start over. I wish they would have had onboard memory so that I didn’t have to sign into synapse every single time. Otherwise, the program is pretty straightforward, but I have heard people having issues with the buggy software.

Please note that Razor is no longer supporting the Orbweaver. There will no longer be any updates to the firmware or the software; it will eventually become unusable. I am sure there are third-party open-sourced solutions for remapping this device, but I haven’t looked into any because the current configuration works for me.

Images are from Amazon store

Build quality is another issue that you should consider when buying this keypad. It looks cool out of the box, but it feels cheap. I purchased mine as an Amazon renewed, and while I did get lucky, one of the directions on the thumbstick stopped working when the window for exchange closed. Since then, the bottom thumb key has stopped registering presses consistently, and I fear it will eventually stop registering presses completely. Aside from these two issues, the Orbweaver works perfectly, and I still plan on daily driving it till it dies.

What I love about the Orbweaver is how customizable the experience is. You can readjust the wrist, palm, and thumb rests to fit your hand size. People with larger hands might have an issue, but I was able to find a perfect configuration that has allowed for a much more comfortable gaming experience. I used to get bad wrist and hand pain that limited how much meaningful gaming I could get from a session. I used to only be able to manage 30 minutes of gaming before I had to give up because the pain was too much. I can now play for a lot longer without issue, although I still recommend taking regular breaks and stretching. This isn’t a perfect solution, and the pain comes back if I use the computer for longer than I should. This is currently the best solution I have found for me and my hands.

For gaming, the Orbweaver has been a fantastic upgrade. The pain in my hands and wrists used to make it difficult to hit all the number keys. This greatly affected my reflexes, and it made competitive gaming impossible. I love being able to remap the key to fit both my hands and my play style. I no longer have issues with overextension to reach the keys. If you are looking for something more comfortable, or even something that is more convenient, this keypad is a great option.

I love the Orbweaver, and under normal circumstances, I would be recommending it, but it’s just too expensive for what you are getting. Anyone over $50 new is asking too much. Buying it used is a gamble because the build quality isn’t reliable enough to be worth the risk. It won’t be falling apart, but it is something to keep in mind before paying. This device is also reaching the end of its life, and when Razor stops supporting its software, you will have to deal with third-party solutions. It is probably a better idea to look for alternatives or the Orbweaver’s successors if you thinking of buying a keypad unless you find it for cheap and don’t mind working a little harder.

Game Review: Lovecraft’s Untold Stories 2

I want to start out by saying that I got this game as a review code and while I am grateful for the opportunity, I will not let that sway my opinion. This will be an honest review of the game.

Lovecraft Untold Stories 2 is a 2D isometric dungeon crawler for pc based on Lovecraft lore. You start off choosing from three playable characters: the witch, the professor, and the detective. Each character has its own unique abilities, armor, and weapons. You control your character through randomly generated dungeons as you try to solve a mystery.

All pictures are from screenshots.

I was very excited about this game. I liked the art, I liked that the cutscenes were comic-like, and I had fun at the intro level. But once you get out of the intro mission, the game becomes frustratingly unplayable. Movement becomes clunky and slow in the cluttered rooms. I was constantly getting stuck on boxes, holes, and trees, making kiting enemies virtually impossible. To make matters worse, I was getting stuck on the invisible boundaries of boxes and trees. The witch has a cool teleport ability that could pass through enemies but would get stuck on invisible artifacts. I died so many times because my teleport was constantly being canceled by nothing. There are instances where I would teleport only to be trapped in between an inescapable grouping of trees. When the environment is more deadly than the enemies, that is bad game design.

I thought the randomly generated dungeons were cool at first, but that view quickly turned sour. I quickly learned that the room generation was quite unbalanced. Some rooms were laughably easy, with only two enemies standing in my way. Others were impossibly hard, with too many enemies and no way to escape. There was one room I couldn’t even complete because there was a wall blocking the exit. I love the randomness of life as much as any other gamer, but this experience was frustrating. 

The insanity mechanic is nonsense. If you get hit by an enemy, you slowly get stacks of insanity. If you get too many, you die. The problem is, there is no clear indication of how much insanity you have, nor is there an easy way to clear it. Because the environment made movement difficult, it was impossible to clear a level without getting stacks of insanity. You either got killed because you got stuck trying to run away, or you died because you gathered too much insanity. This poorly designed mechanic made this game harder than it should be. 

I was beyond excited about this game because it reminds me of the Arkham Horror board game. I have been desperately trying to find a group to play with, and I believed this game would be my only chance. The disappointment I collected from this game was so painful, I couldn’t muster the strength to finish this game. I forced myself to play as much as I could, but I can only be so patient. This game is broken to the point where you won’t get any meaningful enjoyment out of it. Lovecraft Untold Stories 2 isn’t worth your time as a free game, let alone the $25 it is asking for. But if you don’t believe me, you can buy it on steam.

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